Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.07 @ 00:01:16

Player: Zeta Lockhart

Result: Destroyed by X-67 Chaingunner with Minigun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (203)     1015
Value Destroyed (5649)     5649
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (358)                358
              TOTAL SCORE: 11762

 Bonus
-------
High Alert Combat Kills    515
Friendly Fire              -157

 Cogmind 
---------
Core Integrity             0/1000
Matter                     214/300
Energy                     31/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Rolling (125) Ox3
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                Wheel
>               --- UTILITY (6) ------
  High-capacity Storage Unit
>               --- WEAPON (6) -------
                    (None)
>               --- INVENTORY (20) ---
       Advanced Heat Sink
                Coolant Injector
          Large Matter Pod (150)
          Large Matter Pod (150)
       Improved Utility Shielding
          Heavy Particle Cannon
                Phase Cannon
                PL-3XN's Ring of Power

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Light Fission Core
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
                Coolant Injector
  High-capacity Storage Unit
       Improved Weapon Cycler
       Improved Utility Shielding
   High-powered Tractor Beam
>               --- WEAPON -----------
                Wave Gun
                Disruptor Cannon
                Phase Cannon
                Gauss Rifle
                Flak Gun
                KE Penetrator
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Fission Core
                Wheel
       Advanced Heat Sink
                Coolant Injector
                Coolant Injector
          Large Matter Pod
          Large Matter Pod
                Targeting Computer
       Improved Utility Shielding
                Gatling Laser
                Disruptor Cannon
          Heavy Particle Cannon
                Autogun
                Autogun
                Battle Rifle
          Heavy Flak Cannon
       Advanced EMP Blaster
[Rating: 71]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   1   .   .   .   1   .   .   1   
  Weapon                   4    | .   .   1   .   1   .   .   .   1   .   .   1   
Parts Attached             147  | 6   2   14  4   19  8   6   .   38  3   5   42  
  Power                    20   | 1   .   2   .   1   1   .   .   6   .   2   7   
    Engine                 10   | 1   .   2   .   .   1   .   .   2   .   .   4   
    Core                   10   | .   .   .   .   1   .   .   .   4   .   2   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   5   3   1   2   3   .   9   1   1   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  35   | 2   .   5   3   1   2   2   .   9   1   1   9   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   1   1   .   8   2   1   .   11  1   .   7   
    Device                 16   | .   1   .   .   3   1   .   .   6   1   .   4   
    Storage                4    | 1   .   .   .   1   .   .   .   1   .   .   1   
    Processor              1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   .   4   1   1   .   4   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   1   6   1   9   3   2   .   12  1   2   19  
    Energy Gun             17   | 1   .   1   .   1   2   1   .   6   1   .   4   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   1   .   .   2   
    Ballistic Gun          28   | 1   1   2   1   4   1   1   .   4   .   2   11  
    Ballistic Cannon       7    | .   .   3   .   3   .   .   .   .   .   .   1   
    Launcher               3    | .   .   .   .   1   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   .   .   .   .   1   
Parts Lost                 76   | .   .   1   2   9   .   8   .   18  2   5   31  
  Power                    12   | .   .   .   .   1   .   1   .   2   .   2   6   
  Propulsion               26   | .   .   1   2   1   .   4   .   5   1   1   11  
  Utility                  13   | .   .   .   .   2   .   1   .   5   .   .   5   
  Weapon                   25   | .   .   .   .   5   .   2   .   6   1   2   9   
  Highest Loss Streak      27   | .   .   1   2   6   .   6   .   4   2   5   27  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 97  98  96  99  92  76  91  99  96  94  
  Engine                   5    | .   14  11  11  6   7   7   7   4   6   .   .   
  Core                     5    | .   .   .   .   2   7   5   .   5   6   11  10  
  Wheel                    18   | .   28  21  20  17  22  18  7   15  19  18  15  
  Device                   11   | .   14  11  11  8   7   7   7   12  12  13  21  
  Storage                  7    | .   14  11  11  9   7   7   7   6   6   6   5   
  Processor                6    | .   .   8   11  9   7   7   7   6   6   6   .   
  Protection               5    | .   .   .   .   9   7   7   7   5   6   6   4   
  Energy Gun               10   | .   .   4   .   1   13  15  15  13  19  13  9   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   1   6   6   2   
  Ballistic Gun            14   | .   28  13  10  11  16  14  15  16  6   11  19  
  Ballistic Cannon         4    | .   .   15  22  19  .   .   .   .   .   .   .   
