Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 12:13:36

Player: kimbo

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (83)      415
Value Destroyed (3368)     3368
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 8243

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     239/300
Energy                     200/200
System Corruption          10%
Temperature                Cool (9)
Movement                   Flying (205) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Field Propulsion Drive
>          --- UTILITY (8) ------
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
           Armor Integrity Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Force Booster
           Authchip [Propulsion]

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Cloaking Device
        Layered Light Armor Plating
                Recalibrator
>               --- WEAPON -----------
                Gatling Laser
     Long-range Proton Cannon
>               --- INVENTORY --------
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Sensor Array
       Improved Sensor Array
       Advanced Terrain Scan Processor
                Armor Integrity Analyzer
       Improved Weapon Cycler
                Force Booster
                Transmission Jammer
                Cloaking Device
                Cloaking Device
        Layered Light Armor Plating
                Authchip [R/Combat]
                Authchip [Propulsion]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Mining Laser
[Rating: 55]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Field Propulsion Drive
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   2   
  Power                    2    | .   .   .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   1   .   .   
  Utility                  6    | .   .   2   1   1   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             104  | 7   1   4   13  39  4   20  16  
  Power                    20   | 1   .   .   5   6   .   5   3   
    Engine                 17   | 1   .   .   5   4   .   4   3   
    Core                   3    | .   .   .   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   .   3   13  3   9   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   4   .   
    Wheel                  15   | 2   .   .   3   7   1   2   .   
    Hover                  11   | .   .   .   .   6   2   3   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  35   | 2   1   2   2   12  1   5   10  
    Device                 21   | 1   .   1   1   9   .   2   7   
    Storage                3    | 1   1   .   .   1   .   .   .   
    Processor              5    | .   .   1   1   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   2   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   2   3   8   .   1   2   
    Energy Gun             4    | 2   .   .   .   1   .   1   .   
    Energy Cannon          2    | .   .   .   .   1   .   .   1   
    Ballistic Gun          9    | .   .   2   3   4   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   .   .   
Parts Lost                 71   | .   .   .   9   30  .   13  19  
  Power                    16   | .   .   .   3   7   .   3   3   
  Propulsion               19   | .   .   .   3   8   .   6   2   
  Utility                  23   | .   .   .   1   8   .   3   11  
  Weapon                   13   | .   .   .   2   7   .   1   3   
  Highest Loss Streak      9    | .   .   .   6   9   .   7   9   
  To Critical Strikes      2    | .   .   .   1   .   .   1   .   
Average Slot Usage (%)     82   | .   100 87  90  85  66  73  55  
  Engine                   8    | .   14  11  15  7   .   5   2   
  Core                     1    | .   .   .   .   2   .   1   2   
  Wheel                    11   | .   28  22  13  11  3   1   6   
  Hover                    4    | .   .   .   .   7   22  7   .   
  Device                   14   | .   14  15  17  15  7   6   17  
  Storage                  7    | .   14  11  9   6   6   6   3   
  Processor                14   | .   .   5   18  15  18  14  12  
  Protection               3    | .   .   .   .   3   .   13  2   
  Energy Gun               2    | .   28  9   .   .   .   4   1   
  Energy Cannon            1    | .   .   .   .   1   .   .   2   
  Ballistic Gun            7    | .   .   12  16  7   6   3   .   
  Impact Weapon            1    | .   .   .   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             100  | 14  49  53  63  70  44  100 81  
  Greatest Support         60   | 26  26  26  26  44  34  60  24  
  Greatest Overweight (x)  22   | .   1   2   6   18  2   22  15  
  Average Overweight (x)   1    | .   .   1   3   1   1   3   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         18   | 7   9   20  20  19  20  20  16  
  Most Carried             20   | 7   10  18  20  20  15  20  20  
  Average Carried          14   | 2   7   14  17  15  14  15  12  
  Final Capacity           20   | 8   20  20  20  20  20  20  5   
  Final Carried            20   | 6   10  17  20  15  14  20  2   

 Class Distribution 
--------------------
 59% | Mutant
 37% | Scavenger-Mutant
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -6/Factory
             Mutant | -6/DSF
 Infiltrator-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Matter Collected           2052 | 270  .    78   382  838  .    292  192  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3813 | 69   .    108  621  1705 .    839  471  
  Parts                    173  | 8    .    9    45   71   .    29   11   
Haulers Intercepted        2    | .    .    .    .    2    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  70   | .   .   2   13  33  .   14  8   
  Melee                    5    | .   .   .   .   5   .   .   .   
  Guns                     43   | .   .   2   13  14  .   13  1   
  Cannons                  10   | .   .   .   .   6   .   .   4   
  AOE                      1    | .   .   .   .   .   .   .   1   
Classes Destroyed          15   | 1   .   2   6   4   .   1   1   
  Worker                   1    | .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   
  Recycler                 3    | .   .   .   .   3   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   1   .   1   .   .   .   
