Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 15:51:26

Player: CrossedViper

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (200)     1000
Value Destroyed (9125)     9125
Prototype IDs (17)         340
Alien Tech Used (1)        200
Bonus (5708)               5708
              TOTAL SCORE: 23273

 Bonus
-------
High Alert Combat Kills    1397
Follower Combat Kills      532
Met Data Miner             300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/1300
Matter                     299/300
Energy                     1305/1340
System Corruption          6%
Temperature                Cool (0)
Movement                   Hovering (63)
Location                   -3/Quarantine

 Parts 
-------
>              --- POWER (2) --------
         Heavy Antimatter Reactor
>              --- PROPULSION (4) ---
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
      Improved Antigrav System
>              --- UTILITY (11) -----
               Energy Well
               Energy Well
      Advanced Signal Interpreter
      Improved Core Analyzer
               Point Defense Array
               System Shield
>              --- WEAPON (4) -------
         Heavy Gauss Cannon
>              --- INVENTORY (4) ----
       Compact Wheel
  High-density Centrium Wheel

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
               Particle Reactor
>              --- PROPULSION -------
      Advanced Heavy Treads
               Myomer Leg
  High-density Centrium Wheel
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
               Energy Well
               Energy Well
      Advanced Signal Interpreter
      Improved Target Analyzer
      Improved Core Analyzer
       Layered Medium Armor Plating
      Advanced Force Field
               System Backup Module
>              --- WEAPON -----------
               Gamma Rifle
               Plasma Rifle
               Quantum Rifle
               Railgun
>              --- INVENTORY --------
               Energy Well
         Heavy Armor Plating
       Layered Medium Armor Plating
      Advanced Powered Armor
      Enhanced Nova Cannon
[Rating: 131]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              VTOL Module
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Compact Battery
  Processor                Improved Target Analyzer
  Hackware                 Improved System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Plasma Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Flamer
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Qua 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   1   .   .   .   .   1   2   1   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             218  | .   3   .   .   2   18  16  .   11  .   6   11  40  22  10  15  31  33  
  Power                    25   | .   .   .   .   .   2   2   .   .   .   1   3   5   3   .   2   3   4   
    Engine                 6    | .   .   .   .   .   2   .   .   .   .   1   1   2   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   2   .   .   .   .   2   3   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   3   4   
  Propulsion               42   | .   .   .   .   1   5   3   .   2   .   2   2   8   4   1   .   6   8   
    Treads                 14   | .   .   .   .   .   1   .   .   .   .   .   .   4   4   1   .   4   .   
    Leg                    13   | .   .   .   .   1   4   3   .   .   .   .   1   3   .   .   .   1   .   
    Wheel                  7    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   3   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  72   | .   1   .   .   1   3   5   .   5   .   1   4   12  6   7   5   14  8   
    Device                 41   | .   .   .   .   .   1   3   .   3   .   .   3   7   6   5   4   6   3   
    Storage                13   | .   .   .   .   1   2   .   .   .   .   .   .   4   .   .   .   3   3   
    Processor              5    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Protection             11   | .   .   .   .   .   .   2   .   2   .   1   .   .   .   2   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   79   | .   2   .   .   .   8   6   .   4   .   2   2   15  9   2   8   8   13  
    Energy Gun             29   | .   .   .   .   .   4   3   .   1   .   .   1   3   3   .   4   7   3   
    Energy Cannon          18   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   1   .   .   6   
    Ballistic Gun          21   | .   .   .   .   .   1   3   .   2   .   2   .   .   5   .   4   1   3   
    Ballistic Cannon       6    | .   2   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   1   
    Launcher               2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   2   3   
Parts Lost                 107  | .   .   .   .   .   12  8   1   12  .   .   5   8   14  .   8   27  12  
  Power                    13   | .   .   .   .   .   2   2   .   1   .   .   1   .   1   .   1   3   2   
  Propulsion               17   | .   .   .   .   .   4   2   1   1   .   .   3   2   1   .   .   3   .   
