Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 19:18:06 Player: pappous Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (190) 950 Value Destroyed (7289) 7289 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3792) 3792 TOTAL SCORE: 17431 Bonus ------- High Alert Combat Kills 395 Follower Combat Kills 442 Entered Garrisons 1000 Used RIF Installer 2500 Friendly Fire -545 Cogmind --------- Core Integrity 0/1000 Matter 153/300 Energy 43/100 System Corruption 5% Temperature Cool (21) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Visual Processing Unit Relay Coupler [Grunt] (1) Relay Coupler [Sentry] (13) > --- WEAPON (2) ------- Heavy Laser Improved Datajack > --- INVENTORY (20) --- High-capacity Storage Unit High-capacity Matter Pod (0) Advanced Salvage Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Improved Weapon Cycler Transmission Jammer Improved System Shield High-powered Shock Rifle Wave Gun Variable Charge Gun Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Target Analyzer Improved Weapon Cycler Improved Core Shielding Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Flak Gun > --- INVENTORY -------- Armored Medium Treads Heavy Treads Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Salvage Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Target Analyzer Transmission Jammer Improved System Shield Gatling Laser Wave Gun Variable Charge Gun Advanced Plasma Cannon Antimatter Cannon Heavy Shock Bomb Launcher Improved Datajack [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 2 . . 2 . . . 2 . 2 . . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . 1 . . Utility 7 | . . 1 2 . . 1 . . . 2 . 1 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 204 | 7 17 20 2 4 32 17 3 . 14 15 25 18 17 13 Power 25 | 1 2 2 . . 1 5 . . . 4 4 3 3 . Engine 8 | 1 . 2 . . 1 2 . . . . 2 . . . Core 17 | . 2 . . . . 3 . . . 4 2 3 3 . Reactor . | . . . . . . . . . . . . . . . Propulsion 45 | 3 5 8 . . 8 6 1 . 3 1 5 2 2 1 Treads 30 | 1 3 6 . . 6 4 1 . 3 . 2 2 2 . Leg 1 | . . . . . . . . . . . . . . 1 Wheel 11 | 2 2 2 . . 2 2 . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 3 . . . Utility 51 | 1 2 1 2 . 8 4 . . 3 7 4 8 6 5 Device 24 | . . 1 2 . 3 3 . . . 4 2 3 4 2 Storage 6 | 1 1 . . . 1 . . . . . . 2 . 1 Processor 6 | . . . . . 1 . . . . 3 1 . 1 . Hackware 5 | . . . . . 1 . . . 1 . . 1 . 2 Protection 10 | . 1 . . . 2 1 . . 2 . 1 2 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 83 | 2 8 9 . 4 15 2 2 . 8 3 12 5 6 7 Energy Gun 23 | . 5 3 . 1 6 1 . . 1 2 1 . 1 2 Energy Cannon 3 | . . . . . . . . . . . . 1 1 1 Ballistic Gun 30 | 2 2 5 . 1 5 1 1 . 4 1 4 3 1 . Ballistic Cannon 2 | . . . . . . . . . . . . 1 1 . Launcher 22 | . 1 1 . 2 4 . 1 . 3 . 7 . 2 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . 2 Unidentified Prototypes 5 | . . 1 . . 2 . . . . 1 . 1 . . Parts Lost 66 | . 3 6 . . 5 3 2 . 5 4 14 1 14 9 Power 13 | . 1 1 . . . 2 . . . 1 5 . 3 . Propulsion 19 | . 1 4 . . 2 . 1 . 3 . 3 . 3 2 Utility 21 | . . . . . 2 1 1 . . 3 3 1 5 5 Weapon 13 | . 1 1 . . 1 . . . 2 . 3 . 3 2 Highest Loss Streak 10 | . 2 1 . . 2 2 2 . 4 4 7 1 10 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 93 97 90 100 98 99 94 92 94 94 76 74 81 47 Engine 5 | . 