Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.02 @ 13:06:53 Player: 277 Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (371) 1855 Value Destroyed (13187) 13187 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2843) 2843 TOTAL SCORE: 24925 Bonus ------- High Alert Combat Kills 3122 Follower Combat Kills 196 Friendly Fire -475 Cogmind --------- Core Integrity 0/1600 Matter 212/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Faulty Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Medium Treads Heavy Treads Biometal Heavy Treads Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Phase Shifter Layered Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Railgun Linear Accelerator > --- INVENTORY -------- Layered Heavy Armor Plating Advanced Hardlight Generator Tactical Quantum Warhead [Rating: 162] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Gamma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . . . 1 Propulsion 4 | . . . . . . 1 1 . 1 1 . Utility 9 | . . 2 . 2 . 1 1 2 . . 1 Weapon 3 | . . . . . 1 . . . 1 1 . Parts Attached 311 | 7 14 37 21 12 36 22 5 16 23 116 2 Power 42 | 1 2 3 3 . 5 1 1 1 4 21 . Engine 10 | 1 2 2 . . 3 1 . . 1 . . Core 8 | . . 1 3 . 2 . 1 . . 1 . Reactor 24 | . . . . . . . . 1 3 20 . Propulsion 74 | 2 3 9 5 3 4 6 2 . 5 33 2 Treads 36 | . . . . 2 4 5 2 . 3 19 1 Leg 27 | 2 3 8 5 1 . . . . . 8 . Wheel 3 | . . . . . . . . . . 3 . Hover 4 | . . . . . . . . . . 3 1 Flight 4 | . . 1 . . . 1 . . 2 . . Utility 91 | 2 6 7 8 6 11 7 2 9 5 28 . Device 37 | . 2 6 2 3 5 2 1 2 . 14 . Storage 11 | 2 2 1 1 2 1 . . . . 2 . Processor 16 | . 2 . 3 . 1 . 1 1 1 7 . Hackware 5 | . . . . . 1 1 . 1 1 1 . Protection 22 | . . . 2 1 3 4 . 5 3 4 . Artifact . | . . . . . . . . . . . . Weapon 104 | 2 3 18 5 3 16 8 . 6 9 34 . Energy Gun 21 | 2 . . . . . . . . 2 17 . Energy Cannon 33 | . . 9 2 2 5 6 . 2 4 3 . Ballistic Gun 13 | . . . . . 3 1 . . . 9 . Ballistic Cannon 6 | . . 1 1 . . . . 2 1 1 . Launcher 21 | . . 5 2 1 7 1 . 2 . 3 . Special Weapon 2 | . 2 . . . . . . . . . . Impact Weapon 3 | . . 3 . . . . . . . . . Slashing Weapon 5 | . 1 . . . 1 . . . 2 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 1 . . . 6 . Parts Lost 107 | . . 2 12 . 1 . . 1 24 60 7 Power 10 | . . . 1 . 1 . . . 1 7 . Propulsion 25 | . . 1 3 . . . . . 5 12 4 Utility 35 | . . . 3 . . . . . 9 20 3 Weapon 37 | . . 1 5 . . . . 1 9 21 . Highest Loss Streak 19 | . . 1 6 . 1 . . 1 14 19 3 Average Slot Usage (%) 89 | . 94 99 96 99 92 94 94 93 58 79 18 Engine 5 | . 14 8 . . 9 13 10 . . . . Core 2 | . . 2 10 9 4 . . 5 1 . . Reactor 1 | . . . . . . . . 4 2 6 . Treads 9 | . . . . 11 14 20 17 15 8 13 5 Leg 8 | . 28 21 21 6 . . . . . 2 . Device 12 | . 3 19 9 18 11 13 14 15 5 12 1 Storage 8 | . 14 13 14 17 7 6 5 5 2 . . Processor 9 | . 4 11 12 9 7 6 11 10 5 14 10 Hackware 2 | . . . . . 2 1 5 5 5 4 . Protection 5 | . . . 5 8 7 11 7 14 8 2 . Energy Gun 2 | . 17 . . . . . . . . 5 . Energy Cannon 8 | . . 14 4 11 18 9 11 10 5 1 . Ballistic Gun 2 | . . . . . 2 5 5 . . 5 . Ballistic Cannon 1 | . . 1 7 1 . . . 2 1 . . Launcher 2 | . . 3 9 4 1 3 . 1 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 126 | 14 43 52 66 68 110 114 99 121 125 126 1 Greatest Support 201 | 20 20 26 33 56 56 78 112 112 167 201 3 Greatest Overweight (x) 5 | 2 2 5 4 2 3 2 1 1 1 2 . Average Overweight (x) . | . . 