Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 23:45:01

Player: Loumardes

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (235)     1175
Value Destroyed (9575)     9575
Prototype IDs (56)         1120
Alien Tech Used (2)        400
Bonus (7526)               7526
              TOTAL SCORE: 27596

 Bonus
-------
Triggered High Security    1000
Triggered Max Security     1000
High Alert Combat Kills    3641
Follower Combat Kills      1994
Aligned with FarCom        300
Met Zhirov                 300
Friendly Fire              -709

 Cogmind 
---------
Core Integrity             0/1450
Matter                     295/300
Energy                     98/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (11) -----
                 (None)
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
     Compact Particle Reactor
    Advanced Energy Well (500)
     Compact HERF Cannon
    Enhanced Nova Cannon
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
     Compact Particle Reactor
     Compact Particle Reactor
>            --- PROPULSION -------
    Improved Heavy Siege Treads
    Improved Heavy Siege Treads
             Myomer Leg
    Improved Antigrav System
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Energy Well
    Advanced Targeting Computer
             Core Analyzer
             Backup Plating VII
    Advanced Focal Shield
    Advanced Thermal Defense Suite
             Hacking Suite
             Hacking Suite
    Improved System Restoration Module
>            --- WEAPON -----------
             Gamma Rifle
    Enhanced Quantum Rifle
     Compact HERF Cannon
             Railgun
>            --- INVENTORY --------
  Long-range Missile Launcher
[Rating: 154]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Compact Particle Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Flying Fortress v7
Utility                    System Shield
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Heavy Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Upp Upp Zhi Pro Res Tes Res 
Slots Evolved              16   | .   .   .   .   .   4   2   2   .   2   2   .   .   .   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   
  Utility                  9    | .   .   .   .   .   3   2   2   .   .   1   .   .   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             310  | 5   14  1   3   1   44  36  28  30  13  4   .   15  3   2   8   3   25  18  57  
  Power                    20   | 1   1   .   .   .   4   3   .   3   1   .   .   .   .   .   1   .   2   .   4   
    Engine                 11   | 1   1   .   .   .   3   3   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   4   
  Propulsion               54   | 2   5   .   1   .   9   4   5   .   2   .   .   2   .   .   .   .   10  4   10  
    Treads                 23   | 2   3   .   1   .   9   3   3   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  6    | .   2   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Flight                 18   | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   10  4   .   
  Utility                  139  | .   4   1   2   1   15  17  15  20  7   2   .   11  2   1   6   2   8   2   23  
    Device                 66   | .   2   1   1   .   4   4   8   10  3   .   .   7   1   1   4   .   3   1   16  
    Storage                7    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   2   
    Processor              16   | .   1   .   .   1   3   2   .   1   3   .   .   2   .   .   .   .   .   .   3   
    Hackware               9    | .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   1   1   1   .   1   
    Protection             41   | .   .   .   1   .   8   9   5   9   1   1   .   1   1   .   .   .   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   97   | 2   4   .   .   .   16  12  8   7   3   2   .   2   1   1   1   1   5   12  20  
    Energy Gun             22   | 2   3   .   .   .   6   1   1   .   .   1   .   .   .   .   1   .   .   2   5   
    Energy Cannon          41   | .   1   .   .   .   4   4   2   3   2   .   .   2   .   .   .   .   4   6   13  
    Ballistic Gun          9    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   3   2   
    Ballistic Cannon       14   | .   .   .   .   .   4   5   4   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   2   1   .   3   .   .   .   .   .   .   .   1   1   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   .   .   2   4   2   .   1   1   .   1   .   .   4   .   1   3   3   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 49   | .   .   .   .   .   .   1   .   15  .   .   .   .   1   .   .   .   7   7   18  
  Power                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   
  Propulsion               11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   3   4   
  Utility                  26   | .   .   .   .   .   .   1   .   10  .   .   .   .   .   .   .   .   4   2   9   
  Weapon                   8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   4   
  Highest Loss Streak      12   | .   .   .   .   .   .   1   .   12  .   .   .   .   1   .   .   .   5   7   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  100 100 100 94  99  91  88  59  61  63  74  73  72  75  82  72  74  67  
  Engine                   6    | .   14  14  14  14  8   7   6   3   4   5   5   5   4   .   .   .   .   .   .   
  Treads                   10   | .   11  28  28  28  17  15  9   5   .   .   .   .   .   .   .   .   .   .   3   
  Wheel                    1    | .   16  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   4   5   5   9   10  10  10  10  11  13  .   
