Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 15:42:42 Player: Shimmyarah Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (56) 280 Value Destroyed (1116) 1116 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1492) 1492 TOTAL SCORE: 7848 Bonus ------- Follower Combat Kills 392 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Sensor Array Advanced Signal Interpreter Melee Analysis Suite Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Spiked Medium Treads Improved Gravmag System Improved Gravmag System Makeshift Hover Unit VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Improved Reaction Control System Heart of Steel > --- WEAPON ----------- Power Maul Makeshift Sword CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Riot Gun GAL Module [Rating: 78] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Gravmag System Treads Spiked Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Heart of Steel Device Heart of Steel Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . . . . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . . 1 . 2 . . . . Utility 2 | . . . . . . . 2 . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 93 | 1 5 16 6 2 7 15 5 . 4 8 6 3 8 7 Power 12 | . . 2 . . . 2 1 . . 2 1 1 2 1 Engine 8 | . . 2 . . . 2 . . . 1 1 . 2 . Core 4 | . . . . . . . 1 . . 1 . 1 . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 39 | . 2 5 3 2 3 7 . . 4 3 2 1 2 5 Treads 2 | . . . . . . 1 . . . . 1 . . . Leg 7 | . . . 3 . 1 . . . . . . . . 3 Wheel 18 | . 2 5 . 2 2 5 . . . . . 1 . 1 Hover 8 | . . . . . . . . . 4 3 . . 1 . Flight 4 | . . . . . . 1 . . . . 1 . 1 1 Utility 19 | 1 2 1 1 . 1 3 3 . . 2 1 1 2 1 Device 14 | 1 1 1 1 . 1 1 2 . . 1 1 1 2 1 Storage 1 | . 1 . . . . . . . . . . . . . Processor 3 | . . . . . . 2 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 23 | . 1 8 2 . 3 3 1 . . 1 2 . 2 . Energy Gun 2 | . . 2 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . Launcher 13 | . 1 6 1 . 2 2 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 1 2 . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 . . . . . 1 . 1 . Parts Lost 40 | . . 6 1 . . 5 5 . 2 2 . 5 . 14 Power 8 | . . 2 . . . . . . . 1 . 2 . 3 Propulsion 21 | . . . . . . 3 3 . . 1 . 3 . 11 Utility 4 | . . 1 . . . 1 . . 2 . . . . . Weapon 7 | . . 3 1 . . 1 2 . . . . . . . Highest Loss Streak 6 | . . 4 1 . . 3 4 . 2 2 . 2 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 100 96 96 100 96 88 85 30 47 60 63 72 71 58 Engine 8 | . 14 11 11 11 11 10 . . . 5 11 8 7 6 Treads 3 | . . . . . . 5 7 . . . . 6 6 3 Leg 2 | . 3 . 33 11 11 . . . . . . . . 3 Wheel 8 | . 24 28 . 21 21 17 6 . . . . 1 . . Hover 10 | . . . . . . . . . 21 29 26 21 17 7 Flight 4 | . . . . . . 5 7 . . . 2 6 9 9 Device 10 | . 14 14 11 11 10 1 9 7 5 5 12 13 13 5 Storage 4 | . 14 14 11 11 11 4 . . . . . . . . Processor 2 | . . . . . . 12 27 23 19 13 . . . . Energy Gun 1 | . 25 5 . . . . . . . . . . . . Ballistic Cannon 2 | . . . 8 11 11 4 . . . . . . . . Launcher 7 | . 2 22 21 22 20 20 12 . . . . . . . Impact Weapon 5 | . . . . . . . . . . . 8 13 11 5 Peak Build Rating 78 | 8 9 10 12 12 26 15 21 9 25 41 68 71 78 78 Average Rating 38 | 7 8 8 11 12 11 12 17 9 20 33 58 65 67 45 On Entrance 23 | 6 8 9 10 12 12 12 15 9 9 13 30 68 55 78 Naked Turns 13 | . . . . . . 1 . . . . . . . 12 Heaviest Build 95 | 13 89 92 95 95 95 95 17 . . 9 31 43 35 33 Greatest Support 48 | 20 20 20 30 30 20 30 25 3 36 48 39 39 32 45 Greatest Overweight (x) 29 | . 4 4 3 4 29 4 1 . . 2 . 2 1 3 Average Overweight (x) 1 | . 