Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.29 @ 20:19:10

Player: Stryker

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (173)     865
Value Destroyed (5534)     5534
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (931)                931
              TOTAL SCORE: 13550

 Bonus
-------
High Alert Combat Kills    111
Follower Combat Kills      220
Met Data Miner             300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     262/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Rolling (130) Ox3
Location                   -5/Waste

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Huge Wheel
>               --- UTILITY (9) ------
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
      Makeshift Sensor Array
   Experimental Signal Interpreter
       Advanced System Shield
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (28) ---
     Reinforced Deuterium Engine
       Improved Treads
          Heavy Treads
       Advanced Heat Sink
                Energy Well (500)
  High-capacity Matter Pod (200)
                Spectral Analyzer
     Long-range Terrain Scanner
       Advanced Armor Integrity Analyzer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
        Layered Light Armor Plating
          Heavy Insulated Plating
                Thermal Shield
                Phase Cannon
        Compact Ion Cannon
          Heavy Phase Cannon
       Enhanced Autogun
                Gauss Rifle
                Flak Gun
       Improved Heavy Machine Gun
  Hypervelocity Mass Driver
       Improved Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
       Improved Treads
         Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
      Makeshift Sensor Array
   Experimental Signal Interpreter
                EM Shield
                Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
                Arc Projector
                Gauss Rifle
       Improved Heavy Machine Gun
>               --- INVENTORY --------
     Reinforced Deuterium Engine
       Improved Treads
          Heavy Treads
        Armored Huge Wheel
       Advanced Heat Sink
                Energy Well
  High-capacity Matter Pod
                Spectral Analyzer
     Long-range Terrain Scanner
       Advanced Armor Integrity Analyzer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
        Layered Light Armor Plating
          Heavy Insulated Plating
                Thermal Shield
                Phase Cannon
        Compact Ion Cannon
          Heavy Phase Cannon
       Enhanced Autogun
                Gauss Rifle
                Flak Gun
  Hypervelocity Mass Driver
       Improved Proton Missile Launcher
                Axe
[Rating: 77]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Makeshift Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Slots Evolved              10   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   1   2   .   .   .   .   1   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             237  | 3   12  5   51  15  29  6   1   3   14  60  4   11  2   9   9   3   
  Power                    14   | .   .   .   7   .   .   2   .   .   1   4   .   .   .   .   .   .   
    Engine                 10   | .   .   .   6   .   .   1   .   .   1   2   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               57   | 2   6   3   17  8   7   1   .   .   2   6   .   1   .   1   2   1   
    Treads                 46   | 1   4   2   16  6   5   1   .   .   2   5   .   1   .   1   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | 1   2   1   1   2   2   .   .   .   .   1   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  80   | 1   3   .   4   3   12  1   1   3   8   24  2   7   1   4   5   1   
    Device                 38   | .   .   .   .   2   6   .   1   1   4   13  1   5   .   2   2   1   
    Storage                9    | 1   3   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Protection             26   | .   .   .   .   .   5   1   .   1   4   8   1   2   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | .   3   2   23  4   10  2   .   .   3   26  2   3   1   4   2   1   
    Energy Gun             25   | .   1   1   7   4   2   .   .   .   .   8   .   .   .   1   1   .   
    Energy Cannon          13   | .   1   .   2   .   2   1   .   .   .   7   .   .   .   .   .   .   
    Ballistic Gun          27   | .   1   1   11  .   3   .   .   .   1   6   1   .   1   1   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   2   .   .   .   2   1   .   1   .   1   .   .   
    Special Weapon         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   1   .   1   .   .   .   .   3   1   2   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Lost                 42   | .   4   3   9   4   3   .   .   .   .   10  .   .   .   2   1   6   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               16   | .   1   1   2   2   1   .   .   .   .   5   .   .   .   1   1   2   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   23   | .   3   2   6   2   2   .   .   .   .   4   .   .   .   1   .   3   
  Highest Loss Streak      6    | .   2   3   3   2   2   .   .   .   .   2   .   .   .   2   1   6   
Average Slot Usage (%)     98   | .   99  99  99  95  99  99  100 100 100 96  93  92  93  92  92  91  
  Engine                   6    | .   14  14  10  9   7   5   7   7   7   2   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   1   .   .   .   3   6   6   6   6   5   5   
  Treads                   24   | .   24  21  31  26  21  30  30  30  30  20  13  13  13  13  11  9   
  Wheel                    3    | .   3   6   1   8   8   .   .   .   .   2   6   6   6   6   5   5   
  Device                   9    | .   .   .   .   5   12  12  15  15  13  10  12  12  12  11  15  17  
  Storage                  24   | .   28  28  33  27  23  23  23  23  23  20  20  20  20  20  17  17  
  Processor                4    | .   .   .   .   .   7   7   7   7   7   8   6   6   6   6   7   5   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   3   6   6   6   6   8   11  
  Energy Gun               5    | .   10  .   8   10  8   .   .   .   .   5   6   6   6   5   1   5   
  Energy Cannon            4    | .   3   10  1   .   2   14  7   7   7   5   6   4   .   .   .   .   
