Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.10 @ 17:26:19 Player: ZOT Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (2728) 2728 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (287) 287 TOTAL SCORE: 9685 Bonus ------- High Alert Combat Kills 87 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1450 Matter 227/300 Energy 23/100 System Corruption 2% Temperature Cool (11) Movement Walking (120) Location -2/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (11) ----- Experimental Thermal Generator Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced ECM Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Thermal Shield Advanced Hacking Suite System Shield > --- WEAPON ----------- Hypervelocity Railgun Gravity Flail Gravity Flail > --- INVENTORY -------- Particle Reactor Experimental Thermal Generator Improved Force Field Gamma Rifle Advanced Remote Datajack [Rating: 148] Favorites ----------- Power Micro Antimatter Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Improved VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Gravity Flail Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Gravity Flail Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Slots Evolved 16 | . . 2 . 2 2 2 2 2 2 2 . Power 2 | . . . . . 1 . . 1 . . . Propulsion 4 | . . 1 . 1 . 1 1 . . . . Utility 9 | . . 1 . 1 1 1 1 . 2 2 . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 142 | 8 1 2 . 24 5 7 19 18 40 17 1 Power 23 | 1 . . . 2 1 1 7 3 7 1 . Engine 5 | 1 . . . . 1 . . 1 2 . . Core 10 | . . . . 2 . 1 7 . . . . Reactor 8 | . . . . . . . . 2 5 1 . Propulsion 39 | 2 . . . 10 1 3 3 6 9 4 1 Treads . | . . . . . . . . . . . . Leg 18 | 2 . . . 5 . 3 2 . 1 4 1 Wheel . | . . . . . . . . . . . . Hover 10 | . . . . . . . . 6 4 . . Flight 11 | . . . . 5 1 . 1 . 4 . . Utility 45 | 2 . 2 . 6 2 1 6 5 15 6 . Device 33 | 2 . 1 . 4 2 1 4 5 11 3 . Storage . | . . . . . . . . . . . . Processor 8 | . . 1 . 1 . . 1 . 3 2 . Hackware 3 | . . . . . . . 1 . 1 1 . Protection 1 | . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 35 | 3 1 . . 6 1 2 3 4 9 6 . Energy Gun 15 | 3 . . . 2 . 1 1 2 4 2 . Energy Cannon 3 | . . . . . 1 . . 1 . 1 . Ballistic Gun 5 | . 1 . . 1 . . . . 3 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . 2 . 1 2 . . . . Special Weapon 4 | . . . . 1 . . . 1 . 2 . Impact Weapon 3 | . . . . . . . . . 2 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 1 . 4 . . Corrupted Parts 1 | . . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . . 2 . . Parts Lost 70 | . 1 . . 7 . 1 9 20 12 18 2 Power 8 | . . . . . . . 2 3 1 2 . Propulsion 24 | . . . . 3 . 1 . 8 5 5 2 Utility 25 | . . . . 2 . . 5 5 5 8 . Weapon 13 | . 1 . . 2 . . 2 4 1 3 . Highest Loss Streak 15 | . 1 . . 5 . 1 8 12 11 15 2 To Critical Strikes 3 | . . . . 1 . . . 1 . 1 . Average Slot Usage (%) 79 | . 99 88 88 89 92 94 88 45 77 61 44 Engine 3 | . 14 11 11 1 7 3 . . 4 . . Core 4 | . . . . 7 7 9 10 1 . . . Reactor 2 | . . . . . . . . 2 6 6 2 Leg 9 | . 28 22 22 21 2 5 9 . 1 6 8 Hover 4 | . . . . . . . . 5 14 5 . Flight 10 | . . . . 7 27 26 24 11 3 1 . Device 20 | . 28 22 22 25 30 32 24 10 16 8 8 Processor 8 | . . 11 11 9 7 6 6 5 11 18 17 Hackware 2 | . . . . . . . . 5 4 6 4 Energy Gun 4 | . 19 11 11 6 . 2 5 . 1 . 2 Energy Cannon 1 | . . . . . 1 6 3 . . . . Ballistic Gun 2 | . 7 11 11 6 . . . . 