Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 12:35:41 Player: SunShine214 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (233) 1165 Value Destroyed (7312) 7312 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (598) 598 TOTAL SCORE: 14835 Bonus ------- High Alert Combat Kills 648 Friendly Fire -50 Cogmind --------- Core Integrity 0/1300 Matter 31/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Micro Antimatter Reactor Graphene Brace Improved Plasma Cutter Enhanced Force Lance Peak State ------------ > --- POWER ------------ Antimatter-Angular Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Improved Heavy Treads Treaded Armored-FC Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Hardened Heavy Armor Plating Hardened Heavy Armor Plating Graphene Brace Advanced Thermal Shield > --- WEAPON ----------- Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Micro Fission Core Enhanced Armored Medium Treads Enhanced Armored Medium Treads Precision Rocket Launcher Great Maul [Rating: 117] Favorites ----------- Power Constructs Engine Cooled Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Biometal Leg Flight Unit Q-thruster Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . . 4 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . 1 1 1 . . Utility 8 | . . 2 . . 2 1 . 2 1 Weapon 2 | . . . . . 1 . 1 . . Parts Attached 103 | 8 4 17 11 1 6 14 6 19 17 Power 8 | 1 1 2 1 . . 1 . . 2 Engine 6 | 1 1 2 1 . . 1 . . . Core . | . . . . . . . . . . Reactor 2 | . . . . . . . . . 2 Propulsion 27 | 2 1 6 5 . 1 . . 2 10 Treads 19 | 2 1 6 5 . 1 . . 2 2 Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 7 | . . . . . . . . . 7 Utility 36 | 2 1 4 1 1 5 8 2 10 2 Device 12 | 1 . . . 1 . 3 1 6 . Storage 4 | 1 1 1 . . . . . . 1 Processor 5 | . . 1 1 . . 2 . 1 . Hackware 4 | . . 1 . . 1 1 . 1 . Protection 11 | . . 1 . . 4 2 1 2 1 Artifact . | . . . . . . . . . . Weapon 32 | 3 1 5 4 . . 5 4 7 3 Energy Gun 4 | 1 . . . . . . . 2 1 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 5 | 2 . . 1 . . . 2 . . Ballistic Cannon 10 | . . 3 1 . . 1 1 4 . Launcher 5 | . 1 1 1 . . 1 1 . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 2 | . . . 1 . . . . 1 . Slashing Weapon 3 | . . . . . . 3 . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 3 1 1 . 1 . 1 1 Parts Lost 59 | . . 1 2 2 5 6 15 15 13 Power 7 | . . . . . . 4 1 1 1 Propulsion 14 | . . . 1 . 2 . 1 3 7 Utility 19 | . . . . . 2 1 8 4 4 Weapon 19 | . . 1 1 2 1 1 5 7 1 Highest Loss Streak 9 | . . 1 1 1 5 3 7 9 7 To Critical Strikes 2 | . . . . . 2 . . . . Average Backups 11 | . 5 10 14 14 14 14 13 4 4 Power . | . . . . 1 1 . 1 . . Propulsion 2 | . 1 3 4 4 2 2 2 2 1 Utility 3 | . . . 2 3 6 5 5 . . Weapon 4 | . 3 7 6 5 4 4 3 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 42 | . . 2 3 . 7 16 8 3 3 Power 3 | . . . 1 . . . . 1 1 Propulsion 15 | . . . 1 . 2 5 3 2 2 Utility 14 | . . 1 . . 4 6 3 . . Weapon 9 | . . 1 1 . 1 5 1 . . Tool/Special 1 | . . . . . . . 1 . . Average Slot Usage (%) 77 | . 100 99 100 82 72 73 61 57 35 Engine 6 | . 14 11 11 10 5 4 4 . . Treads 11 | . 28 22 22 18 3 2 2 10 2 Leg 1 | . . . . . 1 2 . . . Device 9 | . 14 3 . 6 7 12 8 14 12 Storage 7 | . 14 11 11 11 7 6 4 . . Processor 7 | . . 7 11 4 . 12 10 3 4 Hackware 5 | . . 11 11 11 13 2 . . . Protection 5 | . . 10 11 4 6 3 5 6 . Energy Cannon 3 | . . . . . 9 8 4 . . Ballistic Gun 3 | . 23 . . 1 3 2 2 . . Ballistic Cannon 7 | . . 21 21 10 5 1 1 11 . Slashing Weapon 1 | . . . . . . 