1 1 1 1 1 . . . . . Largest Inventory Capacity 18 | 6 18 12 12 18 12 12 12 12 12 4 4 Average Capacity 9 | 5 9 12 12 12 12 12 12 12 8 4 4 Most Carried 12 | 6 11 12 12 12 12 12 12 11 9 4 3 Average Carried 8 | 4 6 11 10 11 11 10 10 9 5 3 2 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 4 4 4 Final Carried 12 | 6 10 12 12 12 12 12 11 9 4 2 2 Class Distribution -------------------- 49% | Mutant 11% | Scavenger-Gunner 10% | Scavenger-Mutant 7% | Tank 7% | Skirmisher 4% | Scavenger-Tank 3% | Hacker-Assassin 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Hacker-Mutant | -3/Research Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 6251 | 353 140 522 343 233 525 310 82 416 480 2847 . Remotely 10 | . . . 10 . . . . . . . . Salvage Created 17290 | 271 345 1777 684 323 2445 432 316 1033 1060 8604 . Parts 910 | 23 25 123 45 24 145 28 14 51 33 399 . Haulers Intercepted 4 | . . . . . 2 . . . . 2 . Recyclers Shooed 15 | . . 1 . . 2 . 1 . 1 10 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 219 | . 7 38 15 6 25 8 4 14 17 85 . Melee 7 | . . . . . . . . . 4 3 . Guns 53 | . 4 . . . 2 2 1 . . 44 . Cannons 62 | . . 15 4 2 8 3 2 8 10 10 . AOE 74 | . 3 21 11 4 12 3 . 4 2 14 . Classes Destroyed 19 | 3 4 4 2 . 2 1 . . 1 2 . Worker 57 | 2 2 5 . 1 16 1 . 2 . 28 . Builder 32 | . . 1 3 3 7 . . 4 . 14 . Tunneler 14 | 7 . 1 3 . 1 . . 1 . 1 . Hauler 4 | . . . . . 2 . . . . 2 . Recycler 14 | 1 . 1 2 . 5 . . . . 5 . Carrier 1 | . . . . . . . . . . 1 . Operator 6 | . 1 2 . . 2 . 1 . . . . Drone 2 | . . . . . . . . . 2 . . Watcher 22 | . 3 5 . 3 3 1 . 1 . 6 . Swarmer 57 | . 3 12 6 4 7 3 . 4 6 12 . Grunt 75 | . 4 15 6 . 13 . . . 9 28 . Brawler 4 | . . 1 . . 1 . . . 1 1 . Duelist 3 | . . 1 . . . . . . 1 1 . Protector 1 | . . . . . . . . . . 1 . Sentry 24 | . . 9 . 2 2 2 2 1 . 6 . Demolisher 2 | . . . 2 . . . . . . . . Hunter 23 | . . . . . 2 1 2 4 . 14 . Programmer 29 | . . . . . . 2 . 5 . 22 . Assembled 1 | . . . 1 . . . . . . . . Best Kill Streak 21 | 4 4 8 4 6 21 4 2 11 6 14 . Combat Bots Only 9 | . 4 6 3 4 6 4 2 7 6 9 . Max Kills in Single Turn 10 | 1 2 5 3 3 10 3 1 2 1 4 . Gunslinging 1 | . . . . . . . . . . 1 . Exploded 4 | . 2 4 3 3 3 3 . 1 1 4 . Melee 1 | . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 23880 | . 203 762 1027 143 1044 231 356 552 4521 12488 2553 Core 4273 | . 9 132 151 6 37 16 25 40 851 1389 1617 Absorbed by Shields 721 | . . . . . . . . . 7 714 . Core Remaining (%) 74 | 100 96 . 29 98 94 98 97 96 34 4 . Volleys Fired 677 | 17 46 95 40 18 78 26 16 37 55 249 . Largest 5 | 2 2 2 2 2 3 3 3 3 4 5 . Hottest 367 | 80 140 112 100 149 203 208 187 228 353 367 . Shots Fired 1369 | 30 59 138 50 29 128 44 38 81 93 679 . Gun 669 | 30 56 . . . 25 11 8 . 8 531 . Cannon 584 | . . 109 37 15 83 31 30 72 76 131 . Launcher 113 | . . 29 13 14 20 2 . 9 9 17 . Special 3 | . 3 . . . . . . . . . . Kinetic 496 | . . 17 10 1 25 11 8 27 40 357 . Thermal 244 | 13 14 . . 8 42 30 14 23 27 73 . Explosive 4 | . . . . 4 . . . . . . . Electromagnetic 625 | 17 45 121 40 16 61 3 16 31 26 249 . Robot Hit Streak 31 | 8 5 26 9 6 10 13 8 12 18 31 . Robot Miss Streak 13 | 1 3 5 13 4 5 2 3 5 3 11 . Penetration Max 2 | . . . . . 1 1 . 1 1 2 . Secondary Targets 9 | . . . . . . . . . . 9 . Max Gunslinging Chain 2 | . . . . . . . . . . 2 . Shots Hit Robots 949 | 21 25 97 33 15 70 21 28 49 79 511 . Core Hits 668 | 10 15 74 35 17 88 14 9 37 44 323 2 Critical Hits 85 | . . 1 . . 1 . . 13 23 47 . Critical Kills 31 | . . 1 . . 1 . . 7 5 17 . Critical Parts Destroyed 48 | . . . . . . . . 6 17 25 . Melee Attacks 55 | . 3 8 . . 3 . . . 18 23 . Impact 8 | . . 8 . . . . . . . . . Slashing 47 | . 3 . . . 