Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.03 @ 08:12:32 Player: Leviel Result: Destroyed by as-20005 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (3928) 3928 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1174) 1174 TOTAL SCORE: 9587 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 148 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 12/100 System Corruption 0% Temperature Cool (6) Movement Core (700) Ox13 Location -6/Deep Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Long-range Sensor Array Improved Weapon Shielding > --- WEAPON (2) ------- Precision Assault Rifle > --- INVENTORY (12) --- Advanced Heat Sink Zionite Biocell (1000) Zionite Biocell (1000) Phase Shifter Shock Rifle Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Medium Matter Pod Long-range Sensor Array Advanced Phase Shifter Improved Core Shielding Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S KE Penetrator > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Zionite Biocell Zionite Biocell Improved Weapon Shielding Improved Weapon Shielding Zionite Weapon Casing Shock Rifle Heavy Laser Gatling Laser Heavy Plasma Cannon Precision Assault Rifle [Rating: 84] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 9 | . 1 2 2 2 2 . . . . Power 2 | . . . 1 . 1 . . . . Propulsion 1 | . . 1 . . . . . . . Utility 6 | . 1 1 1 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 172 | 9 3 11 10 44 50 3 7 6 29 Power 27 | 1 . . 3 6 9 2 1 . 5 Engine 17 | 1 . . 2 6 6 1 1 . . Core 6 | . . . 1 . 3 1 . . 1 Reactor 4 | . . . . . . . . . 4 Propulsion 28 | 3 . 4 1 7 7 . 4 . 2 Treads 16 | 2 . 1 . 3 7 . 3 . . Leg 9 | 1 . 3 1 4 . . . . . Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . 1 . 2 Flight . | . . . . . . . . . . Utility 71 | 3 2 4 4 14 25 1 1 4 13 Device 34 | 1 . 1 2 9 14 1 . 2 4 Storage 8 | 1 1 . . 1 3 . 1 . 1 Processor 5 | . . 2 . 1 1 . . 1 . Hackware 1 | . . . . . 1 . . . . Protection 23 | 1 1 1 2 3 6 . . 1 8 Artifact . | . . . . . . . . . . Weapon 46 | 2 1 3 2 17 9 . 1 2 9 Energy Gun 11 | . 1 2 . 1 2 . . 2 3 Energy Cannon 8 | . . 1 . 2 2 . . . 3 Ballistic Gun 15 | 2 . . 1 5 3 . 1 . 3 Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . . 1 6 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . 3 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 1 . . 1 7 Parts Lost 65 | . . . 3 10 24 3 . . 25 Power 17 | . . . 1 2 7 2 . . 5 Propulsion 9 | . . . . 1 3 . . . 5 Utility 25 | . . . . 4 11 1 . . 9 Weapon 14 | . . . 2 3 3 . . . 6 Highest Loss Streak 12 | . . . 2 7 12 3 . . 11 Average Slot Usage (%) 92 | . 100 96 94 92 87 99 99 87 86 Engine 9 | . 12 10 12 12 8 8 6 6 3 Core 4 | . . . . 1 3 9 12 12 4 Treads 12 | . 25 5 . 3 17 18 17 18 9 Leg 6 | . . 21 25 16 . . . . . Device 16 | . 12 10 14 17 19 17 15 12 15 Storage 10 | . 12 10 8 7 8 12 15 14 15 Processor 5 | . . 10 8 12 2 . . 3 2 Protection 11 | . 12 9 9 6 10 18 18 18 12 Energy Gun 4 | . 9 10 4 1 3 6 6 . 1 Energy Cannon 1 | . . . . 1 3 . . . 5 Ballistic Gun 5 | . 14 8 5 5 3 6 5 . 5 Launcher 1 | . . . 4 5 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 111 | 17 29 31 41 69 91 84 111 111 87 Greatest Support 88 | 40 40 60 51 78 88 70 70 70 70 Greatest Overweight (x) 26 | . . 1 1 2 1 1 26 1 24 Average Overweight (x) . | . . . . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 10 10 10 12 12 12 20 20 12 Average Capacity 11 | 5 8 10 10 10 12 12 15 15 12 Most Carried 20 | 7 10 10 10 11 12 12 20 20 12 Average Carried 10 | 3 7 9 9 9 9 11 15 12 8 Final Capacity 20 | 8 10 10 10 12 12 12 20 12 12 Final Carried 20 | 7 10 9 10 9 12 12 20 9 5 Class Distribution -------------------- 44% | Hacker-Mutant 43% | Scavenger-Mutant 12% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Generator-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 3711 | 215 177 168 195 1039 781 412 271 46 407 Remotely 138 | . . . . . 