3 5 1 . Peak Build Rating 117 | 7 8 21 22 36 56 77 88 117 89 Average Rating 48 | 6 7 19 21 28 49 68 78 85 51 On Entrance 30 | . 7 8 21 22 36 48 76 45 43 Avg Prop Armor Cover (%) 11 | . . . . 8 1 3 . 12 21 Naked Turns . | . . . . . . . . . . Heaviest Build 106 | 14 20 40 40 40 49 47 62 106 35 Greatest Support 159 | 40 40 40 40 40 44 92 92 159 38 Greatest Overweight (x) 2 | . . . . 1 1 2 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 5 5 Average Capacity 12 | 7 8 10 15 15 15 15 14 5 5 Most Carried 15 | 2 8 14 15 15 15 15 15 5 5 Average Carried 11 | . 5 10 14 14 14 14 13 4 4 Final Capacity 15 | 8 10 15 15 15 15 15 5 5 5 Final Carried 15 | 2 8 14 15 15 12 15 5 4 5 Scrap Engine Consumption 120 | . . . . 16 27 67 6 4 . Constructs Created 13 | . . . . 3 2 5 1 2 . Constructs Modified 34 | . . . . 2 9 20 2 1 . Class Distribution -------------------- 47% | Mutant 33% | Construct 6% | Hacker-Construct 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Hacker-Construct | -7/Factory Construct | -6/Factory Construct | -5/Factory Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Matter Collected 4770 | 372 344 887 611 369 191 620 157 1094 125 Remotely . | . . . . . . . . . . Salvage Created 7627 | 227 539 921 900 375 452 2702 572 751 188 Parts 416 | 22 44 64 61 10 22 126 22 36 9 Haulers Intercepted 15 | . 2 6 3 . 1 2 . 1 . Recyclers Shooed 5 | . . . . 2 . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Combat Hostiles Destroyed 154 | . 13 27 22 6 12 38 13 20 3 Melee 5 | . . . . . . . 4 1 . Guns 15 | . 10 . . . . 4 1 . . Cannons 106 | . . 19 20 6 11 28 5 17 . AOE 27 | . 3 8 2 . . 6 3 2 3 Classes Destroyed 18 | 3 6 2 1 1 2 2 1 . . Worker 21 | 1 3 6 3 . . 4 . 3 1 Builder 10 | . 1 1 1 . . 4 1 2 . Tunneler 9 | 7 1 . . . . 1 . . . Hauler 15 | . 2 6 3 . 1 2 . 1 . Recycler 10 | 1 2 . 2 2 . 2 . . 1 Mechanic 2 | . . . . . . 1 1 . . Operator 8 | . 1 2 1 . . 3 1 . . Drone 1 | . . . . . . 1 . . . Watcher 5 | . 1 . . . . 3 . 1 . Swarmer 43 | . 9 7 4 . 6 5 5 4 3 Grunt 58 | . 4 15 6 . . 19 5 9 . Brawler 3 | . . . 1 . 1 . 1 . . Duelist 2 | . . 2 . . . . . . . Sentry 24 | . . 3 11 3 1 6 . . . Specialist 2 | . . . . . . . 2 . . Hunter 5 | . . . . . 3 . . 2 . Programmer 13 | . . . . . 1 7 . 5 . Scrapper 3 | . . . . 3 . . . . . Best Kill Streak 9 | 3 6 9 6 2 8 9 8 5 4 Combat Bots Only 8 | . 5 5 5 2 8 4 8 4 3 Max Kills in Single Turn 5 | 1 2 3 2 1 1 5 4 4 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . 1 2 2 . . 3 3 2 2 Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Hostile Shots Fired 1589 | . 59 92 52 40 139 348 285 334 240 Missed 573 | . 16 33 18 9 51 148 83 83 132 Hits 1016 | . 43 59 34 31 88 200 202 251 108 Melee 6 | . . 1 . . 4 . . . 1 Projectile 1010 | . 43 58 34 31 84 200 202 251 107 AOE 2 | . . . . 2 . . . . . Critical Strikes 33 | . . . 3 4 2 3 6 10 5 Actively Blocked 11 | . . . . . . . 1 5 5 Part Disruptions 3 | . . . . . . . 3 . . Damage Taken 15929 | . 458 602 572 621 1012 2404 3370 4611 2279 Core 3640 | . 91 141 35 39 101 470 699 749 1315 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 31 | . . . . . . . . 31 . Redirected to Shielding 272 | . . 20 21 . . 56 85 . 90 Ignored by Resistances 292 | . . . . . . . 111 121 60 Regen/Repaired (Parts) 1604 | . . . . . 342 1059 . 203 . Core Remaining (%) 57 | 100 63 . . 46 85 44 30 34 . Volleys Fired 505 | 23 65 71 55 28 39 132 33 56 3 Largest 4 | 2 2 2 2 2 3 3 3 4 1 Hottest 216 | 40 60 105 74 74 116 119 136 216 43 Shots Fired 1032 | 46 129 142 110 44 86 257 63 152 3 Gun 250 | 46 124 . . . 