3 4 3 3 4 1 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 5 5 5 Average Capacity 11 | 8 23 25 25 25 25 14 5 5 5 5 5 5 5 5 Most Carried 25 | 8 22 25 24 25 25 25 5 5 5 5 5 5 5 5 Average Carried 11 | 7 17 24 23 24 25 13 4 5 5 4 4 4 4 4 Final Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 5 5 5 Final Carried 25 | 8 22 25 23 25 25 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 50% | Mutant 22% | Derelict-Mutant 18% | Bomber 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Bomber | -9/Mines Bomber | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Matter Collected 3768 | 210 101 330 31 86 . 402 41 . . 94 420 769 478 806 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1760 | 290 264 156 101 8 . 180 100 . . 30 180 253 135 63 Parts 87 | 31 19 3 1 . . 18 5 . . 3 1 3 . 3 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . . 18 Prevented 5 | . . . . . . . . . . . 1 1 . 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 40 | . 7 11 4 2 . 11 3 . . . . 1 . 1 Melee 1 | . . . . . . . . . . . . 1 . . Guns 4 | . 2 2 . . . . . . . . . . . . Cannons 3 | . . . 1 . . 1 1 . . . . . . . AOE 30 | . 5 8 3 2 . 10 2 . . . . . . . Classes Destroyed 14 | 3 6 1 2 . . 2 . . . . . . . . Worker 4 | 2 . . . . . 1 . . . 1 . . . . Builder 1 | . . . . . . 1 . . . . . . . . Tunneler 10 | 9 . 1 . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . Watcher 3 | . 2 . 1 . . . . . . . . . . . Swarmer 15 | . 3 3 . 2 . 7 . . . . . . . . Grunt 9 | . 4 . 1 . . 2 2 . . . . . . . Brawler 2 | . . . 1 . . 1 . . . . . . . . Sentry 4 | . . . 2 . . . 1 . . . . 1 . . Hunter 2 | . . . . . . 1 . . . . . . . 1 Assembled 8 | . . 8 . . . . . . . . . . . . Best Kill Streak 7 | 3 7 3 2 2 . 5 2 . . 1 . 1 . 1 Combat Bots Only 5 | . 3 3 2 2 . 5 2 . . . . 1 . 1 Max Kills in Single Turn 3 | 1 3 2 1 1 . 3 1 . . 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 2 2 1 1 . 3 1 . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Hostile Shots Fired 470 | . 34 32 12 3 . 84 74 . 22 22 6 63 . 118 Missed 164 | . 11 10 3 1 . 34 26 . 9 10 5 26 . 29 Damage Taken 4660 | . 254 390 132 35 . 652 658 . 254 170 . 500 . 1615 Core 1684 | . 92 52 . . . 287 283 . 119 39 . 50 . 762 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 60 | 100 . 42 . . . 28 48 . 83 . . . . . Volleys Fired 114 | 46 24 17 8 3 . 12 4 . . . . . . . Largest 3 | 2 2 2 3 3 . 3 3 . . . . . . . Hottest 131 | 100 100 100 95 95 . 95 131 . . . . . . . Shots Fired 199 | 60 47 30 21 9 . 23 9 . . . . . . . Gun 115 | 60 39 16 . . . . . . . . . . . . Cannon 20 | . . . 8 3 . 6 3 . . . . . . . Launcher 64 | . 8 14 13 6 . 17 6 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 17 | . . . 8 3 . 6 . . . . . . . . Thermal 118 | 60 39 16 . . . . 3 . . . . . . . Explosive 64 | . 8 14 13 6 . 17 6 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 14 | 14 13 5 4 . . 8 7 . . . . . . . Robot Miss Streak 4 | 4 2 1 1 . . 2 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 126 | 36 23 16 11 . . 13 6 . . . 5 7 3 6 Core Hits 112 | 13 25 21 11 3 . 19 10 . . 4 1 3 . 2 Critical Kills 3 | . . . . . . . . . . . 1 2 . . Critical Parts Destroyed 3 | . . . . . . . . . . . 1 1 1 . Critical Strikes 14 | 3 4 1 . . . . . . . . 2 3 1 . Burn 8 | 3 4 1 . . . . . . . . . . . . Smash 6 | . . . . . . . . . . . 2 3 1 . Melee Attacks 24 | . . . . . . . . . . . 5 8 3 8 Impact 18 | . . . . . . . . . . . 5 8 3 2 Slashing 2 | . . . . . . . . . . . . . . 2 Piercing 4 | . . . . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . 1 . 