  Ballistic Gun            5    | .   14  16  11  7   2   .   .   .   3   3   .   1   .   9   11  7   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   7   7   1   2   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             137  | 15  55  55  110 114 122 128 122 129 130 137 127 131 127 130 126 125 
  Greatest Support         104  | 20  40  40  60  60  104 104 104 104 104 104 28  28  28  48  28  28  
  Greatest Overweight (x)  11   | 1   3   3   4   7   11  1   1   1   1   4   4   4   4   4   5   5   
  Average Overweight (x)   2    | .   1   1   1   5   4   1   1   1   1   2   4   4   4   3   4   4   
Largest Inventory Capacity 28   | 8   18  18  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         26   | 6   16  18  25  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Most Carried             28   | 8   18  18  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Carried          25   | 6   13  17  23  27  27  27  27  27  27  25  27  28  28  27  26  27  
  Final Capacity           28   | 8   18  18  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Final Carried            28   | 8   18  16  28  28  28  28  28  28  28  28  28  28  28  28  28  26  

 Class Distribution 
--------------------
 75% | Hauler-Mutant
 11% | Mutant
  6% | Hauler-Skirmisher
  4% | Hauler-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -9/Materials
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Zion
     Hauler-Mutant | -6/Proximity Caves
     Hauler-Mutant | -6/Factory
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Data Miner
     Hauler-Mutant | -5/Proximity Caves
   Hauler-Assassin | -5/Factory
 Hauler-Skirmisher | -5/Waste

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Matter Collected           4110 | 239  425  57   752  196  534  101  34   37   266  909  50   184  .    187  139  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7608 | 106  690  322  2140 783  798  194  .    .    534  1399 .    273  .    321  48   .    
  Parts                    376  | 9    33   11   130  45   31   4    .    .    25   60   .    12   .    15   1    .    
Haulers Intercepted        9    | .    1    .    5    1    1    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    6    .    .    16   .    1    .    .    7    .    .    
  Prevented                34   | .    .    .    .    .    .    .    .    .    8    .    5    11   .    10   .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Combat Hostiles Destroyed  131  | .   13  5   39  15  13  2   .   .   15  19  .   4   .   5   1   .   
  Guns                     74   | .   10  3   31  13  4   .   .   .   1   8   .   .   .   3   1   .   
  Cannons                  26   | .   3   2   3   .   2   2   .   .   5   9   .   .   .   .   .   .   
  AOE                      24   | .   .   .   5   2   4   .   .   .   9   .   .   3   .   1   .   .   
Classes Destroyed          16   | 2   4   .   7   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   .   .   3   2   1   .   .   .   .   2   .   .   .   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   5   1   1   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 9    | 1   1   2   1   1   2   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   .   2   2   2   .   .   .   .   2   .   .   .   .   .   .   
  Swarmer                  31   | .   3   3   2   6   4   .   .   .   12  .   .   .   .   1   .   .   
  Grunt                    64   | .   10  2   24  5   4   .   .   .   2   9   .   3   .   4   1   .   
  Brawler                  5    | .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  4    | .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   6   3   2   1   .   .   1   4   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 2   3   5   11  5   5   1   .   .   4   4   .   2   .   3   1   .   
  Combat Bots Only         9    | .   3   3   9   5   5   1   .   .   4   3   .   2   .   3   1   .   
