Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 14:05:23 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (128) 640 Value Destroyed (4584) 4584 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1077) 1077 TOTAL SCORE: 12321 Bonus ------- High Alert Combat Kills 732 Follower Combat Kills 181 Aligned with FarCom 300 Friendly Fire -136 Cogmind --------- Core Integrity 0/1000 Matter 93/300 Energy 80/100 System Corruption 19% Temperature Cool (27) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit System Shield Advanced System Shield > --- WEAPON (2) ------- Smartbomb Launcher > --- INVENTORY (5) ---- Matter Filter Heavy Proton Missile Launcher Plasma Sword Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Hover Unit Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Launcher Guidance Computer Hacking Suite Hacking Suite Advanced Hacking Suite System Shield Long-range Tractor Beam > --- WEAPON ----------- Smartbomb Launcher > --- INVENTORY -------- Compact Matter Pod Heavy Rocket Launcher Long-range Missile Launcher Smartbomb Launcher [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 . . 1 . . . Utility 7 | . . . 1 . . . 2 1 . . 1 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 133 | . 14 6 10 2 2 2 9 29 . 19 16 5 . 19 Power 14 | . 3 1 2 . . . 2 2 . 1 1 2 . . Engine 9 | . 3 1 2 . . . 2 1 . . . . . . Core 5 | . . . . . . . . 1 . 1 1 2 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 31 | . 2 2 2 . 1 . 3 7 . 5 4 . . 5 Treads 11 | . . 2 2 . 1 . 3 2 . . . . . 1 Leg 2 | . . . . . . . . . . . . . . 2 Wheel 7 | . 2 . . . . . . 3 . . . . . 2 Hover 2 | . . . . . . . . . . . 2 . . . Flight 9 | . . . . . . . . 2 . 5 2 . . . Utility 40 | . 4 1 1 2 1 . 3 9 . 6 8 2 . 3 Device 10 | . 2 1 . 2 . . . 1 . 2 1 1 . . Storage 4 | . 1 . . . 1 . . . . . 1 . . 1 Processor 10 | . 1 . 1 . . . . 1 . 4 3 . . . Hackware 5 | . . . . . . . . . . . 3 1 . 1 Protection 11 | . . . . . . . 3 7 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 48 | . 5 2 5 . . 2 1 11 . 7 3 1 . 11 Energy Gun 7 | . 3 . . . . . . 1 . 3 . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . . Ballistic Gun 7 | . 2 2 . . . . . 1 . 2 . . . . Ballistic Cannon 13 | . . . 5 . . 2 . 6 . . . . . . Launcher 17 | . . . . . . . . 3 . 2 3 1 . 8 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . . . 3 . 1 1 1 . 2 Parts Lost 46 | . 5 2 1 . . . 3 4 4 1 11 . . 15 Power 3 | . 2 . . . . . 1 . . . . . . . Propulsion 18 | . 1 1 . . . . . 4 . . 6 . . 6 Utility 18 | . . 1 . . . . 2 . 3 1 3 . . 8 Weapon 7 | . 2 . 1 . . . . . 1 . 2 . . 1 Highest Loss Streak 7 | . 5 2 1 . . . 3 1 4 1 6 . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 97 82 96 100 84 100 97 93 80 76 65 65 67 54 Engine 6 | . 13 14 11 11 11 11 9 3 . . . . . . Core 1 | . . . . . . . . 3 5 4 2 1 . . Treads 14 | . . 3 30 33 33 33 26 14 . . . . . 2 Leg 1 | . 23 . . . . . . . . . . . . 1 Wheel 2 | . 4 17 . . . . . 7 10 . . . . 1 Flight 4 | . . . . . . . . 4 15 23 11 5 4 . Device 6 | . 8 4 11 11 11 11 9 7 5 2 2 4 5 3 Storage 6 | . 14 14 11 11 11 11 9 7 5 . . . . . Processor 11 | . 3 . 10 11 11 11 8 2 7 24 23 23 23 17 Hackware 3 | . . . . . . . . . . . 12 20 23 16 Protection 6 | . . . . . . . 17 24 18 4 . . . 1 Energy Gun 1 | . 12 1 . . . . . . . 1 . . . . Ballistic Gun 2 | . 14 26 1 . . . . . . 1 . . . . Ballistic Cannon 8 | . . . 20 22 7 22 14 11 . . . . . . Launcher 2 | . . . . . . . . 2 10 12 7 2 3 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 78 | 12 32 28 36 36 46 56 72 78 72 22 22 10 10 15 Greatest Support 80 | 20 20 40 60 60 60 60 60 80 22 22 22 7 5 35 Greatest Overweight (x) 6 | . 