3 . . . 18 23 . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . 2 . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 . Damage Inflicted 37225 | 351 724 3118 1130 905 4616 897 1014 2054 2759 19648 9 Guns 12425 | 290 380 . . . 438 224 149 . 114 10830 . Cannons 10922 | . . 1739 508 195 1358 494 636 1210 1272 3510 . Explosions 12322 | 61 172 1379 622 710 2702 160 229 844 793 4650 . Melee 1490 | . 148 . . . 107 . . . 580 655 . Ramming 42 | . . . . . 11 19 . . . 3 9 Kinetic 9896 | . . 279 112 6 438 224 149 321 561 7806 . Thermal 7793 | 119 196 423 181 72 1110 488 488 572 680 3464 . Explosive 238 | . . . . 238 . . . . . . . Electromagnetic 17766 | 232 380 2416 837 589 2950 166 377 1161 938 7720 . Impact . | . . . . . . . . . . . . Slashing 1490 | . 148 . . . 107 . . . 580 655 . Piercing . | . . . . . . . . . . . . Highest Corruption 32 | . . 1 18 . 4 1 . 2 8 32 1 Average Corruption 8 | . . 1 12 . 2 1 . 1 4 13 1 Corruption Purged . | . . . . . . . . . . . . Effects 256 | . . 1 40 . 12 8 . 2 8 185 . Message Errors 40 | . . 1 10 . 7 3 . . 4 15 . Matter Fused 24 | . . . 4 . 2 . . . . 18 . Heat Flow Errors 11 | . . . 2 . . . . . 2 7 . Energy Discharges 18 | . . . 5 . 1 1 . . 1 10 . Parts Rejected 2 | . . . . . . . . . . 2 . Data Loss (minor) 17 | . . . 6 . . 2 . 1 1 7 . Data Loss (major) 6 | . . . 2 . . . . . . 4 . Misfires 9 | . . . . . . . . . . 9 . Alerts 1 | . . . . . . . . . . 1 . Misdirections 13 | . . . 5 . . . . . . 8 . Targeting Errors 93 | . . . 5 . 2 1 . 1 . 84 . Weapon Failures 22 | . . . 1 . . 1 . . . 20 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1009 | . 36 111 38 83 184 10 65 20 115 347 . Projectiles 259 | . . 63 12 18 57 10 30 . . 69 . Explosions 574 | . . 48 26 65 93 . 35 20 55 232 . Melee 176 | . 36 . . . 34 . . . 60 46 . Knockbacks 31 | . . 10 4 . . . . 1 11 5 . Impact . | . . . . . . . . . . . . Kinetic 31 | . . 10 4 . . . . 1 11 5 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 509 | . 39 39 65 . 80 . . 3 22 257 4 Shots 24 | . 1 2 7 . 4 . . 1 3 6 . Rammed 9 | . . . . . 1 1 . . . 2 5 Targets Rammed 9 | . . . . . 1 1 . . . 2 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 398 | 72 108 186 282 135 398 306 329 343 380 321 . Average Temperature 78 | 25 24 46 61 33 120 74 170 100 124 68 . Received Heat Transfer 1833 | . 54 174 105 9 342 51 48 . 324 690 36 Effects 12 | . . . . . 7 . . 1 4 . . Shutdowns 2 | . . . . . 1 . . 1 . . . Energy Bleed 2 | . . . . . 2 . . . . . . Interference 7 | . . . . . 4 . . . 3 . . Matter Decay 1 | . . . . . . . . . 1 . . Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 1 | . . . . . . . . . . . 1 Longest Duration 1 | . . . . . . . . . . . 1 Robots Corrupted 24 | . . 3 . 1 3 . 1 2 1 13 . Combat Hostiles 22 | . . 2 . . 3 . 1 2 1 13 . Parts Fried 117 | . 2 9 3 4 14 . 2 10 7 66 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 18 | . . . . . 4 2 1 . 1 10 . Heat Transferred 8711 | 125 200 550 300 150 1318 685 600 650 896 3237 . Parts Sabotaged 2 | . . . . . . . . . 1 1 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 49 | 2 2 12 4 . 11 2 . 4 1 11 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1896 | 50 188 513 358 374 812 398 380 514 411 1896 1122 Average Influence 353 | 23 86 248 178 232 306 340 280 309 285 690 1097 Maximum Alert Level 5 | . . 2 1 1 3 1 1 2 2 5 4 Low Security (%) 34 | 100 100 30 62 30 53 9 30 14 10 9 . Level 1 41 | . . 54 37 69 5 90 69 63 81 32 . Level 2 12 | . . 15 . . 36 . . 21 8 19 . Level 3 5 | . . . . . 4 . . . . 