  Swarmer                  16   | .   .   .   2   10  .   4   .   
  Grunt                    27   | .   .   2   4   8   .   6   7   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   5   2   .   1   .   
  Specialist               7    | .   .   .   .   5   .   2   .   
  Hunter                   5    | .   .   .   2   3   .   .   .   
  Programmer               5    | .   .   .   .   5   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   
Best Kill Streak           7    | 2   .   2   3   7   .   4   5   
  Combat Bots Only         6    | .   .   2   2   6   .   4   5   
Max Kills in Single Turn   2    | 1   .   1   2   2   .   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Hostile Shots Fired        1053 | .    .    11   128  538  .    184  192  
  Missed                   322  | .    .    5    23   194  .    38   62   
Damage Taken               9548 | 3    .    55   988  3694 .    2642 2166 
  Core                     2792 | 2    .    .    282  684  .    815  1009 
  Absorbed by Shields      179  | .    .    .    .    155  .    24   .    
  Ignored by Resistances   2684 | .    .    17   288  1126 .    654  599  
  Regen/Repaired (Parts)   458  | .    .    .    .    458  .    .    .    
Core Remaining (%)         58   | 99   99   100  48   2    .    4    .    
Volleys Fired              228  | 4    .    7    53   95   .    45   24   
  Largest                  2    | 2    .    2    2    2    .    2    2    
  Hottest                  161  | 80   .    46   51   134  .    103  161  
Shots Fired                394  | 8    .    14   104  171  .    60   37   
  Gun                      329  | 8    .    14   104  130  .    60   13   
  Cannon                   62   | .    .    .    .    41   .    .    21   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    3    
  Kinetic                  275  | .    .    14   104  134  .    23   .    
  Thermal                  94   | 4    .    .    .    37   .    37   16   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          25   | 4    .    .    .    .    .    .    21   
  Robot Hit Streak         32   | 7    .    10   23   30   .    23   32   
  Robot Miss Streak        3    | .    .    2    1    2    .    3    2    
  Penetration Max          1    | .    .    .    .    1    .    .    .    
  Secondary Targets        6    | .    .    1    .    3    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    1    .    
Shots Hit Robots           370  | 7    .    10   87   177  .    55   34   
  Core Hits                164  | 3    .    5    33   59   .    43   21   
  Critical Kills           4    | .    .    .    .    4    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    1    6    .    .    .    
  Critical Strikes         12   | .    .    .    1    11   .    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    
    Destroy                3    | .    .    .    1    2    .    .    .    
    Smash                  8    | .    .    .    .    8    .    .    .    
Melee Attacks              29   | .    .    .    .    29   .    .    .    
  Impact                   29   | .    .    .    .    29   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8532 | 87   .    150  1331 4369 .    1267 1328 
  Guns                     5091 | 84   .    150  1331 1900 .    1267 359  
  Cannons                  1685 | .    .    .    .    1003 .    .    682  
  Explosions               203  | .    .    .    .    .    .    .    203  
  Melee                    1431 | .    .    .    .    1431 .    .    .    
  Ramming                  38   | 3    .    .    .    35   .    .    .    
  Kinetic                  3817 | .    .    150  1331 2028 .    308  .    
  Thermal                  2514 | 34   .    .    .    875  .    959  646  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          732  | 50   .    .    .    .    .    .    682  
  Impact                   1431 | .    .    .    .    1431 .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   .    .    10   
  Average Corruption       7    | .    .    .    .    7    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    39   .    .    3    
    Message Errors         13   | .    .    .    .    13   .    .    .    
    Matter Fused           9    | .    .    .    .    8    .    .    1    
    Heat Flow Errors       7    | .    .    .    .    5    .    .    2    
    Energy Discharges      7    | .    .    .    .    7    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    4    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            517  | .    .    .    .    500  .    .    17   
  Projectiles              23   | .    .    .    .    6    .    .    17   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    494  | .    .    .    .    494  .    .    .    
Knockbacks                 15   | .    .    .    .    15   .    .    .    
  Impact                   11   | .    .    .    .    11   .    .    .    
  Kinetic                  3    | .    .    .    .    3    .    .    .    
  Secondary                1    | .    .    .    .    1    .    .    .    
Self-Inflicted Damage      18   | 1    .    .    .    17   .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   5    | 1    .    .    .    4    .    .    .    
Targets Rammed             5    | 1    .    .    .    4    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        3306 | 36   .    21   10   203  .    3306 195  
  Average Temperature      363  | 20   .    8    10   94   .    520  70   
  Received Heat Transfer   1963 | .    .    42   243  454  .    714  510  
  Effects                  48   | .    .    .    .    2    .    46   .    