1 2 . . . . 1 6 3 1 2 3 1 3 Average Overweight (x) . | . . 1 . . . . . 2 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 5 5 5 5 5 Average Capacity 13 | 8 14 15 15 15 15 20 20 20 16 5 5 5 5 5 Most Carried 20 | 6 15 13 15 15 16 15 16 20 20 5 5 5 5 5 Average Carried 11 | 6 10 12 14 14 15 14 12 17 16 4 4 5 5 4 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 6 11 12 15 15 16 14 15 20 5 5 5 5 5 3 Class Distribution -------------------- 52% | Mutant 20% | Hacker-Mutant 20% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Matter Collected 3193 | 200 188 67 374 164 46 36 354 558 . 158 468 10 . 570 Remotely 354 | . . . . . . . . . . . 112 10 . 232 Salvage Created 3386 | . 664 59 455 . . 26 191 255 . 143 411 . . 1182 Parts 219 | . 38 10 42 1 . 2 13 24 . 9 25 1 . 54 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed 5 | . 2 . 1 . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 90 | . 13 5 11 2 . 1 8 10 . 6 10 . . 24 Melee 3 | . . . . . . . . . . . . . . 3 Guns 17 | . 12 5 . . . . . . . . . . . . Cannons 28 | . . . 11 2 . 1 6 8 . . . . . . AOE 41 | . . . . . . . 2 2 . 6 10 . . 21 Classes Destroyed 17 | . 5 1 3 . . 1 1 2 . . 1 . . 3 Worker 11 | . 1 . 1 . . . . 1 . . 2 . . 6 Builder 6 | . . . 2 . . . . . . . 1 . . 3 Tunneler 2 | . . . . . . . . 1 . . . . . 1 Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 4 | . 1 . . . . . . . . . 1 . . 2 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 5 | . 1 . 1 . . . . . . . 2 1 . . Watcher 8 | . 1 . 1 . . . . 2 . 2 1 . . 1 Swarmer 16 | . . 5 2 1 . . . 3 . 3 . . . 2 Cutter 3 | . . . . . . . 3 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 52 | . 13 . 5 . . . 5 6 . 3 6 . . 14 Brawler 2 | . . . . . . . . . . . 1 . . 1 Duelist 1 | . . . . . . . . . . . . . . 1 Sentry 7 | . . . 4 . . . . . . . 1 . . 2 Hunter 6 | . . . . . . 1 . . . . 2 . . 3 Programmer 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 11 | . 6 4 5 1 . 1 3 4 . 3 7 1 . 11 Combat Bots Only 10 | . 4 3 3 1 . 1 3 3 . 3 4 . . 10 Max Kills in Single Turn 4 | . 2 1 2 1 . 1 1 2 . 3 3 1 . 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 1 2 . 3 2 . . 3 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Hostile Shots Fired 587 | . 90 23 32 15 . 4 76 45 4 14 149 4 2 129 Missed 217 | . 28 6 9 5 . 3 19 10 1 10 81 3 1 41 Damage Taken 6842 | . 817 143 296 190 . 22 1065 603 161 72 1066 29 45 2333 Core 2036 | . 179 19 76 36 . . 97 31 60 . 538 . 45 955 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . . . 61 33 9 . . . . Regen/Repaired (Parts) 171 | . . . 40 . . . . 61 . . 15 . . 55 Core Remaining (%) 66 | 100 . 20 . . . 72 82 . . 87 36 . . . Volleys Fired 230 | . 56 16 30 6 . 3 23 34 2 6 19 2 2 31 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 1 1 1 2 Hottest 130 | . 130 105 88 88 . 88 100 92 72 78 43 46 46 83 Shots Fired 395 | . 110 32 60 12 . 6 44 62 4 11 19 2 2 31 Gun 147 | . 110 32 . . . . . 4 . 1 . . . . Cannon 174 | . . . 60 12 . 6 44 52 . . . . . . Launcher 74 | . . . . . . . . 6 4 10 19 2 2 31 Special . | . . . . . . . . . . . . . . . Kinetic 275 | . 76 22 60 12 . 6 42 56 . 1 . . . . Thermal 46 | . 34 10 . . . . 2 . . . . . . . Explosive 73 | . . . . . . . . 6 4 10 19 2 2 30 Electromagnetic 1 | . . . . . . . . . . . . . . 1 Robot Hit Streak 15 | . 13 4 10 4 . 4 4 5 3 3 11 . 10 15 Robot Miss Streak 4 | . 3 4 3 3 . 1 4 4 1 2 1 . . 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 252 | . 75 14 39 6 . 4 21 33 3 5 17 . 