Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 00:26:39 Player: Tmvn Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (3907) 3907 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 10497 Bonus ------- Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 244/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Antimatter Reactor Large Storage Unit Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Medium Treads Advanced Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Terrain Scan Processor Improved Target Analyzer Improved Transmission Jammer Improved Light Armor Plating Advanced Thermal Shield System Shield > --- WEAPON ----------- Quantum Rifle Heavy Machine Gun KE Penetrator Hypervelocity Mass Driver > --- INVENTORY -------- Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Compact Battery [Rating: 105] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Reflective Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . . 1 . . . 1 1 . Utility 7 | . . 2 . 1 . 1 2 1 . . Weapon 3 | . . . . . 2 . . . 1 . Parts Attached 132 | . 8 19 1 18 3 9 27 34 11 2 Power 22 | . . 4 . 3 . 4 5 3 2 1 Engine 16 | . . 4 . 3 . 4 5 . . . Core 3 | . . . . . . . . 2 1 . Reactor 3 | . . . . . . . . 1 1 1 Propulsion 33 | . 2 5 . 4 . 2 7 10 3 . Treads 19 | . 2 3 . 3 . 2 2 6 1 . Leg 11 | . . 2 . 1 . . 4 2 2 . Wheel 3 | . . . . . . . 1 2 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | . 2 3 . 4 . 2 3 10 3 1 Device 12 | . . 1 . 2 . 2 1 5 1 . Storage 5 | . 2 . . . . . . 1 1 1 Processor 5 | . . 1 . 1 . . 1 2 . . Hackware 1 | . . . . . . . . 1 . . Protection 5 | . . 1 . 1 . . 1 1 1 . Artifact . | . . . . . . . . . . . Weapon 49 | . 4 7 1 7 3 1 12 11 3 . Energy Gun 26 | . 3 7 . 4 1 1 7 2 1 . Energy Cannon 6 | . . . 1 2 . . . 3 . . Ballistic Gun 10 | . 1 . . . 2 . 2 4 1 . Ballistic Cannon 2 | . . . . 1 . . . . 1 . Launcher 3 | . . . . . . . 3 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 4 | . . 1 . . . . 2 . 1 . Parts Lost 70 | . . 7 1 5 . 2 29 5 20 1 Power 12 | . . 1 . 1 . 1 6 . 2 1 Propulsion 17 | . . 3 . . . 1 7 . 6 . Utility 14 | . . 1 . 1 . . 4 3 5 . Weapon 27 | . . 2 1 3 . . 12 2 7 . Highest Loss Streak 24 | . . 5 1 4 . 2 24 2 15 1 Average Slot Usage (%) 84 | . 88 90 99 99 94 97 85 66 70 16 Engine 7 | . 14 10 11 8 7 12 9 . . . Core 1 | . . . . . . . . 4 3 . Reactor 1 | . . . . . . . . 4 3 2 Treads 14 | . 26 16 . 24 23 20 10 8 13 . Leg 3 | . 1 4 22 2 . . 3 1 . . Device 10 | . . 9 11 11 15 17 13 9 15 . Storage 13 | . 17 22 22 18 15 13 10 4 1 2 Processor 6 | . . . 11 8 7 6 9 5 9 9 Protection 2 | . . 4 . 6 . . 4 1 3 . Energy Gun 11 | . 22 21 21 9 15 16 13 2 2 . Energy Cannon 1 | . . . . 6 . . . 3 . . Ballistic Gun 2 | . 5 . . . 2 6 4 4 7 . Ballistic Cannon 1 | . . . . 2 7 3 . . 2 . Naked Turns 48 | . . . . . . . 46 2 . . Heaviest Build 87 | 12 35 41 39 50 47 65 87 73 63 34 Greatest Support 156 | 20 40 40 26 84 84 84 76 128 156 3 Greatest Overweight (x) 13 | . . 2 1 1 . . 13 3 6 11 Average Overweight (x) . | . . . 1 . . . . . . 