Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 22:57:00 Player: User15V Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1835) 1835 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5480 Bonus ------- None Cogmind --------- Core Integrity 557/850 Matter 300/300 Energy 130/342 System Corruption 8% Temperature Cool (84) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission-Engine Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Reactive Plating > --- WEAPON (4) ------- Hvy. Ballistic LMG Construct/C KE Autogun Construct/G > --- INVENTORY (20) --- Improved Thermal Generator Improved Heat Sink Improved Heat Sink Coolant Injector Small Storage Unit Compact Battery (200) Compact Battery (200) Matter Compressor (199) Advanced Weight Redist. System Gravity Neutralizer Subdweller Optics Advanced Targeting Computer Force Field High-powered Tractor Beam Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Fission-Engine Core > --- PROPULSION ------- Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Thermal Shield > --- WEAPON ----------- Thermal Plasma Construct/C Hvy. Ballistic LMG Construct/C KE Autogun Construct/G > --- INVENTORY -------- Improved Thermal Generator Improved Heat Sink Improved Heat Sink Coolant Injector Small Storage Unit Compact Battery Compact Battery Matter Compressor Advanced Weight Redist. System Gravity Neutralizer Subdweller Optics Advanced Targeting Computer Reactive Plating Force Field High-powered Tractor Beam Heavy Rocket Launcher [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Constructs Propulsion Armored Wheel Treads Constructs Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Slots Evolved 8 | . . . 4 . . 4 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 3 | . . . 2 . . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 39 | 6 5 3 10 4 6 5 Power 5 | 1 1 . . 1 2 . Engine 5 | 1 1 . . 1 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 1 2 3 . . . Treads . | . . . . . . . Leg 2 | . . 2 . . . . Wheel 6 | 2 1 . 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 . 5 . 1 4 Device 5 | . 1 . 1 . 1 2 Storage 2 | 1 . . 1 . . . Processor 3 | . . . 3 . . . Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 14 | 2 2 1 2 3 3 1 Energy Gun 4 | . 1 1 . 2 . . Energy Cannon 3 | . . . . 1 2 . Ballistic Gun 6 | 2 1 . 2 . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 19 | . 1 3 2 2 1 10 Power 1 | . . . . . . 1 Propulsion 7 | . 1 2 . . . 4 Utility 2 | . . . . . . 2 Weapon 9 | . . 1 2 2 1 3 Highest Loss Streak 7 | . 1 3 1 2 1 7 To Critical Strikes . | . . . . . . . Average Backups 12 | 2 6 6 10 19 16 15 Power 1 | . 1 1 2 3 . . Propulsion 3 | 1 2 1 2 3 5 1 Utility 5 | . 1 2 2 7 5 12 Weapon 2 | . 1 1 3 5 3 . Tool/Special . | . . . . . . . Unused Backups 44 | . 2 . 3 . 21 18 Power 3 | . 1 . 1 . 1 . Propulsion 12 | . . . 1 . 9 2 Utility 21 | . . . 1 . 5 15 Weapon 7 | . . . . . 6 1 Tool/Special 1 | . 1 . . . . . Average Slot Usage (%) 85 | . 98 98 91 100 83 55 Engine 9 | . 14 14 9 9 8 . Leg 3 | . . 25 4 . . . Wheel 16 | . 27 1 20 27 19 2 Device 13 | . 13 14 12 9 12 14 Storage 10 | . 14 14 9 9 9 6 Processor 5 | . . . 9 18 10 . Energy Gun 8 | . 9 13 3 11 11 . Energy Cannon 2 | . . . . 2 7 . Ballistic Gun 10 | . 18 14 23 12 3 6 Ballistic Cannon 1 | . . . . . . 8 Peak Build Rating 62 | 6 11 11 27 30 44 62 Average Rating 28 | 3 9 10 20 28 34 52 On Entrance 18 | . 6 11 11 25 30 44 Naked Turns . | . . . . . . . Heaviest Build 79 | 12 19 19 56 60 63 79 Greatest Support 41 | 20 20 20 36 36 41 36 Greatest Overweight (x) 3 | . 1 . 1 1 3 3 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 15 | 7 8 8 12 20 20 20 Most Carried 20 | 5 8 7 20 20 20 19 Average Carried 12 | 2 6 6 10 19 16 15 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 20 | 3 7 6 20 20 11 15 Scrap Engine Consumption 55 | . . . . . 37 18 Constructs Created 5 | . . . . . 4 1 Constructs Modified 14 | . . . . . 9 5 Class Distribution -------------------- 38% | Mutant 28% | Construct 26% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -8 -8 -8 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Matter Collected 1327 | 225 130 49 397 72 105 349 Remotely . | . . . . . . . Salvage Created 2399 | . 204 49 613 245 603 685 Parts 107 | . 