Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.29 @ 06:56:55 Player: hlbuns Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (145) 725 Value Destroyed (5170) 5170 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9895 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 14/300 Energy 98/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Hacking Suite Rocket Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Energy Well Advanced Signal Interpreter IFF Parser Targeting Computer Core Analyzer > --- WEAPON ----------- Proton Cannon Advanced Beam Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Ion Engine Compact Wheel Compact Wheel Improved Sensor Array [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Targeting Computer Device Field Recycling Unit Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 6 | . . 1 . . . 3 2 Weapon 1 | . . . . . . 1 . Parts Attached 101 | 6 1 11 2 1 3 65 12 Power 14 | 1 . 1 . . . 10 2 Engine 8 | 1 . 1 . . . 5 1 Core 6 | . . . . . . 5 1 Reactor . | . . . . . . . . Propulsion 26 | 2 . 3 . 1 . 19 1 Treads 11 | 2 . 3 . 1 . 5 . Leg 1 | . . . . . . 1 . Wheel 14 | . . . . . . 13 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 1 3 . . . 17 4 Device 11 | . 1 1 . . . 6 3 Storage 4 | 1 . 1 . . . 2 . Processor 8 | . . 1 . . . 7 . Hackware . | . . . . . . . . Protection 3 | . . . . . . 2 1 Artifact . | . . . . . . . . Weapon 35 | 2 . 4 2 . 3 19 5 Energy Gun 10 | 2 . . . . 1 5 2 Energy Cannon 7 | . . 1 . . 1 5 . Ballistic Gun 6 | . . 1 . . . 4 1 Ballistic Cannon 7 | . . 1 1 . . 3 2 Launcher 5 | . . 1 1 . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 1 Corrupted Parts 3 | . . . . . . 2 1 System Corruption 12 | . . . . . . 2 10 Parts Lost 56 | . . 4 . . . 36 16 Power 11 | . . 1 . . . 6 4 Propulsion 19 | . . 2 . . . 13 4 Utility 8 | . . 1 . . . 4 3 Weapon 18 | . . . . . . 13 5 Highest Loss Streak 9 | . . 1 . . . 9 6 To Critical Strikes . | . . . . . . . . Average Backups 8 | . 4 7 8 7 8 8 5 Power 1 | . 1 1 1 1 1 1 . Propulsion 2 | . 2 1 3 3 3 2 . Utility 1 | . . . . . . 2 3 Weapon 3 | . . 4 4 3 3 3 1 Tool/Special . | . . . . . . . . Unused Backups 26 | . 1 6 . 1 . 15 3 Power . | . . . . . . . . Propulsion 10 | . 1 3 . . . 6 . Utility 7 | . . 1 . . . 4 2 Weapon 9 | . . 2 . 1 . 5 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 87 93 100 100 100 89 64 Engine 8 | . 14 10 11 11 11 5 3 Core 2 | . . . . . . 6 3 Treads 18 | . 28 30 33 33 33 3 . Wheel 6 | . . . . . . 13 11 Device 9 | . 2 10 11 11 11 10 9 Storage 11 | . 14 12 11 11 11 10 9 Processor 11 | . . 5 11 11 11 16 9 Energy Gun 5 | . 28 7 . . 1 5 2 Energy Cannon 6 | . . 6 10 11 9 5 1 Ballistic Gun 1 | . . . . . . 4 . Ballistic Cannon 5 | . . 8 11 11 11 2 3 Peak Build Rating 64 | 6 8 14 14 16 17 64 58 Average Rating 29 | 4 6 12 13 15 14 49 40 On Entrance 15 | . 6 8 14 14 16 16 49 Avg Prop Armor Cover (%) 6 | . . . . . . 6 . Naked Turns 8 | . . . . . . . 8 Heaviest Build 75 | 12 13 28 26 26 29 70 75 Greatest Support 80 | 40 40 60 60 60 60 80 48 Greatest Overweight (x) 9 | . . . . . . 9 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 Average Capacity 9 | 7 8 8 8 8 8 11 13 Most Carried 15 | 2 8 8 8 8 8 15 10 Average Carried 8 | . 4 7 8 7 7 9 6 Final Capacity 15 | 8 8 8 8 8 8 15 5 Final Carried 8 | 2 8 8 8 8 8 8 3 Class Distribution -------------------- 55% | Mutant 19% | Scavenger-Skirmisher 17% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2911 | 128 128 369 104 10 56 2013 103 Remotely . | . . . . . . . . Salvage Created 5588 | . 