  Device                   9    | .   6   14  7   .   8   8   8   8   13  11  10  10  14  14  15  21  19  21  13  
  Storage                  6    | .   12  14  14  14  9   7   6   5   .   3   5   .   .   .   .   3   1   3   1   
  Processor                13   | .   5   .   .   10  17  16  13  13  20  21  21  23  21  21  17  10  7   4   6   
  Hackware                 8    | .   .   .   .   .   .   7   14  19  .   .   .   4   5   5   7   13  11  9   10  
  Protection               6    | .   .   .   6   3   5   10  8   6   3   4   5   5   5   5   5   1   2   4   3   
  Energy Gun               4    | .   26  14  14  14  7   .   .   .   .   .   .   .   .   .   2   1   .   2   6   
  Energy Cannon            9    | .   .   14  14  14  9   7   10  12  8   5   5   9   10  10  7   5   6   5   2   
  Ballistic Cannon         5    | .   .   .   .   .   9   13  8   5   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          154  | 5   11  9   12  12  40  49  68  73  97  101 93  109 107 105 120 120 137 148 154 
  Average Rating           59   | 4   8   9   10  12  28  46  57  69  78  90  93  103 102 102 112 119 116 123 102 
  On Entrance              58   | .   5   9   9   12  12  39  49  68  7   85  93  93  104 102 105 120 120 116 24  
Naked Turns                74   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   74  
Heaviest Build             86   | 7   33  32  34  34  53  69  75  75  50  50  50  58  57  48  64  64  74  72  86  
  Greatest Support         150  | 3   40  40  40  40  40  40  70  70  50  50  50  57  57  50  57  57  64  78  150 
  Greatest Overweight (x)  10   | 2   1   .   .   .   1   1   2   2   .   .   .   1   .   .   1   1   10  2   5   
  Average Overweight (x)   .    | 1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         12   | 5   13  15  15  15  15  15  15  14  5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 5   15  14  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          11   | 3   10  13  14  15  14  14  14  14  4   4   5   4   4   4   4   4   4   4   3   
  Final Capacity           15   | 5   15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 5   14  14  15  15  15  15  15  5   5   5   5   5   4   5   5   5   5   5   5   

 Class Distribution 
--------------------
 25% | Gunner
 23% | Hacker-Gunner
 20% | Mutant
 11% | Commander-Gunner
  8% | Skirmisher
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
           Gunner | -7/Factory
    Hacker-Gunner | -6/Factory
 Commander-Gunner | -6/Extension
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/Waste
           Gunner | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
    Hacker-Gunner | -4/Zhirov
    Hacker-Gunner | -3/Proximity Caves
    Hacker-Gunner | -3/Research
      Hacker-Tank | -3/Testing
  Scavenger-Scout | -2/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Matter Collected           5678  | 198  189  13   .    .    653  946  697  998  39   .    .    300  32   124  117  122  378  212  660  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10805 | .    335  29   .    .    886  1096 1187 2948 129  .    .    571  64   .    117  81   1396 89   1877 
  Parts                    515   | .    12   3    .    .    54   67   68   111  11   .    .    33   1    .    3    2    75   2    73   
Haulers Intercepted        11    | .    2    .    .    .    .    4    2    2    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           7     | .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    3    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Upp Upp Zhi Pro Res Tes Res 
Combat Hostiles Destroyed  162  | .   8   .   .   .   20  20  17  58  3   .   .   3   1   .   .   1   11  2   18  
  Guns                     23   | .   7   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   4   .   7   
  Cannons                  97   | .   .   .   .   .   13  18  17  34  2   .   .   2   .   .   .   .   4   .   7   
  AOE                      35   | .   .   .   .   .   3   2   .   24  1   .   .   .   1   .   .   .   2   2   .   
Classes Destroyed          20   | .   4   1   .   .   2   5   1   6   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   13   | .   .   .   .   .   2   1   1   2   1   .   .   2   .   .   .   .   1   .   3   
  Builder                  14   | .   .   1   .   .   .   .   4   1   2   .   .   2   .   .   .   .   4   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   11   | .   2   .   .   .   .   4   2   2   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 10   | .   .   .   .   .   .   2   1   1   .   .   .   1   .   .   .   .   5   .   .   
  Mechanic                 5    | .   .   .   .   .   .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  14   | .   2   .   .   .   2   1   2   3   .   .   .   1   .   .   .   .   .   .   3   
  Swarmer                  20   | .   6   .   .   .   4   3   1   1   2   .   .   .   .   .   .   .   3   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    66   | .   2   .   .   .   11  9   6   26  .   .   .   1   1   .   .   1   .   1   8   
  Brawler                  8    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  9    | .   .   .   .   .   .   .   3   4   1   .   .   .   .   .   .   .   .   .   1   
  Protector                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   .   .   .   5   4   1   9   .   .   .   .   .   .   .   .   2   .   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               25   | .   .   .   .   .   .   3   6   3   .   .   .   2   .   .   .   .   6   .   5   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | .   6   1   .   .   4   5   5   20  3   .   .   2   1   .   .   1   15  2   4   
  Combat Bots Only         18   | .   6   .   .   .   4   3   4   18  2   .   .   1   1   .   .   1   8   2   3   
Max Kills in Single Turn   6    | .   1   1   .   .   3   2   2   6   3   .   .   1   1   .   .   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   2   2   .   5   1   .   .   .   1   .   .   .   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -6    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Fac   Ext   Fac   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   
Hostile Shots Fired        1463  | .     57    .     .     .     56    87    72    537   29    .     1     25    26    27    .     23    141   62    320   
  Missed                   488   | .     13    .     .     .     18    43    19    175   13    .     1     11    12    18    .     10    48    31    76    
Damage Taken               13860 | .     368   .     .     .     574   449   695   3577  328   .     .     241   302   153   .     187   1625  773   4588  
  Core                     2817  | .     66    .     .     .     73    63    52    742   .     .     .     .     17    49    .     .     153   151   1451  
  Absorbed by Shields      1739  | .     .     .     .     .     .     .     144   983   .     .     .     62    73    .     .     .     288   45    144   
  Reduced by Siege Mode    689   | .     .     .     .     .     .     .     29    204   .     .     .     .     .     .     .     .     .     .     456   
  Ignored by Resistances   1130  | .     .     .     .     .     39    53    15    94    54    .     .     9     18    7     .     .     201   32    608   
  Regen/Repaired (Parts)   711   | .     .     .     .     .     62    130   313   .     .     .     .     .     .     .     .     .     206   .     .     