4 10 9 9 9 8 7 7 7 3 3 . . . Core 4 | . 9 . . . . 5 7 7 7 8 1 5 8 . Treads 16 | . 15 27 18 18 20 21 14 15 18 17 3 8 10 4 Wheel 3 | . 11 3 9 9 6 1 7 7 2 . . . . . Device 16 | . . 10 18 27 22 23 25 23 23 21 17 9 11 12 Storage 8 | . 14 11 9 9 9 7 7 7 7 6 6 7 7 5 Processor 7 | . . . . . 1 7 7 7 7 13 19 17 16 5 Hackware 1 | . . . . . 5 . . . . . . 4 5 10 Protection 6 | . 9 11 9 9 5 6 . . 4 6 3 3 7 . Energy Gun 5 | . 13 13 9 5 8 7 2 . 1 1 . . . 3 Ballistic Gun 8 | . 14 8 9 5 8 7 12 15 11 11 10 5 4 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 81 | 14 52 56 58 60 61 71 68 67 72 73 81 71 75 62 Greatest Support 140 | 20 40 60 10 10 60 60 10 10 68 68 48 140 140 27 Greatest Overweight (x) 17 | 1 5 5 5 5 5 6 6 6 7 2 17 4 1 16 Average Overweight (x) 2 | . 2 1 5 5 1 2 6 6 3 1 3 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 18 20 19 19 20 20 20 19 19 20 20 20 20 16 Average Carried 17 | 2 10 18 19 19 19 19 19 19 17 18 15 18 18 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 17 20 19 19 20 20 19 19 16 20 15 19 15 12 Class Distribution -------------------- 76% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 4709 | 215 391 654 . 274 780 315 105 . 271 553 360 92 521 178 Remotely 677 | . . . . 274 403 . . . . . . . . . Salvage Created 6534 | . 663 1047 . 359 1063 697 242 . 471 626 498 87 639 142 Parts 376 | . 44 63 . 9 53 49 11 . 27 40 37 7 32 4 Haulers Intercepted 2 | . . 1 . . 1 . . . . . . . . . Recyclers Shooed 4 | . . 3 . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 161 | . 17 22 . 8 17 14 10 . 19 10 19 4 17 4 Guns 100 | . 15 20 . . 15 13 3 . 5 10 10 2 7 . Cannons 9 | . . . . . . . . . . . . 2 6 1 AOE 52 | . 2 2 . 8 2 1 7 . 14 . 9 . 4 3 Classes Destroyed 15 | . 4 4 . 1 3 2 . . . . 1 . . . Worker 8 | . 1 1 . . 1 5 . . . . . . . . Builder 6 | . . . . . 1 2 . . . 3 . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . Hauler 2 | . . 1 . . 1 . . . . . . . . . Recycler 4 | . . . . . 3 . . . . 1 . . . . Operator 3 | . . 3 . . . . . . . . . . . . Watcher 3 | . . 2 . . . 1 . . . . . . . . Swarmer 52 | . 3 . . . 3 2 7 . 10 3 10 4 7 3 Cutter 6 | . . . . . . . . . . . 3 . 3 . Grunt 73 | . 14 19 . 7 7 7 2 . 7 2 2 . 5 1 Brawler 4 | . . . . . 1 1 . . . 1 1 . . . Duelist 3 | . . . . 1 . 1 . . . . 1 . . . Sentry 15 | . . 3 . . 6 . . . 1 1 2 . 2 . Hunter 2 | . . . . . . 1 . . 1 . . . . . Programmer 8 | . . . . . . 4 1 . . 3 . . . . Best Kill Streak 11 | . 6 5 . 5 4 10 10 . 8 6 11 4 5 3 Combat Bots Only 11 | . 6 3 . 5 3 3 10 . 8 3 11 4 5 3 Max Kills in Single Turn 10 | . 1 2 . 3 2 10 4 . 4 2 6 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 6 | . 1 1 . 3 2 1 4 . 4 . 6 . 2 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Damage Taken 12454 | . 742 1063 . 214 1160 656 305 . 731 521 2035 395 3515 1117 Core 2100 | . 199 80 . 36 191 30 60 . 87 64 344 55 499 455 Absorbed by Shields 25 | . . . . . . . . . . . . . 25 . Reduced by Siege Mode 15 | . . . . . . . . . . . . . 15 . Redirected to Shielding 135 | . 12 16 . 7 . . . . . . . . 100 . Core Remaining (%) 64 | 100 20 80 . . 58 . . . 74 . 52 . . . Volleys Fired 471 | . 62 94 . 14 75 38 19 . 23 23 53 14 48 8 Largest 2 | . 2 2 . 2 2 2 2 . 2 2 2 2 2 1 Hottest 144 | . 76 112 . 66 90 108 67 . 