Peak Build Rating          71   | 6   7   15  15  25  34  34  27  50  50  50  71  
  Average Rating           35   | 4   6   11  13  20  33  31  27  41  49  43  59  
  On Entrance              24   | .   6   7   15  14  23  34  27  27  50  50  45  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 12  12  26  26  71  73  75  68  83  81  76  94  
  Greatest Support         48   | 26  26  32  32  28  38  42  10  48  48  36  36  
  Greatest Overweight (x)  7    | .   .   1   1   4   2   6   6   7   2   2   4   
  Average Overweight (x)   1    | .   .   .   .   1   1   2   6   2   1   2   2   
Largest Inventory Capacity 20   | 8   8   8   8   20  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   8   8   8   12  20  20  20  20  20  20  20  
  Most Carried             20   | 5   5   8   8   19  20  20  17  20  20  20  20  
  Average Carried          15   | 2   4   7   7   9   18  18  17  17  19  18  19  
  Final Capacity           20   | 8   8   8   8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 5   5   7   8   18  19  17  17  20  20  18  8   

 Class Distribution 
--------------------
 51% | Scavenger-Gunner
 32% | Gunner
 11% | Scavenger-Executioner
  4% | Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Gunner | -9/Materials
                Gunner | -9/Mines
                Gunner | -8/Materials
      Scavenger-Gunner | -7/Factory
      Scavenger-Gunner | -7/Lower Caves
                Gunner | -7/Lower Caves
      Scavenger-Gunner | -6/Factory
      Scavenger-Gunner | -6/Lower Caves
      Scavenger-Gunner | -6/Lower Caves
 Scavenger-Executioner | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Matter Collected           4971 | 235  .    821  282  735  389  116  26   1312 119  79   857  
  Remotely                 2506 | .    .    820  251  387  .    .    .    191  .    .    857  
Salvage Created            8580 | 61   .    741  209  1108 578  351  30   3343 472  157  1530 
  Parts                    391  | 4    .    37   22   67   15   11   .    102  19   7    107  
Haulers Intercepted        7    | .    .    4    .    1    .    .    .    .    .    .    2    
Recyclers Shooed           28   | .    .    3    .    1    4    .    .    19   .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    6    .    .    12   4    .    
  Prevented                5    | .    .    .    .    .    .    .    .    .    5    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac 
Combat Hostiles Destroyed  130  | .   .   15  9   26  2   8   .   33  10  3   24  
  Guns                     90   | .   .   6   1   10  2   8   .   32  8   3   20  
  Cannons                  35   | .   .   9   8   14  .   .   .   1   1   .   2   
  AOE                      4    | .   .   .   .   2   .   .   .   .   1   .   1   
Classes Destroyed          18   | 1   .   5   2   3   .   3   1   1   1   .   1   
  Worker                   13   | .   .   .   1   .   2   .   .   7   .   .   3   
  Builder                  16   | .   .   .   1   2   .   .   .   1   .   .   12  
  Hauler                   7    | .   .   4   .   1   .   .   .   .   .   .   2   
  Recycler                 29   | 1   .   1   1   3   6   .   .   15  .   .   2   
  Mechanic                 2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Operator                 2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   .   1   .   .   .   1   .   .   1   
  Swarmer                  53   | .   .   3   6   10  .   4   .   7   6   1   16  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    42   | .   .   7   3   8   1   2   .   17  3   1   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   5   .   4   1   .   .   4   .   1   2   
  Specialist               4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   1   .   .   4   
  Programmer               6    | .   .   .   .   .   .   1   .   4   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           22   | 1   .   4   7   7   3   4   .   14  4   3   22  
  Combat Bots Only         8    | .   .   4   7   6   1   4   .   5   4   3   8   
Max Kills in Single Turn   6    | 1   .   1   2   2   1   2   1   2   2   1   6   
  Gunslinging              1    | .   .   .   .   .   .   1   .   1   .   .   1   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Hostile Shots Fired        911   | .    .    54   30   134  29   75   .    201  37   42   309  
  Missed                   314   | .    .    18   9    37   16   29   .    78   5    14   108  
Damage Taken               9858  | .    .    402  199  1487 137  831  .    2035 525  397  3845 
  Core                     1832  | .    .    87   17   190  17   96   .    331  70   19   1005 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  178   | .    .    .    .    .    16   96   .    .    .    .    66   
  Ignored by Resistances   18    | .    .    .    .    .    .    .    .    18   .    .    .    
Core Remaining (%)         78    | 100  100  .    74   65   .    .    83   .    .    50   .    