326 1030 129 . 31 3835 237 Parts 311 | . 21 72 12 . 5 188 13 Haulers Intercepted 7 | . . 3 . . . 4 . Recyclers Shooed 9 | . . 2 1 . . 6 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . 3 3 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 113 | . 8 24 9 . 3 62 7 Guns 30 | . 8 5 . . . 17 . Cannons 49 | . . 15 8 . . 25 1 AOE 29 | . . 4 1 . 3 15 6 Classes Destroyed 15 | . 3 5 . . . 7 . Worker 9 | . . . . . . 9 . Builder 3 | . . . . . . 3 . Hauler 7 | . . 3 . . . 4 . Recycler 3 | . . 1 . . . 2 . Operator 1 | . . . . . . 1 . Watcher 9 | . 2 3 . . . 4 . Swarmer 34 | . 3 8 7 . 3 8 5 Grunt 36 | . 5 8 1 . . 22 . Brawler 3 | . . 1 1 . . 1 . Duelist 2 | . . 1 . . . 1 . Sentry 12 | . . 6 . . . 5 1 Specialist 4 | . . . . . . 4 . Hunter 10 | . . . . . . 9 1 Programmer 10 | . . . . . . 10 . Heavy 2 | . . . . . . 2 . Best Kill Streak 7 | . 4 4 3 . 3 7 5 Combat Bots Only 6 | . 3 4 3 . 3 6 5 Max Kills in Single Turn 4 | . 2 4 1 . 2 2 4 Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . 4 1 . 2 2 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 885 | . 27 93 23 . 24 525 193 Missed 287 | . 8 29 4 . 9 160 77 Hits 598 | . 19 64 19 . 15 365 116 Melee 3 | . . 3 . . . . . Projectile 595 | . 19 61 19 . 15 365 116 AOE 10 | . . . . . . 6 4 Critical Strikes 18 | . . 4 . . . 11 3 Part Disruptions 2 | . . . . . . 2 . Damage Taken 8404 | . 151 662 146 . 71 5119 2255 Core 1762 | . 23 123 9 . 11 586 1010 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 2371 | . 48 199 50 . 21 1430 623 Regen/Repaired (Parts) 53 | . . . . 53 . . . Core Remaining (%) 71 | 100 90 . . . 64 31 . Volleys Fired 289 | . 19 54 13 . 2 180 21 Largest 3 | . 2 2 2 . 2 3 2 Hottest 204 | . 90 101 101 . 72 204 130 Shots Fired 680 | . 38 108 27 . 4 476 27 Gun 317 | . 38 56 . . . 207 16 Cannon 334 | . . 51 26 . 2 245 10 Launcher 29 | . . 1 1 . 2 24 1 Special . | . . . . . . . . Kinetic 257 | . . 35 14 . 2 197 9 Thermal 199 | . 19 53 12 . . 115 . Explosive 29 | . . 1 1 . 2 24 1 Electromagnetic 195 | . 19 19 . . . 140 17 Robot Hit Streak 38 | . 5 25 12 . . 38 25 Robot Miss Streak 4 | . 2 2 1 . . 4 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 513 | . 26 82 18 . . 362 25 Core Hits 312 | . 14 42 11 . 3 223 19 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 5 | . . . . . . 1 4 Critical Strikes 15 | . . 3 1 . . 7 4 Burn 4 | . . 2 . . . 2 . Meltdown 1 | . . . . . . 1 . Destroy 6 | . . . . . . 2 4 Blast 2 | . . . 1 . . 1 . Corrupt 2 | . . 1 . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13951 | . 400 1611 427 . 265 10499 749 Guns 3738 | . 349 547 . . . 2683 159 Cannons 6051 | . . 806 375 . . 4744 126 Explosions 3866 | . 37 234 27 . 265 2839 464 Melee . | . . . . . . . . Ramming 296 | . 14 24 25 . . 233 . Kinetic 3801 | . . 538 149 . . 2988 126 Thermal 3397 | . 200 622 226 . . 2223 126 Explosive 3287 | . . 234 27 . 265 2601 160 Electromagnetic 3170 | . 186 193 . . . 2454 337 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . 1 1 1 . 18 10 Average Corruption 5 | . . 1 1 1 . 8 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 144 | . . 9 6 1 . 123 5 Message Errors 37 | . . 3 2 1 . 30 1 Matter Fused 27 | . . 2 . . . 24 1 Heat Flow Errors 20 | . . . . . . 19 1 Energy Discharges 17 | . . 2 1 . . 14 . Parts Fused 2 | . . 1 . . . 1 . Data Loss (minor) 18 | . . 1 2 . . 15 . Data Loss (major) 7 | . . . . . . 7 . Misfires 9 | . . . 