Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.20 @ 04:54:45

Player: woegarden

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (366)      366
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1351

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             64/400
Matter                     191/300
Energy                     265/265
System Corruption          4%
Temperature                Hot (291)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
         Medium Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
       Improved Ion Engine
          Large Storage Unit
  High-capacity Battery (250)
   High-powered Tractor Beam
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
       Improved Sensor Array
       Improved Terrain Scanner
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Medium Laser
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
       Improved Aluminum Leg
        Armored Wheel
        Armored Wheel
          Large Storage Unit
  High-capacity Battery
   High-powered Tractor Beam
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 1   1   18  
  Power                    3    | .   1   2   
    Engine                 3    | .   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | .   .   6   
    Treads                 1    | .   .   1   
    Leg                    3    | .   .   3   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   .   4   
    Device                 3    | 1   .   2   
    Storage                1    | .   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | .   .   6   
    Energy Gun             4    | .   .   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 14   | .   .   14  
  Power                    2    | .   .   2   
  Propulsion               6    | .   .   6   
  Utility                  3    | .   .   3   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      13   | .   .   13  
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     92   | .   100 90  
  Engine                   11   | .   14  10  
  Treads                   6    | .   .   7   
  Leg                      21   | .   28  19  
  Wheel                    1    | .   .   1   
  Device                   18   | .   14  19  
  Storage                  11   | .   14  11  
  Energy Gun               21   | .   28  19  
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 14  16  27  
  Greatest Support         26   | 20  20  26  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   8   10  
  Average Capacity         9    | 8   8   9   
  Most Carried             10   | 6   8   10  
  Average Carried          8    | 6   7   8   
  Final Capacity           10   | 8   8   10  
  Final Carried            8    | 6   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           334  | 210 10  114 
  Remotely                 .    | .   .   .   
Salvage Created            460  | 93  15  352 
  Parts                    23   | 5   2   16  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           2    | 2   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  7    | .   .   7   
  Guns                     4    | .   .   4   
  AOE                      2    | .   .   2   
Classes Destroyed          8    | 2   1   5   
  Builder                  1    | .   .   1   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   .   1   
  Recycler                 1    | 1   .   .   
  Watcher                  2    | .   1   1   
  Grunt                    2    | .   .   2   
  Brawler                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           4    | 1   1   4   
  Combat Bots Only         4    | .   .   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1663 | .    .    1663 
  Core                     336  | .    .    336  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              51   | 11   4    36   
  Largest                  2    | 2    2    2    
  Hottest                  112  | 90   90   112  
Shots Fired                89   | 22   8    59   
  Gun                      85   | 22   8    55   
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    .    4    
  Special                  .    | .    .    .    
  Kinetic                  4    | .    .    4    
  Thermal                  81   | 22   8    51   
  Explosive                4    | .    .    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 2    1    10   
  Robot Miss Streak        3    | 3    1    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           54   | 11   4    39   
  Core Hits                24   | 3    2    19   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Burn                   1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1078 | 130  47   901  
  Guns                     736  | 130  47   559  
  Cannons                  .    | .    .    .    
  Explosions               334  | .    .    334  
  Melee                    .    | .    .    .    
  Ramming                  8    | .    .    8    
  Kinetic                  30   | .    .    30   
  Thermal                  706  | 130  47   529  
  Explosive                334  | .    .    334  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    .    4    
  Average Corruption       4    | .    .    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  3    | .    .    3    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            27   | .    .    27   
  Projectiles              .    | .    .    .    
  Explosions               27   | .    .    27   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      194  | .    .    194  
  Shots                    5    | .    .    5    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    .    1    
  Kicked                   1    | .    .    1    
  Crushed                  .    | .    .    .    
Highest Temperature        522  | 162  33   522  
  Average Temperature      194  | 79   18   256  
  Received Heat Transfer   543  | .    .    543  
  Effects                  9    | .    .    9    
    Shutdowns              2    | .    .    2    
    Interference           4    | .    .    4    
    Matter Decay           1    | .    .    1    
    Short Circuit          1    | .    .    1    
    Damage (minor)         1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             4    | .    .    4    
  Heat Transferred         1767 | 347  100  1320 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             210  | 10  28  210 
  Initial                  11   | .   6   11  
  Average                  28   | 6   12  34  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         98   | 100 100 98  
  Level 1                  1    | .   .   1   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   2   15  
  Peak Tracking Total      9    | .   1   9   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       2    | .   .   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   .   2   
  Terminals                2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   .   6   
  Successful               1    | .   .   1   
  Failed                   5    | .   .   5   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   .   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Surveillance Status      1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   .   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               833  | 66  165 602 
Spaces Moved               493  | 27  119 347 
  Core                     14   | .   .   14  
  Treads                   23   | .   .   23  
  Legs                     449  | 27  119 303 
  Wheels                   7    | .   .   7   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            90   | 120 120 90  
  Average Speed            128  | 120 120 132 
  Slowest Speed            300  | 120 120 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 3   27  37  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          40   | .   .   40  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      40   | .   .   40  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      605  | 38  136 431 
  Wait                     12   | .   .   12  
  Move                     491  | 26  118 347 
  Hop                      .    | .   .   .   
  Pick Up                  13   | .   7   6   
  Fast Attach              7    | 1   .   6   
  Attach                   7    | .   .   7   
  Detach                   .    | .   .   .   
  Swap                     6    | .   1   5   
  Drop                     17   | .   6   11  
  Fire                     51   | 11  4   36  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 2)
   67 | -11/Scrapyard | Entered Materials
  227 | -10/Materials | Discovered new exit (range 4)
  232 | -10/Materials | Entered another Materials area
  232 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  312 | -9/Materials  | Build established: Mutant
  770 | -9/Materials  | Core integrity fell below 50%
  827 | -9/Materials  | Lost 13 parts (2p5n3u3w)
  833 | -9/Materials  | Core integrity fell below 20%
  834 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00793_ The unstable cave ceiling collapses.
00794_ U-05 Engineer destroyed.
00796_ Nuclear Reactor explodes.
00796_ Y-45 Defender destroyed.
00796_ Terminal disabled.
00796_ Arm. Wheel destroyed.
00796_ Destroyed Arm. Wheel.
00796_ Broken Arm. Wheel destroyed.
00796_ Destroyed Broken Arm. Wheel.
00796_ Mni. Grenade Launcher destroyed.
00796_ Destroyed Mni. Grenade Launcher.
00796_ Imp. Sensor Array destroyed.
00796_ Destroyed Imp. Sensor Array.
00798_ Acquired 2 matter.
00800_ The unstable cave ceiling collapses. <x2>
00808_ Acquired Imp. Ion Engine.
00816_ The unstable cave ceiling collapses. <x2>
00825_ W-16 Scout sends out distress signal.
00831_ The unstable cave ceiling collapses.
00834_ System corrupted: Heat flow error (+291).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredPlasmaDevice
  Manual?         0
Play Time         00:10:45
  Cumulative      88.7 hours
  Start           2022.06.20 @ 04:46:13
  End             2022.06.20 @ 04:54:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           99
  Adventurer      45
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          48
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87)
Steam             1


RUN: cb34f652-b969-444c-8629-e32f5d543e7a