119 108 108 126 144 98 Shots Fired 859 | . 121 187 . 28 138 76 35 . 43 47 72 19 82 11 Gun 729 | . 118 185 . . 129 76 33 . 30 47 63 6 34 8 Cannon 56 | . . . . . . . . . . . . 13 41 2 Launcher 74 | . 3 2 . 28 9 . 2 . 13 . 9 . 7 1 Special . | . . . . . . . . . . . . . . . Kinetic 474 | . 83 78 . . 68 38 33 . 25 43 58 6 42 . Thermal 311 | . 35 107 . . 61 38 . . 5 4 5 13 33 10 Explosive 62 | . 3 2 . 28 9 . 2 . 13 . 5 . . . Electromagnetic 12 | . . . . . . . . . . . 4 . 7 1 Robot Hit Streak 30 | . 6 30 . 5 16 10 10 . 13 13 14 3 19 5 Robot Miss Streak 8 | . 4 4 . 3 2 3 2 . 3 2 7 6 8 1 Penetration Max 1 | . . . . . . 1 . . . 1 . . . . Secondary Targets 7 | . 1 2 . . 1 1 . . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . 1 . 1 . . . Shots Hit Robots 591 | . 68 127 . 13 99 62 25 . 28 43 43 6 54 23 Core Hits 416 | . 33 52 . 32 45 44 13 . 48 29 42 7 62 9 Critical Kills 4 | . . . . . . . . . . 2 2 . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . Critical Strikes 19 | . 2 8 . . 3 . . . 1 2 2 . . 1 Burn 12 | . 2 7 . . 3 . . . . . . . . . Destroy 6 | . . 1 . . . . . . 1 2 2 . . . Sever 1 | . . . . . . . . . . . . . . 1 Melee Attacks 21 | . . . . . . . . . . . . . . 21 Impact . | . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . . . 11 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17551 | . 1018 1868 . 1810 1874 2545 884 . 2272 843 1705 137 1858 737 Guns 8826 | . 921 1661 . . 1564 1397 457 . 461 843 777 65 600 80 Cannons 1036 | . . . . . . . . . . . . 70 896 70 Explosions 7423 | . 97 207 . 1810 310 1148 427 . 1811 . 928 . 362 323 Melee 264 | . . . . . . . . . . . . . . 264 Ramming 2 | . . . . . . . . . . . . 2 . . Kinetic 5742 | . 637 690 . . 787 558 457 . 348 805 670 65 725 . Thermal 4333 | . 284 971 . . 777 839 . . 113 38 320 70 771 150 Explosive 6670 | . 97 207 . 1810 310 1148 427 . 1811 . 607 . . 253 Electromagnetic 540 | . . . . . . . . . . . 108 . 362 70 Impact . | . . . . . . . . . . . . . . . Slashing 264 | . . . . . . . . . . . . . . 264 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 6 1 3 3 3 6 9 4 4 5 Average Corruption 4 | . . . . . 4 1 2 3 3 5 8 3 4 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 122 | . . . . . 22 . 4 1 10 12 35 . 25 13 Message Errors 29 | . . . . . 7 . . . 2 4 9 . 5 2 Matter Fused 25 | . . . . . 6 . 1 . 3 3 4 . 6 2 Heat Flow Errors 15 | . . . . . 2 . 1 . . 1 5 . 5 1 Energy Discharges 15 | . . . . . 1 . 1 . 2 2 3 . 4 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . 2 . . 1 1 . 7 . 2 1 Data Loss (major) 6 | . . . . . 1 . 1 . 1 . 3 . . . Misfires 7 | . . . . . 1 . . . . 1 1 . 1 3 Alerts 6 | . . . . . 1 . . . 1 1 1 . 1 1 Weapon Failures 4 | . . . . . 1 . . . . . 2 . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 269 | . . 25 . 31 7 115 . . 55 . 13 . 23 . Projectiles 7 | . . . . . . . . . . . . . 7 . Explosions 262 | . . 25 . 31 7 115 . . 55 . 13 . 16 . Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 573 | . . 55 . 44 63 108 . . 12 . 128 . 61 102 Shots 18 | . . 2 . 2 2 2 . . 1 . 4 . 3 2 Rammed 1 | . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 257 | . 257 135 . . 134 18 241 . 23 196 200 16 237 88 Average Temperature 74 | . 97 62 . . 88 9 127 . 6 125 101 8 69 23 Received Heat Transfer 3476 | . 456 498 . 