1 1 . Impact Weapon 1 | . . . . . . . . . 7 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 51 | 11 11 10 10 22 21 29 40 46 50 51 39 Greatest Support 90 | 20 20 20 20 30 21 30 44 40 56 90 60 Greatest Overweight (x) 4 | . . . . 3 . 2 . 4 2 3 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 2 Average Carried 4 | 4 4 4 4 4 2 4 4 2 4 2 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 3 5 5 4 5 5 . 2 Class Distribution -------------------- 32% | Mutant 31% | Scout 9% | Scavenger-Mutant 7% | Scavenger-Skirmisher 7% | Skirmisher 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Mutant | -4/Factory Scout | -3/Research Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Matter Collected 1968 | 280 10 . 20 359 . 236 162 18 709 174 . Remotely . | . . . . . . . . . . . . Salvage Created 2483 | 213 54 . . 390 . 217 470 . 845 294 . Parts 131 | 18 7 . . 29 . 8 31 . 28 10 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Combat Hostiles Destroyed 48 | . 3 . . 15 . 6 10 . 10 4 . Melee 6 | . . . . . . . . . 6 . . Guns 11 | . 3 . . 1 . . 2 . 2 3 . Cannons 4 | . . . . 1 . 2 . . . 1 . AOE 24 | . . . . 13 . 4 7 . . . . Classes Destroyed 12 | 2 1 . . 5 . . 2 . 1 1 . Worker 6 | . . . . 3 . . 3 . . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 8 | 6 . . . . . 1 1 . . . . Recycler 3 | 1 . . . . . . . . 2 . . Operator 2 | . . . . 1 . . 1 . . . . Watcher 2 | . . . . . . . 1 . 1 . . Swarmer 13 | . 3 . . 3 . . 2 . 5 . . Cutter 2 | . . . . . . . . . . 2 . Grunt 19 | . . . . 8 . 4 7 . . . . Sentry 11 | . . . . 3 . 2 1 . 3 2 . Hunter 1 | . . . . 1 . . . . . . . Programmer 2 | . . . . . . . . . 2 . . Best Kill Streak 12 | 3 3 . . 5 . 6 12 . 5 2 . Combat Bots Only 7 | . 3 . . 4 . 5 7 . 4 2 . Max Kills in Single Turn 5 | 2 1 . . 3 . 5 3 . 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . 3 . 4 3 . . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Damage Taken 9338 | 56 94 12 . 550 . 118 731 2169 1521 3631 456 Core 2720 | . 26 . . 98 . 5 93 845 186 1240 227 Absorbed by Shields 361 | . . . . 186 . . . . . 175 . Core Remaining (%) 85 | 100 89 . 100 82 100 99 90 26 85 . . Volleys Fired 173 | 17 10 . . 31 . 7 30 9 33 36 . Largest 2 | 2 2 . . 2 . 2 2 2 1 1 . Hottest 146 | 80 80 . . 100 . 144 134 146 94 113 . Shots Fired 232 | 34 14 . . 44 . 12 50 11 31 36 . Gun 175 | 34 14 . . 25 . 3 27 8 31 33 . Cannon 23 | . . . . . . 7 12 2 . 2 . Launcher 29 | . . . . 16 . 2 11 . . . . Special 5 | . . . . 3 . . . 1 . 1 . Kinetic 63 | . . . . 18 . . . . 21 24 . Thermal 27 | . . . . 3 . 3 . 1 10 10 . Explosive 29 | . . . . 16 . 2 11 . . . . Electromagnetic 112 | 34 14 . . 7 . 7 39 10 . 1 . Robot Hit Streak 18 | 6 3 . . 17 . 5 7 8 5 18 . Robot Miss Streak 6 | 5 6 . . 2 . 1 2 2 4 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 172 | 20 5 . . 29 . 8 37 6 39 28 . Core Hits 118 | 7 3 . . 39 . 10 34 3 8 14 . Critical Kills 6 | . . . . . . . . . 3 3 . Critical Parts Destroyed 10 | . . . . . . . . . 7 3 . Critical Strikes 26 | 2 . . . . . 1 . . 14 9 . Destroy 18 | . . . . . . . . . 9 9 . Corrupt 3 | 2 . . . . . 1 . . . . . Smash 5 | . . . . . . . . . 5 . . Melee Attacks 33 | . . . . . . . . . 31 2 . Impact 33 | . . . . . . . . . 31 2 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 3 . . Damage Inflicted 7866 | 379 54 . . 2118 . 1315 1875 119 1652 354 . Guns 1476 | 259 54 . . 179 . 