2 Largest Inventory Capacity 14 | 6 14 14 14 14 14 14 14 8 8 10 Average Capacity 11 | 6 7 14 14 14 14 14 13 7 5 8 Most Carried 14 | 6 7 9 10 14 14 14 14 8 8 3 Average Carried 8 | 6 5 6 8 12 12 11 11 5 5 2 Final Capacity 14 | 6 14 14 14 14 14 14 4 8 4 4 Final Carried 14 | 6 7 7 10 13 14 13 4 8 2 3 Class Distribution -------------------- 44% | Mutant 25% | Scavenger-Gunner 20% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Scavenger-Tank | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Matter Collected 2037 | 200 60 182 10 234 68 194 331 583 175 . Remotely . | . . . . . . . . . . . Salvage Created 4636 | . 110 660 164 630 74 286 1382 1086 244 . Parts 232 | . 11 37 6 30 3 16 59 55 15 . Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed 8 | . 1 . . 1 . . 6 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 80 | . 5 10 5 13 1 5 18 18 5 . Guns 57 | . 5 10 3 5 1 4 13 12 4 . Cannons 12 | . . . . 7 . 1 . 3 1 . AOE 10 | . . . 2 . . . 5 3 . . Classes Destroyed 13 | . 2 6 . 1 1 1 1 1 . . Worker 5 | . . 1 . 2 . . 2 . . . Builder 5 | . . . . . . . 5 . . . Tunneler 2 | . . . . . . . . 1 1 . Hauler 2 | . . 2 . . . . . . . . Recycler 4 | . . 1 . . . 1 2 . . . Operator 1 | . . . . 1 . . . . . . Watcher 3 | . . 1 . . 1 . 1 . . . Swarmer 23 | . 3 . 3 2 . 3 4 4 4 . Grunt 25 | . 2 4 . 9 . . 5 5 . . Duelist 2 | . . 2 . . . . . . . . Sentry 14 | . . 4 2 2 . . . 5 1 . Hunter 6 | . . . . . 1 1 4 . . . Programmer 10 | . . . . . . 1 5 4 . . Best Kill Streak 7 | . 3 5 3 4 1 3 7 6 3 . Combat Bots Only 6 | . 3 4 3 3 1 3 5 6 3 . Max Kills in Single Turn 3 | . 1 2 2 1 1 1 2 3 1 . Gunslinging 1 | . . . 1 . . . 1 . . . Exploded 3 | . . . 2 . . . 2 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Damage Taken 11873 | . 156 1064 153 1186 . 310 3814 1856 2771 563 Core 2762 | . 25 201 . 58 . 37 970 159 882 430 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 90 . 49 89 100 95 3 86 . . Volleys Fired 226 | . 11 43 5 43 9 12 41 47 15 . Largest 4 | . 2 2 2 2 4 4 4 4 4 . Hottest 231 | . 130 130 100 120 210 216 231 218 223 . Shots Fired 580 | . 22 84 10 85 26 48 150 111 44 . Gun 467 | . 22 84 10 43 17 39 142 79 31 . Cannon 105 | . . . . 42 9 9 . 32 13 . Launcher 8 | . . . . . . . 8 . . . Special . | . . . . . . . . . . . Kinetic 180 | . . . . 12 10 21 45 56 36 . Thermal 267 | . 22 76 . 36 16 24 36 49 8 . Explosive . | . . . . . . . . . . . Electromagnetic 133 | . . 8 10 37 . 3 69 6 . . Robot Hit Streak 23 | . 8 19 13 15 14 12 22 23 12 . Robot Miss Streak 10 | . 10 8 . 3 5 2 4 2 2 . Penetration Max 1 | . . . . . . . 1 1 1 . Secondary Targets 9 | . . 1 1 . . . 6 1 . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 . . Shots Hit Robots 414 | . 17 65 9 62 22 30 102 84 23 . Core Hits 229 | . 19 31 6 33 9 19 64 35 12 1 Critical Hits 16 | . . . . . . . 3 8 5 . Critical Kills 6 | . . . . . . . 2 3 1 . Critical Parts Destroyed 7 | . . . . . . . 1 3 3 . Melee Attacks 2 | . . . . . . . . 2 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1 | . . . . . . . . 1 . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10577 | . 143 1000 213 1687 394 559 3257 2739 563 22 Guns 6621 | . 143 978 133 687 284 437 2116 1373 470 . Cannons 1854 | . . . . 772 89 122 . 784 87 . Explosions 1813 | . . 22 72 228 . . 1097 394 . . Melee 124 | . . . . . . . . 124 . . Ramming 165 | . . . 8 . 21 . 44 64 6 22 Kinetic 2796 | . . . . 269 109 232 903 891 392 . Thermal 5350 | . 143 892 72 831 264 321 1089 1573 165 . Explosive . | . . . . . . . . . . . Electromagnetic 2142 | . . 