1 . . 8 . Alerts 4 | . . . . . . 3 1 Misdirections 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 216 | . . . 7 . . 197 12 Projectiles 86 | . . . 7 . . 79 . Explosions 100 | . . . . . . 88 12 Melee 30 | . . . . . . 30 . Knockbacks 39 | . . 5 1 . . 32 1 Impact 1 | . . . . . . 1 . Kinetic 36 | . . 3 1 . . 31 1 Secondary 2 | . . 2 . . . . . Self-Inflicted Damage 633 | . . 39 34 . . 383 177 Shots 26 | . . 1 1 . . 17 7 Rammed 33 | . 2 6 5 . . 20 . Targets Rammed 34 | . 2 6 5 . . 21 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 563 | . 150 240 240 . 21 563 108 Average Temperature 89 | . 68 61 97 . 12 103 43 Received Heat Transfer 1644 | . 72 303 18 . . 852 399 Effects 12 | . . . . . . 12 . Shutdowns 5 | . . . . . . 5 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Matter Decay 2 | . . . . . . 2 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 3 | . 1 . . . . 1 1 Combat Hostiles 2 | . 1 . . . . 1 . Robots Corrupted 6 | . . . . . . 6 . Combat Hostiles 4 | . . . . . . 4 . Parts Fried 18 | . . . . . . 18 . Impact Corruptions 2 | . . . . . . 2 . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 12 | . . 4 . . . 8 . Heat Transferred 6555 | . 531 1665 407 . . 3852 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 1 . . . . 3 2 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 97 | 100 100 100 100 . . 97 58 Level 1 2 | . . . . . . 2 41 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 292 | . 78 182 109 . . 238 292 Initial 85 | . . . 13 . . . 85 Average 50 | . 13 65 27 . . 52 149 Influence Increases 3773 | . 212 724 249 . 85 2111 392 Destroy 0b10 Robot/C 2260 | . 160 480 180 . 60 1240 140 Destroy 0b10 Robot/NC 160 | . 10 35 . . . 115 . Destroy Leader 592 | . 34 132 30 . 10 356 30 Successful Hack 33 | . 3 14 . . . 16 . Disable Machine 144 | . . 9 . . . 63 72 Destroy Structure 329 | . 5 9 9 . . 216 90 Lose Combat Pursuer 255 | . . 45 30 . 15 105 60 Influence Decreases 3566 | . 212 681 292 . 85 1908 388 Entered New Map 148 | . . . 30 . . . 118 Time Decay 2882 | . 212 651 262 . 85 1562 110 Lost Part 536 | . . 30 . . . 346 160 Squads Dispatched 37 | . 1 2 . . . 28 6 Investigation 6 | . 1 2 . . . 2 1 Extermination 11 | . . . . . . 11 . Reinforcement 13 | . . . . . . 12 1 Assault 1 | . . . . . . . 1 Garrison 6 | . . . . . . 3 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 3 | . . . . . . 3 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 11 | . 3 2 . . . 6 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 179 | . 13 31 11 . 3 97 24 Peak Tracking Total 14 | . 4 5 3 . 3 6 14 Tactical Retreats 13 | . . 3 1 . 1 6 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 8 | . 2 . . . . 5 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . 6 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 16 | . . 1 . . . 7 8 Max in Single Turn 4 | . . 1 . . . 1 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 18 | . 4 7 . . . 7 . Terminals 13 | . 4 6 . . . 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . . 2 . Recycling Units 2 | . . 1 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 12 19 . . . 9 . Successful 14 | . 4 8 . . . 2 . Failed 26 | . 8 11 . . . 7 . Catastrophic 4 | . . 2 . . . 2 . Database Lockouts . | . . . . . . . . Manual 13 | . 7 6 . . . . . Terminals 32 | . 12 17 . . . 3 . Fabricators 3 | . . . . . . 3 . Repair Stations 2 | . . . . . . 2 . Recycling Units 3 | . . 2 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 3 7 . . . 