Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.11 @ 17:45:07

Player: Selene

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (62)      310
Value Destroyed (1262)     1262
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (296)                296
              TOTAL SCORE: 9728

 Bonus
-------
High Alert Combat Kills    48
Follower Combat Kills      658
Friendly Fire              -410

 Cogmind 
---------
Core Integrity             0/1600
Matter                     279/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (20) -----
           Machine Analyzer
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
           ECM Suite
  Enhanced Nova Cannon
           Dual-blade Saw

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
                    (None)
>               --- UTILITY ----------
       Advanced Weight Redist. System
                Machine Analyzer
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Advanced Signal Interpreter
   Experimental Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Melee Analysis Suite
       Advanced Target Analyzer
       Advanced Target Analyzer
       Advanced Target Analyzer
       Advanced Target Analyzer
       Improved Armor Integrity Analyzer
                Microactuators
                Graphene Brace
                Hacking Suite
       Improved Hacking Suite
       Advanced Hacking Suite
                System Shield
                System Shield
>               --- WEAPON -----------
                Missile Launcher
                Kinetic Spear
>               --- INVENTORY --------
       Improved Reaction Control System
       Enhanced Nova Cannon
  Hypervelocity Railgun
                Dual-blade Saw
[Rating: 118]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
Propulsion                 None
Utility                    Advanced Signal Interpreter
  Device                   Advanced Weight Redist. System
  Storage                  Advanced Matter Compressor
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Backup Laser III
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   2   2   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   .   .   4   2   .   .   2   2   .   .   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             91   | 3   5   .   .   2   2   2   1   13  3   22  1   5   14  3   6   9   
  Power                    8    | .   .   .   .   .   .   .   .   .   .   5   .   1   2   .   .   .   
    Engine                 4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  64   | 2   1   .   .   1   2   1   .   10  3   15  1   4   10  2   3   9   
    Device                 20   | 2   .   .   .   .   1   .   .   2   .   4   1   1   6   .   1   2   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              34   | .   1   .   .   1   1   1   .   7   3   8   .   .   3   1   1   7   
    Hackware               8    | .   .   .   .   .   .   .   .   1   .   2   .   3   1   .   1   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 1   4   .   .   1   .   1   1   3   .   2   .   .   2   1   3   .   
    Energy Gun             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   1   .   .   .   1   .   2   .   .   1   1   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Parts Lost                 41   | .   2   .   .   1   .   .   2   5   .   4   .   1   5   3   .   18  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | .   1   .   .   1   .   .   1   4   .   2   .   1   2   3   .   15  
  Weapon                   7    | .   1   .   .   .   .   .   1   1   .   1   .   .   1   .   .   2   
  Highest Loss Streak      11   | .   2   .   .   1   .   .   2   3   .   1   .   1   3   3   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            4    | 3   4   5   5   4   4   5   4   4   4   4   5   4   4   4   4   4   
  Power                    .    | .   1   1   1   1   1   1   1   1   1   .   1   1   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   1   1   1   1   1   2   2   2   2   2   2   1   1   1   1   1   
  Weapon                   2    | 2   2   3   3   2   2   2   1   1   1   1   2   2   1   2   3   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             15   | .   1   .   .   .   3   .   .   3   .   1   .   3   .   1   1   2   
  Power                    5    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Weapon                   7    | .   1   .   .   .   3   .   .   1   .   .   .   .   .   .   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     57   | .   38  42  42  33  30  35  24  58  19  65  76  80  76  73  67  67  
  Core                     1    | .   .   .   .   .   .   .   .   .   .   1   5   5   4   4   4   2   
  Device                   10   | .   14  14  14  5   8   7   3   4   .   8   5   17  17  14  13  8   
  Processor                28   | .   6   14  14  14  12  20  15  37  13  39  47  37  27  30  25  36  
  Hackware                 8    | .   .   .   .   .   .   .   .   5   .   5   5   11  21  19  19  16  
  Impact Weapon            1    | .   1   14  14  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   10  9   5   4   1   5   5   5   5   4   4   2   .   
