Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 09:32:02

Player: Vinsi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (820)      820
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (211)                211
              TOTAL SCORE: 2826

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     8/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Aluminum Leg
           Thermal Generator
           Thermal Generator
           Heat Sink
     Small Storage Unit
           Sensor Array
           Core Shielding
           Core Shielding
  Improved Light Armor Plating
  Improved Light Armor Plating
     Heavy EM Shotgun
           Assault Rifle
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
           Thermal Generator
     Large Storage Unit
           Signal Interpreter
           Core Shielding
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy EM Shotgun
           Flak Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Thermal Generator
           Thermal Generator
           Heat Sink
     Small Storage Unit
           Sensor Array
           Core Shielding
           Core Shielding
  Improved Light Armor Plating
  Improved Light Armor Plating
           EM Pulse Gun
     Heavy EM Shotgun
           Assault Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Device                   Thermal Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             36   | 7   5   14  10  
  Power                    3    | 1   .   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   4   2   
    Treads                 4    | 2   .   2   .   
    Leg                    4    | .   .   2   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 1   4   7   2   
    Device                 2    | .   1   1   .   
    Storage                4    | 1   1   2   .   
    Processor              3    | .   1   1   1   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   1   3   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 3   1   3   4   
    Energy Gun             6    | 2   .   3   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               3    | .   1   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
  Corrupted Parts          2    | .   .   2   .   
    System Corruption      10   | .   .   10  .   
Parts Lost                 12   | .   .   2   10  
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   6    | .   .   2   4   
  Highest Loss Streak      7    | .   .   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   98  98  83  
  Engine                   12   | .   14  11  12  
  Treads                   18   | .   28  15  14  
  Leg                      3    | .   .   6   1   
  Device                   7    | .   9   11  2   
  Storage                  9    | .   5   11  9   
  Processor                6    | .   3   2   13  
  Protection               13   | .   8   18  8   
  Energy Gun               13   | .   13  17  8   
  Ballistic Gun            3    | .   14  1   .   
  Ballistic Cannon         2    | .   .   .   6   
  Launcher                 3    | .   .   3   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 14  30  44  56  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  6    | .   .   2   6   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   8   15  15  
  Most Carried             15   | 4   5   15  15  
  Average Carried          10   | 1   3   12  14  
  Final Capacity           15   | 8   5   15  15  
  Final Carried            15   | 2   4   15  13  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           530  | 204 .   303 23  
  Remotely                 .    | .   .   .   .   
Salvage Created            829  | .   .   656 173 
  Parts                    61   | .   .   48  13  
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  25   | .   .   19  6   
  Guns                     13   | .   .   13  .   
  Cannons                  2    | .   .   .   2   
  AOE                      9    | .   .   5   4   
Classes Destroyed          9    | .   .   7   2   
  Worker                   4    | .   .   2   2   
  Builder                  2    | .   .   .   2   
  Hauler                   2    | .   .   2   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  10   | .   .   10  .   
  Grunt                    9    | .   .   7   2   
  Brawler                  1    | .   .   1   .   
  Sentry                   3    | .   .   1   2   
  Specialist               2    | .   .   .   2   
Best Kill Streak           8    | .   .   8   4   
  Combat Bots Only         6    | .   .   6   2   
Max Kills in Single Turn   3    | .   .   3   2   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   .   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        223  | .    .    76   147  
  Missed                   69   | .    .    19   50   
Damage Taken               2740 | .    .    698  2042 
  Core                     625  | .    .    62   563  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  98   | .    .    12   86   
Core Remaining (%)         94   | 100  100  84   .    
Volleys Fired              46   | .    .    31   15   
  Largest                  3    | .    .    2    3    
  Hottest                  116  | .    .    100  116  
Shots Fired                91   | .    .    63   28   
  Gun                      55   | .    .    55   .    
  Cannon                   15   | .    .    .    15   
  Launcher                 21   | .    .    8    13   
  Special                  .    | .    .    .    .    
  Kinetic                  15   | .    .    .    15   
  Thermal                  .    | .    .    .    .    
  Explosive                21   | .    .    8    13   
  Electromagnetic          55   | .    .    55   .    
  Robot Hit Streak         10   | .    .    10   5    
  Robot Miss Streak        11   | .    .    5    11   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           64   | .    .    43   21   
  Core Hits                69   | .    .    36   33   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2391 | .    .    1386 1005 
  Guns                     687  | .    .    687  .    
