Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.08 @ 00:29:50 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1699) 1699 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3969 Bonus ------- None Cogmind --------- Core Integrity 441/550 Matter 214/300 Energy 280/280 System Corruption 1% Temperature Cool (452) Movement Rolling (120) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (18) --- Improved Ion Engine Heavy Ion Engine Large Matter Pod (150) Improved Sensor Array Transport Network Coupler Improved Targeting Computer Light Armor Plating Hardened Heavy Armor Plating Shield Generator EM Shotgun Pulse Rifle EM Pulse Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Beamcaster Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Large Matter Pod Improved Sensor Array Transport Network Coupler Improved Targeting Computer Light Armor Plating Hardened Heavy Armor Plating Shield Generator EM Shotgun Pulse Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 65 | 7 14 20 4 20 Power 10 | 1 4 3 . 2 Engine 10 | 1 4 3 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 3 5 1 6 Treads . | . . . . . Leg . | . . . . . Wheel 17 | 2 3 5 1 6 Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 5 3 1 5 Device 6 | 1 2 2 1 . Storage 5 | 1 3 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . . . 5 Artifact . | . . . . . Weapon 22 | 2 2 9 2 7 Energy Gun 12 | 1 . 6 1 4 Energy Cannon . | . . . . . Ballistic Gun 8 | 1 1 3 1 2 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 16 | . 2 6 . 8 Power . | . . . . . Propulsion 7 | . 1 2 . 4 Utility 3 | . . 1 . 2 Weapon 6 | . 1 3 . 2 Highest Loss Streak 4 | . 1 4 . 2 Average Slot Usage (%) 95 | . 98 96 99 88 Engine 11 | . 14 10 11 8 Wheel 30 | . 28 30 33 33 Device 8 | . 9 10 11 4 Storage 19 | . 18 22 22 18 Protection 2 | . . . . 8 Energy Gun 8 | . 6 9 10 9 Ballistic Gun 12 | . 20 11 10 6 Naked Turns . | . . . . . Heaviest Build 84 | 11 39 63 63 84 Greatest Support 50 | 20 26 38 32 50 Greatest Overweight (x) 3 | . 1 2 1 3 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 18 | 6 16 18 18 18 Average Capacity 14 | 5 9 16 18 18 Most Carried 18 | 5 14 16 16 18 Average Carried 11 | 2 6 12 14 17 Final Capacity 18 | 6 16 18 18 18 Final Carried 18 | 5 8 16 16 18 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1462 | 276 229 408 29 520 Remotely . | . . . . . Salvage Created 2991 | 115 747 1136 . 993 Parts 166 | 4 41 67 . 54 Haulers Intercepted 8 | . 2 4 . 2 Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 46 | . 12 15 . 19 Guns 40 | . 11 15 . 14 AOE 6 | . 1 . . 5 Classes Destroyed 11 | 2 5 2 . 2 Worker 7 | . 3 3 . 1 Builder 1 | . . 1 . . Tunneler 1 | 1 . . . . Hauler 8 | . 2 4 . 2 Recycler 6 | 1 1 3 . 1 Watcher 1 | . 1 . . . Swarmer 9 | . 2 3 . 4 Grunt 29 | . 10 8 . 11 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 5 | . . 4 . 1 Best Kill Streak 8 | 2 3 7 . 8 Combat Bots Only 7 | . 3 4 . 7 Max Kills in Single Turn 2 | 1 1 2 . 2 Gunslinging 1 | . . . . 1 Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2148 | . 420 840 36 852 Core 415 | . 87 183 36 109 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 65 . 45 . Volleys Fired 204 | 6 60 69 . 69 Largest 2 | 2 2 2 . 2 Hottest 100 | 60 60 79 . 100 Shots Fired 376 | 12 118 138 . 108 Gun 370 | 12 118 138 . 102 Cannon . | . . . . . Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 207 | 6 95 75 . 31 Thermal 93 | . . 49 . 44 Explosive 6 | . . . . 6 Electromagnetic 70 | 6 23 14 . 27 Robot Hit Streak 31 | 4 22 31 . 30 Robot Miss Streak 3 | 2 2 2 . 3 Penetration Max . | . . . . . Secondary Targets 6 | . 1 4 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 309 | 9 98 116 . 86 Core Hits 132 | 4 39 41 . 48 Critical Hits 3 | . . 2 . 1 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4780 | 105 1003 1667 . 2005 Guns 4267 | 105 917 1667 . 1578 Cannons . | . . . . . Explosions 489 | . 86 . . 403 Melee . | . . . . . Ramming 24 | . . . . 24 Kinetic 1844 | 39 594 858 . 353 Thermal 1560 | . 86 668 . 806 Explosive 403 | . . . . 403 Electromagnetic 949 | 66 323 141 . 419 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . 10 . . . Projectiles . | . . . . . Explosions 10 | . 10 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 56 | . 21 . . 35 Shots 3 | . 1 . . 2 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 527 | 40 105 278 . 527 Average Temperature 79 | 18 28 57 . 127 Received Heat Transfer 1236 | . 243 498 . 495 Effects 6 | . . 1 . 5 Energy Bleed 3 | . . 1 . 2 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 2 . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 . 2 Heat Transferred 3208 | . 100 1702 . 1406 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 226 | 10 226 196 6 204 Initial 46 | . 5 46 6 1 Average 71 | 4 92 76 6 71 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 94 | 100 83 100 100 96 Level 1 5 | . 16 . . 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 . . 8 Investigation 4 | . 2 . . 