Peak Build Rating          118  | 3   4   3   3   7   13  17  17  38  16  63  65  65  74  79  78  118 
  Average Rating           41   | 1   2   3   3   5   10  15  10  29  12  46  58  60  64  67  69  87  
  On Entrance              26   | .   2   3   3   3   6   13  17  7   1   16  58  65  62  63  60  72  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             25   | 3   3   3   3   3   3   3   3   6   2   13  12  12  15  12  12  25  
  Greatest Support         12   | 3   3   3   3   3   3   3   3   3   3   12  12  12  12  12  12  12  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   5   4   5   5   5   5   5   5   5   
  Average Carried          4    | 3   4   5   5   4   4   5   4   4   4   4   5   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   5   5   5   5   4   5   5   5   3   4   5   4   

 Class Distribution 
--------------------
 36% | Mutant
 31% | Hacker-Mutant
 16% | Scout
  7% | Hacker-Ninja
  3% | Hacker-Scout

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
         Scout | -7/Factory
        Mutant | -7/Waste
        Mutant | -7/Factory
        Mutant | -6/Factory
         Scout | -5/Factory
        Mutant | -5/Waste
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -3/Research
 Hacker-Mutant | -2/Research
 Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc 
Matter Collected           1438 | 296 67  51  .   34  20  30  .   185 .   342 .   33  246 .   29  105 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1704 | 81  67  .   .   .   135 59  .   146 38  452 .   151 327 .   29  219 
  Parts                    106  | 6   5   .   .   .   6   4   .   15  4   14  .   9   23  .   5   15  
Haulers Intercepted        3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc 
Combat Hostiles Destroyed  29   | .   3   .   .   .   .   3   .   5   .   4   .   4   5   .   .   5   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   
  Guns                     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      20   | .   .   .   .   .   .   3   .   5   .   4   .   2   5   .   .   1   
Classes Destroyed          10   | 1   2   .   .   .   3   1   .   2   .   1   .   .   .   .   .   .   
  Worker                   9    | .   .   .   .   .   .   1   .   1   .   1   .   1   5   .   .   .   
  Builder                  3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Watcher                  5    | .   1   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   
  Swarmer                  28   | .   3   .   .   .   .   3   .   4   .   4   .   4   5   .   .   5   
  Cutter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | 2   3   .   .   .   2   4   .   6   1   4   .   2   5   .   1   4   
  Combat Bots Only         5    | .   3   .   .   .   .   3   .   5   .   4   .   2   4   .   .   4   
Max Kills in Single Turn   4    | 1   1   .   .   .   1   4   .   2   1   4   .   2   4   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   3   .   1   .   4   .   2   3   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        480  | .    38   1    .    4    9    8    3    34   49   11   .    63   79   2    .    179  
  Missed                   194  | .    8    1    .    3    5    5    1    12   20   1    .    27   34   1    .    76   
Damage Taken               5795 | .    274  .    .    15   55   43   181  462  511  203  .    658  905  117  .    2371 
  Core                     3813 | .    94   .    .    .    43   28   181  310  488  90   .    372  571  25   .    1611 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   145  | .    .    .    .    .    .    .    .    .    .    .    .    145  .    .    .    .    
Core Remaining (%)         69   | 100  .    .    .    62   92   .    .    25   42   .    .    53   50   98   100  .    
Volleys Fired              62   | 22   19   .    .    .    .    1    .    12   .    1    .    1    3    .    1    2    
  Largest                  1    | 1    1    .    .    .    .    1    .    1    .    1    .    1    1    .    1    1    
  Hottest                  120  | 20   100  .    .    .    .    30   .    40   .    30   .    30   36   .    120  120  
Shots Fired                62   | 22   19   .    .    .    .    1    .    12   .    1    .    1    3    .    1    2    
  Gun                      46   | 22   17   .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Cannon                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Launcher                 12   | .    .    .    .    .    .    1    .    5    .    1    .    1    3    .    .    1    
  Special                  2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  39   | 22   17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  11   | .    2    .    .    .    .    .    .    7    .    .    .    .    .    .    1    1    
  Explosive                12   | .    .    .    .    .    .    1    .    5    .    1    .    1    3    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 4    8    .    .    .    .    1    .    5    .    2    .    .    5    .    .    .    
