Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 15:55:48 Player: Tornaido Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (2707) 2707 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1310) 1310 TOTAL SCORE: 9187 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 418 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 129/300 Energy 77/150 System Corruption 11% Temperature Cool (78) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Tesla Rifle Heavy Laser Enhanced Force Rifle > --- INVENTORY (5) ---- Compact Matter Pod (32) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Compact Matter Pod Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Authchip [R/Combat] System Restoration Module Advanced Assault Cannon Advanced Assault Cannon [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Hardened Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Slots Evolved 10 | . . . . . 4 2 . . 2 . 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . 2 Utility 4 | . . . . . 2 . . . 2 . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 113 | 8 7 . 2 6 25 20 9 9 2 6 19 Power 13 | 1 . . . 1 3 2 1 1 . . 4 Engine 6 | 1 . . . 1 1 2 1 . . . . Core 6 | . . . . . 2 . . 1 . . 3 Reactor 1 | . . . . . . . . . . . 1 Propulsion 27 | 4 3 . . 1 8 6 . 1 . 3 1 Treads 10 | 2 3 . . 1 4 . . . . . . Leg 14 | . . . . . 4 6 . 1 . 3 . Wheel 2 | 2 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 34 | 1 3 . 2 2 8 6 4 . 2 2 4 Device 15 | . . . 2 1 5 2 2 . 1 . 2 Storage 5 | 1 2 . . . . . . . 1 . 1 Processor 1 | . . . . . 1 . . . . . . Hackware 1 | . . . . . . . . . . . 1 Protection 12 | . 1 . . 1 2 4 2 . . 2 . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 1 . . 2 6 6 4 7 . 1 10 Energy Gun 12 | 1 1 . . . 2 4 . . . . 4 Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 17 | 1 . . . 1 2 1 3 6 . 1 2 Ballistic Cannon 7 | . . . . 1 1 . . 1 . . 4 Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 3 . . . . 1 Parts Lost 49 | . 1 . . 2 5 16 1 . . 6 18 Power 6 | . . . . 1 1 1 . . . . 3 Propulsion 18 | . . . . 1 3 7 . . . 2 5 Utility 11 | . . . . . . 4 . . . 4 3 Weapon 14 | . 1 . . . 1 4 1 . . . 7 Highest Loss Streak 11 | . 1 . . 1 2 7 4 . . 3 11 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 84 | . 99 100 100 95 83 78 82 90 . 80 52 Engine 6 | . 14 14 14 14 6 6 7 2 . . . Core 1 | . . . . . 1 . . 4 . 6 3 Treads 10 | . 26 28 28 23 17 11 . . . . . Leg 11 | . . . . . 10 14 15 21 . 16 13 Device 5 | . . . 4 9 5 4 6 7 . 11 3 Storage 8 | . 14 14 14 14 9 7 7 7 . 11 2 Processor 1 | . . . . . 7 5 . . . . . Protection 10 | . 13 14 9 4 8 6 15 15 . 6 7 Energy Gun 5 | . 14 14 14 8 . 7 4 . . . 1 Ballistic Gun 14 | . 14 14 14 14 8 2 18 26 . 20 11 Ballistic Cannon 3 | . . . . 5 9 2 . 3 . 6 3 Naked Turns 42 | . . . . . . . . . . . 42 Heaviest Build 78 | 14 30 30 31 35 55 53 54 53 58 71 78 Greatest Support 66 | 40 40 40 40 40 60 60 22 37 37 66 66 Greatest Overweight (x) 10 | . . . . 1 3 7 2 1 1 2 10 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 15 12 5 Most Carried 15 | 4 7 7 13 15 15 14 14 15 13 15 5 Average Carried 10 | 2 5 6 9 13 13 9 10 12 12 10 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 6 7 13 15 11 6 14 14 12 3 1 Class Distribution -------------------- 46% | Mutant 22% | Derelict-Tank 15% | Tank 7% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Derelict-Tank | -6/Factory Scavenger-Tank | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Matter Collected 2612 | 227 209 14 29 46 510 354 217 178 . 431 397 Remotely . | . . . . . . . . . . . . Salvage Created 2352 | . 284 11 . 46 440 406 70 42 . 477 576 Parts 126 | . 22 1 . 4 20 17 6 1 . 18 37 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 5 3 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 65 | . 8 1 . 3 14 11 2 1 . 10 15 Melee 1 | . . . . . . 1 . . . . . Guns 48 | . 8 1 . 3 7 7 2 1 . 9 10 Cannons 10 | . . . . . 4 . . . . 1 5 AOE 4 | . . . . . 3 1 . . . . . Classes Destroyed 11 | . 3 . . . 