Max Kills in Single Turn   3    | 1   1   2   2   2   3   1   .   .   3   2   .   1   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   1   2   .   .   .   3   .   .   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Damage Taken               9351  | .    785  238  2117 724  1237 120  .    .    457  2370 .    75   .    818  279  131  
  Core                     994   | .    165  24   208  82   112  .    .    .    31   237  .    .    .    135  .    .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65    | 100  .    24   48   85   .    .    .    .    79   .    .    .    .    56   .    .    
Volleys Fired              419   | 3    64   17   110  44   49   7    .    .    25   66   .    10   .    17   7    .    
  Largest                  3     | 2    2    2    2    2    2    2    .    .    2    3    .    1    .    3    3    .    
  Hottest                  225   | 60   80   85   110  119  143  143  .    .    93   225  .    90   .    138  98   .    
Shots Fired                879   | 6    128  34   214  85   95   13   .    .    42   192  .    10   .    39   21   .    
  Gun                      671   | 6    112  23   196  85   63   .    .    .    17   115  .    .    .    33   21   .    
  Cannon                   175   | .    16   11   14   .    27   13   .    .    17   76   .    1    .    .    .    .    
  Launcher                 29    | .    .    .    .    .    5    .    .    .    8    1    .    9    .    6    .    .    
  Special                  4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  414   | 3    64   21   127  34   35   .    .    .    17   86   .    .    .    11   16   .    
  Thermal                  215   | .    16   13   33   23   45   6    .    .    17   61   .    1    .    .    .    .    
  Explosive                5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          245   | 3    48   .    54   28   10   7    .    .    8    45   .    9    .    28   5    .    
  Robot Hit Streak         37    | 3    15   8    37   14   18   22   .    .    28   20   .    10   .    12   7    .    
  Robot Miss Streak        3     | 1    3    2    3    3    3    .    .    .    1    3    .    .    .    2    1    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Secondary Targets        14    | .    .    .    7    3    1    .    .    .    .    .    .    .    .    2    1    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    1    1    .    
Shots Hit Robots           639   | 3    89   24   157  70   75   10   .    .    22   141  .    7    .    25   16   .    
  Core Hits                329   | 2    30   11   95   41   37   6    .    .    22   59   .    8    .    10   8    .    
  Critical Hits            9     | .    2    .    2    1    1    .    .    .    .    3    .    .    .    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    2    .    2    1    1    .    .    .    .    3    .    .    .    .    .    .    
Melee Attacks              54    | .    .    .    4    .    3    .    .    .    .    23   2    14   .    3    2    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 54    | .    .    .    4    .    3    .    .    .    .    23   2    14   .    3    2    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13666 | 40   1211 296  2867 1276 1924 262  .    .    938  3444 .    489  .    510  409  .    
  Guns                     7925  | 40   908  154  2095 1084 797  .    .    .    172  1989 .    .    .    277  409  .    
  Cannons                  3222  | .    227  139  226  .    609  262  .    .    324  1435 .    .    .    .    .    .    
  Explosions               2280  | .    72   .    316  192  518  .    .    .    442  18   .    489  .    233  .    .    
  Melee                    97    | .    .    .    97   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  142   | .    4    3    133  .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kinetic                  4658  | 10   415  123  1093 383  397  .    .    .    172  1589 .    .    .    129  347  .    
  Thermal                  3960  | .    299  170  766  292  818  103  .    .    367  1145 .    .    .    .    .    .    
  Explosive                518   | .    .    .    .    .    518  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4291  | 30   493  .    778  601  191  159  .    .    399  708  .    489  .    381  62   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 97    | .    .    .    97   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    1    1    .    .    3    3    3    3    .    2    2    2    2    3    .    12   
  Average Corruption       2     | .    1    1    .    .    2    3    3    3    .    1    2    2    2    2    .    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  84    | .    6    .    .    .    17   20   7    5    .    9    2    9    .    4    .    5    
    Message Errors         34    | .    4    .    .    .    9    7    1    2    .    3    .    3    .    3    .    2    
    Matter Fused           12    | .    .    .    .    .    .    4    3    2    .    .    .    .    .    1    .    2    
    Heat Flow Errors       12    | .    .    .    .    .    2    5    2    .    .    1    1    1    .    .    .    .    
    Energy Discharges      9     | .    1    .    .    .    .    2    1    .    .    1    .    3    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    3    2    .    1    .    3    1    .    .    .    .    .    
    Targeting Errors       6     | .    1    .    .    .    2    .    .    .    .    1    .    2    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            73    | .    16   .    7    28   10   .    .    .    .    2    .    .    .    10   .    .    