  Utility                  28   | .   .   .   .   .   .   .   .   2   .   .   1   1   6   .   4   11  3   
  Weapon                   49   | .   .   .   .   .   6   4   .   8   .   .   .   5   6   .   3   10  7   
  Highest Loss Streak      9    | .   .   .   .   .   7   4   1   4   .   .   3   4   5   .   3   9   4   
Average Slot Usage (%)     78   | .   92  100 100 100 68  94  92  74  30  38  40  82  80  77  76  78  62  
  Engine                   3    | .   14  14  14  14  7   6   .   .   .   3   2   2   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   6   7   4   .   .   1   6   6   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   10  9   8   4   
  Treads                   4    | .   .   .   .   .   .   .   .   .   .   .   .   8   10  10  10  6   .   
  Leg                      6    | .   28  28  28  28  16  14  15  4   .   .   .   2   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Device                   12   | .   .   .   .   .   .   14  15  9   15  7   3   19  24  22  17  16  4   
  Storage                  7    | .   14  14  14  14  8   10  7   6   .   .   .   10  5   .   .   10  9   
  Processor                9    | .   7   14  14  14  9   7   7   7   7   7   12  9   10  10  12  13  5   
  Protection               2    | .   .   .   .   .   .   4   7   10  .   3   2   .   .   4   4   2   .   
  Energy Gun               4    | .   2   .   .   .   5   19  7   6   .   .   .   2   3   .   2   4   .   
  Energy Cannon            4    | .   .   .   .   .   .   .   .   .   .   .   .   15  7   3   3   .   11  
  Ballistic Gun            5    | .   .   .   .   .   3   7   23  13  .   4   4   .   3   9   8   7   3   
  Ballistic Cannon         5    | .   25  28  28  28  14  .   .   .   .   .   .   .   4   5   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 11  15  15  15  43  47  55  41  44  2   10  10  64  63  117 129 108 94  
  Greatest Support         145  | 20  20  20  20  20  30  35  25  16  3   10  10  97  140 140 140 145 92  
  Greatest Overweight (x)  6    | .   .   .   .   2   2   2   4   4   .   1   .   4   .   .   .   6   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 16   | .   6   6   6   12  16  16  10  10  4   4   4   4   4   4   4   8   4   
  Average Capacity         6    | .   6   6   6   7   11  12  10  9   4   4   4   4   4   4   4   7   4   
  Most Carried             10   | .   6   6   6   6   6   7   6   10  4   4   4   4   4   4   4   8   4   
  Average Carried          4    | .   5   6   6   6   3   3   6   7   4   4   4   3   3   3   4   6   3   
  Final Capacity           16   | 6   6   6   6   12  16  10  10  4   4   4   4   4   4   4   4   4   4   
  Final Carried            6    | 6   6   6   6   6   3   6   6   4   4   4   4   4   3   4   4   4   2   

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 29% | Mutant
 11% | Scavenger-Mutant
 11% | Gunner
 11% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
   Scavenger-Tank | -4/Waste
   Scavenger-Tank | -4/Factory
 Scavenger-Gunner | -3/Research
           Gunner | -3/Quarantine

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Was  Fac  Res  Qua  
Matter Collected           4637  | 187  .    123  .    146  74   587  28   203  .    67   .    593  568  131  618  935  377  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10494 | .    .    131  .    350  290  1271 50   479  .    .    .    2248 1869 222  1158 2069 357  
  Parts                    468   | .    .    5    .    18   23   59   4    11   .    .    .    76   82   3    46   114  27   
Haulers Intercepted        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           6     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14    | .    .    .    .    .    .    .    5    8    .    1    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Qua 
Combat Hostiles Destroyed  143  | .   .   2   .   5   9   19  1   10  .   .   .   28  24  1   14  27  3   
  Guns                     71   | .   .   .   .   .   1   18  1   10  .   .   .   1   7   1   8   24  .   
