Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 15:21:38 Player: Smudges0 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (126) 630 Value Destroyed (5450) 5450 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (3311) 3311 TOTAL SCORE: 16771 Bonus ------- Follower Combat Kills 54 Entered DSFs 500 Acquired ECA 300 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -43 Cogmind --------- Core Integrity 0/1450 Matter 109/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Enhanced Fission Core Experimental Matter Compressor (329) Advanced Weapon Cycler Sigix Containment Pod Peak State ------------ > --- POWER ------------ Enhanced Fission Core Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Experimental Power Amplifier Improved Coolant Injector Large Storage Unit Enhanced Optical Array Encrypted Comm Array Advanced Targeting Computer Improved Focal Shield > --- WEAPON ----------- High-powered Shock Rifle Gamma Rifle HERF Cannon Core Cannon Railgun > --- INVENTORY -------- Enhanced Fission Core Light Particle Reactor Biometal Leg Enhanced Biometal Leg Experimental Thermal Generator Advanced Heat Sink Improved Energy Well Experimental Matter Compressor Advanced Weapon Cycler Advanced Shield Generator Point Defense Array Advanced Corruption Screen Advanced Recalibrator Core Stripper [Rating: 164] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Enhanced Fission Core Reactor Particle Reactor Propulsion Improved Titanium Leg Treads Biometal Medium Treads Leg Improved Titanium Leg Wheel Centrium Wheel Hover Unit Antigrav Array Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Kinecellerator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Gamma Rifle Energy Cannon HERF Cannon Ballistic Gun Heavy Machine Gun Launcher Long-range Missile Launcher Impact Weapon Core Stripper Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Slots Evolved 16 | . . 2 2 2 . 2 2 2 . . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 1 . . . 1 . . . 1 . 1 Utility 6 | . . 1 . 1 . 1 1 1 . . . . 1 Weapon 4 | . . . 1 1 . . . 1 . . 1 . . Parts Attached 196 | 6 10 12 31 8 10 10 14 10 19 . 26 26 14 Power 24 | 1 2 2 3 1 . 2 . . 1 . 5 3 4 Engine 12 | 1 2 2 3 1 . 2 . . 1 . . . . Core 4 | . . . . . . . . . . . 1 2 1 Reactor 8 | . . . . . . . . . . . 4 1 3 Propulsion 51 | 2 3 1 12 . . 3 3 . 3 . 16 4 4 Treads 16 | . . . 2 . . . . . . . 12 . 2 Leg 29 | 2 3 1 10 . . 3 3 . 2 . 3 2 . Wheel 2 | . . . . . . . . . 1 . 1 . . Hover 3 | . . . . . . . . . . . . 2 1 Flight 1 | . . . . . . . . . . . . . 1 Utility 50 | 1 2 2 6 2 4 3 9 2 7 . 3 5 4 Device 22 | . . . 1 . 3 2 3 2 4 . 1 4 2 Storage 9 | 1 2 . . . . . 3 . . . 2 1 . Processor 6 | . . 1 1 1 . . . . 1 . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 13 | . . 1 4 1 1 1 3 . 2 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 71 | 2 3 7 10 5 6 2 2 8 8 . 2 14 2 Energy Gun 6 | . 1 . 1 . . . . . . . 1 2 1 Energy Cannon 5 | . . . . . . . . . . . . 4 1 Ballistic Gun 54 | 2 2 7 9 5 5 1 2 8 5 . 1 7 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . . . . 1 1 . . 3 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 2 . . 2 1 . . 6 4 . Parts Lost 60 | . 1 . 2 . . 2 2 . 13 . . 24 16 Power 12 | . 1 . 1 . . 1 . . 1 . . 3 5 Propulsion 19 | . . . 1 . . 1 1 . 4 . . 8 4 Utility 16 | . . . . . . . 1 . 6 . . 3 6 Weapon 13 | . . . . . . . . . 2 . . 10 1 Highest Loss Streak 14 | . 1 . 1 . . 1 1 . 9 . . 14 6 To Critical Strikes 1 | . . . . . . . . . 1 . . . . Average Slot Usage (%) 94 | . 96 99 97 100 99 100 99 100 95 89 97 85 36 Engine 8 | . 13 11 8 7 7 13 11 10 9 10 1 . . Treads 3 | . . . 1 . . . . . . . 9 22 1 Leg 22 | . 28 33 33 30 30 26 29 26 21 10 12 . . Device 10 | . . . . . 3 13 16 21 19 21 16 18 7 Storage 8 | . 24 21 9 7 7 6 5 5 5 5 6 4 3 Processor 7 | . . 11 9 15 7 6 5 5 8 10 9 9 13 Protection 3 | . . . 