Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.08 @ 11:08:40

Player: JayDee

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (43)      215
Value Destroyed (1094)     1094
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (666)                666
              TOTAL SCORE: 3775

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      60
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     562/600
Energy                     74/300
System Corruption          2%
Temperature                Cool (550)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
            Angular Momentum Engine
>           --- PROPULSION (3) ---
            Aluminum Leg
   Advanced Myomer Leg
>           --- UTILITY (3) ------
      Large Storage Unit
      Large Matter Pod
      Large Matter Pod
>           --- WEAPON (2) -------
   Improved Light Cannon
>           --- INVENTORY (10) ---
            Aluminum Leg
  Makeshift Hacking Suite
            Assault Rifle
            Battle Rifle
      Light Cannon
            Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
             Nuclear Core
>            --- PROPULSION -------
             Aluminum Leg
    Improved Titanium Leg
    Advanced Myomer Leg
>            --- UTILITY ----------
       Large Storage Unit
       Large Matter Pod
  Long-range Tractor Beam
>            --- WEAPON -----------
             Proton Cannon
    Improved Light Cannon
>            --- INVENTORY --------
             Angular Momentum Engine
             Aluminum Leg
             Aluminum Leg
       Large Matter Pod
   Makeshift Hacking Suite
             Beamcaster
             Assault Rifle
             Battle Rifle
       Light Cannon
             Grenade Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Long-range Tractor Beam
  Device                   Long-range Tractor Beam
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             42   | 7   2   3   20  1   2   7   
  Power                    5    | 1   .   1   2   .   .   1   
    Engine                 4    | 1   .   1   1   .   .   1   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   1   7   1   1   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    13   | 2   .   1   7   1   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 2   .   .   6   .   1   1   
    Device                 2    | 1   .   .   1   .   .   .   
    Storage                6    | 1   .   .   3   .   1   1   
    Processor              2    | .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   2   1   5   .   .   4   
    Energy Gun             3    | 1   .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          3    | 1   .   .   1   .   .   1   
    Ballistic Cannon       6    | .   2   .   4   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
Parts Lost                 11   | .   .   .   4   .   .   7   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   2   
  Utility                  2    | .   .   .   1   .   .   1   
  Weapon                   4    | .   .   .   1   .   .   3   
  Highest Loss Streak      6    | .   .   .   2   .   .   6   
Average Slot Usage (%)     99   | .   100 100 97  100 100 99  
  Engine                   3    | .   14  14  2   .   .   .   
  Core                     8    | .   .   .   7   11  11  10  
  Leg                      31   | .   28  28  32  33  33  32  
  Device                   11   | .   14  14  11  11  11  10  
  Storage                  17   | .   14  14  15  11  19  22  
  Processor                2    | .   .   .   5   11  2   .   
  Energy Gun               2    | .   12  .   .   .   .   4   
  Ballistic Gun            7    | .   12  .   4   11  11  2   
  Ballistic Cannon         12   | .   4   22  17  11  11  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             39   | 12  14  14  30  30  33  39  
  Greatest Support         60   | 20  20  40  50  50  60  60  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  
  Average Capacity         8    | 5   6   6   6   10  10  10  
  Most Carried             10   | 1   6   6   6   7   10  10  
  Average Carried          7    | .   3   5   5   5   9   9   
  Final Capacity           10   | 6   6   6   10  10  10  10  
  Final Carried            10   | 1   6   6   6   7   10  6   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Messiah-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -7/Zion
 Messiah-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           1521 | 216 93  139 496 77  74  426 
  Remotely                 509  | .   .   .   145 77  74  213 
Salvage Created            1002 | 99  150 32  601 .   .   120 
  Parts                    74   | 4   10  10  44  .   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   8   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  33   | .   3   7   20  .   .   3   
  Guns                     8    | .   2   .   3   .   .   3   
  Cannons                  24   | .   1   6   17  .   .   .   
  AOE                      1    | .   .   1   .   .   .   .   
Classes Destroyed          9    | 2   2   2   2   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  4    | .   1   .   3   .   .   .   
  Swarmer                  13   | .   .   6   7   .   .   .   
  Grunt                    15   | .   3   .   11  .   .   1   
  Sentry                   3    | .   .   .   2   .   .   1   
  Demolisher               1    | .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | 3   2   3   7   .   .   1   
  Combat Bots Only         7    | .   2   3   7   .   .   1   
Max Kills in Single Turn   2    | 1   1   1   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2430 | .    148  354  902  .    .    1026 
  Core                     605  | .    31   155  127  .    .    292  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    25   .    .    .    .    
Volleys Fired              112  | 7    12   17   55   .    .    21   
  Largest                  2    | 2    2    2    2    .    .    2    
  Hottest                  114  | 60   70   70   74   .    .    114  
Shots Fired                223  | 14   24   33   110  .    .    42   
  Gun                      77   | 14   22   .    23   .    .    18   
  Cannon                   145  | .    2    32   87   .    .    24   
  Launcher                 1    | .    .    1    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  186  | 7    13   32   110  .    .    24   
  Thermal                  15   | .    .    .    .    .    .    15   
  Explosive                1    | .    .    1    .    .    .    .    
  Electromagnetic          21   | 7    11   .    .    .    .    3    
  Robot Hit Streak         24   | 6    18   9    13   .    .    24   
  Robot Miss Streak        4    | 1    1    2    4    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           160  | 12   20   20   72   .    .    36   
  Core Hits                57   | 4    7    7    29   .    .    10   
  Critical Hits            1    | .    .    .    1    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2704 | 163  270  313  1215 .    .    743  
  Guns                     728  | 163  250  .    74   .    .    241  
  Cannons                  1960 | .    20   301  1137 .    .    502  
  Explosions               12   | .    .    12   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    4    .    .    .    
  Kinetic                  2209 | 87   161  301  1211 .    .    449  
  Thermal                  200  | .    .    .    .    .    .    200  
  Explosive                12   | .    .    12   .    .    .    .    
  Electromagnetic          279  | 76   109  .    .    .    .    94   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    5    
    Message Errors         3    | .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            31   | .    .    12   8    .    .    11   