  Robot Miss Streak        5    | 3    2    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           90   | 13   12   .    .    .    5    1    .    9    2    8    .    13   15   1    1    10   
  Core Hits                63   | 4    3    .    .    .    .    6    .    11   1    8    .    7    13   .    1    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    .    .    .    .    1    .    .    2    2    .    .    2    
    Sever                  5    | .    .    .    .    .    .    .    .    .    1    .    .    2    2    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              157  | .    3    .    .    .    11   3    .    11   6    18   .    35   24   8    7    31   
  Impact                   3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 109  | .    .    .    .    .    11   3    .    1    6    18   .    35   24   8    3    .    
  Piercing                 45   | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    4    31   
  Sneak Attacks            20   | .    .    .    .    .    3    .    .    2    2    5    .    4    3    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5182 | 178  162  .    .    .    325  205  .    653  136  661  .    956  1159 30   46   671  
  Guns                     386  | 178  140  .    .    .    .    .    .    68   .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1875 | .    .    .    .    .    .    205  .    404  .    199  .    263  571  .    .    233  
  Melee                    2908 | .    22   .    .    .    325  .    .    181  136  462  .    693  588  30   46   425  
  Ramming                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kinetic                  318  | 178  140  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  246  | .    .    .    .    .    .    .    .    68   .    .    .    178  .    .    .    .    
  Explosive                1697 | .    .    .    .    .    .    205  .    404  .    199  .    85   571  .    .    233  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   22   | .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2344 | .    .    .    .    .    325  .    .    64   136  462  .    693  588  30   46   .    
  Piercing                 542  | .    .    .    .    .    .    .    .    117  .    .    .    .    .    .    .    425  
Highest Corruption         11   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    11   .    .    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            477  | .    .    .    .    .    135  .    .    42   .    34   .    148  85   .    .    33   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               108  | .    .    .    .    .    .    .    .    30   .    .    .    .    45   .    .    33   
  Melee                    369  | .    .    .    .    .    135  .    .    12   .    34   .    148  40   .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      137  | .    .    .    .    .    .    .    .    102  .    .    .    29   .    .    .    6    
  Shots                    5    | .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        38   | .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    38   32   
  Average Temperature      18   | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    28   24   
  Received Heat Transfer   603  | .    60   .    .    9    9    36   .    54   147  27   .    36   99   .    .    126  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         285  | .    .    .    .    .    .    .    .    185  .    .    .    100  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   2   1   .   .   1   1   .   .   2   
  Low Security (%)         79   | 100 100 100 .   100 100 100 100 38  5   100 100 93  40  100 100 68  
  Level 1                  18   | .   .   .   .   .   .   .   .   39  94  .   .   6   59  .   .   29  
  Level 2                  2    | .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             521  | 10  74  55  .   30  19  81  24  521 326 154 .   212 328 183 86  427 
  Initial                  224  | .   .   18  .   .   3   7   24  4   224 154 .   .   78  168 63  58  
  Average                  108  | 1   40  36  .   5   2   27  7   255 243 70  .   126 182 158 63  132 
Influence Increases        3709 | 20  168 47  .   30  91  84  36  831 172 215 .   552 562 54  125 722 
  Destroy 0b10 Robot/C     920  | .   60  .   .   .   .   60  .   420 .   80  .   100 100 .   .   100 
  Destroy 0b10 Robot/NC    175  | 20  5   .   .   .   20  5   .   25  5   25  .   15  40  .   5   10  
  Destroy Leader           148  | .   12  .   .   .   .   10  .   62  .   16  .   20  16  .   .   12  
  Allied During Kill       163  | .   .   .   .   .   .   .   .   133 .   .   .   30  .   .   .   .   
