Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 19:08:13

Player: Sandwich

Result: Destroyed by C4-SJ6(B) with Slug Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (85)      425
Value Destroyed (3828)     3828
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (2106)               2106
              TOTAL SCORE: 10079

 Bonus
-------
High Alert Combat Kills    54
Follower Combat Kills      657
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -5

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (130) Ox4
Location                   -7/Zion

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (8) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Relay Coupler [ARC] (8)
                Relay Coupler [Grunt] (14)
                Relay Coupler [Sentry] (12)
                Relay Coupler [Hunter] (3)
>               --- WEAPON (2) -------
                Missile Launcher
                Remote Datajack
>               --- INVENTORY (32) ---
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Weight Redist. System
       Improved Sensor Array
                Insulated Plating
                Hardlight Generator
                Relay Coupler [NC] (27)
                Relay Coupler [NC] (27)
                Relay Coupler [NC] (21)
                Relay Coupler [NC] (22)
                Relay Coupler [NC] (28)
                Relay Coupler [Grunt] (27)
                Relay Coupler [Brawler] (27)
                Relay Coupler [Sentry] (25)
                Relay Coupler [Demolisher] (20)
                Relay Coupler [Hunter] (19)
                Relay Coupler [Hunter] (13)
                Relay Coupler [Behemoth] (9)
                Relay Coupler [Behemoth] (9)
                Particle Gun
                Gauss Rifle
                Flak Gun
       Advanced EMP Blaster
                Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
                Hacking Suite
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
                Flak Gun
                Remote Datajack
>               --- INVENTORY --------
                Deuterium Engine
       Improved Deuterium Engine
                Wheel
        Compact Wheel
        Armored Huge Wheel
         Medium Storage Unit
          Large Storage Unit
       Improved Sensor Array
          Light Armor Plating
                Insulated Plating
                Hardlight Generator
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [ARC]
                Relay Coupler [Swarmer]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
                Beam Rifle
                Minigun
                Gauss Rifle
       Advanced EMP Blaster
                Missile Launcher
                Remote Datajack
                Remote Datajack
                Remote Datajack
                Axe
[Rating: 48]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Low Zio 
Slots Evolved              6    | .   .   2   .   2   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   2   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             124  | 6   7   5   3   6   18  19  22  25  12  1   .   
  Power                    14   | 1   .   2   .   1   2   2   1   4   1   .   .   
    Engine                 13   | 1   .   2   .   1   2   2   1   3   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   1   1   2   1   3   5   3   3   .   .   
    Treads                 8    | 1   .   1   .   1   1   2   2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | 1   1   .   1   1   .   1   3   3   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   2   1   .   1   4   8   9   6   3   1   .   
    Device                 3    | .   1   .   .   .   1   .   .   .   1   .   .   
    Storage                9    | 1   1   .   .   1   2   1   2   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               16   | .   .   1   .   .   .   4   4   5   1   1   .   
    Protection             7    | .   .   .   .   .   1   2   3   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   4   1   2   2   11  6   7   12  5   .   .   
    Energy Gun             16   | 1   4   1   2   1   4   1   1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          22   | 1   .   .   .   .   6   4   3   5   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   .   1   1   .   .   
    Special Weapon         6    | .   .   .   .   .   .   .   1   4   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 51   | .   2   1   4   .   13  7   5   12  7   .   .   
  Power                    5    | .   .   .   .   .   2   .   .   3   .   .   .   
  Propulsion               11   | .   1   .   1   .   1   2   2   2   2   .   .   
  Utility                  7    | .   .   .   1   .   1   1   .   2   2   .   .   
  Weapon                   28   | .   1   1   2   .   9   4   3   5   3   .   .   
  Highest Loss Streak      7    | .   1   1   3   .   4   3   2   3   7   .   .   
Average Slot Usage (%)     93   | .   98  85  75  64  84  98  98  88  95  100 100 
  Engine                   8    | .   14  11  11  8   8   9   7   4   7   7   7   
  Treads                   7    | .   14  11  11  9   9   10  9   .   .   .   .   
  Wheel                    8    | .   13  11  9   8   9   7   4   8   12  15  15  
  Device                   2    | .   12  11  .   .   5   1   .   .   1   .   .   
