Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 16:24:53 Player: IceNine Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1616) 1616 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (199) 199 TOTAL SCORE: 4000 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 84 Cogmind --------- Core Integrity 0/550 Matter 149/300 Energy 85/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Improved Terrain Scan Processor Improved Utility Shielding > --- WEAPON (4) ------- Axe > --- INVENTORY (8) ---- Light Nuclear Core Weight Redist. System Improved EM Shotgun Pulse Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Signal Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Terrain Scanner > --- WEAPON ----------- Field Laser Improved Assault Rifle Improved Assault Rifle Flak Cannon > --- INVENTORY -------- Light Nuclear Core Weight Redist. System Improved EM Shotgun Improved EM Shotgun Pulse Rifle Improved Assault Rifle Improved Assault Rifle Signal Generator [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Field Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . 1 . Weapon 2 | . . . 1 1 Parts Attached 41 | 6 6 6 13 10 Power 8 | 1 2 1 3 1 Engine 6 | 1 . 1 3 1 Core 2 | . 2 . . . Reactor . | . . . . . Propulsion 9 | 2 1 2 2 2 Treads . | . . . . . Leg 6 | . . 2 2 2 Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 . 1 2 3 Device 4 | . . 1 2 1 Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 17 | 2 3 2 6 4 Energy Gun 7 | 1 2 . 3 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon 3 | . . . 1 2 Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 15 | . . 2 4 9 Power 4 | . . 1 2 1 Propulsion 4 | . . . 1 3 Utility 1 | . . . . 1 Weapon 6 | . . 1 1 4 Highest Loss Streak 7 | . . 1 2 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 83 82 84 85 Engine 8 | . 5 12 8 7 Core 1 | . 7 1 . . Leg 16 | . . 24 16 20 Wheel 4 | . 28 3 . . Device 10 | . . 2 15 12 Storage 11 | . 14 14 11 9 Energy Gun 10 | . 8 7 11 8 Ballistic Gun 10 | . 6 5 10 15 Ballistic Cannon 4 | . . . 6 7 Launcher 5 | . 13 9 4 . Naked Turns . | . . . . . Heaviest Build 28 | 11 15 15 20 28 Greatest Support 36 | 20 20 20 26 36 Greatest Overweight (x) 3 | . . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 7 | 2 6 6 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 6 7 8 8 Class Distribution -------------------- 50% | Mutant 21% | Scavenger-Skirmisher 16% | Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1273 | 143 177 193 435 325 Remotely . | . . . . . Salvage Created 2268 | . 399 131 933 805 Parts 134 | . 31 10 64 29 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 6 | . 1 . 1 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 45 | . 7 4 16 18 Guns 25 | . 3 2 9 11 Cannons 8 | . . . 3 5 AOE 12 | . 4 2 4 2 Classes Destroyed 11 | . 7 . 2 2 Worker 4 | . 2 . 1 1 Builder 2 | . 1 . 1 . Hauler 3 | . 1 . 2 . Recycler 8 | . 2 . 5 1 Operator 2 | . 1 . . 1 Watcher 1 | . . . 1 . Swarmer 14 | . 3 1 7 3 Grunt 24 | . 4 3 4 13 Brawler 1 | . . . . 1 Sentry 5 | . . . 5 . Hunter 1 | . . . . 1 Best Kill Streak 12 | . 9 2 6 12 Combat Bots Only 10 | . 3 2 4 10 Max Kills in Single Turn 4 | . 2 2 4 2 Gunslinging 1 | . . . 1 . Exploded 3 | . 2 2 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2536 | . 192 162 655 1527 Core 811 | . 54 24 176 557 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 90 | . 37 . . 53 Core Remaining (%) 74 | 100 . 68 56 . Volleys Fired 137 | . 29 18 46 44 Largest 4 | . 2 2 3 4 Hottest 175 | . 70 70 143 175 Shots Fired 277 | . 39 19 100 119 Gun 193 | . 29 16 72 76 Cannon 65 | . . . 22 43 Launcher 19 | . 10 3 6 . Special . | . . . . . Kinetic 178 | . 15 . 63 100 Thermal 41 | . . . 25 16 Explosive 19 | . 10 3 6 . Electromagnetic 39 | . 14 16 6 3 Robot Hit Streak 14 | . 5 5 14 7 Robot Miss Streak 13 | . 4 4 2 13 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 162 | . 19 8 68 67 Core Hits 129 | . 