4 Damage Inflicted 5826 | 464 926 681 405 208 . 1076 479 . . 19 494 567 285 222 Guns 939 | 464 351 124 . . . . . . . . . . . . Cannons 232 | . . . 117 18 . 56 41 . . . . . . . Explosions 2960 | . 575 541 288 190 . 937 429 . . . . . . . Melee 1560 | . . . . . . . . . . . 494 567 285 214 Ramming 135 | . . 16 . . . 83 9 . . 19 . . . 8 Kinetic 191 | . . . 117 18 . 56 . . . . . . . . Thermal 980 | 464 351 124 . . . . 41 . . . . . . . Explosive 2960 | . 575 541 288 190 . 937 429 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 1424 | . . . . . . . . . . . 494 567 285 78 Slashing 72 | . . . . . . . . . . . . . . 72 Piercing 64 | . . . . . . . . . . . . . . 64 Highest Corruption 4 | . . 1 . . . 4 . . 4 2 2 2 2 . Average Corruption 2 | . . 1 . . . 4 . . 4 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 48 | . . 6 . . . 12 . . 1 7 4 16 2 . Message Errors 8 | . . . . . . 2 . . 1 2 . 1 2 . Matter Fused 19 | . . 3 . . . 6 . . . 2 1 7 . . Heat Flow Errors 8 | . . . . . . 2 . . . . 1 5 . . Energy Discharges 3 | . . 1 . . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 5 | . . 2 . . . 2 . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Alerts 3 | . . . . . . . . . . 1 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 878 | . 4 12 . 7 . 58 . . . . 280 234 260 23 Projectiles . | . . . . . . . . . . . . . . . Explosions 81 | . 4 12 . 7 . 58 . . . . . . . . Melee 797 | . . . . . . . . . . . 280 234 260 23 Knockbacks 7 | . . . . 1 . 1 . . . . 2 1 2 . Impact 5 | . . . . . . . . . . . 2 1 2 . Kinetic 2 | . . . . 1 . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 317 | . 13 152 . 20 . 113 9 . . 7 . . . 3 Shots 16 | . 1 8 . 1 . 5 1 . . . . . . . Rammed 21 | . . 1 . . . 7 2 . . 7 . . . 4 Targets Rammed 21 | . . 1 . . . 7 2 . . 7 . . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 332 | 332 57 24 91 25 . 93 138 . . . 187 252 . . Average Temperature 61 | 84 20 12 38 12 . 33 57 . . . 101 100 . . Received Heat Transfer 809 | . 114 20 78 . . 27 288 . 18 . . 24 . 240 Effects 1 | 1 . . . . . . . . . . . . . . Interference 1 | 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . 2 . 2 1 Combat Hostiles 5 | . . . . . . . . . . . 2 . 2 1 Parts Fried 1 | . . . . . . . . . . . . 1 . . Impact Corruptions 25 | . . . . . . . . . . . 10 5 9 1 Robots Melted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Melted 11 | 3 6 2 . . . . . . . . . . . . Heat Transferred 3441 | 1591 1332 444 . . . . 74 . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Peak Influence 291 | 60 185 99 203 159 . 291 267 126 88 115 . . . . Initial 121 | . 39 59 1 78 . . 54 121 88 35 . . . . Average 93 | 32 89 68 89 123 . 132 102 124 83 65 . . . . Maximum Alert Level 1 | . . . 1 . . 1 1 . . . . . . . Low Security (%) 90 | 100 100 100 74 100 . 69 94 100 100 100 . . . . Level 1 9 | . . . 25 . . 30 5 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . . . . . 3 . 1 1 . . . 1 Investigation 2 | . 1 . . . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 5 | . 1 . . . . . 3 . 1 . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Distress Signals 1 | . . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 97 | . 10 12 7 2 . 9 17 . 6 6 1 5 1 21 Peak Tracking Total 13 | . 4 3 4 2 . 5 13 . 6 4 1 2 1 11 Tactical Retreats 8 | . . 1 . . . . 1 . . 1 . 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Machines Disabled 5 | . 1 . 1 . . . 2 . . . . . 1 . Max in Single Turn 2 | . 1 . 1 . . . 2 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Machines Accessed 11 | . 1 2 1 . 