Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 00:08:49

Player: jagoly

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (261)     1305
Value Destroyed (10152)    10152
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (2926)               2926
              TOTAL SCORE: 19383

 Bonus
-------
High Alert Combat Kills    2142
Follower Combat Kills      269
Entered Garrisons          200
Met Imprinter              300
Acquired ECA               300
Friendly Fire              -285

 Cogmind 
---------
Core Integrity             361/850
Matter                     163/300
Energy                     300/300
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (4) ---
         Medium Treads
>               --- UTILITY (6) ------
       Advanced Heat Sink
  High-capacity Storage Unit
   Experimental Core Analyzer
>               --- WEAPON (4) -------
                Great Axe
>               --- INVENTORY (20) ---
                Angular Momentum Engine
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Advanced Target Analyzer
       Improved Shield Generator
                System Restoration Module
       Improved System Restoration Module
                Trap Extractor (0/4)
                Hacking Drone Bay (1/1)
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
   Experimental Sensor Array
   Experimental Targeting Computer
   Experimental Core Analyzer
>               --- WEAPON -----------
                Storm Laser
>               --- INVENTORY --------
       Enhanced Nuclear Core
          Light Treads
         Medium Treads
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Advanced Target Analyzer
       Improved Shield Generator
   Experimental System Shield
                System Restoration Module
                Trap Extractor
                Hacking Drone Bay
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Advanced EMP Blaster
                Great Axe
                Self-destruct Interrupter
[Rating: 88]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Airjet
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Storm Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   2   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   1   .   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             222  | 6   16  5   25  22  30  18  50  8   7   10  3   22  
  Power                    17   | 1   3   .   1   1   3   1   4   .   .   1   1   1   
    Engine                 11   | 1   3   .   1   .   1   1   2   .   .   1   1   .   
    Core                   6    | .   .   .   .   1   2   .   2   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               71   | 2   6   .   11  5   13  7   14  1   1   2   2   7   
    Treads                 58   | .   3   .   11  5   13  7   12  1   .   2   2   2   
    Leg                    11   | 2   3   .   .   .   .   .   .   .   1   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  66   | 1   3   2   9   6   9   3   16  2   4   6   .   5   
    Device                 28   | .   .   1   4   3   2   .   7   .   3   4   .   4   
    Storage                5    | 1   1   1   1   1   .   .   .   .   .   .   .   .   
    Processor              11   | .   1   .   1   1   1   1   3   1   .   2   .   .   
    Hackware               6    | .   .   .   .   .   1   .   4   .   .   .   .   1   
    Protection             16   | .   1   .   3   1   5   2   2   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   4   3   4   10  5   7   16  5   2   1   .   9   
    Energy Gun             17   | .   .   3   .   8   .   3   1   .   .   1   .   1   
    Energy Cannon          4    | .   .   .   2   1   1   .   .   .   .   .   .   .   
    Ballistic Gun          34   | 2   4   .   2   1   3   4   9   4   1   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   1   .   4   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   2   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   1   4   .   .   5   .   .   5   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      16   | .   .   .   .   .   .   .   .   .   .   .   16  .   
Parts Lost                 33   | .   2   .   1   3   3   1   4   5   .   .   .   14  
  Power                    3    | .   1   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   .   .   2   .   .   2   2   .   .   .   4   
  Utility                  11   | .   1   .   1   1   2   .   1   .   .   .   .   5   
  Weapon                   9    | .   .   .   .   .   .   1   1   3   .   .   .   4   
  Highest Loss Streak      11   | .   1   .   1   3   1   1   2   3   .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   90  100 99  99  98  91  99  95  92  76  76  76  
  Engine                   5    | .   8   14  11  7   1   .   2   7   7   7   7   3   
  Core                     2    | .   .   .   .   .   6   8   4   .   .   .   .   2   
  Treads                   28   | .   5   28  33  35  36  36  29  28  23  29  30  10  
  Leg                      2    | .   22  .   .   .   .   .   .   .   4   .   .   14  
  Device                   6    | .   .   12  12  15  5   .   4   .   7   5   7   14  
  Storage                  8    | .   14  14  11  9   9   9   7   7   7   7   7   6   
  Processor                8    | .   3   1   .   9   9   9   8   10  7   13  15  12  
  Hackware                 1    | .   .   .   .   .   4   1   7   4   .   .   .   1   
  Protection               4    | .   7   .   9   2   6   8   1   6   4   2   .   .   
  Energy Gun               5    | .   .   25  10  9   3   .   .   .   .   6   7   4   
  Energy Cannon            2    | .   .   .   9   7   3   .   .   .   .   .   .   .   
  Ballistic Gun            12   | .   28  2   2   .   10  17  29  27  27  .   .   3   
Peak Build Rating          88   | 6   8   15  21  30  34  32  47  47  49  70  70  88  
  Average Rating           37   | 4   7   14  20  27  30  31  42  43  45  62  67  78  
  On Entrance              31   | .   6   8   15  21  29  32  31  44  42  49  65  70  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 10  20  37  48  63  68  68  73  72  76  83  76  72  
  Greatest Support         99   | 20  40  40  60  80  80  80  82  90  70  85  99  99  
  Greatest Overweight (x)  2    | 1   .   .   .   .   .   .   1   1   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  15  15  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   8   14  15  19  20  20  20  20  20  20  20  20  
  Most Carried             20   | 2   10  14  15  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 1   7   11  14  18  19  19  19  18  17  19  20  18  
  Final Capacity           20   | 8   10  15  15  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 2   9   14  15  20  20  20  20  17  19  20  20  13  

