Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.18 @ 16:48:47 Player: TheGreatBorealis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2107) 2107 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6147 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 531/700 Matter 333/450 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Rolling (120) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Light Treads Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Improved Utility Shielding > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (20) --- Neutrino Core Compact Wheel Large Storage Unit Targeting Computer Propulsion Shielding Improved Field Recycling Unit (0) Flak Gun Assault Cannon Gauss Cannon Axe Tearclaws Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Matter Filter Hardened Light Armor Plating Improved Reclamation Unit > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Treads Compact Wheel Armored Huge Wheel Large Storage Unit Large Matter Pod Targeting Computer Layered Light Armor Plating Insulated Plating Flak Gun Assault Cannon Assault Cannon Gauss Cannon Missile Launcher Axe [Rating: 43] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Reclamation Unit Storage Small Storage Unit Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 1 . . . . . Utility 3 | . . . 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 55 | . 12 10 2 11 2 18 . . Power 6 | . 1 2 . 1 . 2 . . Engine 4 | . 1 2 . 1 . . . . Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 21 | . 6 6 1 2 . 6 . . Treads 13 | . 3 4 . 2 . 4 . . Leg 4 | . 2 2 . . . . . . Wheel 4 | . 1 . 1 . . 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | . 1 . 1 5 2 4 . . Device 2 | . . . . 2 . . . . Storage 4 | . 1 . . . 2 1 . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 7 | . . . 1 3 . 3 . . Artifact . | . . . . . . . . . Weapon 15 | . 4 2 . 3 . 6 . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . 4 . . 1 . . . . Ballistic Cannon 8 | . . 2 . 2 . 4 . . Launcher 2 | . . . . . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 22 | . 3 1 . 1 . 17 . . Power 3 | . . 1 . . . 2 . . Propulsion 10 | . 2 . . . . 8 . . Utility 6 | . . . . 1 . 5 . . Weapon 3 | . 1 . . . . 2 . . Highest Loss Streak 8 | . 1 1 . 1 . 8 . . Average Slot Usage (%) 96 | . 97 98 93 99 100 93 69 . Engine 7 | . 14 11 9 7 7 3 . . Treads 27 | . 17 32 36 30 30 26 7 . Leg 3 | . 10 10 . . . . . . Wheel 4 | . . . 9 7 7 6 7 . Device 6 | . . . . 13 15 1 . . Storage 18 | . 26 22 18 15 15 18 23 . Protection 6 | . . . 3 8 7 15 7 . Energy Gun 1 | . 6 . . . . . . . Ballistic Gun 4 | . 20 5 . . . . . . Ballistic Cannon 12 | . . 16 18 15 15 14 15 . Naked Turns . | . . . . . . . . . Heaviest Build 99 | 13 29 35 40 54 96 99 84 84 Greatest Support 88 | 20 40 88 12 12 12 83 28 28 Greatest Overweight (x) 8 | . 2 1 3 4 7 8 2 2 Average Overweight (x) 3 | . . . 2 3 5 4 2 2 Largest Inventory Capacity 20 | . 12 12 12 12 20 20 20 20 Average Capacity 14 | . 11 12 12 12 17 20 20 20 Most Carried 20 | . 12 12 12 12 20 20 12 12 Average Carried 12 | . 8 11 11 11 16 15 12 12 Final Capacity 20 | 6 12 12 12 12 20 20 20 20 Final Carried 20 | 6 12 12 12 12 20 12 12 12 Class Distribution -------------------- 72% | Mutant 21% | Hauler-Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2009 | 200 267 200 64 487 307 484 . . Remotely . | . . . . . . . . . Salvage Created 1510 | . 436 238 64 337 146 289 . . Parts 99 | . 30 12 8 23 9 17 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . 9 16 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 52 | . 14 6 1 11 4 16 . . Guns 15 | . 13 2 . . . . . . Cannons 30 | . . 4 1 11 4 10 . . AOE 7 | . 1 . . . . 6 . . Classes Destroyed 11 | . 2 2 . 6 . 1 . . Worker 1 | . . . . 1 . . . . Builder 2 | . . . . 2 . . . . Recycler 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 3 | . . 1 1 1 . . . . Swarmer 18 | . 6 . . 2 . 10 . . Grunt 21 | . 8 4 . 2 4 3 . . Sentry 7 | . . 2 1 3 . 1 . . Hunter 3 | . . . . 2 . 1 . . Programmer 2 | . . . . 2 . . . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 9 | . 3 3 1 3 4 9 . . Combat Bots Only 9 | . 3 2 1 3 4 9 . . Max Kills in Single Turn 3 | . 1 1 1 1 1 3 . . Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 4665 | . 740 519 100 1143 108 2055 . . Core 328 | . 104 55 . 98 . 71 . . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 58 86 100 . . . . . Volleys Fired 202 | . 