9 7 10 6 5 5 2 . . . . Ballistic Gun 23 | . 21 21 26 30 29 25 23 26 24 26 27 10 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 101 | 12 24 28 34 44 56 67 77 86 88 72 101 101 70 Greatest Support 205 | 20 20 30 80 80 80 80 89 89 89 45 205 205 140 Greatest Overweight (x) 22 | 3 1 . 1 . . . . . 1 1 2 13 22 Average Overweight (x) . | . . . . . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 11 | 7 8 10 10 10 10 10 10 15 15 15 15 15 9 Most Carried 15 | 6 10 10 10 10 10 10 14 15 15 9 15 15 6 Average Carried 10 | 3 8 9 9 9 9 9 9 13 12 8 13 13 5 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 6 10 9 10 10 10 10 13 15 4 9 15 6 5 Class Distribution -------------------- 41% | Gunner 12% | Scavenger-Executioner 11% | Tank 11% | Mutant 9% | Scavenger-Tank 8% | Scavenger-Mutant 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/Upper Caves Tank | -4/Upper Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Matter Collected 5460 | 242 203 349 881 79 408 322 358 149 685 133 1116 523 12 Remotely . | . . . . . . . . . . . . . . Salvage Created 6159 | . 409 459 1127 82 631 448 564 149 695 28 827 740 . Parts 349 | . 24 34 73 8 41 27 26 6 21 . 51 38 . Haulers Intercepted 12 | . 1 2 2 2 1 . 1 1 . . 2 . . Recyclers Shooed 8 | . 4 1 . . . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 19 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Combat Hostiles Destroyed 91 | . 7 6 16 . 11 11 6 . 20 . 7 7 . Guns 74 | . 7 6 16 . 9 8 6 . 13 . 7 2 . Cannons 4 | . . . . . . . . . . . . 4 . AOE 12 | . . . . . 2 3 . . 7 . . . . Classes Destroyed 18 | . 4 1 4 . 3 3 1 . . . . 2 . Worker 3 | . . . 1 . . . 1 . . . 1 . . Builder 2 | . . . . . . . . . . . . 2 . Tunneler 1 | . . . . . . 1 . . . . . . . Hauler 12 | . 1 2 2 2 1 . 1 1 . . 2 . . Recycler 6 | . 1 . 2 . . . 1 . . . 1 1 . Operator 4 | . . . 3 . . . . 1 . . . . . Watcher 4 | . 1 1 1 . . . . 1 . . . . . Swarmer 19 | . . . . . 3 5 . . 11 . . . . Grunt 18 | . 7 . 7 . 2 . . . 2 . . . . Brawler 1 | . . . 1 . . . . . . . . . . Duelist 5 | . . . . . . 1 . . 3 . . 1 . Researcher 3 | . . . . . . . . . . . . 3 . Sentry 19 | . . 6 5 . . 3 1 . 2 . 2 . . Specialist 4 | . . . . . 4 . . . . . . . . Hunter 8 | . . . 3 . 1 . 2 . 2 . . . . Programmer 12 | . . . . . . 2 2 . . . 5 3 . Heavy 1 | . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . Lightning 3 | . . . . . . . . . . . . 3 . Decomposer 1 | . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 2 4 9 1 6 3 4 1 9 . 3 5 . Combat Bots Only 9 | . 2 2 9 . 5 3 2 . 9 . 3 3 . Max Kills in Single Turn 4 | . 1 1 2 1 2 3 1 1 2 1 2 4 . Gunslinging 1 | . . . . . 1 1 . . . . 1 . . Exploded 3 | . . . . . 1 3 . . 2 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Hostile Shots Fired 1001 | . 37 20 66 . 67 87 102 . 140 . 29 249 204 Missed 307 | . 9 8 16 . 24 33 28 . 50 . 4 64 71 Damage Taken 15438 | . 357 186 790 . 1041 497 1121 . 2255 . 622 4770 3799 Core 2718 | . 56 28 15 . 10 6 39 . 261 . 83 754 1466 Absorbed by Shields 202 | . . . . . . . . . . . . 124 78 Ignored by Resistances 105 | . . . . . . . . . 63 . 42 . . Regen/Repaired (Parts) 215 | . . . 215 . . . . . . . . . . Core Remaining (%) 84 | 100 77 93 97 . 98 99 96 . . 77 . 26 . Volleys Fired 271 | . 39 19 49 3 21 17 30 5 28 1 22 34 3 Largest 6 | . 2 2 3 4 4 4 4 5 5 5 6 6 1 Hottest 503 | . 85 46 81 106 129 133 123 165 175 162 242 503 120 Shots Fired 976 | . 77 38 147 12 84 68 120 25 139 6 127 130 3 Gun 928 | . 77 38 147 12 82 67 120 25 125 6 127 102 . Cannon 31 | . . . . . . . . . . . . 28 3 Launcher 17 | . . . . . 2 1 . . 14 . . . . Special . | . . . . . . . . . . . . . . Kinetic 882 | . 69 38 147 12 82 67 120 25 125 6 125 66 . Thermal 17 | . 8 . . . . . . . . . . 6 3 Explosive 17 | . . . . . 2 1 . . 14 . . . . Electromagnetic 60 | . . . . . . . . . . . 2 58 . Robot Hit Streak 19 | . 