Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 01:17:06 // Winter2019/RPGLIKE Player: Torako Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (3866) 3866 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (5483) 5483 TOTAL SCORE: 16744 Bonus ------- High Alert Combat Kills 174 Win 3000 Win Speed 2309 Cogmind --------- Core Integrity 1110/1700 Matter 481/550 Energy 287/290 System Corruption 0% Temperature Cool (4) Movement Hovering (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Quantum Reactor > --- PROPULSION (4) --- Improved Airjet Linear Gravjet Linear Gravjet Cooled Linear Gravjet > --- UTILITY (7) ------ Structural Scanner Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Advanced Transmission Jammer Advanced Reaction Control System Advanced Hacking Suite > --- WEAPON (2) ------- Cooled Plasma Cannon Enhanced Nova Cannon > --- INVENTORY (2) ---- Energy Filter Force Lance Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Quantum Reactor > --- PROPULSION ------- Improved Airjet Linear Gravjet Linear Gravjet Cooled Linear Gravjet > --- UTILITY ---------- Structural Scanner Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Advanced Transmission Jammer Advanced Reaction Control System Advanced Hacking Suite > --- WEAPON ----------- Cooled Plasma Cannon Enhanced Nova Cannon > --- INVENTORY -------- Energy Filter Force Lance [Rating: 98] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Aerolev Unit Hover Unit Aerolev Unit Utility Structural Scanner Device Structural Scanner Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Cooled Plasma Cannon Energy Gun Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 11 | . . 2 5 . 1 1 . 1 . 1 Power 1 | . . . 1 . . . . . . . Propulsion 3 | . . . 3 . . . . . . . Utility 6 | . . 2 . . 1 1 . 1 . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 102 | 3 5 4 25 3 28 6 3 14 7 4 Power 14 | 2 . . 5 1 1 1 . 1 2 1 Engine 4 | 2 . . . 1 1 . . . . . Core 6 | . . . 5 . . . . . 1 . Reactor 4 | . . . . . . 1 . 1 1 1 Propulsion 18 | . 1 . 8 . 3 3 . . 3 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 18 | . 1 . 8 . 3 3 . . 3 . Flight . | . . . . . . . . . . . Utility 42 | . 2 3 5 . 14 1 3 10 1 3 Device 20 | . . 2 . . 4 1 3 8 1 1 Storage . | . . . . . . . . . . . Processor 5 | . . . 1 . 2 . . 1 . 1 Hackware 5 | . 1 . . . 2 . . 1 . 1 Protection 12 | . 1 1 4 . 6 . . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 1 2 1 7 2 10 1 . 3 1 . Energy Gun 1 | . 1 . . . . . . . . . Energy Cannon 21 | . . . 4 2 10 1 . 3 1 . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 5 | . 1 1 3 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 1 4 2 1 4 3 1 Parts Lost 2 | . . . 1 . 1 . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . . . 1 . 1 . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 . 1 . . . . . To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 96 | . 81 99 96 100 97 100 100 100 99 100 Engine 6 | . 25 16 4 8 8 3 . . . . Core 6 | . . . 7 9 8 7 7 7 6 6 Reactor 2 | . . . . . . 3 7 7 7 6 Hover 28 | . 12 16 33 36 33 30 30 28 28 27 Device 18 | . . 24 19 9 15 22 23 24 28 26 Processor 8 | . . . . 9 9 15 15 14 14 16 Hackware 1 | . 9 8 . . . . . 3 . . Protection 5 | . 9 15 9 9 6 . . . . . Energy Gun 1 | . 11 . . . . . . . . . Energy Cannon 10 | . . . 5 18 14 15 15 14 14 13 Ballistic Cannon 4 | . 7 16 14 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 7 11 14 28 34 44 45 46 46 50 50 Greatest Support 51 | 8 11 11 37 37 45 46 46 46 51 51 Greatest Overweight (x) 1 | 1 1 1 1 . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 2 | . 1 1 1 1 1 1 1 1 1 2 Average Capacity 1 | . . 1 1 1 1 1 1 1 1 1 Most Carried 2 | . 1 1 1 1 1 1 1 1 1 2 Average Carried . | . . . . 1 . . 1 1 . 1 Final Capacity 2 | . 1 1 1 1 1 1 1 1 1 2 Final Carried 2 | . 1 . 1 1 1 1 1 1 1 2 Class Distribution -------------------- 37% | Mutant 37% | Hacker-Scout 24% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2181 | 260 154 . 