Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 16:35:37 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (120) 600 Value Destroyed (4059) 4059 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1329) 1329 TOTAL SCORE: 8808 Bonus ------- High Alert Combat Kills 257 Follower Combat Kills 384 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -12 Cogmind --------- Core Integrity 538/700 Matter 196/300 Energy 150/150 System Corruption 2% Temperature Danger (468) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer System Shield Relay Coupler [NC] (22) > --- WEAPON (3) ------- Heavy Laser Improved Assault Rifle Flak Gun > --- INVENTORY (15) --- Heavy Ion Engine Improved Deuterium Engine Improved Heat Sink High-capacity Matter Pod (200) Improved Sensor Array Makeshift Cloaking Device Hardened Medium Armor Plating Hacking Suite Relay Coupler [NC] (32) Improved Assault Rifle Improved Assault Rifle Heavy Machine Gun Improved Datajack Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Centrium Light Armor Plating > --- WEAPON ----------- Heavy Laser Enhanced Autogun Heavy Machine Gun > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine High-capacity Matter Pod Improved Sensor Array Makeshift Cloaking Device Hardened Medium Armor Plating Hacking Suite System Shield Heavy Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Datajack Plasma Cutter [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Centrium Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . . 1 . . 2 Weapon 1 | . . 1 . . . . Parts Attached 94 | 8 5 30 23 3 19 6 Power 10 | 2 . 4 2 . 1 1 Engine 9 | 2 . 4 2 . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 36 | 2 1 12 8 . 13 . Treads . | . . . . . . . Leg 36 | 2 1 12 8 . 13 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 1 3 8 1 . 5 Device 7 | 1 . 2 3 . . 1 Storage 4 | 1 1 1 1 . . . Processor 3 | . . . 2 . . 1 Hackware 3 | . . . . . . 3 Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 28 | 2 3 11 5 2 5 . Energy Gun 8 | 1 . 4 1 . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 1 2 6 4 2 3 . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 11 | . . 1 4 . 2 4 Power 1 | . . . 1 . . . Propulsion 6 | . . . 2 . 1 3 Utility 3 | . . 1 1 . . 1 Weapon 1 | . . . . . 1 . Highest Loss Streak 4 | . . 1 2 . 1 4 To Critical Strikes . | . . . . . . . Average Backups 11 | 1 5 9 12 15 14 13 Power 1 | . 1 . 1 2 1 1 Propulsion . | . . 1 1 . . . Utility 4 | . . 2 3 5 6 6 Weapon 3 | . 2 3 4 5 4 3 Tool/Special . | . . . . . . . Unused Backups 22 | . . 1 2 2 3 14 Power 2 | . . . 1 . . 1 Propulsion . | . . . . . . . Utility 12 | . . . 1 1 3 7 Weapon 4 | . . 1 . 1 . 2 Tool/Special 4 | . . . . . . 4 Average Slot Usage (%) 98 | . 100 98 96 100 96 98 Engine 9 | . 14 10 8 9 9 6 Leg 32 | . 28 32 33 36 33 29 Device 6 | . 14 10 8 3 . 1 Storage 9 | . 14 11 9 9 9 7 Processor 5 | . . . 9 9 9 7 Hackware 2 | . . . . . . 19 Protection 2 | . . . . 5 9 . Energy Gun 9 | . 13 10 9 9 8 7 Ballistic Gun 18 | . 14 21 18 18 17 14 Peak Build Rating 44 | 7 8 15 30 39 44 42 Average Rating 25 | 5 7 13 22 36 40 39 On Entrance 20 | . 7 8 14 30 39 42 Naked Turns . | . . . . . . . Heaviest Build 46 | 14 21 37 42 43 46 44 Greatest Support 55 | 20 20 33 49 47 55 55 Greatest Overweight (x) 14 | . 1 1 1 . 14 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 13 | 7 9 10 15 15 15 15 Most Carried 15 | 2 10 10 15 15 15 15 Average Carried 11 | 1 5 9 12 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 2 10 9 15 15 15 15 Class Distribution -------------------- 35% | Gunner 30% | Scavenger-Gunner 10% | Hacker-Gunner 10% | Commander-Gunner 8% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Garrison Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Matter Collected 3056 | 286 152 620 905 196 703 194 Remotely . | . . . . . . . Salvage Created 4119 | 132 209 1025 1235 172 824 522 Parts 296 | 8 17 76 88 13 53 41 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Combat Hostiles Destroyed 99 | . 7 29 32 2 17 12 Guns 95 | . 6 26 32 2 17 12 AOE 4 | . 1 3 . . . . Classes Destroyed 15 | 2 4 3 2 1 2 1 Worker 9 | . 1 5 2 . . 1 Builder 1 | . . . . 1 . . Tunneler 2 | 2 . . . . . . Recycler 2 | 1 . . 1 . