Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 13:53:57 Player: Redmoe Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (593) 593 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2588 Bonus ------- None Cogmind --------- Core Integrity 509/550 Matter 159/300 Energy 162/250 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (5) --- Armored Wheel Armored Wheel Flight Unit VTOL Module > --- UTILITY (3) ------ Medium Storage Unit Shield Generator System Shield > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY (10) --- Improved Heat Sink Sensor Array Signal Interpreter ECM Suite Light EM Pulse Cannon Light EM Pulse Cannon Light Assault Rifle Minigun Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Hover Unit Flight Unit VTOL Module > --- UTILITY ---------- Medium Storage Unit Shield Generator System Shield > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Armored Wheel Improved Heat Sink Sensor Array Signal Interpreter ECM Suite Light EM Pulse Cannon Light EM Pulse Cannon Light Assault Rifle Datajack [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Hackware System Shield Protection Backup Plating I Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 32 | 6 7 10 . 9 Power 3 | 1 1 1 . . Engine 3 | 1 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 2 6 . 7 Treads . | . . . . . Leg 2 | 2 . . . . Wheel 10 | . 2 5 . 3 Hover 3 | . . 1 . 2 Flight 2 | . . . . 2 Utility 6 | 1 2 2 . 1 Device 3 | . 1 2 . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 2 1 . 1 Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | . 2 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 1 . 1 2 Power . | . . . . . Propulsion 4 | . 1 . 1 2 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . 1 . 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 97 100 94 Engine 11 | . 14 11 11 9 Leg 7 | . 17 . . . Wheel 25 | . 10 40 44 15 Hover 1 | . . . . 7 Flight 2 | . . . . 18 Device 8 | . 6 11 11 9 Storage 11 | . 14 11 11 9 Protection 3 | . 7 . . . Energy Gun 6 | . 15 . . . Ballistic Gun 16 | . 11 22 22 11 Naked Turns . | . . . . . Heaviest Build 26 | 14 20 21 21 26 Greatest Support 54 | 20 26 54 48 24 Greatest Overweight (x) 3 | 1 1 3 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 5 8 10 10 10 Average Carried 7 | 3 6 9 10 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 8 10 10 9 Class Distribution -------------------- 87% | Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 594 | 201 192 201 . . Remotely . | . . . . . Salvage Created 722 | . 285 437 . . Parts 50 | . 19 31 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 20 | . 10 10 . . Guns 19 | . 9 10 . . Classes Destroyed 5 | . 3 2 . . Operator 2 | . . 2 . . Watcher 1 | . 1 . . . Swarmer 9 | . 6 3 . . Grunt 6 | . 4 2 . . Sentry 5 | . . 5 . . Best Kill Streak 4 | . 4 3 . . Combat Bots Only 4 | . 4 3 . . Max Kills in Single Turn 2 | . 2 1 . . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 184 | . 72 79 10 23 Missed 55 | . 21 27 1 6 Damage Taken 1213 | . 405 393 254 161 Core 246 | . 83 70 52 41 Absorbed by Shields 245 | . . 130 56 59 Ignored by Resistances 420 | . 125 150 84 61 Core Remaining (%) 78 | 100 66 . 69 . Volleys Fired 70 | . 27 41 1 1 Largest 2 | . 2 2 2 2 Hottest 100 | . 100 43 43 98 Shots Fired 133 | . 47 82 2 2 Gun 132 | . 47 82 2 1 Cannon 1 | . . . . 1 Launcher . | . . . . . Special . | . . . . . Kinetic 95 | . 10 82 2 1 Thermal 38 | . 37 . . 1 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 18 24 3 . Robot Miss Streak 2 | . 1 2 . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 108 | . 39 67 2 . Core Hits 41 | . 17 24 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Burn 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1218 | . 457 749 12 . Guns 1194 | . 450 732 12 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 24 | . 7 17 . . Kinetic 806 | . 62 732 12 . Thermal 388 | . 388 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 9 | . 1 8 . . Shots . | . . . . . Rammed 2 | . 1 1 . . Targets Rammed 4 | . 3 1 . . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 496 | . 496 6 . 18 Average Temperature 157 | . 189 3 . 12 Received Heat Transfer 403 | . 195 146 . 62 Effects 6 | . 6 . . . Shutdowns 3 | . 3 . . . Energy Bleed 1 | . 1 . . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 3 | . 3 . . . Heat Transferred 1295 | . 1295 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 339 | . 247 339 72 31 Initial 72 | . . 16 72 20 Average 110 | . 126 144 71 20 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 72 | 100 71 59 100 100 Level 1 27 | . 28 40 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 13 18 2 5 Peak Tracking Total 6 | . 6 5 2 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 4 4 . . Terminals 5 | . 2 3 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 6 7 . . Successful 10 | . 5 5 . . Failed 3 | . 1 2 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 3 6 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 4 . . Record 1 | . . 1 . . Prototype ID Bank 2 | . . 2 . . Terminal Index 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 3 | . 2 1 . . Report Inventory 2 | . 1 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 6 | . 3 3 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1105 | 84 421 449 18 133 Spaces Moved 810 | 69 304 315 17 105 Core 27 | 27 . . . . Treads . | . . . . . Legs 194 | 42 152 . . . Wheels 573 | . 152 302 17 102 Hover 16 | . . 13 . 3 Flight . | . . . . . Fastest Speed 50 | 50 90 87 90 90 Average Speed 101 | 96 105 97 90 107 Slowest Speed 255 | 120 120 255 90 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 50 32 9 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 974 | 87 361 385 17 124 Wait 8 | . 5 3 . . Move 806 | 68 303 314 16 105 Hop . | . . . . . Pick Up 34 | 11 10 7 . 6 Fast Attach 3 | 1 . 2 . . Attach 18 | 5 4 2 . 7 Detach 2 | . 1 1 . . Swap 11 | . 3 6 . 2 Drop 18 | 2 5 8 . 3 Fire 70 | . 27 41 1 1 Melee . | . . . . . Ram 2 | . 1 1 . . Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 468 | -10/Materials | Discovered new exit (range 16) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Propulsion x2 939 | -9/Materials | Discovered new exit (range 14) 955 | -9/Materials | Entered Mines 957 | -9/Mines | Assembled infested the area 962 | -9/Mines | Discovered new exit (range 10) 973 | -9/Mines | Entered Materials 973 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -8/Materials | Self-destructed Last Messages --------------- 01077_ The unstable cave ceiling collapses. 01078_ U-05 Engineer lays Concrete. 01079_ U-05 Engineer builds a Wall. 01081_ Arm. Wheel destroyed. 01081_ Critical hit (Burn: +27). 01081_ K-01 Serf collects debris. 01081_ K-01 Serf destroyed. 01083_ Hover Unit destroyed. 01087_ Slug penetrates Wall. 01087_ Integration Channel disabled. 01090_ Penetrated by Slug. Disabling or destroying stationary machines or terrain requires that a single hit meet or exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in keyboard mode). Hovering the cursor over an object also shows its Armor in the Scan window. 01102_ Slug penetrates Door. 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" # | | ?????????????????????########### ? | | ???????????????????????????????# % ? | | ???????????????????????????????# ? | | ???????????????????????????????? ? ? ] | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed SuperchargedDerelictCutter Manual? 0 Play Time 00:22:48 Cumulative 2.8 hours Start 2024.04.02 @ 09:43:30 End 2024.04.03 @ 13:53:57 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef05af4a-31c0-4133-ad7b-1065eb1bcef3