Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 22:16:52 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2385) 2385 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 7354 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 335 Friendly Fire -44 Cogmind --------- Core Integrity 1000/1000 Matter 299/300 Energy 160/160 System Corruption 2% Temperature Cool (25) Movement Hovering (42) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (6) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (6) ------ Improved Heat Sink Advanced Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Precision Shock Rifle Gatling Laser > --- INVENTORY (5) ---- Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Improved Airjet Linear Gravjet > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Advanced Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Gatling Laser > --- INVENTORY -------- Layered Light Armor Plating [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Advanced Terrain Scan Processor Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . 1 . . . Propulsion 4 | . . 1 1 . . 1 1 Utility 4 | . . 1 1 1 . 1 . Weapon 1 | . . . . . . . 1 Parts Attached 111 | 1 5 13 33 22 33 1 3 Power 15 | . . 1 6 4 4 . . Engine 5 | . . 1 2 1 1 . . Core 10 | . . . 4 3 3 . . Reactor . | . . . . . . . . Propulsion 34 | . 2 5 10 4 11 1 1 Treads 6 | . . . . 4 2 . . Leg 7 | . . 2 5 . . . . Wheel 2 | . 2 . . . . . . Hover 9 | . . 3 . . 4 1 1 Flight 10 | . . . 5 . 5 . . Utility 43 | 1 1 7 10 10 12 . 2 Device 22 | 1 . 2 5 4 10 . . Storage 4 | . . 1 . 3 . . . Processor 7 | . 1 1 2 1 . . 2 Hackware . | . . . . . . . . Protection 10 | . . 3 3 2 2 . . Artifact . | . . . . . . . . Weapon 19 | . 2 . 7 4 6 . . Energy Gun 9 | . 2 . 4 1 2 . . Energy Cannon 4 | . . . 2 1 1 . . Ballistic Gun 3 | . . . . 2 1 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 6 | . . 1 1 . 4 . . Parts Lost 19 | . . 1 7 1 4 . 6 Power 3 | . . . 1 . 1 . 1 Propulsion 9 | . . 1 3 . 2 . 3 Utility 5 | . . . 3 . . . 2 Weapon 2 | . . . . 1 1 . . Highest Loss Streak 6 | . . 1 2 1 2 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 100 95 86 100 94 93 92 Engine 3 | . 14 10 3 . 3 . . Core 9 | . . . 5 14 9 13 11 Treads 13 | . . . . 29 12 . . Leg 5 | . 25 9 10 . . . . Wheel 1 | . 2 9 . . . . . Hover 6 | . . 9 10 . 6 33 33 Flight 3 | . . . 4 . 10 . . Device 10 | . 14 7 13 7 12 20 17 Storage 6 | . 3 11 9 7 3 . . Processor 12 | . 10 11 4 21 8 . 11 Protection 4 | . . 3 6 1 8 13 5 Energy Gun 10 | . 15 22 14 5 6 13 11 Energy Cannon 1 | . . . 3 . . . . Ballistic Gun 4 | . 12 . . 8 4 . . Peak Build Rating 62 | 9 12 22 38 53 57 54 62 Average Rating 37 | 7 9 16 28 50 48 54 59 On Entrance 29 | 6 9 12 22 33 52 50 54 Naked Turns . | . . . . . . . . Heaviest Build 76 | 14 14 19 27 65 76 30 30 Greatest Support 121 | 20 32 32 41 121 112 50 59 Greatest Overweight (x) 1 | . . 1 1 . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 20 5 5 Average Capacity 12 | 8 5 8 8 19 11 5 5 Most Carried 19 | 7 8 8 8 17 19 1 2 Average Carried 8 | 6 5 5 6 12 8 . . Final Capacity 20 | 8 5 8 8 20 5 5 5 Final Carried 16 | 7 4 8 7 16 1 1 1 Class Distribution -------------------- 64% | Mutant 15% | Skirmisher 5% | Commander-Mutant 4% | Sprinter 4% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Sprinter | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Matter Collected 1815 | 264 78 117 483 350 523 . . Remotely . | . . . . . . . . Salvage Created 2837 | 166 289 121 1008 379 874 . . Parts 180 | 8 24 4 74 26 44 . . Haulers Intercepted 5 | . . . 2 . 3 . . Recyclers Shooed 4 | . 