Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.13 @ 21:37:54 Player: Rob Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (733) 733 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 2718 Bonus ------- Pacifist 200 High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 80/100 System Corruption 0% Temperature Cool (35) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Makeshift System Restoration Module > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Large Battery (200) Terrain Scan Processor Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Hacking Drone Bay (1/1) Beam Rifle Light Assault Rifle Maul Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Shock Rifle Makeshift Laser > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Large Battery Visual Processing Unit Terrain Scan Processor Recoil Stabilizer Hardened Light Armor Plating Makeshift System Restoration Module EM Shotgun Beam Rifle Assault Rifle Light Assault Rifle Mining Laser Maul Self-destruct Interrupter Self-destruct Interrupter [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Hacking Drone Bay Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 43 | 6 4 22 1 1 9 Power 4 | 1 . 2 . . 1 Engine 4 | 1 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 6 . . . Treads . | . . . . . . Leg 2 | . . 2 . . . Wheel 6 | 2 . 4 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 4 7 . 1 3 Device 6 | . 2 1 . 1 2 Storage 2 | . 2 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 6 | . . 6 . . . Artifact . | . . . . . . Weapon 16 | 3 . 7 1 . 5 Energy Gun 8 | . . 5 . . 3 Energy Cannon . | . . . . . . Ballistic Gun 4 | 3 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 2 | . . . 1 . 1 Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 17 | . . 8 . . 9 Power 3 | . . 1 . . 2 Propulsion 4 | . . 3 . . 1 Utility 4 | . . 2 . . 2 Weapon 6 | . . 2 . . 4 Highest Loss Streak 6 | . . 2 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 97 88 88 88 82 Engine 10 | . 14 10 11 11 9 Wheel 15 | . 28 18 11 11 10 Device 12 | . 15 9 11 11 15 Storage 10 | . 9 11 11 11 11 Protection 15 | . . 16 22 22 15 Energy Gun 13 | . . 15 19 11 16 Ballistic Gun 5 | . 28 4 . . 1 Special Weapon 2 | . . . 2 11 1 Naked Turns . | . . . . . . Heaviest Build 67 | 9 50 64 64 62 67 Greatest Support 32 | 26 26 32 10 10 10 Greatest Overweight (x) 17 | . 1 6 6 6 17 Average Overweight (x) 3 | . . 1 6 6 5 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 18 | 5 13 20 20 20 20 Most Carried 20 | 1 11 16 12 16 20 Average Carried 13 | . 5 12 11 14 17 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 16 | 1 11 12 12 16 14 Class Distribution -------------------- 74% | Mutant 16% | Scavenger-Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 682 | 204 86 307 . 20 65 Remotely . | . . . . . . Salvage Created 995 | . . 874 76 . 45 Parts 84 | . . 72 6 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . . 21 4 . 1 Guns 19 | . . 14 4 . 1 AOE 6 | . . 6 . . . Classes Destroyed 8 | . . 7 . . 1 Worker 4 | . . 4 . . . Builder 5 | . . 5 . . . Recycler 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 14 | . . 10 4 . . Grunt 8 | . . 8 . . . Sentry 3 | . . 3 . . . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . . 6 4 . 1 Combat Bots Only 5 | . . 5 4 . 1 Max Kills in Single Turn 3 | . . 3 1 . 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2000 | . 42 1064 120 . 774 Core 425 | . 21 179 17 . 208 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 84 | . . 65 5 . 14 Largest 2 | . . 2 2 . 2 Hottest 106 | . . 101 101 . 106 Shots Fired 126 | . . 98 10 . 18 Gun 118 | . . 92 10 . 16 Cannon . | . . . . . . Launcher 6 | . . 6 . . . Special 2 | . . . . . 2 Kinetic 14 | . . 9 . . 5 Thermal 15 | . . 4 5 . 6 Explosive 6 | . . 6 . . . Electromagnetic 91 | . . 79 5 . 7 Robot Hit Streak 14 | . . 10 5 . 14 Robot Miss Streak 5 | . . 4 5 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 3 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 89 | . . 67 7 . 15 Core Hits 62 | . . 51 5 . 6 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 3 | . . 2 . . 1 Burn 1 | . . . . . 1 Smash 2 | . . 2 . . . Melee Attacks 3 | . . 3 . . . Impact 3 | . . 3 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2107 | . . 1741 119 . 247 Guns 1216 | . . 951 119 . 146 Cannons . | . . . . . . Explosions 763 | . . 710 . . 53 Melee 76 | . . 76 . . . Ramming 4 | . . 4 . . . Kinetic 128 | . . 86 . . 42 Thermal 469 | . . 243 57 . 169 Explosive 511 | . . 511 . . . Electromagnetic 919 | . . 821 62 . 36 Impact 76 | . . 76 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 86 | . . 86 . . . Projectiles . | . . . . . . Explosions 10 | . . 10 . . . Melee 76 | . . 76 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 274 | . . 211 . . 63 Shots 7 | . . 6 . . 