3 . 1 1 . 1 1 . . . Terminals 7 | . 1 2 1 . . . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 44 | . 3 4 2 . 26 . 2 1 . 5 1 . . . Successful 32 | . 1 2 . . 26 . 1 1 . . 1 . . . Failed 12 | . 2 2 2 . . . 1 . . 5 . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 13 | . 3 4 . . 1 . 2 . . . . . 3 . Terminals 17 | . 3 4 2 . . . 2 1 . 5 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 30 | . . 2 . . 26 . . 1 . . 1 . . . Record 26 | . . . . . 26 . . . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . 1 . . . . . . . Terminals 2 | . 1 . . . . . 1 . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . . 2 1 . . . 1 . . 1 . . . . Full Trace Events 1 | . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Total Allies 9 | . . . . 2 . . . . . . . . 6 1 Largest Group 6 | . . . . 2 2 . . . . . . . 6 5 Highest-Rated Group 163 | . . . . 43 43 . . . . . . . 163 139 Highest-Rated Ally 99 | . . . . 31 31 . . . . . . . 31 99 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . . . . . . . . 5 47 Total Damage 1502 | . . . . . . . . . . . . . 95 1407 Kills 13 | . . . . . . . . . . . . . 2 11 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . . . . 1 1 3 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Turns Passed 9952 | 288 442 960 314 513 652 968 235 26 43 480 624 892 2839 676 Spaces Moved 7544 | 76 246 615 86 330 446 738 240 51 67 507 823 996 1860 463 Core 624 | . . . . . 1 76 104 51 50 298 . . . 44 Treads 14 | . . . . . . 14 . . . . . . . . Legs 295 | 76 37 . 86 1 . . . . . . . . . 95 Wheels 2356 | . 209 615 . 329 445 607 136 . . . . . . 15 Hover 4061 | . . . . . . . . . 17 209 823 996 1860 156 Flight 194 | . . . . . . 41 . . . . . . . 153 Fastest Speed 44 | 120 120 140 330 140 140 50 50 50 48 44 48 68 75 50 Average Speed 102 | 120 136 140 330 140 143 113 81 50 49 82 48 76 98 126 Slowest Speed 1500 | 120 140 140 330 330 1500 225 115 50 60 150 68 181 131 230 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Time Travels 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 52 | 4 32 96 13 56 90 100 28 2 52 10 82 85 86 47 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . 1 . Known Exits Taken 3 | . . . 1 1 . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 1 . . 1 1 1 1 . Scrap Searched 16 | . . 1 . 2 . 1 . . . . 3 3 5 1 Spaces Dug 32 | . . . . 32 . . . . . . . . . . Terrain Destroyed 392 | . 53 81 47 43 . 128 40 . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 392 | . 53 81 47 43 . 128 40 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Total 9496 | 212 302 687 100 372 459 848 271 50 74 565 1034 1117 2858 547 Wait 1601 | 88 13 13 . 34 . 59 14 . 3 40 194 104 982 57 Move 7530 | 75 245 614 85 329 445 737 239 50 66 506 822 995 1859 463 Hop . | . . . . . . . . . . . . . . . Pick Up 68 | 2 14 15 1 3 . 12 3 . . 2 3 4 2 7 Fast Attach 35 | 1 . . . . 7 3 1 . 4 4 5 2 7 1 Attach 31 | . . 6 3 . . 8 2 . . 4 1 . 1 6 Detach 3 | . . . . . . . . . . 2 . . . 1 Swap 27 | . 5 10 3 2 . 4 2 . . . . 1 . . Drop 47 | . 1 11 . 1 7 6 4 . . . 4 5 4 4 Fire 114 | 46 24 17 8 3 . 12 4 . . . . . . . Melee 18 | . . . . . . . . . . . 5 6 3 4 Ram 21 | . . 1 . . . 7 2 . . 7 . . . 