Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.16 @ 16:36:53

Player: Randall Flagg

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (905)      905
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2175

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     260/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (3) ---
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (3) ------
  Small Storage Unit
        Reflective Plating
>       --- WEAPON (2) -------
  Heavy Particle Cannon
        Rocket Launcher
>       --- INVENTORY (6) ----
        Deuterium Engine
        Aluminum Leg

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Reflective Plating
>       --- WEAPON -----------
  Heavy Particle Cannon
        Rocket Launcher
>       --- INVENTORY --------
        Deuterium Engine
        Aluminum Leg
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 7   22  5   4   
  Power                    9    | 1   5   2   1   
    Engine                 9    | 1   5   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   6   1   1   
    Treads                 .    | .   .   .   .   
    Leg                    10   | 2   6   1   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   4   .   1   
    Device                 2    | .   2   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 3   7   2   1   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          6    | 1   5   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | 4   5   3   .   
  Power                    2    | 1   .   1   .   
  Propulsion               2    | 1   1   .   .   
  Utility                  2    | .   1   1   .   
  Weapon                   6    | 2   3   1   .   
  Highest Loss Streak      4    | 4   2   3   .   
Average Slot Usage (%)     91   | .   90  99  85  
  Engine                   13   | .   13  14  11  
  Leg                      24   | .   23  28  31  
  Device                   5    | .   6   .   .   
  Storage                  13   | .   14  14  11  
  Protection               8    | .   6   14  9   
  Energy Cannon            2    | .   .   13  11  
  Ballistic Gun            16   | .   20  .   .   
  Launcher                 5    | .   3   14  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 12  16  22  23  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  3    | 2   3   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         5    | 5   6   6   6   
  Most Carried             6    | 6   6   6   5   
  Average Carried          3    | 2   3   5   2   
  Final Capacity           6    | 6   6   6   6   
  Final Carried            6    | 2   4   6   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           968  | 265 622 81  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            882  | 51  663 168 .   
  Parts                    61   | 1   43  17  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  34   | 3   21  10  .   
  Guns                     22   | 3   19  .   .   
  Cannons                  7    | .   .   7   .   
  AOE                      5    | .   2   3   .   
Classes Destroyed          7    | 2   3   2   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 1    | .   .   1   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    17   | .   15  2   .   
  Demolisher               2    | 2   .   .   .   
  Assembled                6    | 1   .   5   .   
Best Kill Streak           8    | 3   4   8   .   
  Combat Bots Only         5    | 3   4   5   .   
Max Kills in Single Turn   4    | 1   2   4   .   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1369 | 490  566  313  .    
  Core                     236  | 133  74   29   .    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         25   | 46   .    5    .    
Volleys Fired              95   | 9    71   15   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  96   | 90   50   96   .    
Shots Fired                155  | 10   127  18   .    
  Gun                      131  | 10   121  .    .    
  Cannon                   14   | .    .    14   .    
  Launcher                 10   | .    6    4    .    
  Special                  .    | .    .    .    .    
  Kinetic                  126  | 5    121  .    .    
  Thermal                  5    | 5    .    .    .    
  Explosive                10   | .    6    4    .    
  Electromagnetic          14   | .    .    14   .    
  Robot Hit Streak         20   | 4    20   14   .    
  Robot Miss Streak        3    | 1    3    1    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    5    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           125  | 8    102  15   .    
  Core Hits                57   | 4    38   15   .    
  Critical Hits            3    | .    2    1    .    
  Critical Kills           3    | .    2    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2358 | 92   1530 736  .    
  Guns                     1291 | 92   1199 .    .    
  Cannons                  305  | .    .    305  .    
  Explosions               762  | .    331  431  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1248 | 49   1199 .    .    
  Thermal                  93   | 43   .    50   .    
  Explosive                712  | .    331  381  .    
  Electromagnetic          305  | .    .    305  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | 1    1    1    .    
  Average Corruption       1    | 1    1    1    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  9    | 1    6    2    .    
    Message Errors         7    | .    5    2    .    
    Energy Discharges      1    | .    1    .    .    
    Data Loss (minor)      1    | 1    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            28   | .    .    28   .    
  Projectiles              28   | .    .    28   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      85   | .    37   48   .    
  Shots                    5    | .    3    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        172  | 32   12   172  .    
  Average Temperature      40   | 16   4    64   .    
  Received Heat Transfer   482  | 120  324  38   .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         200  | 100  .    100  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             252  | 40  252 153 40  
  Initial                  40   | .   22  3   40  
  Average                  33   | 1   66  45  40  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         98   | 100 96  100 100 
  Level 1                  1    | .   3   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   6   1   .   
  Investigation            7    | .   6   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              53   | 8   32  13  .   
  Peak Tracking Total      8    | 8   4   4   .   
  Tactical Retreats        6    | .   5   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            7    | .   7   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          4    | .   2   2   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          12   | .   10  1   1   
  Terminals                8    | .   7   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   25  1   1   
  Successful               18   | .   16  1   1   
  Failed                   8    | .   8   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   33   | .   32  .   1   
  Terminals                17   | .   16  .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   5   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   1   .   
  Robot Analysis           2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   
  Refit                    3    | .   3   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         10   | .   9   .   1   
  Terminals                9    | .   8   .   1   
    Botnet                 8    | .   7   .   1   
    Detonate               1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Recyclers              1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        6    | .   6   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               5598 | 2644 2308 555  91   
Spaces Moved               2318 | 344  1553 350  71   
  Core                     27   | 25   2    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2291 | 319  1551 350  71   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            128  | 121  126  144  120  
  Slowest Speed            200  | 150  200  150  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 31   100  54   7    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          89   | .    43   46   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      89   | .    43   46   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      4786 | 2561 1768 381  76   
  Wait                     2296 | 2193 96   6    1    
  Move                     2315 | 343  1552 349  71   
  Hop                      .    | .    .    .    .    
  Pick Up                  30   | 9    17   4    .    
  Fast Attach              4    | .    3    1    .    
  Attach                   27   | 7    15   1    4    
  Detach                   4    | .    4    .    .    
  Swap                     7    | .    4    3    .    
  Drop                     8    | .    6    2    .    
  Fire                     95   | 9    71   15   .    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
 2468 | -11/Scrapyard | Assembled infested the area
 2543 | -11/Scrapyard | Core integrity fell below 50%
 2571 | -11/Scrapyard | Lost 4 parts (1p1n2w)
 2645 | -11/Scrapyard | Entered Materials
 2667 | -10/Materials | Build established: Mutant
 2694 | -10/Materials | Discovered new exit (range 10)
 3403 | -10/Materials | Discovered new exit (range 9)
 3562 | -10/Materials | Discovered new exit (range 4)
 3992 | -10/Materials | Discovered new exit (range 5)
 4592 | -10/Materials | Core integrity fell below 20%
 4894 | -10/Materials | Central database locked down
 4953 | -10/Materials | Entered Mines
 4959 | -10/Mines     | Met a Derelict shopkeep closing up shop
 4999 | -10/Mines     | Assembled infested the area
 5042 | -10/Mines     | Met a Derelict bent on vengeance
 5051 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 5054 | -10/Mines     | Learned location of Zion (-7)
 5465 | -10/Mines     | Discovered new exit (range 5)
 5508 | -10/Mines     | Entered Materials
 5508 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5539 | -9/Materials  | Lost 3 parts (1p1u1w)
 5599 | -9/Materials  | Self-destructed