99 477 126 54 . 168 126 213 . 845 414 Effects 1 | . 1 . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . 1 . Total Turns 15 | . . . . . . . . . . . . . 15 . Longest Duration 15 | . . . . . . . . . . . . . 15 . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 12 | . 1 4 . . 1 4 . . . . . . 2 . Heat Transferred 9844 | . 865 2896 . . 2183 1760 . . 145 75 500 100 1072 248 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 726 | . 305 406 114 335 450 598 630 330 726 410 568 298 551 438 Initial 418 | . . 88 98 76 163 153 418 330 231 380 200 298 51 245 Average 312 | . 158 157 108 230 286 366 551 330 561 331 508 216 324 280 Maximum Alert Level 3 | . 1 2 . 1 2 2 2 1 3 2 2 1 2 2 Low Security (%) 27 | 100 76 69 100 35 29 3 . . . . . 56 11 18 Level 1 45 | . 23 30 . 64 51 64 . 100 12 91 14 43 64 71 Level 2 25 | . . . . . 19 31 100 . 72 8 85 . 24 9 Level 3 . | . . . . . . . . . 14 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 6 5 . . 1 7 . . . 2 . 1 . 1 Investigation 5 | . 3 2 . . . . . . . . . . . . Extermination 7 | . . . . . . 4 . . . 2 . 1 . . Reinforcement 11 | . 3 3 . . 1 3 . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 9 | . 1 3 . . 2 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 232 | . 34 38 . 8 19 35 9 . 16 10 21 5 21 16 Peak Tracking Total 10 | . 4 5 . 3 4 6 7 . 6 4 10 4 6 5 Tactical Retreats 9 | . . 3 . . 1 . . . . . 2 . 1 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 33 | . 6 2 . 1 2 . 4 . 5 1 1 4 7 . Indirectly 3 | . . . . . . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 23 | . . . . 1 4 10 . . 2 . . . 3 3 Max in Single Turn 3 | . . . . 1 1 3 . . 1 . . . 1 3 Garrison Relay 4 | . . . . . . . . . 1 . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 18 | . . 3 2 . 4 3 . 1 . 1 . 4 . . Terminals 10 | . . 3 1 . 4 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . Garrison Access 5 | . . . 1 . . 1 . 1 . 1 . 1 . . Total Hacks 33 | . . 10 2 . 7 5 . 1 . 1 . 7 . . Successful 17 | . . 3 2 . 2 4 . 1 . 1 . 4 . . Failed 16 | . . 7 . . 5 1 . . . . . 3 . . Catastrophic 3 | . . 2 . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . . 4 . . . . . . . . . . . . Terminals 22 | . . 10 1 . 7 4 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 4 . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . Garrison Access 5 | . . . 1 . . 1 . 1 . 1 . 1 . . Terminal Hacks 9 | . . 3 1 . 2 3 . . . . . . . . Record 2 | . . . . . . 2 . . . . . . . . Robot Analysis 2 | . . . 1 . 1 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . 1 . . Garrison Access Hacks 5 | . . . 1 . . 1 . 1 . 1 . 1 . . Unlock Access 5 | . . . 1 . . 1 . 1 . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . . 3 1 . 3 1 . . . . . 4 . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 5 | . . . . 1 . . 1 . 1 . 1 . 1 . Command Fork 1 | . . . . . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . Program Shield 1 | . . . . . . . 1 . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . 1 . Robots Hacked 9 | . . . . . . . . . . . . . . 9 Non-combat 2 | . . . . . . . . . . . . . . 2 Combat 7 | . . . . . . . . . . . . . . 7 Autoassimilated 2 | . . . . . . . . . . . . . . 2 Robot Hacks Applied 7 | . . . . . . . . . . . . . . 7 parse_system 1 | . . . . . . . . . . . . . . 