Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 14:04:48 Player: Dewz Result: Destroyed by as-84289 with Assembled Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3846) 3846 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 9174 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/1000 Matter 281/300 Energy 80/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Structural Scanner Advanced Targeting Computer > --- WEAPON (6) ------- Heavy Laser Heavy Machine Gun > --- INVENTORY (5) ---- Light Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Energy Filter Improved Particle Charger Focal Shield > --- WEAPON ----------- Lightning Gun Lightning Gun Improved Arc Projector Heavy Laser Magnetic Acceleration Cannon Bore Cannon > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Structural Scanner Improved Light Armor Plating [Rating: 67] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 2 2 . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . Utility 3 | . . . 1 1 . . 1 . . . . Weapon 4 | . . . 1 1 . . 1 . . 1 . Parts Attached 134 | 6 2 . 16 5 11 23 30 6 7 26 2 Power 22 | 1 1 . 3 2 2 3 4 2 . 4 . Engine 13 | 1 . . 3 . . 1 3 2 . 3 . Core 9 | . 1 . . 2 2 2 1 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . . 2 1 2 6 5 1 5 4 . Treads 1 | . . . . . . . . . 1 . . Leg 19 | 2 . . 2 1 2 6 2 . . 4 . Wheel 4 | . . . . . . . 3 1 . . . Hover . | . . . . . . . . . . . . Flight 4 | . . . . . . . . . 4 . . Utility 38 | 1 . . 5 1 2 8 9 1 2 9 . Device 26 | . . . 2 1 1 5 6 1 2 8 . Storage 1 | 1 . . . . . . . . . . . Processor 6 | . . . 2 . 1 2 1 . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . . 1 . . 1 2 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 46 | 2 1 . 6 1 5 6 12 2 . 9 2 Energy Gun 24 | 1 1 . 2 . 2 2 9 . . 6 1 Energy Cannon 1 | . . . . . . 1 . . . . . Ballistic Gun 14 | 1 . . 4 . 2 2 1 1 . 2 1 Ballistic Cannon 5 | . . . . . 1 1 1 1 . 1 . Launcher 2 | . . . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . . . Corrupted Parts 4 | . . . . . . . 1 1 1 1 . System Corruption 6 | . . . . . . . 2 1 1 2 . Parts Lost 76 | . 2 . 3 . 2 17 18 1 6 18 9 Power 14 | . 1 . 1 . . 4 3 . 1 2 2 Propulsion 18 | . . . . . 1 4 5 1 3 2 2 Utility 14 | . . . 1 . . 3 3 . 1 5 1 Weapon 30 | . 1 . 1 . 1 6 7 . 1 9 4 Highest Loss Streak 10 | . 2 . 1 . 1 10 10 1 5 10 9 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 84 85 90 96 99 79 63 96 80 79 67 Engine 5 | . 3 . 9 1 . 2 4 6 11 6 10 Core 5 | . 10 14 . 7 14 9 5 5 . 2 . Leg 13 | . 28 28 22 18 22 18 5 . . 11 10 Wheel 2 | . . . . . . . 8 19 3 . . Device 10 | . . . 4 18 11 7 6 16 16 15 17 Storage 3 | . 14 14 11 9 7 2 . . . . . Processor 9 | . . . 8 9 10 14 9 13 13 8 5 Protection 1 | . . . 1 . . 3 5 . . 1 . Energy Gun 12 | . 13 14 20 9 7 3 11 23 14 16 15 Ballistic Gun 7 | . 14 14 12 18 8 6 4 6 6 2 4 Ballistic Cannon 3 | . . . . . 6 5 . 2 6 8 . Peak Build Rating 67 | 6 8 8 17 21 39 39 47 46 46 67 46 Average Rating 31 | 4 7 8 11 19 33 32 30 43 38 53 44 On Entrance 25 | . 6 8 8 17 21 39 27 46 41 38 49 Naked Turns . | . . . . . . . . . . . . Heaviest Build 58 | 14 14 14 21 25 41 42 35 40 44 58 37 Greatest Support 45 | 20 20 20 23 23 33 45 45 36 36 45 30 Greatest Overweight (x) 17 | 2 . . 5 1 1 13 8 1 14 17 6 Average Overweight (x) . | . . . . . . . . . 2 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 2 3 4 8 8 8 8 5 5 5 5 3 Average Carried 4 | . 2 3 5 6 7 5 2 4 5 3 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 2 3 3 8 8 8 5 5 5 5 2 3 Class Distribution -------------------- 32% | Scavenger-Skirmisher 17% | Scavenger-Gunner 16% | Mutant 9% | Gunner 8% | Scavenger-Mutant 6% | Scavenger-Executioner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Executioner | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Matter Collected 2821 | 218 133 . 