4 2 . . . 1 1 Worker 1 | . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . . . 1 Recycler 1 | . . . . . 1 . . . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 26 | . 3 1 . 3 4 6 . . . 4 5 Grunt 20 | . 5 . . . 6 2 . . . 4 3 Brawler 2 | . . . . . 1 . . . . 1 . Sentry 4 | . . . . . 2 1 . . . . 1 Hunter 2 | . . . . . 1 . . 1 . . . Programmer 10 | . . . . . . 2 2 . . . 6 Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 6 | . 5 1 . 2 5 3 1 1 . 4 6 Combat Bots Only 6 | . 5 1 . 2 5 3 1 1 . 4 6 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Hostile Shots Fired 756 | . 49 4 . 34 111 263 7 18 . 55 215 Missed 196 | . 11 1 . 11 27 84 2 3 . 16 41 Damage Taken 9159 | . 448 24 . 209 1212 2595 72 113 . 931 3555 Core 1732 | . 51 . . 51 77 423 7 20 . 92 1011 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 90 | . 15 . . . . 4 9 20 . 42 . Core Remaining (%) 73 | 100 . . . 59 86 . . 35 . 89 . Volleys Fired 203 | . 32 3 . 9 35 45 5 7 . 21 46 Largest 4 | . 2 2 . 2 2 3 4 4 . 4 4 Hottest 215 | . 70 70 . 70 128 197 178 96 . 138 215 Shots Fired 490 | . 64 6 . 18 64 84 14 28 . 82 130 Gun 400 | . 64 6 . 18 29 79 12 28 . 61 103 Cannon 87 | . . . . . 32 5 2 . . 21 27 Launcher 3 | . . . . . 3 . . . . . . Special . | . . . . . . . . . . . . Kinetic 381 | . 32 3 . 9 56 42 7 28 . 82 122 Thermal 54 | . 11 3 . 9 5 17 7 . . . 2 Explosive 3 | . . . . . 3 . . . . . . Electromagnetic 52 | . 21 . . . . 25 . . . . 6 Robot Hit Streak 14 | . 9 1 . 3 14 11 1 4 . 10 9 Robot Miss Streak 16 | . 4 4 . 3 2 3 2 16 . 5 4 Penetration Max 1 | . . . . . 1 . . . . . 1 Secondary Targets 6 | . 3 . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 Shots Hit Robots 294 | . 43 1 . 10 43 70 4 11 . 42 70 Core Hits 126 | . 17 1 . 3 20 25 2 4 . 24 30 Critical Kills 2 | . . . . . 1 1 . . . . . Critical Parts Destroyed 5 | . 1 . . . . 3 . . . . 1 Critical Strikes 11 | . 1 . . . 3 4 . . . 1 2 Destroy 3 | . 1 . . . 1 . . . . . 1 Blast 4 | . . . . . 2 . . . . 1 1 Smash 4 | . . . . . . 4 . . . . . Melee Attacks 35 | . . . . . . 35 . . . . . Impact 35 | . . . . . . 35 . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7064 | . 633 13 . 122 1241 1410 74 156 . 1180 2235 Guns 4675 | . 608 13 . 122 551 707 74 156 . 888 1556 Cannons 1441 | . . . . . 470 88 . . . 292 591 Explosions 381 | . 25 . . . 220 48 . . . . 88 Melee 567 | . . . . . . 567 . . . . . Ramming . | . . . . . . . . . . . . Kinetic 5160 | . 254 . . 71 888 461 51 156 . 1180 2099 Thermal 699 | . 122 13 . 51 133 269 23 . . . 88 Explosive 220 | . . . . . 220 . . . . . . Electromagnetic 418 | . 257 . . . . 113 . . . . 48 Impact 567 | . . . . . . 567 . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . 1 1 1 1 . 3 3 . . . 11 Average Corruption 1 | . 1 1 1 1 . 1 2 . . . 2 Corruption Purged 5 | . . . . . . . 3 . . . 2 Corruption Blocked . | . . . . . . . . . . . . Effects 25 | . 1 1 7 1 . 3 1 . . . 11 Message Errors 5 | . . 1 . . . 1 . . . . 3 Matter Fused 6 | . . . 1 . . 1 . . . . 4 Heat Flow Errors 5 | . 1 . 3 . . . . . . . 1 Energy Discharges 5 | . . . 2 1 . 1 1 . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 245 | . 9 . . . 9 214 . . . . 13 Projectiles 16 | . . . . . 9 . . . . . 7 Explosions 15 | . 9 . . . . . . . . . 6 Melee 214 | . . . . . . 214 . . . . . Knockbacks 20 | . . . . . 6 6 . . . 2 6 Impact 3 | . . . . . . 3 . . . . . Kinetic 16 | . . . . . 6 2 . . . 2 6 Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 39 | . 39 . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 655 | . 323 18 276 36 325 431 111 98 . 158 655 Average Temperature 132 | . 64 9 131 13 89 127 50 45 . 46 268 Received Heat Transfer 1886 | . 168 . . . 396 513 . . . 162 647 Effects 46 | . 1 . 2 . 3 6 . . . . 34 Shutdowns 7 | . . . . . . 1 . . . . 6 Energy Bleed 8 | . . . 1 . . 3 . . . . 4 Interference 5 | . . . 1 . 3 . . . . . 1 Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 5 | . . . . . . 1 . . . . 4 Damage (minor) 2 | . 1 . . . . . . . . . 