Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 12:13:36 Player: kimbo Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (3368) 3368 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8243 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 239/300 Energy 200/200 System Corruption 10% Temperature Cool (9) Movement Flying (205) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Field Propulsion Drive > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Terrain Scan Processor Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Force Booster Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Cloaking Device Layered Light Armor Plating Recalibrator > --- WEAPON ----------- Gatling Laser Long-range Proton Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Improved Sensor Array Advanced Terrain Scan Processor Armor Integrity Analyzer Improved Weapon Cycler Force Booster Transmission Jammer Cloaking Device Cloaking Device Layered Light Armor Plating Authchip [R/Combat] Authchip [Propulsion] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Mining Laser [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . . . 1 1 . . Utility 6 | . . 2 1 1 1 . 1 Weapon . | . . . . . . . . Parts Attached 104 | 7 1 4 13 39 4 20 16 Power 20 | 1 . . 5 6 . 5 3 Engine 17 | 1 . . 5 4 . 4 3 Core 3 | . . . . 2 . 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 . . 3 13 3 9 1 Treads . | . . . . . . . . Leg 4 | . . . . . . 4 . Wheel 15 | 2 . . 3 7 1 2 . Hover 11 | . . . . 6 2 3 . Flight 1 | . . . . . . . 1 Utility 35 | 2 1 2 2 12 1 5 10 Device 21 | 1 . 1 1 9 . 2 7 Storage 3 | 1 1 . . 1 . . . Processor 5 | . . 1 1 . 1 . 2 Hackware . | . . . . . . . . Protection 6 | . . . . 2 . 3 1 Artifact . | . . . . . . . . Weapon 18 | 2 . 2 3 8 . 1 2 Energy Gun 4 | 2 . . . 1 . 1 . Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 9 | . . 2 3 4 . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 71 | . . . 9 30 . 13 19 Power 16 | . . . 3 7 . 3 3 Propulsion 19 | . . . 3 8 . 6 2 Utility 23 | . . . 1 8 . 3 11 Weapon 13 | . . . 2 7 . 1 3 Highest Loss Streak 9 | . . . 6 9 . 7 9 To Critical Strikes 2 | . . . 1 . . 1 . Average Slot Usage (%) 82 | . 100 87 90 85 66 73 55 Engine 8 | . 14 11 15 7 . 5 2 Core 1 | . . . . 2 . 1 2 Wheel 11 | . 28 22 13 11 3 1 6 Hover 4 | . . . . 7 22 7 . Device 14 | . 14 15 17 15 7 6 17 Storage 7 | . 14 11 9 6 6 6 3 Processor 14 | . . 5 18 15 18 14 12 Protection 3 | . . . . 3 . 13 2 Energy Gun 2 | . 28 9 . . . 4 1 Energy Cannon 1 | . . . . 1 . . 2 Ballistic Gun 7 | . . 12 16 7 6 3 . Impact Weapon 1 | . . . . 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 100 | 14 49 53 63 70 44 100 81 Greatest Support 60 | 26 26 26 26 44 34 60 24 Greatest Overweight (x) 22 | . 1 2 6 18 2 22 15 Average Overweight (x) 1 | . . 1 3 1 1 3 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 20 20 19 20 20 16 Most Carried 20 | 7 10 18 20 20 15 20 20 Average Carried 14 | 2 7 14 17 15 14 15 12 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 6 10 17 20 15 14 20 2 Class Distribution -------------------- 59% | Mutant 37% | Scavenger-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Infiltrator-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 2052 | 270 . 78 382 838 . 292 192 Remotely . | . . . . . . . . Salvage Created 3813 | 69 . 108 621 1705 . 839 471 Parts 173 | 8 . 9 45 71 . 29 11 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 70 | . . 2 13 33 . 14 8 Melee 5 | . . . . 5 . . . Guns 43 | . . 2 13 14 . 13 1 Cannons 10 | . . . . 6 . . 4 AOE 1 | . . . . . . . 1 Classes Destroyed 15 | 1 . 2 6 4 . 1 1 Worker 1 | . . . 1 . . . . Builder 1 | . . . 1 . . . . Tunneler 3 | 3 . . . . . . . Hauler 2 | . . . . 