  Projectiles              31   | .    .    12   8    .    .    11   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 32   | .    .    5    18   .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  29   | .    .    5    16   .    .    8    
  Secondary                3    | .    .    .    2    .    .    1    
Self-Inflicted Damage      2    | .    .    .    2    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        550  | .    99   54   108  .    .    550  
  Average Temperature      61   | .    55   17   29   .    .    133  
  Received Heat Transfer   894  | .    108  .    405  .    .    381  
  Effects                  5    | .    .    .    .    .    .    5    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         407  | .    .    .    .    .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             483  | 15  122 209 483 158 .   .   
  Average Influence        166  | 4   40  161 249 158 .   .   
Maximum Alert Level        2    | .   .   1   2   .   .   .   
  Low Security (%)         64   | 100 100 62  40  100 .   .   
  Level 1                  30   | .   .   37  49  .   .   .   
  Level 2                  4    | .   .   .   9   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   4   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           8    | .   .   1   7   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              66   | .   6   7   43  .   .   10  
  Peak Tracking Total      8    | .   3   3   8   .   .   5   
  Tactical Retreats        2    | .   .   .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          2    | .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          14   | .   7   .   6   .   1   .   
  Terminals                9    | .   6   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                53   | .   25  .   24  .   4   .   
  Successful               35   | .   13  .   18  .   4   .   
  Failed                   18   | .   12  .   6   .   .   .   
    Catastrophic           3    | .   2   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   19   | .   11  .   5   .   3   .   
  Terminals                26   | .   18  .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          7    | .   7   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   14  .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   8   .   2   .   4   .   
  Part Schematic           4    | .   .   .   .   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   14  .   .   .   
  Insert Component         6    | .   .   .   6   .   .   .   
  Analyze                  8    | .   .   .   8   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   7   .   5   .   .   .   
  Full Trace Events        3    | .   1   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   6   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          14   | .   14  .   .   .   .   .   
  Retrieved Matter         14   | .   14  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   6   .   .   .   
  Part Schematics Acquired 6    | .   .   .   6   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               6    | .   .   .   .   2   4   .   
  Largest Group            4    | .   .   .   .   2   4   4   
  Highest-Rated Group      151  | .   .   .   .   45  151 151 
  Highest-Rated Ally       39   | .   .   .   .   31  39  39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   12  
  Total Damage             398  | .   .   .   .   .   .   398 
  Kills                    4    | .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3528 | 88   349  340  722  90   1355 584  
Spaces Moved               2458 | 48   245  235  360  73   1094 403  
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2456 | 46   245  235  360  73   1094 403  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  123  
  Average Speed            121  | 117  120  120  120  120  122  123  
  Slowest Speed            123  | 120  120  120  120  120  123  123  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    45   50   34   12   86   53   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    1    2    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             6    | .    .    1    .    1    2    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    7    1    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    .    .    
  AOE                      7    | .    .    7    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      2786 | 62   277  262  545  75   1113 452  
  Wait                     109  | .    7    .    76   .    10   16   
  Move                     2452 | 47   244  234  359  72   1093 403  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  35   | 1    8    3    15   2    4    2    
  Fast Attach              22   | 7    2    1    9    .    2    1    
  Attach                   20   | .    .    2    11   1    .    6    
  Detach                   8    | .    .    1    4    .    2    1    
  Swap                     .    | .    .    .    .    .    .    .    
  Drop                     27   | .    4    4    15   .    2    2    
  Fire                     112  | 7    12   17   55   .    .    21   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
   89 | -11/Scrapyard      | Entered Materials
  168 | -10/Materials      | Identified exit to Materials
  204 | -10/Materials      | Discovered new exit (range 9)
  310 | -10/Materials      | Build established: Mutant
  366 | -10/Materials      | Discovered new exit (range 9)
  438 | -10/Materials      | Entered Mines
  503 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  577 | -10/Mines          | Learned location of 1 exit from Materials
  624 | -10/Mines          | Assembled infested the area
  627 | -10/Mines          | Core integrity fell below 50%
  660 | -10/Mines          | Met 8R-AWN
  666 | -10/Mines          | Discovered exit to Materials (range 5)
  705 | -10/Mines          | Learned Materials interactive machine intel
  778 | -10/Mines          | Entered Materials
  778 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  779 | -9/Materials       | Identified exit to Materials
  780 | -9/Materials       | Loaded intel: 18 interactive machine locations
  844 | -9/Materials       | Repaired Aluminum Leg
 1469 | -9/Materials       | Destroyed 7 combat bots
 1491 | -9/Materials       | Discovered new exit (range 9)
 1500 | -9/Materials       | Entered Mines
 1501 | -9/Mines           | Learned location of Storage (-7)
 1536 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1590 | -9/Mines           | Entered Zion
 1590 | -7/Zion            | Accompanied by 2 allies
 1601 | -7/Zion            | Given A8's code to call for help
 1640 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 1879 | -7/Zion            | Learned location of Quarantine (-3)
 1892 | -7/Zion            | Learned location of 1 exit from Factory
 1914 | -7/Zion            | Visited the Megawrench Repair Shop
 1914 | -7/Zion            | Megawrench repaired 8 parts
 2169 | -7/Zion            | Received a visual enhancement algorithm
 2474 | -7/Zion            | Imprinted
 2477 | -7/Zion            | Declared Zion's savior
 2764 | -7/Zion            | Build established: Messiah-Mutant
 2906 | -7/Zion            | Discovered new exit (range 15)
 2913 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2945 | -7/Zion            | Entered Proximity Caves
 2945 | -6/Proximity Caves | Accompanied by 4 allies
 3316 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 3490 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3517 | -6/Proximity Caves | Core integrity fell below 50%
 3526 | -6/Proximity Caves | Core integrity fell below 20%
 3530 | -6/Proximity Caves | Core destroyed