2 33 Core Hits 220 | . 37 7 17 2 . 2 14 20 1 12 36 1 . 71 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 2 | . . . 1 . . . . 1 . . . . . . Blast 2 | . . . 1 . . . . 1 . . . . . . Melee Attacks 16 | . . . . . . . . . . . . . . 16 Impact . | . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . . . 16 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13491 | . 802 155 1062 155 . 88 1079 1114 375 801 2317 125 514 4904 Guns 971 | . 801 152 . . . . . 18 . . . . . . Cannons 2609 | . . . 1017 155 . 73 616 748 . . . . . . Explosions 9068 | . . . . . . . 463 339 375 771 2249 125 514 4232 Melee 584 | . . . . . . . . . . . . . . 584 Ramming 259 | . 1 3 45 . . 15 . 9 . 30 68 . . 88 Kinetic 3092 | . 468 101 1017 155 . 73 512 766 . . . . . . Thermal 1158 | . 333 51 . . . . 567 . . 136 . . . 71 Explosive 8326 | . . . . . . . . 339 375 635 2249 125 514 4089 Electromagnetic 72 | . . . . . . . . . . . . . . 72 Impact . | . . . . . . . . . . . . . . . Slashing 584 | . . . . . . . . . . . . . . 584 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 19 | . . . 1 1 1 1 . 1 11 15 . . 10 19 Average Corruption 5 | . . . 1 1 1 1 . 1 8 11 . . 10 13 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 84 | . . . 4 3 2 1 . 6 6 27 . . 3 32 Message Errors 13 | . . . 2 1 . . . 1 1 5 . . . 3 Matter Fused 21 | . . . . . . 1 . . . 7 . . 1 12 Heat Flow Errors 9 | . . . 2 . . . . . . 6 . . 1 . Energy Discharges 15 | . . . . 2 2 . . 1 1 2 . . . 7 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . . 2 1 4 . . . 4 Misfires 1 | . . . . . . . . . . 1 . . . . Alerts 3 | . . . . . . . . 2 . . . . . 1 Misdirections 7 | . . . . . . . . . 3 1 . . . 3 Weapon Failures 2 | . . . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 520 | . . . 20 5 . . 107 20 . 20 182 29 . 137 Projectiles 51 | . . . 20 5 . . 26 . . . . . . . Explosions 457 | . . . . . . . 81 20 . 20 170 29 . 137 Melee 12 | . . . . . . . . . . . 12 . . . Knockbacks 27 | . . . 9 . . 2 9 6 . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 23 | . . . 7 . . 2 8 6 . . . . . . Secondary 3 | . . . 2 . . . 1 . . . . . . . Self-Inflicted Damage 1010 | . . . . . . . 143 70 . 14 198 . . 585 Shots 17 | . . . . . . . 2 2 . . 4 . . 9 Rammed 40 | . 1 2 5 . . 1 . . . 2 4 1 . 24 Targets Rammed 43 | . 1 2 7 . . 1 . 1 . 2 4 1 . 24 Kicked . | . . . . . . . . . . . . . . . Crushed 3 | . . . 2 . . . . 1 . . . . . . Highest Temperature 303 | . 303 75 154 . . . 153 261 . 258 12 . 131 . Average Temperature 75 | . 70 35 68 . . . 79 101 . 72 6 . 74 . Received Heat Transfer 2058 | . 465 12 81 . . . 513 324 . 15 216 . . 432 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . . . . 1 . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 1623 | . 757 136 . . . . 580 . . 100 . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Peak Influence 1146 | . 316 214 427 205 . 32 345 295 36 675 849 491 209 1146 Initial 399 | . . 45 83 157 . . 12 109 22 21 330 399 171 146 Average 265 | . 106 169 287 119 . 7 91 134 18 233 648 415 189 594 Maximum Alert Level 4 | . 1 1 2 1 . . 1 1 . 2 3 2 1 4 Low Security (%) 57 | 100 89 91 21 85 . 100 93 96 100 58 . . 53 11 Level 1 19 | . 10 8 60 14 . . 6 3 . 22 6 77 46 13 Level 2 14 | . . . 18 . . . . . . 19 65 22 . 27 Level 3 7 | . . . . . . . . . . . 28 . . 48 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . 4 . 4 . . . 7 3 . 5 5 1 . 7 Investigation 15 | . 2 . 2 . . . 2 2 . 3 3 . . 1 Extermination 2 | . . . . . . . . 1 . . . 1 . . Reinforcement 12 | . 2 . 2 . . . 3 . . . 2 . . 3 Assault 4 | . . . . . . . 