60 27 6 60 7 42 . . Largest 2 | . 2 2 2 2 2 2 . . Hottest 92 | . 60 88 88 92 92 92 . . Shots Fired 385 | . 103 54 12 120 14 82 . . Gun 133 | . 103 30 . . . . . . Cannon 238 | . . 24 12 120 14 68 . . Launcher 14 | . . . . . . 14 . . Special . | . . . . . . . . . Kinetic 358 | . 90 54 12 120 14 68 . . Thermal . | . . . . . . . . . Explosive 14 | . . . . . . 14 . . Electromagnetic 13 | . 13 . . . . . . . Robot Hit Streak 23 | . 13 8 9 19 23 12 . . Robot Miss Streak 9 | . 5 3 2 3 1 9 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 259 | . 65 35 8 90 10 51 . . Core Hits 99 | . 24 13 2 29 7 24 . . Critical Hits 8 | . 1 . . 4 1 2 . . Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 6 | . 1 . . 3 . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5592 | . 705 521 185 1926 281 1974 . . Guns 779 | . 636 143 . . . . . . Cannons 3908 | . . 378 185 1921 281 1143 . . Explosions 899 | . 68 . . . . 831 . . Melee . | . . . . . . . . . Ramming 6 | . 1 . . 5 . . . . Kinetic 4583 | . 532 521 185 1921 281 1143 . . Thermal 68 | . 68 . . . . . . . Explosive 831 | . . . . . . 831 . . Electromagnetic 104 | . 104 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 . . 1 1 1 1 1 Average Corruption 1 | . 2 . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Effects 18 | . . . . 6 2 10 . . Message Errors 4 | . . . . 1 1 2 . . Energy Discharges 4 | . . . . 1 . 3 . . Data Loss (minor) 6 | . . . . 3 1 2 . . Targeting Errors 2 | . . . . 1 . 1 . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 154 | . . 20 1 48 . 85 . . Projectiles 131 | . . 20 1 48 . 62 . . Explosions 23 | . . . . . . 23 . . Melee . | . . . . . . . . . Knockbacks 38 | . . 2 2 29 3 2 . . Impact . | . . . . . . . . . Kinetic 35 | . . 2 2 26 3 2 . . Secondary 3 | . . . . 3 . . . . Self-Inflicted Damage 60 | . 40 . . . . 20 . . Shots 2 | . 1 . . . . 1 . . Rammed 2 | . 1 . . 1 . . . . Targets Rammed 2 | . 1 . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 321 | . 24 153 27 147 248 321 . . Average Temperature 73 | . 12 49 14 55 114 119 . . Received Heat Transfer 1092 | . 312 249 36 183 45 267 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 257 | . 240 257 155 245 . . . . Initial 85 | . . 85 46 70 . . . . Average 116 | . 116 133 104 112 . . . . Maximum Alert Level 1 | . 1 1 . 1 . . . . Low Security (%) 91 | . 87 85 100 94 . . . . Level 1 8 | . 12 14 . 5 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 4 . 2 9 . . . . Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 5 | . 3 . 1 1 . . . . Assault . | . . . . . . . . . Garrison 7 | . . . 1 6 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 22 8 3 26 9 16 . . Peak Tracking Total 10 | . 4 3 2 3 10 6 . . Tactical Retreats 4 | . . . . 4 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . 2 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . . 1 1 2 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 8 | . 1 1 1 1 . . 4 . Terminals 4 | . 1 1 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 39 | . 4 2 3 5 . . 25 . Successful 35 | . 2 2 3 3 . . 25 . Failed 4 | . 2 . . 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . 2 3 . . . . Terminals 14 | . 4 2 3 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 34 | . 2 2 2 3 . . 25 . Record 11 | . . . . . . . 11 . Part Schematic 5 | . . . . . . . 5 . Robot Schematic 6 | . . . . . . . 6 . Robot Analysis 3 | . . . 2 1 . . . . Prototype ID Bank 5 | . . 1 . 1 . . 3 . Level Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Track 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 1 . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 3 | . . . 2 1 . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 4166 | . 726 515 190 1442 417 767 106 3 Spaces Moved 2227 | 1 316 235 104 846 257 377 89 2 Core . | . . . . . . . . . Treads 479 | . 181 191 . . . 107 . . Legs 161 | 1 116 44 . . . . . . Wheels 1587 | . 19 . 104 846 257 270 89 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 120 100 120 110 120 120 120 120 120 Average Speed 139 | 120 152 141 113 128 148 160 120 120 Slowest Speed 183 | 120 180 165 120 130 160 183 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 1 43 21 16 22 39 53 74 2 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . . . . 8 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 93 | . 4 5 1 7 2 74 . . Melee . | . . . . . . . . . Projectile 17 | . . 