  Storage                  27   | .   14  11  11  11  27  36  30  30  30  30  30  
  Processor                1    | .   .   .   .   .   .   1   6   .   .   .   .   
  Hackware                 14   | .   .   8   11  9   5   10  16  28  26  30  30  
  Protection               2    | .   .   .   .   .   2   4   5   .   .   .   .   
  Energy Gun               6    | .   18  22  22  18  7   3   3   .   1   .   .   
  Ballistic Gun            7    | .   9   .   .   .   9   11  8   3   5   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   4   5   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 12  43  44  43  51  83  93  118 114 114 114 114 
  Greatest Support         40   | 10  20  20  20  20  16  40  40  28  33  24  24  
  Greatest Overweight (x)  11   | 1   4   2   2   3   5   5   11  4   9   4   4   
  Average Overweight (x)   3    | .   1   2   2   2   4   3   2   3   4   4   4   
Largest Inventory Capacity 32   | 6   12  12  12  16  28  28  32  32  32  32  32  
  Average Capacity         25   | 5   8   12  12  13  22  28  29  32  32  32  32  
  Most Carried             32   | 3   10  12  12  14  26  28  32  32  30  26  26  
  Average Carried          22   | 2   6   11  10  12  18  25  28  28  26  25  26  
  Final Capacity           32   | 6   12  12  12  16  28  28  32  32  32  32  32  
  Final Carried            30   | 3   10  12  12  14  26  26  30  29  25  26  26  

 Class Distribution 
--------------------
 60% | Bothacker-Mutant
 15% | Mutant
 13% | Hauler-Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Zion

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Zio  
Matter Collected           2247 | 212  161  50   20   .    249  339  303  620  129  164  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3737 | .    488  482  258  .    582  434  342  1087 64   .    .    
  Parts                    181  | .    30   28   16   .    29   21   25   28   4    .    .    
Haulers Intercepted        4    | .    2    1    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           2    | .    2    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    .    .    3    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Low Zio 
Combat Hostiles Destroyed  67   | .   8   7   6   .   16  7   6   16  1   .   .   
  Melee                    8    | .   .   .   .   .   .   .   .   8   .   .   .   
  Guns                     53   | .   7   6   6   .   15  7   6   5   1   .   .   
  AOE                      4    | .   1   .   .   .   .   .   .   3   .   .   .   
Classes Destroyed          12   | .   6   2   1   .   2   .   1   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   1   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | .   1   .   1   .   .   1   1   .   .   .   .   
  Operator                 4    | .   2   1   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   2   1   .   .   .   2   .   .   .   .   .   
  Swarmer                  25   | .   3   .   4   .   7   2   .   9   .   .   .   
  Grunt                    20   | .   5   5   1   .   4   3   .   2   .   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   2   .   .   2   2   1   5   1   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   4   .   .   .   .   
Best Kill Streak           5    | .   5   3   4   .   4   2   3   4   1   .   .   
  Combat Bots Only         5    | .   5   2   4   .   4   2   2   4   1   .   .   
Max Kills in Single Turn   2    | .   1   2   1   .   2   1   1   1   1   .   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Zio  
Damage Taken               7085 | .    367  220  321  .    1478 1133 924  2024 527  16   75   
  Core                     1329 | .    95   32   85   .    257  135  167  424  99   .    35   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  62   .    70   .    .    28   .    .    .    .    .    
Volleys Fired              311  | .    60   22   15   .    75   42   33   44   15   5    .    
  Largest                  2    | .    2    2    2    .    2    2    2    2    2    1    .    
  Hottest                  105  | .    105  80   80   .    85   85   84   56   56   30   .    
Shots Fired                550  | .    119  43   30   .    140  78   59   52   24   5    .    
  Gun                      519  | .    119  43   30   .    140  78   55   35   19   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    .    .    .    4    1    .    .    
  Special                  26   | .    .    .    .    .    .    .    4    13   4    5    .    
  Kinetic                  295  | .    53   .    .    .    71   70   48   34   19   .    .    
  Thermal                  62   | .    14   .    .    .    32   8    7    1    .    .    .    
