Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 23:51:34 Player: Skysub Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (7) 35 Value Destroyed (116) 116 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (18673) 18673 TOTAL SCORE: 26064 Bonus ------- Pacifist 1727 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Win 3000 Win Speed 12846 Cogmind --------- Core Integrity 1507/1600 Matter 108/300 Energy 188/190 System Corruption 0% Temperature Warm (156) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Deuterium Engine Micro Antimatter Reactor > --- PROPULSION (9) --- Field Propulsion Array Field Propulsion Array Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Advanced Coolant Injector Spectral Analyzer 0b10 Decoder Chip [Generic] Transmission Jammer Advanced Reaction Control System Improved Propulsion Shielding Hacking Suite System Shield > --- WEAPON (2) ------- Matter Neutralizer > --- INVENTORY (5) ---- Cooled Linear Gravjet Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Spectral Analyzer 0b10 Decoder Chip [Generic] Transmission Jammer Advanced Reaction Control System Improved Propulsion Shielding Hacking Suite System Shield > --- WEAPON ----------- Matter Neutralizer > --- INVENTORY -------- Cooled Linear Gravjet [Rating: 129] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Impulse Thruster Array Hover Unit Cooled Linear Gravjet Flight Unit Impulse Thruster Array Utility 0b10 Decoder Chip [Generic] Device Improved Coolant Injector Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon CR-A16's Pointy Stick Energy Cannon Matter Neutralizer Special Weapon RU-N14's Throwing Claymores Impact Weapon Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 4 2 . 2 2 2 Power 2 | . . . . 1 . . . . . . 1 . . Propulsion 7 | . . 1 1 . . . . 2 1 . 1 1 . Utility 9 | . . 1 1 1 . . . 2 1 . . 1 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 47 | . . 2 4 . 1 7 . 4 3 1 1 10 14 Power 4 | . . . . . . . . . . . . 2 2 Engine 1 | . . . . . . . . . . . . . 1 Core 1 | . . . . . . . . . . . . 1 . Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 18 | . . 1 3 . . . . 2 1 . . 5 6 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 6 | . . 1 . . . . . 2 . . . 2 1 Flight 12 | . . . 3 . . . . . 1 . . 3 5 Utility 20 | . . . 1 . . 5 . 2 2 1 1 3 5 Device 10 | . . . 1 . . . . 1 2 1 . 3 2 Storage . | . . . . . . . . . . . . . . Processor 6 | . . . . . . 4 . 1 . . 1 . . Hackware 2 | . . . . . . . . . . . . . 2 Protection 2 | . . . . . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 5 | . . 1 . . 1 2 . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 . . . . 1 3 2 Parts Lost 20 | . . 1 2 1 . . . 2 . 2 . 11 1 Power 1 | . . . . . . . . . . . . . 1 Propulsion 11 | . . 1 2 1 . . . 1 . 1 . 5 . Utility 7 | . . . . . . . . 1 . 1 . 5 . Weapon 1 | . . . . . . . . . . . . 1 . Highest Loss Streak 5 | . . 1 2 1 . . . 2 . 2 . 5 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 4 | 1 2 4 5 5 4 5 5 5 4 3 5 4 1 Power 1 | 1 2 2 2 2 2 1 1 1 1 1 1 1 . Propulsion . | . . . . . . . . . . . . . . Utility 2 | . . 1 3 3 2 3 4 3 2 2 4 3 . Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 7 | . . 1 . . 1 1 . 1 . . . 3 . Power 3 | . . 1 . . . 1 . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . Utility 4 | . . . . . 1 . . 1 . . . 2 . Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 26 | . . 13 24 23 7 9 38 35 43 52 45 33 38 Hover 1 | . . 4 . . . . . 3 5 3 . 1 3 Flight 2 | . . . 11 7 . . . . 2 5 4 2 7 Device 5 | . . . 4 7 1 . . 2 11 19 19 9 10 Processor 10 | . . . . . . 2 30 24 21 19 17 16 8 Impact Weapon 1 | . . 9 9 7 . . . . . . . . . Piercing Weapon 2 | . . . . . . 6 7 3 2 5 4 2 . Peak Build Rating 129 | . . 5 14 8 8 25 25 34 47 53 55 66 129 Average Rating 30 | . . 3 7 7 5 6 25 27 41 48 51 47 78 On Entrance 18 | . . . 3 8 6 5 25 25 25 47 46 55 16 Avg Prop Armor Cover (%) 8 | . . 20 . . . . . 5 2 2 . 16 9 Naked Turns 49 | . 