138 . . . . Salvage Created 4375 | . 300 296 528 1602 700 310 197 . 442 Parts 223 | . 18 16 32 90 27 10 4 . 26 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . Parts Field Recycled 2 | . . . . . 2 . . . . Retrieved Matter 2 | . . . . . 2 . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 75 | . 8 8 8 21 12 6 3 . 9 Guns 53 | . 8 8 8 8 7 6 3 . 5 Cannons 9 | . . . . 2 3 . . . 4 AOE 11 | . . . . 9 2 . . . . Classes Destroyed 16 | . 3 1 2 6 1 . 1 . 2 Worker 3 | . . . . 3 . . . . . Builder 7 | . . . 4 3 . . . . . Tunneler 2 | . . . . 2 . . . . . Hauler 2 | . . . . 2 . . . . . Recycler 2 | . . . . 1 1 . . . . Minesweeper 1 | . . . . . . . 1 . . Operator 1 | . . . . 1 . . . . . Watcher 7 | . 1 1 1 3 1 . . . . Swarmer 10 | . 3 3 . . 2 2 . . . Grunt 27 | . 5 3 5 7 3 2 2 . . Brawler 3 | . . . . . 1 1 1 . . Sentry 13 | . . 2 2 5 3 1 . . . Hunter 6 | . . . 1 5 . . . . . Programmer 7 | . . . . 4 3 . . . . Z-Technician 1 | . . . . . . . . . 1 Z-Light 5 | . . . . . . . . . 5 Decomposer 1 | . . . . . . 1 . . . Assembled 3 | . . . . . . . . . 3 Best Kill Streak 7 | . 3 4 7 7 3 3 2 . 3 Combat Bots Only 4 | . 3 3 3 4 3 3 2 . 3 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . 1 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Damage Taken 8917 | . 151 267 430 1600 3419 564 110 . 2376 Core 1166 | . 15 43 59 184 470 24 . . 371 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 94 89 89 73 . . . . . Volleys Fired 343 | . 24 27 40 95 62 21 31 . 43 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 155 | . 70 115 115 145 145 84 84 . 155 Shots Fired 581 | . 48 53 56 150 101 43 54 2 74 Gun 444 | . 48 53 46 79 76 43 54 2 43 Cannon 62 | . . . . 11 20 . . . 31 Launcher 75 | . . . 10 60 5 . . . . Special . | . . . . . . . . . . Kinetic 274 | . 24 21 21 72 51 21 23 1 40 Thermal 232 | . 24 32 25 18 45 22 31 1 34 Explosive 22 | . . . . 17 5 . . . . Electromagnetic 53 | . . . 10 43 . . . . . Robot Hit Streak 59 | . 13 32 15 43 32 52 59 . 31 Robot Miss Streak 2 | . 1 1 2 2 2 . 1 . 2 Penetration Max 1 | . . . 1 1 . . . . . Secondary Targets 8 | . 1 2 . . . 2 2 . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . 1 Shots Hit Robots 456 | . 39 44 42 118 62 39 46 . 66 Core Hits 227 | . 15 16 25 66 49 15 15 . 26 Critical Hits 3 | . . 1 . . . . . . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . 1 Melee Attacks 35 | . . . . 6 29 . . . . Impact . | . . . . . . . . . . Slashing 35 | . . . . 6 29 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11567 | . 452 538 1033 4400 2018 729 859 . 1538 Guns 6875 | . 452 525 754 1476 1299 717 859 . 793 Cannons 1253 | . . . . 189 319 . . . 745 Explosions 3361 | . . . 272 2689 400 . . . . Melee . | . . . . . . . . . . Ramming 78 | . . 13 7 46 . 12 . . . Kinetic 4207 | . 193 164 407 1345 660 349 365 . 724 Thermal 4755 | . 259 361 347 1154 958 368 494 . 814 Explosive 1287 | . . . . 887 400 . . . . Electromagnetic 1240 | . . . 272 968 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . 6 24 24 24 24 . Average Corruption 15 | . . . . 3 17 24 24 24 . Corruption Purged . | . . . . . . . . . . Effects 261 | . . . . 25 82 71 74 9 . Message Errors 30 | . . . . 2 9 9 10 . . Matter Fused 56 | . . . . 13 13 11 17 2 . Heat Flow Errors 18 | . . . . 3 8 4 3 . . Energy Discharges 20 | . . . . 1 8 5 5 1 . Parts Rejected 3 | . . . . 2 . . 1 . . Data Loss (minor) 14 | . . . . 1 4 5 4 . . Data Loss (major) 6 | . . . . . 2 2 2 . . Misfires 10 | . . . . . 1 2 5 2 . Alerts 1 | . . . . . . 1 . . . Misdirections 38 | . . . . . 10 19 6 3 . Targeting Errors 60 | . . . . 2 26 12 19 1 . Weapon Failures 5 | . . . . 1 1 1 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 464 | . . . . 262 171 . . . 31 Projectiles 52 | . . . . . 21 . . . 31 Explosions 410 | . . . . 260 150 . . . . Melee 2 | . . . . 