1 . . . . . . 3 Garrison 3 | . . . . . . . 1 . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Distress Signals 6 | . 3 . 2 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 182 | . 18 10 24 4 . 1 20 16 6 15 22 3 6 37 Peak Tracking Total 8 | . 5 3 6 3 . 1 7 4 6 3 6 2 6 8 Tactical Retreats 10 | . . 1 . . . . . 1 . 2 2 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Traps Triggered 9 | . . . 1 . . . . 2 . 2 1 3 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Machines Disabled 40 | . . . 4 . . . 4 5 . 19 2 1 . 5 Max in Single Turn 14 | . . . 1 . . . 2 3 . 14 1 1 . 2 Garrison Access 3 | . . . . . . . 1 . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Machines Accessed 39 | . 3 . 6 1 2 . 4 6 . 7 7 . . 3 Terminals 22 | . 3 . 4 . . . 3 3 . 5 4 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 5 | . . . 1 . . . . 1 . . 1 . . 2 Recycling Units 4 | . . . . . . . . 1 . 1 1 . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . 1 1 . . . Total Hacks 121 | . 12 . 19 1 2 . 11 17 . 23 20 . . 16 Successful 51 | . 5 . 6 1 2 . 1 9 . 10 9 . . 8 Failed 70 | . 7 . 13 . . . 10 8 . 13 11 . . 8 Catastrophic 14 | . 2 . 4 . . . 4 1 . 1 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 43 | . 3 . 7 . 1 . 7 8 . 4 13 . . . Terminals 73 | . 12 . 14 . . . 9 9 . 14 15 . . . Fabricators 3 | . . . . . . . . 3 . . . . . . Repair Stations 19 | . . . 3 . . . . 2 . . 3 . . 11 Recycling Units 17 | . . . . . . . . 3 . 8 1 . . 5 Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . 1 1 . . . Terminal Hacks 17 | . 4 . 2 1 2 . . 2 . 3 3 . . . Record 1 | . . . . . 1 . . . . . . . . . Part Schematic 2 | . . . 1 . . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . . . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Alert Level 5 | . 1 . . . . . . 1 . 2 1 . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 9 | . . . 2 . . . . 2 . . 2 . . 3 Scan Component 5 | . . . 1 . . . . 1 . . 1 . . 2 Repair 4 | . . . 1 . . . . 1 . . 1 . . 1 Recycling Unit Hacks 11 | . . . . . . . . 1 . 4 1 . . 5 Recycle Component 2 | . . . . . . . . . . 1 . . . 1 Process 5 | . . . . . . . . 1 . 2 . . . 2 Retrieve Matter 3 | . . . . . . . . . . 1 . . . 2 Retrieve Components 1 | . . . . . . . . . . . 1 . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . . . . . 1 2 . 3 3 . . . Terminals 8 | . 1 . . . . . 1 2 . 2 2 . . . Assimilate 1 | . . . . . . . . . . 1 . . . . Botnet 5 | . 1 . . . . . . 2 . 1 1 . . . Disrupt 2 | . . . . . . . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . . . Jam 2 | . . . . . . . . . . 1 1 . . . Data Cores Recovered 3 | . . . 1 . . . . . . . 2 . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 . 5 . . . 4 6 . 6 4 . . 3 Full Trace Events 12 | . 2 . 2 . . . 2 2 . 2 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . 1 . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 62 | . . . . . . . . 62 . . . . . . Total Part Build Rating 2 | . . . . . . . . 2 . . . . . . Parts Repaired 4 | . . . 1 . . . . 1 . . 1 . . 1 Time 162 | . . . 38 . . . . 38 . . 61 . . 25 Parts Recycled 2 | . . . . . . . . . . 1 . . . 1 Recycled Matter 134 | . . . . . . . . 3 . 40 . . . 91 Retrieved Matter 131 | . . . . . . . . . . 40 . . . 91 Retrieved Components 2 | . . . . . . . . . . . 2 . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 1 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Total Allies 9 | . . 4 . 1 . . . . 1 1 1 1 . . Largest Group 4 | . . 4 4 1 1 . . . 1 1 2 1 . . Highest-Rated Group 71 | . . 71 71 31 31 . . . 31 26 60 30 . . Highest-Rated Ally 34 | . . 