Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 21:40:40 Player: FretfulMantis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (2390) 2390 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6350 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Hardened Medium Armor Plating Layered Heavy Armor Plating Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Hardened Medium Armor Plating Force Field Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun Heavy Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Arc Projector Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Flak Gun Remote Datajack [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Slots Evolved 8 | . . . . 4 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . . . 2 . 1 . . Utility 4 | . . . . 1 2 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 57 | 7 1 3 . 10 15 15 5 1 Power 8 | 1 . 1 . . 2 3 1 . Engine 4 | 1 . 1 . . . 2 . . Core 4 | . . . . . 2 1 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 1 . 3 5 6 1 . Treads 8 | 2 . 1 . 1 3 1 . . Leg 10 | . . . . 2 2 5 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 1 . . 3 5 4 1 . Device 5 | 1 . . . 1 1 2 . . Storage 3 | 1 1 . . . 1 . . . Processor 1 | . . . . 1 . . . . Hackware 1 | . . . . . 1 . . . Protection 6 | . . . . 1 2 2 1 . Artifact . | . . . . . . . . . Weapon 15 | 2 . 1 . 4 3 2 2 1 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 . 1 . 4 3 1 2 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . Parts Lost 38 | . . 3 . . 12 9 3 11 Power 6 | . . 1 . . 1 2 2 . Propulsion 12 | . . 1 . . 3 4 . 4 Utility 9 | . . . . . 4 2 . 3 Weapon 11 | . . 1 . . 4 1 1 4 Highest Loss Streak 11 | . . 2 . . 4 9 2 11 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 1 6 11 13 13 14 12 8 10 Power 1 | . 1 1 2 2 2 . . . Propulsion 3 | 1 3 5 6 4 4 2 . . Utility 2 | . 1 1 1 2 3 3 4 6 Weapon 3 | . 1 2 4 3 4 4 2 1 Tool/Special . | . . . . . . . . . Unused Backups 22 | . 1 . . 4 7 1 1 8 Power 1 | . . . . 1 . . . . Propulsion 6 | . . . . . 4 1 . 1 Utility 8 | . 1 . . 1 . . . 6 Weapon 6 | . . . . 2 3 . 1 . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 100 100 98 97 91 93 64 Engine 5 | . 14 14 14 9 1 2 . . Core 2 | . . . . . 5 3 . . Treads 18 | . 28 28 28 18 16 13 6 3 Leg 11 | . . . . 17 13 16 25 17 Device 7 | . 14 14 14 9 6 5 . . Storage 13 | . 14 14 14 9 14 13 13 11 Processor 4 | . . . . 1 7 6 6 5 Hackware 1 | . . . . . . 6 6 5 Protection 4 | . . . . 7 5 2 12 5 Ballistic Gun 23 | . 28 28 28 26 22 16 20 11 Peak Build Rating 48 | 9 9 10 10 23 34 48 46 43 Average Rating 23 | 5 9 9 10 19 27 39 41 29 On Entrance 18 | . 9 9 10 10 23 24 35 43 Avg Prop Armor Cover (%) 7 | . . . . 9 6 5 7 10 Naked Turns 11 | . . . . . . . . 11 Heaviest Build 61 | 14 29 26 26 34 42 61 58 44 Greatest Support 80 | 40 40 40 40 42 62 80 60 45 Greatest Overweight (x) 6 | 3 . . . . 2 1 1 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 14 Most Carried 15 | 4 8 13 13 15 15 15 12 12 Average Carried 11 | 1 6 11 13 13 14 12 8 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 13 13 15 15 10 12 5 Class Distribution -------------------- 38% | Gunner 35% | Mutant 11% | Tank 5% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Matter Collected 2224 | 216 182 102 . 189 758 126 651 . Remotely . | . . . . . . . . . Salvage Created 2633 | 17 362 142 . 280 1103 235 412 82 Parts 135 | 4 27 11 . 13 54 13 10 3 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 8 3 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Combat Hostiles Destroyed 59 | . 12 5 . 5 23 4 8 2 Guns 57 | . 12 5 . 5 23 2 8 2 AOE 2 | . . . . . . 