43 6 . . . . . . . . . . . Heaviest Build 30 | . . 3 4 4 3 11 3 4 6 7 7 21 30 Greatest Support 69 | 3 3 3 14 4 3 3 3 11 7 7 7 19 69 Greatest Overweight (x) 3 | . . . . 1 . 3 . 1 . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 2 4 5 5 4 4 5 4 3 3 5 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 5 5 5 5 5 5 5 3 5 5 5 1 Class Distribution -------------------- 85% | Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Matter Collected 434 | 200 . . . . 50 20 50 35 . . . 62 17 Remotely . | . . . . . . . . . . . . . . Salvage Created 384 | . . . . . . . . 311 . . . 56 17 Parts 23 | . . . . . . . . 14 . . . 6 3 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . . . . . Prevented 3 | . . . . . 3 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 1 | . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . 1 . Classes Destroyed 4 | . . . . . . . . 2 . . . 1 1 Builder 3 | . . . . . . . . 2 . . . 1 . Recycler 2 | . . . . . . . . 2 . . . . . Operator 1 | . . . . . . . . . . . . . 1 Cutter 1 | . . . . . . . . . . . . 1 . Best Kill Streak 3 | . . . . . . . . 3 . . . 1 1 Combat Bots Only 1 | . . . . . . . . . . . . 1 . Max Kills in Single Turn 1 | . . . . . . . . 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Hostile Shots Fired 405 | . 13 35 46 22 13 . 18 59 . 8 4 157 30 Missed 196 | . 4 12 29 10 5 . 5 31 . 5 1 68 26 Hits 209 | . 9 23 17 12 8 . 13 28 . 3 3 89 4 Melee 4 | . . . . . . . . . . . . 4 . Projectile 205 | . 9 23 17 12 8 . 13 28 . 3 3 85 4 AOE 3 | . . . . . . . . 1 . . . 2 . Critical Strikes 5 | . . 1 . . . . . 1 . 1 . 2 . Damage Taken 4625 | . 118 288 192 175 117 . 207 961 . 227 74 2078 188 Core 3279 | . 118 253 79 87 102 . 192 868 . 177 21 1289 93 Absorbed by Shields 53 | . . . . . . . . . . . . 53 . Redirected to Shielding 18 | . . . . . . . . . . . . . 18 Core Remaining (%) 61 | 100 52 36 85 . . . 45 13 . 84 98 11 94 Volleys Fired 5 | . . . . . . . . . . . . . 5 Largest 1 | . . . . . . . . . . . . . 1 Hottest 105 | . . . . . . . . . . . . . 105 Shots Fired 5 | . . . . . . . . . . . . . 5 Gun . | . . . . . . . . . . . . . . Cannon 5 | . . . . . . . . . . . . . 5 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 5 | . . . . . . . . . . . . . 5 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . . . . 1 Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 8 | . . . . . . . . 4 . . 1 2 1 Core Hits 9 | . 2 . . . . . . 4 . . . 2 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 22 | . . . 1 . . . . 5 . . 1 15 . Impact 1 | . . . 1 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 21 | . . . . . . . . 5 . . 1 15 . Sneak Attacks 5 | . . . . . . . . 4 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 519 | . 18 . . . . . . 294 . . 43 127 37 Guns . | . . . . . . . . . . . . . . Cannons 37 | . . . . . . . . . . . . . 37 Explosions . | . . . . . . . . . . . . . . Melee 445 | . . . . . . . . 294 . . 43 108 . Ramming 37 | . 18 . . . . . . . . . . 19 . Kinetic . | . . . . . . . . . . . . . . Thermal 37 | . . . . . . . . . . . . . 37 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 445 | . . . . . . . . 294 . . 43 108 . Highest Corruption 4 | . 4 1 . . . . . 4 . . . 1 . Average Corruption 1 | . 2 1 . . . . . 2 . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . . . . Matter Fused 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . 7 . . . . . . . . . . 8 . Shots . | . . . . . . . . . . . . . . Rammed 12 | . 7 . . . . . . . . . . 5 . Targets Rammed 12 | . 7 . . . . . . . . . . 5 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 195 | . . . . . . . . . . . . . 195 Average Temperature 111 | . . . . . . . . . . . . . 111 Received Heat Transfer 555 | . 57 114 54 18 72 . 9 21 . . 9 192 9 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . . . 1 1 Low Security (%) 83 | 100 100 100 100 100 . . . 100 100 100 100 68 63 Level 1 16 | . . . . . . . . . . . . 31 36 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 270 | . 