7 42 15 16 . Cannon 753 | . . 134 108 44 79 212 41 135 . Launcher 29 | . 5 8 2 . . 3 7 1 3 Special . | . . . . . . . . . . Kinetic 736 | 46 114 129 108 44 50 77 27 141 . Thermal 252 | . . 5 . . 36 177 29 5 . Explosive 29 | . 5 8 2 . . 3 7 1 3 Electromagnetic 15 | . 10 . . . . . . 5 . Robot Hit Streak 12 | 12 8 7 9 11 11 11 6 10 6 Robot Miss Streak 7 | 4 7 4 2 2 6 7 4 5 1 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 635 | 25 70 78 70 36 50 155 54 93 4 Core Hits 327 | 12 35 55 32 11 23 88 25 39 7 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 21 | . . 4 3 . 1 1 2 10 . Meltdown 1 | . . . . . . 1 . . . Blast 18 | . . 4 3 . 1 . . 10 . Sever 2 | . . . . . . . 2 . . Melee Attacks 70 | . . . 1 . . 26 26 5 12 Impact 2 | . . . 1 . . . . 1 . Slashing 56 | . . . . . . 26 26 4 . Piercing 12 | . . . . . . . . . 12 Sneak Attacks 11 | . . . . . . 8 1 1 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 23606 | 277 1057 2660 2045 873 1251 7459 2921 4392 671 Guns 2014 | 277 756 . . . 54 517 212 198 . Cannons 15865 | . . 1796 1688 842 1174 5523 1173 3669 . Explosions 3394 | . 289 832 278 . . 692 719 149 435 Melee 1887 | . . . . . . 719 813 127 228 Ramming 446 | . 12 32 79 31 23 8 4 249 8 Kinetic 11390 | 277 670 1713 1688 842 711 1367 415 3707 . Thermal 6689 | . . 83 . . 517 5065 970 54 . Explosive 3002 | . 289 832 278 . . 300 719 149 435 Electromagnetic 192 | . 86 . . . . . . 106 . Impact . | . . . . . . . . . . Slashing 1659 | . . . . . . 719 813 127 . Piercing 228 | . . . . . . . . . 228 Highest Corruption 19 | . . . . 2 9 9 2 19 5 Average Corruption 6 | . . . . 1 8 5 1 11 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 143 | . . . . 1 7 80 3 51 1 Message Errors 36 | . . . . . 2 20 1 13 . Matter Fused 28 | . . . . . 1 19 . 7 1 Heat Flow Errors 15 | . . . . . . 7 . 8 . Energy Discharges 14 | . . . . 1 2 9 1 1 . Parts Rejected 4 | . . . . . . 1 . 3 . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 29 | . . . . . 2 17 1 9 . Data Loss (major) 5 | . . . . . . 2 . 3 . Misfires 2 | . . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 . Misdirections 2 | . . . . . . . . 2 . Weapon Failures 6 | . . . . . . 4 . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 1272 | . . 36 18 3 17 624 79 364 131 Projectiles 795 | . . 26 13 3 17 394 30 312 . Explosions 109 | . . 10 2 . . 45 24 . 28 Melee 368 | . . . 3 . . 185 25 52 103 Knockbacks 80 | . . 18 10 7 5 6 1 33 . Impact 3 | . . . . . . . . 3 . Kinetic 72 | . . 16 10 7 5 5 1 28 . Secondary 5 | . . 2 . . . 1 . 2 . Self-Inflicted Damage 263 | . 47 1 4 . . 142 2 17 50 Shots 8 | . 3 1 1 . . 2 . . 1 Rammed 29 | . 5 5 4 4 . . 1 8 2 Targets Rammed 39 | . 7 5 6 4 2 2 1 10 2 Kicked 4 | . . . . . 2 2 . . . Crushed 6 | . 2 . 2 . . . . 2 . Highest Temperature 525 | . 12 213 32 66 136 245 66 525 4 Average Temperature 71 | . 7 33 11 28 26 30 25 154 2 Received Heat Transfer 3220 | . 84 207 186 295 66 567 1170 462 183 Effects 21 | . . . . . . . . 21 . Shutdowns 7 | . . . . . . . . 7 . Interference 8 | . . . . . . . . 8 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . 4 . Siege Activations 1 | . . . . . . . . 1 . Total Turns 11 | . . . . . . . . 11 . Longest Duration 11 | . . . . . . . . 11 . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . . 2 . . . . 7 . Impact Corruptions 3 | . . . 1 . . . . 2 . Robots Melted 2 | . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 10 | . . . . . 1 9 . . . Heat Transferred 6775 | . . 