Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 23:36:00

Player: JohnnyDongs

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (698)      698
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1253

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     268/300
Energy                     246/250
System Corruption          0%
Temperature                Cool (54)
Movement                   Walking (400) Ox4
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
                Huge Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
          Light Cannon
          Light Cannon
>               --- INVENTORY (25) ---
                Ion Engine
          Light Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
         Medium Matter Pod (100)
  High-capacity Matter Pod (127)
       Improved Terrain Scanner
                Seismic Detector
          Light Armor Plating
         Medium Laser
          Light Cannon
                Grenade Launcher
                Datajack
                Hammer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON -----------
     Light Cannon
     Light Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
    Medium Matter Pod
    Medium Matter Pod
    Medium Matter Pod
  Improved Terrain Scanner
     Light Armor Plating
     Light Armor Plating
    Medium Laser
     Light Cannon
     Light Cannon
     Light Cannon
           Grenade Launcher
           Datajack
           Hammer
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 7   6   7   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 3    | 2   1   .   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   1   1   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   3   4   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       5    | .   2   3   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   2   4   
  Power                    .    | .   .   .   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      4    | .   2   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   14   | .   14  14  
  Treads                   24   | .   27  4   
  Leg                      3    | .   .   23  
  Device                   12   | .   14  1   
  Storage                  14   | .   14  14  
  Protection               1    | .   .   12  
  Energy Gun               3    | .   4   .   
  Ballistic Gun            3    | .   3   .   
  Ballistic Cannon         20   | .   19  26  
Peak Build Rating          10   | 7   10  10  
  Average Rating           8    | 5   8   9   
  On Entrance              5    | .   7   10  
Naked Turns                .    | .   .   .   
Heaviest Build             94   | 15  92  94  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | .   4   4   
  Average Overweight (x)   1    | .   1   3   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         23   | 7   24  25  
  Most Carried             24   | 3   24  24  
  Average Carried          14   | 1   14  20  
  Final Capacity           25   | 8   25  25  
  Final Carried            24   | 3   24  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           1103 | 270 587 246 
  Remotely                 .    | .   .   .   
Salvage Created            813  | 90  685 38  
  Parts                    67   | 13  53  1   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | 1   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  27   | .   16  11  
  Guns                     4    | .   4   .   
  Cannons                  9    | .   8   1   
  AOE                      14   | .   4   10  
Classes Destroyed          11   | 1   8   2   
  Worker                   3    | .   3   .   
  Builder                  1    | .   1   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    13   | .   13  .   
  Demolisher               1    | .   .   1   
  Assembled                10   | .   .   10  
Best Kill Streak           10   | 2   9   10  
  Combat Bots Only         10   | .   4   10  
Max Kills in Single Turn   4    | 1   4   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   1   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        116  | .    98   18   
  Missed                   27   | .    25   2    
Damage Taken               1288 | .    805  483  
  Core                     254  | .    158  96   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   59   | .    59   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              78   | 14   53   11   
  Largest                  2    | 1    2    2    
  Hottest                  70   | 50   70   70   
Shots Fired                134  | 14   102  18   
  Gun                      58   | 14   44   .    
  Cannon                   68   | .    54   14   
  Launcher                 8    | .    4    4    
  Special                  .    | .    .    .    
  Kinetic                  90   | .    76   14   
  Thermal                  36   | 14   22   .    
  Explosive                8    | .    4    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         21   | 5    21   3    
  Robot Miss Streak        5    | 1    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           81   | 11   64   6    
  Core Hits                65   | 5    39   21   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | 2    2    .    
    Burn                   4    | 2    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2205 | 149  1408 648  
  Guns                     576  | 149  427  .    
  Cannons                  645  | .    571  74   
  Explosions               969  | .    402  567  
  Melee                    .    | .    .    .    
  Ramming                  15   | .    8    7    