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 51 | . 6 4 22 9 10 . . Guns 39 | . 6 4 14 9 6 . . Cannons 10 | . . . 7 . 3 . . AOE 1 | . . . 1 . . . . Classes Destroyed 15 | 2 4 1 5 2 1 . . Worker 3 | . . . 2 1 . . . Builder 10 | . 1 . 7 1 1 . . Tunneler 4 | 4 . . . . . . . Hauler 5 | . . . 2 . 3 . . Recycler 4 | 1 1 . 1 . 1 . . Mechanic 1 | . . . 1 . . . . Operator 2 | . . . . . 2 . . Watcher 3 | . 1 . . . 2 . . Swarmer 6 | . 3 . 3 . . . . Cutter 3 | . . . 3 . . . . Grunt 17 | . 3 2 8 2 2 . . Brawler 2 | . . . 2 . . . . Sentry 14 | . . 2 6 3 3 . . Hunter 5 | . . . . 1 4 . . Programmer 4 | . . . . 3 1 . . Best Kill Streak 11 | 2 3 2 11 2 3 . . Combat Bots Only 5 | . 3 2 5 2 2 . . Max Kills in Single Turn 3 | 1 2 1 3 2 1 . . Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Hostile Shots Fired 489 | . 29 12 100 108 215 . 25 Missed 179 | . 7 5 24 30 106 . 7 Damage Taken 4470 | . 238 93 1271 923 1520 . 425 Core 773 | . 46 24 160 137 406 . . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 44 | . . 44 . . . . . Core Remaining (%) 77 | 100 81 94 70 . 22 100 . Volleys Fired 247 | 18 25 8 89 24 79 . 4 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 140 | 60 60 130 140 128 135 . 135 Shots Fired 446 | 36 49 16 165 46 126 . 8 Gun 393 | 36 49 16 129 46 109 . 8 Cannon 50 | . . . 33 . 17 . . Launcher 3 | . . . 3 . . . . Special . | . . . . . . . . Kinetic 103 | 18 25 . . 35 25 . . Thermal 288 | 18 24 16 162 11 53 . 4 Explosive 3 | . . . 3 . . . . Electromagnetic 52 | . . . . . 48 . 4 Robot Hit Streak 17 | 5 6 15 15 10 17 . 7 Robot Miss Streak 9 | 3 4 3 9 7 4 . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 336 | 18 28 15 131 42 100 . 2 Core Hits 297 | 6 14 20 142 61 54 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . 1 . . Corrupt 1 | . . . . . 1 . . Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing 1 | . . . . . 1 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6093 | 211 344 251 2308 876 2035 . 68 Guns 4917 | 211 340 251 1503 870 1702 . 40 Cannons 906 | . . . 575 . 331 . . Explosions 229 | . . . 229 . . . . Melee . | . . . . . . . . Ramming 41 | . 4 . 1 6 2 . 28 Kinetic 1293 | 114 198 . . 665 316 . . Thermal 3771 | 97 142 251 2078 205 976 . 22 Explosive 229 | . . . 229 . . . . Electromagnetic 759 | . . . . . 741 . 18 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 3 1 1 . 2 Average Corruption 1 | . . . 3 1 1 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . 14 3 4 . . Message Errors 3 | . . . 2 . 1 . . Matter Fused 6 | . . . 5 1 . . . Heat Flow Errors 5 | . . . 2 1 2 . . Energy Discharges 3 | . . . 2 . 1 . . Data Loss (minor) 2 | . . . 1 1 . . . Data Loss (major) 1 | . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . . . 22 . 1 . 13 Shots 1 | . . . 1 . . . . Rammed 4 | . . . . 1 1 . 2 Targets Rammed 7 | . 2 . 1 1 1 . 2 Kicked 3 | . 2 . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 590 | . 84 309 517 144 590 . 25 Average Temperature 134 | . 45 113 143 48 159 . 18 Received Heat Transfer 1197 | . 84 54 549 171 321 . 18 Effects 25 | . . . 14 . 11 . . Shutdowns 8 | . . . 4 . 4 . . Energy Bleed 8 | . . . 4 . 4 . . Interference 4 | . . . 4 . . . . Matter Decay 2 | . . . 2 . . . . Short Circuit 1 | . . . . . 1 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 12 | 1 2 . 2 3 4 . . Heat Transferred 6087 | 225 325 320 2847 389 1931 . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Peak Influence 788 | 25 233 288 788 311 613 278 233 Initial 278 | . 16 98 121 252 58 278 135 Average 257 | 16 128 172 561 175 210 278 164 Maximum Alert Level 3 | . 