1 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 347 | . . 347 315 . 288 Average Temperature 113 | . . 108 158 . 106 Received Heat Transfer 402 | . . 252 . . 150 Effects 2 | . . 1 . . 1 Energy Bleed 1 | . . 1 . . . Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 5 | . . 5 . . . Impact Corruptions 2 | . . 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 881 | . . 361 148 . 372 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 3 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 610 | . . 610 331 . . Initial 226 | . . . 226 . . Average 266 | . . 378 327 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 39 | 100 100 20 . . . Level 1 28 | . . 22 100 . . Level 2 32 | . . 56 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . . 29 4 . 4 Peak Tracking Total 6 | . . 6 4 . 2 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 7 | . 2 5 . . . Successful 6 | . 2 4 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Record 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2191 | 40 274 650 180 254 793 Spaces Moved 1249 | 33 254 303 91 144 424 Core 4 | 2 . . . . 2 Treads . | . . . . . . Legs . | . . . . . . Wheels 1245 | 31 254 303 91 144 422 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 170 170 140 Average Speed 141 | 85 96 121 170 170 169 Slowest Speed 900 | 90 105 170 170 170 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 35 29 23 11 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 2 3 Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . 56 . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 62 | . . 56 . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1541 | 44 283 479 107 154 474 Wait 104 | . 10 62 9 4 19 Move 1244 | 32 253 302 90 143 424 Hop . | . . . . . . Pick Up 47 | 6 14 16 1 5 5 Fast Attach . | . . . . . . Attach 28 | 5 3 13 . 1 6 Detach 3 | . . 2 . . 1 Swap 15 | 1 1 9 1 . 3 Drop 12 | . 2 6 1 1 2 Fire 84 | . . 65 5 . 14 Melee 3 | . . 3 . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 4) 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Utility x2 339 | -9/Materials | Build established: Mutant 934 | -9/Materials | Discovered new exit (range 14) 965 | -9/Materials | Entered Mines 1052 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1086 | -9/Mines | Discovered new exit (range 12) 1094 | -9/Mines | Received a Mining Laser from a helpful Derelict 1101 | -9/Mines | Assembled infested the area 1106 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1145 | -9/Mines | Entered Zion 1145 | -7/Zion | Accompanied by 1 ally 1162 | -7/Zion | Build established: Scavenger-Mutant 1164 | -7/Zion | Given A8's code to call for help 1222 | -7/Zion | Given the Hacking Drone Bay 1222 | -7/Zion | Found Prototype Device 1223 | -7/Zion | Identified Hacking Drone Bay 1372 | -7/Zion | Discovered new exit (range 15) 1399 | -7/Zion | Entered Proximity Caves 1510 | -6/Proximity Caves | Core integrity fell below 50% 1524 | -6/Proximity Caves | Build established: Mutant 1742 | -6/Proximity Caves | Learned Factory terminal intel 1817 | -6/Proximity Caves | Identified exit to Factory 1879 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2037 | -6/Proximity Caves | Spotted B-75 Beast 2038 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 2103 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 2183 | -6/Proximity Caves | Core integrity fell below 20% 2192 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01864_ Acquired Adv. ECM Suite. 01865_ Dropped Recoil Stabilizer. 01867_ Acquired 10 matter. 01876_ Self-destruct Interrupter emitting active interruption sequence. 01879_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 01880_ Self-destruct Interrupter emitting active interruption sequence. 02041_ Hrd. Light Armor Plating destroyed. 02041_ Mak. Laser blasted off. 02048_ Imp. Ion Engine destroyed. 02072_ Shock Rifle destroyed. 02072_ Critical hit (Blast). 02076_ Acquired 5 matter. 02143_ Acquired 20 matter. 02153_ Wheel destroyed. 02163_ Adv. ECM Suite destroyed. 02182_ Assault Rifle destroyed. 02182_ EM Shotgun destroyed. 02185_ Ion Engine destroyed. 02189_ Mining Laser destroyed. 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"""""" ??????????????????? | | #####??? """"?????????????????????? | | ##?????? ????????????????????????? | | # #????? ????????????????????????? | | # ? ????????????????????????? | | # ?## ????????????????????????? | | # ##???## ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Evasion (%) 42 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Power Corrupts Tourist Challenges ------------ None Game ------ Seed UtilityActiveStorage Manual? 0 Play Time 01:18:46 Cumulative 16.6 hours Start 2022.12.13 @ 00:40:18 End 2022.12.13 @ 21:37:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 564d132f-8e23-4f63-84a5-22e4b03426ae