148 . . 1258 4445 850 74 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Maximum Alert Level 3 | . . 1 2 . . 3 2 2 2 Low Security (%) 53 | 100 100 37 26 100 100 49 . 4 20 Level 1 29 | . . 62 37 . . 27 6 59 74 Level 2 16 | . . . 35 . . 18 93 35 4 Level 3 1 | . . . . . . 4 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 908 | 10 173 353 543 198 133 908 639 588 529 Initial 443 | . . 4 137 198 60 46 443 287 302 Average 208 | 1 30 206 335 34 24 255 509 362 234 Influence Increases 6696 | 45 449 847 796 119 405 1723 531 990 791 Destroy 0b10 Robot/C 3000 | . 260 540 440 60 240 740 260 400 60 Destroy 0b10 Robot/NC 405 | 45 55 75 50 10 5 105 15 35 10 Destroy Leader 708 | . 56 102 166 . 62 200 50 62 10 Successful Hack 147 | . 24 30 19 16 . 30 . 14 14 Disable Machine 540 | . . 30 60 . 45 240 30 120 15 Destroy Structure 541 | . 24 70 31 3 3 138 86 104 82 Advance Influence 50 | . . . . . 50 . . . . Partial Spotted 75 | . . . . . . 45 . . 30 Lose Combat Pursuer 1230 | . 30 . 30 30 . 225 90 255 570 Influence Decreases 6267 | 45 438 533 612 602 334 915 850 999 939 Entered New Map 1609 | . . 7 188 311 16 51 462 299 275 Time Decay 3434 | 45 273 516 404 278 288 508 238 550 334 Search Patrol Dispatched 200 | . . . . . . . . . 200 Lost Part 549 | . . 10 20 13 30 46 150 150 130 Lost Ally 10 | . . . . . . 10 . . . Purge Threat 465 | . 165 . . . . 300 . . . Squads Dispatched 55 | . 2 3 3 . 7 18 7 6 9 Investigation 14 | . 1 . . . 2 3 2 2 4 Extermination 15 | . . . . . 2 8 . 2 3 Reinforcement 22 | . 1 3 2 . 1 7 4 2 2 Assault 1 | . . . . . . . 1 . . Garrison 3 | . . . 1 . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 Construction Impeded 6 | . . 2 . . . 3 1 . . Haulers Reinforced 2 | . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Distress Signals 14 | . 2 . 3 . . 6 . 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 331 | . 25 44 29 9 17 70 32 50 55 Peak Tracking Total 19 | . 4 6 5 3 3 6 12 8 19 Tactical Retreats 38 | . 1 . 2 1 . 10 4 7 13 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Traps Triggered 17 | . 1 . 1 . 2 8 . 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Machines Disabled 36 | . . 2 4 . 3 16 2 8 1 Max in Single Turn 3 | . . 1 1 . 2 3 1 3 1 Garrison Access 3 | . . . 1 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Machines Accessed 85 | . 9 8 11 14 7 19 3 10 4 Terminals 46 | . 7 6 8 6 2 7 2 5 3 Fabricators 5 | . . . . . 1 2 . 1 1 Repair Stations 2 | . . . . . . 1 . 1 . Recycling Units 21 | . 2 1 2 7 2 4 1 2 . Scanalyzers 4 | . . 1 . . . 3 . . . Garrison Access 6 | . . . 1 . 2 2 . 1 . Total Hacks 173 | . 20 17 20 25 16 39 6 24 6 Successful 81 | . 11 8 12 16 5 18 2 7 2 Failed 92 | . 9 9 8 9 11 21 4 17 4 Catastrophic 28 | . . 2 2 . 5 10 2 4 3 Database Lockouts . | . . . . . . . . . . Manual 23 | . . . 4 . 1 5 . 11 2 Terminals 97 | . 17 13 15 8 5 19 4 12 4 Fabricators 11 | . . . . . 2 4 . 3 2 Repair Stations 4 | . . . . . . 2 . 2 . Recycling Units 38 | . 3 2 4 15 3 5 2 4 . Scanalyzers 7 | . . 2 . . . 5 . . . Garrison Access 14 | . . . 1 . 6 4 . 3 . Terminal Hacks 43 | . 9 5 9 9 1 6 1 3 . Part Schematic 2 | . . . . 1 . . . 1 . Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 6 | . 1 1 2 2 . . . . . Open Door 3 | . . . 3 . . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 3 | . 1 1 1 . . . . . . Alert Level 3 | . 1 . 1 . . 1 . . . Unreport Threat 4 | . 2 . . . . 2 . . . Dispatch Records 1 | . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Recall Investigation 2 | . . . . . . 