Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 18:15:12 Player: Tmvn Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (86) 430 Value Destroyed (3932) 3932 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2154) 2154 TOTAL SCORE: 12516 Bonus ------- Follower Combat Kills 154 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1300 Matter 206/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cryofiber Web SGEMP Prototype Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit High-capacity Storage Unit Compact Battery Advanced Targeting Computer Advanced Target Analyzer Improved Kinecellerator Quantum Capacitor Improved Medium Armor Plating > --- WEAPON ----------- Quantum Rifle Compact HERF Cannon Railgun Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Particle Reactor Armored Medium Treads Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads Cryofiber Web Advanced Heat Sink Gamma Rifle Heavy Laser Heavy Gatling Laser Dispersion Rifle Advanced Variable Charge Gun High-powered Shotgun Magnetic Acceleration Cannon Heavy Shock Bomb Launcher Advanced Remote Datajack [Rating: 134] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Slots Evolved 14 | . . 2 . 2 2 2 2 . . 2 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 9 | . . 1 . 1 1 1 1 . . 2 2 . Weapon 2 | . . . . 1 . . 1 . . . . . Parts Attached 130 | . 6 10 4 19 13 14 22 2 4 5 29 2 Power 17 | . 2 . . 2 2 1 1 1 2 . 6 . Engine 10 | . 2 . . 2 2 1 1 1 1 . . . Core 1 | . . . . . . . . . 1 . . . Reactor 6 | . . . . . . . . . . . 6 . Propulsion 33 | . 1 1 3 5 2 5 12 . . 1 3 . Treads 15 | . . . . . . . 11 . . 1 3 . Leg 18 | . 1 1 3 5 2 5 1 . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 28 | . . 3 . 4 5 3 4 . . 2 6 1 Device 18 | . . 1 . 2 4 2 2 . . 1 5 1 Storage 6 | . . 2 . 1 1 . 1 . . 1 . . Processor 2 | . . . . 1 . . . . . . 1 . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 52 | . 3 6 1 8 4 5 5 1 2 2 14 1 Energy Gun 27 | . 2 2 1 5 2 4 2 . 1 1 7 . Energy Cannon 4 | . . . . 1 . 1 1 . . . 1 . Ballistic Gun 11 | . 1 4 . 2 1 . . . 1 . 2 . Ballistic Cannon 6 | . . . . . 1 . 2 . . 1 2 . Launcher 3 | . . . . . . . . 1 . . 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . . . 3 1 Parts Lost 55 | . 4 . 2 6 1 1 5 . 3 . 32 1 Power 11 | . 1 . . 1 . . . . 2 . 7 . Propulsion 11 | . . . 2 2 1 . 1 . . . 5 . Utility 11 | . . . . . . . 2 . . . 8 1 Weapon 22 | . 3 . . 3 . 1 2 . 1 . 12 . Highest Loss Streak 25 | . 2 . 2 3 1 1 3 . 2 . 25 1 Average Slot Usage (%) 92 | . 83 89 98 97 92 99 96 100 99 99 78 2 Engine 9 | . 14 11 11 9 15 13 11 11 9 5 1 . Treads 8 | . . . . . . . 7 23 23 21 12 . Leg 13 | . 28 33 31 27 21 26 14 . . . . . Device 16 | . . 1 11 12 17 19 20 17 17 20 16 1 Storage 10 | . 14 21 22 14 7 6 5 11 11 14 12 . Processor 5 | . . . . 8 7 6 5 5 5 5 6 . Protection 3 | . . . . . . 6 4 5 5 5 2 . Energy Gun 7 | . 18 11 11 15 15 7 7 2 3 5 4 . Energy Cannon 3 | . . . . 3 4 4 2 5 5 3 2 . Ballistic Gun 2 | . 8 11 11 5 . . . . . 5 2 . Ballistic Cannon 5 | . . . . . 2 6 10 11 9 6 5 . Naked Turns 107 | . . . . . . . . . . . 41 66 Heaviest Build 132 | 11 12 32 32 37 66 74 103 103 102 105 132 12 Greatest Support 117 | 20 20 30 30 30 47 80 108 108 108 111 117 3 Greatest Overweight (x) 20 | . . 1 1 3 2 1 3 . . . 20 3 Average Overweight (x) . | . . . 