14 2 23 10 26 32 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . 1 . 1 . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Combat Hostiles Destroyed 36 | . 2 2 8 3 10 11 Guns 21 | . 2 1 8 2 5 3 Cannons 10 | . . . . . 4 6 AOE 3 | . . 1 . . . 2 Classes Destroyed 12 | . 3 1 2 2 . 4 Worker 2 | . . . 1 . . 1 Recycler 6 | . 1 . 2 1 1 1 Operator 1 | . . . . 1 . . Watcher 4 | . 2 . 1 . . 1 Swarmer 3 | . . . . . . 3 Grunt 9 | . 2 . 5 . . 2 Brawler 1 | . . . . . . 1 Sentry 10 | . . . 3 1 3 3 Specialist 1 | . . . . . . 1 Hunter 2 | . . . . 2 . . Programmer 1 | . . . . . . 1 Subdweller 9 | . . 2 . . 7 . Best Kill Streak 4 | . 3 2 4 3 3 3 Combat Bots Only 2 | . 2 2 2 2 2 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Hostile Shots Fired 384 | . 19 13 43 30 27 252 Missed 110 | . 6 3 15 7 10 69 Hits 274 | . 13 10 28 23 17 183 Melee 1 | . . . . . . 1 Projectile 273 | . 13 10 28 23 17 182 AOE 3 | . . 3 . . . . Critical Strikes 10 | . 1 . 2 1 1 5 Part Disruptions 2 | . . . . . . 2 Damage Taken 4198 | . 173 388 476 348 347 2466 Core 552 | . 18 110 51 20 60 293 Absorbed by Shields . | . . . . . . . Ignored by Resistances 270 | . . . . . . 270 Regen/Repaired (Parts) 322 | . . . . . 33 289 Core Remaining (%) 74 | 100 . 48 . . 76 . Volleys Fired 175 | . 21 33 29 12 29 51 Largest 3 | . 2 2 3 3 3 3 Hottest 210 | . 68 68 88 182 182 210 Shots Fired 383 | . 42 39 83 36 67 116 Gun 279 | . 42 39 83 31 38 46 Cannon 104 | . . . . 5 29 70 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 240 | . 34 33 77 14 15 67 Thermal 95 | . . . . 17 29 49 Explosive . | . . . . . . . Electromagnetic 48 | . 8 6 6 5 23 . Robot Hit Streak 14 | . 6 7 14 7 11 8 Robot Miss Streak 6 | . 3 2 3 4 3 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 219 | . 22 8 54 19 46 70 Core Hits 90 | . 11 4 24 7 16 28 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 7 | . . 1 . 2 1 3 Burn 3 | . . . . 2 1 . Destroy 3 | . . . . . . 3 Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4664 | . 222 230 812 329 879 2192 Guns 2350 | . 222 130 812 248 446 492 Cannons 2023 | . . . . 81 393 1549 Explosions 290 | . . 100 . . 40 150 Melee . | . . . . . . . Ramming 1 | . . . . . . 1 Kinetic 2472 | . 222 64 733 43 140 1270 Thermal 1447 | . . 100 . 205 371 771 Explosive 150 | . . . . . . 150 Electromagnetic 594 | . . 66 79 81 368 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 1 1 1 8 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . 1 . 14 5 Message Errors 5 | . . . . . 4 1 Matter Fused 6 | . . . 1 . 3 2 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 4 | . . . . . 3 1 Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 26 | . . . . . . 26 Projectiles 10 | . . . . . . 10 Explosions 16 | . . . . . . 16 Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 7 | . . . . . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 388 | . . . . . . 388 Shots 4 | . . . . . . 4 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 297 | . 54 . 17 198 201 297 Average Temperature 89 | . 21 . 9 103 61 116 Received Heat Transfer 849 | . 111 63 261 . 69 345 Effects 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 2 | . . . . 1 1 . Heat Transferred 3044 | . . 50 . 629 851 1514 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Alert | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 98 | 100 100 . 100 100 100 92 Level 1 1 | . . . . . . 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 217 | . 55 . 105 66 24 217 Initial 26 | . . . . 26 19 . Average 20 | . 5 . 42 28 1 66 Influence Increases 1028 | . 129 . 241 121 93 444 Destroy 0b10 Robot/C 540 | . 40 . 160 60 60 220 Destroy 0b10 Robot/NC 65 | . 15 . 20 10 5 15 Destroy Leader 138 | . 14 . 42 30 . 52 Successful Hack 81 | . . . . 20 19 42 Disable Machine 90 | . . . 15 . . 75 Destroy Structure 54 | . . . 4 1 9 40 Lose Combat Pursuer 60 | . 60 . . . . . Influence Decreases 900 | . 129 . 178 134 143 316 Entered New Map 68 | . . . . 37 31 . Time Decay 702 | . 129 . 158 77 112 226 Lost Part 130 | . . . 20 20 . 90 Squads Dispatched 2 | . . . . 1 . 1 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Distress Signals 4 | . . . 1 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 8 2 12 4 10 33 Peak Tracking Total 13 | . 2 2 3 2 1 13 Tactical Retreats 3 | . 2 . . . 