4 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 289 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 708 | -10/Materials | Discovered new exit (range 11) 731 | -10/Materials | Entered Mines 732 | -10/Mines | Learned location of Storage (-8) 745 | -10/Mines | Assembled infested the area 868 | -10/Mines | Found DCF Scrap (13 items) 872 | -10/Mines | Learned 2 Materials zone layouts 949 | -10/Mines | Lost 4 parts (1u3w) 1362 | -10/Mines | Core integrity fell below 50% 1427 | -10/Mines | Discovered new exit (range 14) 1486 | -10/Mines | Discovered new exit (range 4) 1602 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1614 | -10/Mines | Learned Materials stockpile data 1665 | -10/Mines | Discovered new exit (range 13) 1691 | -10/Mines | Entered Materials 1691 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1692 | -9/Materials | Identified exit to Mines 2005 | -9/Materials | Entered Mines 2013 | -9/Mines | Met a Derelict bent on vengeance 2026 | -9/Mines | Discovered new exit (range 5) 2106 | -9/Mines | Learned Materials stockpile data 2247 | -9/Mines | Build established: Bomber 2362 | -9/Mines | Identified exit to Exiles 2426 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2518 | -9/Mines | Entered Exiles 2518 | -9/Exiles | Accompanied by 2 allies 2548 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2555 | -9/Exiles | Met 8R-AWN 2579 | -9/Exiles | Met EX-HEX 2647 | -9/Exiles | Met EX-DEC 2672 | -9/Exiles | Visited The Gauntlet 2849 | -9/Exiles | Met EX-BIN 2874 | -9/Exiles | Aligned with FarCom system 2875 | -9/Exiles | Given EX-Vault access code 2936 | -9/Exiles | Opened EX-Vault 2945 | -9/Exiles | Found Prototype Ballistic Gun 2945 | -9/Exiles | Identified AWS/Gauss 2949 | -9/Exiles | Found Prototype Device 2949 | -9/Exiles | Identified Chronowheel 2949 | -9/Exiles | Activated Chronowheel 2949 | -9/Exiles | Spacetime reconverged on an earlier point 2953 | -9/Exiles | Found Prototype Leg 2953 | -9/Exiles | Identified Potential Leg 3026 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3156 | -9/Exiles | Discovered new exit (range 10) 3170 | -9/Exiles | Entered Mines 3482 | -8/Mines | Build established: Skirmisher 3606 | -8/Mines | Released all parts (6) 3634 | -8/Mines | Core integrity fell below 50% 3636 | -8/Mines | Lost 3 parts (2n1w) 3644 | -8/Mines | Found DCF Scrap (13 items) 3819 | -8/Mines | Discovered new exit (range 8) 3890 | -8/Mines | Discovered new exit (range 7) 4071 | -8/Mines | Build established: Bomber 4138 | -8/Mines | Entered Materials 4138 | -8/Materials | Evolved 2 slots: Utility x2 4366 | -8/Materials | Lost 4 parts (3n1w) 4367 | -8/Materials | Core integrity fell below 50% 4369 | -8/Materials | Discovered new exit (range 9) 4373 | -8/Materials | Entered Factory 4373 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4379 | -7/Factory | Identified exit to DSF 4399 | -7/Factory | Entered DSF 4430 | -7/DSF | Additional patrols routed to DSF 4435 | -7/DSF | Discovered new exit (range 15) 4442 | -7/DSF | Entered Factory 4442 | -6/Factory | Evolved 2 slots: Propulsion x2 4760 | -6/Factory | Discovered new exit (range 12) 4922 | -6/Factory | Entered Lower Caves 4937 | -6/Lower Caves | Found Prototype Device 4937 | -6/Lower Caves | Identified Heart of Steel 4959 | -6/Lower Caves | Build established: Mutant 5499 | -6/Lower Caves | Discovered new exit (range 14) 5508 | -6/Lower Caves | Spotted B-75 Beast 5521 | -6/Lower Caves | Learned location of 1 exit from Factory 5546 | -6/Lower Caves | Entered another Lower Caves area 5587 | -6/Lower Caves | Discovered new exit (range 14) 5742 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5904 | -6/Lower Caves | Learned Factory stockpile data 6177 | -6/Lower Caves | Discovered new exit (range 13) 6438 | -6/Lower Caves | Entered Zion 6471 | -6/Zion | Discovered new exit (range 13) 6564 | -6/Zion | System