  Explosive                1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Electromagnetic          166  | .    52   43   30   .    37   .    .    4    .    .    .    
  Robot Hit Streak         16   | .    4    9    6    .    16   12   11   15   13   5    .    
  Robot Miss Streak        6    | .    4    4    2    .    6    5    6    5    3    1    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        10   | .    1    1    2    .    5    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    1    .    .    .    .    .    
Shots Hit Robots           416  | .    74   28   21   .    91   55   48   76   19   4    .    
  Core Hits                177  | .    25   17   10   .    33   25   25   38   4    .    .    
  Critical Hits            2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              68   | .    .    .    .    .    1    12   13   42   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 54   | .    .    .    .    .    1    .    11   42   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    4    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7015 | .    1029 497  278  .    950  666  560  2731 304  .    .    
  Guns                     4354 | .    858  453  241  .    950  496  560  492  304  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               992  | .    171  44   37   .    .    170  .    570  .    .    .    
  Melee                    1669 | .    .    .    .    .    .    .    .    1669 .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2214 | .    209  .    .    .    329  415  465  492  304  .    .    
  Thermal                  801  | .    324  44   37   .    220  81   95   .    .    .    .    
  Explosive                170  | .    .    .    .    .    .    170  .    .    .    .    .    
  Electromagnetic          2161 | .    496  453  241  .    401  .    .    570  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1669 | .    .    .    .    .    .    .    .    1669 .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    4    4    7    7    7    7    7    
  Average Corruption       5    | .    .    .    .    .    4    4    5    7    7    7    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  139  | .    .    .    .    .    13   32   25   40   16   13   .    
    Message Errors         36   | .    .    .    .    .    6    9    6    9    2    4    .    
    Matter Fused           29   | .    .    .    .    .    3    7    3    9    4    3    .    
    Heat Flow Errors       13   | .    .    .    .    .    .    5    2    3    2    1    .    
    Energy Discharges      20   | .    .    .    .    .    1    7    6    2    2    2    .    
    Parts Rejected         3    | .    .    .    .    .    .    .    1    .    2    .    .    
    Data Loss (minor)      16   | .    .    .    .    .    .    4    2    7    2    1    .    
    Data Loss (major)      6    | .    .    .    .    .    .    .    2    1    1    2    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Targeting Errors       14   | .    .    .    .    .    3    .    3    7    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            220  | .    8    .    .    .    .    78   .    134  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               97   | .    8    .    .    .    .    78   .    11   .    .    .    
  Melee                    123  | .    .    .    .    .    .    .    .    123  .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      246  | .    59   .    25   .    .    114  .    48   .    .    .    
  Shots                    7    | .    2    .    1    .    .    1    .    3    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        288  | .    189  .    86   .    122  266  118  286  288  165  .    
  Average Temperature      55   | .    91   .    32   .    30   54   42   66   127  53   .    
  Received Heat Transfer   1635 | .    123  132  12   .    225  423  114  477  120  9    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    1    1    .    .    1    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    1    .    .    1    .    .    .    .    .    .    
  Parts Fried              11   | .    3    1    .    .    4    .    .    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    1    .    .    .    4    4    .    .    .    .    .    
  Heat Transferred         1719 | .    707  50   .    .    555  185  222  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    3    1    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Low Zio 
Peak Influence             679  | .   190 261 147 61  679 457 146 549 302 .   .   
  Initial                  330  | .   .   16  42  57  39  330 101 40  287 .   .   
  Average                  196  | .   112 132 120 59  361 305 45  289 206 .   .   
Maximum Alert Level        2    | .   .   1   .   .   2   2   .   2   1   .   .   
  Low Security (%)         54   | 100 100 67  100 100 36  5   100 19  24  .   .   
  Level 1                  36   | .   .   32  .   .   13  92  .   59  75  .   .   
  Level 2                  9    | .   .   .   .   .   50  1   .   20  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   1   .   .   .   4   5   .   .   .   .   