17 58 Level 4 2 | . . . . . . . . . . 9 41 Level 5 2 | . . . . . . . . . . 12 . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 41 | . . 5 1 1 4 2 1 4 4 19 . Investigation 4 | . . 2 1 1 . . . . . . . Extermination 15 | . . . . . 2 2 . 2 1 8 . Reinforcement 13 | . . 3 . . 1 . . 1 1 7 . Assault 6 | . . . . . 1 . . 1 2 2 . Garrison 3 | . . . . . . . 1 . . 2 . Intercept . | . . . . . . . . . . . . Construction Impeded 9 | . . 1 . . 1 . . 1 1 5 . Haulers Reinforced 2 | . . . . . . . . . . 2 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 22 | . . 3 1 1 4 . . . . 10 3 Communications Jammed 3 | . . . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . . . 3 . Times Spotted 382 | . 16 54 17 12 47 11 5 19 45 125 31 Peak Tracking Total 20 | . 5 7 3 5 6 5 2 7 11 9 20 Tactical Retreats 29 | . 1 2 1 . 2 . . . 10 8 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 16 | . . 3 . 1 5 . . 1 4 2 . Indirectly 4 | . . . . . . . . . 2 2 . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . 1 2 . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 41 | . 4 6 2 2 12 2 4 4 1 4 . Max in Single Turn 3 | . 1 1 1 1 3 1 3 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 50 | . 10 12 2 3 13 4 1 1 2 1 1 Terminals 31 | . 8 7 1 3 8 . . 1 1 1 1 Fabricators 3 | . . . . . 1 2 . . . . . Repair Stations 4 | . 1 1 . . 2 . . . . . . Recycling Units 4 | . 1 2 . . . 1 . . . . . Scanalyzers 7 | . . 2 . . 2 1 1 . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 165 | . 34 49 5 7 43 12 5 4 3 1 2 Successful 115 | . 21 32 3 6 39 8 2 1 2 . 1 Failed 50 | . 13 17 2 1 4 4 3 3 1 1 1 Catastrophic 3 | . . . . . . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 73 | . 19 28 2 7 10 2 . 3 1 1 . Terminals 97 | . 28 35 4 7 15 . . 4 1 1 2 Fabricators 11 | . . . . . 3 8 . . . . . Repair Stations 10 | . 4 2 . . 4 . . . . . . Recycling Units 9 | . 2 5 . . . 2 . . . . . Scanalyzers 37 | . . 7 . . 21 2 5 . 2 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 24 | . 7 9 2 . 5 . . . . . 1 Record 2 | . . . . . 1 . . . . . 1 Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 4 | . 1 1 . . 2 . . . . . . Open Door 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Alert Level 3 | . . 2 . . 1 . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . Locate Traps 4 | . 3 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . . . Fabricator Hacks 9 | . . . . . 3 6 . . . . . Load Schematic 4 | . . . . . 1 3 . . . . . Build 5 | . . . . . 2 3 . . . . . Repair Station Hacks 8 | . 4 1 . . 3 . . . . . . Scan Component 5 | . 2 1 . . 2 . . . . . . Repair 3 | . 2 . . . 1 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer 33 | . . 6 . . 21 2 2 . 2 . . Insert Component 14 | . . 2 . . 9 1 1 . 1 . . Analyze 19 | . . 4 . . 12 1 1 . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 106 | . 28 41 3 13 15 2 . 4 . . . Terminals 36 | . 10 11 1 6 7 . . 1 . . . Track 19 | . 4 6 1 3 4 . . 1 . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 12 | . 4 3 . 2 3 . . . . . . Operators 4 | . 1 2 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . Mask 2 | . . 2 . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 4 | . 1 1 . . 2 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 43 | . 10 10 1 3 9 4 1 1 2 1 1 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . 5 . . 8 1 . . 1 . . Parts Built 6 | . . . . . 2 4 . . . . . Matter 872 | . . . . . 372 500 . . . . . Time 454 | . . . . . 198 256 . . . . . Total Part Build Rating 17 | . . . . . 4 13 . . . . . Parts Repaired 3 | . 