2 . . . Recycler 3 | . . . . 3 . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . 1 . 1 . . . Swarmer 16 | . . . 2 10 . 4 . Grunt 27 | . . 2 4 8 . 6 7 Brawler 1 | . . . . . . . 1 Sentry 8 | . . . 5 2 . 1 . Specialist 7 | . . . . 5 . 2 . Hunter 5 | . . . 2 3 . . . Programmer 5 | . . . . 5 . . . Heavy 1 | . . . . . . 1 . Best Kill Streak 7 | 2 . 2 3 7 . 4 5 Combat Bots Only 6 | . . 2 2 6 . 4 5 Max Kills in Single Turn 2 | 1 . 1 2 2 . 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 1053 | . . 11 128 538 . 184 192 Missed 322 | . . 5 23 194 . 38 62 Damage Taken 9548 | 3 . 55 988 3694 . 2642 2166 Core 2792 | 2 . . 282 684 . 815 1009 Absorbed by Shields 179 | . . . . 155 . 24 . Ignored by Resistances 2684 | . . 17 288 1126 . 654 599 Regen/Repaired (Parts) 458 | . . . . 458 . . . Core Remaining (%) 58 | 99 99 100 48 2 . 4 . Volleys Fired 228 | 4 . 7 53 95 . 45 24 Largest 2 | 2 . 2 2 2 . 2 2 Hottest 161 | 80 . 46 51 134 . 103 161 Shots Fired 394 | 8 . 14 104 171 . 60 37 Gun 329 | 8 . 14 104 130 . 60 13 Cannon 62 | . . . . 41 . . 21 Launcher . | . . . . . . . . Special 3 | . . . . . . . 3 Kinetic 275 | . . 14 104 134 . 23 . Thermal 94 | 4 . . . 37 . 37 16 Explosive . | . . . . . . . . Electromagnetic 25 | 4 . . . . . . 21 Robot Hit Streak 32 | 7 . 10 23 30 . 23 32 Robot Miss Streak 3 | . . 2 1 2 . 3 2 Penetration Max 1 | . . . . 1 . . . Secondary Targets 6 | . . 1 . 3 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . Shots Hit Robots 370 | 7 . 10 87 177 . 55 34 Core Hits 164 | 3 . 5 33 59 . 43 21 Critical Kills 4 | . . . . 4 . . . Critical Parts Destroyed 7 | . . . 1 6 . . . Critical Strikes 12 | . . . 1 11 . . . Meltdown 1 | . . . . 1 . . . Destroy 3 | . . . 1 2 . . . Smash 8 | . . . . 8 . . . Melee Attacks 29 | . . . . 29 . . . Impact 29 | . . . . 29 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8532 | 87 . 150 1331 4369 . 1267 1328 Guns 5091 | 84 . 150 1331 1900 . 1267 359 Cannons 1685 | . . . . 1003 . . 682 Explosions 203 | . . . . . . . 203 Melee 1431 | . . . . 1431 . . . Ramming 38 | 3 . . . 35 . . . Kinetic 3817 | . . 150 1331 2028 . 308 . Thermal 2514 | 34 . . . 875 . 959 646 Explosive . | . . . . . . . . Electromagnetic 732 | 50 . . . . . . 682 Impact 1431 | . . . . 1431 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . 10 . . 10 Average Corruption 7 | . . . . 7 . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . . . 39 . . 3 Message Errors 13 | . . . . 13 . . . Matter Fused 9 | . . . . 8 . . 1 Heat Flow Errors 7 | . . . . 5 . . 2 Energy Discharges 7 | . . . . 7 . . . Data Loss (minor) 4 | . . . . 4 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 517 | . . . . 500 . . 17 Projectiles 23 | . . . . 6 . . 17 Explosions . | . . . . . . . . Melee 494 | . . . . 494 . . . Knockbacks 15 | . . . . 15 . . . Impact 11 | . . . . 11 . . . Kinetic 3 | . . . . 3 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 18 | 1 . . . 17 . . . Shots . | . . . . . . . . Rammed 5 | 1 . . . 4 . . . Targets Rammed 5 | 1 . . . 4 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 3306 | 36 . 21 10 203 . 3306 195 Average Temperature 363 | 20 . 8 10 94 . 520 70 Received Heat Transfer 1963 | . . 42 243 454 . 714 510 Effects 48 | . . . . 2 . 46 . Shutdowns 13 | . . . . . . 13 . Energy Bleed 5 | . . . . . . 5 . Interference 7 | . . . . 2 . 5 . Matter Decay 3 | . . . . . . 3 . Short Circuit 5 | . . . . . . 5 . Damage (minor) 3 | . . . . . . 3 . Damage (major) 8 | . . . . . . 8 . Damage (core) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 8 | . . . . 8 . . . Impact Corruptions 20 | . . . . 20 . . . Robots Melted 4 | . . . . 1 . 3 . Combat Hostiles 2 | . . . . 1 . 1 . Parts Melted 8 | . . . . 