Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.14 @ 19:42:42 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (10) 50 Value Destroyed (119) 119 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 1750 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 149/250 Matter 257/300 Energy 250/250 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (15) --- High-capacity Storage Unit Targeting Computer Chronowheel EM Pulse Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle AWS/Gauss Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Assault Rifle > --- INVENTORY -------- High-capacity Storage Unit Targeting Computer Chronowheel EM Pulse Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle AWS/Gauss Grenade Launcher [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Storage High-capacity Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Jun Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 13 | 6 1 3 3 . Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 1 1 . Device . | . . . . . Storage 4 | 1 1 1 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | 2 . 2 1 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . 1 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 70 | . 85 74 58 . Engine 9 | . 14 3 14 . Treads 28 | . 28 28 28 . Storage 14 | . 14 14 14 . Ballistic Gun 18 | . 28 27 1 . Naked Turns . | . . . . . Heaviest Build 47 | 12 27 42 47 . Greatest Support 40 | 40 40 40 40 . Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 20 20 . Average Capacity 15 | 6 10 16 19 . Most Carried 11 | 2 6 7 11 . Average Carried 6 | . 4 6 8 . Final Capacity 20 | 8 15 20 15 15 Final Carried 10 | 2 5 7 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Jun Mat Min Exi Min Matter Collected 383 | 232 48 103 . . Remotely . | . . . . . Salvage Created 176 | . 105 71 . . Parts 28 | . 10 18 . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Jun Mat Min Exi Min Combat Hostiles Destroyed 7 | . 1 6 . . Guns 5 | . 1 4 . . AOE 2 | . . 2 . . Classes Destroyed 5 | . 3 2 . . Tunneler 1 | . . 1 . . Hauler 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 6 | . . 6 . . Grunt 1 | . 1 . . . Best Kill Streak 4 | . 1 4 . . Combat Bots Only 3 | . 1 3 . . Max Kills in Single Turn 2 | . 1 2 . . Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Jun Mat Min Exi Min Damage Taken 419 | . 34 385 . . Core 101 | . . 101 . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 29 | . 10 18 1 . Largest 2 | . 2 2 1 . Hottest 40 | . 40 40 20 . Shots Fired 55 | . 20 34 1 . Gun 53 | . 20 32 1 . Cannon . | . . . . . Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 53 | . 20 32 1 . Thermal . | . . . . . Explosive 2 | . . 2 . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . 5 3 . . Robot Miss Streak 5 | . 5 5 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 24 | . 11 13 . . Core Hits 18 | . 6 12 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 363 | . 88 275 . . Guns 188 | . 88 100 . . Cannons . | . . . . . Explosions 155 | . . 155 . . Melee . | . . . . . Ramming 20 | . . 20 . . Kinetic 188 | . 88 100 . . Thermal . | . . . . . Explosive 155 | . . 155 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 2 . Average Corruption 1 | . 1 2 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . 11 6 . Message Errors 3 | . . 2 1 . Matter Fused 6 | . . 5 1 . Heat Flow Errors 2 | . . 1 1 . Energy Discharges 2 | . . 2 . . Data Loss (minor) 3 | . . 1 2 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 56 | . . 56 . . Shots 2 | . . 2 . . Rammed 6 | . . 6 . . Targets Rammed 6 | . . 6 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 189 | . 12 189 189 . Average Temperature 86 | . 9 103 103 . Received Heat Transfer 18 | . 18 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Jun Mat Min Exi Min Peak Influence 188 | . 104 188 . . Initial 40 | . . 40 . . Average 89 | . 62 114 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Jun Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 17 | . 8 9 . . Peak Tracking Total 9 | . 3 3 9 . Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Jun Mat Min Exi Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Jun Mat Min Exi Min Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Jun Mat Min Exi Min Machines Accessed 3 | . . 1 2 . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . . 6 2 . Successful 6 | . . 4 2 . Failed 2 | . . 2 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 7 | . . 6 1 . Terminals 6 | . . 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . 4 2 . Record 1 | . . . 1 . Robot Analysis 4 | . . 4 . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Jun Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Jun Mat Min Exi Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 39 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 8 | . . 8 . . Total Damage 87 | . . 87 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Jun Mat Min Exi Min Robot Analysis Total 4 | . . 4 . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Jun Mat Min Exi Min Turns Passed 1748 | 74 363 683 628 . Spaces Moved 853 | 42 206 332 273 . Core 3 | 3 . . . . Treads 850 | 39 206 332 273 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 . Average Speed 190 | 152 160 184 224 . Slowest Speed 240 | 160 160 240 240 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 43 55 69 3 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 7 | . . 7 . . Terrain Destroyed 13 | . . 13 . . Melee . | . . . . . Projectile . | . . . . . AOE 13 | . . 13 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Jun Mat Min Exi Min Total 930 | 50 224 369 287 . Wait 19 | . 3 9 7 . Move 849 | 41 205 331 272 . Hop . | . . . . . Pick Up 9 | 3 3 1 2 . Fast Attach 7 | 5 1 1 . . Attach 3 | 1 . . 2 . Detach 4 | . 1 1 2 . Swap 3 | . . 2 1 . Drop 1 | . 1 . . . Fire 29 | . 10 18 1 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . 6 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 16) 268 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 438 | -10/Materials | Entered Mines 470 | -10/Mines | Met a Derelict bent on vengeance 548 | -10/Mines | Found a hidden stash of uninstalled traps 664 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 756 | -10/Mines | Discovered new exit (range 8) 829 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 902 | -10/Mines | Learned Materials emergency access door positions 966 | -10/Mines | Assembled infested the area 1109 | -10/Mines | Discovered new exit (range 5) 1121 | -10/Mines | Entered Exiles 1121 | -10/Exiles | Accompanied by 3 allies 1181 | -10/Exiles | Met 8R-AWN 1222 | -10/Exiles | Met EX-HEX 1337 | -10/Exiles | Met EX-DEC 1387 | -10/Exiles | Learned location of Zion (-6) 1438 | -10/Exiles | Met EX-BIN 1467 | -10/Exiles | Aligned with FarCom system 1469 | -10/Exiles | Given EX-Vault access code 1524 | -10/Exiles | Opened EX-Vault 1543 | -10/Exiles | Found AWS/Gauss 1549 | -10/Exiles | Found Chronowheel 1598 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1714 | -10/Exiles | Attacked by the Exiles 1735 | -10/Exiles | Discovered new exit (range 10) 1749 | -10/Exiles | Stole two prototypes: Chronowheel, AWS/Gauss 1749 | -10/Exiles | Entered Mines 1749 | -9/Mines | Self-destructed Last Messages --------------- Longsword +1 Deploy-a-Sentry 01543_ Acquired AWS/Gauss. 01549_ Acquired Chronowheel. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. 01599_ System corrupted: IFF burst signal emitted. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 01714_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 01735_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????# ??????###????????????????????? | | ?????????????????# ??## ##???????????????????? | | ?????????????????# # ##??????????????????? | | ?????????? @ #??????????????????? | | ?????????????????## #### #?????????????????? | | ???????????????????????## #?????????????????? | | ????????????????????????### #?????????????????? | | ???????????????????????????# ##?????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapSwordWarhead Manual? 0 Play Time 00:06:58 Cumulative 475.3 hours Start 2023.11.14 @ 19:33:49 End 2023.11.14 @ 19:42:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 562 Rogue 475 Adventurer 87 Explorer 0 Win Type - Total 27 Types 8/0/15/1/1/0/2/0/0 Lore% 90 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf96e5f5-ab9d-4995-b63c-5c5e456e10d1