Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.08 @ 11:08:40 Player: JayDee Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1094) 1094 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 3775 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 562/600 Energy 74/300 System Corruption 2% Temperature Cool (550) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Advanced Myomer Leg > --- UTILITY (3) ------ Large Storage Unit Large Matter Pod Large Matter Pod > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (10) --- Aluminum Leg Makeshift Hacking Suite Assault Rifle Battle Rifle Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Advanced Myomer Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Long-range Tractor Beam > --- WEAPON ----------- Proton Cannon Improved Light Cannon > --- INVENTORY -------- Angular Momentum Engine Aluminum Leg Aluminum Leg Large Matter Pod Makeshift Hacking Suite Beamcaster Assault Rifle Battle Rifle Light Cannon Grenade Launcher [Rating: 30] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Long-range Tractor Beam Device Long-range Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 42 | 7 2 3 20 1 2 7 Power 5 | 1 . 1 2 . . 1 Engine 4 | 1 . 1 1 . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 13 | 2 . 1 7 1 1 1 Treads . | . . . . . . . Leg 13 | 2 . 1 7 1 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 . . 6 . 1 1 Device 2 | 1 . . 1 . . . Storage 6 | 1 . . 3 . 1 1 Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 2 1 5 . . 4 Energy Gun 3 | 1 . . . . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | 1 . . 1 . . 1 Ballistic Cannon 6 | . 2 . 4 . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 11 | . . . 4 . . 7 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 1 . . 2 Utility 2 | . . . 1 . . 1 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 6 | . . . 2 . . 6 Average Slot Usage (%) 99 | . 100 100 97 100 100 99 Engine 3 | . 14 14 2 . . . Core 8 | . . . 7 11 11 10 Leg 31 | . 28 28 32 33 33 32 Device 11 | . 14 14 11 11 11 10 Storage 17 | . 14 14 15 11 19 22 Processor 2 | . . . 5 11 2 . Energy Gun 2 | . 12 . . . . 4 Ballistic Gun 7 | . 12 . 4 11 11 2 Ballistic Cannon 12 | . 4 22 17 11 11 11 Naked Turns . | . . . . . . . Heaviest Build 39 | 12 14 14 30 30 33 39 Greatest Support 60 | 20 20 40 50 50 60 60 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 Average Capacity 8 | 5 6 6 6 10 10 10 Most Carried 10 | 1 6 6 6 7 10 10 Average Carried 7 | . 3 5 5 5 9 9 Final Capacity 10 | 6 6 6 10 10 10 10 Final Carried 10 | 1 6 6 6 7 10 6 Class Distribution -------------------- 70% | Mutant 29% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1521 | 216 93 139 496 77 74 426 Remotely 509 | . . . 145 77 74 213 Salvage Created 1002 | 99 150 32 601 . . 120 Parts 74 | 4 10 10 44 . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 3 7 20 . . 3 Guns 8 | . 2 . 3 . . 3 Cannons 24 | . 1 6 17 . . . AOE 1 | . . 1 . . . . Classes Destroyed 9 | 2 2 2 2 . . 1 Tunneler 2 | 2 . . . . . . Recycler 2 | 1 . . 1 . . . Operator 2 | . . . 2 . . . Watcher 4 | . 1 . 3 . . . Swarmer 13 | . . 6 7 . . . Grunt 15 | . 3 . 11 . . 1 Sentry 3 | . . . 2 . . 1 Demolisher 1 | . . 1 . . . . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | 3 2 3 7 . . 1 Combat Bots Only 7 | . 2 3 7 . . 1 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2430 | . 148 354 902 . . 1026 Core 605 | . 31 155 127 . . 292 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 100 . 25 . . . . Volleys Fired 112 | 7 12 17 55 . . 21 Largest 2 | 2 2 2 2 . . 2 Hottest 114 | 60 70 70 74 . . 114 Shots Fired 223 | 14 24 33 110 . . 42 Gun 77 | 14 22 . 23 . . 18 Cannon 145 | . 2 32 87 . . 24 Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 186 | 7 13 32 110 . . 24 Thermal 15 | . . . . . . 15 Explosive 1 | . . 1 . . . . Electromagnetic 21 | 7 11 . . . . 3 Robot Hit Streak 24 | 6 18 9 13 . . 24 Robot Miss Streak 4 | 1 1 2 4 . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 160 | 12 20 20 72 . . 36 Core Hits 57 | 4 7 7 29 . . 10 Critical Hits 1 | . . . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2704 | 163 270 313 1215 . . 743 Guns 728 | 163 250 . 74 . . 241 Cannons 1960 | . 20 301 1137 . . 502 Explosions 12 | . . 12 . . . . Melee . | . . . . . . . Ramming 4 | . . . 