  Cannons                  57   | .   .   2   .   5   2   .   .   .   .   .   .   24  16  .   5   .   3   
  AOE                      11   | .   .   .   .   .   6   1   .   .   .   .   .   1   1   .   1   1   .   
Classes Destroyed          15   | .   .   2   .   3   3   4   1   .   .   .   .   1   .   1   .   .   .   
  Worker                   16   | .   .   .   .   .   .   4   .   .   .   .   .   1   5   .   .   5   1   
  Builder                  20   | .   .   .   .   1   4   3   .   .   .   .   .   1   6   .   .   2   3   
  Tunneler                 3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycler                 12   | .   .   1   .   2   .   2   .   .   .   .   .   3   2   .   1   .   1   
  Operator                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   .   .   .   .   3   2   .   3   .   .   .   .   .   .   .   2   2   
  Grunt                    74   | .   .   2   .   4   6   11  .   4   .   .   .   20  13  .   3   10  1   
  Brawler                  5    | .   .   .   .   1   .   2   .   1   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   .   .   .   1   .   1   .   .   .   3   1   .   5   5   .   
  Hunter                   16   | .   .   .   .   .   .   2   .   .   .   .   .   .   6   .   4   4   .   
  Programmer               17   | .   .   .   .   .   .   .   1   .   .   .   .   4   4   .   2   6   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           14   | .   .   3   .   5   11  9   1   4   .   .   .   12  7   1   4   14  3   
  Combat Bots Only         9    | .   .   2   .   3   7   6   1   4   .   .   .   4   6   1   4   9   1   
Max Kills in Single Turn   6    | .   .   1   .   1   3   3   1   1   .   .   .   1   6   1   1   6   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   .   .   .   .   .   1   1   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Was  Fac  Res  Qua  
Damage Taken               19200 | .    .    31   .    222  1189 1390 109  1322 .    114  617  2104 2807 39   1987 5210 2059 
  Core                     3315  | .    .    18   .    89   293  376  .    276  .    16   333  239  301  .    61   838  475  
  Absorbed by Shields      2728  | .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    2648 .    
Core Remaining (%)         58    | 100  .    .    .    57   46   .    .    .    .    4    60   76   .    .    68   .    .    
Volleys Fired              428   | .    1    9    .    17   28   44   2    25   .    .    1    82   59   1    42   94   23   
  Largest                  4     | .    2    2    .    2    3    4    4    4    .    .    1    4    4    3    4    4    4    
  Hottest                  375   | .    70   70   .    70   105  208  140  269  .    .    23   375  349  120  239  279  361  
Shots Fired                1150  | .    2    18   .    34   50   129  8    63   .    .    1    207  184  3    139  253  59   
  Gun                      664   | .    .    .    .    .    12   129  8    60   .    .    1    22   56   2    100  253  21   
  Cannon                   472   | .    2    18   .    34   32   .    .    .    .    .    .    180  128  1    39   .    38   
  Launcher                 11    | .    .    .    .    .    6    .    .    .    .    .    .    5    .    .    .    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  537   | .    2    18   .    34   39   43   6    38   .    .    1    .    67   3    112  152  22   
  Thermal                  462   | .    .    .    .    .    5    78   2    25   .    .    .    171  108  .    2    68   3    
  Explosive                11    | .    .    .    .    .    6    .    .    .    .    .    .    5    .    .    .    .    .    
  Electromagnetic          140   | .    .    .    .    .    .    8    .    .    .    .    .    31   9    .    25   33   34   
  Robot Hit Streak         16    | .    .    5    .    12   7    16   4    13   .    .    2    13   13   7    11   16   7    
  Robot Miss Streak        11    | .    .    5    .    2    5    4    2    4    .    .    .    3    4    1    3    4    11   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    
  Secondary Targets        16    | .    .    .    .    .    .    7    .    3    .    .    .    .    .    .    2    4    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    1    .    