  Successful Hack          312  | .   43  17  .   .   21  .   .   61  14  38  .   45  18  27  24  4   
  Select Force Hacks       100  | .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   50  
  Disable Machine          135  | .   .   .   .   .   .   .   .   30  .   .   .   45  45  .   .   15  
  Destroy Structure        556  | .   3   .   .   .   5   9   36  85  3   26  .   192 98  12  21  66  
  Partial Spotted          195  | .   15  .   .   .   15  .   .   .   .   15  .   30  15  15  75  15  
  Lose Combat Pursuer      1005 | .   30  30  .   30  30  .   .   15  150 15  .   75  180 .   .   450 
Influence Decreases        2485 | 20  120 40  .   20  78  20  54  376 80  369 .   392 320 110 90  396 
  Time Decay               1865 | 20  100 40  .   20  78  20  54  206 80  339 .   262 270 80  90  206 
  Lost Part                370  | .   20  .   .   .   .   .   .   50  .   30  .   10  50  30  .   180 
  Lost Ally                250  | .   .   .   .   .   .   .   .   120 .   .   .   120 .   .   .   10  
Squads Dispatched          25   | .   1   .   .   .   2   1   .   8   1   1   .   4   1   2   1   3   
  Investigation            11   | .   .   .   .   .   1   1   .   1   1   1   .   1   1   2   1   1   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Reinforcement            6    | .   1   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc 
Distress Signals           8    | .   2   .   .   .   2   1   .   .   .   1   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              197  | .   14  2   .   2   10  8   6   25  14  8   .   25  31  2   1   49  
  Peak Tracking Total      14   | .   6   2   .   2   10  6   5   9   9   4   .   6   9   1   .   14  
  Tactical Retreats        32   | .   1   1   .   1   2   .   .   1   3   1   .   7   6   .   .   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc 
Traps Triggered            11   | .   1   .   .   .   1   2   .   1   .   3   .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc 
Machines Disabled          9    | .   .   .   .   .   .   .   .   2   .   .   .   3   3   .   .   1   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc 
Machines Accessed          73   | .   6   2   1   .   7   .   .   8   3   11  .   12  7   2   6   8   
  Terminals                39   | .   5   2   .   .   4   .   .   5   1   5   .   6   2   1   3   5   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   1   
  Repair Stations          6    | .   .   .   .   .   2   .   .   1   1   .   .   1   1   .   .   .   
  Recycling Units          13   | .   1   .   .   .   1   .   .   2   1   1   .   3   2   1   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   1   2   
Total Hacks                220  | .   20  4   1   .   15  .   .   33  5   32  .   38  15  5   33  19  
  Successful               127  | .   12  3   1   .   9   .   .   18  2   14  .   25  10  3   22  8   
  Failed                   93   | .   8   1   .   .   6   .   .   15  3   18  .   13  5   2   11  11  
    Catastrophic           6    | .   .   .   .   .   1   .   .   2   .   1   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   99   | .   12  2   .   .   9   .   .   16  3   10  .   14  4   2   15  12  
  Terminals                139  | .   18  4   .   .   11  .   .   20  2   16  .   22  5   3   25  13  
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   8   .   .   2   .   .   2   
  Repair Stations          8    | .   .   .   .   .   2   .   .   1   1   .   .   2   2   .   .   .   
  Recycling Units          45   | .   2   .   .   .   2   .   .   12  2   5   .   10  5   2   5   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   .   .   1   .   4   1   .   1   4   
Terminal Hacks             54   | .   10  2   1   .   4   .   .   8   .   5   .   11  1   .   10  2   
  Record                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   4   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             10   | .   1   .   .   .   1   .   .   2   .   3   .   2   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         4    | .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              14   | .   1   2   .   .   .   .   .   3   .   1   .   3   .   .   2   2   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   1   
  Network Status           4    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       12   | .   .   .   .   .   1   .   .   2   .   1   .   3   2   1   2   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      11   | .   .   .   .   .   1   .   .   2   .   1   .   3   2   1   1   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
Unauthorized Hacks         48   | .   2   1   .   .   4   .   .   8   2   4   .   9   4   2   8   4   
  Terminals                23   | .   2   1   .   .   1   .   .   2   1   3   .   3   1   1   5   3   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Botnet                 16   | .   2   .   .   .   1   .   .   2   1   2   .   3   1   1   2   1   
    Disrupt                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Overload               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          4    | .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   
    Mechanics              4    | .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          19   | .   .   .   .   .   1   .   .   5   .   1   .   6   2   1   3   .   