Core Remaining (%)         77    | 100   .     .     .     73    86    91    .     6     100   .     .     .     .     .     .     94    .     68    .     
Volleys Fired              567   | .     29    2     .     .     46    60    57    117   25    .     .     60    6     .     6     5     72    13    69    
  Largest                  4     | .     2     2     .     .     3     3     3     3     2     .     .     3     2     .     1     2     3     3     4     
  Hottest                  309   | .     112   116   .     .     187   197   207   233   188   .     .     221   188   .     70    123   217   240   309   
Shots Fired                1184  | .     58    4     .     .     119   149   134   292   32    .     .     92    10    .     6     7     109   18    154   
  Gun                      267   | .     58    2     .     .     28    .     .     .     .     .     .     19    .     .     6     2     47    3     102   
  Cannon                   891   | .     .     2     .     .     86    148   133   275   32    .     .     73    10    .     .     5     61    14    52    
  Launcher                 25    | .     .     .     .     .     5     1     .     17    .     .     .     .     .     .     .     .     1     1     .     
  Special                  1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  378   | .     .     .     .     .     39    92    58    101   .     .     .     19    .     .     .     2     47    2     18    
  Thermal                  644   | .     58    4     .     .     75    50    52    145   32    .     .     73    10    .     .     5     58    10    72    
  Explosive                20    | .     .     .     .     .     .     1     .     17    .     .     .     .     .     .     .     .     1     1     .     
  Electromagnetic          141   | .     .     .     .     .     5     6     23    29    .     .     .     .     .     .     6     .     3     5     64    
  Robot Hit Streak         26    | .     6     2     .     .     19    11    8     26    2     .     .     17    3     .     12    3     11    4     18    
  Robot Miss Streak        7     | .     5     .     .     .     4     3     3     6     7     .     .     4     1     .     1     .     3     2     2     
  Penetration Max          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           688   | .     30    1     .     .     72    78    74    199   5     .     .     34    13    .     6     3     55    5     113   
  Core Hits                425   | .     13    1     .     .     41    38    35    170   5     .     .     19    5     .     9     1     32    6     50    
  Critical Kills           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Critical Strikes         35    | .     4     .     .     .     1     4     5     13    .     .     .     .     .     .     .     1     4     .     3     
    Burn                   5     | .     4     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
    Destroy                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
    Blast                  22    | .     .     .     .     .     .     4     5     13    .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Melee Attacks              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           30577 | .     385   14    .     .     1947  2879  2808  13649 544   .     .     1201  271   .     87    114   2387  508   3783  
  Guns                     4458  | .     385   14    .     .     334   .     .     .     .     .     .     164   .     .     87    24    943   83    2424  
  Cannons                  18182 | .     .     .     .     .     1218  2653  2730  7416  190   .     .     1037  257   .     .     90    1233  51    1307  
  Explosions               7829  | .     .     .     .     .     395   226   72    6197  354   .     .     .     .     .     .     .     211   374   .     
  Melee                    14    | .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     
  Ramming                  94    | .     .     .     .     .     .     .     6     36    .     .     .     .     .     .     .     .     .     .     52    
  Kinetic                  6627  | .     .     .     .     .     506   1427  1107  2092  .     .     .     164   .     .     .     24    943   52    312   
  Thermal                  13604 | .     385   14    .     .     1172  1079  1184  4870  544   .     .     1037  257   .     .     90    1162  82    1728  
  Explosive                6828  | .     .     .     .     .     .     226   .     6017  .     .     .     .     .     .     .     .     211   374   .     
  Electromagnetic          3410  | .     .     .     .     .     269   147   511   634   .     .     .     .     .     .     87    .     71    .     1691  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 14    | .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     
Highest Corruption         14    | .     .     .     .     .     3     2     3     7     .     .     .     .     1     1     9     9     8     14    9     
  Average Corruption       3     | .     .     .     .     .     1     1     2     3     .     .     .     .     1     1     3     9     5     9     5     
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  151   | .     .     .     .     .     5     23    31    52    .     .     .     .     2     1     3     9     9     8     8     
    Message Errors         35    | .     .     .     .     .     2     4     6     13    .     .     .     .     .     .     1     3     1     2     3     
    Matter Fused           30    | .     .     .     .     .     .     3     6     10    .     .     .     .     1     1     1     1     1     3     3     
    Heat Flow Errors       21    | .     .     .     .     .     1     3     5     5     .     .     .     .     1     .     1     1     2     1     1     
    Energy Discharges      20    | .     .     .     .     .     1     5     3     8     .     .     .     .     .     .     .     1     1     1     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      21    | .     .     .     .     .     1     3     7     6     .     .     .     .     .     .     .     1     3     .     .     
    Data Loss (major)      11    | .     .     .     .     .     .     3     2     3     .     .     .     .     .     .     .     1     1     1     .     
    Misfires               2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
    Alerts                 5     | .     .     .     .     .     .     1     1     2     .     .     .     .     .     .     .     1     .     .     .     
