Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.16 @ 10:11:48 Player: Bulbasornado Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (869) 869 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2309 Bonus ------- None Cogmind --------- Core Integrity 364/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Heavy Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Improved Terrain Scanner Heavy Armor Plating Hacking Suite Trap Extractor (0/4) Heavy Assault Rifle Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Improved Terrain Scanner Heavy Armor Plating Hacking Suite Trap Extractor Heavy Assault Rifle Mini Grenade Launcher Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 24 | 7 7 10 . Power 3 | . 1 2 . Engine 3 | . 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 2 1 . Treads 5 | 2 2 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 3 2 7 . Device 5 | 3 1 1 . Storage 1 | . . 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 5 | . 1 4 . Artifact . | . . . . Weapon 4 | 2 2 . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . 1 . . Power . | . . . . Propulsion . | . . . . Utility 1 | . 1 . . Weapon . | . . . . Highest Loss Streak 1 | . 1 . . To Critical Strikes . | . . . . Average Backups 9 | 3 4 11 14 Power . | 1 1 . 1 Propulsion 3 | . . 3 5 Utility 3 | . 2 4 5 Weapon 1 | . 1 1 2 Tool/Special . | . . . . Unused Backups 21 | . 2 7 12 Power 3 | . 1 1 1 Propulsion 7 | . . 2 5 Utility 6 | . 1 2 3 Weapon 4 | . . 2 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 96 | . 92 97 88 Engine 10 | . 8 11 11 Treads 32 | . 28 33 33 Device 6 | . 23 2 . Storage 7 | . . 8 11 Protection 15 | . 3 19 11 Energy Gun 2 | . 12 . . Ballistic Gun 20 | . 16 22 22 Peak Build Rating 26 | 8 16 26 26 Average Rating 17 | 4 10 20 26 On Entrance 12 | . 8 16 26 Naked Turns . | . . . . Heaviest Build 49 | 5 17 49 49 Greatest Support 69 | 20 46 69 69 Greatest Overweight (x) 1 | 1 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 5 15 15 Average Capacity 11 | 5 5 12 15 Most Carried 15 | 5 5 15 15 Average Carried 10 | 3 4 11 15 Final Capacity 15 | 5 5 15 15 Final Carried 15 | 5 5 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 800 | 268 78 454 . Remotely . | . . . . Salvage Created 1365 | 52 257 1056 . Parts 88 | 13 12 63 . Haulers Intercepted 6 | . . 6 . Recyclers Shooed 4 | . . 4 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 19 | . 4 15 . Guns 19 | . 4 15 . Classes Destroyed 8 | 1 3 4 . Worker 1 | . . 1 . Tunneler 5 | 5 . . . Hauler 6 | . . 6 . Recycler 1 | . 1 . . Operator 1 | . . 1 . Watcher 3 | . 1 2 . Grunt 13 | . 4 9 . Sentry 6 | . . 6 . Best Kill Streak 5 | 4 3 5 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 2 | 2 1 2 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 82 | . 34 48 . Missed 26 | . 9 17 . Hits 56 | . 25 31 . Projectile 56 | . 25 31 . Critical Strikes 2 | . 2 . . Damage Taken 569 | . 252 317 . Core 91 | . 55 36 . Absorbed by Shields . | . . . . Ignored by Resistances 174 | . 76 98 . Core Remaining (%) 89 | 100 78 . . Volleys Fired 73 | 3 19 51 . Largest 2 | 2 2 2 . Hottest 60 | 60 60 46 . Shots Fired 146 | 6 38 102 . Gun 146 | 6 38 102 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 124 | 3 19 102 . Thermal 22 | 3 19 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 30 | 4 29 30 . Robot Miss Streak 2 | . 1 2 . Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 116 | 4 34 78 . Core Hits 58 | 4 13 41 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1736 | 57 400 1279 . Guns 1665 | 54 400 1211 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 71 | 3 . 68 . Kinetic 1418 | 22 185 1211 . Thermal 247 | 32 215 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 10 | 2 . 8 . Targets Rammed 11 | 3 . 8 . Kicked . | . . . . Crushed 1 | 1 . . . Highest Temperature 80 | . 80 33 . Average Temperature 26 | . 49 13 . Received Heat Transfer 396 | . 225 171 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 550 | 75 475 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 133 | 20 82 133 36 Initial 36 | . 5 15 36 Average 33 | 4 29 36 36 Influence Increases 687 | 25 112 550 . Destroy 0b10 Robot/C 380 | . 80 300 . Destroy 0b10 Robot/NC 85 | 25 10 50 . Destroy Leader 118 | . 