22 8 37 62 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 . 4 1 Burn 2 | . . . 2 . Destroy 1 | . . . . 1 Blast 2 | . . . 2 . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3979 | . 681 342 1597 1359 Guns 1623 | . 179 86 779 579 Cannons 910 | . . . 318 592 Explosions 1419 | . 496 256 484 183 Melee . | . . . . . Ramming 27 | . 6 . 16 5 Kinetic 1866 | . 95 . 797 974 Thermal 669 | . 22 . 310 337 Explosive 1130 | . 474 256 400 . Electromagnetic 287 | . 84 86 74 43 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 . . Average Corruption 3 | . 3 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . 7 9 . . Message Errors 3 | . 1 2 . . Matter Fused 3 | . 1 2 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 5 | . 2 3 . . Data Loss (major) 2 | . 1 1 . . Alerts 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 56 | . . 1 36 19 Projectiles . | . . . . . Explosions 56 | . . 1 36 19 Melee . | . . . . . Knockbacks 15 | . . . . 15 Impact . | . . . . . Kinetic 14 | . . . . 14 Secondary 1 | . . . . 1 Self-Inflicted Damage 157 | . 16 . 141 . Shots 3 | . 1 . 2 . Rammed 2 | . 2 . . . Targets Rammed 9 | . 2 . 5 2 Kicked 7 | . . . 5 2 Crushed . | . . . . . Highest Temperature 337 | . 48 275 174 337 Average Temperature 83 | . 19 75 60 121 Received Heat Transfer 855 | . 69 51 204 531 Effects 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1312 | . 50 . 729 533 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 . 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 550 | . 460 459 550 519 Initial 179 | . . 179 178 175 Average 310 | . 235 340 347 291 Maximum Alert Level 2 | . 2 2 2 2 Low Security (%) 15 | 100 42 9 3 20 Level 1 59 | . 29 45 73 63 Level 2 24 | . 28 44 22 16 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 1 2 6 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault 1 | . . 1 . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . . . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 13 10 20 31 Peak Tracking Total 6 | . 5 3 5 6 Tactical Retreats 5 | . . 1 . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . 1 2 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 13 | . 4 . 4 5 Terminals 7 | . 1 . 3 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 32 | . 9 . 8 15 Successful 23 | . 5 . 6 12 Failed 9 | . 4 . 2 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 2 . 5 7 Fabricators . | . . . . . Repair Stations 6 | . 4 . . 2 Recycling Units 6 | . 3 . 3 . Scanalyzers 6 | . . . . 6 Garrison Access . | . . . . . Terminal Hacks 10 | . 1 . 5 4 Record 4 | . . . 2 2 Emergency Access Points 1 | . . . 1 . Repair Station Index 1 | . . . 1 . Transport Status 1 | . . . . 1 Reinforcement Status 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 3 . . 2 Scan Component 3 | . 2 . . 1 Repair 2 | . 1 . . 1 Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer 6 | . . . . 6 Insert Component 3 | . . . . 3 Analyze 3 | . . . . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . . 1 Used 2 | . 1 . . 1 Hacking Detections 9 | . 3 . 3 3 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . . 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . . 1 Time 89 | . 38 . . 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . . 3 Part Schematics Acquired 3 | . . . . 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 22 | . . 18 4 . Total Damage 329 | . . 245 84 . Kills 4 | . . 4 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2789 | 46 389 381 1267 706 Spaces Moved 1641 | 42 323 285 627 364 Core 62 | 1 . . . 61 Treads . | . . . . . Legs 1178 | . . 248 627 303 Wheels 401 | 41 323 37 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 120 100 Average Speed 118 | 79 80 114 135 129 Slowest Speed 200 | 80 80 120 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 56 65 37 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 147 | . 58 19 62 8 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 146 | . 