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . 1 . . . . Watcher 5 | . 1 1 1 1 . 1 Swarmer 32 | . 3 10 11 . 2 6 Cutter 2 | . . . . . 2 . Saboteur 1 | . . . . . 1 . Grunt 36 | . 4 14 11 . 6 1 Brawler 4 | . . 1 1 . 1 1 Sentry 21 | . . 4 8 2 4 3 Hunter 2 | . . . 1 . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | 3 4 5 5 1 8 8 Combat Bots Only 8 | . 4 5 5 1 8 7 Max Kills in Single Turn 3 | 1 2 3 2 1 2 2 Gunslinging 1 | . . . 1 . 1 1 Exploded 2 | . 1 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Hostile Shots Fired 457 | . 17 121 133 18 72 96 Missed 149 | . 5 40 40 7 19 38 Hits 308 | . 12 81 93 11 53 58 Melee 8 | . . 3 . . 4 1 Projectile 300 | . 12 78 93 11 49 57 AOE 1 | . . . . . 1 . Critical Strikes 13 | . . . 4 2 6 1 Damage Taken 4019 | . 114 961 1172 166 919 687 Core 565 | . 11 109 134 27 122 162 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 110 | . . 50 60 . . . Core Remaining (%) 78 | 100 95 72 . . 48 . Volleys Fired 270 | 6 16 79 76 16 54 23 Largest 3 | 2 2 3 3 3 3 3 Hottest 127 | 70 70 99 120 122 127 120 Shots Fired 754 | 12 31 234 215 45 150 67 Gun 743 | 12 29 229 215 45 146 67 Cannon . | . . . . . . . Launcher 11 | . 2 5 . . 4 . Special . | . . . . . . . Kinetic 506 | 6 16 156 152 32 100 44 Thermal 237 | 6 13 73 63 13 46 23 Explosive 11 | . 2 5 . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 3 8 14 18 13 15 9 Robot Miss Streak 9 | 2 3 9 9 2 9 8 Penetration Max 1 | . . . 1 . . . Secondary Targets 18 | . 1 3 7 . 4 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 496 | 8 19 134 162 27 95 51 Core Hits 330 | 5 13 63 140 8 55 46 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 11 | . . 7 2 . . 2 Burn 8 | . . 5 1 . . 2 Destroy 3 | . . 2 1 . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8064 | 76 367 2022 2380 523 1800 896 Guns 7536 | 76 221 1667 2364 512 1800 896 Cannons . | . . . . . . . Explosions 491 | . 146 345 . . . . Melee . | . . . . . . . Ramming 37 | . . 10 16 11 . . Kinetic 4744 | 38 157 937 1430 337 1219 626 Thermal 2792 | 38 64 730 934 175 581 270 Explosive 491 | . 146 345 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 1 . . . 2 Average Corruption 1 | . 1 1 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . 12 . . . . Message Errors 3 | . . 3 . . . . Matter Fused 2 | . . 2 . . . . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 1 | . . 1 . . . . Parts Rejected 2 | . . 2 . . . . Alerts 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . . . 14 . Projectiles . | . . . . . . . Explosions 14 | . . . . . 14 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 90 | . . . . . 90 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed 11 | . . 6 3 2 . . Kicked 11 | . . 6 3 2 . . Crushed . | . . . . . . . Highest Temperature 472 | 90 60 255 278 157 359 472 Average Temperature 89 | 37 27 60 74 51 129 169 Received Heat Transfer 1236 | . 24 279 360 108 324 141 Effects 11 | . . . . . 1 10 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . 1 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 3 . 1 1 1 Heat Transferred 6043 | 111 185 2331 1270 333 1147 666 Parts Sabotaged 6 | . . . . . 6 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Maximum Alert Level 3 | . . 2 2 1 3 2 Low Security (%) 44 | 100 100 64 47 72 4 . Level 1 31 | . . 25 19 27 44 72 Level 2 21 | . . 10 32 . 41 27 Level 3 1 | . . . . . 9 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 803 | 10 156 431 528 303 803 499 Initial 421 | . . 57 157 215 183 421 Average 273 | 1 52 195 288 169 453 363 Influence Increases 3673 | 15 245 890 893 314 860 456 Destroy 0b10 Robot/C 2220 | . 140 580 640 100 500 260 Destroy 0b10 Robot/NC 125 | 15 10 35 25 10 20 10 Destroy Leader 460 | . 22 142 152 42 20 82 Allied During Kill 171 | . . . . 82 87 2 Successful Hack 55 | . 17 2 13 4 7 12 Disable Machine 45 | . . . 30 15 . . Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 87 | . 11 26 3 1 46 . Partial Spotted 60 | . . 15 15 30 . . Lose Combat Pursuer 300 | . 45 90 15 30 30 90 Influence Decreases 3174 | 15 107 653 756 543 340 760 Entered New Map 1078 | . . 81 218 297 100 382 Time Decay 1746 | 15 107 562 498 246 . 318 Lost Part 110 | . . 10 40 . 20 40 Lost Ally 240 | . . . . . 220 20 Squads Dispatched 18 | . 