Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.15 @ 16:19:42 Player: sentrybuster Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (128) 640 Value Destroyed (3560) 3560 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 7695 Bonus ------- High Alert Combat Kills 295 Cogmind --------- Core Integrity 0/850 Matter 165/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Armored Leg > --- UTILITY (5) ------ Improved Signal Interpreter Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Hacking Suite Mini Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Signal Interpreter Armor Integrity Analyzer Matter Filter Layered Medium Armor Plating System Shield > --- WEAPON ----------- Arc Projector Precision Shock Rifle Gauss Rifle Coil Gun Mini Assault Cannon > --- INVENTORY -------- Hacking Suite Mini Assault Cannon Improved Datajack [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Improved Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Mini Assault Cannon Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 3 | . . 1 . 2 . Weapon 3 | . . 1 2 . . Parts Attached 89 | 6 4 14 17 32 16 Power 12 | 1 . 1 3 5 2 Engine 9 | 1 . 1 3 3 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 18 | 2 2 1 3 4 6 Treads 6 | . . . 3 3 . Leg 6 | 2 2 1 . . 1 Wheel 4 | . . . . 1 3 Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 17 | 1 2 3 1 8 2 Device 6 | . . 1 1 3 1 Storage 3 | 1 2 . . . . Processor 3 | . . 2 . 1 . Hackware 1 | . . . . 1 . Protection 4 | . . . . 3 1 Artifact . | . . . . . . Weapon 42 | 2 . 9 10 15 6 Energy Gun 16 | 1 . 3 3 6 3 Energy Cannon 4 | . . 1 2 1 . Ballistic Gun 13 | 1 . 5 2 2 3 Ballistic Cannon 5 | . . . 2 3 . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 1 1 . Unidentified Prototypes 10 | . . 2 4 3 1 Parts Lost 47 | . . 9 4 15 19 Power 8 | . . 2 1 3 2 Propulsion 11 | . . 2 1 2 6 Utility 6 | . . . . 3 3 Weapon 22 | . . 5 2 7 8 Highest Loss Streak 15 | . . 2 1 2 15 Average Slot Usage (%) 92 | . 99 88 95 95 75 Engine 5 | . 14 7 8 2 4 Core 1 | . . . . 3 . Treads 11 | . . . 17 14 . Leg 3 | . 28 19 . . 1 Wheel 2 | . . . . . 16 Device 6 | . . 9 8 6 2 Storage 6 | . 27 12 9 2 . Processor 10 | . . 9 9 12 13 Hackware 3 | . . . . 6 4 Protection 3 | . . . . 5 4 Energy Gun 9 | . 14 9 13 7 7 Energy Cannon 1 | . . 3 4 1 . Ballistic Gun 11 | . 14 17 19 6 6 Ballistic Cannon 10 | . . . 4 18 8 Naked Turns . | . . . . . . Heaviest Build 42 | 12 20 23 33 40 42 Greatest Support 52 | 20 20 20 40 48 52 Greatest Overweight (x) 4 | 1 . 2 4 2 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 4 Average Capacity 6 | 5 7 8 8 5 4 Most Carried 8 | 6 8 8 8 8 4 Average Carried 5 | 3 6 6 6 5 3 Final Capacity 8 | 6 8 8 8 4 4 Final Carried 8 | 6 8 6 8 2 3 Class Distribution -------------------- 56% | Skirmisher 25% | Mutant 13% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2513 | 211 134 437 564 860 307 Remotely . | . . . . . . Salvage Created 4513 | . 103 1418 1250 1351 391 Parts 284 | . 7 95 74 83 25 Haulers Intercepted 10 | . . 4 4 2 . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 89 | . 2 29 23 27 8 Guns 51 | . 2 19 19 6 5 Cannons 26 | . . 8 4 12 2 AOE 11 | . . 2 . 9 . Classes Destroyed 15 | . 3 5 1 4 2 Worker 6 | . . 2 . 4 . Builder 5 | . . . 1 4 . Tunneler 1 | . 1 . . . . Hauler 10 | . . 4 4 2 . Recycler 7 | . . 3 3 1 . Mechanic 3 | . . . . 3 . Operator 1 | . . . . . 1 Watcher 6 | . 1 . 3 1 1 Swarmer 32 | . . 