2 . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 4 | . 2 1 . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Process 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 5 . . . 7 . Full Trace Events 3 | . . 2 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 356 | . . 356 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Active Infowar (turns) 2826 | . 131 368 . . . 2325 2 Sensors 2308 | . . . . . . 2308 . IFF 17 | . . . . . . 17 . Terrain 499 | . 131 368 . . . . . ECM 2 | . . . . . . . 2 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 10202 | 121 821 1435 823 1539 754 4470 239 Spaces Moved 6452 | 73 464 731 483 942 456 3122 181 Core 58 | 5 . . . . . 1 52 Treads 3659 | 68 464 731 483 942 456 515 . Legs . | . . . . . . . . Wheels 2735 | . . . . . . 2606 129 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 90 50 Average Speed 134 | 152 160 160 160 162 163 110 92 Slowest Speed 500 | 160 160 160 160 163 163 500 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 67 52 92 80 64 53 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . Known Exits Taken 3 | . . 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 5 | . . . 1 3 1 . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 379 | . 4 7 12 . 16 290 50 Melee . | . . . . . . . . Projectile 5 | . . . . . . 5 . AOE 374 | . 4 7 12 . 16 285 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 7364 | 80 504 888 503 948 462 3756 223 Wait 307 | . 11 57 . 1 . 238 . Move 6445 | 72 463 730 482 941 455 3121 181 Hop . | . . . . . . . . Pick Up 92 | 2 7 15 . 2 1 60 5 Fast Attach 44 | 6 1 6 . . . 26 5 Attach 45 | . . 4 . . . 35 6 Detach 11 | . . . . . . 11 . Swap 32 | . . 3 3 1 3 20 2 Drop 65 | . 1 13 . 3 1 44 3 Fire 289 | . 19 54 13 . 2 180 21 Melee . | . . . . . . . . Ram 20 | . . . . . . 20 . Kick . | . . . . . . . . Crush 14 | . 2 6 5 . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low / [*Ext x2]) -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 22) 755 | -10/Materials | Discovered new exit (range 5) 822 | -10/Materials | Derelicts attacked the area 943 | -10/Materials | Entered another Materials area 943 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1714 | -9/Materials | Discovered new exit (range 12) 1876 | -9/Materials | Identified exit to Mines 2378 | -9/Materials | Entered Mines 2644 | -9/Mines | Learned location of 1 exit from Lower Caves 2681 | -9/Mines | Learned Materials emergency access door positions 2775 | -9/Mines | Discovered new exit (range 8) 2781 | -9/Mines | Learned location of Storage (-8) 2854 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3201 | -9/Mines | Entered Zion 3309 | -7/Zion | Discovered new exit (range 11) 3375 | -7/Zion | System corruption cleaned by Quarantine Array 3785 | -7/Zion | Learned location of 1 exit from Factory 4217 | -7/Zion | Learned Factory stockpile data 4322 | -7/Zion | Learned location of Warlord (-5) 4740 | -7/Zion | Entered Proximity Caves 4776 | -6/Proximity Caves | Identified exit to Factory 5066 | -6/Proximity Caves | Spotted B-75 Beast 5494 | -6/Proximity Caves | Entered Factory 5494 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5495 | -6/Factory | Identified exit to Factory 5631 | -6/Factory | Lost 3 parts (1p1u1w) 5694 | -6/Factory | Lost 4 parts (2n1u1w) 5828 | -6/Factory | Lost 3 parts (2n1w) 6250 | -6/Factory | Build established: Scavenger-Gunner 7090 | -6/Factory | Garrison