226 152 64 987 346 150 105 408 32 Remotely . | . . . . . . . . . . . . Salvage Created 3815 | . 224 . 495 281 56 1129 656 277 110 534 53 Parts 197 | . 11 . 35 19 2 52 30 10 9 29 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 6 12 . . Prevented 9 | . . . . . . . . 6 3 . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Combat Hostiles Destroyed 85 | . 5 . 11 6 2 23 10 7 4 14 3 Guns 54 | . 5 . 11 3 1 8 4 7 4 8 3 Cannons 18 | . . . . . . 14 1 . . 3 . AOE 10 | . . . . 3 . . 4 . . 3 . Classes Destroyed 15 | . 2 . 3 4 1 2 2 . . . 1 Worker 7 | . . . . 1 . 3 2 . . 1 . Builder 6 | . . . . . . 1 5 . . . . Tunneler 1 | . . . 1 . . . . . . . . Recycler 3 | . . . . 1 . 1 1 . . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 2 | . . . . 1 . . . . . 1 . Watcher 6 | . 1 . 3 . . 2 . . . . . Swarmer 23 | . . . 3 . . . 3 5 4 8 . Grunt 32 | . 5 . 5 4 . 12 . 1 . 5 . Brawler 2 | . . . . 1 . . 1 . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 17 | . . . 3 1 1 9 1 1 . 1 . Hunter 2 | . . . . . . . 2 . . . . Programmer 5 | . . . . . 1 2 2 . . . . Assembled 3 | . . . . . . . . . . . 3 Best Kill Streak 8 | . 2 . 5 6 1 8 5 4 4 5 3 Combat Bots Only 6 | . 2 . 4 3 1 6 4 4 4 5 3 Max Kills in Single Turn 4 | . 1 . 3 2 1 2 4 2 1 3 1 Gunslinging 1 | . . . 1 . . . . 1 . . . Exploded 3 | . . . . 2 . . 3 . . 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Hostile Shots Fired 975 | . 34 . 55 16 64 340 211 20 21 138 76 Missed 323 | . 7 . 15 2 24 120 80 8 6 39 22 Damage Taken 9034 | . 340 . 474 245 367 2343 1829 136 235 2279 786 Core 2130 | . 100 . 78 26 55 440 394 12 17 784 224 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 160 | . . . . . . . 57 20 . 83 . Core Remaining (%) 69 | 100 . 60 80 95 . 29 . . 50 . . Volleys Fired 229 | . 27 . 33 7 10 75 36 7 5 21 8 Largest 6 | . 2 . 3 4 3 4 4 5 5 6 4 Hottest 354 | . 60 . 103 119 129 192 198 253 252 354 242 Shots Fired 611 | . 49 . 92 27 29 173 83 34 25 79 20 Gun 478 | . 49 . 92 21 20 89 80 31 19 57 20 Cannon 126 | . . . . . 9 84 2 3 6 22 . Launcher 7 | . . . . 6 . . 1 . . . . Special . | . . . . . . . . . . . . Kinetic 299 | . 27 . 35 14 19 120 23 10 12 34 5 Thermal 155 | . . . 53 7 10 53 . . . 17 15 Explosive 6 | . . . . 6 . . . . . . . Electromagnetic 151 | . 22 . 4 . . . 60 24 13 28 . Robot Hit Streak 20 | . 20 . 16 4 11 14 13 8 3 6 7 Robot Miss Streak 8 | . 4 . 3 3 3 7 6 8 3 4 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . . . 2 . . . . 1 . . 3 Max Gunslinging Chain 2 | . . . 2 . . . . 1 . . 1 Shots Hit Robots 389 | . 32 . 63 14 19 140 50 17 5 38 11 Core Hits 267 | . 12 . 23 18 5 120 38 13 5 27 6 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . . . . . 2 1 . 1 . . 1 Burn 4 | . . . . . 2 1 . . . . 1 Corrupt 1 | . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9493 | . 419 . 823 708 445 3001 2134 368 91 1216 288 Guns 5343 | . 419 . 823 213 309 1302 936 333 91 629 288 Cannons 2153 | . . . . . 136 1688 61 . . 268 . Explosions 1968 | . . . . 495 . . 1137 35 . 301 . Melee . | . . . . . . . . . . . . Ramming 29 | . . . . . . 11 . . . 18 . Kinetic 4085 | . 250 . 350 168 372 2164 298 68 . 381 34 Thermal 3241 | . . . 415 45 73 826 1079 35 . 514 254 Explosive 495 | . . . . 495 . . . . . . . Electromagnetic 1643 | . 169 . 58 . . . 757 265 91 303 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . 2 5 16 17 14 2 5 Average Corruption 7 | . . . . . 1 3 13 14 13 2 2 Corruption Purged 4 | . . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 85 | . . . . . 1 23 19 14 18 1 9 Message Errors 18 | . . . . . . 5 4 2 7 . . Matter Fused 21 | . . . . . . 7 3 5 1 . 5 Heat Flow Errors 13 | . . . . . . 4 3 2 2 1 1 Energy Discharges 8 | . . . . . . 1 3 2 2 . . Parts Rejected 3 | . . . . . . 1 1 . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 11 | . . . . . . 1 4 2 2 . 2 Data Loss (major) 2 | . . . . . . 1 . . 1 . . Misfires 5 | . . . . . . 1 1 . 3 . . Weapon Failures 3 | . . . . . 1 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 457 | . . . . 22 27 34 365 . 9 . . Projectiles 61 | . . . . . 27 34 . . . . . Explosions 396 | . . . . 22 . . 365 . 9 . . Melee . | . . . . . . . . . . . . Knockbacks 19 | . . . . . . 13 5 . . 1 . Impact . | . . . . . . . . . . . . Kinetic 17 | . . . . . . 13 3 . . 1 . Secondary 2 | . . . . . . . 2 . . . . Self-Inflicted Damage 128 | . . . . 26 . . 86 . 16 . . Shots 5 | . . . . 2 . . 2 . 1 . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 9 | . . . 1 . . 5 . . . 3 . Kicked 8 | . . . . . . 5 . . . 3 . Crushed . | . . . . . . . . . . . . Highest Temperature 707 | . 48 . 281 150 357 518 398 348 334 707 202 Average Temperature 135 | . 20 . 95 64 150 156 134 135 110 260 72 Received Heat Transfer 2174 | . 189 . 189 153 90 951 84 12 . 486 20 Effects 32 | . . . . . 1 7 1 1 . 22 . Shutdowns 10 | . . . . . . 2 1 . . 7 . Energy Bleed 3 | . . . . . 1 . . 1 . 1 . Interference 5 | . . . . . . 1 . . . 4 . Matter Decay 2 | . . . . . . 1 . . . 1 . Short Circuit 6 | . . . . . . 3 . . . 3 . Damage (minor) 3 | . . . . . . . . . . 3 . Damage (core) 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 7 | . 1 . 1 . . . 4 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . Parts Melted 2 | . . . 1 . . 1 . . . . . Heat Transferred 4981 | . . . 950 100 333 1523 650 50 . 857 518 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 1 . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Peak Influence 428 | . 152 58 258 272 164 428 278 . . 351 . Initial 133 | . . 58 22 55 123 13 133 . . 37 . Average 146 | . 73 58 123 157 110 207 161 . . 148 . Maximum Alert Level 2 | . . . 1 1 . 2 1 . . 1 . Low Security (%) 77 | 100 100 100 89 63 100 50 65 . . 92 . Level 1 21 | . . . 10 36 . 46 34 . . 7 . Level 2 . | . . . . . . 2 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 1 1 5 4 . . 1 . Investigation 2 | . . . . . . 1 . . . 1 . Extermination 3 | . . . . . 1 1 1 . . . . Reinforcement 6 | . 1 . 1 1 . 3 . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Distress Signals 5 | . 2 . . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 114 | . 9 . 16 9 2 32 11 7 4 13 11 Peak Tracking Total 10 | . 4 . 5 7 1 7 6 4 4 6 10 Tactical Retreats . | . . . . . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Traps Triggered 3 | . . . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Machines Disabled 18 | . . . . . . . 7 . 1 10 . Max in Single Turn 4 | . . . . . . . 4 . 1 4 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Machines Accessed 5 | . . . . . . 3 1 . . 1 . Terminals 2 | . . . . . . 2 . . . . . Fabricators 2 | . . . . . . . 1 . . 1 . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 9 | . . . . . . 6 1 . . 2 . Successful 4 | . . . . . . 2 1 . . 1 . Failed 5 | . . . . . . 4 . . . 1 . Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 4 | . . . . . . 4 . . . . . Fabricators 3 | . . . . . . . 1 . . 2 . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . 2 . . . . . Record 2 | . . . . . . 2 . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . 1 . Network Status 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . . . . 3 . . . 1 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Turns Passed 5186 | 63 299 88 594 224 489 903 669 354 512 533 458 Spaces Moved 2592 | 45 179 71 298 123 226 370 407 261 209 167 236 Core 159 | 11 . . 42 . . 4 46 . 14 11 31 Treads 77 | . . . . . . . . . 51 26 . Legs 1715 | 34 179 71 256 123 226 366 125 . . 130 205 Wheels 595 | . . . . . . . 236 261 98 . . Hover . | . . . . . . . . . . . . Flight 46 | . . . . . . . . . 46 . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 86 101 120 50 Average Speed 154 | 117 120 120 145 155 185 160 125 88 226 231 175 Slowest Speed 900 | 150 120 120 300 190 190 700 450 105 750 900 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 4 34 28 31 19 8 65 10 47 37 5 38 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 1 . 1 Known Exits Taken 2 | . . . 1 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . . . 7 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 226 | . . . . 42 6 16 67 2 17 76 . Melee . | . . . . . . . . . . . . Projectile 35 | . . . . . 6 16 . 2 5 6 . AOE 191 | . . . . 42 . . 67 . 12 70 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Total 3296 | 52 214 74 382 142 273 540 488 365 235 262 269 Wait 259 | . 3 2 19 . 18 51 8 87 11 38 22 Move 2581 | 44 178 70 297 122 225 369 406 260 208 166 236 Hop . | . . . . . . . . . . . . Pick Up 34 | 2 3 1 7 4 3 6 4 1 . 3 . Fast Attach 77 | 6 1 . 7 1 4 9 23 2 7 15 2 Attach 33 | . 1 . 2 2 4 8 6 1 . 9 . Detach 13 | . . . 2 . 2 2 2 1 . 3 1 Swap 24 | . . . 7 2 3 6 1 3 . 2 . Drop 37 | . 1 1 7 4 4 9 2 3 4 2 . Fire 229 | . 27 . 33 7 10 75 36 7 5 21 8 Melee . | . . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . . Kick 8 | . . . . . . 5 . . . 3 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 363 | -10/Materials | Entered Mines 370 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 441 | -10/Mines | Discovered new exit (range 9) 451 | -10/Mines | Entered Materials 451 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1006 | -9/Materials | Discovered new exit (range 15) 1043 | -9/Materials | Identified exit to Materials 1045 | -9/Materials | Entered another Materials area 1045 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1246 | -8/Materials | Discovered new exit (range 13) 1267 | -8/Materials | Identified exit to Factory 1269 | -8/Materials | Entered Factory 1269 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1313 | -7/Factory | Build established: Scavenger-Skirmisher 1641 | -7/Factory | Discovered new exit (range 9) 1758 | -7/Factory | Entered Storage 2070 | -7/Storage | Lost 3 parts (3n) 2186 | -7/Storage | Lost 10 parts (3p1n1u5w) 2342 | -7/Storage | Core integrity fell below 50% 2577 | -7/Storage | Lost 3 parts (1p1u1w) 2600 | -7/Storage | Build established: Scavenger-Mutant 2643 | -7/Storage | Discovered new exit (range 16) 2661 | -7/Storage | Entered Factory 2661 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2777 | -6/Factory | Garrison activated, responded to threat 2858 | -6/Factory | Lost 10 parts (2p2n3u3w) 2898 | -6/Factory | System corruption reached 10% 2928 | -6/Factory | Lost 7 parts (1p3n3w) 3316 | -6/Factory | Discovered new exit (range 13) 3330 | -6/Factory | Entered Lower Caves 3331 | -6/Lower Caves | Encountered a Warlord checkpoint 3337 | -6/Lower Caves | Learned Factory stockpile data 3584 | -6/Lower Caves | Build established: Scavenger-Skirmisher 3636 | -6/Lower Caves | Discovered new exit (range 14) 3653 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3684 | -6/Lower Caves | Entered another Lower Caves area 3838 | -6/Lower Caves | Lost 5 parts (3n1u1w) 4167 | -6/Lower