1 1 1 . . . . . . . Largest Inventory Capacity 18 | 6 6 12 12 18 18 12 18 18 18 18 18 4 Average Capacity 13 | 6 6 11 12 11 11 12 12 18 18 18 17 4 Most Carried 18 | 6 6 12 12 12 12 12 13 16 16 17 18 4 Average Carried 12 | 5 5 9 10 10 11 11 10 13 15 15 15 3 Final Capacity 18 | 6 6 12 12 10 12 12 18 18 18 18 4 4 Final Carried 17 | 4 6 12 11 10 12 12 13 16 13 17 4 3 Class Distribution -------------------- 79% | Scavenger-Gunner 9% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Matter Collected 2319 | 200 90 156 59 218 105 321 192 200 183 57 538 . Remotely . | . . . . . . . . . . . . . Salvage Created 3609 | . 220 239 66 347 105 455 277 87 140 57 1616 . Parts 205 | . 9 30 6 22 9 27 16 4 9 . 73 . Haulers Intercepted 1 | . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 4 9 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Combat Hostiles Destroyed 81 | . 5 10 2 7 2 8 7 5 8 1 26 . Guns 36 | . 4 10 2 5 1 4 4 . 3 . 3 . Cannons 31 | . . . . 1 1 3 3 2 5 1 15 . AOE 12 | . 1 . . 1 . 1 . 3 . . 6 . Classes Destroyed 9 | . 1 3 . 1 1 1 1 . . . 1 . Worker 1 | . . . . . . . 1 . . . . . Builder 2 | . . 1 . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . 1 . Operator 1 | . . . . 1 . . . . . . . . Swarmer 34 | . . 8 . . . . 5 4 8 . 9 . Grunt 23 | . 5 . 2 5 . 4 . 1 . . 6 . Sentry 14 | . . 2 . 2 1 1 2 . . 1 5 . Hunter 4 | . . . . . . 1 . . . . 3 . Programmer 6 | . . . . . 1 2 . . . . 3 . Best Kill Streak 12 | . 2 5 2 4 1 3 6 4 4 1 12 . Combat Bots Only 11 | . 2 5 2 4 1 3 5 4 4 1 11 . Max Kills in Single Turn 6 | . 1 2 1 1 1 1 2 4 2 1 6 . Gunslinging . | . . . . . . . . . . . . . Exploded 6 | . 1 . . 1 . 1 . 3 . . 6 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Damage Taken 10312 | . 454 201 142 808 172 560 745 220 552 101 5816 541 Core 1741 | . 88 16 . 112 20 51 100 18 27 . 853 456 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 73 | . . . . . . . . . . . 73 . Core Remaining (%) 89 | 100 64 . 96 79 97 94 . . 85 100 . . Volleys Fired 169 | . 21 18 7 20 5 26 11 5 11 2 43 . Largest 4 | . 2 2 2 3 3 3 4 4 4 4 4 . Hottest 322 | . 90 79 79 146 184 191 250 203 239 235 322 . Shots Fired 487 | . 37 36 14 59 15 69 43 19 43 8 144 . Gun 281 | . 37 36 14 52 11 25 18 . 12 4 72 . Cannon 197 | . . . . 7 4 44 25 15 31 4 67 . Launcher 9 | . . . . . . . . 4 . . 5 . Special . | . . . . . . . . . . . . . Kinetic 202 | . 15 18 7 19 3 25 22 10 21 6 56 . Thermal 194 | . 16 18 7 33 8 19 12 5 22 2 52 . Explosive 4 | . . . . . . . . 4 . . . . Electromagnetic 87 | . 6 . . 7 4 25 9 . . . 36 . Robot Hit Streak 22 | . 12 5 9 11 13 9 20 4 14 7 22 . Robot Miss Streak 4 | . 1 4 3 4 3 2 2 2 3 1 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 331 | . 31 20 11 44 11 46 24 9 25 7 103 . Core Hits 179 | . 10 16 5 26 3 23 11 7 9 3 66 . Critical Hits 15 | . 2 . . . 1 4 2 1 2 . 3 . Critical Kills 5 | . . . . . 1 . 1 1 1 . 1 . Critical Parts Destroyed 9 | . 2 . . . . 3 1 . 1 . 2 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8775 | . 459 255 197 500 217 1150 576 449 644 218 4110 . Guns 3686 | . 352 255 197 320 152 449 226 . 150 97 1488 . Cannons 3723 | . . . . 104 65 611 350 217 494 121 1761 . Explosions 1345 | . 107 . . 71 . 87 . 232 . . 848 . Melee . | . . . . . . . . . . . . . Ramming 21 | . . . . 5 . 3 . . . . 