5 1 7 2 2 . . AOE 76 | . 4 . . . . 72 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 2926 | . 471 380 168 1088 280 449 88 2 Wait 350 | . 66 74 47 153 2 8 . . Move 2219 | . 315 234 103 845 256 376 88 2 Hop . | . . . . . . . . . Pick Up 52 | . 11 15 6 6 10 4 . . Fast Attach 17 | . 2 6 . 7 1 1 . . Attach 21 | . 2 3 2 1 . 13 . . Detach 2 | . . 1 . . . 1 . . Swap 17 | . 8 1 . 3 1 4 . . Drop 44 | . 6 19 4 12 3 . . . Fire 202 | . 60 27 6 60 7 42 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . 1 . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 5) 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Propulsion x2 1158 | -9/Materials | Identified exit to Materials 1242 | -9/Materials | Entered another Materials area 1242 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1302 | -8/Materials | Garrison activated, responded to threat 1427 | -8/Materials | Discovered new exit (range 5) 1432 | -8/Materials | Entered Factory 1432 | -7/Factory | Evolved 2 slots: Utility x2 1748 | -7/Factory | Garrison activated, responded to threat 2196 | -7/Factory | Garrison activated, responded to threat 2821 | -7/Factory | Discovered new exit (range 15) 2874 | -7/Factory | Entered Lower Caves 2883 | -7/Lower Caves | Encountered a Warlord checkpoint 3269 | -7/Lower Caves | Discovered new exit (range 11) 3288 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3291 | -7/Lower Caves | Entered another Lower Caves area 3327 | -7/Lower Caves | Build established: Hauler-Mutant 3344 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3386 | -7/Lower Caves | Destroyed 9 combat bots 3388 | -7/Lower Caves | Lost 4 parts (2n2u) 3397 | -7/Lower Caves | Learned location of Zion (-6) 3554 | -7/Lower Caves | Learned location of 1 exit from Factory 3634 | -7/Lower Caves | Spotted B-75 Beast 3702 | -7/Lower Caves | Destroyed B-75 Beast 3718 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 3956 | -7/Lower Caves | Learned Factory stockpile data 4024 | -7/Lower Caves | Lost 4 parts (1p2n1u) 4050 | -7/Lower Caves | Discovered new exit (range 5) 4058 | -7/Lower Caves | Entered Data Miner 4058 | -7/Data Miner | Discovered new exit (range 6) 4081 | -7/Data Miner | Met Data Miner 4123 | -7/Data Miner | Learned location of Section 7 (-2) 4123 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4135 | -7/Data Miner | Received God Mode back door access code from Data Miner 4164 | -7/Data Miner | Entered Proximity Caves 4167 | -6/Proximity Caves | Self-destructed Last Messages --------------- their usual benefactor, but they're not so great at hiding secrets so we already know God Mode has integrated a new type of secondary weapon. Should the tactical circumstances evolve such that a conventional attack might fail, Warlord is prepared to sacrifice his ultimate war machine to send out a selective EMP blast tuned specifically to fry only MAIN.C systems over a large area. >>Intel "Warlord Prototype Stash" As expected, the prototypes we lent to Warlord appear to have given his Tinkerers an ample foundation on which to develop unique technologies to counter the imminent threat from MAIN.C. Also somewhat expected, when asked to return said prototypes Warlord claims they were destroyed in testing. We don't want to anger him at this point, otherwise we'd point out they're in his stash, behind the door with an access code of \\NCW9. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\3E76 to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????? #??????????????????? | | ??????????????????????????### #??????????????????? | | ????????????????????????## #??????????????????? | | ???????????????????????## ???????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## #### #????????????????? | | ???????????????#### ## @ #????????????????? | | ??????????# ##### #????????????????? | | ??????????# #??????????????????????? | | ??????????# ### ##??????????????????????? | | ??????????# ?????## ###???????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 333 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Utility Shielding 66 Reclamation Efficiency 15 Evasion (%) 40 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonSurgeUnit Manual? 0 Play Time 00:43:10 Cumulative 95.4 hours Start 2021.03.02 @ 21:54:59 End 2021.04.18 @ 16:48:47 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 435c7b70-3a01-4aa1-bcdc-0bb7171f9c40