2 . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 171 | . . 6 33 79 53 . . . . Shots 13 | . . . 4 7 2 . . . . Rammed 11 | . . 1 . 8 . 2 . . . Targets Rammed 14 | . . 1 1 10 . 2 . . . Kicked 3 | . . . 1 2 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 504 | . 150 270 151 198 264 276 245 10 504 Average Temperature 77 | . 51 73 60 34 79 85 71 8 153 Received Heat Transfer 2178 | . 66 159 288 456 219 153 84 . 753 Effects 15 | . . 2 . . . . . . 13 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 1 | . . 1 . . . . . . . Interference 4 | . . 1 . . . . . . 3 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 8 | . . . 2 6 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . 2 1 2 2 . 2 . . Heat Transferred 8493 | . 777 1036 851 1409 1818 703 962 . 937 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . . 8 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 435 | . 157 192 232 435 215 . . . . Initial 57 | . . 33 57 39 16 . . . . Average 81 | . 41 107 125 111 39 . . . . Maximum Alert Level 2 | . . . 1 2 1 . . . . Low Security (%) 90 | 100 100 100 63 83 97 . . . . Level 1 9 | . . . 36 14 2 . . . . Level 2 . | . . . . 2 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 1 2 4 13 6 . . . . Investigation 4 | . 1 1 . 1 1 . . . . Extermination 7 | . . . . 4 3 . . . . Reinforcement 11 | . . 1 3 5 2 . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . 1 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . 1 2 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 5 | . 1 . . 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 13 11 15 34 18 7 6 . 10 Peak Tracking Total 7 | . 3 3 5 4 3 7 3 . 3 Tactical Retreats 4 | . 1 . 1 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 5 | . 1 2 . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . . 1 . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 33 | . . . 3 28 1 . . . 1 Max in Single Turn 4 | . . . 2 4 1 . . . 1 Machines Sabotaged 2 | . . 1 . 1 . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 9 | . 1 3 1 2 1 . . 1 . Terminals 5 | . 1 2 1 1 . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 23 | . 1 8 1 4 3 . . 6 . Successful 20 | . 1 8 1 4 . . . 6 . Failed 3 | . . . . . 3 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 1 2 . 1 . . . 6 . Terminals 8 | . 1 4 1 2 . . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 4 | . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . . 3 1 1 . . . 6 . Record 4 | . . 3 1 . . . . . . Part Schematic 7 | . . . . 1 . . . 6 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . 1 . . . . . Terminals 3 | . 1 1 . 1 . . . . . Sabotage 3 | . 1 1 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . 1 1 . 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . 2 . . . 6 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . Time 52 | . . 52 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 2 1 . Highest-Rated Group 49 | . . . . . . 49 49 29 . Highest-Rated Ally 29 | . . . . . . 29 29 29 . Total Orders 1 | . . . . . . . . 1 . STAY 1 | . . . . . . . . 1 . Ally Attacks 33 | . . . . . . 3 30 . . Total Damage 480 | . . . . . . 18 462 . . Kills 4 | . . . . . . 1 3 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 9713 | 92 623 720 528 2268 1919 910 944 971 738 Spaces Moved 4943 | 47 327 405 249 1283 915 456 441 528 292 Core 10 | 2 . . . 1 . . 1 . 6 Treads 3148 | 42 327 91 . 182 915 456 440 528 167 Legs 1666 | 3 . 314 249 1100 . . . . . Wheels . | . . . . . . . . . . Hover 119 | . . . . . . . . . 119 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 130 126 126 150 180 180 180 126 Average Speed 161 | 152 160 136 139 141 167 180 191 180 186 Slowest Speed 1350 | 160 160 160 160 180 180 180 1350 180 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 11 | . . . . . 