Caves | Discovered new exit (range 15) 4196 | -6/Lower Caves | Entered Factory 4196 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4338 | -5/Factory | Lost 4 parts (1n1u2w) 4594 | -5/Factory | Core integrity fell below 50% 4662 | -5/Factory | Lost 10 parts (2p3u5w) 4686 | -5/Factory | Discovered new exit (range 9) 4689 | -5/Factory | Build established: Scavenger-Executioner 4729 | -5/Factory | Entered Upper Caves 4730 | -5/Upper Caves | Encountered a Warlord checkpoint 4739 | -5/Upper Caves | Learned location of Warlord (-4) 4759 | -5/Upper Caves | Lost 4 parts (1n1u2w) 5016 | -5/Upper Caves | Build established: Scavenger-Gunner 5129 | -5/Upper Caves | Encountered an infested base 5143 | -5/Upper Caves | Core integrity fell below 20% 5187 | -5/Upper Caves | Destroyed by as-84289 with Assembled Rifle Last Messages --------------- 05145_ Switching to secondary target: as-30143. 05148_ as-58404 destroyed. 05148_ Switching to secondary target: as-30143. 05149_ Hvy. Laser destroyed. 05149_ System corrupted by crushing effect (+3). 05152_ Autogun destroyed. 05154_ as-30143 destroyed. 05154_ Switching to secondary target: as-29940. 05154_ as-83495 suffers critical hit (Burn). 05156_ Critical hit (Destroy). 05156_ Hvy. Laser destroyed. 05157_ Carbon-fiber Leg destroyed. 05160_ Wave Gun destroyed. 05163_ Lgt. Angular Momentum Engine destroyed. 05176_ Acquired Hvy. Machine Gun. 05183_ System corrupted: Adv. Heat Sink rejected. 05184_ Adv. Heat Sink destroyed. 05187_ Acquired Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? ### | | ?????????????????????????????????????????????? ## | | ??????????????????????????????????????????????? # | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????######??# | | ??????????????????????????????????????########## | | ????????????????????#####?????????????## ###### | | ????????????????????#######???????????## #### | | ??????????????????#### ####??????????## ### | | ??????????????????#### ##??????????## | | ??????????????????# ##????????### # | | ????????????????????? ####??????#### ##### # | | ?????????????????????? ###?? ###### ##### # | | ???????????? ??????## ##??###### #### # | | ????????????###+? ??### ##?### # # | | ???????????? # # ??? # ##### # # | | ??????????? # ??? #a ##### # # # | | ??????????? """# a##### ## # # ## | | ???????????? # a ## ### ### | | ???????????? # "" # a## ## ### ## | | ????????????## " +! ## ## ### ## | | ???????????? "" + ## ## #### # # | | ???????????? $ " # ## ###### % | | ???????????? "#@ ### ## ##### | | ??????????? "# #### ## ##?### # ##### | | ??????????? ## # #### ## ##?## ######## | | ??????????? $= "# a#### ## ##?########## | | ???????????? ""#a #### ## ########### | | ??????????"" "" T"" #### ## ########## | | ??????????###### +### ### ## #### # | | ?????????? ### # % ### % ## | | ?????????????? ### % #### # ## ## | | ?????????????????### ######% #### % ### | | ?????????????????### % % % % ## #### ### | | ?????????????????## % ##%#### ##? | | ?????????????????## ###% ##%# ###### ##? | | ?????????????????## ### %### %#####? ##? | | ?????????????????### ### ##### ####?? # ##? | | ?????????????????#######################???? ##? | | ??????????????????################??####????#####? | | ????????????????????????????????????????????####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 1 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed AnalysisExperimentalPlating Manual? 0 Play Time 01:06:57 Cumulative 21.0 hours Start 2025.01.24 @ 12:27:20 End 2025.01.24 @ 14:04:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68905811-9e9e-4e1a-aa84-03cc29a1fac4