11 13 4 4 Grunt 34 | . 2 14 4 11 3 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 15 | . . 4 6 5 . Hunter 2 | . . . . 2 . Programmer 4 | . . . . 4 . Best Kill Streak 8 | . 2 8 6 7 3 Combat Bots Only 6 | . 2 6 5 4 3 Max Kills in Single Turn 5 | . 1 3 2 5 1 Gunslinging . | . . . . . . Exploded 4 | . . 2 . 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7297 | . 134 1063 920 2451 2729 Core 1492 | . 23 92 302 197 878 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 90 77 45 71 . Volleys Fired 274 | . 15 78 52 80 49 Largest 5 | . 2 3 5 5 5 Hottest 259 | . 60 169 220 259 216 Shots Fired 731 | . 29 214 194 220 74 Gun 520 | . 29 184 151 93 63 Cannon 207 | . . 30 43 123 11 Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 459 | . 15 132 132 144 36 Thermal 157 | . 14 56 43 42 2 Explosive 4 | . . . . 4 . Electromagnetic 111 | . . 26 19 30 36 Robot Hit Streak 18 | . 4 13 18 16 10 Robot Miss Streak 5 | . 2 5 3 5 4 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 385 | . 16 113 107 110 39 Core Hits 205 | . 7 57 50 73 18 Critical Hits 4 | . . . . 4 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8452 | . 207 1721 1624 3946 954 Guns 4522 | . 207 1246 1282 1060 727 Cannons 2254 | . . 373 284 1454 143 Explosions 1557 | . . 95 . 1410 52 Melee . | . . . . . . Ramming 119 | . . 7 58 22 32 Kinetic 3847 | . 107 797 864 1586 493 Thermal 1974 | . 100 579 446 753 96 Explosive 1260 | . . . . 1260 . Electromagnetic 1252 | . . 338 256 325 333 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 2 . Average Corruption 2 | . . . 2 1 . Corruption Purged . | . . . . . . Effects 63 | . . . 31 32 . Message Errors 20 | . . . 6 14 . Matter Fused 7 | . . . 7 . . Heat Flow Errors 17 | . . . 8 9 . Energy Discharges 12 | . . . 8 4 . Data Loss (minor) 3 | . . . 1 2 . Targeting Errors 4 | . . . 1 3 . Overload Shots . | . . . . . . Overflow Damage 136 | . . 1 29 106 . Projectiles 69 | . . 1 29 39 . Explosions 67 | . . . . 67 . Melee . | . . . . . . Knockbacks 8 | . . . . 8 . Impact . | . . . . . . Kinetic 8 | . . . . 8 . Secondary . | . . . . . . Self-Inflicted Damage 419 | . . 37 58 255 69 Shots 5 | . . 1 . 3 1 Rammed 8 | . . 3 . 2 3 Targets Rammed 8 | . . 3 . 2 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 731 | . 36 373 731 340 479 Average Temperature 120 | . 18 99 146 107 175 Received Heat Transfer 1842 | . 72 363 207 516 684 Effects 22 | . . 1 15 4 2 Shutdowns 2 | . . . 2 . . Energy Bleed 3 | . . 1 1 1 . Interference 5 | . . . . 3 2 Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (major) 7 | . . . 7 . . Damage (core) 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 4 . Heat Transferred 3674 | . 225 1113 851 1335 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 762 | . 99 704 600 762 477 Initial 373 | . . . 297 149 373 Average 276 | . 58 356 399 211 355 Maximum Alert Level 3 | . . 3 2 3 2 Low Security (%) 40 | 100 100 24 . 64 . Level 1 28 | . . 32 53 8 74 Level 2 30 | . . 38 46 25 25 Level 3 1 | . . 5 . 1 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 6 . 9 1 Investigation 3 | . . 2 . 1 . Extermination 4 | . . . . 4 . Reinforcement 8 | . 1 4 . 2 1 Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . 1 1 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 160 | . 6 47 34 46 27 Peak Tracking Total 8 | . 3 7 6 5 8 Tactical Retreats 15 | . . 3 3 3 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts 50 | . . . 