Shots Hit Robots           768   | .    .    10   .    21   32   103  6    55   .    .    1    142  96   2    89   175  36   
  Core Hits                461   | .    .    4    .    11   30   77   3    36   .    .    .    65   67   2    54   89   23   
  Critical Hits            63    | .    .    .    .    .    2    .    .    .    .    .    .    11   15   .    17   17   1    
  Critical Kills           23    | .    .    .    .    .    .    .    .    .    .    .    .    4    8    .    4    7    .    
  Critical Parts Destroyed 32    | .    .    .    .    .    2    .    .    .    .    .    .    6    7    .    8    8    1    
Melee Attacks              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24122 | .    .    244  .    434  1561 2215 109  956  .    .    12   5167 5263 62   2128 4649 1322 
  Guns                     10331 | .    .    .    .    .    193  1886 109  944  .    .    12   369  1009 62   1290 4153 304  
  Cannons                  9433  | .    .    244  .    434  352  .    .    .    .    .    .    4405 2799 .    610  .    589  
  Explosions               4244  | .    .    .    .    .    1014 329  .    .    .    .    .    390  1455 .    225  438  393  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  102   | .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    3    58   36   
  Kinetic                  8119  | .    .    244  .    434  506  673  65   554  .    .    12   .    1184 62   1500 2627 258  
  Thermal                  10937 | .    .    .    .    .    39   1225 44   402  .    .    .    3968 3586 .    207  1027 439  
  Explosive                1989  | .    .    .    .    .    1014 .    .    .    .    .    .    390  147  .    .    438  .    
  Electromagnetic          2975  | .    .    .    .    .    .    317  .    .    .    .    .    806  346  .    418  499  589  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    .    4    4    4    3    3    3    3    3    7    6    
  Average Corruption       3     | .    .    .    .    .    .    .    .    2    4    4    2    2    1    3    2    5    5    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    
  Effects                  79    | .    .    .    .    .    .    .    .    1    1    4    2    12   9    6    10   30   4    
    Message Errors         16    | .    .    .    .    .    .    .    .    .    .    .    1    4    3    .    2    5    1    
    Matter Fused           9     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    3    .    2    1    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    1    .    1    .    1    .    3    .    1    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    2    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    3    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Targeting Errors       21    | .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    3    10   .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            802   | .    .    8    .    .    55   .    .    .    .    .    .    195  391  .    11   60   82   
  Projectiles              278   | .    .    8    .    .    .    .    .    .    .    .    .    143  96   .    8    .    23   
  Explosions               524   | .    .    .    .    .    55   .    .    .    .    .    .    52   295  .    3    60   59   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 25    | .    .    5    .    4    5    .    .    .    .    .    .    .    8    .    2    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  24    | .    .    5    .    4    5    .    .    .    .    .    .    .    8    .    2    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      385   | .    .    .    .    .    121  .    .    .    .    .    .    56   .    .    .    50   158  
  Shots                    9     | .    .    .    .    .    5    .    .    .    .    .    .    1    .    .    .    1    2    
  Rammed                   12    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    7    3    
Targets Rammed             14    | .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    1    7    3    
  Kicked                   2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        824   | .    9    81   .    93   230  824  30   199  .    163  3    608  643  200  363  421  138  
  Average Temperature      142   | .    6    34   .    37   87   243  20   117  .    87   3    148  151  90   130  147  37   
  Received Heat Transfer   3599  | .    .    18   .    72   459  318  18   336  .    9    147  786  450  .    264  644  78   
  Effects                  44    | .    .    .    .    .    .    24   .    .    .    .    .    8    8    1    .    3    .    
    Shutdowns              8     | .    .    .    .    .    .    3    .    .    .    .    .    1    4    .    .    .    .    
    Energy Bleed           7     | .    .    .    .    .    .    1    .    .    .    .    .    1    2    .    .    3    .    
    Interference           11    | .    .    .    .    .    .    7    .    .    .    .    .    2    1    1    .    .    .    
    Matter Decay           5     | .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Parts Melted             23    | .    .    .    .    .    .    4    .    2    .    .    .    8    2    .    .    7    .    