1187 20 232 80 . . . 248 Remotely . | . . . . . . . . . . . Salvage Created 3101 | 92 199 63 999 221 490 477 18 . . 542 Parts 187 | 2 20 2 53 13 24 32 2 6 3 30 Haulers Intercepted 9 | . 1 . 6 1 . . . . . 1 Recyclers Shooed 3 | 1 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 66 | . 5 1 28 2 9 10 . 3 2 6 Guns 4 | . 4 . . . . . . . . . Cannons 54 | . 1 1 28 1 5 9 . 3 2 4 Classes Destroyed 13 | 1 4 . 5 1 2 . . . . . Worker 2 | . . . . 1 1 . . . . . Hauler 9 | . 1 . 6 1 . . . . . 1 Recycler 1 | 1 . . . . . . . . . . Operator 5 | . 1 . 1 1 1 . 1 . . . Watcher 8 | . 2 . 3 . . 2 . . . 1 Swarmer 6 | . . . . . 1 5 . . . . Cutter 3 | . . . 3 . . . . . . . Grunt 25 | . 5 1 14 2 2 . . 1 . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 16 | . . . 7 . 3 2 . 2 2 . Hunter 9 | . . . 2 . 2 1 . . . 4 Programmer 5 | . . . . . 1 2 . . . 2 Best Kill Streak 8 | 1 4 1 8 3 3 7 1 1 1 8 Combat Bots Only 6 | . 2 1 5 2 2 6 . 1 1 4 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4405 | . 264 . 1271 81 649 550 . 721 314 555 Core 3342 | . 211 . 925 62 394 435 . 591 252 472 Absorbed by Shields 909 | . . . 300 . 124 329 . 117 39 . Redirected to Core 2652 | . 133 . 784 62 298 385 . 456 231 303 Core Remaining (%) 74 | 100 100 100 83 73 88 58 58 28 70 65 Volleys Fired 290 | 10 38 1 107 13 33 28 2 28 6 24 Largest 2 | 1 1 1 2 2 2 2 2 2 2 2 Hottest 225 | 20 65 35 136 136 170 125 125 148 155 225 Shots Fired 498 | 10 38 1 214 21 62 51 4 47 12 38 Gun 39 | 10 29 . . . . . . . . . Cannon 459 | . 9 1 214 21 62 51 4 47 12 38 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 201 | 10 22 1 168 . . . . . . . Thermal 293 | . 16 . 46 21 58 51 4 47 12 38 Explosive . | . . . . . . . . . . . Electromagnetic 4 | . . . . . 4 . . . . . Robot Hit Streak 72 | 2 12 5 23 16 23 19 20 55 67 72 Robot Miss Streak 4 | 4 2 . 2 . 3 1 . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 359 | 5 31 1 164 14 38 35 1 35 12 23 Core Hits 128 | 2 12 1 59 7 12 13 1 8 5 8 Critical Kills 5 | . . . . 1 2 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 17 | . . . 12 1 2 1 . . . 1 Meltdown 5 | . . . . 1 2 1 . . . 1 Blast 12 | . . . 12 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10591 | 62 502 17 3489 316 1246 1513 36 1414 549 1447 Guns 442 | 62 380 . . . . . . . . . Cannons 10148 | . 122 17 3489 316 1245 1513 36 1414 549 1447 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 1 | . . . . . 1 . . . . . Kinetic 3164 | 62 290 17 2795 . . . . . . . Thermal 7321 | . 212 . 694 316 1140 1513 36 1414 549 1447 Explosive . | . . . . . . . . . . . Electromagnetic 105 | . . . . . 105 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 2 . . 7 . . Average Corruption 2 | . . . . . 1 . . 5 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . Matter Fused 1 | . . . . . . . . 1 . . Overload Shots 3 | . . . . . . . . . . 3 Overflow Damage 366 | . . . 88 7 18 64 . 63 . 126 Projectiles 366 | . . . 88 7 18 64 . 63 . 126 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 17 | . 3 . 14 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 17 | . 3 . 14 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 417 | . 244 2 246 174 417 28 21 398 76 342 Average Temperature 71 | . 77 1 66 67 96 7 18 92 37 83 Received Heat Transfer 1031 | . 165 . 595 36 61 60 . 89 25 . Effects 7 | . . . . . 4 . . 1 . 2 Shutdowns 3 | . . . . . 2 . . 1 . . Energy Bleed 2 | . . . . . . . . . . 2 Interference 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 8 | . . . . 1 4 1 . . . 2 Combat Hostiles 8 | . . . . 1 4 1 . . . 2 Parts Melted 29 | . 1 . 1 2 11 2 . 4 5 3 Heat Transferred 7391 | . 481 . 1184 518 1384 1000 50 1111 522 1141 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 753 | 5 306 81 522 272 357 592 135 285 279 753 Initial 167 | . 3 44 33 141 62 158 119 70 159 167 Average 243 | . 163 55 288 185 200 360 123 147 198 491 Maximum Alert Level 3 | . 1 . 2 1 1 2 . 1 1 3 Low Security (%) 45 | 100 56 100 22 67 46 19 100 76 25 19 Level 1 37 | . 43 . 