    Shutdowns              13   | .    .    .    .    .    .    13   .    
    Energy Bleed           5    | .    .    .    .    .    .    5    .    
    Interference           7    | .    .    .    .    2    .    5    .    
    Matter Decay           3    | .    .    .    .    .    .    3    .    
    Short Circuit          5    | .    .    .    .    .    .    5    .    
    Damage (minor)         3    | .    .    .    .    .    .    3    .    
    Damage (major)         8    | .    .    .    .    .    .    8    .    
    Damage (core)          4    | .    .    .    .    .    .    4    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
  Parts Fried              8    | .    .    .    .    8    .    .    .    
  Impact Corruptions       20   | .    .    .    .    20   .    .    .    
Robots Melted              4    | .    .    .    .    1    .    3    .    
  Combat Hostiles          2    | .    .    .    .    1    .    1    .    
  Parts Melted             8    | .    .    .    .    2    .    6    .    
  Heat Transferred         4344 | 75   .    .    .    944  .    2150 1175 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Peak Influence             305  | 15  8   72  305 276 .   255 283 
  Initial                  115  | .   8   2   25  83  .   .   115 
  Average                  107  | 2   8   28  141 109 .   111 192 
Maximum Alert Level        1    | .   .   .   1   1   .   1   1   
  Low Security (%)         85   | 100 100 100 79  94  100 67  41  
  Level 1                  14   | .   .   .   20  5   .   32  58  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   
Squads Dispatched          16   | .   .   .   5   7   .   2   2   
  Investigation            3    | .   .   .   .   1   .   .   2   
  Extermination            2    | .   .   .   .   2   .   .   .   
  Reinforcement            8    | .   .   .   2   4   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Distress Signals           7    | .   .   .   3   4   .   .   .   
Communications Jammed      148  | .   .   .   .   148 .   .   .   
  Distress Signals         146  | .   .   .   .   146 .   .   .   
Times Spotted              119  | .   .   4   25  60  .   15  15  
  Peak Tracking Total      7    | .   .   2   7   7   .   4   5   
  Tactical Retreats        5    | .   .   .   .   3   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Traps Triggered            4    | .   1   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Disabled          3    | .   .   .   1   .   .   .   2   
  Max in Single Turn       2    | .   .   .   1   .   .   .   2   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Accessed          19   | .   2   2   1   11  2   .   1   
  Terminals                10   | .   1   1   .   7   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   
  Recycling Units          6    | .   1   1   1   1   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                43   | .   3   4   4   26  3   .   3   
  Successful               22   | .   3   2   2   13  1   .   1   
  Failed                   21   | .   .   2   2   13  2   .   2   
    Catastrophic           2    | .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                19   | .   1   2   .   15  1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   7   .   .   .   
  Recycling Units          16   | .   2   2   4   3   2   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             8    | .   1   1   .   5   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   2   1   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   6   .   .   .   
  Scan Component           3    | .   .   .   .   3   .   .   .   
  Repair                   3    | .   .   .   .   3   .   .   .   
Recycling Unit Hacks       7    | .   2   1   2   1   .   .   1   
  Report Inventory         5    | .   1   1   1   1   .   .   1   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   1   1   8   2   .   1   
  Full Trace Events        2    | .   .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   3   .   .   .   
  Time                     51   | .   .   .   .   51  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   3   .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Turns Passed               4286 | 224  190  226  693  2085 41   418  409  
Spaces Moved               2469 | 110  202  168  365  1234 24   119  247  
  Core                     152  | 18   .    .    .    1    .    1    132  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     36   | .    .    .    .    .    .    36   .    
  Wheels                   1867 | 92   202  168  365  851  15   62   112  
  Hover                    411  | .    .    .    .    382  9    20   .    
  Flight                   3    | .    .    .    .    .    .    .    3    
  Fastest Speed            50   | 50   90   105  110  80   98   135  50   
  Average Speed            121  | 83   91   112  133  121  118  210  110  
  Slowest Speed            1150 | 90   105  120  170  950  130  1150 800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 8    28   18   34   27   1    88   6    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Total                      3313 | 237  208  194  480  1594 37   224  339  
  Wait                     312  | 99   .    5    26   129  8    7    38   
  Move                     2462 | 109  201  167  364  1233 23   118  247  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  131  | 15   5    10   19   51   .    24   7    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   89   | 7    .    3    11   32   3    18   15   
  Detach                   4    | .    .    .    .    1    2    1    .    
  Swap                     16   | .    1    1    2    7    1    2    2    
  Drop                     28   | 2    1    1    5    13   .    .    6    
  Fire                     228  | 4    .    7    53   95   .    45   24   
  Melee                    29   | .    .    .    .    29   .    .    .    