    Weapon Failures        4     | .     .     .     .     .     .     1     1     2     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             103   | .     .     .     .     .     .     8     35    60    .     .     .     .     .     .     .     .     .     .     .     
  Effects                  7     | .     .     .     .     .     .     1     1     5     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Heat Surge             3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            932   | .     .     .     .     .     11    130   118   269   16    .     .     59    36    .     .     .     202   14    77    
  Projectiles              688   | .     .     .     .     .     11    80    118   188   .     .     .     59    36    .     .     .     119   .     77    
  Explosions               244   | .     .     .     .     .     .     50    .     81    16    .     .     .     .     .     .     .     83    14    .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 31    | .     .     .     .     .     3     13    10    5     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  29    | .     .     .     .     .     2     12    10    5     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                2     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      233   | .     .     .     .     .     35    .     .     77    99    .     .     .     .     .     .     .     .     .     22    
  Shots                    6     | .     .     .     .     .     2     .     .     2     2     .     .     .     .     .     .     .     .     .     .     
  Rammed                   13    | .     .     .     .     .     .     .     1     5     .     .     .     .     .     .     .     .     .     .     7     
Targets Rammed             13    | .     .     .     .     .     .     .     1     5     .     .     .     .     .     .     .     .     .     .     7     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        396   | .     237   54    .     .     225   246   239   396   199   .     .     199   48    .     148   95    170   231   307   
  Average Temperature      71    | .     53    32    .     .     59    59    74    90    97    .     .     77    16    .     74    57    33    65    63    
  Received Heat Transfer   2090  | .     42    .     .     .     306   150   90    666   54    .     .     21    24    9     .     67    67    45    549   
  Effects                  2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          32    | .     .     .     .     .     .     .     4     20    .     .     .     .     .     .     .     .     .     .     8     
  Total Turns              366   | .     .     .     .     .     .     .     41    198   .     .     .     .     .     .     .     .     .     .     127   
  Longest Duration         42    | .     .     .     .     .     .     .     25    27    .     .     .     .     .     .     .     .     .     .     42    
Robots Corrupted           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Parts Fried              21    | .     .     .     .     .     .     1     3     4     .     .     .     .     .     .     .     .     1     .     12    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
  Combat Hostiles          3     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
  Parts Melted             24    | .     4     .     .     .     4     3     .     2     1     .     .     3     .     .     .     1     4     .     2     
  Heat Transferred         16528 | .     1406  37    .     .     2161  1635  1133  5150  550   .     .     1359  248   .     .     74    962   74    1739  
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     .     2     .     1     1     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Peak Influence             3303 | .    286  51   .    .    307  379  338  3303 1707 840  294  370  .    .    .    .    266  1767 1822 
  Initial                  1544 | .    .    46   .    .    .    106  154  165  1544 835  294  205  .    .    .    .    33   135  1100 
  Average                  438  | .    143  49   .    .    185  131  101  991  1495 835  294  229  .    .    .    .    127  1631 1318 
Maximum Alert Level        5    | .    1    .    .    .    1    1    1    5    5    3    1    1    .    .    .    .    1    5    5    
  Low Security (%)         51   | 100  72   100  .    100  48   77   92   4    .    .    .    33   .    .    .    .    72   .    .    
  Level 1                  22   | .    27   .    .    .    51   22   7    14   .    .    100  66   .    .    .    .    27   .    .    
  Level 2                  4    | .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    21   .    100  .    .    .    .    .    .    .    .    .    
  Level 4                  12   | .    .    .    .    .    .    .    .    18   90   .    .    .    .    .    .    .    .    .    91   
  Level 5                  .    | .    .    .    .    .    .    .    .    1    9    .    .    .    .    .    .    .    .    .    .    
  High Security            3    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    8    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    
Squads Dispatched          68   | .    1    .    .    .    2    4    8    20   1    .    .    5    .    .    .    .    3    12   12   
  Investigation            6    | .    1    .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    1    
  Extermination            15   | .    .    .    .    .    .    3    6    .    .    .    .    2    .    .    .    .    1    .    3    
  Reinforcement            10   | .    .    .    .    .    1    1    .    1    .    .    .    2    .    .    .    .    2    .    3    
  Assault                  36   | .    .    .    .    .    .    .    .    19   1    .    .    .    .    .    .    .    .    12   4    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Upp Upp Zhi Pro Res Tes Res 
Distress Signals           12   | .   1   .   .   .   2   1   .   1   .   .   .   1   .   .   .   .   3   .   3   
Communications Jammed      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              466  | .   13  .   .   .   30  22  23  164 6   .   5   19  8   13  .   7   21  60  75  
  Peak Tracking Total      28   | .   4   .   .   .   4   4   4   28  4   1   6   5   5   10  .   4   9   26  17  
  Tactical Retreats        40   | .   2   .   .   .   2   1   1   4   2   .   .   3   2   2   .   3   1   5   12  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Upp Upp Zhi Pro Res Tes Res 
Traps Triggered            16   | .   1   .   .   .   4   3   4   .   .   1   .   .   .   .   .   .   .   .   3   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Upp Upp Zhi Pro Res Tes Res 
Machines Disabled          21   | .   .   .   .   .   2   2   2   7   2   .   .   1   .   .   .   .   1   2   2   
  Max in Single Turn       2    | .   .   .   .   .   1   1   1   1   2   .   .   1   .   .   .   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Upp Upp Zhi Pro Res Tes Res 
Machines Accessed          74   | .   4   .   5   .   9   11  13  8   5   2   .   5   1   .   6   .   2   .   3   
  Terminals                37   | .   3   .   .   .   5   5   8   7   2   2   .   3   .   .   .   .   .   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   1   1   4   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          8    | .   1   .   .   .   1   3   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                235  | .   13  .   50  .   28  23  40  19  14  4   .   15  1   .   18  .   5   .   5   
  Successful               147  | .   5   .   50  .   18  10  14  10  5   2   .   10  1   .   18  .   4   .   .   