51 32 53 36 . 23 74 16 Level 2 15 | . . . 26 . . 44 . . . 47 Level 3 1 | . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 2 1 3 1 4 3 1 3 . 1 Investigation 9 | . 1 1 1 . 3 1 1 1 . . Extermination 3 | . . . . . 1 1 . 1 . . Reinforcement 5 | . 1 . 2 1 . . . 1 . . Assault 2 | . . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . . . 5 . . 1 . 1 . . Communications Jammed 43 | . . . . . . . . 2 1 40 Distress Signals 42 | . . . . . . . . 2 . 40 Times Spotted 117 | . 13 . 38 5 16 13 1 15 5 11 Peak Tracking Total 8 | . 3 . 7 4 5 7 1 8 4 5 Tactical Retreats 7 | . 1 . 2 . 2 . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 14 | . 1 1 . 1 3 3 1 2 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 10 | . . . 7 . 1 . . . . 2 Max in Single Turn 1 | . . . 1 . 1 . . . . 1 Garrison Access 4 | . . . . 1 . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 50 | . 4 2 7 9 10 8 1 3 2 4 Terminals 40 | . 4 2 5 7 9 7 1 2 1 2 Fabricators 2 | . . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 2 . 1 . . 1 2 Total Hacks 121 | . 8 8 19 17 28 17 4 7 3 10 Successful 47 | . 6 2 9 5 6 7 2 4 2 4 Failed 74 | . 2 6 10 12 22 10 2 3 1 6 Catastrophic 14 | . 1 2 2 1 5 1 . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 79 | . 6 8 16 8 20 6 4 4 2 5 Terminals 100 | . 8 8 16 13 24 14 4 5 2 6 Fabricators 6 | . . . . . 4 . . 2 . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 12 | . . . . 4 . 3 . . 1 4 Terminal Hacks 23 | . 3 1 5 2 2 6 1 1 1 1 Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open Door 2 | . . . . . . 1 . . . 1 Level Access Points 4 | . . . . . . 1 1 1 1 . Branch Access Points 3 | . . 1 . 1 . 1 . . . . Terminal Index 4 | . 1 . 1 . 1 1 . . . . Unreport Threat 5 | . . . 3 1 . 1 . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 1 . . 1 . . Network Status 2 | . . . . . 1 . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . 1 1 Seal Access 3 | . . . . 1 . . . . 1 1 Unauthorized Hacks 19 | . 3 1 4 2 3 1 1 2 . 2 Terminals 17 | . 3 1 3 2 2 1 1 2 . 2 Assimilate 1 | . . . . . . . . . . 1 Botnet 16 | . 3 1 3 2 2 1 1 2 . 1 Fabricators 1 | . . . . . 1 . . . . . Fabnet 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . 1 . . . Used 3 | . . . . 1 1 . 1 . . . Hacking Detections 44 | . 4 2 6 9 9 6 1 3 1 3 Full Trace Events 7 | . . 2 . . 2 1 1 1 . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . 3 1 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . . . . 26 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4103 | 48 403 192 910 360 671 446 132 394 158 389 Spaces Moved 6035 | 43 389 161 838 807 1059 622 291 811 299 715 Core 177 | 43 134 . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 5858 | . 255 161 838 807 1059 622 291 811 299 715 Flight . | . . . . . . . . . . . Fastest Speed 30 | 50 50 60 38 38 38 30 30 30 30 30 Average Speed 41 | 55 66 114 51 38 40 37 30 30 30 30 Slowest Speed 120 | 100 100 120 120 38 98 38 30 30 112 30 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 58 25 59 25 44 25 11 29 9 21 Regions Visited 10 Branch Regions . Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 32 | . . . . 1 7 6 2 8 . 8 Terrain Destroyed 52 | . . . 3 1 13 12 2 11 . 10 Melee . | . . . . . . . . . . . Projectile 52 | . . . 3 1 13 12 2 11 . 10 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7120 | 56 496 167 1102 839 1238 777 331 910 354 850 Wait 424 | . 45 . 70 14 68 78 20 28 15 86 Move 6022 | 42 388 160 837 806 1058 619 290 810 298 714 Hop . | . . . . . . . . . . . Pick Up 15 | . 2 . 5 . 3 1 . . 2 2 Fast Attach 74 | 2 5 2 18 2 17 5 2 13 6 2 Attach 7 | . . 2 1 . 2 1 . . 1 . Detach 10 | . . 2 1 . 5 . . 2 . . Swap 21 | 1 . . 6 1 9 . 1 1 . 2 Drop 76 | 1 4 . 18 3 20 5 3 11 8 3 Fire 290 | 10 38 1 107 13 33 28 2 28 6 24 Melee . | . . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 50 | . . . . . . 28 13 . 9 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 130 | . 14 . 39 . 22 12 . 