2 . . Classes Destroyed 9 | 1 2 . . 2 3 1 . . Worker 1 | . . . . . 1 . . . Builder 1 | . . . . . . 1 . . Tunneler 2 | 1 . . . . . 1 . . Hauler 1 | . . . . . 1 . . . Swarmer 15 | . 5 3 . . 6 . . 1 Grunt 35 | . 7 2 . 3 12 3 8 . Brawler 2 | . . . . 1 . 1 . . Sentry 5 | . . . . 1 3 . . 1 Programmer 2 | . . . . . 2 . . . Best Kill Streak 6 | 1 3 3 . 3 6 2 4 2 Combat Bots Only 6 | . 3 3 . 3 6 2 4 2 Max Kills in Single Turn 2 | 1 1 1 . 1 2 2 2 1 Gunslinging 1 | . . . . . 1 . 1 . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Hostile Shots Fired 565 | . 59 28 . 23 218 114 52 71 Missed 163 | . 18 3 . 8 69 36 14 15 Hits 402 | . 41 25 . 15 149 78 38 56 Melee 12 | . . . . . . . . 12 Projectile 390 | . 41 25 . 15 149 78 38 44 Critical Strikes 10 | . . . . 1 2 2 2 3 Damage Taken 6155 | . 390 270 . 233 1929 1447 720 1166 Core 1334 | . 72 74 . . 325 165 73 625 Absorbed by Shields 164 | . . . . . . 164 . . Redirected to Shielding 245 | . . . . 38 102 . 95 10 Core Remaining (%) 73 | 100 . . 41 100 53 . . . Volleys Fired 181 | 3 39 13 . 11 59 20 23 13 Largest 3 | 2 2 2 . 3 3 3 3 3 Hottest 87 | 40 40 40 . 69 76 87 76 80 Shots Fired 465 | 6 78 26 . 33 169 54 69 30 Gun 459 | 6 78 26 . 33 169 48 69 30 Cannon . | . . . . . . . . . Launcher 6 | . . . . . . 6 . . Special . | . . . . . . . . . Kinetic 455 | 6 78 26 . 33 169 48 69 26 Thermal . | . . . . . . . . . Explosive 6 | . . . . . . 6 . . Electromagnetic 4 | . . . . . . . . 4 Robot Hit Streak 15 | 5 13 6 . 8 15 13 10 8 Robot Miss Streak 4 | . 4 1 . 3 4 2 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 16 | . 3 2 . 2 4 1 3 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 1 Shots Hit Robots 347 | 5 45 17 . 25 131 45 56 23 Core Hits 207 | 2 22 9 . 13 74 21 54 12 Critical Kills 2 | . 1 . . . 1 . . . Critical Parts Destroyed 4 | . 1 . . . 2 . 1 . Critical Strikes 6 | . 2 . . . 3 . 1 . Destroy 6 | . 2 . . . 3 . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5962 | 58 480 164 . 372 2228 1242 1025 393 Guns 5278 | 58 480 152 . 372 2188 610 1025 393 Cannons . | . . . . . . . . . Explosions 632 | . . . . . . 632 . . Melee . | . . . . . . . . . Ramming 52 | . . 12 . . 40 . . . Kinetic 5248 | 58 480 152 . 372 2188 610 1025 363 Thermal . | . . . . . . . . . Explosive 632 | . . . . . . 632 . . Electromagnetic 30 | . . . . . . . . 30 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Message Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 12 | . . . . . . 12 . . Projectiles . | . . . . . . . . . Explosions 12 | . . . . . . 12 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . 25 . . Shots 1 | . . . . . . 1 . . Rammed 10 | . . 4 . . 6 . . . Targets Rammed 10 | . . 4 . . 6 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 134 | . 6 25 . 27 96 134 132 24 Average Temperature 32 | . 6 11 . 13 38 40 40 10 Received Heat Transfer 1975 | . 108 105 . 153 771 405 325 108 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 90 | 100 100 100 . 100 77 100 . . Level 1 9 | . . . . . 22 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 311 | 5 122 60 . 145 311 136 . . Initial 136 | . . 21 . . . 136 . . Average 55 | . 55 11 . 64 67 86 . . Influence Increases 1785 | 5 338 150 . 212 602 213 195 70 Destroy 0b10 Robot/C 1180 | . 240 100 . 100 460 80 160 40 Destroy 0b10 Robot/NC 25 | 5 . . . . 10 10 . . Destroy Leader 232 | . 50 20 . 30 102 10 20 . Successful Hack 105 | . 33 . . 37 29 6 . . Disable Machine 15 | . . . . 15 . . . . Destroy Structure 18 | . . . . . 1 17 . . Lose Combat Pursuer 210 | . 15 30 . 30 . 90 15 30 Influence Decreases 1780 | 5 284 204 . 212 323 431 256 65 Entered New Map 200 | . . 