  Projectiles              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Explosions               71    | .    16   .    7    28   10   .    .    .    .    .    .    .    .    10   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    2    .    .    .    .    .    .    10   .    .    .    .    .    .    
  Impact                   2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      393   | .    36   .    209  114  .    .    .    .    .    .    .    .    .    34   .    .    
  Shots                    12    | .    1    .    6    3    .    .    .    .    .    .    .    .    .    2    .    .    
  Rammed                   12    | .    3    2    6    .    .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             15    | .    3    2    9    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        278   | .    204  205  278  48   195  170  246  .    .    196  91   79   .    199  48   .    
  Average Temperature      64    | .    55   75   55   20   80   50   118  .    .    75   47   21   .    120  19   .    
  Received Heat Transfer   2845  | .    375  99   771  189  246  58   .    .    126  630  .    36   .    270  45   .    
  Effects                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    1    .    .    .    2    .    .    .    .    1    .    1    .    1    .    .    
  Combat Hostiles          5     | .    .    .    .    .    2    .    .    .    .    1    .    1    .    1    .    .    
  Parts Fried              15    | .    2    .    .    3    2    .    .    .    3    3    .    2    .    .    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             16    | .    1    .    1    1    6    .    .    .    .    7    .    .    .    .    .    .    
  Heat Transferred         6435  | .    581  370  1037 531  1505 200  .    .    444  1767 .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    1    .    6    2    .    .    .    .    1    .    .    2    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Peak Influence             652  | 10  201 150 652 328 197 .   .   .   .   206 .   .   .   .   151 52  
  Average Influence        137  | 7   65  115 235 200 99  .   .   .   .   96  .   .   .   .   94  37  
Maximum Alert Level        2    | .   1   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         82   | 100 91  100 65  59  100 .   .   .   .   85  .   .   .   .   100 100 
  Level 1                  11   | .   8   .   8   40  .   .   .   .   .   14  .   .   .   .   .   .   
  Level 2                  6    | .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   3   .   6   .   2   .   .   .   .   7   .   .   .   .   .   .   
  Investigation            3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Reinforcement            10   | .   1   .   5   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Distress Signals           11   | .   1   .   4   2   2   .   .   .   .   1   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              209  | .   29  5   66  25  16  2   .   .   11  31  .   4   .   6   8   6   
  Peak Tracking Total      8    | .   4   3   7   8   4   1   .   .   4   4   .   4   .   3   6   6   
  Tactical Retreats        14   | .   2   .   5   2   .   .   .   .   .   1   .   3   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Traps Triggered            3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Machines Disabled          10   | .   1   .   2   2   1   1   .   .   .   2   .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   1   1   1   .   .   .   1   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Machines Accessed          28   | .   4   .   4   3   3   .   .   .   .   7   .   .   4   .   3   .   
  Terminals                21   | .   4   .   4   3   3   .   .   .   .   5   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                113  | .   16  .   19  15  6   .   .   .   .   24  .   .   28  .   5   .   
  Successful               73   | .   7   .   9   8   2   .   .   .   .   15  .   .   28  .   4   .   
  Failed                   38   | .   8   .   10  7   4   .   .   .   .   8   .   .   .   .   1   .   
    Catastrophic           7    | .   1   .   3   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   61   | .   14  .   15  11  4   .   .   .   .   13  .   1   .   .   3   .   
  Terminals                78   | .   16  .   19  15  6   .   .   .   .   19  .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   2   .   5   5   1   .   .   .   .   7   .   .   28  .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           13   | .   1   .   .   2   .   .   .   .   .   1   .   .   9   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Prototype ID Bank        6    | .   1   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   1   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   5   .   4   3   1   .   .   .   .   3   .   .   .   .   2   .   
  Terminals                18   | .   5   .   4   3   1   .   .   .   .   3   .   .   .   .   2   .   
    Track                  5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Botnet                 10   | .   2   .   2   2   1   .   .   .   .   2   .   .   .   .   1   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   4   .   4   3   3   .   .   .   .   6   .   .   .   .   1   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   .   2   .   .   .   .   .   1   .   .   9   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          197  | .   .   .   .   .   .   .   .   .   .   197 .   .   .   .   .   .   
