Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.12 @ 17:37:07

Player: Bacarospus

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (924)      924
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3439

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     78/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
           Flight Unit
   Compact Battery (300)
   Compact Battery (300)
  Improved Propulsion Shielding
  Improved Light Armor Plating
           Flak Gun
           Flak Cannon
           Flak Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
   Compact Battery
  Improved Terrain Scanner
  Improved Targeting Computer
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Autogun
           Flak Cannon
           Great Axe
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
   Compact Battery
   Compact Battery
  Improved Propulsion Shielding
  Improved Light Armor Plating
           Particle Gun
           Flak Gun
           Flak Cannon
           Flak Cannon
[Rating: 32]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Compact Battery
  Device                   Cooling System
  Storage                  Compact Battery
  Processor                Improved Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             71   | 3   14  19  20  15  
  Power                    10   | .   2   2   2   4   
    Engine                 6    | .   2   2   .   2   
    Core                   4    | .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   1   3   2   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   1   3   2   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   1   2   7   3   
    Device                 6    | .   1   2   2   1   
    Storage                6    | 1   .   .   4   1   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   37   | .   10  12  9   6   
    Energy Gun             18   | .   8   3   4   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | .   2   4   1   1   
    Ballistic Cannon       5    | .   .   2   3   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          5    | .   .   3   1   1   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 26   | .   .   2   10  14  
  Power                    6    | .   .   .   3   3   
  Propulsion               6    | .   .   .   3   3   
  Utility                  7    | .   .   .   3   4   
  Weapon                   7    | .   .   2   1   4   
  Highest Loss Streak      8    | .   .   1   4   8   
Average Slot Usage (%)     83   | .   90  99  79  77  
  Engine                   7    | .   10  22  1   3   
  Core                     4    | .   .   .   8   5   
  Leg                      17   | .   28  22  16  12  
  Device                   11   | .   12  21  12  7   
  Storage                  12   | .   14  .   14  14  
  Processor                1    | .   .   .   .   4   
  Energy Gun               10   | .   20  8   8   8   
  Ballistic Gun            4    | .   3   9   4   2   
  Ballistic Cannon         6    | .   .   10  9   6   
  Impact Weapon            2    | .   .   3   1   4   
  Slashing Weapon          1    | .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             55   | 4   17  25  35  55  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  10   | .   .   1   2   10  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 6   6   6   8   10  
  Average Capacity         7    | 4   6   4   5   9   
  Most Carried             10   | 5   6   4   8   10  
  Average Carried          6    | 3   4   3   4   8   
  Final Capacity           10   | 6   6   4   8   10  
  Final Carried            9    | 5   5   4   7   9   

 Class Distribution 
--------------------
 37% | Mutant
 21% | Scavenger-Mutant
 21% | Scavenger-Gunner
  9% | Tank
  7% | Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1037 | 220 109 258 192 258 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            931  | .   208 245 157 321 
  Parts                    61   | .   19  11  13  18  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  25   | .   8   6   7   4   
  Melee                    1    | .   .   1   .   .   
  Guns                     17   | .   7   1   6   3   
  Cannons                  6    | .   .   4   1   1   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          9    | .   3   1   1   4   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 2    | .   .   .   .   2   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  8    | .   6   .   2   .   
  Grunt                    11   | .   2   4   3   2   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   2   1   1   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           4    | .   3   3   2   4   
  Combat Bots Only         3    | .   3   3   2   3   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3492 | .    239  245  1217 1791 
  Core                     890  | .    63   18   98   711  
  Absorbed by Shields      281  | .    .    95   186  .    
Core Remaining (%)         87   | 100  74   95   82   .    
Volleys Fired              117  | .    27   20   43   27   
  Largest                  3    | .    2    3    3    3    
  Hottest                  172  | .    90   120  172  172  
Shots Fired                241  | .    54   58   80   49   
  Gun                      172  | .    54   38   47   33   
  Cannon                   69   | .    .    20   33   16   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  115  | .    8    29   51   27   
  Thermal                  78   | .    12   19   29   18   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          48   | .    34   10   .    4    
  Robot Hit Streak         24   | .    4    24   10   7    
  Robot Miss Streak        9    | .    4    1    3    9    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           159  | .    27   46   47   39   
  Core Hits                62   | .    9    11   17   25   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              14   | .    .    3    10   1    
  Impact                   13   | .    .    3    10   .    
  Slashing                 1    | .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2848 | .    309  660  899  980  
  Guns                     1375 | .    263  362  401  349  
  Cannons                  760  | .    .    257  290  213  
  Explosions               320  | .    46   .    .    274  
  Melee                    393  | .    .    41   208  144  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1037 | .    17   327  417  276  
  Thermal                  779  | .    81   177  274  247  
  Explosive                274  | .    .    .    .    274  
  Electromagnetic          365  | .    211  115  .    39   
  Impact                   249  | .    .    41   208  .    
  Slashing                 144  | .    .    .    .    144  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            29   | .    .    .    8    21   
  Projectiles              8    | .    .    .    8    .    
  Explosions               21   | .    .    .    .    21   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 23   | .    .    4    9    10   
  Impact                   3    | .    .    .    3    .    
  Kinetic                  19   | .    .    3    6    10   
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      132  | .    .    .    .    132  
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        162  | .    12   12   108  162  
  Average Temperature      30   | .    6    8    41   36   
  Received Heat Transfer   589  | .    54   94   216  225  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1696 | .    75   400  629  592  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             279  | .   277 279 142 124 
  Average Influence        102  | .   164 193 92  58  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         86   | 100 61  48  100 100 
  Level 1                  13   | .   38  51  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   2   1   1   7   
  Investigation            3    | .   1   1   .   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            4    | .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   18  8   17  11  
  Peak Tracking Total      5    | .   5   3   4   4   
  Tactical Retreats        5    | .   2   1   2   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            3    | .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          5    | .   2   .   1   2   
  Max in Single Turn       2    | .   1   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          4    | .   1   1   .   2   
  Terminals                2    | .   1   1   .   .   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   3   2   .   4   
  Successful               5    | .   2   2   .   1   
  Failed                   4    | .   1   .   .   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   3   2   .   .   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   2   .   .   
  Record                   2    | .   .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Recycle Component        1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   2   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               2403 | 59  377 335 687 945 
Spaces Moved               1168 | 45  209 177 261 476 
  Core                     18   | 7   .   .   .   11  
  Treads                   .    | .   .   .   .   .   
  Legs                     1150 | 38  209 177 261 465 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 150 
  Average Speed            147  | 109 120 127 144 173 
  Slowest Speed            550  | 120 120 150 180 550 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 3   36  21  19  14  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          21   | .   4   .   .   17  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      21   | .   4   .   .   17  