  Heat Transferred         14994 | .    .    .    .    .    111  2458 74   934  .    .    .    4316 4240 .    174  2237 450  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    1    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Was  Fac  Res  Qua  
Peak Influence             1085 | .    .    55   .    140  217  410  .    .    .    .    177  873  1085 338  593  773  470  
  Average Influence        312  | .    .    17   .    117  90   115  .    .    .    .    90   270  713  336  275  523  353  
Maximum Alert Level        4    | .    .    .    .    .    1    2    .    .    .    .    .    3    4    1    2    3    2    
  Low Security (%)         43   | .    100  100  .    100  79   85   .    .    .    .    100  53   .    .    41   .    .    
  Level 1                  25   | .    .    .    .    .    20   7    .    .    .    .    .    16   6    100  35   30   77   
  Level 2                  20   | .    .    .    .    .    .    6    .    .    .    .    .    13   44   .    22   61   22   
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    .    15   48   .    .    7    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    1    .    .    .    3    3    .    .    .    .    6    8    7    .    8    9    5    
  Investigation            4    | .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    
  Extermination            8    | .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    1    2    1    
  Reinforcement            28   | .    .    .    .    .    3    3    .    .    .    .    4    3    4    .    2    5    4    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    2    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10   | .    .    .    .    .    1    1    .    .    .    .    .    1    3    .    1    2    1    
Haulers Reinforced         4    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Qua 
Distress Signals           27   | .   .   1   .   .   2   .   .   .   .   5   .   2   6   .   2   6   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              287  | .   1   2   .   5   27  21  4   17  .   6   26  38  40  1   25  43  31  
  Peak Tracking Total      12   | .   2   2   .   2   9   4   3   5   .   3   12  6   9   1   6   9   11  
  Tactical Retreats        28   | .   .   .   .   .   6   .   .   2   .   1   8   3   1   .   1   3   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Qua 
Traps Triggered            11   | .   .   .   .   .   .   3   .   .   .   1   .   1   1   .   4   1   .   
  Indirectly               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Qua 
Machines Disabled          42   | .   .   .   .   .   1   9   .   .   .   .   .   4   16  .   9   1   2   
  Max in Single Turn       13   | .   .   .   .   .   1   4   .   .   .   .   .   1   13  .   2   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Qua 
Machines Accessed          13   | .   2   .   1   .   1   .   .   2   4   .   1   1   .   .   1   .   .   
  Terminals                6    | .   2   .   .   .   1   .   .   .   .   .   1   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   3   .   1   .   1   .   .   2   23  .   2   3   .   .   3   .   .   
  Successful               29   | .   1   .   1   .   1   .   .   2   23  .   .   1   .   .   .   .   .   
  Failed                   9    | .   2   .   .   .   .   .   .   .   .   .   2   2   .   .   3   .   .   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Terminals                12   | .   3   .   .   .   1   .   .   .   .   .   2   3   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   1   .   1   .   1   .   .   2   23  .   .   1   .   .   .   .   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Was  Fac  Res  Qua  
Total Allies               12   | .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    3    .    6    
  Largest Group            6    | .    .    .    .    2    2    .    .    .    .    1    .    .    .    .    3    .    6    
  Highest-Rated Group      138  | .    .    .    .    45   45   .    .    .    .    94   .    .    .    .    138  .    88   
  Highest-Rated Ally       94   | .    .    .    .    31   31   .    .    .    .    94   .    .    .    .    46   .    15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               105  | .    .    .    .    .    12   .    .    .    .    13   .    .    .    .    42   .    38   
  Total Damage             3054 | .    .    .    .    .    229  .    .    .    .    471  .    .    .    .    1122 .    1232 
  Kills                    16   | .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    6    .    5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   -3   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Was  Fac  Res  Qua  
Turns Passed               8636 | .    123  154  449  287  478  755  389  732  50   231  466  1240 860  400  549  928  545  
Spaces Moved               5905 | 1    95   104  375  179  250  361  255  539  99   383  898  667  402  215  223  347  512  
  Core                     571  | .    .    .    .    .    44   .    .    21   99   85   169  113  .    .    .    20   20   
  Treads                   1540 | .    .    .    .    .    .    .    .    .    .    .    .    447  402  215  223  253  .    