1 Damage (major) 13 | . . . . . . 1 . . . . 12 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . 1 . . . . 3 . . . . . Impact Corruptions 8 | . . . . . . 8 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . . . . Heat Transferred 1453 | . 346 37 . 148 300 485 37 . . . 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . 1 2 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 1 . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Peak Influence 586 | . 330 95 . 65 521 586 . . . 205 367 Initial 236 | . . 50 . . 25 236 . . . 3 107 Average 176 | . 117 61 . 58 136 390 . . . 100 179 Maximum Alert Level 2 | . 1 . . . 2 2 . . . 1 1 Low Security (%) 62 | 100 92 100 . 100 71 . . . 100 80 58 Level 1 27 | . 7 . . . 24 52 . . . 19 41 Level 2 10 | . . . . . 4 47 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . Squads Dispatched 13 | . 1 . . . 5 2 . . . 1 4 Investigation 3 | . . . . . 2 1 . . . . . Extermination 3 | . . . . . . 1 . . . . 2 Reinforcement 5 | . 1 . . . 1 . . . . 1 2 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Distress Signals 4 | . 1 . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 135 | . 19 4 . 5 34 32 3 3 . 10 25 Peak Tracking Total 8 | . 4 5 . 3 7 8 1 2 . 4 6 Tactical Retreats 11 | . 2 1 . 1 3 2 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Traps Triggered 3 | . 1 . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Objects Rigged 3 | . . . . . 3 . . . . . . Exploded 2 | . . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Machines Disabled 9 | . 1 . . . 1 6 . . . . 1 Max in Single Turn 1 | . 1 . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Machines Accessed 20 | . 3 . 1 . 4 4 2 2 1 . 3 Terminals 11 | . 3 . . . 3 2 . 1 1 . 1 Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 59 | . 6 . 23 . 10 10 2 2 1 . 5 Successful 44 | . 3 . 23 . 5 6 2 2 1 . 2 Failed 15 | . 3 . . . 5 4 . . . . 3 Catastrophic 2 | . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . 1 . 1 . 4 1 . 1 . . . Terminals 19 | . 6 . . . 5 5 . 1 1 . 1 Fabricators 6 | . . . . . . 4 . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . . . . 2 Scanalyzers 5 | . . . . . 5 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 37 | . 3 . 23 . 1 4 2 2 1 . 1 Record 26 | . . . 23 . . 2 . 1 . . . Open Door 3 | . . . . . . . 2 1 . . . Open DSF 3 | . . . . . . 1 . . 1 . 1 Branch Access Points 2 | . 1 . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . 1 Scanalyzer 4 | . . . . . 4 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 2 | . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 1 . . . 4 3 . 1 . . 2 Full Trace Events 3 | . . . . . 2 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Total Allies 2 | . . . . 2 . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . Highest-Rated Group 41 | . . . . 41 41 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 48 | . . . . . 39 9 . . . . . Total Damage 2481 | . . . . . 1303 1178 . . . . . Kills 14 | . . . . . 9 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Turrets Deployed 3 | . . . . . 2 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Turns Passed 8283 | 60 429 437 755 328 1176 918 1536 1430 6 343 865 Spaces Moved 4000 | 39 205 262 466 157 529 421 656 739 3 122 401 Core 137 | 5 . . . . . 8 . . . . 124 Treads 1616 | 15 175 262 466 157 321 220 . . . . . Legs 2174 | . . . . . 208 193 656 739 3 122 253 Wheels 49 | 19 30 . . . . . . . . . . Hover 24 | . . . . . . . . . . . 24 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 120 112 185 185 186 185 50 Average Speed 177 | 106 148 160 160 182 162 161 228 185 186 197 166 Slowest Speed 550 | 160 160 160 160 240 330 400 265 186 186 260 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 3 41 62 91 46 37 16 73 77 . 79 11 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . Known Exits Taken 4 | . 1 . . . . 1 1 . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . 1 . . . Scrap Searched 5 | . . . . . . . 3 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 47 | . 