  Failed                   88   | .   8   .   .   .   10  13  26  9   9   2   .   5   .   .   .   .   1   .   5   
    Catastrophic           19   | .   1   .   .   .   2   2   7   .   3   1   .   1   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   14  .   1   .   15  5   11  4   .   .   .   3   .   .   .   .   1   .   2   
  Terminals                89   | .   10  .   .   .   12  10  21  16  7   4   .   6   .   .   .   .   .   .   3   
  Fabricators              9    | .   .   .   .   .   .   .   3   .   2   .   .   4   .   .   .   .   .   .   .   
  Repair Stations          24   | .   .   .   .   .   2   3   16  .   .   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          19   | .   3   .   .   .   3   4   .   3   1   .   .   5   .   .   .   .   .   .   .   
  Scanalyzers              21   | .   .   .   .   .   11  6   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
Terminal Hacks             97   | .   3   .   50  .   2   4   4   7   3   2   .   3   1   .   18  .   .   .   .   
  Record                   56   | .   .   .   49  .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   1   .   .   .   .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   2   2   6   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           7    | .   .   .   .   .   1   1   4   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   5    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       10   | .   1   .   .   .   1   2   .   1   .   .   .   5   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         5    | .   1   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   10  2   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   6   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   5   .   .   .   8   7   11  4   5   2   .   5   .   .   .   .   2   .   3   
  Full Trace Events        5    | .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   4   .   1   .   1   .   .   .   .   .   4   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   190  | .   .   .   .   .   .   .   117 .   .   .   .   73  .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     186  | .   .   .   .   .   38  38  94  .   .   .   .   .   .   .   .   .   16  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          35   | .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   
  Retrieved Matter         35   | .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Upp Upp Zhi Pro Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             22   | .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Total Allies               33   | .    .    .    .    2    .    .    .    30   .    .    1    .    .    .    .    .    .    .    .    
  Largest Group            23   | .    .    .    .    2    2    .    .    23   .    .    1    .    .    .    .    .    .    .    .    
  Highest-Rated Group      815  | .    .    .    .    39   39   .    .    815  .    .    46   .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    31   31   .    .    159  .    .    46   .    .    .    .    .    .    .    .    
Total Orders               7    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               375  | .    .    .    .    .    8    .    .    364  .    .    3    .    .    .    .    .    .    .    .    
  Total Damage             7880 | .    .    .    .    .    85   .    .    7759 .    .    36   .    .    .    .    .    .    .    .    
  Kills                    59   | .    .    .    .    .    .    .    .    59   .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Upp Upp Zhi Pro Res Tes Res 
Robot Analysis Total       8    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Turns Passed               17161 | 79   799  109  957  512  2275 2298 3091 2646 383  97   48   969  266  184  175  291  553  240  1189 
Spaces Moved               10794 | 35   543  62   594  304  945  787  1263 1047 556  178  96   1078 461  339  179  517  664  353  793  
  Core                     496   | 35   .    .    .    .    .    .    .    12   37   .    .    .    .    .    .    .    .    2    410  
  Treads                   4907  | .    194  62   594  304  945  787  875  1035 .    .    .    .    .    .    .    .    .    .    111  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   814   | .    349  .    .    .    .    .    388  .    .    .    .    .    .    .    .    .    .    .    77   
  Hover                    195   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    195  
  Flight                   4382  | .    .    .    .    .    .    .    .    .    519  178  96   1078 461  339  179  517  664  351  .    
  Fastest Speed            37    | 50   80   160  160  160  160  250  115  50   45   50   50   42   42   50   42   42   37   37   40   
  Average Speed            123   | 128  116  160  160  160  199  250  204  187  49   50   50   42   42   50   80   52   44   40   81   
  Slowest Speed            840   | 150  240  160  160  160  250  250  250  270  50   50   50   132  50   50   132  132  840  197  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20    | .    .    .    .    .    .    .    .    .    9    .    .    5    .    .    .    .    6    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       43    | 4    70   12   93   51   64   25   29   95   17   7    80   19   48   54   62   72   15   38   23   
  Regions Visited          19
    Branch Regions         9
  Pre-discovered Areas     7     | .    .    .    1    1    .    .    .    .    .    .    .    .    1    1    3    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    1    .    .    .    1    1    .    .    1    1    1    .    .    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    .    1    1    1    .    .    .    .    .    .    .    1    1    .    1    .    
