Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 07:30:07 Player: Stratimus Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1596) 1596 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4316 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 79/100 System Corruption 14% Temperature Hot (280) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Improved Spread Laser Heavy Mace Heavy Mace Heavy Mace > --- INVENTORY (5) ---- Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Kinecellerator > --- WEAPON ----------- Beam Rifle Light Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Titanium Leg Light Assault Rifle Grenade Launcher Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 1 | . . 1 . . Weapon 2 | . . 1 1 . Parts Attached 53 | 6 10 18 7 12 Power 7 | 1 1 3 2 . Engine 6 | 1 1 3 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 2 4 4 3 3 Treads . | . . . . . Leg 13 | 2 4 4 . 3 Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . 3 . Utility 8 | 1 1 4 . 2 Device 5 | . 1 2 . 2 Storage 1 | 1 . . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 22 | 2 4 7 2 7 Energy Gun 10 | 1 3 5 . 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 2 2 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . . 1 System Corruption 4 | . . . . 4 Parts Lost 22 | . 1 4 . 17 Power 3 | . . 1 . 2 Propulsion 6 | . . 1 . 5 Utility 5 | . . 1 . 4 Weapon 8 | . 1 1 . 6 Highest Loss Streak 13 | . 1 2 . 13 To Critical Strikes . | . . . . . Average Backups 4 | 1 3 6 5 2 Power . | . 1 . 1 . Propulsion 1 | . 1 1 . . Utility . | . . 1 1 . Weapon 1 | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 2 | . . 1 1 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 83 | . 93 92 98 41 Engine 9 | . 14 10 7 2 Leg 18 | . 28 20 1 4 Flight 3 | . . . 24 7 Device 7 | . 8 11 . 2 Storage 10 | . 14 11 9 2 Processor 5 | . . 8 18 2 Energy Gun 17 | . 17 25 9 4 Ballistic Gun 8 | . 8 5 27 7 Peak Build Rating 27 | 6 7 15 20 27 Average Rating 10 | 5 6 11 18 14 On Entrance 9 | . 6 7 13 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 64 | . . . . 64 Heaviest Build 32 | 14 15 23 20 32 Greatest Support 34 | 20 20 20 20 34 Greatest Overweight (x) 4 | . . 1 4 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 5 Most Carried 8 | 2 6 8 7 5 Average Carried 4 | 1 3 6 5 2 Final Capacity 8 | 8 8 8 8 5 Final Carried 7 | 2 5 7 3 2 Class Distribution -------------------- 55% | Mutant 28% | Gunner 8% | Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 905 | 185 239 299 140 42 Remotely . | . . . . . Salvage Created 1729 | . 562 822 323 22 Parts 128 | . 31 64 29 4 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 13 27 8 2 Melee 1 | . . . . 1 Guns 43 | . 12 22 8 1 AOE 6 | . 1 5 . . Classes Destroyed 8 | . 1 5 . 2 Worker 2 | . . 1 . 1 Watcher 4 | . . 2 2 . Swarmer 18 | . . 14 4 . Grunt 22 | . 13 7 2 . Brawler 1 | . . 1 . . Sentry 7 | . . 5 2 . Demolisher 1 | . . . . 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 4 5 6 2 Combat Bots Only 5 | . 4 5 4 1 Max Kills in Single Turn 3 | . 2 3 2 1 Gunslinging 1 | . 1 1 1 . Exploded 3 | . 1 3 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 317 | . 53 113 29 122 Missed 91 | . 15 29 8 39 Hits 226 | . 38 84 21 83 Melee 2 | . . 2 . . Projectile 224 | . 38 82 21 83 AOE 18 | . . . . 18 Critical Strikes 6 | . 2 3 1 . Damage Taken 3710 | . 525 1029 267 1889 Core 1171 | . 126 246 88 711 Absorbed by Shields 109 | . . 109 . . Regen/Repaired (Parts) 33 | . . 33 . . Core Remaining (%) 67 | 100 49 38 84 . Volleys Fired 118 | . 40 48 16 14 Largest 4 | . 2 3 4 4 Hottest 155 | . 90 155 119 127 Shots Fired 294 | . 75 132 64 23 Gun 292 | . 75 132 64 21 Cannon . | . . . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 110 | . 33 23 48 6 Thermal 106 | . 7 68 16 15 Explosive 1 | . . . . 1 Electromagnetic 77 | . 35 41 . 1 Robot Hit Streak 15 | . 9 12 15 6 Robot Miss Streak 6 | . 2 5 2 6 Penetration Max . | . . . . . Secondary Targets 7 | . 1 5 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 186 | . 47 85 38 16 Core Hits 144 | . 25 76 20 23 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . 1 . Burn 1 | . . . 1 . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2909 | 3 675 1471 423 337 Guns 2491 | . 599 1216 423 253 Cannons . | . . . . . Explosions 345 | . 62 247 . 36 Melee . | . . . . . Ramming 73 | 3 14 8 . 48 Kinetic 826 | . 282 187 262 95 Thermal 1275 | . 87 869 161 158 Explosive 25 | . . . . 25 Electromagnetic 710 | . 292 407 . 11 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . 1 . 14 Average Corruption 4 | . . 1 . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . 5 . 16 Message Errors 6 | . . . . 6 Matter Fused 3 | . . 1 . 2 Heat Flow Errors 5 | . . 1 . 4 Data Loss (major) 2 | . . 1 . 1 Misfires 5 | . . 2 . 3 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 178 | . . 156 . 22 Shots 4 | . . 3 . 1 Rammed 5 | . . . . 5 Targets Rammed 37 | 1 7 4 . 25 Kicked 32 | 1 7 4 . 20 Crushed . | . . . . . Highest Temperature 511 | . 120 511 252 313 Average Temperature 96 | . 