1 . 1 . Hauler Manifests 4 | . 1 1 1 1 . . . . . Registered Components 3 | . 1 . 1 1 . . . . . Zone Layout 6 | . . 1 . 2 1 1 . 1 . Release Object 2 | . . . . 2 . . . . . Fabricator Hacks 5 | . . . . . 1 1 . 1 2 Load Schematic 2 | . . . . . . . . 1 1 Build 3 | . . . . . 1 1 . . 1 Repair Station Hacks 4 | . . . . . . 2 . 2 . Scan Component 2 | . . . . . . 1 . 1 . Repair 2 | . . . . . . 1 . 1 . Recycling Unit Hacks 18 | . 2 1 2 7 3 2 1 . . Retrieve Components 18 | . 2 1 2 7 3 2 1 . . Scanalyzer 6 | . . 2 . . . 4 . . . Insert Component 2 | . . . . . . 2 . . . Analyze 2 | . . . . . . 2 . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . 1 . Seal Access 3 | . . . 1 . . 1 . 1 . Unauthorized Hacks 2 | . . . . . . 2 . . . Terminals 1 | . . . . . . 1 . . . Assimilate 1 | . . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . Recompile 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 52 | . 6 4 6 4 5 12 3 8 4 Full Trace Events 10 | . . . . 1 2 1 2 2 2 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . 2 . 1 . Parts Built 4 | . . . . . 1 1 . . 2 Authchips . | . . . . . . . . . . Time 158 | . . . . . 58 58 . . 42 Total Part Build Rating 22 | . . . . . 7 7 . . 8 Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired 2 | . . . . . . 1 . 1 . Time 133 | . . . . . . 38 . 95 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 53 | . 9 10 9 15 2 8 . . . Parts Scanalyzed 2 | . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 26 | . . . . . . 26 . . . Highest-Rated Ally 26 | . . . . . . 26 . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Active Infowar (turns) 8384 | 131 1284 505 . . . 4275 495 1086 608 Optics 4770 | . . . . . . 4275 495 . . Sensors 6293 | . . . . . . 4273 326 1086 608 Seismic 1920 | 131 1284 505 . . . . . . . Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Turns Passed 13841 | 234 1284 1539 964 1489 1141 4329 509 1594 758 Spaces Moved 9569 | 85 653 785 469 769 653 3487 281 1083 1304 Core 141 | 4 . . . . . . . . 137 Treads 5191 | 81 653 785 469 769 266 941 155 973 99 Legs 2194 | . . . . . 179 2015 . . . Wheels 63 | . . . . . . 63 . . . Hover 704 | . . . . . . 468 126 110 . Flight 1276 | . . . . . 208 . . . 1068 Fastest Speed 31 | 50 160 160 160 75 75 65 118 87 31 Average Speed 110 | 154 160 160 160 152 138 91 118 114 42 Slowest Speed 240 | 160 160 160 160 200 211 240 118 135 125 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . 11 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 5 91 64 87 96 16 71 7 28 33 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 23 | . . . 1 . . 13 2 2 5 Terrain Destroyed 421 | . 41 68 30 3 4 128 59 50 38 Melee 22 | . . . . . . 13 2 2 5 Projectile 156 | . . 27 11 3 3 57 12 43 . AOE 242 | . 41 41 19 . . 58 45 5 33 Terrain Rammed 1 | . . . . . . . . 1 . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Total 11756 | 142 768 921 570 1044 819 4359 359 1302 1472 Wait 1241 | 25 32 18 12 228 77 629 2 113 105 Move 9539 | 84 652 784 468 768 652 3486 280 1082 1283 Hop 10 | . . . . . . . . . 10 Pick Up 82 | 2 5 9 6 1 13 28 5 5 8 Fast Attach 52 | 7 . 2 . 1 1 4 1 17 19 Attach 27 | . . 1 2 2 5 5 5 2 5 Detach 20 | . . . . 7 . 4 1 . 8 Swap 63 | 1 5 21 12 . 2 13 2 6 1 Drop 92 | . 2 10 8 5 13 30 3 5 16 Fire 505 | 23 65 71 55 28 39 132 33 56 3 Melee 70 | . . . 1 . . 26 26 5 12 Ram 4 | . . . . . . . 1 1 2 Kick 4 | . . . . . 2 2 . . . Crush 32 | . 7 5 6 4 . . . 10 . Escape Stasis 15 | . . . . . 