10 11 11 4 19 15 14 6 13 1 9 7 8 Robot Miss Streak 7 | . 5 7 6 1 4 2 5 2 3 1 6 3 1 Penetration Max 3 | . . . . . . . . . 1 . 1 3 . Secondary Targets 5 | . . . 1 . 2 1 . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . . 1 . . Shots Hit Robots 589 | . 51 28 89 6 62 41 68 14 83 1 73 71 2 Core Hits 254 | . 24 15 42 2 25 16 22 6 44 1 28 28 1 Critical Kills 8 | . . . . . . . . . 3 . . 5 . Critical Parts Destroyed 16 | . . . . . . . . . 4 . 6 6 . Critical Strikes 27 | . . . . . . . . . 7 . 8 12 . Destroy 26 | . . . . . . . . . 7 . 8 11 . Corrupt 1 | . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16061 | . 424 426 1559 131 1477 1396 1855 381 3269 24 2104 2925 90 Guns 12283 | . 424 407 1533 126 1221 1104 1855 381 2037 24 2090 1081 . Cannons 1932 | . . . . . . . . . . . . 1844 88 Explosions 1745 | . . . . . 256 257 . . 1232 . . . . Melee . | . . . . . . . . . . . . . . Ramming 101 | . . 19 26 5 . 35 . . . . 14 . 2 Kinetic 11897 | . 375 407 1533 126 1221 1104 1855 381 2037 24 2062 772 . Thermal 1737 | . 49 . . . . . . . . . . 1600 88 Explosive 1745 | . . . . . 256 257 . . 1232 . . . . Electromagnetic 581 | . . . . . . . . . . . 28 553 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 39 | . 2 . . . . 1 2 . 12 12 3 39 . Average Corruption 7 | . 2 . . . . 1 1 . 9 12 1 12 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 45 | . . . . . . . . . . . . 45 . Effects 53 | . 7 . . . . . . . 3 11 4 28 . Message Errors 15 | . 3 . . . . . . . . 6 . 6 . Matter Fused 13 | . 3 . . . . . . . 2 2 1 5 . Heat Flow Errors 4 | . . . . . . . . . . . . 4 . Energy Discharges 3 | . . . . . . . . . 1 . . 2 . Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 7 | . 1 . . . . . . . . 1 2 3 . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . 2 . Weapon Failures 6 | . . . . . . . . . . . 1 5 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 429 | . . . . . . 40 . . 69 . . 320 . Projectiles 320 | . . . . . . . . . . . . 320 . Explosions 109 | . . . . . . 40 . . 69 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 273 | . . . . . . . . . 273 . . . . Shots 6 | . . . . . . . . . 6 . . . . Rammed 2 | . . . . . . . . . . . 1 . 1 Targets Rammed 9 | . . 3 2 1 . 1 . . . . 1 . 1 Kicked 7 | . . 3 2 1 . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 382 | . 112 13 240 36 78 282 353 382 140 63 199 260 136 Average Temperature 81 | . 27 3 53 16 46 93 155 105 52 27 97 85 63 Received Heat Transfer 1239 | . 201 54 216 . 36 102 84 . 114 . 81 . 351 Effects 2 | . . . . . . . 2 . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried 10 | . . . . . . . . . . . . 10 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 185 | . 111 . . . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Peak Influence 302 | . 206 302 270 100 302 299 241 153 . . 213 200 95 Initial 158 | . . 27 45 71 3 158 103 56 . . 24 72 28 Average 121 | . 90 134 165 73 136 169 142 90 . . 86 96 26 Maximum Alert Level 1 | . 1 1 1 . 1 1 1 . . . 1 1 . Low Security (%) 84 | 100 85 72 64 100 80 78 90 100 . . 98 89 100 Level 1 15 | . 14 27 35 . 19 21 9 . . . 1 10 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . Squads Dispatched 27 | . 3 1 2 1 2 4 2 2 . . 4 3 3 Investigation 1 | . . . . . . . . 1 . . . . . Extermination 8 | . . . . . . 2 2 1 . . 2 1 . Reinforcement 18 | . 3 1 2 1 2 2 . . . . 2 2 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Distress Signals 8 | . 1 . 1 . . . . 1 . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 165 | . 12 9 22 . 13 13 8 4 19 . 9 29 27 Peak Tracking Total 18 | . 3 3 6 . 5 3 2 5 9 . 2 11 18 Tactical Retreats 5 | . . . . . 1 1 . . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Traps Triggered 6 | . 1 1 1 . 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Machines Disabled 16 | . 1 . 2 1 . 2 2 1 1 . . 6 . Max in Single Turn 2 | . 