    Monitor                4    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   1   .   
    Reject                 9    | .   .   .   .   .   .   .   .   2   .   1   .   3   1   1   1   .   
    Recyclers              6    | .   .   .   .   .   .   .   .   2   .   .   .   2   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         61   | .   6   2   .   .   5   .   .   8   3   8   .   12  5   2   3   7   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     62   | .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   .   .   .   .   1   .   .   5   .   3   .   9   3   2   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Total Allies               39   | .    .    .    .    .    .    .    18   .    .    .    20   .    .    .    .    1    
  Largest Group            20   | .    .    .    .    .    .    .    18   9    .    .    20   8    .    .    .    1    
  Highest-Rated Group      804  | .    .    .    .    .    .    .    434  215  .    .    804  251  .    .    .    45   
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    35   35   .    .    50   50   .    .    .    45   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               225  | .    .    .    .    .    .    .    118  77   .    .    .    30   .    .    .    .    
  Total Damage             5581 | .    .    .    .    .    .    .    3286 1761 .    .    .    534  .    .    .    .    
  Kills                    33   | .    .    .    .    .    .    .    9    21   .    .    .    3    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Acc 
Active Infowar (turns)     4630 | 20  199 81  184 175 411 98  172 399 77  802 56  572 586 169 192 437 
  Optics                   1923 | .   .   .   .   163 411 98  172 147 .   .   .   .   134 169 192 437 
  Sensors                  2002 | .   .   .   .   .   406 98  77  238 .   767 .   267 149 .   .   .   
  Seismic                  545  | 20  199 81  184 61  .   .   .   .   .   .   .   .   .   .   .   .   
  T.N.C.                   888  | .   .   .   .   .   .   .   .   .   .   287 56  545 .   .   .   .   
  Machine Analysis         2891 | .   .   .   .   .   .   .   .   .   77  802 56  572 586 169 192 437 
  Jamming                  16   | .   .   .   .   .   .   .   .   15  .   1   .   .   .   .   .   .   
  ECM                      202  | .   .   .   .   .   .   .   .   .   .   1   .   199 .   .   .   2   
Robot Analysis Total       6    | .   4   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Turns Passed               4874 | 111  203  81   184  175  411  98   172  463  162  802  56   572  586  169  192  437  
Spaces Moved               7329 | 93   258  150  369  333  605  166  267  719  279  1043 104  807  905  285  279  667  
  Core                     7329 | 93   258  150  369  333  605  166  267  719  279  1043 104  807  905  285  279  667  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            50   | 50   50   50   50   50   50   50   50   51   50   51   50   50   54   50   50   50   
  Slowest Speed            150  | 50   50   50   50   50   50   50   50   100  50   100  50   50   100  50   50   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       38   | 3    54   46   86   75   43   6    91   25   7    32   72   34   22   10   14   26   
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    1    1    1    .    1    .    .    .    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 90   | .    3    .    .    .    5    3    .    7    3    10   .    16   9    6    7    21   
Terrain Destroyed          223  | .    3    .    .    .    5    9    .    25   3    13   .    63   68   6    7    21   
  Melee                    78   | .    1    .    .    .    5    3    .    7    3    10   .    16   9    6    6    12   
  Projectile               4    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  AOE                      141  | .    .    .    .    .    .    6    .    18   .    3    .    47   59   .    .    8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Total                      8156 | 133  301  155  368  341  702  175  304  781  289  1270 106  922  961  302  325  721  
  Wait                     396  | 11   6    4    .    3    79   2    35   9    .    161  2    58   .    .    22   4    
  Move                     7315 | 92   257  149  368  332  604  166  266  718  278  1043 103  806  904  284  278  667  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  40   | 4    2    1    .    1    3    .    1    4    .    9    .    5    3    3    3    1    
  Fast Attach              76   | 3    6    .    .    2    2    1    1    12   4    17   1    4    8    3    4    8    
  Attach                   21   | .    2    .    .    .    .    .    1    3    1    1    .    1    5    1    3    3    
  Detach                   21   | 1    1    .    .    1    .    .    .    4    .    2    .    3    3    .    3    3    
  Swap                     22   | .    2    .    .    .    .    2    .    .    .    9    .    4    5    .    .    .    