Scrap Searched             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    
Spaces Dug                 132   | .    .    .    .    .    4    10   12   5    16   .    .    25   2    .    .    3    38   6    11   
Terrain Destroyed          503   | .    .    .    .    .    26   35   40   216  55   .    .    38   4    .    .    3    51   15   20   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               251   | .    .    .    .    .    20   28   33   37   22   .    .    38   4    .    .    3    39   7    20   
  AOE                      252   | .    .    .    .    .    6    7    7    179  33   .    .    .    .    .    .    .    12   8    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Total                      13567 | 67   650  67   601  329  1243 996  1659 1484 618  186  95   1501 526  353  206  529  808  435  1214 
  Wait                     1424  | 21   35   2    1    25   157  79   273  119  23   .    .    332  45   9    .    .    30   32   241  
  Move                     10738 | 34   542  61   593  303  944  786  1262 1046 538  178  95   1068 460  338  178  516  651  352  793  
  Hop                      18    | .    .    .    .    .    .    .    .    .    8    .    .    4    .    .    .    .    6    .    .    
  Pick Up                  129   | 6    18   1    1    .    23   15   14   7    6    1    .    7    3    2    4    2    6    2    11   
  Fast Attach              129   | 5    8    .    .    .    13   5    8    6    10   3    .    8    .    1    6    1    13   9    33   
  Attach                   79    | .    4    .    1    .    10   8    6    6    3    1    .    4    3    1    2    2    10   3    15   
  Detach                   38    | .    .    .    .    .    5    .    3    3    1    .    .    3    .    .    1    .    6    3    13   
  Swap                     104   | .    2    1    2    1    21   23   14   18   .    .    .    3    .    .    1    .    2    7    9    
  Drop                     170   | 1    12   .    3    .    24   16   19   12   4    3    .    12   2    2    8    3    12   14   23   
  Fire                     567   | .    29   2    .    .    46   60   57   117  25   .    .    60   6    .    6    5    72   13   69   
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            6     | .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   145   | .    .    .    .    .    .    .    .    145  .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory (discovered 3 exits: *Fac / [*Low] / *Ext)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    80 | -11/Scrapyard      | Entered Materials
   207 | -10/Materials      | Discovered new exit (range 5)
   301 | -10/Materials      | Build established: Mutant
   348 | -10/Materials      | Discovered new exit (range 12)
   350 | -10/Materials      | Discovered new exit (range 16)
   505 | -10/Materials      | Discovered new exit (range 7)
   879 | -10/Materials      | Entered Mines
   909 | -10/Mines          | Discovered new exit (range 8)
   981 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   981 | -10/Mines          | Discovered new exit (range 5)
   988 | -10/Mines          | Entered Exiles
  1014 | -10/Exiles         | Discovered new exit (range 15)
  1035 | -10/Exiles         | Met 8R-AWN
  1064 | -10/Exiles         | Met EX-HEX
  1126 | -10/Exiles         | Met EX-DEC
  1238 | -10/Exiles         | Discovered new exit (range 14)
  1328 | -10/Exiles         | Learned location of Zion (-6)
  1372 | -10/Exiles         | Met EX-BIN
  1400 | -10/Exiles         | Aligned with FarCom system
  1401 | -10/Exiles         | Given EX-Vault access code
  1465 | -10/Exiles         | Opened EX-Vault
  1482 | -10/Exiles         | Found Flying Fortress v7
  1515 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1658 | -10/Exiles         | Visited The Gauntlet
  1945 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
  1945 | -10/Exiles         | Entered Mines
  1945 | -9/Mines           | Discovered new exit (range 15)
  2032 | -9/Mines           | Discovered new exit (range 13)
  2062 | -9/Mines           | Identified exit to Materials
  2457 | -9/Mines           | Entered Materials
  2457 | -8/Materials       | Accompanied by 2 allies
  2457 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  2462 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2764 | -8/Materials       | Build established: Skirmisher
  4122 | -8/Materials       | Repaired Reflective Plating?
  4263 | -8/Materials       | Build established: Gunner
  4438 | -8/Materials       | Discovered new exit (range 9)
  4732 | -8/Materials       | Entered Factory
  4732 | -7/Factory         | Evolved 2 slots: Utility x2
  5569 | -7/Factory         | Build established: Hacker-Gunner
  5813 | -7/Factory         | Discovered new exit (range 16)
  5880 | -7/Factory         | Build established: Gunner
  6214 | -7/Factory         | Repaired Arm. Treads?
  6534 | -7/Factory         | Discovered new exit (range 12)
  6735 | -7/Factory         | Discovered new exit (range 13)
  7030 | -7/Factory         | Entered another Factory area
  7030 | -6/Factory         | Evolved 2 slots: Utility x2
  7780 | -6/Factory         | Discovered new exit (range 8)
  7933 | -6/Factory         | Discovered new exit (range 7)
  7944 | -6/Factory         | Repaired Imp. Heavy Armor Plating?
  8056 | -6/Factory         | Build established: Hacker-Gunner
  9002 | -6/Factory         | Repaired Gauss Cannon?
  9711 | -6/Factory         | Fabricated Hvy. Siege Treads?