2 . . . 1 . . . . . . Time 86 | . 64 . . . 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 13 | . . 2 . . 8 1 1 . 1 . . Part Schematics Acquired 12 | . . 2 . . 8 1 . . 1 . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . 3 . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 10 | . . . . . 3 4 . . . 3 . Largest Group 3 | . . . . . 3 3 2 . . 3 . Highest-Rated Group 138 | . . . . . 93 93 62 . . 138 . Highest-Rated Ally 46 | . . . . . 31 32 31 . . 46 . Total Orders 14 | . . . . . . 7 . . 7 . . GOTO 11 | . . . . . . 4 . . 7 . . FOLLOW 3 | . . . . . . 3 . . . . . Ally Attacks 60 | . . . . . 27 24 2 . . 7 . Total Damage 1120 | . . . . . 441 494 42 . . 143 . Kills 6 | . . . . . 3 3 . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches 18 | . . . . . . 2 . 16 . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 12356 | 238 1097 1901 1045 730 1720 1442 213 553 599 2650 168 Spaces Moved 5767 | 130 579 807 525 308 737 636 96 211 526 914 298 Core 556 | 8 . . . . . . . . 196 54 298 Treads 2673 | . . . . 185 737 636 96 211 103 705 . Legs 2289 | 122 579 807 525 123 . . . . . 133 . Wheels 7 | . . . . . . . . . . 7 . Hover . | . . . . . . . . . . . . Flight 242 | . . . . . . . . . 227 15 . Fastest Speed 40 | 50 120 150 150 150 172 165 158 158 40 40 50 Average Speed 146 | 118 148 161 165 177 178 174 159 172 68 140 50 Slowest Speed 270 | 150 180 270 240 200 220 192 171 178 178 180 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 5 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 8 81 75 96 36 28 19 4 9 23 32 12 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 21 | . . 3 . 2 6 9 . 1 . . . Terrain Destroyed 407 | 8 8 31 11 98 26 27 24 13 11 150 . Melee 3 | . . 3 . . . . . . . . . Projectile 99 | . . . . 7 11 13 5 5 4 54 . AOE 305 | 8 8 28 11 91 15 14 19 8 7 96 . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total 8335 | 182 750 1246 647 464 1005 923 125 330 652 1695 316 Wait 1235 | 20 83 264 48 106 121 176 4 49 21 333 10 Move 5747 | 129 578 806 524 307 736 635 95 210 515 914 298 Hop 5 | . . . . . . . . . 5 . . Pick Up 87 | 8 11 15 9 7 11 8 2 3 3 9 1 Fast Attach 148 | 6 4 12 4 7 9 7 1 4 7 86 1 Attach 61 | 1 3 5 10 2 3 6 3 4 12 11 1 Detach 16 | . 1 2 1 1 2 1 . 1 4 3 . Swap 102 | . 7 20 7 3 24 9 1 8 4 19 . Drop 141 | 1 14 19 4 13 15 13 3 6 3 50 . Fire 677 | 17 46 95 40 18 78 26 16 37 55 249 . Melee 52 | . 3 8 . . 3 . . . 18 20 . Ram 6 | . . . . . . . . . . 1 5 Kick . | . . . . . . . . . . . . Crush 2 | . . . . . 1 1 . . . . . Escape Stasis 7 | . . . . . 2 . . . 5 . . Rewire 41 | . . . . . . 41 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 239 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 3) 717 | -10/Materials | Repaired Imp. Terrain Scanner 751 | -10/Materials | Repaired Visual Processing Unit? 932 | -10/Materials | Discovered new exit (range 9) 1186 | -10/Materials | Discovered new exit (range 5) 1336 | -10/Materials | Entered another Materials area 1336 | -9/Materials | Evolved 2 slots: Utility x2 1687 | -9/Materials | Discovered new exit (range 3) 1906 | -9/Materials | Discovered new exit (range 15) 2577 | -9/Materials | Identified exit to Mines 2577 | -9/Materials | Identified exit to Storage 2783 | -9/Materials | Discovered new exit (range 5) 3237 | -9/Materials | Entered Mines 3474 | -9/Mines | Discovered new exit (range 16) 3580 | -9/Mines | Assembled infested the area 3585 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3592 | -9/Mines | Build established: Scavenger-Mutant 3608 | -9/Mines | System corruption reached 10% 3653 | -9/Mines | Met a Derelict shopkeep closing up shop 3662 | -9/Mines | Lost 6 parts (1n2u3w) 3672 | -9/Mines | Core integrity fell below 50% 3700 | -9/Mines | Lost 4 parts (1p1n1u1w) 3917 | -9/Mines | Build established: Mutant 3974 | -9/Mines | Discovered new exit (range 10) 4076 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4282 | -9/Mines | Entered Materials 4282 | -8/Materials | Evolved 2 slots: Utility x2 4413 | -8/Materials | Build established: Scavenger-Mutant 4668 | -8/Materials | Discovered new exit (range 3) 4770 | -8/Materials | Build established: Mutant 5012 | -8/Materials | Entered Factory 5012 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6048 | -7/Factory | Fabricated Cld. Ion Engine (x1) 6153 | -7/Factory | Fabricated Cld. Ion Engine (x1) 6212 | -7/Factory | First assault squad dispatched 6280 | -7/Factory | Discovered new exit (range 24) 6622 | -7/Factory | Repaired Chainsword 6636 | -7/Factory | Discovered new exit (range 17) 6732 | -7/Factory | Entered another Factory area 6732 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7006 | -6/Factory | Build established: Tank 7201 | -6/Factory | Fabricated Cld. Ion Engine (x1) 7697 | -6/Factory | Allied Derelicts emerged from ambush trap array 7930 | -6/Factory | Build established: Mutant 7943 | -6/Factory | Discovered new exit (range 21) 7981 | -6/Factory | Fabricated Hrd. Medium Armor Plating (x1) 8071 | -6/Factory | Fabricated Lyr. Light Armor Plating (x2) 8174 | -6/Factory | Entered another Factory area 8174 | -5/Factory | Accompanied by 3 allies 8174 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8244 | -5/Factory | Garrison activated, responded to threat 8273 | -5/Factory | Discovered new exit (range 23) 8387 | -5/Factory | Entered another Factory area 8387 | -4/Factory | Evolved 2 slots: Utility x2 8593 | -4/Factory | Spotted B-86 Titan 8840 | -4/Factory | Discovered new exit (range 22) 8887 | -4/Factory | Destroyed 7 combat bots 8930 | -4/Factory | First assault squad dispatched 8940 | -4/Factory | Entered Research 8940 | -3/Research | Accompanied by 12 allies 8940 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9070 | -3/Research | Build established: Scavenger-Tank 9086 | -3/Research | Spotted B-86 Titan 9186 | -3/Research | Lost 7 parts (4u3w) 9216 | -3/Research | First assault squad dispatched 9342 | -3/Research | Lost 14 parts (1p3n4u6w) 9346 | -3/Research | Core integrity fell below 50% 9536 | -3/Research | Discovered new exit (range 5) 9539 | -3/Research | Entered another Research area 9539 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9662 | -2/Research | Build established: Hacker-Mutant 10000 | -2/Research | Build established: Hacker-Assassin 10104 | -2/Research | Destroyed 8 combat bots 10262 | -2/Research | Spotted B-90 Cyclops 10374 | -2/Research | Lost 19 parts (2p6n5u6w) 10412 | -2/Research | Core integrity fell below 50% 10481 | -2/Research | Lost 5 parts (1p1u3w) 10861 | -2/Research | Found Prototype Launcher 10861 | -2/Research | Identified Tactical Quantum Warhead 10911 | -2/Research | System corruption reached 10% 10971 | -2/Research | Build established: Scavenger-Gunner 11335 | -2/Research | First assault squad dispatched 11534 | -2/Research | Lost 4 parts (1p2u1w) 11582 | -2/Research | Found Prototype Launcher 11582 | -2/Research | Identified Tesla Bomb Launcher 11590 | -2/Research | Found Tesla Bomb Launcher 11625 | -2/Research | Core integrity fell below 20% 11675 | -2/Research | Lost 3 parts (1u2w) 11854 | -2/Research | Destroyed 9 combat bots 12067 | -2/Research | Garrison activated, responded to threat 12103 | -2/Research | System corruption reached 30% 12163 | -2/Research | Destroyed 8 combat bots 12172 | -2/Research | Spotted B-90 Cyclops 12182 | -2/Research | Discovered new exit (range 13) 12189 | -2/Research | Entered Access 12189 | -1/Access | Evolved 2 slots: Power x1, Utility x1 12220 | -1/Access | Lost 15 parts (2p3n4u6w) 12284 | -1/Access | Spotted B-99 Colossus 12289 | -1/Access | Lost 3 parts (2n1u) 12325 | -1/Access | Core integrity fell below 50% 12336 | -1/Access | Core integrity fell below 20% 12357 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 12331_ Slug penetrates K-01 Serf. 12331_ K-01 Serf suffers critical hit. 12331_ K-01 Serf destroyed. 12331_ K-01 Serf collects debris. 12332_ Slug penetrates Garrison Access. 12333_ Penetrated by Slug. 12333_ R-10 Processor collects Lgt. Ion Engine. 12333_ K-01 Serf collects debris. 12333_ Penetrated by Slug. 12335_ K-01 Serf collects debris. 12335_ Penetrated by Slug. 12335_ Slug penetrates R-10 Processor. 12336_ Penetrated by Slug. 12336_ K-01 Serf destroyed. 12336_ K-01 Serf collects debris. 12339_ Penetrated by Slug. 12339_ Slug penetrates Wall. 12342_ U-05 Engineer lays Concrete. 12356_ Penetrated by Slug. 12356_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????# """T""" # #??????????? | | ?????????????????# """ """ # ########???? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# + #???? | | ?????????????????# " # #???? | | ?????????????????# """ # #???? | | ?????????????????# """ # #???? | | ?????????????????# " # ########???? | | ?????????????????# # #??????????? | | ?????????????????# # #??????????? | | ?????????????????############## ############ | | ??????????????????????????????# # | | #########?????????????????????# # | | #?????????????????????# # """ | | #?????????????????????# # ""T"" | | #?????????????????????# # "" "" | | #?????????????????????# # | | #?????????????????????# + | | #???????????????#+#???# # | | #??????????????? #???# # | | # #???????????????# #???# # | | # #???????????????# #???# # | | # #???????????????# #???# # | | # #???????????????#@#???# ############ | | #?????????????### ###?# #??????????? | | ############### #?# #??????????? | | ### #??????????? | | #??????????? | | ######+###???????????? | | ############### #???? ??????????????? | | #?????????????## ##???? ??????????????? | | #########??????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#h #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 49 Energy Capacity 660 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 33 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Med. Reflective Plating | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Chainsword | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Adv. Treads | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Ion Engine | x1 | -7/Factory Cld. Ion Engine | x1 | -7/Factory Cld. Ion Engine | x1 | -6/Factory Hrd. Medium Armor Plating | x1 | -6/Factory Lyr. Light Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressCannonFlakker Manual? 0 Play Time 03:48:31 Cumulative 181.3 hours Start 2020.02.01 @ 11:01:06 End 2020.02.02 @ 13:06:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 50 Gallery% 66 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 319666ab-877a-4abd-aa55-33f5b7c2316c