  Drop                     45   | .    3    1    .    2    3    .    .    8    .    9    .    5    6    3    4    1    
  Fire                     62   | 22   19   .    .    .    .    1    .    12   .    1    .    1    3    .    1    2    
  Melee                    157  | .    3    .    .    .    11   3    .    11   6    18   .    35   24   8    7    31   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac / *Sto / Low x2)
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 16)
  112 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Discovered new exit (range 16)
  276 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Identified exit to Mines
  315 | -10/Materials | Entered Mines
  316 | -10/Mines     | Build established: Mutant
  326 | -10/Mines     | Discovered new exit (range 15)
  334 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  386 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  394 | -10/Mines     | Discovered new exit (range 5)
  395 | -10/Mines     | Identified exit to Exiles
  396 | -10/Mines     | Entered Exiles
  396 | -10/Exiles    | Found Exiles lab abandoned
  574 | -10/Exiles    | Discovered new exit (range 14)
  580 | -10/Exiles    | Identified exit to Mines
  580 | -10/Exiles    | Entered Mines
  617 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  663 | -9/Mines      | Learned location of Storage (-7)
  750 | -9/Mines      | Discovered new exit (range 11)
  755 | -9/Mines      | Entered Materials
  755 | -8/Materials  | Evolved 4 slots: Utility x4
  978 | -8/Materials  | Identified exit to Factory
 1166 | -8/Materials  | Entered Factory
 1166 | -7/Factory    | Evolved 2 slots: Utility x2
 1264 | -7/Factory    | Sucked down chute
 1264 | -7/Factory    | Entered Waste
 1270 | -7/Waste      | Spotted C-40 Crusher
 1275 | -7/Waste      | Build established: Scout
 1295 | -7/Waste      | Spotted C-40 Crusher
 1326 | -7/Waste      | Spotted C-40 Crusher
 1326 | -7/Waste      | Spotted C-40 Crusher
 1341 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1346 | -7/Waste      | Spotted C-40 Crusher
 1349 | -7/Waste      | Discovered new exit (range 18)
 1349 | -7/Waste      | Spotted C-40 Crusher
 1356 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1369 | -7/Waste      | Warlord forces began an assault
 1384 | -7/Waste      | Allies destroyed C-40 Crusher
 1387 | -7/Waste      | Allies destroyed C-40 Crusher
 1391 | -7/Waste      | Allies destroyed C-40 Crusher
 1397 | -7/Waste      | Allies destroyed C-40 Crusher
 1401 | -7/Waste      | Allies destroyed C-40 Crusher
 1418 | -7/Waste      | Allies destroyed C-40 Crusher
 1436 | -7/Waste      | Entered Factory
 1436 | -7/Factory    | Accompanied by 9 allies
 1446 | -7/Factory    | Lost 3 allies
 1595 | -7/Factory    | Identified exit to Storage
 1595 | -7/Factory    | Identified exit to Lower Caves
 1653 | -7/Factory    | Build established: Mutant
 1655 | -7/Factory    | Garrison activated, responded to threat
 1804 | -7/Factory    | Core integrity fell below 50%
 1837 | -7/Factory    | Lost 3 parts (2u1w)
 1890 | -7/Factory    | Discovered new exit (range 15)
 1899 | -7/Factory    | Released all parts (5)
 1899 | -7/Factory    | Entered another Factory area
 1899 | -6/Factory    | Evolved 2 slots: Utility x2
 2009 | -6/Factory    | Spotted B-75 Beast
 2049 | -6/Factory    | Core integrity fell below 50%
 2057 | -6/Factory    | Discovered new exit (range 8)
 2060 | -6/Factory    | Identified exit to Factory
 2061 | -6/Factory    | Entered another Factory area
 2061 | -5/Factory    | Evolved 2 slots: Utility x2
 2747 | -5/Factory    | Fabricated Enh. Nova Cannon (x2)
 2858 | -5/Factory    | Build established: Scout
 2863 | -5/Factory    | Sucked down chute
 2863 | -5/Factory    | Entered Waste
 2864 | -5/Waste      | Joined by Warlord forces that had cleared the area