  Cannons                  296  | .    .    .    296  
  Explosions               1408 | .    .    699  709  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  296  | .    .    .    296  
  Thermal                  281  | .    .    74   207  
  Explosive                1127 | .    .    625  502  
  Electromagnetic          687  | .    .    687  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    .    10   5    
  Average Corruption       8    | .    .    9    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  26   | .    .    22   4    
    Message Errors         7    | .    .    5    2    
    Matter Fused           4    | .    .    3    1    
    Heat Flow Errors       4    | .    .    4    .    
    Energy Discharges      5    | .    .    5    .    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      2    | .    .    2    .    
    Misfires               2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            104  | .    .    15   89   
  Projectiles              .    | .    .    .    .    
  Explosions               104  | .    .    15   89   
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      284  | .    .    186  98   
  Shots                    8    | .    .    6    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        252  | .    .    252  150  
  Average Temperature      64   | .    .    68   52   
  Received Heat Transfer   657  | .    .    108  549  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              4    | .    .    4    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         200  | .    .    100  100  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             420  | .   56  420 227 
  Initial                  107  | .   .   .   107 
  Average                  132  | .   21  197 128 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         62   | 100 100 23  89  
  Level 1                  35   | .   .   72  10  
  Level 2                  1    | .   .   3   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   .   3   7   
  Investigation            3    | .   .   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   2   3   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   3   26  12  
  Peak Tracking Total      8    | .   1   6   8   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   2   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   3   4   2   
  Terminals                6    | .   2   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   9   13  9   
  Successful               22   | .   7   9   6   
  Failed                   9    | .   2   4   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                21   | .   5   11  5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              6    | .   .   2   4   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   3   7   2   
  Record                   6    | .   2   3   1   
  Robot Analysis           1    | .   .   .   1   
  Branch Access Points     1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Transport Status         1    | .   .   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  2    | .   2   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 6    | .   .   2   4   
  Insert Component         3    | .   .   1   2   
  Analyze                  3    | .   .   1   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   2   2   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   1   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          44   | .   44  .   .   
  Retrieved Matter         44   | .   44  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   1   2   
  Part Schematics Acquired 3    | .   .   1   2   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2204 | 71  460 972 701 
Spaces Moved               868  | 41  242 350 235 
  Core                     20   | 8   .   .   12  
  Treads                   745  | 33  242 256 214 
  Legs                     103  | .   .   94  9   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 
  Average Speed            214  | 138 160 234 252 
  Slowest Speed            350  | 160 160 330 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   
Exploration Rate (%)       28   | 4   38  34  37  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          113  | .   .   43  70  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      113  | .   .   43  70  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1128 | 55  315 441 317 
  Wait                     138  | .   62  24  52  
  Move                     865  | 40  241 349 235 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 8   5   18  1   
  Fast Attach              6    | .   .   .   6   
  Attach                   19   | 6   3   7   3   
  Detach                   4    | .   2   2   .   
  Swap                     11   | 1   2   7   1   
  Drop                     7    | .   .   3   4   
  Fire                     46   | .   .   31  15  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 16)
  532 | -10/Materials | Entered another Materials area
  532 | -9/Materials  | Evolved 2 slots: Utility x2
  607 | -9/Materials  | Identified exit to Mines
  911 | -9/Materials  | System corruption reached 10%
 1388 | -9/Materials  | Discovered new exit (range 13)
 1502 | -9/Materials  | Identified exit to Materials
 1504 | -9/Materials  | Entered another Materials area
 1504 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1868 | -8/Materials  | Build established: Tank
 2051 | -8/Materials  | Garrison activated, responded to threat
 2052 | -8/Materials  | Crushed by falling debris
 2116 | -8/Materials  | Core integrity fell below 50%
 2131 | -8/Materials  | Lost 7 parts (2p1n1u3w)
 2149 | -8/Materials  | Core integrity fell below 20%
 2205 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching
  investigation squad.
X V%VHRDHI=|=TA5SCTU% N7=5JDH0XLGXIX, K
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M004.
Core Shielding destroyed.
K-01 Serf collects debris.
K-01 Serf destroyed.
Critical hit (Burn: +37).
EM Pulse Gun destroyed.
K-01 Serf collects debris. <x3>
Acquired Mining Claw.
Critical hit (Burn: +37).
Aluminum Leg destroyed.
System corrupted: Aluminum Leg rejected.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
           Core Shielding | -9/Materials | Scanalyzed
 Imp. Light Armor Plating | -8/Materials | Scanalyzed
             Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              SniperSpreadReplicator
  Manual?         0
Play Time         00:24:22
  Cumulative      2.1 hours
  Start           2024.04.18 @ 13:19:18
  End             2024.04.19 @ 09:32:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4404883-941e-43de-9242-6ed9af18552b