11 . . . . Exploration Rate (%) 40 | 3 47 28 23 30 25 70 60 61 54 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 5 | . . . . . . 2 1 2 . Spaces Dug 122 | . . . . 29 93 . . . . Terrain Destroyed 368 | . . . 1 233 128 . . . 6 Melee 35 | . . . . 6 29 . . . . Projectile 39 | . . . 1 2 30 . . . 6 AOE 294 | . . . . 225 69 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total 6012 | 63 381 519 372 1566 1145 505 494 557 410 Wait 335 | . 15 65 65 92 65 3 1 . 29 Move 4926 | 46 326 404 248 1282 906 455 440 527 292 Hop . | . . . . . . . . . . Pick Up 64 | 7 8 3 4 14 10 1 9 2 6 Fast Attach 69 | 8 . 7 4 13 22 2 2 3 8 Attach 47 | . 1 2 2 8 15 1 2 1 15 Detach 18 | . . . . 3 5 . 1 3 6 Swap 56 | 1 2 2 4 23 13 . 3 2 6 Drop 75 | 1 5 8 4 20 10 . 5 18 4 Fire 343 | . 24 27 40 95 62 21 31 . 43 Melee 35 | . . . . 6 29 . . . . Ram . | . . . . . . . . . . Kick 11 | . . 1 1 9 . . . . . Crush 3 | . . . . 1 . 2 . . . Escape Stasis 8 | . . . . . 8 . . . . Rewire 21 | . . . . . . 20 . . 1 Trap 1 | . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 516 | -10/Materials | Identified exit to Mines 516 | -10/Materials | Discovered exit to Mines (range 8) 671 | -10/Materials | Identified exit to Materials 671 | -10/Materials | Discovered exit to Materials (range 16) 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 836 | -9/Materials | Identified exit to Storage 836 | -9/Materials | Discovered exit to Storage (range 5) 969 | -9/Materials | Identified exit to Mines 969 | -9/Materials | Discovered exit to Mines (range 9) 1051 | -9/Materials | Repaired Lgt. Armor Plating 1079 | -9/Materials | Repaired Med. Laser 1401 | -9/Materials | Identified exit to Materials 1401 | -9/Materials | Discovered exit to Materials (range 15) 1436 | -9/Materials | Entered another Materials area 1436 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1640 | -8/Materials | Garrison activated, responded to threat 1950 | -8/Materials | Identified exit to Factory 1950 | -8/Materials | Discovered exit to Factory (range 8) 1964 | -8/Materials | Entered Factory 1964 | -7/Factory | Evolved 2 slots: Utility x2 2644 | -7/Factory | Identified exit to Lower Caves 2644 | -7/Factory | Discovered exit to Lower Caves (range 15) 3905 | -7/Factory | Lost 7 parts (1p1n3u2w) 4090 | -7/Factory | Identified exit to Factory 4090 | -7/Factory | Discovered exit to Factory (range 10) 4161 | -7/Factory | Build established: Scavenger-Mutant 4232 | -7/Factory | Entered another Factory area 4232 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4822 | -6/Factory | Build established: Hacker-Mutant 4908 | -6/Factory | Crushed by falling debris 4992 | -6/Factory | Crushed by falling debris 5007 | -6/Factory | Crushed by falling debris 5019 | -6/Factory | Crushed by falling debris 5022 | -6/Factory | Crushed by falling debris 5023 | -6/Factory | System corruption reached 10% 5038 | -6/Factory | Crushed by falling debris 5039 | -6/Factory | Crushed by falling debris 5043 | -6/Factory | Crushed by falling debris 5062 | -6/Factory | Crushed by falling debris 5074 | -6/Factory | Lost 12 parts (4p1n6u1w) 5097 | -6/Factory | Crushed by falling debris 5128 | -6/Factory | Lost 3 parts (1p1n1u) 5167 | -6/Factory | Identified exit to Factory 5167 | -6/Factory | Discovered exit to Factory (range 16) 5183 | -6/Factory | Crushed by falling debris 5191 | -6/Factory | Core integrity fell below 50% 5214 | -6/Factory | Lost 3 parts (1n1u1w) 5497 | -6/Factory | Build established: Scavenger-Mutant 6136 | -6/Factory | Identified exit to Lower Caves 6136 | -6/Factory | Discovered exit to Lower Caves (range 7) 6151 | -6/Factory | Entered Lower Caves 6219 | -6/Lower Caves | Encountered a Warlord checkpoint 6474 | -6/Lower Caves | Identified exit to Lower Caves 6492 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6576 | -6/Lower Caves | Lost 3 parts (2p1u) 7061 | -6/Lower