108 133 587 . 6 1221 87 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 124 | . . . . . . . . 124 . . Highest Corruption 4 | . . . . . . 2 2 4 4 4 Average Corruption 2 | . . . . . . 2 1 3 3 4 Corruption Purged . | . . . . . . . . . . . Effects 24 | . . . . . . . 5 15 . 4 Message Errors 5 | . . . . . . . 1 3 . 1 Matter Fused 3 | . . . . . . . . 1 . 2 Heat Flow Errors 3 | . . . . . . . . 2 . 1 Energy Discharges 3 | . . . . . . . 2 1 . . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . 1 3 . . Targeting Errors 4 | . . . . . . . 1 3 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 135 | . . . 8 48 10 . 50 19 . . Projectiles 52 | . . . . 29 10 . . 13 . . Explosions 77 | . . . 8 19 . . 50 . . . Melee 6 | . . . . . . . . 6 . . Knockbacks 28 | . . . . 14 7 4 . 1 1 1 Impact 3 | . . . . . 1 . . 1 . 1 Kinetic 20 | . . . . 10 5 4 . . 1 . Secondary 5 | . . . . 4 1 . . . . . Self-Inflicted Damage 162 | . . . 43 . . . 66 41 2 10 Shots 3 | . . . 1 . . . 1 1 . . Rammed 13 | . . . 1 1 1 . . 3 4 3 Targets Rammed 16 | . . . 1 1 1 . 3 3 4 3 Kicked 2 | . . . . . . . 2 . . . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 477 | . 372 411 18 246 39 198 199 477 90 200 Average Temperature 110 | . 170 149 6 75 9 68 100 123 32 123 Received Heat Transfer 2139 | . 27 399 27 648 . . 498 306 234 . Effects 14 | . 4 6 . 1 . . . 3 . . Shutdowns 4 | . . 1 . . . . . 3 . . Energy Bleed 5 | . 2 2 . 1 . . . . . . Interference 2 | . 2 . . . . . . . . . Short Circuit 2 | . . 2 . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 7 | . . . 1 3 . . 3 . . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 11 | . . 6 . . . 1 3 1 . . Heat Transferred 8054 | . 185 1910 50 1175 518 592 1475 1927 222 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . 1 1 2 . . 4 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Peak Influence 322 | . 150 225 87 285 102 141 322 243 224 96 Initial 127 | . . 63 2 17 60 49 14 84 127 81 Average 94 | . 75 94 21 90 82 61 140 110 168 84 Maximum Alert Level 1 | . . 1 . 1 . . 1 1 1 . Low Security (%) 91 | 100 100 93 100 89 100 100 77 90 69 100 Level 1 8 | . . 6 . 10 . . 22 9 30 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . . 1 2 2 2 6 3 3 2 Investigation 1 | . . . 1 . . . . . . . Extermination 6 | . . . . . 1 1 1 2 1 . Reinforcement 11 | . . . . 2 1 . 3 1 2 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 1 2 . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 1 . 1 Haulers Reinforced 2 | . . . . . . . 2 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Distress Signals 3 | . . . . 1 . . 1 . 1 . Communications Jammed 9 | . . . . . . . . . 9 . Distress Signals 9 | . . . . . . . . . 9 . Times Spotted 146 | . 7 14 5 20 3 7 35 23 29 3 Peak Tracking Total 18 | . 3 5 3 5 2 3 8 6 18 2 Tactical Retreats 8 | . 1 1 . . . . 3 . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Traps Triggered 4 | . . . . . . 2 . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Machines Disabled 4 | . . . 1 . . . 2 1 . . Max in Single Turn 1 | . . . 1 . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Machines Accessed 10 | . 2 1 1 2 . 2 . 1 1 . Terminals 8 | . 2 1 . 2 . 2 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 17 | . 4 3 1 3 . 2 . 2 2 . Successful 9 | . . 