1 5 5 4 . 3 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . . . 2 Reinforcement 8 | . 1 4 2 1 . . Assault . | . . . . . . . Garrison 7 | . . . 3 3 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Distress Signals 11 | . . 5 5 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 196 | . 13 55 52 22 27 27 Peak Tracking Total 9 | . 4 7 6 5 5 9 Tactical Retreats 13 | . 1 6 1 2 1 2 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Traps Triggered 12 | . 2 5 1 1 1 2 Indirectly . | . . . . . . . Trap Hack Attempts 75 | . . 36 . . 39 . Triggered . | . . . . . . . Disarmed 3 | . . 1 . . 2 . Reprogrammed 4 | . . 2 . . 2 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Machines Disabled 7 | . . . 2 1 4 . Max in Single Turn 2 | . . . 1 1 2 . Garrison Relay 2 | . . . . . 2 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Machines Accessed 20 | . 3 4 4 3 3 3 Terminals 16 | . 3 3 3 2 3 2 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 47 | . 7 10 11 6 6 7 Successful 21 | . 4 4 5 2 3 3 Failed 26 | . 3 6 6 4 3 4 Catastrophic 3 | . . 1 . 1 1 . Database Lockouts . | . . . . . . . Manual 6 | . . 4 2 . . . Terminals 35 | . 7 5 8 5 6 4 Fabricators . | . . . . . . . Repair Stations 8 | . . 5 3 . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . . 3 Garrison Access 1 | . . . . 1 . . Terminal Hacks 14 | . 4 1 3 1 3 2 Prototype ID Bank 3 | . 1 . 1 1 . . Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Locate Traps 3 | . 1 1 1 . . . Registered Components 2 | . 1 . 1 . . . Zone Layout 3 | . 1 . . . . 2 Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 3 2 . . . Scan Component 3 | . . 2 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 13 | . . 4 3 2 2 2 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 52 | . . 26 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 link_fov 1 | . . . . . . 1 Relay Couplers Released 8 | . . . . . 8 . Machine Destruction 8 | . . . . . 8 . Attached 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Total Allies 12 | . . . . 10 2 . Largest Group 10 | . . . . 10 10 1 Highest-Rated Group 173 | . . . . 173 173 25 Highest-Rated Ally 31 | . . . . 29 31 25 Total Orders . | . . . . . . . Ally Attacks 85 | . . . . 10 72 3 Total Damage 1164 | . . . . 92 1000 72 Kills 12 | . . . . 3 8 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Active Infowar (turns) 1447 | 33 372 842 . . . 200 Sensors 200 | . . . . . . 200 Seismic 1247 | 33 372 842 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Turns Passed 5898 | 112 372 1673 1336 520 1180 705 Spaces Moved 3333 | 71 239 913 700 351 626 433 Core 13 | 9 . . . . 4 . Treads . | . . . . . . . Legs 3320 | 62 239 913 700 351 622 433 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 112 122 120 120 Average Speed 125 | 111 120 126 128 122 127 120 Slowest Speed 750 | 120 190 190 195 122 750 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 5 35 71 73 59 64 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 114 | . 15 49 . . 50 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 114 | . 15 49 . . 50 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Total 4536 | 89 287 1270 986 422 918 564 Wait 592 | 4 20 147 157 34 145 85 Move 3326 | 70 238 912 699 350 624 433 Hop . | . . . . . . . Pick Up 44 | 1 4 11 8 6 8 6 Fast Attach 35 | 7 3 10 4 2 6 3 Attach 16 | . . 7 3 . 3 3 Detach 2 | . . 2 . . . . Swap 94 | 1 6 36 21 5 20 5 Drop 68 | . . 24 15 7 17 5 Fire 270 | 6 16 79 76 16 54 23 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 11 | . . 6 3 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap 75 | . . 36 . . 