13 . Kinetic 3118 | . 139 83 97 15 55 401 296 135 305 166 1426 . Thermal 3594 | . 238 172 100 362 123 448 127 82 339 52 1551 . Explosive 246 | . . . . 14 . . . 232 . . . . Electromagnetic 1796 | . 82 . . 104 39 298 153 . . . 1120 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . 5 5 Average Corruption 4 | . . . . . . . . . . . 4 5 Corruption Purged . | . . . . . . . . . . . . . Effects 26 | . . . . . . . . . . . 22 4 Message Errors 5 | . . . . . . . . . . . 4 1 Matter Fused 2 | . . . . . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 . Energy Discharges 4 | . . . . . . . . . . . 3 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . 1 Targeting Errors 11 | . . . . . . . . . . . 11 . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 253 | . 13 . . 113 . 22 . 2 42 . 61 . Projectiles 91 | . . . . . . 22 . 2 42 . 25 . Explosions 162 | . 13 . . 113 . . . . . . 36 . Melee . | . . . . . . . . . . . . . Knockbacks 12 | . . . . . . 2 1 . 3 . 6 . Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . . . . 2 1 . 3 . 6 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 339 | . 17 . . 238 . . . 26 . . 58 . Shots 7 | . 1 . . 3 . . . 1 . . 2 . Rammed 2 | . . . . 1 . . . . . . 1 . Targets Rammed 3 | . . . . 1 . 1 . . . . 1 . Kicked 1 | . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 396 | . 288 36 27 162 177 198 184 87 126 123 396 . Average Temperature 92 | . 99 13 12 61 86 104 90 38 51 64 135 . Received Heat Transfer 1410 | . 240 9 78 243 18 165 18 27 . 18 594 . Siege Activations 2 | . . . . . . . . . . . 2 . Total Turns 28 | . . . . . . . . . . . 28 . Longest Duration 18 | . . . . . . . . . . . 18 . Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . . 3 1 . . 1 . 2 . Heat Transferred 5375 | . 435 410 259 651 259 605 185 111 555 74 1831 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . 1 . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Peak Influence 364 | . 125 327 157 314 71 364 340 . . 197 326 146 Initial 177 | . . 52 127 61 51 21 177 . . 150 . 126 Average 134 | . 68 215 154 163 47 119 193 . . 146 127 128 Maximum Alert Level 1 | . . 1 . 1 . 1 1 . . . 1 . Low Security (%) 75 | 100 100 40 100 60 100 76 59 . . 100 64 100 Level 1 24 | . . 59 . 39 . 23 40 . . . 35 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . 3 1 6 . . . . 5 1 Investigation 3 | . 1 . . . . 2 . . . . . . Extermination 4 | . . . . . 1 1 . . . . 2 . Reinforcement 8 | . 1 . . 3 . . . . . . 3 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Distress Signals 2 | . . . . . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 121 | . 8 10 4 16 2 14 9 5 8 1 37 7 Peak Tracking Total 9 | . 4 3 2 5 1 4 5 4 4 1 9 6 Tactical Retreats 7 | . . 1 . . . . 3 1 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Traps Triggered 5 | . 1 . . . . . 4 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Machines Disabled 24 | . 1 . . 4 . 19 . . . . . . Max in Single Turn 12 | . 1 . . 3 . 12 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Machines Accessed 6 | . . 1 . 1 . 3 . 1 . . . . Terminals 4 | . . 1 . 1 . 1 . 1 . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 11 | . . 1 . 2 . 7 . 1 . . . . Successful 6 | . . 1 . . . 4 . 1 . . . . Failed 5 | . . . . 2 . 3 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 5 | . . 