Volleys Fired              351   | 3    .    49   17   52   20   18   2    110  19   5    56   
  Largest                  6     | 2    .    3    3    4    4    4    4    5    5    5    6    
  Hottest                  310   | 70   .    117  117  145  181  196  196  268  268  281  310  
Shots Fired                1261  | 6    .    139  51   196  48   69   8    414  72   20   238  
  Gun                      983   | 6    .    66   14   74   48   69   8    404  58   15   221  
  Cannon                   267   | .    .    73   37   118  .    .    .    7    14   5    13   
  Launcher                 11    | .    .    .    .    4    .    .    .    3    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  768   | 3    .    120  51   187  8    33   4    200  14   7    141  
  Thermal                  374   | 3    .    19   .    5    20   25   4    189  28   11   70   
  Explosive                7     | .    .    .    .    4    .    .    .    3    .    .    .    
  Electromagnetic          112   | .    .    .    .    .    20   11   .    22   30   2    27   
  Robot Hit Streak         18    | 2    .    10   8    12   14   18   4    18   10   4    8    
  Robot Miss Streak        11    | 3    .    3    6    4    7    11   4    5    5    3    11   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    1    
  Secondary Targets        16    | .    .    1    .    .    .    3    .    7    .    .    5    
    Max Gunslinging Chain  2     | .    .    1    .    .    .    1    .    1    .    .    2    
Shots Hit Robots           772   | 2    .    82   26   92   33   51   6    311  38   10   121  
  Core Hits                597   | 2    .    32   15   53   18   30   6    297  23   8    113  
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    1    .    .    .    .    .    .    .    .    1    
  Critical Strikes         17    | .    .    5    2    5    2    .    .    .    .    .    3    
    Burn                   3     | .    .    1    .    1    .    .    .    .    .    .    1    
    Destroy                3     | .    .    1    .    .    .    .    .    .    .    .    2    
    Blast                  9     | .    .    3    2    4    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17298 | 23   .    1414 508  2055 736  928  107  6401 833  201  4092 
  Guns                     12273 | 23   .    570  66   581  736  928  107  6124 623  130  2385 
  Cannons                  2902  | .    .    844  442  1152 .    .    .    128  163  71   102  
  Explosions               2123  | .    .    .    .    322  .    .    .    149  47   .    1605 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7761  | 10   .    1277 508  1699 41   335  35   2328 147  61   1320 
  Thermal                  6977  | 13   .    137  .    34   388  495  72   3671 413  124  1630 
  Explosive                649   | .    .    .    .    322  .    .    .    149  .    .    178  
  Electromagnetic          1911  | .    .    .    .    .    307  98   .    253  273  16   964  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    .    3    3    3    8    
  Average Corruption       2     | .    .    .    .    .    .    .    .    1    3    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  26    | .    .    .    .    .    .    .    .    11   11   3    1    
    Message Errors         7     | .    .    .    .    .    .    .    .    4    2    1    .    
    Matter Fused           9     | .    .    .    .    .    .    .    .    1    7    .    1    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    2    .    1    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    2    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            164   | .    .    21   .    10   .    .    .    58   .    .    75   
  Projectiles              21    | .    .    21   .    .    .    .    .    .    .    .    .    
  Explosions               143   | .    .    .    .    10   .    .    .    58   .    .    75   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    6    4    19   .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  28    | .    .    6    4    17   .    .    .    .    .    .    1    
  Secondary                2     | .    .    .    .    2    .    .    .    .    .    .    .    
Self-Inflicted Damage      548   | .    .    .    .    .    .    .    .    237  .    .    311  
  Shots                    10    | .    .    .    .    .    .    .    .    3    .    .    7    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        364   | 27   .    320  189  269  90   137  45   364  198  195  245  
  Average Temperature      89    | 14   .    93   67   93   37   55   30   73   131  102  119  
  Received Heat Transfer   1629  | .    .    129  51   243  54   75   .    537  81   123  336  
  Effects                  8     | .    .    5    .    .    .    .    .    3    .    .    .    
    Energy Bleed           2     | .    .    1    .    .    .    .    .    1    .    .    .    