 10116 | -6/Factory         | Discovered new exit (range 5)
 10121 | -6/Factory         | Entered Extension
 10206 | -6/Extension       | Rescued a captive Derelict
 10207 | -6/Extension       | Rescued a captive Derelict
 10513 | -6/Extension       | Rescued a captive Derelict
 10528 | -6/Extension       | Rescued a captive Derelict
 10749 | -6/Extension       | Spotted B-75 Beast
 10776 | -6/Extension       | Destroyed B-75 Beast
 10795 | -6/Extension       | Build established: Commander-Gunner
 10817 | -6/Extension       | Spotted B-75 Beast
 10840 | -6/Extension       | Allies destroyed B-75 Beast
 10891 | -6/Extension       | Discovered new exit (range 3)
 10950 | -6/Extension       | Rescued A7
 11176 | -6/Extension       | Rescued a captive Derelict
 11177 | -6/Extension       | Rescued a captive Derelict
 11521 | -6/Extension       | First assault squad dispatched
 11651 | -6/Extension       | Lost 3 allies
 11698 | -6/Extension       | Rescued a captive Derelict
 11703 | -6/Extension       | Lost 4 allies
 11829 | -6/Extension       | Discovered new exit (range 10)
 11833 | -6/Extension       | Discovered new exit (range 6)
 11849 | -6/Extension       | Identified exit to Cetus
 11854 | -6/Extension       | Identified exit to Factory
 11911 | -6/Extension       | Lost 9 allies
 12321 | -6/Extension       | Disrupted transfer network
 12398 | -6/Extension       | High security lockdown imminent
 12478 | -6/Extension       | High security lockdown engaged
 12579 | -6/Extension       | Destroyed 16 combat bots
 12665 | -6/Extension       | Destroyed 18 combat bots
 12724 | -6/Extension       | Build established: Hacker-Gunner
 12743 | -6/Extension       | Found Hvy. Reflective Plating
 12762 | -6/Extension       | Core integrity fell below 50%
 12767 | -6/Extension       | Core integrity fell below 20%
 12767 | -6/Extension       | Entered Factory
 12767 | -5/Factory         | Evolved 2 slots: Propulsion x2
 12798 | -5/Factory         | Lost 12 parts (1p1n7u3w)
 12853 | -5/Factory         | Found Hvy. Reflective Plating
 12855 | -5/Factory         | Found Hvy. Reflective Plating
 13046 | -5/Factory         | Build established: Mutant
 13067 | -5/Factory         | First assault squad dispatched
 13133 | -5/Factory         | Discovered new exit (range 16)
 13150 | -5/Factory         | Identified exit to Factory
 13150 | -5/Factory         | Entered another Factory area
 13150 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13247 | -4/Factory         | Sucked down chute
 13247 | -4/Factory         | Entered Waste
 13248 | -4/Waste           | Met a frightened Derelict
 13260 | -4/Waste           | Spotted C-40 Crusher
 13262 | -4/Waste           | EMP discharged
 13267 | -4/Waste           | Spotted C-40 Crusher
 13270 | -4/Waste           | Spotted C-40 Crusher
 13270 | -4/Waste           | Spotted C-40 Crusher
 13279 | -4/Waste           | Spotted C-40 Crusher
 13289 | -4/Waste           | Discovered new exit (range 13)
 13295 | -4/Waste           | Identified exit to Factory
 13295 | -4/Waste           | Entered Factory
 13471 | -4/Factory         | Fabricated Hacking Suite (x1)
 13634 | -4/Factory         | Build established: Gunner
 13902 | -4/Factory         | Discovered new exit (range 16)
 13944 | -4/Factory         | Spotted B-86 Titan
 14264 | -4/Factory         | Identified exit to Upper Caves
 14264 | -4/Factory         | Entered Upper Caves
 14356 | -4/Upper Caves     | Learned location of Testing (-3)
 14405 | -4/Upper Caves     | Discovered new exit (range 10)
 14529 | -4/Upper Caves     | Identified exit to Upper Caves
 14530 | -4/Upper Caves     | Entered another Upper Caves area
 14605 | -4/Upper Caves     | Build established: Mutant
 14621 | -4/Upper Caves     | Encountered a Warlord checkpoint
 14637 | -4/Upper Caves     | Spotted B-86 Titan
 14699 | -4/Upper Caves     | Learned location of Armory (-3)
 14708 | -4/Upper Caves     | Discovered new exit (range 13)
 14714 | -4/Upper Caves     | Identified exit to Zhirov
 14714 | -4/Upper Caves     | Entered Zhirov
 14714 | -4/Zhirov          | Discovered new exit (range 3)
 14724 | -4/Zhirov          | Met Zhirov
 14734 | -4/Zhirov          | Learned location of Quarantine (-2)
 14734 | -4/Zhirov          | Learned location of Command (-1)
 14742 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14752 | -4/Zhirov          | Found Alien Artifact
 14754 | -4/Zhirov          | Identified Integrated Dissipator
 14754 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14761 | -4/Zhirov          | Found Alien Artifact
 14889 | -4/Zhirov          | Entered Proximity Caves
 15027 | -3/Proximity Caves | Spotted B-86 Titan
 15062 | -3/Proximity Caves | Build established: Hacker-Gunner
 15155 | -3/Proximity Caves | Discovered new exit (range 15)
 15180 | -3/Proximity Caves | Entered Research
 15180 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15181 | -3/Research        | Identified exit to Testing
 15192 | -3/Research        | Spotted B-86 Titan
 15473 | -3/Research        | Repaired Imp. Heavy Armor Plating
 15618 | -3/Research        | Destroyed 8 combat bots
 15621 | -3/Research        | Lost 5 parts (2n3u)
 15719 | -3/Research        | Spotted B-86 Titan
 15733 | -3/Research        | Entered Testing
 15734 | -3/Testing         | Maximum security lockdown engaged
 15770 | -3/Testing         | System corruption reached 10%
 15817 | -3/Testing         | Found Prototype Energy Cannon
 15817 | -3/Testing         | Identified Disintegrator
 15916 | -3/Testing         | Spotted Striker
 15916 | -3/Testing         | Spotted Executioner
 15922 | -3/Testing         | Identified Transdimensional Reconstructor
 15922 | -3/Testing         | Warped through subspace
 15957 | -3/Testing         | Spotted Striker
 15958 | -3/Testing         | Discovered new exit (range 15)
 15973 | -3/Testing         | Spotted Investigator
 15973 | -3/Testing         | Entered Research
 15973 | -2/Research        | Evolved 2 slots: Power x1, Weapon x1
 16003 | -2/Research        | Lost 7 parts (1p3n2u1w)
 16265 | -2/Research        | First assault squad dispatched
 16443 | -2/Research        | Build established: Scavenger-Scout
 16728 | -2/Research        | Lost 5 parts (3u2w)
 16987 | -2/Research        | Lost 5 parts (1p2u2w)
 17065 | -2/Research        | High security lockdown imminent
 17090 | -2/Research        | Core integrity fell below 50%
 17113 | -2/Research        | Lost 7 parts (4n3u)
 17129 | -2/Research        | Core integrity fell below 20%
 17134 | -2/Research        | Spotted B-90 Cyclops
 17145 | -2/Research        | High security lockdown engaged
 17162 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
17095_ Slug penetrates Door.