1 . 1 1 . 1 1 1 1 . . 2 . Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Machines Accessed 14 | . . 2 4 1 . 1 . 1 . . 2 3 . Terminals 10 | . . 1 2 1 . 1 . . . . 2 3 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . . . . . Total Hacks 44 | . . 4 23 2 . 1 . 2 . . 4 8 . Successful 29 | . . 3 18 1 . 1 . . . . 2 4 . Failed 15 | . . 1 5 1 . . . 2 . . 2 4 . Catastrophic 1 | . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . 2 . Terminals 30 | . . 3 12 2 . 1 . . . . 4 8 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 10 | . . . 10 . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . 2 . . . . . Terminal Hacks 19 | . . 2 9 1 . 1 . . . . 2 4 . Record 7 | . . 1 4 . . 1 . . . . . 1 . Prototype ID Bank 2 | . . 1 . . . . . . . . . 1 . Open Door 2 | . . . . . . . . . . . 1 1 . Open DSF 1 | . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 8 . . . . . . . . . . Scan Component 5 | . . . 5 . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . 1 . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 12 | . . 2 2 1 . 1 . 1 . . 2 3 . Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . Time 135 | . . . 135 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Total Allies 1 | . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . 1 1 1 . . Highest-Rated Group 47 | . . . . . . . . . 47 47 47 . . Highest-Rated Ally 47 | . . . . . . . . . 47 47 47 . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . 1 . . Ranger 1 | . . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . 1 . . . . GUARD 1 | . . . . . . . . . 1 . . . . Ally Attacks 3 | . . . . . . . . . . . 3 . . Total Damage 66 | . . . . . . . . . . . 66 . . Kills 1 | . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Turns Passed 8337 | 70 671 427 1233 463 329 1185 572 272 830 395 990 628 272 Spaces Moved 5035 | 43 316 268 651 327 182 877 388 205 443 204 546 307 278 Core 121 | 13 . . . . . . . . . . . 2 106 Treads 388 | . . . 2 . . . . . . . 113 263 10 Legs 4332 | 30 316 268 649 327 182 877 388 205 443 204 433 10 . Wheels . | . . . . . . . . . . . . . . Hover 115 | . . . . . . . . . . . . 32 83 Flight 79 | . . . . . . . . . . . . . 79 Fastest Speed 40 | 50 120 120 120 130 130 115 116 116 116 190 112 76 40 Average Speed 131 | 126 144 120 123 130 130 121 117 116 154 190 153 148 81 Slowest Speed 1150 | 200 190 120 225 130 130 130 118 116 192 190 305 700 1150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 29 | 4 50 30 45 11 90 21 7 6 75 20 14 36 9 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 2 | . . . 1 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . . . 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . 1 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 277 | . . . 1 . 14 6 6 9 203 2 8 27 1 Melee . | . . . . . . . . . . . . . . Projectile 94 | . . . 1 . . . 6 9 44 2 5 26 1 AOE 179 | . . . . . 14 6 . . 159 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Total 6199 | 55 475 342 996 364 225 964 459 230 523 209 642 400 315 Wait 399 | 1 69 26 201 1 1 50 5 2 16 . 4 8 15 Move 5020 | 42 315 267 650 326 181 876 387 204 442 203 545 306 276 Hop 1 | . . . . . . . . . . . . . 1 Pick Up 110 | 6 20 4 23 10 3 5 14 2 1 5 12 5 . Fast Attach 71 | 6 4 2 9 2 1 1 2 2 3 . 17 11 11 Attach 48 | . 1 3 5 2 1 4 4 3 11 . . 12 2 Detach 17 | . . 1 2 1 1 . . 3 . . 6 3 . Swap 77 | . 5 7 17 4 8 5 8 5 5 . 9 3 1 Drop 153 | . 22 10 38 14 7 5 9 4 1 . 26 12 5 Fire 271 | . 39 19 49 3 21 17 30 5 28 1 22 34 3 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 . Kick 7 | . . 3 2 1 . 1 . . . . . . . Crush 2 | . . . . . . . . . . . 1 . 1 Escape Stasis 5 | . . . . . . . . . . . . 5 . Rewire 17 | . . . . . 1 . . . 