50 . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . 3 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 19 | . . 3 3 10 3 Max in Single Turn 5 | . . 1 1 5 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 31 | . 2 4 9 13 3 Terminals 21 | . 2 3 6 9 1 Fabricators 1 | . . . . . 1 Repair Stations 4 | . . . 2 2 . Recycling Units 4 | . . 1 1 1 1 Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 92 | . 5 11 25 43 8 Successful 55 | . 2 5 16 24 8 Failed 37 | . 3 6 9 19 . Catastrophic 6 | . . . 1 5 . Database Lockouts . | . . . . . . Manual 46 | . 5 7 17 16 1 Terminals 66 | . 5 8 20 28 5 Fabricators 2 | . . . . . 2 Repair Stations 10 | . . . 4 6 . Recycling Units 8 | . . 3 1 3 1 Scanalyzers 6 | . . . . 6 . Garrison Access . | . . . . . . Terminal Hacks 23 | . . 2 6 10 5 Record 3 | . . . . . 3 Robot Analysis 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Alert Level 2 | . . . 1 1 . Unreport Threat 2 | . . . 2 . . Locate Traps 3 | . . 1 1 . 1 Dispatch Records 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 8 | . . . 2 5 1 Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 6 | . . . 3 3 . Scan Component 4 | . . . 2 2 . Repair 2 | . . . 1 1 . Recycling Unit Hacks 4 | . . 1 1 1 1 Retrieve Components 4 | . . 1 1 1 1 Scanalyzer 6 | . . . . 6 . Insert Component 2 | . . . . 2 . Analyze 4 | . . . . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 2 2 6 4 . Terminals 14 | . 2 2 6 4 . Track 5 | . 1 . 3 1 . Assimilate 1 | . . 1 . . . Botnet 3 | . . . 2 1 . Disrupt 2 | . 1 . . 1 . Operators 3 | . . 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 2 4 8 8 1 Full Trace Events 4 | . . 2 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built 2 | . . . . . 2 Matter 124 | . . . . . 124 Time 62 | . . . . . 62 Total Part Build Rating 4 | . . . . . 4 Parts Repaired 2 | . . . 1 1 . Time 45 | . . . 26 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 30 | . . 8 9 10 3 Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 7063 | 74 406 795 1653 3356 779 Spaces Moved 3442 | 52 167 344 710 1576 593 Core 47 | 5 . . 2 . 40 Treads 2127 | . . . 701 1426 . Legs 575 | 47 167 344 7 . 10 Wheels 602 | . . . . 150 452 Hover . | . . . . . . Flight 91 | . . . . . 91 Fastest Speed 47 | 50 120 120 150 100 47 Average Speed 143 | 115 120 131 161 161 88 Slowest Speed 250 | 120 120 180 250 190 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . . . . 7 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 30 43 56 37 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . . 10 . Terrain Destroyed 139 | . . 2 8 120 9 Melee . | . . . . . . Projectile 32 | . . . 5 22 5 AOE 104 | . . 2 . 98 4 Terrain Rammed 6 | . . . 5 1 . Walls Destroyed 3 | . . . 3 . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5015 | 63 343 522 1087 2230 770 Wait 1085 | . 153 74 238 514 106 Move 3425 | 51 166 343 709 1575 581 Hop 5 | . . . . . 5 Pick Up 33 | 6 2 2 7 11 5 Fast Attach 56 | 6 1 10 11 15 13 Attach 18 | . . 3 2 11 2 Detach 6 | . . 2 2 1 1 Swap 15 | . 3 1 4 6 1 Drop 33 | . 3 6 7 13 4 Fire 274 | . 15 78 52 80 49 Melee 1 | . . . . 1 . Ram 9 | . . . 5 1 3 Kick 3 | . . 3 . . . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 50 | . . . 