Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 21:50:55

Player: theq629

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (1267)     1267
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (406)                406
              TOTAL SCORE: 4353

 Bonus
-------
Follower Combat Kills      528
Friendly Fire              -122

 Cogmind 
---------
Core Integrity             648/700
Matter                     298/300
Energy                     380/380
System Corruption          1%
Temperature                Danger (410)
Movement                   Walking (122)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
           Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (4) ------
           Heat Sink
    Medium Storage Unit
>          --- WEAPON (3) -------
           Particle Gun
           Gatling Laser
           Gauss Rifle
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Light Armor Plating
  Improved Light Armor Plating
           Particle Gun
           Particle Gun
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
  Advanced ECM Suite
     Light Armor Plating
>          --- WEAPON -----------
           Particle Gun
           Gatling Laser
           Gauss Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Light Armor Plating
  Improved Light Armor Plating
           Particle Gun
           Particle Gun
           Rocket Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Slots Evolved              6    | .   .   2   2   .   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             69   | 7   3   13  13  24  9   
  Power                    11   | 1   .   1   3   6   .   
    Engine                 9    | 1   .   1   3   4   .   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   1   6   2   8   4   
    Treads                 1    | .   .   1   .   .   .   
    Leg                    22   | 2   1   5   2   8   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 2   1   3   3   7   2   
    Device                 14   | 1   .   3   3   6   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   1   3   5   3   3   
    Energy Gun             8    | 1   1   .   2   2   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   3   3   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 26   | .   .   5   5   14  2   
  Power                    4    | .   .   .   1   3   .   
  Propulsion               7    | .   .   3   .   4   .   
  Utility                  8    | .   .   1   1   4   2   
  Weapon                   7    | .   .   1   3   3   .   
  Highest Loss Streak      7    | .   .   5   5   7   2   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     97   | .   99  93  98  97  100 
  Engine                   8    | .   14  11  17  13  .   
  Core                     6    | .   .   .   .   4   15  
  Leg                      27   | .   28  26  27  26  30  
  Device                   16   | .   14  20  17  17  15  
  Storage                  8    | .   14  11  9   9   7   
  Protection               2    | .   .   .   .   .   7   
  Energy Gun               14   | .   13  11  13  15  15  
  Ballistic Gun            9    | .   14  10  12  11  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 13  18  23  30  33  42  
  Greatest Support         55   | 20  20  30  40  40  55  
  Greatest Overweight (x)  7    | 3   1   7   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  
  Most Carried             10   | 2   4   10  10  10  10  
  Average Carried          8    | 1   2   8   8   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 2   4   10  10  10  10  

 Class Distribution 
--------------------
 32% | Scavenger-Gunner
 24% | Scavenger-Tank
 17% | Scavenger-Mutant
 10% | Commander-Tank
 10% | Mutant
  3% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
   Scavenger-Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  
-----------                Run  | Scr Mat Mat Mat Sto Fac 
Matter Collected           1127 | 251 .   237 140 375 124 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1522 | 16  .   443 220 663 180 
  Parts                    99   | 5   .   30  18  36  10  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Combat Hostiles Destroyed  30   | .   .   9   7   12  2   
  Guns                     28   | .   .   9   7   10  2   
  AOE                      2    | .   .   .   .   2   .   
Classes Destroyed          9    | 1   .   2   2   2   2   
  Worker                   2    | .   .   .   .   1   1   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   .   
  Swarmer                  4    | .   .   .   4   .   .   
  Grunt                    16   | .   .   4   .   11  1   
  Sentry                   9    | .   .   5   2   2   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           7    | 1   .   3   7   4   1   
  Combat Bots Only         7    | .   .   3   7   3   1   
Max Kills in Single Turn   2    | 1   .   1   2   2   1   
  Gunslinging              1    | .   .   .   1   1   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  
Damage Taken               2769 | .    .    640  467  1340 322  
  Core                     433  | .    .    67   53   261  52   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         81   | 100  100  83   .    42   .    
Volleys Fired              99   | 1    .    34   14   40   10   
  Largest                  3    | 2    .    2    3    3    3    
  Hottest                  173  | 60   .    63   103  150  173  
Shots Fired                247  | 2    .    64   38   113  30   
  Gun                      247  | 2    .    64   38   113  30   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  120  | 1    .    30   17   62   10   
  Thermal                  102  | 1    .    34   15   32   20   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          25   | .    .    .    6    19   .    
  Robot Hit Streak         15   | 1    .    13   8    15   7    
  Robot Miss Streak        7    | .    .    4    3    3    7    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        6    | .    .    .    2    4    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    
Shots Hit Robots           167  | 1    .    47   25   76   18   
  Core Hits                80   | 1    .    20   12   35   12   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Burn                   1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2506 | 12   .    605  300  1247 342  
  Guns                     2393 | 12   .    605  300  1134 342  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               112  | .    .    .    .    112  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    .    
  Kinetic                  1173 | .    .    302  173  598  100  
  Thermal                  1063 | 12   .    303  100  406  242  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          269  | .    .    .    27   242  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    1    
  Average Corruption       6    | .    .    .    .    7    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    14   .    
    Message Errors         3    | .    .    .    .    3    .    
    Matter Fused           7    | .    .    .    .    7    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    .    .    25   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        401  | 20   .    28   59   355  401  
  Average Temperature      107  | 10   .    13   31   101  137  
  Received Heat Transfer   1221 | .    .    300  63   747  111  
  Effects                  3    | .    .    .    .    1    2    
    Shutdowns              2    | .    .    .    .    1    1    
    Energy Bleed           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    2    1    .    
  Heat Transferred         2312 | 25   .    675  225  877  510  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Peak Influence             740  | 5   3   225 237 740 341 
  Initial                  268  | .   3   .   31  100 268 
  Average                  181  | 1   3   67  136 322 186 
Maximum Alert Level        3    | .   .   1   1   3   1   
  Low Security (%)         62   | 100 100 96  55  30  61  
  Level 1                  30   | .   .   3   44  44  38  
  Level 2                  5    | .   .   .   .   21  .   
  Level 3                  1    | .   .   .   .   4   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   1   6   2   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            5    | .   .   1   1   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac 
Distress Signals           2    | .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              73   | .   .   11  14  33  15  
  Peak Tracking Total      6    | .   .   4   6   5   4   
  Tactical Retreats        3    | .   .   .   2   1   .   