  Retrieved Matter         217  | .   .   .   .   .   .   .   .   .   .   217 .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   1   
  Highest-Rated Group      112  | .   .   .   .   .   .   .   .   .   .   10  .   .   .   94  112 87  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   94  94  87  
Total Orders               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  ROAM                     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   15  .   
  Total Damage             525  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   89  436 .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   .   .   2   2   1   2   .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         13   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   1   .   
  Items                    12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Turns Passed               14517 | 38   1455 161  2208 878  1107 1242 753  1162 1161 1906 498  754  127  393  518  156  
Spaces Moved               7207  | 22   639  62   898  425  538  662  413  634  556  832  336  454  89   218  333  96   
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4085  | .    454  33   761  7    94   662  413  634  556  464  .    .    .    3    2    2    
  Legs                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3117  | 17   185  29   137  418  444  .    .    .    .    368  336  454  89   215  331  94   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 90   90   130  140  160  130  180  180  180  180  140  140  140  140  140  140  140  
  Average Speed            163   | 96   157  156  173  160  152  180  180  180  180  162  140  140  140  140  140  142  
  Slowest Speed            260   | 120  180  180  180  180  190  180  180  180  180  200  140  140  140  200  260  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    82   16   72   43   16   84   68   80   76   23   53   55   70   41   9    47   
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    .    .    .    1    3    2    2    .    1    1    .    2    .    .    
Spaces Dug                 56    | .    .    .    6    .    3    .    .    .    1    22   2    14   .    3    2    3    
Terrain Destroyed          140   | .    5    .    24   12   25   .    .    .    4    33   2    21   .    9    2    3    
  Melee                    52    | .    .    .    3    .    3    .    .    .    .    22   2    14   .    3    2    3    
  Projectile               19    | .    .    .    3    .    .    .    .    .    4    11   .    .    .    1    .    .    
  AOE                      69    | .    5    .    18   12   22   .    .    .    .    .    .    7    .    5    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Total                      9074 | 35   966  94   1329 546  723  703  424  659  668  1203 360  533  90   265  367  109  
  Wait                     877  | 1    232  6    184  33   87   15   5    4    69   162  15   40   .    14   5    5    
  Move                     7192 | 21   638  61   897  424  537  661  412  633  555  831  335  453  88   217  333  96   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  137  | 4    14   2    38   13   9    3    3    9    1    28   2    1    .    3    6    1    
  Fast Attach              35   | 2    .    .    8    3    1    4    .    1    3    11   .    2    .    .    .    .    
  Attach                   55   | 1    4    3    13   6    5    .    .    .    .    15   .    .    .    2    5    1    
  Detach                   6    | .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    2    .    
  Swap                     147  | .    8    2    30   6    23   2    1    2    11   34   4    9    2    7    4    2    
  Drop                     134  | 3    3    1    36   16   9    8    3    10   4    29   2    4    .    2    3    1    
  Fire                     419  | 3    64   17   110  44   49   7    .    .    25   66   .    10   .    17   7    .    
  Melee                    54   | .    .    .    4    .    3    .    .    .    .    23   2    14   .    3    2    3    
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14   | .    2    2    9    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    39 | -11/Scrapyard      | Entered Materials
   320 | -10/Materials      | Build established: Mutant
   320 | -10/Materials      | Central database locked down
   436 | -10/Materials      | Discovered new exit (range 6)
   586 | -10/Materials      | Discovered new exit (range 13)
   772 | -10/Materials      | Discovered new exit (range 3)
  1104 | -10/Materials      | Core integrity fell below 50%
  1287 | -10/Materials      | Discovered new exit (range 16)
  1494 | -10/Materials      | Entered Mines
  1566 | -10/Mines          | Discovered new exit (range 10)
  1584 | -10/Mines          | Learned 4 Materials zone layouts
  1652 | -10/Mines          | Lost 3 parts (1n2w)
  1655 | -10/Mines          | Entered Materials
  1655 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1811 | -9/Materials       | Lost 3 parts (1p2w)
  1954 | -9/Materials       | Build established: Hauler-Mutant
  1984 | -9/Materials       | Discovered new exit (range 5)
  2169 | -9/Materials       | Discovered new exit (range 15)
  2882 | -9/Materials       | Discovered new exit (range 5)
  3333 | -9/Materials       | Destroyed 9 combat bots