  Legs                     1643 | 1    95   104  375  179  206  361  255  6    .    .    .    61   .    .    .    .    .    
  Wheels                   713  | .    .    .    .    .    .    .    .    512  .    .    .    46   .    .    .    74   81   
  Hover                    411  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    411  
  Flight                   1027 | .    .    .    .    .    .    .    .    .    .    298  729  .    .    .    .    .    .    
  Fastest Speed            37   | 120  120  120  120  120  50   150  150  50   50   37   37   50   160  170  170  50   50   
  Average Speed            113  | 120  120  120  120  131  146  159  150  114  50   40   39   137  162  176  170  153  74   
  Slowest Speed            350  | 120  120  120  120  180  180  200  240  240  50   100  50   180  180  180  170  350  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14   | .    .    .    .    .    .    .    .    .    .    1    13   .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 2    26   39   85   51   24   16   41   64   70   44   38   23   16   82   9    15   45   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     3    | .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      11   | 1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    1    .    .    1    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Terrain Destroyed          302  | .    .    .    .    .    31   5    .    .    .    .    .    124  85   1    14   21   21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               94   | .    .    .    .    .    .    .    .    .    .    .    .    40   33   1    9    7    4    
  AOE                      208  | .    .    .    .    .    31   5    .    .    .    .    .    84   52   .    5    14   17   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Res Qua 
Total                      6994 | .   102 115 374 199 320 444 256 602 98  455 992 849 513 235 293 534 613 
  Wait                     240  | .   .   1   .   .   3   4   .   13  .   46  87  30  7   .   5   16  28  
  Move                     5861 | .   94  103 374 178 249 360 254 538 98  380 871 666 402 214 222 346 512 
  Hop                      14   | .   .   .   .   .   .   .   .   .   .   1   13  .   .   .   .   .   .   
  Pick Up                  101  | .   1   1   .   .   17  17  .   7   .   .   .   7   14  2   1   27  7   
  Fast Attach              93   | .   3   .   .   .   .   .   .   .   .   6   11  29  7   5   8   5   19  
  Attach                   92   | .   .   .   .   .   17  12  .   11  .   .   .   6   13  1   .   23  9   
  Detach                   6    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   2   .   
  Swap                     34   | .   .   .   .   2   1   4   .   .   .   .   .   5   2   4   7   3   6   
  Drop                     91   | .   3   1   .   2   3   3   .   6   .   4   8   22  9   7   7   11  5   
  Fire                     428  | .   1   9   .   17  28  44  2   25  .   .   1   82  59  1   42  94  23  
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Kick                     2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Crush                    8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   6   .   