 2900 | -5/Waste      | Discovered new exit (range 12)
 2914 | -5/Waste      | Identified exit to Factory
 2919 | -5/Waste      | Entered Factory
 2919 | -5/Factory    | Accompanied by 8 allies
 2998 | -5/Factory    | Lost 7 allies
 3122 | -5/Factory    | Garrison activated, responded to threat
 3337 | -5/Factory    | Repaired Graphene Brace
 3442 | -5/Factory    | Identified exit to Factory
 3491 | -5/Factory    | Entered another Factory area
 3491 | -4/Factory    | Evolved 2 slots: Utility x2
 3523 | -4/Factory    | Build established: Hacker-Ninja
 3701 | -4/Factory    | Discovered new exit (range 3)
 3925 | -4/Factory    | Build established: Hacker-Mutant
 4072 | -4/Factory    | Discovered new exit (range 13)
 4077 | -4/Factory    | Identified exit to Research
 4077 | -4/Factory    | Entered Research
 4077 | -3/Research   | Evolved 2 slots: Utility x2
 4090 | -3/Research   | Lost 3 parts (2p1u)
 4234 | -3/Research   | Crushed by falling debris
 4234 | -3/Research   | System corruption reached 10%
 4239 | -3/Research   | Discovered new exit (range 8)
 4242 | -3/Research   | Identified exit to Research
 4246 | -3/Research   | Entered another Research area
 4246 | -2/Research   | Evolved 2 slots: Utility x2
 4265 | -2/Research   | Lost 3 parts (3u)
 4318 | -2/Research   | Spotted B-90 Cyclops
 4406 | -2/Research   | Identified exit to Access
 4438 | -2/Research   | Entered Access
 4438 | -1/Access     | Evolved 2 slots: Utility x2
 4591 | -1/Access     | Found Prototype Processor
 4591 | -1/Access     | Identified Exp. Terrain Scan Processor
 4685 | -1/Access     | Lost 7 parts (1p5u1w)
 4694 | -1/Access     | Spotted B-99 Colossus
 4796 | -1/Access     | Core integrity fell below 50%
 4853 | -1/Access     | Core integrity fell below 20%
 4875 | -1/Access     | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04857_ Adv. Target Analyzer destroyed.
04857_ Penetrated by Slug.
04857_ Graphene Brace destroyed.
04857_ Acquired 40 matter.
04858_ R-10 Processor collects Xenon Bombardment
  Thruster.
04859_ >> Machine Analyzer network decryption
  results:
04859_   Terminal x1
04860_ Slug penetrates Wall.
04866_ Hacking Suite destroyed.
04866_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 3U layout...
  Downloaded map data.
04866_ Kinetic Spear destroyed.
04866_ Adv. Targeting Computer destroyed.
04870_ Slammed into S-43 Plague.
04870_ Adv. Target Analyzer broken.
04870_ Destabilizing: Short circuit.

 Map 
-----
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| ????????????????????????????#      #"""      #   # |
| ?????????????????????????????????????"""?????????? |
| ??????????????????????????????????????"??????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              16
Additional Mass Support    9
Armor Coverage             150
Melee Speed Boost          20
Evasion (%)                58
Targeting Accuracy         16
Melee Accuracy             11
Launcher Accuracy          30
Target Analysis            12
Core Analysis              9
Armor Integrity Analysis   40
Salvage Targeting          11
Offensive Hacking          36
Defensive Hacking          20

 Item Schematics 
-----------------
 Hammer | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Nova Cannon | x2 | -5/Factory | Preloaded

 Repaired
----------
 Graphene Brace | 3% | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentSpacefoldDriver
  Manual?         0
Play Time         01:23:51
  Cumulative      162.9 hours
  Start           2025.03.11 @ 16:06:37
  End             2025.03.11 @ 17:45:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           96
  Adventurer      4
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0/0
Lore%             66
Gallery%          63
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 10862d47-2459-4c71-bdad-08264d48d256