43 296 111 222 312 . Cannons 386 | . . . . . . 148 199 . . 39 . Explosions 4515 | 120 . . . 1891 . 1124 1380 . . . . Melee 1430 | . . . . . . . . . 1430 . . Ramming 11 | . . . . . . . . 8 . 3 . Kinetic 416 | . . . . 89 . . . . 137 190 . Thermal 1677 | 120 . . . 48 . 1068 195 . 85 161 . Explosive 3175 | . . . . 1891 . 99 1185 . . . . Electromagnetic 1157 | 259 54 . . 90 . 148 495 111 . . . Impact 1430 | . . . . . . . . . 1430 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 1 9 2 2 Average Corruption 4 | . . . . . . . . 1 5 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . . . . . . . . . 16 . . Message Errors 6 | . . . . . . . . . 6 . . Matter Fused 1 | . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . . 3 . . Data Loss (minor) 2 | . . . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 887 | 2 . . . 70 . 104 35 . 676 . . Projectiles 7 | . . . . 4 . . . . 3 . . Explosions 207 | 2 . . . 66 . 104 35 . . . . Melee 673 | . . . . . . . . . 673 . . Knockbacks 4 | . . . . . . . . . 4 . . Impact 3 | . . . . . . . . . 3 . . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 208 | 57 . . . 67 . . 79 4 . 1 . Shots 8 | 3 . . . 3 . . 2 . . . . Rammed 6 | . . . . . . . . 3 . 3 . Targets Rammed 6 | . . . . . . . . 3 . 3 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 364 | 66 36 . . 37 . 285 364 49 350 28 . Average Temperature 97 | 27 27 . . 15 . 114 112 22 133 17 . Received Heat Transfer 760 | . . 6 . 181 . 21 147 144 90 99 72 Effects 2 | . . . . . . 1 . . 1 . . Energy Bleed 1 | . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 15 | 3 . . . . . . 4 . 8 . . Impact Corruptions 17 | . . . . . . . . . 17 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 5 . Heat Transferred 1496 | 200 . . . 100 . 750 150 . 111 185 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | 3 . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Peak Influence 619 | 35 97 40 15 528 161 418 619 356 232 263 161 Initial 298 | . 22 40 15 5 146 78 114 298 81 130 161 Average 189 | 15 66 40 15 303 152 235 271 268 100 177 150 Maximum Alert Level 2 | . . . . 2 . 2 2 1 1 1 . Low Security (%) 62 | 100 100 100 100 26 100 44 51 4 94 85 100 Level 1 27 | . . . . 44 . 44 20 95 5 14 . Level 2 9 | . . . . 28 . 10 27 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . . . . 2 . . 4 4 3 2 . Investigation 2 | . . . . . . . . 1 1 . . Extermination 3 | . . . . . . . . 1 1 1 . Reinforcement 7 | . . . . 1 . . 2 2 1 1 . Assault 1 | . . . . . . . 1 . . . . Garrison 2 | . . . . 1 . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Distress Signals 6 | . . . . 1 . . 2 1 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 123 | . 4 3 . 19 . 8 24 23 21 19 2 Peak Tracking Total 11 | . 3 3 . 7 . 5 5 11 7 9 2 Tactical Retreats 16 | . . . . 1 . . 5 6 2 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Traps Triggered 5 | . . . . 1 . . 2 . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Machines Disabled 16 | . . . . 3 . 7 6 . . . . Max in Single Turn 7 | . . . . 1 . 7 5 . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Machines Accessed 27 | . . 1 . 7 2 2 3 5 5 2 . Terminals 16 | . . 1 . 4 1 2 3 3 1 1 . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 3 | . . . . 1 . . . 1 1 . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . 1 . . . 1 . . Garrison Access 4 | . . . . 1 . . . 