  Escape Stasis            19   | .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 3 exits: [*Fac] / Ext x2)
-4/Factory
-4/Waste
-4/Factory
-3/Research
-3/Quarantine (discovered 1 exit: *Res)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   35 | -10/Materials      | Identified exit to Mines
  111 | -10/Materials      | Discovered new exit (range 7)
  124 | -10/Materials      | Entered Mines
  131 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  152 | -10/Mines          | Discovered new exit (range 13)
  243 | -10/Mines          | Learned location of Zion (-6)
  246 | -10/Mines          | Identified exit to Exiles
  272 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  278 | -10/Mines          | Entered Exiles
  278 | -10/Exiles         | Found Exiles lab abandoned
  306 | -10/Exiles         | Build established: Mutant
  709 | -10/Exiles         | Discovered new exit (range 12)
  727 | -10/Exiles         | Entered Mines
  802 | -9/Mines           | Met a Derelict bent on vengeance
  829 | -9/Mines           | Learned location of Storage (-8)
  896 | -9/Mines           | Found a hidden stash of uninstalled traps
 1003 | -9/Mines           | Discovered new exit (range 6)
 1014 | -9/Mines           | Entered Materials
 1014 | -8/Materials       | Accompanied by 2 allies
 1014 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
 1019 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
 1302 | -8/Materials       | Lost 7 parts (1p2n4w)
 1312 | -8/Materials       | Destroyed 7 combat bots
 1343 | -8/Materials       | Core integrity fell below 50%
 1370 | -8/Materials       | Discovered new exit (range 15)
 1377 | -8/Materials       | Lost 5 parts (1p2n2w)
 1492 | -8/Materials       | Entered Factory
 1492 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2034 | -7/Factory         | Build established: Scavenger-Gunner
 2078 | -7/Factory         | Core integrity fell below 50%
 2180 | -7/Factory         | Lost 4 parts (1p1n2w)
 2225 | -7/Factory         | Discovered new exit (range 15)
 2247 | -7/Factory         | Entered Lower Caves
 2602 | -7/Lower Caves     | Spotted B-75 Beast
 2625 | -7/Lower Caves     | Discovered new exit (range 8)
 2631 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2636 | -7/Lower Caves     | Entered another Lower Caves area
 2695 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2789 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2924 | -7/Lower Caves     | Found Prototype Device
 3114 | -7/Lower Caves     | Lost 4 parts (1p1n1u1w)
 3176 | -7/Lower Caves     | Discovered new exit (range 10)
 3187 | -7/Lower Caves     | Lost 3 parts (1u2w)
 3313 | -7/Lower Caves     | Core integrity fell below 20%
 3368 | -7/Lower Caves     | Entered Data Miner
 3368 | -7/Data Miner      | Discovered new exit (range 6)
 3378 | -7/Data Miner      | Met Data Miner
 3393 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3393 | -7/Data Miner      | Learned location of Section 7 (-3)
 3399 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3418 | -7/Data Miner      | Entered Proximity Caves
 3429 | -6/Proximity Caves | Spotted B-75 Beast
 3489 | -6/Proximity Caves | Escorted by Enhanced Grunt
 3589 | -6/Proximity Caves | Build established: Mutant
 3646 | -6/Proximity Caves | Discovered new exit (range 10)
 3649 | -6/Proximity Caves | Entered Factory
 3649 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3848 | -6/Factory         | Incoming investigation squad redirected
 3873 | -6/Factory         | Spotted B-75 Beast
 4089 | -6/Factory         | Discovered new exit (range 13)
 4111 | -6/Factory         | Lost 3 parts (2n1u)
 4115 | -6/Factory         | Entered another Factory area
 4115 | -5/Factory         | Evolved 2 slots: Utility x2
 4116 | -5/Factory         | Identified exit to Extension
 4295 | -5/Factory         | Lost 4 parts (2n2w)
 4385 | -5/Factory         | Identified Heart of Steel
 5000 | -5/Factory         | Found Prototype Launcher
 5000 | -5/Factory         | Identified Mni. Smartbomb Launcher
 5173 | -5/Factory         | Incoming assault squad redirected
 5315 | -5/Factory         | First assault squad dispatched
 5317 | -5/Factory         | Discovered new exit (range 16)
 5355 | -5/Factory         | Entered another Factory area
 5355 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5798 | -4/Factory         | Garrison activated, responded to threat
 6011 | -4/Factory         | Lost 5 parts (1n1u3w)