38 125 88 72 Received Heat Transfer 876 | . 312 357 108 99 Effects 10 | . . 8 . 2 Interference 2 | . . . . 2 Matter Decay 1 | . . 1 . . Damage (major) 7 | . . 7 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 2128 | . 174 1338 481 135 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 2 4 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 84 | 100 100 67 65 100 Level 1 15 | . . 32 34 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 333 | . 124 333 247 107 Initial 129 | . . 3 129 107 Average 92 | . 49 150 167 25 Influence Increases 1519 | . 376 779 238 126 Destroy 0b10 Robot/C 1000 | . 260 540 160 40 Destroy 0b10 Robot/NC 30 | . . 15 10 5 Destroy Leader 218 | . 60 104 34 20 Successful Hack 57 | . 17 22 18 . Disable Machine 90 | . 30 45 15 . Destroy Structure 34 | . 9 23 1 1 Lose Combat Pursuer 90 | . . 30 . 60 Influence Decreases 1519 | . 366 482 308 363 Entered New Map 315 | . . 7 178 130 Time Decay 1105 | . 356 435 130 184 Lost Part 99 | . 10 40 . 49 Squads Dispatched 9 | . 3 2 1 3 Investigation 4 | . 1 2 . 1 Extermination 1 | . . . . 1 Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 14 38 11 8 Peak Tracking Total 6 | . 4 6 3 2 Tactical Retreats 6 | . . 2 . 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts 73 | . 73 . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed 3 | . 3 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . 2 3 1 . Max in Single Turn 2 | . 2 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 3 7 4 1 Terminals 10 | . 3 4 2 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . . 2 . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 46 | . 8 24 12 2 Successful 28 | . 6 15 7 . Failed 18 | . 2 9 5 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 29 | . 8 13 6 2 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 8 | . . 8 . . Scanalyzers 3 | . . . 3 . Garrison Access 3 | . . . 3 . Terminal Hacks 16 | . 6 6 4 . Record 7 | . . 4 3 . Prototype ID Bank 3 | . 1 1 1 . Scanalyzer Index 1 | . . 1 . . Locate Traps 1 | . 1 . . . Patrol Status 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 6 | . . 6 . . Process 3 | . . 3 . . Report Inventory 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 2 | . . . 2 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 2 6 4 1 Full Trace Events 3 | . . 3 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter 103 | . . 103 . . Retrieved Matter 11 | . . 11 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1089 | . 591 498 . . Terrain 1089 | . 591 498 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3211 | 116 1016 1238 261 580 Spaces Moved 1773 | 88 560 567 163 395 Core 89 | 1 . . . 88 Treads . | . . . . . Legs 1409 | 87 560 567 6 189 Wheels . | . . . . . Hover . | . . . . . Flight 275 | . . . 157 118 Fastest Speed 35 | 50 120 120 109 35 Average Speed 125 | 119 120 144 111 112 Slowest Speed 355 | 120 120 190 355 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 34 | 4 87 51 19 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 30 | . 8 21 . 1 Melee . | . . . . . Projectile . | . . . . . AOE 30 | . 8 21 . 1 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2517 | 96 825 884 210 502 Wait 406 | . 123 218 12 53 Move 1767 | 87 559 566 162 393 Hop 1 | . . . . 1 Pick Up 25 | 2 6 12 2 3 Fast Attach 23 | 6 1 6 3 7 Attach 11 | . 1 4 2 4 Detach 5 | . . 3 2 . Swap 25 | . 9 11 3 2 Drop 26 | . 6 12 8 . Fire 118 | . 40 48 16 14 Melee . | . . . . . Ram 5 | . . . . 5 Kick 32 | 1 7 4 . 20 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 73 | . 73 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 14) 448 | -10/Materials | Discovered new exit (range 15) 641 | -10/Materials | Discovered new exit (range 13) 923 | -10/Materials | Core integrity fell below 50% 997 | -10/Materials | Discovered new exit (range 13) 1133 | -10/Materials | Entered another Materials area 1133 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1183 | -9/Materials | Repaired Aluminum Leg 1602 | -9/Materials | Discovered new exit (range 7) 1881 | -9/Materials | Build established: Gunner 2095 | -9/Materials | Core integrity fell below 50% 2321 | -9/Materials | Discovered new exit (range 12) 2371 | -9/Materials | Entered another Materials area 2371 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2546 | -8/Materials | Garrison activated, responded to threat 2589 | -8/Materials | Identified exit to Garrison 2596 | -8/Materials | Discovered new exit (range 13) 2612 | -8/Materials | Discovered new exit (range 7) 2632 | -8/Materials | Entered Factory 2632 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2808 | -7/Factory | Crushed by falling debris 2808 | -7/Factory | System corruption reached 10% 2817 | -7/Factory | Core integrity fell below 50% 2879 | -7/Factory | Lost 13 parts (2p3n3u5w) 2952 | -7/Factory | Core integrity fell below 20% 3097 | -7/Factory | Build established: Mutant 3212 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Spread Laser. System corrupted: Imp. Spread Laser misfires. Acquired Hvy. Mace. IVPGC