  3464 | -9/Materials       | Discovered new exit (range 13)
  3655 | -9/Materials       | First assault squad dispatched
  3745 | -9/Materials       | Core integrity fell below 50%
  3863 | -9/Materials       | Entered another Materials area
  3863 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3864 | -8/Materials       | Discovered new exit (range 8)
  4142 | -8/Materials       | Discovered new exit (range 13)
  4673 | -8/Materials       | Discovered new exit (range 16)
  4741 | -8/Materials       | Entered Factory
  4741 | -7/Factory         | Evolved 2 slots: Utility x2
  5501 | -7/Factory         | Identified exit to Lower Caves
  5848 | -7/Factory         | Entered Lower Caves
  5954 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6292 | -7/Lower Caves     | Learned Factory emergency access door positions
  6706 | -7/Lower Caves     | Identified exit to Lower Caves
  6732 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7023 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  7090 | -7/Lower Caves     | Entered another Lower Caves area
  7133 | -7/Lower Caves     | Discovered new exit (range 8)
  7715 | -7/Lower Caves     | Learned Factory stockpile data
  7746 | -7/Lower Caves     | Discovered new exit (range 9)
  7763 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7823 | -7/Lower Caves     | Identified exit to Zion
  7843 | -7/Lower Caves     | Entered Zion
  7892 | -7/Zion            | Found Prototype Processor
  7895 | -7/Zion            | Found Prototype Processor
  7900 | -7/Zion            | Found Prototype Processor
  7903 | -7/Zion            | Found Prototype Processor
  7926 | -7/Zion            | Given A8's code to call for help
  7955 | -7/Zion            | Given the Hacking Drone Bay
  8077 | -7/Zion            | System corruption cleaned by Quarantine Array
  8195 | -7/Zion            | Received a visual enhancement algorithm
  8269 | -7/Zion            | Learned Factory repair station intel
  8418 | -7/Zion            | Learned Factory emergency access door positions
  8816 | -7/Zion            | Learned 4 Factory zone layouts
  8987 | -7/Zion            | Discovered new exit (range 10)
  9001 | -7/Zion            | Identified exit to Proximity Caves
  9005 | -7/Zion            | Entered Proximity Caves
  9006 | -6/Proximity Caves | Identified exit to Factory
  9891 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9955 | -6/Proximity Caves | Learned Factory stockpile data
 10101 | -6/Proximity Caves | Learned Factory emergency access door positions
 10166 | -6/Proximity Caves | Entered Factory
 10166 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10167 | -6/Factory         | Identified exit to Factory
 10170 | -6/Factory         | Loaded intel: 6 repair station locations
 10453 | -6/Factory         | Discovered exit to Factory (range 15)
 10855 | -6/Factory         | Identified exit to Lower Caves
 11010 | -6/Factory         | Identified Exp. Signal Interpreter (x2)
 11010 | -6/Factory         | Identified Spectral Analyzer (x2)
 11300 | -6/Factory         | Central database locked down
 11791 | -6/Factory         | Found Hvy. Insulated Plating
 12072 | -6/Factory         | Entered Lower Caves
 12542 | -6/Lower Caves     | Discovered new exit (range 10)
 12553 | -6/Lower Caves     | Identified exit to Lower Caves
 12570 | -6/Lower Caves     | Entered another Lower Caves area
 13068 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 13310 | -6/Lower Caves     | Discovered new exit (range 6)
 13317 | -6/Lower Caves     | Identified exit to Data Miner
 13324 | -6/Lower Caves     | Entered Data Miner
 13324 | -6/Data Miner      | Discovered new exit (range 6)
 13330 | -6/Data Miner      | Identified exit to Proximity Caves
 13351 | -6/Data Miner      | Met Data Miner
 13380 | -6/Data Miner      | Learned location of Section 7 (-3)
 13380 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13407 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13451 | -6/Data Miner      | Entered Proximity Caves
 13611 | -5/Proximity Caves | Escorted by Enhanced Grunt
 13611 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13820 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 13844 | -5/Proximity Caves | Entered Factory
 13844 | -5/Factory         | Accompanied by 1 ally
 13844 | -5/Factory         | Evolved 2 slots: Utility x2
 14362 | -5/Factory         | Sucked down chute
 14362 | -5/Factory         | Entered Waste
 14377 | -5/Waste           | EMP discharged
 14379 | -5/Waste           | Spotted C-40 Crusher
 14385 | -5/Waste           | 1 allies followed down the chute
 14435 | -5/Waste           | Spotted C-40 Crusher
 14435 | -5/Waste           | Spotted C-40 Crusher
 14477 | -5/Waste           | EMP discharged
 14477 | -5/Waste           | System corruption reached 10%
 14478 | -5/Waste           | Spotted C-40 Crusher
 14481 | -5/Waste           | Spotted C-40 Crusher
 14486 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 14506 | -5/Waste           | Spotted C-40 Crusher
 14514 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 14517 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 14518 | -5/Waste           | Self-destructed

 Last Messages 
---------------
14377_ Imp. Weapon Cycler fried beyond repair.