1 . 2 . 1 . 1 . . . . Fabricators 3 | . . . . . . 3 . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . 1 . . . . . 1 . . . . Record 1 | . . . . . . . . 1 . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . 1 . 1 . 2 . . . . . . Full Trace Events 2 | . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . Matter 285 | . . . . . . 285 . . . . . . Time 152 | . . . . . . 152 . . . . . . Total Robot Build Rating 10 | . . . . . . 10 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 22 | . . . . . . 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 . . . . 3 . Programmers 6 | . . . . . . 3 . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Total Allies 2 | . . . . . . 2 . . . . . . Largest Group 2 | . . . . . . 2 . . . . . . Highest-Rated Group 82 | . . . . . . 82 . . . . . . Highest-Rated Ally 41 | . . . . . . 41 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . 19 . . . . . . Total Damage 682 | . . . . . . 682 . . . . . . Kills 6 | . . . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Turns Passed 6096 | 11 207 257 244 477 555 1007 682 1029 135 413 957 122 Spaces Moved 3408 | 9 112 137 142 218 324 613 310 593 55 234 483 178 Core 263 | . . . . . . . . . . . 85 178 Treads 1406 | . . . . . . . 126 593 55 234 398 . Legs 1739 | 9 112 137 142 218 324 613 184 . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 150 150 150 120 120 170 170 163 50 50 Average Speed 150 | 120 120 136 150 164 159 140 155 170 170 168 154 65 Slowest Speed 1050 | 120 120 150 150 210 185 155 230 170 170 170 1050 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 20 | 2 27 12 35 30 8 15 9 74 8 7 15 28 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 140 | . 2 . . 43 . 20 13 25 10 . 27 . Melee . | . . . . . . . . . . . . . Projectile 47 | . . . . . . 5 13 6 10 . 13 . AOE 93 | . 2 . . 43 . 15 . 19 . . 14 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Total 4023 | 10 146 170 160 291 357 709 480 602 70 246 598 184 Wait 198 | . 4 . . 22 . 41 117 . . . 14 . Move 3396 | 8 111 136 141 217 323 612 309 592 54 233 482 178 Hop . | . . . . . . . . . . . . . Pick Up 43 | . 3 3 3 3 4 4 9 2 . 3 8 1 Fast Attach 46 | . 2 2 1 7 4 2 17 . . 2 7 2 Attach 48 | . 2 2 1 7 3 3 5 1 4 1 19 . Detach 20 | . . 1 . 1 3 . 3 1 1 1 9 . Swap 36 | . 2 6 2 5 6 9 . 1 . 2 3 . Drop 64 | 2 1 2 5 8 9 11 9 . . 2 12 3 Fire 169 | . 21 18 7 20 5 26 11 5 11 2 43 . Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . 1 . 1 . . . . . . Crush 1 | . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 12) 211 | -10/Materials | Discovered new exit (range 4) 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 393 | -9/Materials | Discovered new exit (range 10) 476 | -9/Materials | Entered Mines 616 | -9/Mines | Discovered new exit (range 10) 720 | -9/Mines | Entered Materials 720 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 911 | -8/Materials | Lost 3 parts (1p1n1w) 1174 | -8/Materials | Discovered new exit (range 4) 1197 | -8/Materials | Entered Factory 1197 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1352 | -7/Factory | Build established: Scavenger-Gunner 1629 | -7/Factory | Discovered new exit (range 3) 1752 | -7/Factory | Entered another Factory area 1752 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1934 | -6/Factory | Fabricated H-66 Slayer (x2) 2441 | -6/Factory | Repaired Lrn. Sensor Array 2511 | -6/Factory | Garrison activated, responded to threat 2704 | -6/Factory | Discovered new exit (range 6) 2759 | -6/Factory | Entered another Factory area 2759 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3155 | -5/Factory | Lost 3 parts (1n2w) 3292 | -5/Factory | Discovered new exit (range 16) 3350 | -5/Factory | Discovered new exit (range 9) 3441 | -5/Factory | Entered Upper Caves 4441 | -5/Upper Caves | Discovered new exit (range 5) 4470 | -5/Upper Caves | Entered another Upper Caves area 4585 | -5/Upper Caves | Discovered new exit (range 9) 4605 | -5/Upper Caves | Entered Factory 4605 | -4/Factory | Evolved 2 slots: Utility x2 4606 | -4/Factory | Identified exit to Armory 4707 | -4/Factory | Found Quantum Capacitor 4988 | -4/Factory | Discovered new exit (range 4) 5018 | -4/Factory | Entered Research 5018 | -3/Research | Evolved 2 slots: Utility x2 5376 | -3/Research | Lost 4 parts (1p2u1w) 5792 | -3/Research | Spotted B-86 Titan 5887 | -3/Research | Destroyed 11 combat bots 5933 | -3/Research | Core integrity fell below 50% 5964 | -3/Research | Lost 25 parts (5p5n4u11w) 5967 | -3/Research | Discovered new exit (range 16) 5975 | -3/Research | Entered Testing 6000 | -3/Testing | Found Prototype Device 6000 | -3/Testing | Identified Exp. Shield Generator 6008 | -3/Testing | Found Enh. Force Lance 6061 | -3/Testing | Core integrity fell below 20% 6073 | -3/Testing | Spotted Striker 6086 | -3/Testing | Spotted Striker 6090 | -3/Testing | Spotted Alpha 7 6095 | -3/Testing | Stole the SGEMP Prototype 6097 | -3/Testing | Destroyed by Alpha 7 with Multirail Last Messages --------------- 06060_ Penetrated by Slug. 06060_ Slug penetrates Wall. 06065_ System corrupted: Matter fused (-5). 06065_ U-05 Engineer lays Concrete. 06076_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06077_ O-24 Administrator uses terminal to summon reinforcements. 06077_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal T006. 06077_ O-24 Administrator locks terminal. 06083_ M 06094_ Slug penetrates Machine. 06095_ Acquired SGEMP Prototype. 06097_ Knocked back. 06097_ Penetrated by Slug. 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""" # | | ???????#########+####???????? # | | ?????????????# #????????#+#### | | ?????????????# | #??????### #### | | ?????????????#""" #??????# | | ?????????????#""" ] #??????# | | ?????????????#""" #??????# | | ?????????????# #??????# | | ?????????????########??????### ##### | | ?????????????????????????????# #??# | | ????????########?????????????# #??# | | ????????#" """"#?????????????# #??# | | ????????#" """#?????????????# #??#! | | ????????#""@=""######?????#### #??## | | ????????#" K ## ####### ##### | | ????????#"" K + ! | | ????????#" + | | ????????# 7## ######### / [##### | | ????????#""" ####???????######???? | | ????????##### #???????????????????? | | ????????????####???????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 41 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed EnergyBladeSlayer Manual? 0 Play Time 01:18:30 Cumulative 17.4 hours Start 2020.09.23 @ 16:24:38 End 2020.09.23 @ 18:15:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: 0964477a-1136-4e87-b596-e126f3cbfe88