 Last Messages 
---------------
03338_ Found Imp. Shield Generator.
03338_ Found Mak. Flight Unit.
03346_ Acquired Proton Cannon.
03347_ Acquired 10 matter.
03382_ System corrupted: Heat flow error (+107).
03490_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
03506_ G-50 Soldier knocked back. <x3>
03513_ Proton Cannon destroyed.
03516_ Aluminum Leg destroyed.
03517_ Lrn. Tractor Beam destroyed.
03520_ Nuclear Core destroyed.
03522_ System corrupted: Imp. Light Cannon targeting data glitched.
03522_ Y-54 Guardian destroyed.
03525_ G-50 Soldier knocked back.
03526_ Power failure, Angular Momentum Engine shutdown.
03526_ Imp. Titanium Leg destroyed.
03527_ Overheating: Energy bleed (-22).
03528_ Overheating: Energy bleed (-13).
03529_ Beamcaster destroyed.
03530_ Overheating: Core damaged (-76).

 Map 
-----
+----------------------------------------------------+
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| ????????????    ???????????????? #???????????????? |
| ????????????#   ?????#######???  #####???????????? |
| ???????######   ???###     ####        ??????????? |
| ???????         ?###                  ???????????? |
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| ???????????#    #                     ???????????? |
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| ?#          #?##     ### @#??????????????????????? |
| ?#           ##     ##?# ##??????????????????????? |
| ?#                ########???????????????????????? |
| ????????#              ##????????????????????????? |
| ????????##              #????????????????????????? |
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|     #?##     #########??????????###?????           |
|     #?#     ##??????????????##### ##?????        # |
|  #  #?##    #######????????##      ##?????       # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            300
Matter Stores              579
Matter Capacity            600
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
   Adv. Myomer Leg | -9/Materials | Scanalyzed
       Lgt. Cannon | -9/Materials | Scanalyzed
 Imp. Light Cannon | -9/Materials | Scanalyzed
  Grenade Launcher | -9/Materials | Scanalyzed
 Sml. Storage Unit | -9/Materials | Scanalyzed
   Imp. Ion Engine | -9/Materials | Scanalyzed
        Beamcaster | -7/Zion      | Free
     Hvy. Riot Gun | -7/Zion      | Free
     Battle Cannon | -7/Zion      | Free
            Flamer | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              VariableHackingKit
  Manual?         0
Play Time         00:56:20
  Cumulative      12.0 hours
  Start           2020.02.08 @ 10:13:39
  End             2020.02.08 @ 11:08:40
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           3
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bbb027ae-4254-4a71-b531-68f29f0bc155