corruption cleaned by Quarantine Array 6806 | -6/Zion | Identified exit to Deep Caves 6899 | -6/Zion | Gained Derelict followers 6977 | -6/Zion | Received a visual enhancement algorithm 7389 | -6/Zion | Learned location of 1 exit from Factory 7456 | -6/Zion | Found Prototype Device 7456 | -6/Zion | Identified Bomb Factory No. 2 7670 | -6/Zion | Build established: Derelict-Mutant 7695 | -6/Zion | Gained Derelict followers 7784 | -6/Zion | Rebuked by Imprinter 8423 | -6/Zion | Found CR-A16's Pointy Stick 8434 | -6/Zion | Found GAL Module 9277 | -6/Zion | Entered Proximity Caves 9277 | -5/Proximity Caves | Accompanied by 5 allies 9638 | -5/Proximity Caves | Heart of Steel transformed into Warbot 9644 | -5/Proximity Caves | Lost 6 parts (2p4n) 9868 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9899 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9926 | -5/Proximity Caves | Core integrity fell below 50% 9947 | -5/Proximity Caves | Core integrity fell below 20% 9949 | -5/Proximity Caves | Spotted B-75 Beast 9951 | -5/Proximity Caves | Lost 6 parts (1p5n) 9953 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 09911_ Carbon-fiber Leg destroyed. 09915_ Arm. Wheel destroyed. 09916_ Penetrated by Slug. 09920_ Carbon-fiber Leg destroyed. 09925_ Critical hit (Burn: +37). 09938_ C-30 ARC bursts open, deploying its payload. 09938_ G-67 Veteran unfolds itself. 09938_ G-50 Soldier unfolds itself. 09938_ L-41 Fighter unfolds itself. 09938_ E-15 Imp unfolds itself. 09940_ Power Maul severed. 09941_ Mak. Sword blown off. 09941_ CR-A16's Pointy Stick blown off. 09941_ E-15 Imp destroyed. 09941_ Critical hit (Burn: +37). 09943_ Slammed into G-50 Soldier. 09947_ Propulsion Shielding fries itself beyond repair. 09949_ Segregator fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????# ???????????????????????????????? | | ????????????????# ???##????????????????????????? | | ????????????????# ##;##??????????????????????? | | ????????????????# @########???????????????? | | ????????????????# ## ####????????????? | | ???????????????# % # "#????????????? | | ??????????????# BB #????????????? | | ???????????? ### BB ##????????????? | | ###????????? ???## ###g ##?????????????? | | #####????? ??????# ### #??????????????? | | ??????##????###?######### ##??????????????? | | ??????????????# ######## "%" #####???????????? | | #??????????????## / " ##??????????? | | #??????????????## =//%%% #??????????? | | #??????????????## ############# #?????????? | | ??????????????## #????????????# ##?????????? | | ??#####??????## #?????????????###??????????? | | ??# #?????## ## #??????????????????????????? | | ?## #???### ## ##??????????????????????????? | | ## #???# #####???????????????????????????? | | #??## ##??????????????????????????????? | | ##??# ####???????????????????????????? | | # #???## ## #??????????????????????? | | # ###??# #??????????????????????? | | #??# #??????????????????????? | | ###### ##### ##??????????????????????? | | ?????# ## ###???????????????????????? | | ?????# %% # ##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 60 Targeting Accuracy 18 Recoil Reduction 1 Item Schematics ----------------- Variable Charge Gun | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Energy Well | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantCompositeCutter Manual? 0 Play Time 01:13:01 Cumulative 99.3 hours Start 2024.12.03 @ 14:28:40 End 2024.12.03 @ 15:42:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 398ba588-a093-4634-ac24-835056e644d7