4 . . . Kinetic 2209 | 87 161 301 1211 . . 449 Thermal 200 | . . . . . . 200 Explosive 12 | . . 12 . . . . Electromagnetic 279 | 76 109 . . . . 94 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 31 | . . 12 8 . . 11 Projectiles 31 | . . 12 8 . . 11 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 32 | . . 5 18 . . 9 Impact . | . . . . . . . Kinetic 29 | . . 5 16 . . 8 Secondary 3 | . . . 2 . . 1 Self-Inflicted Damage 2 | . . . 2 . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 550 | . 99 54 108 . . 550 Average Temperature 61 | . 55 17 29 . . 133 Received Heat Transfer 894 | . 108 . 405 . . 381 Effects 5 | . . . . . . 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 407 | . . . . . . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 483 | 15 122 209 483 158 . . Average Influence 166 | 4 40 161 249 158 . . Maximum Alert Level 2 | . . 1 2 . . . Low Security (%) 64 | 100 100 62 40 100 . . Level 1 30 | . . 37 49 . . . Level 2 4 | . . . 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 4 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 8 | . . 1 7 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 6 7 43 . . 10 Peak Tracking Total 8 | . 3 3 8 . . 5 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 14 | . 7 . 6 . 1 . Terminals 9 | . 6 . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 53 | . 25 . 24 . 4 . Successful 35 | . 13 . 18 . 4 . Failed 18 | . 12 . 6 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 19 | . 11 . 5 . 3 . Terminals 26 | . 18 . 8 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 7 | . 7 . . . . . Scanalyzers 14 | . . . 14 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 8 . 2 . 4 . Part Schematic 4 | . . . . . 4 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . Level Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . 1 . 1 . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 5 | . 5 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 14 | . . . 14 . . . Insert Component 6 | . . . 6 . . . Analyze 8 | . . . 8 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 7 . 5 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . . 6 . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 14 | . 14 . . . . . Retrieved Matter 14 | . 14 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . Part Schematics Acquired 6 | . . . 6 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 6 | . . . . 2 4 . Largest Group 4 | . . . . 2 4 4 Highest-Rated Group 151 | . . . . 45 151 151 Highest-Rated Ally 39 | . . . . 31 39 39 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 398 | . . . . . . 398 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3528 | 88 349 340 722 90 1355 584 Spaces Moved 2458 | 48 245 235 360 73 1094 403 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 2456 | 46 245 235 360 73 1094 403 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 Average Speed 121 | 117 120 120 120 120 122 123 Slowest Speed 123 | 120 120 120 120 120 123 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 5 45 50 34 12 86 53 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . 1 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . 7 1 . . . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 7 | . . 7 . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2786 | 62 277 262 545 75 1113 452 Wait 109 | . 7 . 76 . 10 16 Move 2452 | 47 244 234 359 72 1093 403 Hop . | . . . . . . . Pick Up 35 | 1 8 3 15 2 4 2 Fast Attach 22 | 7 2 1 9 . 2 1 Attach 20 | . . 2 11 1 . 6 Detach 8 | . . 1 4 . 2 1 Swap . | . . . . . . . Drop 27 | . 4 4 15 . 2 2 Fire 112 | 7 12 17 55 . . 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Identified exit to Materials 204 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 9) 438 | -10/Materials | Entered Mines 503 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 577 | -10/Mines | Learned location of 1 exit from Materials 624 | -10/Mines | Assembled infested the area 627 | -10/Mines | Core integrity fell below 50% 660 | -10/Mines | Met 8R-AWN 666 | -10/Mines | Discovered exit to Materials (range 5) 705 | -10/Mines | Learned Materials interactive machine intel 778 | -10/Mines | Entered Materials 778 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 779 | -9/Materials | Identified