1 no_distress 1 | . . . . . . . . . . . . . . 1 disable_weapons 1 | . . . . . . . . . . . . . . 1 go_dormant 1 | . . . . . . . . . . . . . . 1 formatsys_high 3 | . . . . . . . . . . . . . . 3 Relay Couplers Released 14 | . . . . . . . . . 4 . . . 10 . Machine Destruction 14 | . . . . . . . . . 4 . . . 10 . Attached 3 | . . . . . . . . . 1 . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 15 | . . . . . 10 . . . . . . . . 5 Largest Group 10 | . . . . . 10 8 . . . . . . . 1 Highest-Rated Group 173 | . . . . . 173 141 . . . . . . . 49 Highest-Rated Ally 49 | . . . . . 29 29 . . . . . . . 49 Total Orders 15 | . . . . . . 13 . . . . . . . 2 STAY 5 | . . . . . . 5 . . . . . . . . FOLLOW 8 | . . . . . . 8 . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . 2 Ally Attacks 111 | . . . . . . 107 . . . . . . . 4 Total Damage 1494 | . . . . . . 1387 . . . . . . . 107 Kills 17 | . . . . . . 16 . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 2 | . . . 1 . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 12086 | 52 1167 1343 184 270 1245 2190 261 40 742 861 1044 920 1278 489 Spaces Moved 4995 | 41 652 560 116 137 491 865 106 23 303 333 247 425 561 135 Core 24 | 3 17 . . . . . . . . . 1 . . 3 Treads 3001 | 4 55 376 . . 326 642 . . 172 248 118 368 561 131 Legs 1 | . . . . . . . . . . . . . . 1 Wheels 1816 | 34 580 184 116 137 165 223 106 23 131 85 32 . . . Hover . | . . . . . . . . . . . . . . . Flight 153 | . . . . . . . . . . . 96 57 . . Fastest Speed 50 | 50 95 145 155 155 140 160 170 170 160 130 130 160 160 250 Average Speed 194 | 95 135 162 155 155 183 220 170 170 211 207 353 188 192 264 Slowest Speed 995 | 160 250 240 155 155 240 240 170 170 240 240 995 349 250 850 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 77 40 14 37 51 25 42 2 53 11 54 10 71 12 Regions Visited 14 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 7 | . . . . . . . . . . . . 7 . . Terrain Destroyed 325 | . 21 15 . 34 65 27 15 . 55 . 46 10 4 33 Melee . | . . . . . . . . . . . . . . . Projectile 15 | . . . . . . . . . . . 1 10 4 . AOE 310 | . 21 15 . 34 65 27 15 . 55 . 45 . . 33 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Sto Fac Gar Fac Gar Fac Gar Fac Gar Fac Total 6571 | 50 813 810 119 165 713 1085 159 23 369 453 356 524 690 242 Wait 597 | . 54 117 1 3 80 127 . . 6 67 7 36 43 56 Move 4985 | 40 651 559 116 136 490 865 105 23 301 333 246 425 560 135 Hop . | . . . . . . . . . . . . . . . Pick Up 98 | 3 20 12 . . 13 15 . . 2 5 4 13 5 6 Fast Attach 65 | 6 5 4 1 . 5 8 . . 2 11 8 11 3 1 Attach 54 | . 3 5 1 . 5 . 1 . 5 1 11 5 5 12 Detach 10 | . 1 . . . 1 . . . . . 2 . 3 3 Swap 85 | 1 9 11 . 4 22 9 2 . 7 3 6 2 9 . Drop 95 | . 8 8 . . 22 23 . . 1 8 1 17 7 . Fire 471 | . 62 94 . 14 75 38 19 . 23 23 53 14 48 8 Melee 21 | . . . . . . . . . . . . . . 21 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 . . Escape Stasis 89 | . . . . 8 . . 32 . 22 2 18 . 