1 1 1 . Total Hacks 61 | . . 4 . 21 3 4 5 14 8 2 . Successful 19 | . . . . 6 2 2 1 4 2 2 . Failed 42 | . . 4 . 15 1 2 4 10 6 . . Catastrophic 9 | . . 2 . . 1 . 1 2 3 . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . . 3 . 5 1 2 1 4 1 . . Terminals 38 | . . 4 . 15 1 4 5 7 1 1 . Fabricators 2 | . . . . . . . . . 2 . . Repair Stations 7 | . . . . 1 . . . 4 2 . . Recycling Units 4 | . . . . 4 . . . . . . . Scanalyzers 4 | . . . . . 2 . . . 2 . . Garrison Access 6 | . . . . 1 . . . 3 1 1 . Terminal Hacks 10 | . . . . 3 . 2 1 3 . 1 . Open DSF 3 | . . . . . . 1 . 1 . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . . . . Zone Layout 4 | . . . . 2 . 1 . 1 . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . . 1 . 6 2 1 3 4 5 1 . Full Trace Events 1 | . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . Total Part Build Rating 3 | . . . . . . . . . 3 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Turns Passed 3934 | 220 178 68 136 633 78 425 566 417 793 389 31 Spaces Moved 4316 | 123 124 52 107 379 221 740 732 685 817 317 19 Core 95 | 15 . . . . . . . 68 1 11 . Treads . | . . . . . . . . . . . . Legs 906 | 108 124 52 107 335 . 17 6 . 1 137 19 Wheels . | . . . . . . . . . . . . Hover 1260 | . . . . . . . . 313 778 169 . Flight 2055 | . . . . 44 221 723 726 304 37 . . Fastest Speed 27 | 50 120 120 120 39 27 27 34 27 28 48 120 Average Speed 58 | 111 120 120 120 112 30 39 44 46 42 81 131 Slowest Speed 275 | 120 120 120 120 275 39 260 120 250 190 200 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . 1 8 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 15 | 7 20 9 20 40 5 13 13 23 18 9 7 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 334 | 15 . . . 184 . 48 83 . . 4 . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 . AOE 330 | 15 . . . 184 . 48 83 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Gar Total 5405 | 170 139 57 115 537 230 864 920 762 1181 403 27 Wait 628 | 11 1 3 5 85 . 102 112 39 245 21 4 Move 4291 | 122 123 51 106 378 220 739 729 672 816 316 19 Hop 5 | . . . . . . . 1 4 . . . Pick Up 68 | 10 2 1 2 9 4 5 5 12 10 8 . Fast Attach 54 | 4 1 . . 6 . 2 6 7 26 2 . Attach 59 | 3 . 1 . 5 3 3 7 11 12 13 1 Detach 11 | . . . . . 1 . 1 1 5 . 3 Swap 29 | 1 . 1 . 13 2 2 6 . 2 2 . Drop 38 | 2 2 . 2 10 . 4 5 4 9 . . Fire 173 | 17 10 . . 31 . 7 30 9 33 36 . Melee 25 | . . . . . . . . . 23 2 . Ram 6 | . . . . . . . . 3 . 3 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x2 / Upp x2) -3/Research -2/Research -2/Garrison History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 221 | -11/Junkyard | Entered Materials 328 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 11) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 456 | -9/Materials | Discovered new exit (range 9) 466 | -9/Materials | Identified exit to Mines 467 | -9/Materials | Entered Mines 512 | -9/Mines | Met a Derelict bent on vengeance 584 | -9/Mines | Discovered new exit (range 8) 591 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 601 | -9/Mines | Identified exit to Materials 603 | -9/Mines | Entered Materials 603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 772 | -8/Materials | Garrison activated, responded to threat 1160 | -8/Materials | Lost 5 parts (2n1u2w) 1221 | -8/Materials | Discovered new exit (range 3) 1221 | -8/Materials | Identified exit to