Caves | Entered another Lower Caves area 7061 | -6/Lower Caves | Accompanied by 2 allies 7101 | -6/Lower Caves | Learned 12 Factory zone layouts 7815 | -6/Lower Caves | Encountered a Warlord checkpoint 7982 | -6/Lower Caves | Identified exit to Zion 7982 | -6/Lower Caves | Discovered exit to Zion (range 15) 8005 | -6/Lower Caves | Entered Zion 8005 | -6/Zion | Accompanied by 1 ally 8101 | -6/Zion | Found Prototype Device 8101 | -6/Zion | Identified Phasing AFG 8131 | -6/Zion | System corruption cleaned by Quarantine Array 8172 | -6/Zion | Learned location of 1 exit from Factory 8429 | -6/Zion | Build established: Generator-Mutant 8520 | -6/Zion | Identified exit to Deep Caves 8805 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8940 | -6/Zion | Opened final containment barrier to the Deep Caves 8971 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8976 | -6/Zion | Entered Deep Caves 9140 | -6/Deep Caves | Attacked by Z-Imprinter 9157 | -6/Deep Caves | Destroyed Z-Imprinter 9205 | -6/Deep Caves | Lost 3 parts (1p1u1w) 9234 | -6/Deep Caves | Found Prototype Protection 9234 | -6/Deep Caves | Identified Zio. Weapon Casing 9299 | -6/Deep Caves | Z-Facility disabled 9400 | -6/Deep Caves | Lost 5 parts (2p3n) 9512 | -6/Deep Caves | Build established: Scavenger-Mutant 9594 | -6/Deep Caves | Spotted as-20005 9650 | -6/Deep Caves | Lost 6 parts (2p1n1u2w) 9684 | -6/Deep Caves | Core integrity fell below 20% 9714 | -6/Deep Caves | Destroyed by as-20005 with Assembled Focal Cannon Last Messages --------------- Zio. Glidesys I destroyed. Zio. Laser-S destroyed. R4-DJ1(g) destroyed. Zio. Light DM Reactor destroyed. Zio. Glidesys I destroyed. Zio. Weapon Casing destroyed. Slug penetrates as-20005. Destroyed Prototype Device. Imp. Weapon Shielding destroyed. Hvy. Plasma Cannon destroyed. Zio. Biocell destroyed. Imp. Core Shielding destroyed. Slug penetrates as-20005. as-20005 suffers critical hit. Adv. Phase Shifter destroyed. KE Penetrator destroyed. Med. Matter Pod destroyed. Exp. Heat Sink destroyed. Gatling Laser destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ???? ?????????????????????????????????????? | | ? = #?????????????????????????????????????? | | ##????????????????????????????######### | | #????????????????????????????# # | | ! #?????????????????????####???# ### | | #????????????????????## ##??# #"# | | ! #????????????????????# #???# # # | | ! #????????????????????# #???# | | = #????????????????????# ##?## ## | | #?????????????????????# ### #### | | [ ##???????###??????????# ##??# | | [ #?????## #?????????## ##??? | | #????## #??????#### ##?? | | #?#### #?????## #?? | | ###"## #?##???# #? | | #??# ##?# ### #? | | [ #??# ### ##?## ##? | | ##?# #???## # #?? | | ##; #### ##???### ## #?? | | "### #;; #?????#####? #?? | | ## ;; G@ #??????????? ?? | | # # #????### ##???????????# ? | | #### ## ## ##??????## ##### ##?????????????# | | ???# ?# ?###????????## ##???####???????????????### | | ???#??# ?????????????###?????????????????????????? | | ???????#?????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 53 Energy Capacity 1210 Matter Stores 400 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 18 Corruption Prevention 24 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Energy Well | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Scanalyzed Beamcaster | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Achiever Adventurer Are We The Baddies? Brute Force Signs Are For Wimps Unlikely Earthworm Challenges ------------ None Game ------ Seed ModifiedAccelerationWheel Manual? 0 Play Time 01:33:32 Cumulative 22.2 hours Start 2020.12.03 @ 06:32:07 End 2020.12.03 @ 08:12:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 13 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6175594b-418f-474b-a57f-f385feb1d09e