15 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -4/Factory -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 235 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 5) 668 | -10/Materials | Discovered new exit (range 3) 728 | -10/Materials | Identified exit to Mines 1045 | -10/Materials | Discovered new exit (range 16) 1407 | -10/Materials | Discovered new exit (range 16) 1519 | -10/Materials | Entered another Materials area 1519 | -9/Materials | Evolved 2 slots: Utility x2 1574 | -9/Materials | Identified exit to Mines 1574 | -9/Materials | Identified exit to Storage 1984 | -9/Materials | Discovered new exit (range 11) 2720 | -9/Materials | Discovered new exit (range 13) 3058 | -9/Materials | Entered Storage 3129 | -9/Storage | Identified exit to Recycling 3509 | -9/Storage | Garrison activated, responded to threat 3599 | -9/Storage | Discovered new exit (range 15) 3954 | -9/Storage | Used back door to open Recycling access 4022 | -9/Storage | Entered Recycling 4339 | -9/Recycling | Discovered new exit (range 16) 4371 | -9/Recycling | Scanned before Scraplab entrance 4383 | -9/Recycling | Angered Scraplab inhabitants 4420 | -9/Recycling | Core integrity fell below 50% 4584 | -9/Recycling | Found Prototype Device 4584 | -9/Recycling | Identified Scrap Engine 5489 | -9/Recycling | Build established: Construct 5511 | -9/Recycling | Entered Factory 5511 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5710 | -7/Factory | Discovered new exit (range 8) 5839 | -7/Factory | Build established: Hacker-Construct 6016 | -7/Factory | Fabricated Micro-nuke Launcher (x1) 6284 | -7/Factory | Discovered new exit (range 7) 6486 | -7/Factory | Garrison activated, responded to threat 6562 | -7/Factory | Lost 5 parts (2n2u1w) 6570 | -7/Factory | Destroyed 8 combat bots 6652 | -7/Factory | Entered another Factory area 6652 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7295 | -6/Factory | Build established: Construct 7647 | -6/Factory | Discovered new exit (range 4) 7649 | -6/Factory | Identified exit to Factory 7786 | -6/Factory | Fabricated Field Propulsion Array? 7894 | -6/Factory | Spotted B-75 Beast 8006 | -6/Factory | Discovered exit to Factory (range 21) 8548 | -6/Factory | Lost 3 parts (1p1u1w) 9358 | -6/Factory | Discovered new exit (range 21) 9407 | -6/Factory | Identified exit to Lower Caves 9728 | -6/Factory | Repaired Imp. Propulsion Shielding 10797 | -6/Factory | Core integrity fell below 50% 10981 | -6/Factory | Entered another Factory area 10981 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11193 | -5/Factory | Destroyed 8 combat bots 11194 | -5/Factory | Discovered new exit (range 13) 11246 | -5/Factory | Lost 3 parts (3w) 11281 | -5/Factory | First assault squad dispatched 11349 | -5/Factory | Lost 3 parts (2u1w) 11481 | -5/Factory | Core integrity fell below 50% 11490 | -5/Factory | Entered another Factory area 11490 | -4/Factory | Evolved 2 slots: Utility x2 11516 | -4/Factory | Lost 7 parts (1n5u1w) 11716 | -4/Factory | Build established: Mutant 11730 | -4/Factory | Watched by a mysterious "MATRIX" hacker 12375 | -4/Factory | Build established: Tank 12577 | -4/Factory | System corruption reached 10% 12760 | -4/Factory | Repaired Broken Linear Accelerator 12991 | -4/Factory | Core integrity fell below 50% 13022 | -4/Factory | Lost 9 parts (1p2n2u4w) 13071 | -4/Factory | Discovered new exit (range 15) 13083 | -4/Factory | Identified exit to Research 13084 | -4/Factory | Entered Research 13084 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13278 | -3/Research | Build established: Mutant 13407 | -3/Research | Fabricated Xenon Bombardment Thruster (x2) 13584 | -3/Research | Search patrols dispatched 13714 | -3/Research | Discovered new exit (range 16) 13718 | -3/Research | Identified exit to Research 13769 | -3/Research | Lost 7 parts (1p4n1u1w) 13790 | -3/Research | Core integrity fell below 50% 13833 | -3/Research | Core integrity fell below 20% 13834 | -3/Research | Search patrols dispatched 13842 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 13769_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13773_ Impulse Thruster Array destroyed. 13774_ C-30 ARC bursts open, deploying its payload. 13774_ S-43 Plague unfolds itself. 13775_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R009. 13783_ K-01 Serf destroyed. 13793_ R-10 Processor collects Wheel. 13799_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 4C. 13802_ System corrupted: Matter fused (-7). 13811_ Triggered Alarm Trap. 13811_ An alarm sounds. 13811_ ALERT: Alarm triggered, dispatching investigation squad. 13834_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###########???????????????????????? | | ???????????????# #????#??????????????????? | | ???????????????# #??? #??????????????????? | | ???????????????# #??? #??????????????????? | | ??############## #?? #??????????????????? | | ??# # #?? #??????????????????? | | ??# # #? #??????????????????? | | ??# """"" # #? #??????????????????? | | ??# """"" # + #??????????????????? | | ??# """"" # # #??????????????????? | | ??# # @ #??????????????????? | | ??# # ######??????????????????? | | ??# ! ! """ # #???????????????????????? | | ??# """ # #???????????????????????? | | ??# """ # #???????????????????????? | | ??# # s #???????????????????????? | | ??# # s #???????????????????????? | | ??#######/#######+########???????????????????????? | | ???# #??????????????????????????????? | | ???# #??????????????????????????????? | | ???# #??????????????????????????????? | | ???# / ?????????????????????????????? | | ???#+##+##+### # ???????????????????????????? | | ?????????????# # #?????????????????????????? | | ?????????????# #? #?????????????????????????? | | ?????????????# #? #?????????????????????????? | | ?????????????# #?? #?????????????????????????? | | ?????????????# #???##?????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????####????????????? | | ??????????#### ##########+#####T #############+ | | ??????????# | | ??????????# | | ??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 33 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 5 Matter Filtering 45 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Xenon Bombardment Thruster | -9/Recycling | Hacked Hacking Suite | -6/Factory | Scanalyzed Imp. Propulsion Shielding | -6/Factory | Scanalyzed Lgt. Armor Plating | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Micro-nuke Launcher | x1 | -7/Factory | Preloaded Field Propulsion Array | x1 | -6/Factory | Preloaded Xenon Bombardment Thruster | x2 | -3/Research Repaired ---------- Imp. Propulsion Shielding | 66% | -6/Factory Linear Accelerator | 36% | -4/Factory | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonTowerCrosscalibrator Manual? 0 Play Time 01:44:40 Cumulative 237.1 hours Start 2026.09.10 @ 20:39:55 End 2026.09.11 @ 12:35:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 347 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cf832c9-263b-4729-879b-c44b1209a6f6