7 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison -8/Storage -7/Factory (discovered 4 exits: *Fac / [*Low x2] / Gar) -7/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 2 exits: [*Fac x2]) -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 416 | -10/Materials | Core integrity fell below 50% 744 | -10/Materials | Discovered new exit (range 5) 1220 | -10/Materials | Entered another Materials area 1220 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -9/Materials | Identified exit to Mines 2538 | -9/Materials | Discovered new exit (range 8) 2563 | -9/Materials | Entered another Materials area 2563 | -8/Materials | Evolved 2 slots: Utility x2 2747 | -8/Materials | Identified exit to Garrison 2747 | -8/Materials | Entered Garrison 2755 | -8/Garrison | Installed Relay Interface Framework 2771 | -8/Garrison | Build established: Scavenger-Mutant 2826 | -8/Garrison | Triggered checkpoint 2842 | -8/Garrison | Triggered checkpoint 2872 | -8/Garrison | Triggered checkpoint 2901 | -8/Garrison | Triggered checkpoint 2966 | -8/Garrison | Triggered checkpoint 2997 | -8/Garrison | Discovered new exit (range 12) 3017 | -8/Garrison | Entered Storage 4205 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4247 | -8/Storage | Discovered new exit (range 7) 4262 | -8/Storage | Entered Factory 4262 | -7/Factory | Accompanied by 8 allies 4262 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4729 | -7/Factory | Discovered new exit (range 5) 6176 | -7/Factory | Discovered new exit (range 15) 6212 | -7/Factory | Discovered new exit (range 8) 6452 | -7/Factory | Identified exit to Garrison 6452 | -7/Factory | Entered Garrison 6596 | -7/Garrison | Triggered checkpoint 6609 | -7/Garrison | Destroyed 10 combat bots 6672 | -7/Garrison | Discovered new exit (range 13) 6706 | -7/Garrison | Expanded RIF knowledge: Program Shield 6713 | -7/Garrison | Entered Factory 6753 | -7/Factory | Identified exit to Garrison 6753 | -7/Factory | Entered Garrison 6840 | -7/Garrison | Triggered checkpoint 6850 | -7/Garrison | Triggered checkpoint 6871 | -7/Garrison | Destroyed 8 combat bots 6910 | -7/Garrison | Triggered checkpoint 6989 | -7/Garrison | Discovered new exit (range 15) 7076 | -7/Garrison | Lost 4 parts (2n2w) 7237 | -7/Garrison | Discovered new exit (range 9) 7276 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 7324 | -7/Garrison | Triggered checkpoint 7384 | -7/Garrison | Garrison Relay disabled 7495 | -7/Garrison | Entered Factory 7495 | -6/Factory | Evolved 2 slots: Utility x2 8017 | -6/Factory | Lost 4 parts (1p3u) 8356 | -6/Factory | Identified exit to Garrison 8356 | -6/Factory | Entered Garrison 8401 | -6/Garrison | Triggered checkpoint 8418 | -6/Garrison | Triggered checkpoint 8455 | -6/Garrison | Lost 7 parts (2p1n2u2w) 8465 | -6/Garrison | Destroyed 11 combat bots 8716 | -6/Garrison | Discovered new exit (range 19) 9014 | -6/Garrison | Lost 4 parts (1p1n1u1w) 9240 | -6/Garrison | Discovered new exit (range 8) 9288 | -6/Garrison | Expanded RIF knowledge: Command Fork 9400 | -6/Garrison | Entered Factory 9400 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10198 | -5/Factory | Cargo convoy interrupted 10320 | -5/Factory | Identified exit to Garrison 10320 | -5/Factory | Entered Garrison 10400 | -5/Garrison | Triggered checkpoint 10453 | -5/Garrison | Triggered checkpoint 10455 | -5/Garrison | Triggered checkpoint 10524 | -5/Garrison | Discovered new exit (range 10) 10653 | -5/Garrison | Discovered new exit (range 12) 10681 | -5/Garrison | Expanded RIF knowledge: Autoassimilate 10724 | -5/Garrison | Triggered checkpoint 10786 | -5/Garrison | Garrison Relay disabled 11028 | -5/Garrison | Triggered checkpoint 11056 | -5/Garrison | Garrison Relay disabled 11280 | -5/Garrison | Triggered checkpoint 11316 | -5/Garrison | Garrison Relay disabled 11540 | -5/Garrison | Lost 10 parts (1p3n4u2w) 11573 | -5/Garrison | Core integrity fell below 50% 11598 | -5/Garrison | Entered Factory 12020 | -5/Factory | Core integrity fell below 20% 12060 | -5/Factory | Lost 7 parts (2n4u1w) 12087 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12025_ Carbon-fiber Leg destroyed. 12025_ Great Axe destroyed. 12026_ System corrupted: IFF burst signal emitted. 12029_ Jacked G-50 Soldier... >>go_dormant Shutting down primary systems. 12029_ G-50 Soldier springs to life. 12029_ Hacking Suite destroyed. 12030_ Jacked G-50 Soldier... >>disable_weapons Deactivating 1 weapon system. 12032_ G-50 Soldier destroyed. 12047_ R-10 Processor collects Carbon-fiber Leg. 12051_ K-01 Serf collects debris. 12054_ Acquired 65 matter. 12058_ R-10 Processor collects Hvy. Laser. 12062_ R-10 Processor collects Lgt. Angular Momentum Engine. 12073_ System corrupted: Adv. Plasma Cannon rejected. 12082_ R-10 Processor collects Adv. Heat Sink. 12083_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | # #?????????????????????? #??????????????? | | # #????##########???????? #??????????????? | | # #????# """" #???????? ???????????????? | | # #????# ""F" #???????? ?????????????????? | | # #????# "" #????????????????????????????? | | # #????# #????????????????????????????? | | + #????#||| #????????????????????????????? | | # #????#||| #????????????????????????????? | | # #????#|| #????????????????????????????? | | # #????# #????????????????????????????? | | # #????# #?????????? ???????????????? | | # ##########+############ #??????????????? | | # #??????????????? | | + #??????????????? | | # = #??????????????? | | # * #??????????????? | | # ^ #??????????????? | | ########## ######/################???????????????? | | #???????## # % + ???????????????????????? | | #????#### # % #????????????? ??????????? | | ######T #### #??????????? ""?????????? | | + ########## G?????????? | | ####### # [ ; ""?????????? | | #%= # #g ????????? | | / + # R ! ????????? | | """ # #### /@ ????????? | | """ # ## # ################?????????? | | """ # #### #????????????????????????? | | # #??# #????????????????????????? | | ####### #??# #????????????????????????? | | ######%"##?########### ##????????????????????????? | | #????## ###?????????????????????????? | | """ #??????######???????????????????????????? | | #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###### " #???????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 34 Energy Capacity 485 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Core Shielding 30 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 35 Item Schematics ----------------- Adv. Targeting Computer | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyDirtyRecalibrator Manual? 0 Play Time 02:00:13 Cumulative 67.5 hours Start 2022.04.06 @ 14:10:22 End 2022.04.06 @ 19:18:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8b739bd-f933-480f-bc0c-7f8ad5e1fe1f