  Ram                      5    | 1    .    .    .    4    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    .    9    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  225 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Discovered new exit (range 7)
  415 | -10/Materials | Entered another Materials area
  415 | -9/Materials  | Evolved 2 slots: Utility x2
  613 | -9/Materials  | Discovered new exit (range 5)
  641 | -9/Materials  | Entered another Materials area
  641 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  902 | -8/Materials  | Garrison activated, responded to threat
  908 | -8/Materials  | Lost 6 parts (2p2n1u1w)
 1067 | -8/Materials  | Core integrity fell below 50%
 1209 | -8/Materials  | Build established: Scavenger-Mutant
 1209 | -8/Materials  | Discovered new exit (range 11)
 1334 | -8/Materials  | Entered Factory
 1334 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1583 | -7/Factory    | Repaired Transmission Jammer
 1678 | -7/Factory    | Repaired Imp. Ion Engine
 1693 | -7/Factory    | Repaired Hcp. Storage Unit
 1795 | -7/Factory    | Identified exit to Factory
 2197 | -7/Factory    | Cargo convoy interrupted
 2284 | -7/Factory    | Lost 7 parts (3p1n1u2w)
 2495 | -7/Factory    | Build established: Mutant
 2688 | -7/Factory    | Core integrity fell below 50%
 2721 | -7/Factory    | Lost 9 parts (1p1n3u4w)
 2968 | -7/Factory    | Lost 3 parts (2n1u)
 2999 | -7/Factory    | Core integrity fell below 20%
 2999 | -7/Factory    | System corruption reached 10%
 3419 | -7/Factory    | Entered another Factory area
 3419 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3460 | -6/Factory    | Identified exit to DSF
 3460 | -6/Factory    | Entered DSF
 3482 | -6/DSF        | Additional patrols routed to DSF
 3609 | -6/DSF        | Lost 7 parts (1p4n2u)
 3702 | -6/DSF        | Sterilization system engaged
 3713 | -6/DSF        | Lost 5 parts (1p2n1u1w)
 3722 | -6/DSF        | Ambient heat levels rising (+10)
 3736 | -6/DSF        | Core integrity fell below 50%
 3737 | -6/DSF        | Ambient heat levels rising (+10)
 3752 | -6/DSF        | Ambient heat levels rising (+10)
 3767 | -6/DSF        | Ambient heat levels rising (+10)
 3782 | -6/DSF        | Ambient heat levels rising (+10)
 3797 | -6/DSF        | Ambient heat levels rising (+10)
 3812 | -6/DSF        | Ambient heat levels rising (+10)
 3827 | -6/DSF        | Ambient heat levels rising (+10)
 3832 | -6/DSF        | Discovered new exit (range 15)
 3842 | -6/DSF        | Ambient heat levels rising (+10)
 3846 | -6/DSF        | Core integrity fell below 20%
 3857 | -6/DSF        | Ambient heat levels rising (+10)
 3872 | -6/DSF        | Ambient heat levels rising (+10)
 3878 | -6/DSF        | Entered Factory
 3878 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 4192 | -5/Factory    | Core integrity fell below 50%
 4209 | -5/Factory    | Lost 9 parts (1n6u2w)
 4238 | -5/Factory    | Core integrity fell below 20%
 4267 | -5/Factory    | System corruption reached 10%
 4287 | -5/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
04246_ P-70 Sage resets P-70 Sage, system corruption cleaned.
04246_ U-05 Engineer lays Concrete. <x3>
04261_ Acquired Lgt. Angular Momentum Engine. <x2>
04271_ Adv. Targeting Computer destroyed.
04271_ Acquired Lgt. Angular Momentum Engine.
04272_ Power Conduit explodes. <x2>
04272_ P-70 Sage destroyed.
04272_ Lgt. Angular Momentum Engine destroyed.
04272_ Imp. Weapon Cycler destroyed.
04272_ Power Conduit explodes.
04273_ Slug penetrates Wall.
04278_ Penetrated by Slug.
04279_ Acquired Field Propulsion Drive.
04280_ U-05 Engineer lays Concrete. <x4>
04281_ Slug penetrates Wall.
04281_ U-05 Engineer lays Concrete.
04282_ U-05 Engineer builds a Wall. <x4>
04284_ Slug penetrates Wall.
04286_ U-05 Engineer builds a Wall. <x2>
04287_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#             ##????#       |
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| ???????????????????????#           ;   uu          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          31
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             2
Armor Coverage             900
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         16
Armor Integrity Analysis   30
Energy Filtering           30
Force Boost                20
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              DroneLatentDiverter
  Manual?         0
Play Time         01:46:35
  Cumulative      11.4 hours
  Start           2024.06.01 @ 05:14:50
  End             2024.06.01 @ 12:13:36
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a495e26-c860-4284-a647-77edc1c45164