    Interference           6     | .    .    4    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              7     | .    .    .    .    .    .    .    .    1    .    .    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    .    .    .    .    1    .    .    12   1    1    5    
  Heat Transferred         13218 | 37   .    481  .    148  875  1015 150  7030 759  222  2501 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    .    .    .    .    .    .    1    .    8    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac 
Peak Influence             819  | 5   30  414 384 819 412 .   .   707 .   .   785 
  Initial                  367  | .   3   12  161 149 367 .   .   60  .   .   210 
  Average                  336  | 1   16  190 338 457 336 .   .   390 .   .   336 
Maximum Alert Level        3    | .   .   2   1   3   2   .   .   3   .   .   3   
  Low Security (%)         20   | 100 100 42  1   13  .   .   .   22  .   .   9   
  Level 1                  47   | .   .   51  98  23  84  .   .   22  .   .   74  
  Level 2                  27   | .   .   5   .   48  15  .   .   51  .   .   10  
  Level 3                  3    | .   .   .   .   13  .   .   .   2   .   .   4   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   2   .   9   2   .   .   8   .   .   2   
  Investigation            3    | .   .   1   .   .   2   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Reinforcement            11   | .   .   1   .   6   .   .   .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   3   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   .   .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac 
Distress Signals           11   | .   .   4   .   2   .   .   .   4   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              199  | .   1   26  8   43  5   8   .   49  11  4   44  
  Peak Tracking Total      14   | .   1   7   3   10  3   4   .   5   4   3   14  
  Tactical Retreats        14   | .   .   2   .   3   2   .   .   3   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac 
Traps Triggered            3    | .   .   .   .   .   2   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac 
Machines Disabled          14   | .   .   2   .   1   1   .   .   3   .   .   7   
  Max in Single Turn       3    | .   .   1   .   1   1   .   .   2   .   .   3   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac 
Machines Accessed          19   | .   3   4   .   4   4   .   .   3   .   .   1   
  Terminals                18   | .   3   4   .   3   4   .   .   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                43   | .   9   11  .   6   9   .   .   6   .   .   2   
  Successful               12   | .   2   4   .   3   .   .   .   2   .   .   1   
  Failed                   31   | .   7   7   .   3   9   .   .   4   .   .   1   
    Catastrophic           7    | .   2   2   .   .   2   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                42   | .   9   11  .   5   9   .   .   6   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   4   .   2   .   .   .   2   .   .   1   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             4    | .   .   1   .   1   .   .   .   1   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   2   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   3   .   2   4   .   .   3   .   .   1   
  Full Trace Events        3    | .   1   1   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      30   | .   .   .   .   .   .   30  .   .   .   .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   .   30  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Total Damage             42   | .   .   .   .   .   .   42  .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   1   .   .   2   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Turns Passed               6163 | 72   171  527  240  714  704  690  67   1313 683  186  796  
Spaces Moved               3929 | 56   186  294  187  376  565  460  36   627  534  139  469  
  Core                     10   | 10   .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3919 | 46   186  294  187  376  565  460  36   627  534  139  469  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   105  105  170  101  108  116  110  
  Average Speed            111  | 82   90   94   90   111  105  120  170  126  113  116  115  
  Slowest Speed            185  | 90   90   115  115  160  125  170  170  185  130  120  140  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    32   29   46   37   16   68   7    21   66   20   17   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    1    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      9    | 1    1    .    1    1    1    1    1    1    1    .    .    
Scrap Searched             6    | .    .    .    2    .    .    1    .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          164  | .    .    7    3    35   .    .    .    80   4    .    35   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    7    3    5    .    .    .    1    .    .    3    
  AOE                      145  | .    .    .    .    30   .    .    .    79   4    .    32   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac 
Total                      4939 | 75  188 446 221 553 632 549 37  881 566 149 642 
  Wait                     299  | .   .   64  10  75  9   52  .   53  4   .   32  
  Move                     3918 | 55  185 293 186 375 564 459 35  626 533 138 469 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  127  | 11  1   11  3   22  13  4   .   34  4   1   23  
  Fast Attach              23   | .   .   4   .   3   .   .   .   7   .   2   7   
  Attach                   84   | 6   1   3   2   10  5   6   .   20  3   3   25  
  Detach                   2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Swap                     40   | .   1   7   2   6   3   .   .   11  .   .   10  
  Drop                     76   | .   .   14  1   9   10  1   .   20  1   .   20  
  Fire                     351  | 3   .   49  17  52  20  18  2   110 19  5   56  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   8   .   .   .   .   .   .   