  Investigation            2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            7    | .   2   1   .   .   .   3   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Low Zio 
Distress Signals           3    | .   1   1   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   18  12  6   .   24  32  10  35  6   3   3   
  Peak Tracking Total      7    | .   5   4   3   .   7   4   2   6   3   3   3   
  Tactical Retreats        9    | .   .   1   .   .   5   1   .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Low Zio 
Traps Triggered            12   | .   .   .   .   1   4   2   2   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Low Zio 
Machines Disabled          13   | .   3   1   .   .   3   2   .   4   .   .   .   
  Max in Single Turn       2    | .   2   1   .   .   1   2   .   1   .   .   .   
  Garrison Relay           6    | .   .   .   .   .   3   .   .   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Low Zio 
Machines Accessed          23   | .   4   4   .   2   .   3   8   .   2   .   .   
  Terminals                17   | .   4   4   .   1   .   2   6   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   
Total Hacks                45   | .   9   9   .   3   .   6   14  .   4   .   .   
  Successful               25   | .   6   5   .   2   .   3   7   .   2   .   .   
  Failed                   20   | .   3   4   .   1   .   3   7   .   2   .   .   
    Catastrophic           6    | .   2   1   .   .   .   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   4   9   .   2   .   2   8   .   .   .   .   
  Terminals                33   | .   9   9   .   2   .   4   9   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   
Terminal Hacks             6    | .   4   1   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   .   1   .   .   .   .   
Unauthorized Hacks         9    | .   2   4   .   1   .   1   1   .   .   .   .   
  Terminals                9    | .   2   4   .   1   .   1   1   .   .   .   .   
    Botnet                 9    | .   2   4   .   1   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   4   4   .   1   .   3   7   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Matter                 102  | .   .   .   .   .   .   .   .   .   102 .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   51  .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Time                     35   | .   .   .   .   .   .   .   35  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Low Zio 
Used RIF Installer         2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              21   | .   .   .   .   .   .   6   2   9   2   2   .   
  Non-combat               2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Combat                   19   | .   .   .   .   .   .   5   1   9   2   2   .   
Robot Hacks Applied        24   | .   .   .   .   .   .   7   3   9   2   3   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  generate_anomaly         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  streamctrl_high          5    | .   .   .   .   .   .   2   .   2   1   .   .   
  formatsys_low            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           12   | .   .   .   .   .   .   3   1   6   1   1   .   
Relay Couplers Released    26   | .   .   .   .   .   13  .   .   13  .   .   .   
  Machine Destruction      26   | .   .   .   .   .   13  .   .   13  .   .   .   
  Attached                 13   | .   .   .   .   .   .   4   2   5   1   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Low Zio 
Total Allies               18   | .   .   .   .   .   .   6   1   8   2   1   .   
  Largest Group            3    | .   .   .   .   .   .   2   1   3   1   2   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   32  32  62  32  61  61  
  Highest-Rated Ally       32   | .   .   .   .   .   .   16  32  32  32  32  32  
Total Orders               2    | .   .   .   .   .   .   2   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  DROP                     1    | .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               137  | .   .   .   .   .   .   70  .   43  10  7   7   
  Total Damage             2512 | .   .   .   .   .   .   929 .   892 236 196 259 
  Kills                    22   | .   .   .   .   .   .   9   .   10  1   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Zio  
Turns Passed               8211 | 43   749  532  131  161  950  1632 1993 1037 524  383  76   
Spaces Moved               4148 | 38   507  254  51   91   416  667  1020 508  276  262  58   
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1299 | .    7    180  11   41   .    473  587  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2847 | 36   500  74   40   50   416  194  433  508  276  262  58   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  120  120  130  140  130  130  120  130  130  
  Average Speed            155  | 82   104  176  137  164  140  211  174  131  135  130  130  
  Slowest Speed            260  | 90   200  200  200  210  150  250  260  140  180  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    82   24   8    13   67   45   27   64   9    39   9    
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    .    .    1    .    .    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    .    2    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    9    .    .    .    .    
Terrain Destroyed          61   | .    9    2    6    .    .    24   9    .    11   .    .    
  Melee                    9    | .    .    .    .    .    .    .    9    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      52   | .    9    2    6    .    .    24   .    .    11   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Zio  
Total                      5283 | 47   621  295  83   102  650  807  1158 759  401  302  58   
  Wait                     467  | .    29   8    10   .    88   51   49   103  97   32   .    