39 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 15) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 951 | -9/Materials | Discovered new exit (range 16) 971 | -9/Materials | Build established: Scavenger-Gunner 1043 | -9/Materials | Repaired Aluminum Leg 1240 | -9/Materials | Discovered new exit (range 16) 1676 | -9/Materials | Discovered new exit (range 16) 1895 | -9/Materials | Build established: Gunner 2158 | -9/Materials | Entered another Materials area 2158 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2404 | -8/Materials | Discovered new exit (range 12) 2944 | -8/Materials | Build established: Scavenger-Gunner 3058 | -8/Materials | Garrison activated, responded to threat 3254 | -8/Materials | Repaired Aluminum Leg 3481 | -8/Materials | Discovered new exit (range 11) 3494 | -8/Materials | Entered Storage 3581 | -8/Storage | Met 01-MTF 3718 | -8/Storage | Garrison activated, responded to threat 3840 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4001 | -8/Storage | Identified exit to Garrison 4014 | -8/Storage | Entered Garrison 4014 | -8/Garrison | Accompanied by 10 allies 4139 | -8/Garrison | Build established: Commander-Gunner 4140 | -8/Garrison | Triggered checkpoint 4305 | -8/Garrison | Phase Generator disabled 4499 | -8/Garrison | Lost 3 allies 4558 | -8/Garrison | Triggered checkpoint 4641 | -8/Garrison | Discovered new exit (range 24) 4641 | -8/Garrison | Discovered new exit (range 47) 4641 | -8/Garrison | Discovered new exit (range 51) 4652 | -8/Garrison | Triggered checkpoint 4686 | -8/Garrison | Triggered checkpoint 4726 | -8/Garrison | Triggered checkpoint 4761 | -8/Garrison | Build established: Gunner 4776 | -8/Garrison | Destroyed 8 combat bots 4956 | -8/Garrison | Core integrity fell below 50% 5011 | -8/Garrison | Rescued a captive Derelict 5018 | -8/Garrison | Rescued a captive Derelict 5063 | -8/Garrison | Installed Relay Interface Framework 5071 | -8/Garrison | Triggered checkpoint 5111 | -8/Garrison | Garrison Relay disabled 5134 | -8/Garrison | Garrison Relay disabled 5194 | -8/Garrison | Entered Factory 5194 | -7/Factory | Accompanied by 1 ally 5194 | -7/Factory | Evolved 2 slots: Utility x2 5743 | -7/Factory | Build established: Hacker-Gunner 5861 | -7/Factory | Garrison activated, responded to threat 5899 | -7/Factory | Self-destructed Last Messages --------------- 05887_ Y-54 Guardian destroyed. 05887_ Switching to secondary target: S-27 Virus. 05887_ S-27 Virus destroyed. 05889_ Overheating: Carbon-fiber Leg damaged (-5). 05892_ K-01 Serf collects debris. 05893_ Flak Gun broken. 05893_ Overheating: Short circuit. 05895_ Flexi-carbon Leg destroyed. 05895_ K-01 Serf collects debris. 05896_ S-27 Virus destroyed. 05898_ Power failure, Mic. Nuclear Core shutdown. 05899_ Overheating: Lrg. Storage Unit damaged (-122). 05899_ Overheating: Relay Coupler [NC] damaged (-4). 05899_ Overheating: Hvy. Laser damaged (-10). 05899_ Overheating: System Shield damaged (-6). Map ----- +----------------------------------------------------+ | ????????????????????????????##############?????# " | | ????????????????????????? ??# #?????# | | ????????????????????????? ??# #?????# " | | ????????????????????????? ??# #?????# " | | ????????????????????????? ??# ####### " | | ????????????????????????? ??# + + " | | ????????????????????????# ??# # ##### | | ????????????????????????# ??# # #???# | | ????????????????????#+### #?# # #???### | | ???????????????#????# #?# # #?????? | | ??????????????## ???# ### # #?????? | | ??????????????# !### ## # #?????? | | ?????????????? r ## # #?????? | | ??????????????# ^ ########+###### ####### | | ????????????????# #????# | | ???????????????## ^ ^ #????# ##### | | ???????????????# ""T"" ###### #???? | | ???????????????# """""%* #???? | | ???????????????# [!* #???? | | ???????????????# [[% #???? | | ???????????????# #%############## #???? | | ???????????????###+######!#????????????# ?? | | ????????????????????????#=#????????????# ?? | | ????????????????????????#=#????????????# ?? | | ????????????????????????#%#????????????# ?? | | ????????????????????????#@#????????????# ??? | | ????????????????????????#%#????????????# ##??? | | ????????????????????????# #????????????# ????? | | ????????????????????????# #????????????? ????? | | ????????????????????????#/#??????????????? ????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????r???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 44% | -9/Materials Aluminum Leg | 33% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedBombCrosscalibrator Manual? 0 Play Time 00:45:06 Cumulative 101.2 hours Start 2025.09.26 @ 15:26:06 End 2025.09.27 @ 16:35:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 200 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9f96d77-1b0c-4388-97af-5da12093cab4