22 96 . Successful Hack 14 | . . 14 . Select Force Hacks 60 | . . 60 . Partial Spotted 15 | . . 15 . Lose Combat Pursuer 15 | . . 15 . Influence Decreases 651 | 15 80 479 77 Entered New Map 109 | . 5 27 77 Time Decay 542 | 15 75 452 . Squads Dispatched 3 | . 1 2 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 6 23 . Peak Tracking Total 4 | . 4 4 . Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 8 | . 2 6 . Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 23 | . 4 19 . Successful 15 | . 1 14 . Failed 8 | . 3 5 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 18 | . 4 14 . Terminals 18 | . 4 14 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . 4 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 9 | . 1 8 . Robot Analysis 1 | . . 1 . Prototype ID Bank 5 | . 1 4 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . . 3 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Tunnel 1 | . . 1 . Scanalyzers 1 | . . 1 . Extract 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 6 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 350 | . . 350 . Retrieved Matter 592 | . . 592 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 225 | 12 211 2 . Terrain 221 | 10 211 . . Seismic 124 | 12 112 . . T.N.C. 2 | . . 2 . Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1511 | 72 268 1164 7 Spaces Moved 786 | 48 148 586 4 Core 137 | 47 90 . . Treads 649 | 1 58 586 4 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 160 160 Average Speed 147 | 61 123 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 31 47 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 994 | 79 198 713 4 Wait 44 | 15 12 17 . Move 783 | 47 147 585 4 Hop . | . . . . Pick Up 30 | 4 4 22 . Fast Attach 12 | 6 3 3 . Attach 4 | . 1 3 . Detach 2 | . 1 1 . Swap 10 | 1 3 6 . Drop 25 | . 8 17 . Fire 73 | 3 19 51 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 11 | 3 . 8 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 15) 333 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 355 | -9/Materials | Identified exit to Mines 1077 | -9/Materials | Discovered new exit (range 15) 1505 | -9/Materials | Entered Mines 1512 | -9/Mines | Self-destructed Last Messages --------------- 01424_ R-06 Scavenger collects Sml. Laser. 01428_ R-06 Scavenger collects Aluminum Leg. 01431_ R-06 Scavenger collects Imp. Assault Rifle. 01434_ R-06 Scavenger collects Lgt. Treads. 01435_ R-06 Scavenger collects Med. Storage Unit. 01441_ R-06 Scavenger collects Hvy. Ion Engine. 01454_ R-06 Scavenger collects Ion Engine. 01458_ R-06 Scavenger collects Hvy. Ion Engine. 01460_ G-34 Mercenary destroyed. 01460_ Switching to secondary target: G-34 Mercenary. 01461_ R-06 Scavenger collects Sml. Laser. 01463_ G-34 Mercenary destroyed. 01465_ R-06 Scavenger collects Heat Sink. 01469_ G-34 Mercenary destroyed. 01473_ Acquired 33 matter. 01476_ Acquired 3 matter. 01477_ R-06 Scavenger collects Adv. Beam Cannon. 01484_ R-06 Scavenger collects Aluminum Leg. LOCATION=MINES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????## ???????????????????? | | ?????????????????????# ???????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# ##??????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# #???????????????????? | | ???????????????????### #???????????????????? | | ??????????????????## #???????????????????? | | ??????????????##### #???????????????????? | | ??????????????#g #???????????????????? | | ??????????????#g @ #???????????????????? | | ??????????????#g ##???????????????????? | | ??????????????#### ##????????????????????? | | ?????????????????######?????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Field Recycling Unit | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricImpactFrame Manual? 0 Play Time 00:14:08 Cumulative 365.2 hours Start 2025.05.16 @ 09:57:24 End 2025.05.16 @ 10:11:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 105 Rogue 80 Adventurer 25 Explorer 0 Win Type - Total 13 Types 8/0/4/1/0/0/0/0/0/0 Lore% 69 Gallery% 81 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 89x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b7b8268-c514-43eb-b4fb-690b969a24b6