  Kinetic                  831  | .    757  74   
  Thermal                  390  | 149  241  .    
  Explosive                969  | .    402  567  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            48   | .    18   30   
  Projectiles              9    | .    9    .    
  Explosions               39   | .    9    30   
  Melee                    .    | .    .    .    
Knockbacks                 7    | .    5    2    
  Impact                   .    | .    .    .    
  Kinetic                  7    | .    5    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      30   | .    28   2    
  Shots                    4    | .    3    1    
  Rammed                   3    | .    3    .    
Targets Rammed             4    | .    3    1    
  Kicked                   1    | .    .    1    
  Crushed                  .    | .    .    .    
Highest Temperature        234  | 80   234  54   
  Average Temperature      48   | 34   54   18   
  Received Heat Transfer   348  | .    348  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1406 | 592  814  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             232  | 20  232 57  
  Initial                  37   | .   13  37  
  Average                  70   | 7   81  24  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         93   | 100 92  100 
  Level 1                  6    | .   7   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           5    | .   5   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   24  16  
  Peak Tracking Total      20   | .   7   20  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               7    | .   7   .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   10   | .   10  .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Record                   1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               6    | .   .   6   
  Total Damage             66   | .   .   66  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2865 | 130  2360 375  
Spaces Moved               825  | 57   682  86   
  Core                     1    | 1    .    .    
  Treads                   751  | 56   682  13   
  Legs                     73   | .    .    73   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  320  
  Average Speed            308  | 158  311  387  
  Slowest Speed            480  | 160  480  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       34   | 3    77   22   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          47   | .    10   37   
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      46   | .    10   36   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1001 | 80  813 108 
  Wait                     41   | .   41  .   
  Move                     823  | 56  681 86  
  Hop                      .    | .   .   .   
  Pick Up                  29   | 3   25  1   
  Fast Attach              8    | 7   1   .   
  Attach                   5    | .   1   4   
  Detach                   .    | .   .   .   
  Swap                     7    | .   4   3   
  Drop                     6    | .   4   2   
  Fire                     78   | 14  53  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    3    | .   3   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 16)
  131 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Central database locked down
  768 | -10/Materials | Discovered new exit (range 15)
 1006 | -10/Materials | Discovered new exit (range 7)
 1550 | -10/Materials | Discovered new exit (range 5)
 1674 | -10/Materials | Repaired Med. Laser
 2197 | -10/Materials | Core integrity fell below 50%
 2491 | -10/Materials | Entered Mines
 2492 | -10/Mines     | Assembled infested the area
 2511 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2523 | -10/Mines     | Destroyed 10 combat bots
 2549 | -10/Mines     | Core integrity fell below 20%
 2579 | -10/Mines     | Lost 3 allies
 2584 | -10/Mines     | Lost 4 parts (2n2w)
 2606 | -10/Mines     | Met a Derelict bent on vengeance
 2623 | -10/Mines     | Discovered new exit (range 9)
 2735 | -10/Mines     | Learned location of Zion (-7)
 2866 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02656_ U-05 Engineer builds a Wall.
02659_ Kicked U-05 Engineer.
02663_ K-01 Serf collects debris. <x3>
02675_ U-05 Engineer builds a Wall. <x2>
02684_ U-05 Engineer lays Concrete.
02686_ U-05 Engineer builds a Wall. <x2>
02735_ Acquired derelict log, extracted data.
World map updated: -7/Zion.
02765_ K-01 Serf collects debris. <x7>
02787_ Acquired Hcp. Matter Pod.
02788_ Dropped Med. Matter Pod. <x2>
02789_ Extracted 32 matter.
02789_ Extracted 100 matter.
02791_ K-01 Serf collects debris.
02809_ Acquired 49 matter.
02838_ K-01 Serf collects debris. <x6>
02859_ Critical hit (Destroy).
02860_ K-01 Serf collects debris.
02863_ S-10 Pest knocked back.
02864_ K-01 Serf collects debris.

 Map 
-----
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| ??????????????????????????# *#???????????????????? |
| ??????????????????????????#  #???????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????""  ???????????????????? |
| ??????????????????????????""  ???????????????????? |
| ??????????????????????????""   ??????????????????? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearInertialRigger
  Manual?         0
Play Time         00:18:01
  Cumulative      59.9 hours
  Start           2024.09.03 @ 23:49:07
  End             2024.09.04 @ 23:36:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          43
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eee993fb-6bee-4460-acee-fc84e86b3e25