16 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory (discovered 2 exits: [*Upp x2]) -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 12) 682 | -10/Materials | Build established: Scavenger-Mutant 736 | -10/Materials | Discovered new exit (range 4) 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 972 | -9/Materials | Discovered new exit (range 3) 1023 | -9/Materials | Discovered new exit (range 6) 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1477 | -8/Materials | Build established: Scavenger-Tank 1916 | -8/Materials | Discovered new exit (range 10) 2102 | -8/Materials | Destroyed 9 combat bots 2177 | -8/Materials | Repaired Lgt. Deuterium Engine 2222 | -8/Materials | Repaired Gauss Rifle 2277 | -8/Materials | Repaired Broken Minigun 2401 | -8/Materials | Identified exit to Factory 2402 | -8/Materials | Entered Factory 2402 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2707 | -7/Factory | Build established: Gunner 2864 | -7/Factory | Identified exit to DSF 2865 | -7/Factory | Entered DSF 2920 | -7/DSF | Additional patrols routed to DSF 3139 | -7/DSF | Sterilization system engaged 3159 | -7/DSF | Ambient heat levels rising (+10) 3170 | -7/DSF | Discovered new exit (range 16) 3174 | -7/DSF | Ambient heat levels rising (+10) 3189 | -7/DSF | Ambient heat levels rising (+10) 3194 | -7/DSF | Entered Factory 3194 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4152 | -6/Factory | Spotted B-75 Beast 4362 | -6/Factory | Discovered new exit (range 14) 4379 | -6/Factory | Entered another Factory area 4379 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4615 | -5/Factory | Spotted B-75 Beast 4643 | -5/Factory | Destroyed B-75 Beast 4674 | -5/Factory | Discovered new exit (range 16) 4951 | -5/Factory | Entered another Factory area 4951 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5056 | -4/Factory | Discovered new exit (range 16) 5184 | -4/Factory | Discovered new exit (range 10) 5223 | -4/Factory | Entered Upper Caves 5288 | -4/Upper Caves | Met a Warlord Commander 5289 | -4/Upper Caves | Learned location of Warlord (-4) 5290 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 5295 | -4/Upper Caves | Found Encrypted Comm Array 5305 | -4/Upper Caves | Destroyed 9 combat bots 5412 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5575 | -4/Upper Caves | Learned Research emergency access door positions 5582 | -4/Upper Caves | Lost 4 parts (2n2u) 5884 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5941 | -4/Upper Caves | Crushed by falling debris 5941 | -4/Upper Caves | System corruption reached 10% 5972 | -4/Upper Caves | Lost 9 parts (1p2n4u2w) 6032 | -4/Upper Caves | Discovered new exit (range 12) 6053 | -4/Upper Caves | Entered another Upper Caves area 6053 | -4/Upper Caves | Accompanied by 1 ally 6098 | -4/Upper Caves | Discovered new exit (range 2) 6286 | -4/Upper Caves | Build established: Tank 6448 | -4/Upper Caves | Entered Research 6448 | -3/Research | Accompanied by 1 ally 6448 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6885 | -3/Research | Build established: Scavenger-Executioner 7146 | -3/Research | Joined by Warlord Ranger squad 7195 | -3/Research | Discovered new exit (range 9) 7438 | -3/Research | Entered Quarantine 7525 | -3/Quarantine | Found Alien Impact Weapon 7626 | -3/Quarantine | Found Alien Energy Cannon 7626 | -3/Quarantine | Identified Core Cannon 7639 | -3/Quarantine | Identified Core Stripper 7762 | -3/Quarantine | Met incapacitated Sigix Warrior 7762 | -3/Quarantine | Lockdown squad dispatched 7793 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 7796 | -3/Quarantine | Unlocked Sigix quarantine chamber 7829 | -3/Quarantine | Spotted Lightning 7831 | -3/Quarantine | Scanned by Researcher 7834 | -3/Quarantine | Spotted Lightning 7836 | -3/Quarantine | Spotted Lightning 7839 | -3/Quarantine | System corruption reached 10% 7923 | -3/Quarantine | Destroyed Lightning 7949 | -3/Quarantine | Destroyed Lightning 7963 | -3/Quarantine | Destroyed Lightning 7971 | -3/Quarantine | Lost 14 parts (1p5n8w) 7981 | -3/Quarantine | System corruption reached 30% 8007 | -3/Quarantine | Core integrity fell below 50% 8048 | -3/Quarantine | Discovered new exit (range 17) 8066 | -3/Quarantine | Entered Research 8066 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8075 | -2/Research | Lost 8 parts (1p3n3u1w) 8155 | -2/Research | Spotted B-90 Cyclops 8206 | -2/Research | Lost 6 parts (2p2n2u) 8223 | -2/Research | Core integrity fell below 50% 8250 | -2/Research | Build established: Mutant 8253 | -2/Research | Lost 3 parts (1p1u1w) 8304 | -2/Research | Lost 4 parts (2n2u) 8308 | -2/Research | Core integrity fell below 20% 8338 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 08273_ Slug penetrates Wall. 08275_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08296_ Acquired Lgt. Quantum Reactor. 08301_ W-44 Eye sends out distress signal. 08301_ Slug penetrates Graviton Restrictor. 08302_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R018. 08305_ Acquired Linear Gravjet. 08307_ W-44 Eye sends out distress signal. 08307_ Dropped Linear Gravjet. 08309_ Lgt. Quantum Reactor destroyed. 08315_ Acquired Lgt. Quantum Reactor. 08318_ Slug penetrates Wall. 08318_ Adv. Corruption Screen destroyed. 08318_ Slug penetrates Wall. 08320_ Slug penetrates L-61 Swordsman. 08320_ Slug penetrates Wall. 08329_ Lgt. Quantum Reactor destroyed. 08332_ Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????# # #?????????????????? | | ??????# # #?????????????????? | | ??????# # #?????????????????? | | ??????# # """ #?????????????????? | | ??????# # """ #?????????????????? | | ??????# ! # """ #?????????????????? | | ??????# # """ #?????????????????? | | ??????# # """ #?###+##??????????? | | ??????# # ### #??????????? | | ??????# # #??????????? | | ??????# # ^ #??????#???? | | ??????############## """ #????? #???? | | ???????????????????# """ #???? #???? | | ???????????????????# """ ^ #??? ????? | | ???????????????????# """ = #?? ??????? | | ???????????????????+ """ ##+###?????? | | ???????????????????# #?????? | | ???????????????????# gu #?????? | | ???????????????????# ### #?????? | | ???????????????????# ###########g###??? #?????? | | ???????????????????# # ]== g #?????/ ????? | | ???????????????????# # ]=! #??????? ???? | | ?????????????????? / # ]= g #????????#??? | | ???????????????? # # #???????????? | | ??????????????? # + = #???????????? | | ?????????????"T"" ?# #@ #???????????? | | ?????????????""""??# # #???????????? | | ?????????????###???# # """"""" #???????????? | | ???????????????????# # """"""" #???????????? | | ???????????????????# # """"""" #???????????? | | ???????????????????# # #???????????? | | ???????????????????# # =#???????????? | | ???????????????????# ##############???????????? | | ???????????????????# #????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????+ ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 52 Energy Capacity 1000 Matter Stores 300 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 Power Amplification 40 Corruption Block 20 Armor Coverage 450 Resistance: KI 25 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Cld. Phase Cannon | -3/Quarantine | Archive Robot Schematics ------------------ K-01 Serf | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Core Stripper Achievements -------------- 10k Club A New Friend Alien Tech Dangerous Findings False Reunion Leap Before You Look Oops Respectable Loadout Rockin' Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed TiamatFortressSegregator Manual? 0 Play Time 02:42:17 Cumulative 12.6 hours Start 2024.07.13 @ 12:26:56 End 2024.07.13 @ 15:21:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6d6be9c-20b2-4af8-b40b-9cda43f434a8