Factory 1236 | -8/Materials | Entered Factory 1236 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1303 | -7/Factory | Discovered new exit (range 16) 1313 | -7/Factory | Identified exit to Factory 1314 | -7/Factory | Entered another Factory area 1314 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1415 | -6/Factory | Build established: Scout 1720 | -6/Factory | Discovered new exit (range 11) 1739 | -6/Factory | Identified exit to Factory 1739 | -6/Factory | Entered another Factory area 1739 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2172 | -5/Factory | Lost 8 parts (2p5u1w) 2177 | -5/Factory | Destroyed 7 combat bots 2301 | -5/Factory | Discovered new exit (range 12) 2305 | -5/Factory | Identified exit to Factory 2305 | -5/Factory | Entered another Factory area 2305 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 2397 | -4/Factory | Build established: Mutant 2437 | -4/Factory | Lost 12 parts (2p4n2u4w) 2593 | -4/Factory | Identified exit to Upper Caves 2660 | -4/Factory | Core integrity fell below 50% 2684 | -4/Factory | Discovered new exit (range 15) 2689 | -4/Factory | Lost 7 parts (1p4n2u) 2717 | -4/Factory | Discovered new exit (range 16) 2722 | -4/Factory | Identified exit to Research 2722 | -4/Factory | Entered Research 2722 | -3/Research | Evolved 2 slots: Utility x2 2978 | -3/Research | Fabricated Imp. Sensor Array (x1) 3266 | -3/Research | Spotted B-86 Titan 3433 | -3/Research | Lost 11 parts (1p4n5u1w) 3513 | -3/Research | Discovered new exit (range 4) 3514 | -3/Research | Identified exit to Research 3515 | -3/Research | Entered another Research area 3515 | -2/Research | Evolved 2 slots: Utility x2 3654 | -2/Research | Build established: Scavenger-Mutant 3709 | -2/Research | Core integrity fell below 50% 3731 | -2/Research | Lost 15 parts (2p4n6u3w) 3875 | -2/Research | Core integrity fell below 20% 3902 | -2/Research | Identified exit to Garrison 3904 | -2/Research | Entered Garrison 3918 | -2/Garrison | Triggered checkpoint 3935 | -2/Garrison | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 03856_ Imp. Force Field destroyed. 03856_ Adv. Hacking Suite destroyed. 03869_ Slug penetrates Wall. 03874_ Penetrated by Slug. 03887_ Slug penetrates Wall. 03887_ Penetrated by Slug. 03895_ Slug penetrates Wall. 03895_ Penetrated by Slug. 03897_ Slug penetrates Wall. 03902_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03902_ EXIT=UNLOCKED: GARRISON 03902_ Connecting with Garrison Access... 03904_ Slug penetrates Wall. LOCATION=GARRISON GOAL=ESCAPE 03918_ Beams of light sweep through the air. An alarm sounds. 03918_ Centrium Leg destroyed. 03934_ G-73 Enforcer suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ????????????????????###g #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# g #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ###????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 47 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 16 Armor Coverage 150 Resistance: TH 30 Evasion (%) 64 Melee Accuracy 12 Target Analysis 12 Energy Filtering 50 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldHybridArchive Manual? 0 Play Time 01:51:42 Cumulative 50.1 hours Start 2023.07.10 @ 13:37:47 End 2023.07.10 @ 17:26:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fd6b9df-cb31-47a2-9e2d-53ff956eebb2