  Move                     4135 | 37   506  253  50   90   414  666  1019 506  275  261  58   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  94   | 4    12   4    4    4    22   10   14   16   2    2    .    
  Fast Attach              29   | 5    3    .    .    2    6    4    5    1    3    .    .    
  Attach                   54   | 1    2    2    3    1    10   8    6    14   6    1    .    
  Detach                   2    | .    .    .    .    .    .    .    1    1    .    .    .    
  Swap                     41   | .    2    3    .    3    2    7    11   10   3    .    .    
  Drop                     27   | .    7    3    1    2    .    3    7    4    .    .    .    
  Fire                     311  | .    60   22   15   .    75   42   33   44   15   5    .    
  Melee                    68   | .    .    .    .    .    1    12   13   42   .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            48   | .    .    .    .    .    32   .    .    16   .    .    .    
  Rewire                   7    | .    .    .    .    .    .    4    .    2    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Zion

 History 
---------
 Turn | Location       | Event
   26 | -11/Scrapyard  | Discovered new exit (range 15)
   44 | -11/Scrapyard  | Entered Materials
   57 | -10/Materials  | Identified exit to Mines
  143 | -10/Materials  | Identified exit to Materials
  312 | -10/Materials  | Build established: Mutant
  793 | -10/Materials  | Entered another Materials area
  793 | -9/Materials   | Evolved 2 slots: Utility x2
 1153 | -9/Materials   | Discovered new exit (range 6)
 1217 | -9/Materials   | Build established: Scavenger-Mutant
 1325 | -9/Materials   | Entered Mines
 1331 | -9/Mines       | Met a Derelict bent on vengeance
 1374 | -9/Mines       | Lost 3 parts (1n1u1w)
 1443 | -9/Mines       | Discovered new exit (range 11)
 1456 | -9/Mines       | Entered Materials
 1456 | -8/Materials   | Evolved 2 slots: Utility x2
 1616 | -8/Materials   | Identified exit to Garrison
 1617 | -8/Materials   | Entered Garrison
 1633 | -8/Garrison    | Build established: Mutant
 1640 | -8/Garrison    | Triggered checkpoint
 1689 | -8/Garrison    | Garrison Relay disabled
 1906 | -8/Garrison    | Triggered checkpoint
 1989 | -8/Garrison    | Lost 4 parts (1p3w)
 1999 | -8/Garrison    | Build established: Hauler-Mutant
 2060 | -8/Garrison    | Triggered checkpoint
 2088 | -8/Garrison    | Garrison Relay disabled
 2189 | -8/Garrison    | Discovered new exit (range 15)
 2392 | -8/Garrison    | Triggered checkpoint
 2458 | -8/Garrison    | Lost 4 parts (1p1n2w)
 2469 | -8/Garrison    | Garrison Relay disabled
 2522 | -8/Garrison    | Discovered new exit (range 10)
 2544 | -8/Garrison    | Installed Relay Interface Framework
 2567 | -8/Garrison    | Entered Materials
 2802 | -8/Materials   | Core integrity fell below 50%
 2873 | -8/Materials   | Build established: Bothacker-Mutant
 3181 | -8/Materials   | Discovered new exit (range 9)
 3237 | -8/Materials   | Build established: Hauler-Mutant
 3898 | -8/Materials   | Lost 3 parts (1n2w)
 3900 | -8/Materials   | Build established: Bothacker-Mutant
 4199 | -8/Materials   | Entered Factory
 4199 | -7/Factory     | Evolved 2 slots: Utility x2
 4547 | -7/Factory     | Discovered new exit (range 9)
 5861 | -7/Factory     | Repaired Remote Datajack
 5875 | -7/Factory     | Repaired Lrg. Storage Unit
 6191 | -7/Factory     | Identified exit to Garrison
 6192 | -7/Factory     | Entered Garrison
 6192 | -7/Garrison    | Accompanied by 1 ally
 6199 | -7/Garrison    | Expanded RIF knowledge: Program Shield
 6242 | -7/Garrison    | Triggered checkpoint
 6263 | -7/Garrison    | Garrison Relay disabled
 6346 | -7/Garrison    | Triggered checkpoint
 6350 | -7/Garrison    | Triggered checkpoint
 6518 | -7/Garrison    | Triggered checkpoint
 6607 | -7/Garrison    | Garrison Relay disabled
 6726 | -7/Garrison    | Discovered new exit (range 10)