activated, responded to threat 7317 | -6/Factory | Cargo convoy interrupted 7364 | -6/Factory | Build established: Gunner 7399 | -6/Factory | Lost 9 parts (1p2n2u4w) 7482 | -6/Factory | Found Prototype Launcher 7672 | -6/Factory | Build established: Scavenger-Gunner 7812 | -6/Factory | Found Prototype Launcher 7937 | -6/Factory | Identified Rocket Array (x2) 8000 | -6/Factory | Lost 4 parts (2n2w) 8292 | -6/Factory | Build established: Scavenger-Skirmisher 8362 | -6/Factory | System corruption reached 10% 8791 | -6/Factory | Core integrity fell below 50% 8970 | -6/Factory | Discovered new exit (range 12) 9435 | -6/Factory | Discovered new exit (range 10) 9765 | -6/Factory | Discovered new exit (range 12) 9800 | -6/Factory | Identified exit to Lower Caves 9952 | -6/Factory | Lost 4 parts (2n2w) 9964 | -6/Factory | Entered another Factory area 9964 | -5/Factory | Evolved 2 slots: Utility x2 10095 | -5/Factory | Lost 6 parts (2p2n1u1w) 10130 | -5/Factory | Spotted B-75 Beast 10136 | -5/Factory | System corruption reached 10% 10168 | -5/Factory | Lost 5 parts (1p1u3w) 10176 | -5/Factory | Released all parts (6) 10185 | -5/Factory | Core integrity fell below 50% 10201 | -5/Factory | Core integrity fell below 20% 10203 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10193_ K-01 Serf cleans the Power Conduit. 10194_ as-25484 suffers critical hit (Burn). 10194_ as-25484 destroyed. 10200_ System corrupted: IFF burst signal emitted. 10200_ ALERT: Garrison Access compromised, dispatching assault squad. 10200_ Power Conduit explodes. 10200_ as-69293 destroyed. 10200_ Power Conduit explodes. 10200_ as-12694 destroyed. 10200_ as-43275 destroyed. 10200_ Power Conduit explodes. 10200_ Penetrated by Slug. 10200_ U-05 Engineer lays Concrete. 10201_ K-01 Serf collects debris. 10201_ Penetrated by Slug. 10201_ Slug penetrates Wall. 10201_ Penetrated by Slug. 10201_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????# ???????????????????????? | | ???????????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ?????????????????? #????????????? ????????? | | ??????????????????# #??????????? ????????? | | ??????????????????# #?????????? ???????? | | ??????????????????# ########### p ??????? | | ??????????????????# g ?????? | | ??????????????????# k u h% #????? | | ??????????????????# #????? | | ??????????????????# % #????? | | ??????????????????# @ #????? | | ??????????????????# ! #????? | | ??????????????????# #????? | | ??????????????????# #????? | | ####???????##+##### h #####? | | ??????? p | | ?????? | | ?????? ! % | | ""??????"" | | """?????"" | | """"???""" | | """"?? k !! ; # | | ? !hh# # ################ | | """""" """""" g! "### ###??????????????? | | """""" """"" YBB#######????????????????? | | """""" """""" gBB #????????????????????? | | """""" """"" #????????????????????? | | "########??????????????? | | ! " ""????????????? | | " """ "Y????????????? | | # """ ???????????????? | | """" """" # """ ?????????????? | | " " # ! ?????????????? | | " " " """ ???????????????? | | " " # """ "??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 690 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed SurveybotHardcellGutpuncher Manual? 0 Play Time 02:00:03 Cumulative 23.7 hours Start 2026.09.05 @ 14:03:00 End 2026.09.29 @ 06:56:55 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 13 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b649a7e5-a380-46fb-9808-4d6c49ecaaff