 Traps                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Traps Triggered            7    | .   1   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Mat Mat Sto Fac 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac 
Machines Accessed          1    | .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                1    | .   .   .   .   1   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   1    | .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  
Total Allies               10   | .    .    .    .    10   .    
  Largest Group            10   | .    .    .    .    10   7    
  Highest-Rated Group      173  | .    .    .    .    173  125  
  Highest-Rated Ally       29   | .    .    .    .    29   29   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               128  | .    .    .    .    91   37   
  Total Damage             1473 | .    .    .    .    1092 381  
  Kills                    22   | .    .    .    .    17   5    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  
Turns Passed               2968 | 79   155  623  245  838  1028 
Spaces Moved               1542 | 54   125  357  147  344  515  
  Core                     14   | 13   .    1    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1528 | 41   125  356  147  344  515  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            135  | 118  120  135  120  173  121  
  Slowest Speed            400  | 200  190  400  120  190  122  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    23   31   21   50   19   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          4    | .    .    .    .    4    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      4    | .    .    .    .    4    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac 
Total                      2208 | 63  128 433 183 505 896 
  Wait                     455  | .   .   15  9   76  355 
  Move                     1537 | 53  124 356 146 343 515 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  24   | 2   1   9   1   10  1   
  Fast Attach              22   | 7   2   5   .   7   1   
  Attach                   22   | .   .   3   7   10  2   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     25   | .   1   5   6   7   6   
  Drop                     22   | .   .   6   .   10  6   
  Fire                     99   | 1   .   34  14  40  10  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  127 | -10/Materials | Discovered new exit (range 14)
  200 | -10/Materials | Discovered new exit (range 15)
  235 | -10/Materials | Entered another Materials area
  235 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  305 | -9/Materials  | Build established: Mutant
  671 | -9/Materials  | Build established: Scavenger-Mutant
  789 | -9/Materials  | Lost 5 parts (3n1u1w)
  840 | -9/Materials  | Discovered new exit (range 4)
  858 | -9/Materials  | Entered another Materials area
  858 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1016 | -8/Materials  | Destroyed 7 combat bots
 1020 | -8/Materials  | Lost 5 parts (1p1u3w)
 1092 | -8/Materials  | Discovered new exit (range 8)
 1103 | -8/Materials  | Entered Storage
 1155 | -8/Storage    | Build established: Scavenger-Gunner
 1167 | -8/Storage    | Garrison activated, responded to threat
 1216 | -8/Storage    | Lost 4 parts (1p1n2u)
 1338 | -8/Storage    | Lost 7 parts (2p2n3w)
 1398 | -8/Storage    | Core integrity fell below 50%
 1643 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1920 | -8/Storage    | Discovered new exit (range 5)
 1941 | -8/Storage    | Entered Factory
 1941 | -7/Factory    | Accompanied by 7 allies
 1941 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2243 | -7/Factory    | Build established: Scavenger-Tank
 2549 | -7/Factory    | Build established: Commander-Tank
 2822 | -7/Factory    | Cargo convoy interrupted
 2870 | -7/Factory    | Build established: Scavenger-Tank
 2969 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02793_ R-06 Scavenger destroyed.
02802_ Acquired 14 matter.
02803_ K-01 Serf cleans the Subcomponent Replicator. <x2>
02815_ Trooper 3f destroyed.
02815_ K-01 Serf collects debris. <x2>
02822_ ALERT: Cargo convoy interrupted, initiating access lockdown.
02824_ Subcomponent Replicator disabled.
02858_ Slug penetrates P-60 Hacker.
02875_ Slug penetrates Wall.
02878_ P-60 Hacker destroyed.
02878_ Slug penetrates Wall.
02883_ Overheating: Energy bleed (-45).
02887_ Acquired 16 matter.
02898_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
02966_ Slug penetrates G-47 Trooper.
02966_ G-47 Trooper destroyed.
02966_ Lgt. Armor Plating destroyed.
02967_ Power failure, Nuclear Core shutdown.
02967_ Adv. ECM Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatSmartbombSlayer
  Manual?         0
Play Time         00:26:26
  Cumulative      31.8 hours
  Start           2022.05.27 @ 18:00:58
  End             2022.05.27 @ 21:50:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           42
  Adventurer      0
  Explorer        15
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          29
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3329aae2-7e8e-4477-87dc-c16f5b622ebf