 6752 | -7/Garrison    | Triggered checkpoint
 6830 | -7/Garrison    | Triggered checkpoint
 6848 | -7/Garrison    | Core integrity fell below 50%
 6886 | -7/Garrison    | Lost 3 parts (1p1n1w)
 7010 | -7/Garrison    | Triggered checkpoint
 7015 | -7/Garrison    | Core integrity fell below 20%
 7058 | -7/Garrison    | Lost 3 parts (1p1n1u)
 7089 | -7/Garrison    | Discovered new exit (range 12)
 7124 | -7/Garrison    | Triggered checkpoint
 7172 | -7/Garrison    | Garrison Relay disabled
 7229 | -7/Garrison    | Entered Factory
 7229 | -7/Factory     | Accompanied by 1 ally
 7417 | -7/Factory     | Lost 7 parts (2n2u3w)
 7619 | -7/Factory     | Discovered new exit (range 14)
 7674 | -7/Factory     | Fabricated Datajack (x1)
 7753 | -7/Factory     | Entered Lower Caves
 7753 | -7/Lower Caves | Accompanied by 1 ally
 8120 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 8136 | -7/Lower Caves | Entered Zion
 8136 | -7/Zion        | Accompanied by 2 allies
 8168 | -7/Zion        | Given A8's code to call for help
 8183 | -7/Zion        | System corruption cleaned by Quarantine Array
 8192 | -7/Zion        | RIF detected upon attempting to enter Zion
 8192 | -7/Zion        | Attacked by Zionites
 8192 | -7/Zion        | Spotted C4-SJ6(B)
 8192 | -7/Zion        | Spotted 9F-6SX(B)
 8212 | -7/Zion        | Destroyed by C4-SJ6(B) with Slug Cannon

 Last Messages 
---------------
A8: I have friends in powerful places, and we'd like to help you.
MAIN.C's most potent advantage, so far anyway, is overwhelming numbers.
  Should you find yourself up against "unhealthy" odds, call for help at
  any machine with \\3KP3, and we'll see what we can do.
08168_ A8: "My job here is done!"
08168_ A8 warps through subspace.
08177_ 9E-7MO(z): "Welcome to Zion!"
08183_ System quarantine in progress...
08183_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems,
  cleaned 1.
08190_ System quarantine in progress...
08190_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 3 systems,
  cleaned 0.
08192_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our
  home!
08192_ System Quarantine Field Array disabled. <x2>
08199_ Soldier 4a destroyed.
08199_ 9E-7MO(z) pulls a Mak. Spear out of the Twisted Machinery.
08205_ Guardian 4c suffers critical hit.
08205_ Guardian 4c destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???#  """"""""""""#????##<###          #?????????? |
| ?###   """" "" """#????#<<<#  ##       #?????###?? |
| "#                ######< <   ##       ##????  ### |
|                  [%    ; @              ###?     # |
|             z                             ##     # |
| ?#        [%*     ##                             # |
| ?###       "  """"#      ##                        |
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| ???#  "#############   ##??##                    # |
| ???####????????????#####????###                  # |
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| ???????????????????????????????###       #???    # |
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| ???????????????????????????????????#     #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Evasion (%)                44
Recoil Reduction           2
Offensive Hacking          20
Relay Coupler Types        71
Relay Coupler Value        4

 Item Schematics 
-----------------
 Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Datajack | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderSalvageLance
  Manual?         0
Play Time         00:59:34
  Cumulative      152.7 hours
  Start           2020.09.18 @ 18:08:17
  End             2020.09.18 @ 19:08:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          204
  Rogue           161
  Adventurer      3
  Explorer        40
Win Type          -
  Total           3
  Types           2/1/0/0/0/0/0/0/0
Lore%             51
Gallery%          75
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6c18404-1b1b-4b49-a0d5-abe1516a4f49