  Rewire                   11   | .   .   .   .   .   .   9   .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 16)
   73 | -11/Scrapyard  | Entered Materials
  222 | -10/Materials  | Discovered new exit (range 16)
  244 | -10/Materials  | Entered another Materials area
  244 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  656 | -9/Materials   | Discovered new exit (range 7)
  667 | -9/Materials   | Identified exit to Mines
  758 | -9/Materials   | Build established: Gunner
  771 | -9/Materials   | Entered Mines
  799 | -9/Mines       | Destroyed 7 combat bots
  805 | -9/Mines       | Met a Derelict bent on vengeance
  974 | -9/Mines       | Discovered new exit (range 10)
 1011 | -9/Mines       | Entered Materials
 1011 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1090 | -8/Materials   | Garrison activated, responded to threat
 1572 | -8/Materials   | Discovered new exit (range 9)
 1585 | -8/Materials   | Lost 6 parts (1p1n2u2w)
 1725 | -8/Materials   | Entered Factory
 1725 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2315 | -7/Factory     | Discovered new exit (range 9)
 2385 | -7/Factory     | Build established: Scavenger-Gunner
 2429 | -7/Factory     | Entered Lower Caves
 2447 | -7/Lower Caves | Learned 8 Factory zone layouts
 2530 | -7/Lower Caves | Learned Factory trap positions
 2541 | -7/Lower Caves | Spotted B-75 Beast
 2607 | -7/Lower Caves | Destroyed B-75 Beast
 2958 | -7/Lower Caves | Lost 6 parts (1p3n2w)
 3099 | -7/Lower Caves | Discovered new exit (range 7)
 3119 | -7/Lower Caves | Entered another Lower Caves area
 3155 | -7/Lower Caves | Discovered new exit (range 10)
 3186 | -7/Lower Caves | Entered Factory
 3186 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3187 | -6/Factory     | Identified exit to Factory
 3188 | -6/Factory     | Loaded intel: 76 trap records
 3399 | -6/Factory     | Garrison activated, responded to threat
 3543 | -6/Factory     | Lost 3 parts (1n2w)
 3977 | -6/Factory     | Lost 4 parts (2n2w)
 4477 | -6/Factory     | Discovered new exit (range 15)
 4499 | -6/Factory     | Entered Lower Caves
 5149 | -6/Lower Caves | Discovered new exit (range 15)
 5182 | -6/Lower Caves | Entered another Lower Caves area
 5184 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5224 | -6/Lower Caves | Lost 5 parts (2p1n2w)
 5331 | -6/Lower Caves | Discovered exit to Factory (range 11)
 5350 | -6/Lower Caves | Spotted B-75 Beast
 5368 | -6/Lower Caves | Entered Factory
 5368 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5369 | -5/Factory     | Identified exit to Upper Caves
 5661 | -5/Factory     | Build established: Scavenger-Executioner
 5754 | -5/Factory     | Lost 3 parts (3n)
 6125 | -5/Factory     | Cargo convoy interrupted
 6148 | -5/Factory     | Destroyed 8 combat bots
 6148 | -5/Factory     | Core integrity fell below 50%
 6158 | -5/Factory     | Core integrity fell below 20%
 6159 | -5/Factory     | Found PL-3XN's Ring of Power
 6164 | -5/Factory     | Destroyed by X-67 Chaingunner with Minigun

 Last Messages 
---------------
06156_ Wheel destroyed.
06156_ U-05 Engineer lays Concrete.
06156_ R-10 Processor collects Prototype Flight Unit.
06158_ Critical hit (Burn: +37).
06159_ Penetrated by Slug.
06159_ Acquired PL-3XN's Ring of Power.
06160_ U-05 Engineer lays Concrete.
06160_ Slug penetrates Megafabricator.
06160_ Penetrated by Slug.
06160_ Wheel destroyed.
06160_ G-50 Soldier destroyed.
06161_ Coolant Injector destroyed.
06161_ K-01 Serf destroyed.
06161_ R-10 Processor collects Flexi-carbon Leg.
06161_ Com. Wheel destroyed.
06162_ Slug penetrates Megafabricator.
06162_ Penetrated by Slug. <x2>
06163_ Slug penetrates Wall.
06164_ P-70 Sage resets G-50 Soldier, system corruption cleaned.
06164_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????    ?????????????????????? |
| ????????????????  ?????""   ?????????????????????? |
| ?????????????      ??"""" k#?#???????????????????? |
| ????????????       """"""  #  ???????????????????? |
| ???????????        """"""  # ??????????????H?????? |
| ???????????      R " """"  ;??????? ?????????????? |
| ???????????     [%[" "" "  #??????   ????????????? |
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| ?????????    #########!*!]!] ""S  !=[   #????????? |
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| ?????????????????????#h=ph=#            #????????? |
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| ?????????????????# #???### ##?????????????????# ## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Coolant Potential          65
Energy Generation          31
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             15
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                42
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleDynamicAccelerator
  Manual?         0
Play Time         01:26:07
  Cumulative      82.0 hours
  Start           2025.04.06 @ 14:46:20
  End             2025.04.07 @ 00:01:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          41x27
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7df88343-be1f-42ab-9eea-273cc3712847