exit to Materials 780 | -9/Materials | Loaded intel: 18 interactive machine locations 844 | -9/Materials | Repaired Aluminum Leg 1469 | -9/Materials | Destroyed 7 combat bots 1491 | -9/Materials | Discovered new exit (range 9) 1500 | -9/Materials | Entered Mines 1501 | -9/Mines | Learned location of Storage (-7) 1536 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1590 | -9/Mines | Entered Zion 1590 | -7/Zion | Accompanied by 2 allies 1601 | -7/Zion | Given A8's code to call for help 1640 | -7/Zion | Led the pair of lost Derelicts to a safe place 1879 | -7/Zion | Learned location of Quarantine (-3) 1892 | -7/Zion | Learned location of 1 exit from Factory 1914 | -7/Zion | Visited the Megawrench Repair Shop 1914 | -7/Zion | Megawrench repaired 8 parts 2169 | -7/Zion | Received a visual enhancement algorithm 2474 | -7/Zion | Imprinted 2477 | -7/Zion | Declared Zion's savior 2764 | -7/Zion | Build established: Messiah-Mutant 2906 | -7/Zion | Discovered new exit (range 15) 2913 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2945 | -7/Zion | Entered Proximity Caves 2945 | -6/Proximity Caves | Accompanied by 4 allies 3316 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3490 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3517 | -6/Proximity Caves | Core integrity fell below 50% 3526 | -6/Proximity Caves | Core integrity fell below 20% 3530 | -6/Proximity Caves | Core destroyed Last Messages --------------- 03338_ Found Imp. Shield Generator. 03338_ Found Mak. Flight Unit. 03346_ Acquired Proton Cannon. 03347_ Acquired 10 matter. 03382_ System corrupted: Heat flow error (+107). 03490_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03506_ G-50 Soldier knocked back. 03513_ Proton Cannon destroyed. 03516_ Aluminum Leg destroyed. 03517_ Lrn. Tractor Beam destroyed. 03520_ Nuclear Core destroyed. 03522_ System corrupted: Imp. Light Cannon targeting data glitched. 03522_ Y-54 Guardian destroyed. 03525_ G-50 Soldier knocked back. 03526_ Power failure, Angular Momentum Engine shutdown. 03526_ Imp. Titanium Leg destroyed. 03527_ Overheating: Energy bleed (-22). 03528_ Overheating: Energy bleed (-13). 03529_ Beamcaster destroyed. 03530_ Overheating: Core damaged (-76). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#? ???????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ?????????????????#???????????????? | | ???????????? ???????????????? #???????????????? | | ????????????# ?????#######??? #####???????????? | | ???????###### ???### #### ??????????? | | ??????? ?### ???????????? | | ???????? ## ????????????? | | ???????????# # ???????????? | | ???????????# ????????????? | | ????????????# gggg% #????????????????? | | ????????###??# # = #?????????????????? | | ?? ##### #???# ### #?????????????????? | | ?# #?## ### @#??????????????????????? | | ?# ## ##?# ##??????????????????????? | | ?# ########???????????????????????? | | ????????# ##????????????????????????? | | ????????## #????????????????????????? | | ?????????# ### #??????????????????? | | ?????????## ## #??? ## ??????????????????? | | ??????????###?# ##?###? ##??????????????????????? | | ??????????????# #??# ##?#???????????????????????? | | ????????????### ##?# ####??????????????????????? | | ???????????## #?# #??????????????????????? | | ?????????### #### #??????????????????????? | | ????????## ^ ### #??????????????????????? | | ???????## #???????????????????????? | | #####?## #????????????????????????? | | #?# ##????????????????????????? | | #?# ####????????????????# ?????? | | #?# ## ##???????????????# ?????? | | ### ## #??????????????## ??### | | #???????????#### ### | | ##?????????? | | ##### #####???????????? | | #?## #########??????????###????? | | #?# ##??????????????##### ##????? # | | # #?## #######????????## ##????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 300 Matter Stores 579 Matter Capacity 600 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Adv. Myomer Leg | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed VariableHackingKit Manual? 0 Play Time 00:56:20 Cumulative 12.0 hours Start 2020.02.08 @ 10:13:39 End 2020.02.08 @ 11:08:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 3 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbb027ae-4254-4a71-b531-68f29f0bc155