2 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 5 | . . . . 5 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 10 | . 2 4 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 27 31 . 34 Peak Tracking Total 8 | . 5 8 . 7 Tactical Retreats 9 | . 5 3 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 4 | . 3 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 20 | . 7 8 1 4 Terminals 15 | . 7 5 . 3 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 78 | . 29 27 1 21 Successful 53 | . 17 19 1 16 Failed 24 | . 11 8 . 5 Catastrophic 4 | . 2 1 . 1 Database Lockouts 1 | . 1 . . . Manual 45 | . 19 15 . 11 Terminals 59 | . 29 16 . 14 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . . 1 . . Scanalyzers 15 | . . 8 . 7 Garrison Access . | . . . . . Terminal Hacks 23 | . 12 6 1 4 Part Schematic 3 | . 1 2 . . Robot Analysis 2 | . 2 . . . Prototype ID Bank 2 | . 1 . . 1 Open Door 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . . . 1 Unreport Threat 7 | . 3 2 . 2 Maintenance Status 2 | . 1 1 . . Hauler Manifests 1 | . 1 . . . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 15 | . . 8 . 7 Insert Component 6 | . . 4 . 2 Analyze 9 | . . 4 . 5 Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 5 2 . 5 Terminals 12 | . 5 2 . 5 Track 5 | . 2 1 . 2 Botnet 7 | . 3 1 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 7 6 . 4 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . 1 5 . 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 4 . 2 Part Schematics Acquired 6 | . . 4 . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3305 | 91 986 1110 318 800 Spaces Moved 2538 | 74 880 722 309 553 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 2537 | 73 880 722 309 553 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 93 92 Average Speed 91 | 79 82 99 93 97 Slowest Speed 120 | 80 100 105 93 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 6 98 51 57 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 7 | . . . . 7 Terrain Destroyed 33 | . 5 . . 28 Melee . | . . . . . Projectile . | . . . . . AOE 33 | . 5 . . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 3190 | 91 1039 999 339 722 Wait 263 | . 67 146 23 27 Move 2534 | 73 879 721 308 553 Hop . | . . . . . Pick Up 59 | 5 6 19 4 25 Fast Attach 25 | 7 3 7 . 8 Attach 14 | . 2 2 4 6 Detach 3 | . 2 . . 1 Swap 26 | . 9 11 . 6 Drop 61 | . 11 24 . 26 Fire 204 | 6 60 69 . 69 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Identified exit to Mines 321 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 15) 801 | -10/Materials | Discovered new exit (range 15) 839 | -10/Materials | Central database locked down 1060 | -10/Materials | Discovered new exit (range 4) 1078 | -10/Materials | Entered another Materials area 1078 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1340 | -9/Materials | Repaired Lgt. Assault Rifle 1483 | -9/Materials | Discovered new exit (range 16) 1661 | -9/Materials | Build established: Scavenger-Mutant 1900 | -9/Materials | Discovered new exit (range 12) 2067 | -9/Materials | Build established: Mutant 2188 | -9/Materials | Entered Mines 2196 | -9/Mines | Met a Derelict bent on vengeance 2215 | -9/Mines | Lost 4 parts (1n1u2w) 2333 | -9/Mines | Discovered new exit (range 8) 2444 | -9/Mines | Discovered new exit (range 12) 2462 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2466 | -9/Mines | Core integrity fell below 50% 2506 | -9/Mines | Entered Materials 2506 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2507 | -8/Materials | Identified exit to Factory 2713 | -8/Materials | Garrison activated, responded to threat 2781 | -8/Materials | Destroyed 7 combat bots 3170 | -8/Materials | Garrison activated, responded to threat 3306 | -8/Materials | Self-destructed Last Messages --------------- 03176_ Acquired 20 matter. 03178_ K-01 Serf collects debris. 03180_ Acquired 12 matter. 03182_ R-06 Scavenger collects Hvy. Assault Rifle. 03232_ Dropped Hvy. Missile Launcher. 03235_ Acquired EM Pulse Cannon. 03237_ R-06 Scavenger collects Hvy. Missile Launcher. 03261_ W-25 Informer distress signal alerts nearby ally. 03267_ G-47 Trooper destroyed. 03268_ R-06 Scavenger collects Lgt. Nuclear Core. 03273_ R-06 Scavenger collects Aluminum Leg. 03283_ Wheel destroyed. 03291_ Beamcaster destroyed. 03296_ Overheating: Matter decay (-60). 03298_ Overheating: Energy bleed (-28). 03299_ Overheating: System interference. 03299_ Enh. Autogun temporarily disabled. 03300_ Com. Wheel permanently disabled. 03300_ Overheating: Short circuit. 03301_ U-05 Engineer lays Concrete. 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Wheel | -9/Materials | Hacked Imp. Sensor Array | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterNeutralizingCutter Manual? 0 Play Time 00:59:33 Cumulative 84.4 hours Start 2021.05.07 @ 23:23:28 End 2021.05.08 @ 00:29:50 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 34 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a2d5595-bb8f-4bf8-910a-a7a007ad7b0e