33 . . . 143 24 . Time Decay 1120 | 5 188 141 . 163 203 198 202 20 Lost Part 315 | . . 30 . . 120 90 30 45 Purge Threat 145 | . 96 . . 49 . . . . Squads Dispatched 17 | . 5 . . . 9 2 . 1 Investigation 4 | . 3 . . . 1 . . . Extermination 4 | . . . . . 3 1 . . Reinforcement 7 | . 2 . . . 4 1 . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Distress Signals 4 | . 2 . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 22 7 . 7 36 9 12 18 Peak Tracking Total 13 | . 4 2 . 4 6 3 4 13 Tactical Retreats 9 | . 1 1 . 1 . 4 1 1 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Machines Accessed 17 | . 6 . . 3 7 1 . . Terminals 15 | . 6 . . 3 5 1 . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 15 . . 7 17 5 . . Successful 23 | . 10 . . 4 7 2 . . Failed 21 | . 5 . . 3 10 3 . . Catastrophic 3 | . 3 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 35 | . 12 . . 6 13 4 . . Terminals 41 | . 15 . . 7 14 5 . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 5 . . 3 1 1 . . Part Schematic 1 | . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . 1 . . Emergency Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . Unreport Threat 3 | . 2 . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . Retrieve Study 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 5 . . 1 4 1 . . Terminals 11 | . 5 . . 1 4 1 . . Botnet 11 | . 5 . . 1 4 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 . . 1 5 1 . . Full Trace Events 4 | . 3 . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 167 | . . . . . . . . 167 Highest-Rated Ally 167 | . . . . . . . . 167 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Active Infowar (turns) 1393 | 9 492 699 80 113 . . . . Terrain 1393 | 9 492 699 80 113 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Turns Passed 4443 | 88 492 699 80 444 1585 405 527 123 Spaces Moved 2492 | 43 203 390 51 243 873 244 361 84 Core 32 | 8 . . . . . . . 24 Treads 1861 | 35 203 390 51 243 870 69 . . Legs 599 | . . . . . 3 175 361 60 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 152 105 105 50 Average Speed 143 | 154 160 160 160 154 153 123 105 106 Slowest Speed 350 | 200 160 160 160 160 260 175 175 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 42 94 4 32 25 9 44 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 14 | . . . . . . 14 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 14 | . . . . . . 14 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Total 3009 | 56 301 441 50 292 995 312 464 98 Wait 190 | . 52 24 . 7 14 23 70 . Move 2484 | 42 202 389 50 242 872 243 360 84 Hop . | . . . . . . . . . Pick Up 53 | 4 5 8 . 10 16 5 5 . Fast Attach 23 | 7 . . . 4 6 4 2 . Attach 28 | . . 3 . 4 8 9 3 1 Detach 3 | . . . . 3 . . . . Swap 9 | . 1 . . 2 2 4 . . Drop 28 | . 2 . . 9 12 4 1 . Fire 181 | 3 39 13 . 11 59 20 23 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . . 4 . . 6 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Discovered new exit (range 13) 581 | -10/Materials | Entered Mines 760 | -10/Mines | Discovered new exit (range 14) 818 | -10/Mines | Discovered new exit (range 7) 967 | -10/Mines | Learned location of Zion (-6) 990 | -10/Mines | Core integrity fell below 50% 1270 | -10/Mines | Discovered new exit (range 6) 1280 | -10/Mines | Entered Subcaves 1281 | -10/Subcaves | Approached by a straggling Scientist 1346 | -10/Subcaves | Discovered new exit (range 10) 1360 | -10/Subcaves | Entered Materials 1360 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1775 | -8/Materials | Build established: Gunner 1782 | -8/Materials | Discovered new exit (range 16) 1804 | -8/Materials | Entered Factory 1804 | -7/Factory | Evolved 2 slots: Utility x2 3160 | -7/Factory | Lost 3 parts (2n1u) 3272 | -7/Factory | Lost 4 parts (1n3w) 3306 | -7/Factory | Garrison activated, responded to threat 3346 | -7/Factory | Discovered new exit (range 15) 3389 | -7/Factory | Entered another Factory area 3389 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3410 | -6/Factory | Lost 3 parts (1p1u1w) 3567 | -6/Factory | Identified exit to Lower Caves 3588 | -6/Factory | Spotted B-75 Beast 3724 | -6/Factory | Lost 9 parts (2p4n2u1w) 3794 | -6/Factory | Entered Lower Caves 4202 | -6/Lower Caves | Spotted B-75 Beast 4226 | -6/Lower Caves | Build established: Tank 4311 | -6/Lower Caves | Discovered new exit (range 5) 4321 | -6/Lower Caves | Entered another Lower Caves area 4365 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4430 | -6/Lower Caves | Core integrity fell below 50% 4433 | -6/Lower Caves | Released all parts (1) 4434 | -6/Lower Caves | Core integrity fell below 20% 4444 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04392_ Carbon-fiber Leg+ destroyed. 04395_ Imp. Treads fries itself beyond repair. 04395_ Lgt. Treads destroyed. 04398_ Adv. Heat Sink fries itself beyond repair. 04400_ Carbon-fiber Leg+ destroyed. 04424_ Arc Projector destroyed. 04427_ Hcp. Matter Pod destroyed. 04428_ Carbon-fiber Leg+ destroyed. 04431_ C-45 Heavy ARC bursts open, deploying its payload. 04431_ G-67 Veteran unfolds itself. 04431_ B-48 Gladiator unfolds itself. 04431_ L-41 Fighter unfolds itself. 04431_ G-50 Soldier unfolds itself. 04431_ E-15 Imp unfolds itself. 04431_ Adv. Targeting Computer blown off. 04431_ Hacking Suite blown off. 04431_ E-15 Imp destroyed. 04432_ I5ZUCMDWRKFS9/D:Z G/W>YLGSJP#|O2#W MY 04433_ Released Lrg. Storage Unit. A strange signal echoes through the caves. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####???????????????#### | | ????????????????????????### #####?????????## | | ????????????????????????# #?#####???# | | ???????????????????????## ## ##%### ##### | | ???????????????????????# # #%## | | ??????????????????????## # # | | ??????????????????????? ###++###= ####### | | ????????????????????????#@l + ####### | | ????????????????????????# # # ## ### | | ????????????????????????# #""""""# #### ## | | ????????????????????????#s######## #?# | | ????????????????????????# #?# | | ????????????????????????########## #?## | | ?????????????????????????????????# #??### | | ?????????????????????????????????# #????# # | | ?????????????????????????????????# ####?#| ## | | ????????????????????????????????## ###!! ##? | | ????????????????????????????????# /%=!=###?? | | ????????????????????????????????# =%!##???? | | ????????????????????????????????# !##????? | | ????????????????????????????????# ##?????? | | ????????????????????????????????# ##??????? | | ????????????????????????????????## ???????? | | ?????????????????????????????????# ??????? | | ????????????????????????????????# ### ##?????? | | ??????????????????????????????? ##??# #??????? | | ?????????????????????????????? ???? ##??????? | | ????????????????????????????? ???? ##???????? | | ???????????????????????????? ???# #????????? | | ???????????????????????????? ????# #????????? | | ?????????????????????????????? ?#????# ????????? | | ????????????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerMasterStorage Manual? 0 Play Time 00:34:58 Cumulative 42.6 hours Start 2025.12.05 @ 20:08:29 End 2025.12.05 @ 21:40:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f30007b6-1694-4491-8fbc-c851590b1f8b