17 9 17 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / *Ext x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 6) 452 | -10/Materials | Entered another Materials area 454 | -9/Materials | Reached level 2 454 | -9/Materials | Upgraded with Utility slot (x2) 614 | -9/Materials | Discovered new exit (range 16) 637 | -9/Materials | Identified exit to Mines 644 | -9/Materials | Entered another Materials area 646 | -8/Materials | Reached level 3 679 | -8/Materials | Upgraded with Propulsion slot (x1) 679 | -8/Materials | Upgraded with Weapon slot (x1) 771 | -8/Materials | Reached level 4 843 | -8/Materials | Upgraded with Propulsion slot (x2) 944 | -8/Materials | Core integrity fell below 50% 953 | -8/Materials | Reached level 5 1129 | -8/Materials | Discovered new exit (range 8) 1304 | -8/Materials | Reached level 6 1307 | -8/Materials | Upgraded with Power slot (x1) 1553 | -8/Materials | Identified exit to Factory 1554 | -8/Materials | Entered Factory 1556 | -7/Factory | Reached level 7 1615 | -7/Factory | Discovered new exit (range 16) 1620 | -7/Factory | Identified exit to Storage 1698 | -7/Factory | Reached level 8 1765 | -7/Factory | Identified exit to Lower Caves 1857 | -7/Factory | Build established: Scout 1910 | -7/Factory | Discovered new exit (range 15) 1914 | -7/Factory | Identified exit to Factory 1914 | -7/Factory | Entered another Factory area 1916 | -6/Factory | Reached level 9 1916 | -6/Factory | Upgraded with Utility slot (x1) 1961 | -6/Factory | Discovered new exit (range 5) 1968 | -6/Factory | Identified exit to Lower Caves 2140 | -6/Factory | Core integrity fell below 50% 2215 | -6/Factory | Discovered exit to Lower Caves (range 13) 2454 | -6/Factory | Found Prototype Processor 2454 | -6/Factory | Identified Exp. Targeting Computer 2544 | -6/Factory | Discovered new exit (range 4) 2578 | -6/Factory | Identified exit to Factory 2585 | -6/Factory | Entered another Factory area 2587 | -5/Factory | Reached level 10 2594 | -5/Factory | Reached level 11 2640 | -5/Factory | Upgraded with Utility slot (x1) 2693 | -5/Factory | Discovered new exit (range 6) 2694 | -5/Factory | Identified exit to Extension 2808 | -5/Factory | Identified exit to Upper Caves 2885 | -5/Factory | First assault squad dispatched 2893 | -5/Factory | Core integrity fell below 50% 2896 | -5/Factory | Build established: Hacker-Scout 2898 | -5/Factory | Reached level 12 2959 | -5/Factory | Identified exit to Factory 3031 | -5/Factory | Entered another Factory area 3033 | -4/Factory | Reached level 13 3069 | -4/Factory | Discovered new exit (range 4) 3070 | -4/Factory | Identified exit to Upper Caves 3122 | -4/Factory | Identified exit to Research 3163 | -4/Factory | Entered Research 3165 | -3/Research | Reached level 14 3170 | -3/Research | Upgraded with Utility slot (x1) 3234 | -3/Research | Found Prototype Processor 3234 | -3/Research | Identified Spectral Analyzer 3337 | -3/Research | Discovered new exit (range 3) 3378 | -3/Research | Identified exit to Testing 3442 | -3/Research | Spotted B-86 Titan 3478 | -3/Research | Identified exit to Research 3536 | -3/Research | Core integrity fell below 50% 3557 | -3/Research | Entered another Research area 3558 | -2/Research | Core integrity fell below 50% 3559 | -2/Research | Reached level 15 3559 | -2/Research | Reached level 16 3671 | -2/Research | Identified exit to Access 3715 | -2/Research | Entered Access 3717 | -1/Access | Reached level 17 3836 | -1/Access | Reached level 18 3914 | -1/Access | Found Prototype Processor 3914 | -1/Access | Identified Exp. Core Analyzer 3925 | -1/Access | Upgraded with Utility slot (x1) 4102 | -1/Access | Discovered new exit (range 6) 4103 | -1/Access | Identified exit to Surface 4104 | *** | Escaped! Last Messages --------------- System interface override in place. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Administrator 10a reveals location of Stasis Trap. Administrator 10a reveals location of Gamma Bomb Trap. Connecting with Garrison Access... >>Seal Access door sealed. Administrator 10a reports 0b10 security level has risen to 3. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND EXIT=IDENTIFIED: SURFACE [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ??????????H??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????g????????????????? | | ???????????????????????????g???gg????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????A? | | ?????????????????????????????????????????????????? | | ????? ############???????????????????????????????? | | ############???????????????????????????????? | | #####+# ##???????????????????????????????? | | + ##???BB????BB????????????R???????? | | #### # ##???BB????BB????????????????????? | | #### # ##???????????????????????????????? | | #### # ##???????????????????????????????? | | #### + ##???????????????????????????????? | | #### # "" "" ####"????????"##?????????????????? | | #### # ""G"" ####""""""""""##?????????????????? | | #### ########"##### ##?????????????????? | | # # ] ### ##?????????????????? | | # # ### ##?????????????????? | | # # "### "" ##?????????????????? | | # # ""### "@ ##?????????????????? | | # # "" ""### ##?????????????????? | | # # """" ""### ##?????????????????? | | # # """" ""### ###????????????????? | | #=*#g """" T"### ###????????????????? | | #%=# """" ""## ##????????????????? | | +! #g """" ""###"" ###????????????????? | | # +g "" ""###"" ###????????A???????? | | # # "" ""###"" ##?????????????????? | | # g# "###T ##?????????k???????? | | # # ###"" ##?????????????????? | | #### # !###"" ###????????????????? | | #### u##############"" ###????????????????? | | u k ???????????? | | H???????????? | | #### ####################"????????????? | | #### #####################????????????? | | ??## ##???????????????????????????????? | | ??## ##???????????????????????????????? | | ??## ##???????????????????????????????? | | ??## ##???????????????????????????????? | | ??## ##???????????????????????????????? | | ??######### ##???????????????????????????????? | | ?? # ##???????????????????????????????? | | ????????? # ##???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 40 Energy Capacity 410 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 375 Resistance: TH 10 Evasion (%) 71 Targeting Accuracy 12 Core Analysis 8 Energy Filtering 30 Particle Charging 30 Offensive Hacking 30 Defensive Hacking 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Levels Raised 17 | . . 1 4 2 1 3 1 1 2 2 XP Earned 29823 | 3000 1025 1685 6020 1900 2845 3133 1535 2580 2300 3800 XP Spent 27805 | 100 2875 1300 6225 2300 2020 3100 2025 2525 2835 2500 Upgrades 79 | 1 7 2 17 10 4 6 6 3 21 2 Power Slot 1 | . . . 1 . . . . . . . Propulsion Slot 3 | . . . 3 . . . . . . . Utility Slot 6 | . . 2 . . 1 1 . 1 . 1 Weapon Slot 1 | . . . 1 . . . . . . . Core Integrity 22 | . . . . . . . . 1 21 . Heat Dissipation 7 | . . . 5 . 2 . . . . . Energy Generation 1 | . . . . . . 1 . . . . Energy Storage 1 | . . . . . . 1 . . . . Matter Storage 5 | . 2 . 3 . . . . . . . Mass Support 2 | 1 . . . . 1 . . . . . Inventory Capacity 2 | . 1 . . . . . . . . 1 Sensor Range 15 | . . . 1 8 . . 6 . . . Ranged Accuracy 5 | . 4 . 1 . . . . . . . Hack Attack % 4 | . . . . 1 . 2 . 1 . . Hack Defense % 1 | . . . . . . 1 . . . . TH Damage % 3 | . . . 2 1 . . . . . . Protomatter Created 1093 | . 113 . 301 . 163 85 . 170 144 117 Integrity Restored 2803 | . 262 . 825 . 489 255 . 372 210 390 Core 2752 | . 211 . 825 . 489 255 . 372 210 390 Parts 51 | . 51 . . . . . . . . . Protomatter Decayed 110 | . 23 . 26 . . . . . . 61 Game ------ Seed StealthIntegrityMultirail Manual? 0 Play Time 01:09:30 Cumulative 316.7 hours Start 2022.04.29 @ 00:07:39 End 2022.04.29 @ 01:17:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 313 Rogue 313 Adventurer 0 Explorer 0 Win Type 0 Total 20 Types 14/0/4/2/0/0/0/0/0 Lore% 82 Gallery% 88 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0d81b2a-7470-496a-b959-3842e319e9e5