14377_ System corrupted (+7).
14399_ SIGJDZ 1CXFIWU&T0EPRJWL/BYK#5#>
14421_ System corrupted: Energy discharge (-80).
14464_ QH4Z>LHOI0>ZJ1HNFSRU4A=,3KAJHFEP0EF5JD N
14467_ ALERT: Foreign system detected. Charging EMP.
14477_ System corrupted (+5).
14486_ Gauss Rifle crushed.
14486_ Med. Treads crushed.
14498_ System corrupted: Matter fused (-5).
14498_ Med. Treads crushed.
14514_ Axe crushed.
14514_ EM Shield crushed.
14514_ Critical hit.
14514_ Arm. Huge Wheel destroyed.
14517_ Imp. Treads crushed.
14517_ Fission Core crushed.
14517_ Arc Projector destroyed.
14517_ Hacking Suite destroyed.
14518_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???#####?????????????????????????????????????????? |
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| ??#    #?????????????????????????????????????????? |
| ??#    #????????? ???????????????????????????????? |
| ??#    #???????    ??????????????????????????????? |
| ###    #??????#    ??????????? ##????????????????? |
| ?      #??????#     ??????????    ???????????????? |
| ?      #??????#     ?????????     ???????????????? |
| ??     #??????#     ?????????    ????????????????? |
| ??     #??????#     ????????    ?????????????????? |
| ??#    #??????#    #????????   #?????????????????? |
| ??#    #??????#    #????????   #?????????????????? |
| ??#    #??????#    #???????    #?????????????????? |
| ??#    #??????#    #???????    #?????????????????? |
| ###    #??????#    ########    #?????????????????? |
|        #??????#                #?????????????????? |
|        #??????#         CC     #?????????????????? |
|        #??????#         CC     #?????????????????? |
|        #??????#  CC    ! @     #?????????????????? |
| ###    #??????#  CC########    #?????????????????? |
| ??#    #??????#  CC#?????????  #?????????????????? |
| #?#    #??????#  CC#???????????#?????????????????? |
| #?#    #??????#    #?????????????????????????????? |
| ###    ######## CC #?????????????????????????????? |
| "          CC   CC #?????????????????????????????? |
| #          CC      #?????????????????????????????? |
| #             CC   #?????????????????????????????? |
| #             CC   #?????????????????????????????? |
| ###    ########    #?????????????????????????????? |
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| #        ?????      ?????????????????????????????? |
| #        #????       ????????????????????????????? |
| #        #????       #???????????????????????????? |
| #        #????       #???????????????????????????? |
| #        #????       #???????????????????????????? |
| #        #????       #???????????????????????????? |
| #        #????       #???????????????????????????? |
| #        #????     ??????????????????????????????? |
| ##########???????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          19
Energy Capacity            315
Matter Stores              486
Matter Capacity            500
Sight Range                16
Robot Scan Range           22
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             25
Evasion (%)                42
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
     Adv. Signal Interpreter | -8/Materials  | Hacked
               Hacking Suite | -8/Materials  | Hacked
            Hyp. Gauss Rifle | -6/Factory    | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
     Exp. Signal Interpreter | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordPropulsionBattery
  Manual?         0
Play Time         03:05:42
  Cumulative      876.4 hours
  Start           2020.07.28 @ 06:53:05
  End             2020.07.29 @ 20:19:10
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          253
  Rogue           253
  Adventurer      0
  Explorer        0
Win Type          -
  Total           31
  Types           21/2/5/3/0/0/0
Lore%             74
Gallery%          85
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28762de8-6334-4cb6-9ecb-b24cda37c7f6