1 1 3 1 2 1 1 Low Security (%) 49 | 100 65 75 2 53 66 . 72 Level 1 29 | . 34 24 18 46 19 100 27 Level 2 16 | . . . 63 . 14 . . Level 3 3 | . . . 15 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 1 4 5 7 . . Investigation 2 | . . . 1 . 1 . . Extermination 5 | . . . . 3 2 . . Reinforcement 10 | . 1 1 3 2 3 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Distress Signals 10 | . . 1 6 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 13 5 33 12 24 . 13 Peak Tracking Total 9 | . 7 2 5 2 5 . 9 Tactical Retreats 12 | . 2 1 5 . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Traps Triggered 3 | . 1 . 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Disabled 4 | . . . 2 . 2 . . Max in Single Turn 1 | . . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Accessed 23 | . 2 5 5 4 6 . 1 Terminals 17 | . 1 4 5 1 5 . 1 Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 59 | . 5 16 15 9 11 . 3 Successful 41 | . 3 12 11 5 8 . 2 Failed 18 | . 2 4 4 4 3 . 1 Catastrophic 3 | . . 1 1 1 . . . Database Lockouts . | . . . . . . . . Manual 26 | . 1 6 8 2 8 . 1 Terminals 43 | . 1 12 15 2 10 . 3 Fabricators 2 | . . . . 2 . . . Repair Stations 7 | . . 4 . 3 . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 16 | . . 5 6 . 4 . 1 Record 5 | . . 3 . . 1 . 1 Part Schematic 1 | . . . . . 1 . . Robot Analysis 2 | . . . 2 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 2 | . . . . . 2 . . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 5 | . . 4 . 1 . . . Scan Component 4 | . . 3 . 1 . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 14 | . 1 3 5 1 3 . 1 Terminals 14 | . 1 3 5 1 3 . 1 Botnet 14 | . 1 3 5 1 3 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 4 2 3 2 . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 53 | . . . . 53 . . . Total Part Build Rating 12 | . . . . 12 . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 . . Highest-Rated Group 173 | . . . . . 173 . . Highest-Rated Ally 29 | . . . . . 29 . . Total Orders . | . . . . . . . . Ally Attacks 82 | . . . . . 82 . . Total Damage 1075 | . . . . . 1075 . . Kills 11 | . . . . . 11 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 12 | . . . . . 12 . . Drone Recoveries 7 | . . . . . 7 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Turns Passed 3714 | 144 263 316 807 1258 780 22 124 Spaces Moved 2090 | 40 126 230 394 530 629 57 84 Core . | . . . . . . . . Treads 649 | . . . . 519 130 . . Legs 461 | 40 102 104 204 11 . . . Wheels 55 | . 24 31 . . . . . Hover 656 | . . 95 190 . 230 57 84 Flight 269 | . . . . . 269 . . Fastest Speed 28 | 120 100 45 45 105 29 34 28 Average Speed 97 | 120 116 92 85 158 64 34 31 Slowest Speed 200 | 120 120 120 200 160 160 34 34 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 30 27 46 19 73 2 2 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . . . 30 . 2 . . Melee . | . . . . . . . . Projectile 8 | . . . 6 . 2 . . AOE 24 | . . . 24 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total 3310 | 100 197 314 703 894 872 58 172 Wait 695 | 40 24 45 137 288 84 . 77 Move 2077 | 39 125 229 393 529 622 56 84 Hop 3 | . . . . . 3 . . Pick Up 88 | 2 6 13 28 21 15 1 2 Fast Attach 11 | . . 2 2 . 7 . . Attach 46 | 1 1 4 18 4 15 1 2 Detach 1 | . . . . . 1 . . Swap 55 | . 4 7 13 18 12 . 1 Drop 79 | . 10 6 22 9 32 . . Fire 247 | 18 25 8 89 24 79 . 4 Melee 1 | . . . . . 1 . . Ram 3 | . . . . . 1 . 2 Kick 3 | . 2 . 1 . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 145 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 7) 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 545 | -9/Materials | Discovered new exit (range 14) 658 | -9/Materials | Discovered new exit (range 14) 707 | -9/Materials | Repaired Ion Engine 724 | -9/Materials | Entered another Materials area 724 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1361 | -8/Materials | Discovered new exit (range 5) 1531 | -8/Materials | Entered Factory 1531 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1693 | -7/Factory | Fabricated Adv. Trap Extractor (x2) 2568 | -7/Factory | Build established: Skirmisher 2773 | -7/Factory | Discovered new exit (range 10) 2778 | -7/Factory | Discovered new exit (range 19) 2789 | -7/Factory | Entered Storage 3076 | -7/Storage | Lost 5 allies 3240 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3326 | -7/Storage | P-60 Hacker assimilated allied Trooper 4a 3339 | -7/Storage | Core integrity fell below 50% 3342 | -7/Storage | Lost 4 allies 3452 | -7/Storage | Garrison activated, responded to threat 3560 | -7/Storage | Discovered new exit (range 15) 3569 | -7/Storage | Entered Factory 3569 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3576 | -6/Factory | Discovered new exit (range 11) 3591 | -6/Factory | Entered another Factory area 3591 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3715 | -5/Factory | Self-destructed Last Messages --------------- Terminal linked with 0 systems. Awaiting botnet instructions. >>Query(ISCS Leo) Launched as part of the [Interstellar Exploration Fleet] in 2140, the Leo was scheduled to arrive in the [Wolf 359 System] in 2185. It presumably arrived as intended, though the distance is too great to have received any communications to that effect. A significant portion of the Leo's crew were science personnel, with a cargo including advanced factories and terraforming modules. 03625_ Acquired Linear Gravjet. 03671_ ALERT: All DSF locations entering lockdown mode. 03700_ Slammed into L-41 Fighter. 03701_ L-41 Fighter knocked back. 03701_ Linear Gravjet destroyed. 03701_ System corrupted by crushing effect (+2). 03710_ Imp. Airjet destroyed. 03712_ Cryofiber Web destroyed. 03714_ Enh. Nuclear Core destroyed. 03715_ Aerolev Unit destroyed. 03715_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##############????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #???#######??????????? | | ???????????????# #???# #??????????? | | ??????????############+########## #??????????? | | ??????? #??????????? | | ??????? #??????????? | | ??????? #??????????? | | ???????? #??????????? | | ???????? #??????????? | | ?????????####################+#########??????????? | | ????????????????????????# gsg #??????????????? | | ????????????????????????#l""" #??????????????? | | ????????????????????????#@""" #??????????????? | | ????????????????????????#s""" #??????????????? | | ????????????????????????# ss " #??????????????? | | ????????????????????????# s T #??????????????? | | ????????????????????????# g " #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????###########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 410 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Nuclear Pulse Array | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Trap Extractor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonFlakNeutralizer Manual? 0 Play Time 01:00:40 Cumulative 87.8 hours Start 2025.01.09 @ 21:10:26 End 2025.01.09 @ 22:16:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 90 Adventurer 15 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 21 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3de3c26b-f1c2-4970-9281-038bd642da57