 6105 | -4/Factory         | First assault squad dispatched
 6201 | -4/Factory         | Lost 3 parts (1u2w)
 6215 | -4/Factory         | Sucked down chute
 6215 | -4/Factory         | Entered Waste
 6215 | -4/Waste           | The area was eerily silent
 6235 | -4/Waste           | Found Adv. Powered Armor
 6326 | -4/Waste           | Found Unknown Protection
 6326 | -4/Waste           | Identified Damper Plating
 6420 | -4/Waste           | A Compactor rumbled back to life
 6420 | -4/Waste           | Spotted C-40 Crusher
 6422 | -4/Waste           | Destroyed C-40 Crusher
 6511 | -4/Waste           | Discovered new exit (range 11)
 6538 | -4/Waste           | Build established: Scavenger-Tank
 6615 | -4/Waste           | Entered Factory
 6849 | -4/Factory         | Garrison activated, responded to threat
 7083 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 7096 | -4/Factory         | Garrison activated, responded to threat
 7141 | -4/Factory         | Discovered new exit (range 14)
 7161 | -4/Factory         | Identified exit to Research
 7164 | -4/Factory         | Entered Research
 7164 | -3/Research        | Evolved 2 slots: Utility x2
 7186 | -3/Research        | Lost 3 parts (2u1w)
 7219 | -3/Research        | Build established: Scavenger-Gunner
 7537 | -3/Research        | Destroyed 9 combat bots
 7543 | -3/Research        | Lost 5 parts (1p1n2u1w)
 7664 | -3/Research        | First assault squad dispatched
 7682 | -3/Research        | Incoming assault squad redirected
 7685 | -3/Research        | Incoming assault squad redirected
 7968 | -3/Research        | Spotted B-86 Titan
 8057 | -3/Research        | Spotted B-86 Titan
 8060 | -3/Research        | Lost 6 parts (1p4u1w)
 8077 | -3/Research        | Spotted B-90 Cyclops
 8084 | -3/Research        | Discovered new exit (range 16)
 8089 | -3/Research        | Core integrity fell below 50%
 8091 | -3/Research        | Identified exit to Quarantine
 8092 | -3/Research        | Entered Quarantine
 8118 | -3/Quarantine      | Lost 9 parts (1p2n4u2w)
 8196 | -3/Quarantine      | Found Alien Artifact
 8196 | -3/Quarantine      | Identified Core Reset Matrix
 8196 | -3/Quarantine      | Used Core Reset Matrix
 8200 | -3/Quarantine      | Detected hypermatrix surge
 8200 | -3/Quarantine      | Sensed 8 artifacts in vicinity
 8359 | -3/Quarantine      | Emitted hypermatrix ping
 8364 | -3/Quarantine      | Assembled emerged from beneath the floor
 8403 | -3/Quarantine      | Discovered new exit (range 15)
 8485 | -3/Quarantine      | Identified exit to Research
 8539 | -3/Quarantine      | Core integrity fell below 20%
 8578 | -3/Quarantine      | Lost 3 parts (1u2w)
 8619 | -3/Quarantine      | Lost 3 parts (1p2w)
 8624 | -3/Quarantine      | Scanned by Researcher
 8637 | -3/Quarantine      | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
08630_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
08631_ Penetrated by Slug.
08631_ K-01 Serf suffers critical hit.
08631_ Slug penetrates Wall.
08631_ Destroyed Unknown Hover Unit.
08631_ Destroyed Unknown Special Weapon.
08631_ Slug penetrates Wall.
08632_ Held in stasis.
08632_ Critical hit.
08632_ Coil Gun destroyed.
08633_ P-80 Master resets C-55 Analyst, system corruption cleaned.
08633_ Slug penetrates Suspension Chamber. <x2>
08634_ K-01 Serf collects debris.
08634_ Penetrated by Slug.
08634_ Proton Burst Cannon destroyed.
08634_ Penetrated by Slug.
08634_ Slug penetrates Wall.
08636_ A-15 Conveyor held in stasis.
08637_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           135
Coolant Potential          130
Energy Generation          41
Energy Capacity            1565
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             1200
Resistance: TH             30
Resistance: EM             90
Point Defense Rating       160
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                72
Targeting Accuracy         6
Target Analysis            6
Core Analysis              8
Recoil Reduction           4
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodWarpField
  Manual?         0
Play Time         01:22:05
  Cumulative      50.4 hours
  Start           2020.07.11 @ 12:43:50
  End             2020.07.11 @ 15:51:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           47
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             42
Gallery%          68
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 330db5c7-c108-4912-a43c-32bcddaecfdc