2 1 2 . 2 . . 2 . Failed 8 | . 4 1 . 1 . . . 2 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 14 | . 4 3 . 3 . 2 . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . . 2 1 2 . 2 . . . . Record 1 | . . . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 . . 1 . 2 . 1 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Turns Passed 6163 | 10 383 864 479 985 259 678 648 1327 326 204 Spaces Moved 3354 | 9 216 414 304 513 140 388 326 759 180 105 Core 244 | . . . . . . . 106 4 29 105 Treads 2390 | . 195 312 . 455 140 388 171 578 151 . Legs 544 | 9 21 102 304 58 . . 40 10 . . Wheels 176 | . . . . . . . 9 167 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 150 150 150 160 160 50 50 50 50 Average Speed 154 | 120 156 166 150 159 160 160 142 146 141 166 Slowest Speed 700 | 120 160 180 150 180 160 160 700 172 350 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 2 36 27 55 34 6 12 16 18 10 10 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 66 | . . 3 2 15 . 1 27 18 . . Melee . | . . . . . . . . . . . Projectile 18 | . . . . 5 . 1 2 10 . . AOE 48 | . . 3 2 10 . . 25 8 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Total 3860 | 8 239 505 317 592 154 416 406 874 216 133 Wait 19 | . . 7 2 5 . . . 5 . . Move 3345 | 8 215 413 303 512 139 387 325 758 180 105 Hop . | . . . . . . . . . . . Pick Up 32 | . . 7 4 4 1 2 1 13 . . Fast Attach 59 | . 4 9 1 6 1 2 7 21 6 2 Attach 46 | . 2 5 . 6 1 4 14 9 5 . Detach 21 | . 1 5 . 4 . 2 5 1 2 1 Swap 28 | . 2 5 . 6 1 3 6 4 1 . Drop 44 | . 4 11 1 5 . 4 4 11 4 . Fire 226 | . 11 43 5 43 9 12 41 47 15 . Melee 2 | . . . . . . . . 2 . . Ram 5 | . . . . . . . . . 2 3 Kick 3 | . . . 1 . . . 2 . . . Crush 7 | . . . . 1 1 . 1 3 1 . Escape Stasis 22 | . . . . . . . . . . 22 Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 15) 333 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 9) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x2 979 | -9/Materials | Build established: Scavenger-Mutant 1067 | -9/Materials | Lost 5 parts (1p2n1u1w) 1139 | -9/Materials | Discovered new exit (range 9) 1148 | -9/Materials | Core integrity fell below 50% 1258 | -9/Materials | Entered Mines 1303 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1418 | -9/Mines | Met a Derelict shopkeep closing up shop 1530 | -9/Mines | Learned location of Storage (-7) 1671 | -9/Mines | Discovered new exit (range 12) 1737 | -9/Mines | Entered Materials 1737 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2119 | -8/Materials | Build established: Mutant 2515 | -8/Materials | Lost 4 parts (1p1u2w) 2579 | -8/Materials | Discovered new exit (range 16) 2722 | -8/Materials | Entered Factory 2722 | -7/Factory | Evolved 2 slots: Weapon x2 2841 | -7/Factory | Discovered new exit (range 16) 2981 | -7/Factory | Entered another Factory area 2981 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3022 | -6/Factory | Build established: Scavenger-Gunner 3356 | -6/Factory | Garrison activated, responded to threat 3591 | -6/Factory | Discovered new exit (range 14) 3659 | -6/Factory | Entered another Factory area 3659 | -5/Factory | Evolved 2 slots: Utility x2 4035 | -5/Factory | Lost 3 parts (2n1w) 4154 | -5/Factory | Garrison activated, responded to threat 4155 | -5/Factory | Spotted B-75 Beast 4246 | -5/Factory | Core integrity fell below 50% 4257 | -5/Factory | Core integrity fell below 20% 4292 | -5/Factory | Lost 24 parts (5p5n4u10w) 4295 | -5/Factory | Discovered new exit (range 14) 4307 | -5/Factory | Entered another Factory area 4307 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4453 | -4/Factory | Build established: Mutant 5607 | -4/Factory | Discovered new exit (range 16) 5634 | -4/Factory | Entered Research 5634 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5777 | -3/Research | Lost 5 parts (1p1u3w) 5954 | -3/Research | Core integrity fell below 50% 5954 | -3/Research | Discovered new exit (range 11) 5960 | -3/Research | Entered Quarantine 5973 | -3/Quarantine | Scanned by Researcher 5985 | -3/Quarantine | Lost 15 parts (1p6n4u4w) 6149 | -3/Quarantine | Core integrity fell below 20% 6164 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06134_ Penetrated by Slug. 06134_ Slug penetrates Wall. 06134_ Slug penetrates Mason Extractor. 06134_ Slug penetrates Wall. 06134_ Critical hit. 06134_ Particle Reactor destroyed. 06137_ Slug penetrates Dark Matter Chamber. 06137_ Slug penetrates Wall. 06144_ ,

06150_ Slammed into H-77 Assassin. 06150_ H-77 Assassin knocked back. 06151_ Penetrated by Slug. 06151_ Slammed into U-05 Engineer. 06152_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06155_ U-05 Engineer builds a Door. 06155_ Slug penetrates Door. 06164_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ###### #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #????######???????????????????????????????? | | + +????# #???????????????????????????????? | | # #????# #???????????????????????????????? | | # ###### ####################????????????? | | "" # ???????????? | | """ + ???????????? | | "!" # """ ???????????? | | """ # """ h ???????????? | | "" #### """ ###### @#####??????????????????? | | #??# """ #????# #??????????????????????? | | #??# """ #????# #??????????????????????? | | #??# """ #????# #??????????????????????? | | #??# """ #????# #??????????????????????? | | ####+#### #????# #??????????????????????? | | ???# #????# #??????????????????????? | | ???# ###### ######## #??????????????????????? | | ???# # # #??????????????????????? | | ???# # # #??????????????????????? | | ?###+##+# """ """ # #??????????????????????? | | ?# # """ """ # #??????????????????????? | | ?# # """ """ # #??????????????????????? | | ?# # "" # #??????????????????????? | | ?# # """ """ "" # #??????????????????????? | | ?# # """ """ T" # #??????????????????????? | | ?# # """ """ "" # #??????????????????????? | | ?######## "" # #??????????????????????? | | ????????# # #??????????????????????? | | ????????############### ??????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 5 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Flexi-carbon Leg | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dangerous Findings Just Browsing Respectable Loadout Streaker Challenges ------------ None Game ------ Seed PointIntegrationImmobilizer Manual? 0 Play Time 01:23:09 Cumulative 16.2 hours Start 2020.09.22 @ 21:28:33 End 2020.09.23 @ 00:26:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(10) Steam 1 RUN: 9f282bd5-7892-4721-984f-108423911824