1 . Traps | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Traps Triggered 3 | . . . 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Disabled 6 | . . . 1 . . 5 Max in Single Turn 4 | . . . 1 . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Accessed 16 | . 3 . 2 2 6 3 Terminals 15 | . 3 . 2 2 5 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 5 . 5 2 22 5 Successful 20 | . 2 . . 2 13 3 Failed 19 | . 3 . 5 . 9 2 Catastrophic 5 | . . . 2 . 1 2 Database Lockouts . | . . . . . . . Manual 18 | . . . . 1 14 3 Terminals 36 | . 5 . 5 2 19 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 2 . . 2 7 1 Record 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 2 | . . . . 1 . 1 Hauler Manifests 1 | . . . . . 1 . Registered Prototypes 1 | . . . . . 1 . Zone Layout 1 | . 1 . . . . . Release Object 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . . . . . 6 2 Terminals 8 | . . . . . 6 2 Botnet 4 | . . . . . 3 1 Skim 4 | . . . . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 . 2 2 4 3 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Active Infowar (turns) 3232 | . 1079 450 501 178 1024 . Optics 1567 | . . . 365 178 1024 . Structural 1841 | . 1079 450 312 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Turns Passed 4939 | 47 1087 450 501 178 1842 834 Spaces Moved 3585 | 46 837 316 322 118 1449 497 Core 14 | 14 . . . . . . Treads 292 | . . . . . . 292 Legs 450 | . . 303 60 . 87 . Wheels 2829 | 32 837 13 262 118 1362 205 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 90 105 105 102 Average Speed 105 | 70 80 118 115 105 113 115 Slowest Speed 199 | 80 95 120 190 105 199 168 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 69 3 25 25 95 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 63 | . . 1 . . 8 54 Melee . | . . . . . . . Projectile 20 | . . . . . 5 15 AOE 43 | . . 1 . . 3 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Total 4433 | 60 1213 353 390 145 1609 663 Wait 500 | . 335 . . 7 70 88 Move 3579 | 45 836 315 321 117 1448 497 Hop . | . . . . . . . Pick Up 85 | 9 11 2 25 4 20 14 Fast Attach . | . . . . . . . Attach 27 | 6 3 3 6 3 2 4 Detach . | . . . . . . . Swap 13 | . 2 . 4 1 4 2 Drop 53 | . 5 . 5 1 36 6 Fire 175 | . 21 33 29 12 29 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 7) 156 | -10/Materials | Met 8R-AWN 200 | -10/Materials | Discovered new exit (range 8) 271 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Discovered new exit (range 10) 1135 | -10/Materials | Entered Subcaves 1144 | -10/Subcaves | Discovered new exit (range 9) 1154 | -10/Subcaves | Core integrity fell below 50% 1186 | -10/Subcaves | Lost 3 parts (2n1w) 1226 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1585 | -10/Subcaves | Entered Materials 1585 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1893 | -8/Materials | Build established: Skirmisher 1937 | -8/Materials | Discovered new exit (range 18) 2086 | -8/Materials | Entered Storage 2104 | -8/Storage | Identified exit to Recycling 2261 | -8/Storage | Used back door to open Recycling access 2264 | -8/Storage | Entered Recycling 2386 | -8/Recycling | Build established: Gunner 2832 | -8/Recycling | Discovered new exit (range 20) 3287 | -8/Recycling | Found Prototype Device 3289 | -8/Recycling | Identified Scrap Engine 3334 | -8/Recycling | Entered Scraplab 3831 | -8/Recycling | Build established: Construct 4106 | -8/Recycling | Entered Factory 4106 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4909 | -6/Factory | Cargo convoy interrupted 4940 | -6/Factory | Self-destructed Last Messages --------------- 04934_ Fission-Engine Core core remains intact and functional. 04934_ Slug penetrates Wall. 04935_ U-05 Engineer builds a Wall. 04936_ Wall collapses. 04936_ Penetrated by Slug. 04936_ K-01 Serf collects debris. 04937_ Slug penetrates Wall. 04937_ K-01 Serf destroyed. 04937_ Slug penetrates Wall. 04937_ Treaded Armored Exoskeleton destroyed. 04937_ Treaded Armored Exoskeleton core remains intact and functional. 04938_ R-10 Processor collects Wheel. 04939_ U-05 Engineer lays Concrete. 04939_ U-05 Engineer builds a Wall. 04939_ Penetrated by Slug. 04940_ Treaded Armored Exoskeleton destroyed. 04940_ Arm. 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