17099_ Slammed into U-05 Engineer.
17099_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
17107_ Slammed into U-05 Engineer.
17107_ Destabilizing: System corrupted (+1).
17113_ Penetrated by Slug.
17115_ ALERT: Machine network offline.
17118_ Penetrated by Slug.
17118_ Slug penetrates Wall.
17121_ Penetrated by Slug.
17121_ Slug penetrates Wall.
17122_ GIA#,DB7HLZ9TN &%C|#CDU09>CDG
17130_ ALERT: Performing unscheduled system
  reset.
17140_ B-90 Cyclops activates siege mode.
17145_ ALERT: Lockdown in effect, collecting
  threat data.
17146_ System corrupted: Matter fused (-5).
17154_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???#??????#   #??????????????????????????????????? |
| ??????????#   #??????????????????????????????????? |
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| ??????????#   #??????????????????????????????????? |
| ####??????#   #??????????????????????????????????? |
|  [ #??????#   #??????????????????????????????????? |
|    #??????#   #??????????????????????????????????? |
|   !#????###   ######?????????????????????????????? |
|    #????+          #?????????????????????????????? |
|    #????####+##### #?????????????????????????????? |
|    ?????#      #?# #?????????????????????????????? |
|   ??????#  !   ### ###???????????????????????????? |
|  ???????#      #     #???????????????????????????? |
| ##??????#      #     #???????????????????????????? |
|  #??????#   !  #     #???????????????????????????? |
|  #??????#      #     #???????????????????????????? |
|  #??????####+###     #???????????????????????????? |
|  #?????????# #?### ###???????????????????????????? |
|  #?????????# ##### #########?????????????????????? |
| ##?????????#               #?????????????????????? |
| #??????????#               #?????????????????????? |
| #??????????# s           @ #?????????????????????? |
| #???????####+#             #?????????????????????? |
| #??????#     ;             #?????????????????????? |
| #??????#     #%                 ?????????????????? |
| #??????#     +    !!!          H ????????????????? |
| #????  /    ?#    !!!           ?????????????????? |
| #??    #   ??#    !!!      #####  ???????????????? |
| #      #  ???###########+###?????  ??????????????? |
| +      # ?????????????????????????#+?????????????? |
| ########?????????????????????????????????????????? |
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| ##########+##????????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
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| ###+########  ???????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Coolant Potential          160
Energy Generation          41
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Additional Mass Support    12
Corruption Containment     8
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Resistance: EM             15
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         8
Target Analysis            8
Core Analysis              6
Recoil Reduction           4
Particle Charging          30
Offensive Hacking          34
Defensive Hacking          20

 Item Schematics 
-----------------
        Reflective Plating | -8/Materials | Scanalyzed
             Hacking Suite | -8/Materials | Scanalyzed
             System Shield | -8/Materials | Scanalyzed
 Transport Network Coupler | -8/Materials | Scanalyzed
         Hvy. Siege Treads | -6/Factory   | Hacked
   Hvy. Reflective Plating | -5/Factory   | Scanalyzed
         Assault Drone Bay | -4/Zhirov    | Free
            Exp. Heat Sink | -4/Zhirov    | Free
        Exp. Optical Array | -4/Zhirov    | Free
          Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked
    H-66 Slayer | -6/Extension  | Hacked

 Fabricated
------------
 Hvy. Siege Treads | x1 | -6/Factory 
     Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Error 47
Factory Defaults
Leap Before You Look

 Challenges 
------------
None

 Game 
------
Seed              ConstructConcussiveMapper
  Manual?         0
Play Time         15:45:26
  Cumulative      256.8 hours
  Start           2025.01.16 @ 22:38:54
  End             2025.04.05 @ 23:45:01
Sessions          31
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           3
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          40
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d07cc4b-feac-4e4b-96d0-af538f579c84