2 . . . 25 4 . . . . 16 Melee . | . . . . . . . . . . . . Projectile 23 | . . . . . 12 . . . . . 11 AOE 24 | . 2 . . . 13 4 . . . . 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Total 4732 | 56 265 274 475 180 780 558 681 778 4 175 506 Wait 265 | . 14 9 . 2 165 24 1 13 . 11 26 Move 3985 | 38 204 261 465 156 524 420 655 738 2 121 401 Hop 2 | . . . . . 2 . . . . . . Pick Up 94 | 10 6 1 7 5 14 13 10 7 . 10 11 Fast Attach 1 | . . . . . 1 . . . . . . Attach 60 | 6 2 . . 2 12 16 2 2 2 5 11 Detach 2 | . . . . . 2 . . . . . . Swap 52 | 2 5 . 2 4 12 4 7 7 . 1 8 Drop 30 | . 2 . 1 2 10 1 1 4 . 6 3 Fire 203 | . 32 3 . 9 35 45 5 7 . 21 46 Melee 35 | . . . . . . 35 . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 3 | . . . . . 3 . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 490 | -10/Materials | Entered Mines 527 | -10/Mines | Met a Derelict bent on vengeance 535 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 549 | -10/Mines | Learned Materials security intel 919 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 921 | -10/Mines | Discovered new exit (range 5) 927 | -10/Mines | Entered Exiles 951 | -10/Exiles | Discovered new exit (range 15) 975 | -10/Exiles | Met 8R-AWN 999 | -10/Exiles | Met EX-HEX 1080 | -10/Exiles | Met EX-DEC 1118 | -10/Exiles | Visited The Gauntlet 1303 | -10/Exiles | Learned location of Zion (-7) 1360 | -10/Exiles | Met EX-BIN 1381 | -10/Exiles | Aligned with FarCom system 1383 | -10/Exiles | Given EX-Vault access code 1421 | -10/Exiles | Opened EX-Vault 1426 | -10/Exiles | Found Prototype Device 1427 | -10/Exiles | Identified Skeleton Box 1432 | -10/Exiles | Found Prototype Device 1433 | -10/Exiles | Identified PSU Rigger 1441 | -10/Exiles | Found Deploy-a-Sentry 1446 | -10/Exiles | Found Deploy-a-Sentry 1449 | -10/Exiles | Found Deploy-a-Sentry 1487 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1669 | -10/Exiles | Discovered new exit (range 10) 1682 | -10/Exiles | Stole three prototypes: PSU Rigger, Skeleton Box, Deploy-a-Sentry 1682 | -10/Exiles | Entered Mines 1723 | -9/Mines | Found a hidden stash of uninstalled traps 1804 | -9/Mines | Discovered new exit (range 13) 1863 | -9/Mines | Remotely autohacked Sealed Doors 1864 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1873 | -9/Mines | Learned 2 Materials zone layouts 1985 | -9/Mines | Discovered new exit (range 11) 2010 | -9/Mines | Entered Materials 2010 | -8/Materials | Accompanied by 2 allies 2010 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2015 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2726 | -8/Materials | DAS Turret deployed 2988 | -8/Materials | Garrison activated, responded to threat 3013 | -8/Materials | DAS Turret deployed 3129 | -8/Materials | Discovered new exit (range 3) 3186 | -8/Materials | Entered Factory 3186 | -7/Factory | Evolved 2 slots: Weapon x2 3188 | -7/Factory | FarCom data flow suspended 3356 | -7/Factory | Identified exit to Lower Caves 3500 | -7/Factory | DAS Turret deployed 3667 | -7/Factory | Core integrity fell below 50% 3673 | -7/Factory | Lost 7 parts (1p4n1u1w) 4059 | -7/Factory | Fabricated Gauss Rifle? 4104 | -7/Factory | Entered Lower Caves 4139 | -7/Lower Caves | Lost 4 parts (2n2w) 4191 | -7/Lower Caves | Identified exit to Lower Caves 4211 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 4517 | -7/Lower Caves | Build established: Tank 5503 | -7/Lower Caves | Build established: Derelict-Tank 5640 | -7/Lower Caves | Entered another Lower Caves area 5640 | -7/Lower Caves | Spotted UM-SWA(f) 5640 | -7/Lower Caves | Spotted 3C-C8J(f) 5641 | -7/Lower Caves | Identified exit to Zion 5641 | -7/Lower Caves | PSU Rigger stolen by Master Thief 5642 | -7/Lower Caves | Encountered a Master Thief 5642 | -7/Lower Caves | Encountered a Master Thief 5646 | -7/Lower Caves | Skeleton Box stolen by Master Thief 6160 | -7/Lower Caves | Encountered a Warlord checkpoint 7036 | -7/Lower Caves | Discovered new exit (range 14) 7070 | -7/Lower Caves | Entered Factory 7070 | -6/Factory | Evolved 2 slots: Utility x2 7076 | -6/Factory | Identified exit to DSF 7076 | -6/Factory | Entered DSF 7157 | -6/DSF | Additional patrols routed to DSF 7186 | -6/DSF | Lost 3 parts (1n2u) 7337 | -6/DSF | Sterilization system engaged 7357 | -6/DSF | Ambient heat levels rising (+10) 7372 | -6/DSF | Ambient heat levels rising (+10) 7380 | -6/DSF | Discovered new exit (range 15) 7387 | -6/DSF | Ambient heat levels rising (+10) 7402 | -6/DSF | Ambient heat levels rising (+10) 7417 | -6/DSF | Ambient heat levels rising (+10) 7419 | -6/DSF | Entered Factory 7419 | -5/Factory | Evolved 2 slots: Propulsion x2 7640 | -5/Factory | Build established: Scavenger-Tank 7998 | -5/Factory | Core integrity fell below 50% 8052 | -5/Factory | Lost 11 parts (2p3n3u3w) 8255 | -5/Factory | Core integrity fell below 20% 8262 | -5/Factory | System corruption reached 10% 8264 | -5/Factory | Lost 3 parts (1p1n1w) 8266 | -5/Factory | Build established: Mutant 8284 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- emitted. 08227_ Lgt. Antimatter Reactor destroyed. 08233_ Imp. Gravmag System destroyed. 08239_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08242_ O-16 Technician uses terminal to summon reinforcements. 08242_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 08242_ O-16 Technician locks terminal. 08251_ N=CWFIWLS3OIPPGETYM5DXC 08264_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08265_ Penetrated by Slug. 08268_ Slug penetrates Wall. 08269_ System corrupted: Matter fused (-8). 08273_ Slug penetrates Wall. 08274_ Acquired Prototype Energy Gun. 08278_ Identified Enh. Force Rifle. 08283_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????################?? | | ????????????????????????????????# #?? | | ????????????????????????????????# #?? | | ????????????????????????????????# = #?? | | ????????????????????????????????# #?? | | ????????????????????????????????# #?? | | ????????????????????????????????# #?? | | ????????????????????????????????########+#######?? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# ####### | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ???????????????????????????????????### # | | ??????????????????????????????????? # # | | ???????????????????????????????"" ?" # # "" | | ???????????????????????????????"" " # + "" | | ??????????????????????????????#"T " # # | | ????????????????????###########"" " # + | | ????????????????????# #"" " # # "" | | ????????????????????# # " # # "" | | ????????????????????# # " # # | | ????????????????????# # " # ####### | | ????????????????????# =[[ # " # #?????? | | ????????????????????# @[! # + +?????? | | ????????????????????# [! # # #?????? | | ????????????????????# pp # # #?????? | | ?????????????????########/############ #?????? | | ?????????? #?????? | | ?????????? #?????? | | ?????????? #?????? | | ??????????? #?????? | | ??????????? #?????? | | ????????????#############+##### ############## | | ??????????????????????????????# #% # | | ??????????????????????????????# # # | | ??????????????????????????????# |/ # | | ??????????????????????????????# # # | | ??????????????????????????????# # # | | ??????????????????????????????# # # | | ??????????????????????????????# # # | | ??????????????????????????????# # + | | ??????????????????????????????# + # | | ??????????????????????????????? # # | | ????????????????????????????????? ?# # | | ????????????????????????????????? ??# # | | ????????????????????????????????????############## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 21 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Authchip Count 4 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyMobileBank Manual? 0 Play Time 01:56:15 Cumulative 9.4 hours Start 2024.04.20 @ 15:11:20 End 2024.04.21 @ 15:55:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1d30f65-11dc-4221-a56b-0a62fb2f58cd