58 19 61 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2254 | 51 414 322 966 501 Wait 359 | . 42 1 243 73 Move 1637 | 41 322 284 626 364 Hop . | . . . . . Pick Up 41 | 4 7 8 18 4 Fast Attach 14 | 6 1 . 3 4 Attach 13 | . . 5 7 1 Detach 2 | . . 1 1 . Swap 14 | . 5 1 3 5 Drop 28 | . 6 4 14 4 Fire 137 | . 29 18 46 44 Melee . | . . . . . Ram 2 | . 2 . . . Kick 7 | . . . 5 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Repaired Lgt. Nuclear Core 320 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 12) 436 | -10/Materials | Entered Mines 437 | -10/Mines | Met a Derelict testing a Signal Generator 442 | -10/Mines | Found Signal Generator 667 | -10/Mines | Discovered new exit (range 12) 743 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 746 | -10/Mines | Found Prototype Device 817 | -10/Mines | Entered Materials 817 | -9/Materials | Accompanied by 1 ally 817 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 839 | -9/Materials | Discovered new exit (range 16) 1584 | -9/Materials | Build established: Skirmisher 1877 | -9/Materials | Discovered new exit (range 14) 2053 | -9/Materials | Discovered new exit (range 5) 2084 | -9/Materials | Entered another Materials area 2084 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2197 | -8/Materials | Build established: Scavenger-Skirmisher 2365 | -8/Materials | Repaired Imp. EM Shotgun 2498 | -8/Materials | Identified Exp. Sensor Array 2515 | -8/Materials | Garrison activated, responded to threat 2717 | -8/Materials | Destroyed 10 combat bots 2725 | -8/Materials | Core integrity fell below 50% 2762 | -8/Materials | Lost 7 parts (1p2n4w) 2772 | -8/Materials | Core integrity fell below 20% 2790 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02710_ U-05 Engineer lays Concrete. 02713_ U-05 Engineer builds a Wall. 02713_ U-05 Engineer lays Concrete. 02716_ U-05 Engineer builds a Wall. 02716_ Penetrated by Slug. 02717_ U-05 Engineer builds a Wall. 02717_ Acquired 5 matter. 02718_ W-25 Informer sends out distress signal. 02718_ Imp. Assault Rifle destroyed. 02719_ U-05 Engineer lays Concrete. 02720_ U-05 Engineer builds a Wall. 02720_ Aluminum Leg destroyed. 02720_ K-01 Serf collects debris. 02723_ Acquired 2 matter. 02724_ Field Laser destroyed. 02724_ Critical hit (Burn: +37). 02731_ Imp. EM Shotgun destroyed. 02783_ Acquired Axe. 02789_ Acquired Unknown Protection. 02789_ Identified Imp. Utility Shielding. Map ----- +----------------------------------------------------+ | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ???????????????????####### | | ???????????????????# """ | | ???????????????????# "Y" | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ???????????????????####### | | ?????????????????????????? | | ?????????????????????????? | | ??????????????????????#### | | ??????????????????????# | | ??????????????????????# "" | | ??????#+###+##????????# "T | | ####### #######??# | | # # # #??# | | #! + # "S #??# | | # # # """ #??#### | | #@ Y # # "" #??# | | ####/## # =#### | | ???# # # # +[ +*** | | ???# # # # =####*** | | ???# # # # #??#*** | | ???# ## # """ #??# | | ???# ## # """ #??#### | | ???# ## # """ #?????? | | ???# ## # #?????? | | ???# ## ###+####????? | | ???# ## #????? | | ???# ## +????? | | ???# ## #????? | | ???# ## ########????? | | ???# ##### #???????????? | | ???# #???# #??????????? | | ???# #???# %########"##"" | | ??##/##### % | | ??# # =[= %=[ | | ??#""" # % !=%= [%*% | | ??#""" / % ###+#######= | | ??#""" # #? ???## | | ??# # #?"" #?????? | | ??# # #? G" #?????? | | ??##+#####% #?"" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 6 Utility Shielding 66 Evasion (%) 55 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed PhaseIonCutter Manual? 0 Play Time 00:38:49 Cumulative 9.1 hours Start 2022.05.07 @ 15:48:31 End 2022.05.07 @ 16:24:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1f5e9d6-2254-41f7-8dba-911adfc44dc8