 Last Messages 
---------------
05508_ Lgt. Armor Plating destroyed.
05508_ EM Pulse Cannon destroyed.
05508_ Ion Engine destroyed.
PARAMETERS=PROPULSION_1,UTILITY_1
LOCATION=UNKNOWN
GOAL=ESCAPE
05516_ T-07 Excavator is excavating. <x3>
05540_ U-05 Engineer lays Concrete. <x2>
05550_ Connecting with Terminal...
05550_ Current location identified: Materials
05550_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
05559_ U-05 Engineer lays Concrete.
05560_ T-07 Excavator is excavating.
05561_ U-05 Engineer lays Concrete. <x2>
05588_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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|       ?????????????#############?????????????????? |
|       ?????????????#     """"" #?????????????????? |
|       ?????????????#     """"" #?????????????????? |
|       ?????????????#     """"" #?????????????????? |
|       ?????????????#           #?????????????????? |
|       ?????????????#           #?????????????????? |
|       ?????????????# "T"       #?????????????????? |
|       ?????????????#     @     #?????????????????? |
|       ?????????????######/######?????????????????? |
|       ???????????????#       #???????????????????? |
|       ???????????????#       #???????????????????? |
|       ???????????????#       #???????????????????? |
|       ???????????????#####   #########???????????? |
|       ???????????#########   ##      #???????????? |
|       ???????????#       #   ## """  #???????????? |
|       ????????????#          ## """  #???????????? |
|       ????????????#      #   ## """  #???????????? |
|       ????????????########   ##      #???????????? |
|       ??????????????????##   ##      #???????????? |
|       ??????????????????#     ###+####???????????? |
|       ??????????????????#            #???????????? |
|       ??????????????????#            #???????????? |
|       ??????????????????#            #???????????? |
|       ??????????????????#     ####   #???????????? |
|       ??????????????????#######???   #???????????? |
|       ????????????????????????????   #???????????? |
|       ????????????????????????????   #???????????? |
|       ????????????????????????????    ???????????? |
|       ????????????????????????????     ??????????? |
|       ????????????????????????????      ?????????? |
|       ????????????????????????????#######????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisMomentumAmplifier
  Manual?         0
Play Time         00:52:39
  Cumulative      121.1 hours
  Start           2021.01.14 @ 18:31:25
  End             2021.01.16 @ 16:36:53
Sessions          10
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          28
  Rogue           4
  Adventurer      24
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          60
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 81072448-f66b-41b0-8bd1-a6cf5bd02126