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1606 | 54  281 237 485 549 
  Wait                     168  | .   20  .   134 14  
  Move                     1164 | 44  208 176 260 476 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  48   | 7   7   8   12  14  
  Fast Attach              12   | 1   1   3   5   2   
  Attach                   34   | 2   6   5   10  11  
  Detach                   4    | .   1   .   3   .   
  Swap                     25   | .   7   11  5   2   
  Drop                     20   | .   4   11  3   2   
  Fire                     117  | .   27  20  43  27  
  Melee                    14   | .   .   3   10  1   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 12)
  437 | -10/Materials | Entered another Materials area
  437 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  738 | -9/Materials  | Discovered new exit (range 15)
  772 | -9/Materials  | Entered another Materials area
  772 | -8/Materials  | Evolved 2 slots: Utility x2
  948 | -8/Materials  | Lost 4 parts (1p1n2u)
 1453 | -8/Materials  | Discovered new exit (range 3)
 1459 | -8/Materials  | Entered Factory
 1459 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1627 | -7/Factory    | Garrison activated, responded to threat
 1676 | -7/Factory    | Lost 5 parts (1n2u2w)
 1976 | -7/Factory    | Build established: Scavenger-Mutant
 2375 | -7/Factory    | Core integrity fell below 50%
 2392 | -7/Factory    | Core integrity fell below 20%
 2404 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02353_ An alarm sounds.
02353_ ALERT: Alarm triggered, dispatching investigation squad.
02358_ Sneak attack on K-01 Serf.
02358_ K-01 Serf destroyed.
02360_ Acquired 15 matter.
02362_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F019.
02362_ Aluminum Leg destroyed.
02363_ Extracted 25 matter.
02364_ Imp. Terrain Scanner destroyed.
02365_ Particle Gun destroyed.
02367_ Aluminum Leg destroyed.
02370_ Penetrated by Slug. <x3>
02374_ Imp. Deuterium Engine destroyed.
02375_ System corrupted: Energy discharge (-104).
02376_ Com. Battery destroyed.
02376_ Penetrated by Slug. <x6>
02394_ Great Axe destroyed.
02397_ Penetrated by Slug.
02398_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????? ?????????????????????????? |
|  ????????????????????????????????????????????????? |
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| #################????????????????????????????????? |
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|                 #????????????????????????????????? |
|                 #????????????????????????????????? |
|                 ####?????????????????????????????? |
|                    #?????????????????????????????? |
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|       #??????????# #?????????????????????????????? |
|  """  #??????????# #?????????????????????????????? |
|  """  #??????????#*#?????????????????????????????? |
|  """  #???##??#??# #?????????????????????????????? |
|       #?????#????#!#?????????????????????????????? |
|  """  ############"##?#??????????????????????????? |
|  """  ##        !   #????????????????????????????? |
|  """  ##]           #????????????????????????????? |
|   ????##  """""""   #????????????????????????????? |
|    ?????? """""""   ##########???????????????????? |
|   ? ??????"""""""   p p  @   +???????????????????? |
|   ?????#??""""""" h # ##############+###########?? |
| ##?????????         # #??#                     #?? |
| ?????????           # #??#                     #?? |
| ???????? " "        # #??#                     #?? |
| ???????? "G"    !   # #??#                     #?? |
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|    ## """  #     #??????#????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          29
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Thermal Conversion         30
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Made in Tau Ceti IV
Oops
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              RestorationHackingCoupler
  Manual?         0
Play Time         00:40:43
  Cumulative      2.6 hours
  Start           2020.07.12 @ 16:49:48
  End             2020.07.12 @ 17:37:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 069d51f6-9acf-471b-b0e2-437ea5554ea7