50 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 5) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1261 | -9/Materials | Discovered new exit (range 10) 1275 | -9/Materials | Identified exit to Materials 1276 | -9/Materials | Entered another Materials area 1276 | -8/Materials | Evolved 2 slots: Weapon x2 2047 | -8/Materials | Build established: Skirmisher 2345 | -8/Materials | Repaired Sensor Array 2389 | -8/Materials | Core integrity fell below 50% 2868 | -8/Materials | Discovered new exit (range 6) 2927 | -8/Materials | Identified exit to Factory 2929 | -8/Materials | Entered Factory 2929 | -7/Factory | Evolved 2 slots: Utility x2 3827 | -7/Factory | Discovered new exit (range 6) 3837 | -7/Factory | Identified exit to Lower Caves 4112 | -7/Factory | Discovered new exit (range 13) 4169 | -7/Factory | Identified exit to Storage 4720 | -7/Factory | Repaired Arm. Treads 6129 | -7/Factory | First assault squad dispatched 6275 | -7/Factory | Discovered new exit (range 11) 6284 | -7/Factory | Identified exit to Factory 6285 | -7/Factory | Entered another Factory area 6285 | -6/Factory | Evolved 2 slots: Propulsion x2 6396 | -6/Factory | Fabricated Arm. Wheel (x2) 6931 | -6/Factory | Core integrity fell below 50% 6934 | -6/Factory | Spotted B-75 Beast 6952 | -6/Factory | Core integrity fell below 20% 6957 | -6/Factory | Lost 15 parts (1p4n3u7w) 7064 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 06977_ U-05 Engineer builds a Wall. 06977_ Acquired 22 matter. 06980_ Acquired VTOL Module. 06982_ U-05 Engineer destroyed. 06982_ Acquired VTOL Module. 06983_ Acquired 20 matter. 06985_ U-05 Engineer builds a Wall. 06987_ C-30 ARC bursts open, deploying its payload. 06987_ G-67 Veteran unfolds itself. 06987_ G-50 Soldier unfolds itself. 06987_ Coil Gun destroyed. 06988_ U-05 Engineer destroyed. 07018_ Acquired Fission Core. 07025_ VTOL Module destroyed. 07029_ K-01 Serf destroyed. 07030_ K-01 Serf collects debris. 07032_ VTOL Module destroyed. 07032_ R-10 Processor collects Wheel. 07033_ K-01 Serf collects debris. 07036_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? #????? | | ?????????????????????????????????????????? #????? | | ?????????????????????????????????????????? #????? | | ?????????????????????????????????????????? #????? | | ?????????????????????????????????????????? #????? | | ?????????????????????????????????????????? ##???? | | ?????????????????######################### #???? | | ????????????+ @b gg #???? | | ?????????????????###################### #???? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????# * #???? | | ??????????????????????????????????????# %=#???? | | ??????????????????????????????????????# ##??? | | ??????????????????????????????????????# ^^ +??? | | ??????????????????????????????????????# ####??? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ????????????????????????????????????###+##+####### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????###########/## | | ?????????????????????????????????????????????# | | ??????????????????????????????????????????#### | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 60 Armor Integrity Analysis 33 Recoil Reduction 2 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Datajack | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationOverloadBlaster Manual? 0 Play Time 01:36:48 Cumulative 94.0 hours Start 2020.12.15 @ 10:53:27 End 2020.12.15 @ 16:19:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 165 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b03f59ea-1df0-4049-9693-818c40e2a6d3