2 . 6 . Heat Transferred 4344 | 75 . . . 944 . 2150 1175 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 305 | 15 8 72 305 276 . 255 283 Initial 115 | . 8 2 25 83 . . 115 Average 107 | 2 8 28 141 109 . 111 192 Maximum Alert Level 1 | . . . 1 1 . 1 1 Low Security (%) 85 | 100 100 100 79 94 100 67 41 Level 1 14 | . . . 20 5 . 32 58 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 16 | . . . 5 7 . 2 2 Investigation 3 | . . . . 1 . . 2 Extermination 2 | . . . . 2 . . . Reinforcement 8 | . . . 2 4 . 2 . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 7 | . . . 3 4 . . . Communications Jammed 148 | . . . . 148 . . . Distress Signals 146 | . . . . 146 . . . Times Spotted 119 | . . 4 25 60 . 15 15 Peak Tracking Total 7 | . . 2 7 7 . 4 5 Tactical Retreats 5 | . . . . 3 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 4 | . 1 . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 3 | . . . 1 . . . 2 Max in Single Turn 2 | . . . 1 . . . 2 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 19 | . 2 2 1 11 2 . 1 Terminals 10 | . 1 1 . 7 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 6 | . 1 1 1 1 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 43 | . 3 4 4 26 3 . 3 Successful 22 | . 3 2 2 13 1 . 1 Failed 21 | . . 2 2 13 2 . 2 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 19 | . 1 2 . 15 1 . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . 7 . . . Recycling Units 16 | . 2 2 4 3 2 . 3 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 8 | . 1 1 . 5 1 . . Robot Analysis 1 | . 1 . . . . . . Open DSF 3 | . . . . 2 1 . . Level Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . Scan Component 3 | . . . . 3 . . . Repair 3 | . . . . 3 . . . Recycling Unit Hacks 7 | . 2 1 2 1 . . 1 Report Inventory 5 | . 1 1 1 1 . . 1 Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . . 1 1 8 2 . 1 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 3 . . . Time 51 | . . . . 51 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . 3 . 9 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Programmers 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 4286 | 224 190 226 693 2085 41 418 409 Spaces Moved 2469 | 110 202 168 365 1234 24 119 247 Core 152 | 18 . . . 1 . 1 132 Treads . | . . . . . . . . Legs 36 | . . . . . . 36 . Wheels 1867 | 92 202 168 365 851 15 62 112 Hover 411 | . . . . 382 9 20 . Flight 3 | . . . . . . . 3 Fastest Speed 50 | 50 90 105 110 80 98 135 50 Average Speed 121 | 83 91 112 133 121 118 210 110 Slowest Speed 1150 | 90 105 120 170 950 130 1150 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 8 28 18 34 27 1 88 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . . 1 . . . Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 3313 | 237 208 194 480 1594 37 224 339 Wait 312 | 99 . 5 26 129 8 7 38 Move 2462 | 109 201 167 364 1233 23 118 247 Hop . | . . . . . . . . Pick Up 131 | 15 5 10 19 51 . 24 7 Fast Attach . | . . . . . . . . Attach 89 | 7 . 3 11 32 3 18 15 Detach 4 | . . . . 1 2 1 . Swap 16 | . 1 1 2 7 1 2 2 Drop 28 | 2 1 1 5 13 . . 6 Fire 228 | 4 . 7 53 95 . 45 24 Melee 29 | . . . . 29 . . . Ram 5 | 1 . . . 4 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . 9 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 225 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 7) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x2 613 | -9/Materials | Discovered new exit (range 5) 641 | -9/Materials | Entered another Materials area 641 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 902 | -8/Materials | Garrison activated, responded to threat 908 | -8/Materials | Lost 6 parts (2p2n1u1w) 1067 | -8/Materials | Core integrity fell below 50% 1209 | -8/Materials | Build established: Scavenger-Mutant 1209 | -8/Materials | Discovered new exit (range 11) 1334 | -8/Materials | Entered Factory 1334 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1583 | -7/Factory | Repaired Transmission Jammer 1678 | -7/Factory | Repaired Imp. Ion Engine 1693 | -7/Factory | Repaired Hcp. Storage Unit 1795 | -7/Factory | Identified exit to Factory 2197 | -7/Factory | Cargo convoy interrupted 2284 | -7/Factory | Lost 7 parts (3p1n1u2w) 2495 | -7/Factory | Build established: Mutant 2688 | -7/Factory | Core integrity fell below 50% 2721 | -7/Factory | Lost 9 parts (1p1n3u4w) 2968 | -7/Factory | Lost 3 parts (2n1u) 2999 | -7/Factory | Core integrity fell below 20% 2999 | -7/Factory | System corruption reached 10% 3419 | -7/Factory | Entered another Factory area 3419 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3460 | -6/Factory | Identified exit to DSF 3460 | -6/Factory | Entered DSF 3482 | -6/DSF | Additional patrols routed to DSF 3609 | -6/DSF | Lost 7 parts (1p4n2u) 3702 | -6/DSF | Sterilization system engaged 3713 | -6/DSF | Lost 5 parts (1p2n1u1w) 3722 | -6/DSF | Ambient heat levels rising (+10) 3736 | -6/DSF | Core integrity fell below 50% 3737 | -6/DSF | Ambient heat levels rising (+10) 3752 | -6/DSF | Ambient heat levels rising (+10) 3767 | -6/DSF | Ambient heat levels rising (+10) 3782 | -6/DSF | Ambient heat levels rising (+10) 3797 | -6/DSF | Ambient heat levels rising (+10) 3812 | -6/DSF | Ambient heat levels rising (+10) 3827 | -6/DSF | Ambient heat levels rising (+10) 3832 | -6/DSF | Discovered new exit (range 15) 3842 | -6/DSF | Ambient heat levels rising (+10) 3846 | -6/DSF | Core integrity fell below 20% 3857 | -6/DSF | Ambient heat levels rising (+10) 3872 | -6/DSF | Ambient heat levels rising (+10) 3878 | -6/DSF | Entered Factory 3878 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4192 | -5/Factory | Core integrity fell below 50% 4209 | -5/Factory | Lost 9 parts (1n6u2w) 4238 | -5/Factory | Core integrity fell below 20% 4267 | -5/Factory | System corruption reached 10% 4287 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04246_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04246_ U-05 Engineer lays Concrete. 04261_ Acquired Lgt. Angular Momentum Engine. 04271_ Adv. Targeting Computer destroyed. 04271_ Acquired Lgt. Angular Momentum Engine. 04272_ Power Conduit explodes. 04272_ P-70 Sage destroyed. 04272_ Lgt. Angular Momentum Engine destroyed. 04272_ Imp. Weapon Cycler destroyed. 04272_ Power Conduit explodes. 04273_ Slug penetrates Wall. 04278_ Penetrated by Slug. 04279_ Acquired Field Propulsion Drive. 04280_ U-05 Engineer lays Concrete. 04281_ Slug penetrates Wall. 04281_ U-05 Engineer lays Concrete. 04282_ U-05 Engineer builds a Wall. 04284_ Slug penetrates Wall. 04286_ U-05 Engineer builds a Wall. 04287_ Penetrated by Slug. 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"""""" | | ????????????????????????? | | ????????????????????????? | | ?????????????????????????############ """"T"""" ## | | ????????????????????????????????????#"""""""""""#? | | ????????????????????????????????????#############? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 2 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 16 Armor Integrity Analysis 30 Energy Filtering 30 Force Boost 20 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Total Silence Challenges ------------ None Game ------ Seed DroneLatentDiverter Manual? 0 Play Time 01:46:35 Cumulative 11.4 hours Start 2024.06.01 @ 05:14:50 End 2024.06.01 @ 12:13:36 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a495e26-c860-4284-a647-77edc1c45164