50 52 109 79 . . . 85 36 4 . 270 270 Initial 130 | . . 16 19 49 . . . . 36 4 . . 130 Average 77 | . 18 18 21 48 . . . 10 21 2 . 105 179 Influence Increases 1226 | . 50 72 144 50 15 . . 127 . . . 544 224 Destroy 0b10 Robot/C 20 | . . . . . . . . . . . . 20 . Destroy 0b10 Robot/NC 30 | . . . . . . . . 20 . . . 5 5 Successful Hack 31 | . 5 12 9 5 . . . . . . . . . Destroy Structure 35 | . . . . . . . . 2 . . . 24 9 Partial Spotted 60 | . 45 . . . . . . . . . . . 15 Lose Combat Pursuer 1050 | . . 60 135 45 15 . . 105 . . . 495 195 Influence Decreases 1112 | . 10 65 82 90 66 18 . 52 69 6 . 326 328 Entered New Map 285 | . . 24 28 60 26 18 . . 39 2 . . 88 Time Decay 462 | . 10 40 34 20 40 . . 42 30 . . 116 130 Search Patrol Dispatched 200 | . . . . . . . . . . . . 100 100 Lost Part 165 | . . 1 20 10 . . . 10 . 4 . 110 10 Squads Dispatched 17 | . 1 1 5 3 . . . 1 . . . 4 2 Investigation 10 | . 1 1 3 2 . . . 1 . . . 1 1 Extermination 2 | . . . . . . . . . . . . 1 1 Reinforcement 5 | . . . 2 1 . . . . . . . 2 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 1 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Distress Signals 6 | . . 1 . . . . . 1 . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 150 | . 5 11 28 17 5 . 6 8 . 2 3 46 19 Peak Tracking Total 20 | . 5 8 20 15 5 . 6 8 . 2 6 20 8 Tactical Retreats 19 | . . 2 1 1 1 . . 2 . . . 9 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Traps Triggered 4 | . . 1 . . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Machines Accessed 15 | . 2 2 3 2 . . . 1 1 . . 1 3 Terminals 11 | . 2 2 3 2 . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 1 Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 46 | . 7 6 12 11 . . . 2 1 . . 2 5 Successful 10 | . 1 2 2 2 . . . . 1 . . . 2 Failed 36 | . 6 4 10 9 . . . 2 . . . 2 3 Catastrophic 10 | . 5 1 1 1 . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 47 | . 7 4 12 11 . . . 4 . . . 6 3 Terminals 38 | . 7 6 12 11 . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 2 2 Scanalyzers 2 | . . . . . . . . . . . . . 2 Garrison Access 2 | . . . . . . . . 2 . . . . . Terminal Hacks 3 | . . 1 . . . . . . 1 . . . 1 Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 1 2 2 . . . . . . . . . Terminals 6 | . 1 1 2 2 . . . . . . . . . Botnet 6 | . 1 1 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 2 2 3 2 . . . 1 . . . 1 3 Full Trace Events 11 | . 2 1 3 2 . . . 1 . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Total Allies 4 | . . . . . . 4 . . . . . . . Largest Group 4 | . . . . . . 4 . . . . . . . Highest-Rated Group 151 | . . . . . . 151 . . . . . . . Highest-Rated Ally 41 | . . . . . . 41 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Active Infowar (turns) 969 | . . . . . . 30 78 167 74 28 23 301 268 Optics 582 | . . . . . . . . . . . 13 301 268 Structural 327 | . . . . . . . . 78 74 28 23 124 . Decoding 969 | . . . . . . 30 78 167 74 28 23 301 268 Triangulation 196 | . . . . . . . . . . 21 23 152 . Jamming 182 | . . . . . . . . . . . . 2 180 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 76 | . . . . . . . . 24 8 3 2 32 7 Traps 6 | . . . . . . . . 5 . . . 1 . Emergency Access 1 | . . . . . . . . . . . . 1 . Items 52 | . . . . . . . . 15 7 3 1 21 5 Garrisons 2 | . . . . . . . . 2 . . . . . Patrols 10 | . . . . . . . . 1 . . . 8 1 Guards 5 | . . . . . . . . 1 1 . 1 1 1 Zionite Intel Received 2 | . . . . . . . . . . . . 1 1 Main Access 1 | . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Turns Passed 1680 | 17 43 101 87 58 94 341 78 167 74 28 23 301 268 Spaces Moved 3248 | 29 72 187 219 161 181 632 155 263 148 55 41 474 631 Core 1678 | 29 72 187 29 2 181 632 155 170 43 . . 131 47 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 533 | . . . . . . . . 93 . . . 64 376 Flight 1037 | . . . 190 159 . . . . 