31 31 31 31 . . . 31 26 34 30 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 78 | . . 11 56 . . . . . 7 . 3 1 . . Total Damage 1121 | . . 98 545 . . . . . 127 . 309 42 . . Kills 13 | . . 2 11 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Turns Passed 7565 | 3 487 367 979 565 410 293 549 1316 71 695 720 302 63 745 Spaces Moved 6033 | 3 189 284 502 337 252 176 194 743 76 1114 1269 291 82 521 Core 295 | . . . . . . . . . . . 69 2 13 211 Treads 1801 | . . 18 502 337 252 176 194 214 . . . . . 108 Legs 161 | 3 139 . . . . . . . . . . . . 19 Wheels 991 | . 50 266 . . . . . 529 38 . . . . 108 Hover 551 | . . . . . . . . . . . 348 128 . 75 Flight 2234 | . . . . . . . . . 38 1114 852 161 69 . Fastest Speed 28 | 120 95 95 160 160 160 160 160 115 37 28 29 35 35 50 Average Speed 103 | 120 163 108 160 160 160 160 236 148 82 50 43 75 70 108 Slowest Speed 400 | 120 190 160 160 160 160 160 240 400 130 117 150 200 115 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . . 1 9 39 2 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 45 56 52 76 61 47 19 20 72 33 32 14 84 16 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . 1 1 . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 . . 1 1 . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 720 | . . . 9 4 . 2 49 62 33 93 134 25 25 284 Melee . | . . . . . . . . . . . . . . . Projectile 29 | . . . 9 4 . 2 11 3 . . . . . . AOE 691 | . . . . . . . 38 59 33 93 134 25 25 284 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Total 6901 | 2 269 312 626 352 262 181 235 897 78 1220 1376 370 80 641 Wait 294 | . . 4 40 . . . 7 50 2 57 87 31 . 16 Move 5926 | 2 188 283 501 336 251 175 193 743 73 1097 1201 287 75 521 Hop 40 | . . . . . . . . . 1 7 28 2 2 . Pick Up 65 | . 8 1 19 3 2 . . 17 . 5 3 1 . 6 Fast Attach 62 | . 4 1 3 2 . . 1 15 . 12 11 5 . 8 Attach 33 | . 4 1 1 . . 2 5 6 . 4 3 . . 7 Detach 22 | . 2 . . . 2 . 3 5 . 2 3 . . 5 Swap 38 | . 6 4 6 . 2 . 3 8 . 3 2 . . 4 Drop 65 | . . . 19 5 5 . . 18 . 7 3 4 1 3 Fire 230 | . 56 16 30 6 . 3 23 34 2 6 19 2 2 31 Melee 16 | . . . . . . . . . . . . . . 16 Ram 31 | . 1 . . . . . . . . 2 4 1 . 23 Kick . | . . . . . . . . . . . . . . . Crush 12 | . . 2 7 . . 1 . 1 . . . . . 1 Escape Stasis 52 | . . . . . . . . . . 18 . 34 . . Rewire 15 | . . . . . . . . . . . 12 3 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Waste -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 391 | -10/Materials | Core integrity fell below 50% 425 | -10/Materials | Identified exit to Mines 461 | -10/Materials | Lost 5 parts (2p1n2w) 491 | -10/Materials | Entered Mines 553 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 740 | -10/Mines | Learned Materials terminal intel 820 | -10/Mines | Discovered new exit (range 10) 828 | -10/Mines | Escorted by a lone wolf Derelict 848 | -10/Mines | Learned location of Storage (-8) 858 | -10/Mines | Entered Materials 858 | -9/Materials | Accompanied by 4 allies 858 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 859 | -9/Materials | Loaded intel: 11 terminal locations 1252 | -9/Materials | Discovered new exit (range 8) 1398 | -9/Materials | Repaired Assault Cannon 1411 | -9/Materials | Discovered new exit (range 16) 1438 | -9/Materials | Build established: Scavenger-Mutant 1602 | -9/Materials | Discovered new exit (range 11) 1837 | -9/Materials | Entered Mines 1845 | -9/Mines | Learned location of Zion (-7) 1867 | -9/Mines | Met a Derelict bent on vengeance 1879 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2043 | -9/Mines | Found the Drone Emporium 2049 | -9/Mines | Found Prototype Device 2049 | -9/Mines | Identified Thief Drone Bay 2096 | -9/Mines | Build established: Mutant 2203 | -9/Mines | Received a Mining Laser from a helpful Derelict 2333 | -9/Mines | Discovered new exit (range 16) 2346 | -9/Mines | Destroyed YI-UF0 2363 | -9/Mines | Discovered new exit (range 14) 2376 | -9/Mines | Discovered new exit (range 11) 2395 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2402 | -9/Mines | Entered Exiles 2402 | -9/Exiles | Accompanied by 1 ally 2439 | -9/Exiles | Met 8R-AWN 2470 | -9/Exiles | Met EX-HEX 2519 | -9/Exiles | Met EX-BIN 2537 | -9/Exiles | Aligned with FarCom system 2538 | -9/Exiles | Given EX-Vault access code 2580 | -9/Exiles | Opened EX-Vault 2597 | -9/Exiles | Found YOLO Cannon 2630 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2677 | -9/Exiles | Met EX-DEC 2791 | -9/Exiles | Discovered new exit (range 15) 2812 | -9/Exiles | Left Exiles lab with YOLO Cannon 2812 | -9/Exiles | Entered Mines 3084 | -8/Mines | Discovered new exit (range 14) 3105 | -8/Mines | Entered Materials 3105 | -8/Materials | Evolved 2 slots: Utility x2 3215 | -8/Materials | Met 7R-MNS 3345 | -8/Materials | Discovered new exit (range 16) 3435 | -8/Materials | Garrison activated, responded to threat 3654 | -8/Materials | Entered Factory 3654 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3655 | -7/Factory | Caught up to 7R-MNS 3673 | -7/Factory | Lost 3 parts (1p2u) 3986 | -7/Factory | Build established: Scavenger-Mutant 4078 | -7/Factory | Discovered new exit (range 16) 4200 | -7/Factory | Fabricated Rocket Launcher (x1) 4629 | -7/Factory | Build established: Mutant 4711 | -7/Factory | Repaired Imp. Propulsion Shielding 4787 | -7/Factory | Discovered new exit (range 11) 4970 | -7/Factory | Sucked down chute 4970 | -7/Factory | Entered Waste 4971 | -7/Waste | Met a frightened Derelict 4984 | -7/Waste | Spotted C-40 Crusher 4985 | -7/Waste | EMP discharged 4985 | -7/Waste | System corruption reached 10% 5012 | -7/Waste | Spotted C-40 Crusher 5016 | -7/Waste | Spotted C-40 Crusher 5020 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5026 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5026 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5029 | -7/Waste | Spotted C-40 Crusher 5034 | -7/Waste | Spotted C-40 Crusher 5035 | -7/Waste | Spotted C-40 Crusher 5037 | -7/Waste | Discovered new exit (range 9) 5041 | -7/Waste | Entered Factory 5057 | -7/Factory | Lost 4 parts (3u1w) 5623 | -7/Factory | Garrison activated, responded to threat 5693 | -7/Factory | Discovered new exit (range 16) 5736 | -7/Factory | Entered another Factory area 5736 | -6/Factory | Accompanied by 1 ally 5736 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5804 | -6/Factory | Build established: Sprinter 6042 | -6/Factory | Lost 6 parts (4n1u1w) 6050 | -6/Factory | Core integrity fell below 50% 6104 | -6/Factory | Lost 4 parts (1n2u1w) 6244 | -6/Factory | Repaired Broken Hvy. Rocket Launcher 6298 | -6/Factory | Discovered new exit (range 9) 6310 | -6/Factory | Build established: Hacker-Mutant 6456 | -6/Factory | Entered another Factory area 6456 | -5/Factory | Evolved 2 slots: Utility x2 6753 | -5/Factory | Spotted B-75 Beast 6758 | -5/Factory | Sucked down chute 6758 | -5/Factory | Entered Waste 6773 | -5/Waste | EMP discharged 6773 | -5/Waste | System corruption reached 10% 6788 | -5/Waste | Spotted C-40 Crusher 6788 | -5/Waste | Spotted C-40 Crusher 6803 | -5/Waste | Spotted C-40 Crusher 6804 | -5/Waste | Spotted C-40 Crusher 6805 | -5/Waste | Spotted C-40 Crusher 6808 | -5/Waste | Spotted C-40 Crusher 6816 | -5/Waste | Discovered new exit (range 10) 6821 | -5/Waste | Entered Factory 6879 | -5/Factory | Discovered new exit (range 19) 7113 | -5/Factory | Repaired Lrn. Missile Launcher 7121 | -5/Factory | First assault squad dispatched 7347 | -5/Factory | Destroyed 10 combat bots 7351 | -5/Factory | Lost 7 parts (1n6u) 7489 | -5/Factory | Core integrity fell below 50% 7534 | -5/Factory | Lost 6 parts (4n1u1w) 7551 | -5/Factory | Core integrity fell below 20% 7566 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07500_ The unstable cave ceiling collapses. 07502_ Penetrated by Slug. 07503_ Slammed into K-01 Serf. 07503_ K-01 Serf destroyed. 07503_ Adv. Hacking Suite destroyed. 07504_ Acquired 19 matter. 07511_ System corrupted: Energy discharge (-12). 07517_ U-05 Engineer builds a Wall. 07527_ Acquired Matter Filter. 07530_ Drone sends a signal. 07540_ Critical hit (Burn: +37). 07543_ System corrupted: Energy discharge (-26). 07560_ System corrupted: Matter fused (-5). 07560_ Penetrated by Slug. 07561_ G-50 Soldier destroyed. 07563_ Acquired 56 matter. 07564_ Critical hit (Burn: +37). 07565_ G-50 Soldier destroyed. 07565_ Destroyed Adv. Heat Sink. 07566_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??# # """ # ???## ####################### | | ??## "R" # =??# + # | | ??# # " " # ??# ###### # | | ## # # ?# #????# # | | [ * # ?# #????# # | | # # # /# #????# # | | ?## # # #????# + | | ??# # #! + #????# # | | ??### # # #????# # | | ????# ###### #????# ===# | | ????## [ [ #????# == # | | ????# [ +##### #????# == # | | ?#### # ] # #????# # | | ## #### # """ # +????############## ^ | | # # # "R !!# #?????????????????# ^ | | """ !!# #????############## | | # ##""" # #????# ]# | | # ## # ##+###### # | | # ######### # ?# """"""" # | | # # ///?# """"""" # | | + # //??# """"""" # | | # # //??# """"""" # | | # ### # ???# # | | ### # g[ # ???# """"""" # | | % ##+##### """"""" # | | < % *@ h """"""" + | | = ##### """"""" # | | * #???# # | | # ## # ##### ###g#??############### | | # ### # # ## # ##?# #??# ## | | # ########## ########### #### ] # | | + # ! | | ##########?#############+#### # | | #?????????????????????# ??# = | | ####????????Y????????????# ??# | | # #??????????????????????# ?# #* | | !###??????????????????????# ?# | | *#????????????????????????# ## # | | #????????????????????????# ## # | | #????????????????????????# ## ### | | #????????????????????????###### ### | | #?????????????????????????????############## | | #??????????????????????????????????????????### | | #???????????????????????????????????????????## | | #???????????????????????????????????????????# | | #####+#############/############????????????# | | ?????????? | | ????????? | | ??????? | | ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 750 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 14 Launcher Accuracy 40 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 24 Item Schematics ----------------- Rocket Launcher | -9/Materials | Hacked Assault Cannon | -9/Materials | Scanalyzed Imp. Arc Projector | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumAutogunPod Manual? 0 Play Time 00:48:53 Cumulative 723.5 hours Start 2024.05.03 @ 15:00:27 End 2024.05.05 @ 14:05:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 781 Rogue 506 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a32c654-6839-4694-878b-51e1eeac5ba5