105 55 41 279 208 Fastest Speed 19 | 50 50 50 29 35 50 50 50 50 45 45 45 19 28 Average Speed 45 | 50 50 50 35 35 50 51 50 53 46 45 45 42 36 Slowest Speed 200 | 50 50 50 50 100 50 200 50 100 50 45 45 150 50 Overloaded Moves 416 | . . . . . . . . . . . . 129 287 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 9 | . . . 6 1 . . . . . . . 1 1 Potential Cave-ins 4 | . . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 19 28 37 8 37 81 34 12 7 66 2 20 28 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 3 . . . . . . . Known Exits Taken 4 | . . 1 . . . . 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . . . . 1 1 . Scrap Searched 6 | . . . . . 1 3 2 . . . . . . Spaces Dug 16 | . . . . . . . . 1 . . . 12 3 Terrain Destroyed 16 | . . . . . . . . 1 . . . 12 3 Melee 13 | . . . . . . . . 1 . . . 12 . Projectile 3 | . . . . . . . . . . . . . 3 AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Res Res Acc Total 3385 | 30 78 193 217 160 185 642 154 277 151 57 44 541 656 Wait 5 | . . . . 1 . . . . . . . . 4 Move 3216 | 28 71 186 206 158 180 631 154 262 147 54 40 471 628 Hop 9 | . . . 6 1 . . . . . . . 1 1 Pick Up 12 | 2 . 4 . . . . . 1 . 2 1 1 1 Fast Attach 42 | . . 2 4 . 1 7 . 4 2 1 1 10 10 Attach 12 | . . . . . . . . 1 2 . . 3 6 Detach 12 | . . . . . 2 1 . 2 . . . 6 1 Swap . | . . . . . . . . . . . . . . Drop 16 | . . 1 . . 2 3 . 2 . . 1 7 . Fire 5 | . . . . . . . . . . . . . 5 Melee 22 | . . . 1 . . . . 5 . . 1 15 . Ram 12 | . 7 . . . . . . . . . . 5 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . 22 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -4/DSF -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 18 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 7) 61 | -10/Materials | Entered another Materials area 61 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 131 | -9/Materials | Identified exit to Materials 153 | -9/Materials | Core integrity fell below 50% 162 | -9/Materials | Entered another Materials area 162 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 244 | -8/Materials | Discovered new exit (range 12) 249 | -8/Materials | Entered Factory 249 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 301 | -7/Factory | Discovered new exit (range 16) 307 | -7/Factory | Entered Lower Caves 330 | -7/Lower Caves | Learned location of 2 exits from Factory 393 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 401 | -7/Lower Caves | Entered Zion 411 | -6/Zion | Found CR-A16's Pointy Stick 533 | -6/Zion | Learned Factory emergency access door positions 535 | -6/Zion | Build established: Mutant 536 | -6/Zion | Learned location of 1 exit from Proximity Caves 573 | -6/Zion | Learned location of Warlord (-5) 597 | -6/Zion | Met Imprinter 604 | -6/Zion | Imprinted 606 | -6/Zion | Declared Zion's savior 649 | -6/Zion | Found Prototype Special Weapon 649 | -6/Zion | Identified RU-N14's Throwing Claymores 669 | -6/Zion | Learned location of Armory (-4) 736 | -6/Zion | Discovered new exit (range 11) 742 | -6/Zion | Entered Proximity Caves 743 | -5/Proximity Caves | Identified exit to Factory 799 | -5/Proximity Caves | Learned location of 1 exit from Factory 815 | -5/Proximity Caves | Core integrity fell below 50% 820 | -5/Proximity Caves | Entered Factory 820 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 821 | -5/Factory | Identified exit to Upper Caves 822 | -5/Factory | Identified exit to Factory 935 | -5/Factory | Core integrity fell below 50% 956 | -5/Factory | Core integrity fell below 20% 987 | -5/Factory | Entered another Factory area 987 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1061 | -4/Factory | Identified exit to DSF 1061 | -4/Factory | Entered DSF 1082 | -4/DSF | Additional patrols routed to DSF 1083 | -4/DSF | Discovered new exit (range 14) 1089 | -4/DSF | Entered Research 1089 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 1099 | -3/Research | Found Prototype Processor 1099 | -3/Research | Identified Spectral Analyzer 1105 | -3/Research | Discovered new exit (range 12) 1112 | -3/Research | Entered another Research area 1112 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1223 | -2/Research | Spotted B-90 Cyclops 1295 | -2/Research | Lost 4 parts (2n2u) 1300 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 1351 | -2/Research | Core integrity fell below 50% 1362 | -2/Research | Search patrols dispatched 1402 | -2/Research | Discovered new exit (range 18) 1409 | -2/Research | Core integrity fell below 20% 1413 | -2/Research | Entered Access 1413 | -1/Access | Evolved 2 slots: Utility x2 1443 | -1/Access | Lost 5 parts (2n2u1w) 1641 | -1/Access | Retrieved Zion intel report: Main Access 1641 | -1/Access | Identified exit to Surface 1663 | -1/Access | Search patrols dispatched 1681 | *** | Escaped! Last Messages --------------- [ (89,237) ] [ Coordinates transferred. ] 01642_ Slug penetrates Wall. 01644_ Acquired Hacking Suite. 01647_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01649_ O-24 Administrator destroyed. 01651_ Acquired data core, extracted dynamic key. 01651_ Decrypted 4 local trap positions from data. 01651_ Acquired System Shield. 01654_ Acquired Lgt. Deuterium Engine. 01655_ Acquired 17 matter. 01663_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 01666_ Acquired Field Propulsion Array. 01673_ >> DECODED: Field Propulsion Drive location. 01678_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01679_ The Access Shell folds into the floor. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ????? #????????????# #??????????? | | ????# #????????????# #??????????? | | ????# #????????????########+##+#####+##?????????? | | ????# #????????????????# #?????????? | | ????# #????????????????# #?????????? | | ????# #????????????????# /! #?????????? | | ????# #????????????????# !! #?????????? | | ????# #????????????????# #?????????? | | ????# #????????????????# #?????????? | | ????# #????????????????################?????????? | | ##### ####################################??????? | | A ????? | | ????? | | #########"#### ""###???????????????? | | # "#??# ""#?????????????????? | | # ##??# ""#?????????????????? | | / " #???# T#?????????????????? | | # """ #???# ""#?????????????????? | | ] # """ #???# ""#?????????????????? | | + " #??## ""##????????????????? | | ##### # #??# #????????????????? | | #???# # #??## ##????????????????? | | #???# # #???# #?????????????????? | | #???# ##########???# #?????????????????? | | #???# #????=???????# #?????????????????? | | #???# #????????????# @" #?????????????????? | | #???# +????????????# "" #?????????????????? | | #???## #????????????# #?????????????????? | | #????# #????????????# #?????????????????? | | #????# #????????????# #?????????????????? | | #????# #????????????#""""""""""#?????????????????? | | #????# #?????????????????????????????????????????? | | #????? #?????????????????????????????????????????? | | #????? #?????????????????????????????????????????? | | #????? #?????????????????????????????????????????? | | #????? #?????????????????????????????????????????? | | #????? #?????????????????????????????????????????? | | #?????/#?????????????????????????????????????????? | | #????? ??????????????????????????????????????????? | | #????? ??????????????????????????????????????????? | | #????? ??????????????????????????????????????????? | | #????? ??????????????????????????????????????????? | | #????? ??????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 85 Jamming Range 12 Base Temperature (-) 200 Propulsion Shielding 66 Evasion (%) 77 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed CombatDecoyDevice Manual? 0 Play Time 00:29:30 Cumulative 287.6 hours Start 2025.11.25 @ 23:21:53 End 2025.11.25 @ 23:51:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 320 Adventurer 0 Explorer 0 Win Type 0 Total 16 Types 9/0/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b954d83-15cd-4f3d-bebb-7f37d41be6d4