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 26% | Scavenger-Mutant
 26% | Mutant
  8% | Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
             Tank | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
           Gunner | -6/Proximity Caves
           Gunner | -6/Factory

 Resources                       | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run   | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           6086  | 227  323  50   387  232  978  584  2060 358  387  100  37   363  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11618 | .    433  108  1055 1228 2205 873  2790 461  815  .    215  1435 
  Parts                    615   | .    30   6    67   59   112  49   158  33   28   .    11   62   
Haulers Intercepted        19    | .    2    .    4    4    6    .    3    .    .    .    .    .    
Recyclers Shooed           4     | .    1    .    .    .    1    .    .    .    .    .    .    2    
Parts Field Recycled       12    | .    .    .    .    .    .    .    12   .    .    .    .    .    
  Retrieved Matter         172   | .    .    .    .    .    .    .    172  .    .    .    .    .    
Parts Self-Destructed      59    | .    .    .    .    .    .    .    .    24   19   1    15   .    
  Prevented                12    | .    .    .    .    .    .    .    .    4    8    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  206  | .   10  5   18  21  33  23  40  10  15  .   5   26  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     159  | .   10  5   8   10  23  23  35  6   12  .   5   22  
  Cannons                  29   | .   .   .   10  10  9   .   .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   .   1   .   3   4   3   .   .   2   
Classes Destroyed          20   | .   5   .   4   1   1   .   6   1   .   .   .   2   
  Worker                   9    | .   1   .   1   1   2   .   3   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hauler                   19   | .   2   .   4   4   6   .   3   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   .   1   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 10   | .   .   .   3   2   2   .   3   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Watcher                  11   | .   .   .   3   1   .   .   6   .   .   .   .   1   
  Swarmer                  38   | .   5   3   3   4   .   9   4   4   2   .   .   4   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    98   | .   5   2   9   14  18  8   14  3   9   .   2   14  
  Brawler                  6    | .   .   .   1   .   .   .   3   1   1   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   2   .   1   .   1   .   
  Protector                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   33   | .   .   .   5   2   14  6   4   1   1   .   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   8    | .   .   .   .   1   1   .   4   .   1   .   .   1   
  Programmer               8    | .   .   .   .   .   .   .   5   .   .   .   1   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   4   3   4   6   7   4   7   4   7   .   2   7   
  Combat Bots Only         7    | .   4   3   4   6   6   4   6   4   7   .   2   6   
Max Kills in Single Turn   2    | .   1   1   2   2   1   1   2   2   2   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   .   2   2   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        920   | .    88   27   57   120  144  51   153  72   26   .    16   166  
  Missed                   253   | .    22   7    14   29   27   16   58   29   10   .    4    37   
Damage Taken               9849  | .    681  211  495  1023 1913 412  1524 655  213  .    253  2469 
  Core                     1373  | .    174  29   21   239  63   6    220  90   17   .    25   489  
  Absorbed by Shields      417   | .    .    .    18   318  .    .    .    .    81   .    .    .    
  Redirected to Shielding  51    | .    51   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   62    | .    .    .    .    .    .    .    .    .    .    62   .    .    
Core Remaining (%)         61    | 100  .    18   94   .    .    44   .    .    .    .    49   .    
Volleys Fired              648   | .    70   15   73   79   137  62   116  20   21   .    8    47   
  Largest                  4     | .    2    2    2    2    2    2    4    4    4    .    1    4    
  Hottest                  250   | .    40   126  136  136  123  61   122  111  111  .    250  250  
Shots Fired                1552  | .    140  30   146  155  273  111  433  71   78   .    8    107  
  Gun                      1342  | .    140  30   86   89   217  111  419  67   73   .    8    102  
  Cannon                   179   | .    .    .    60   66   53   .    .    .    .    .    .    .    
  Launcher                 31    | .    .    .    .    .    3    .    14   4    5    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1070  | .    140  .    30   .    164  100  416  67   73   .    .    80   
  Thermal                  451   | .    .    30   116  155  106  11   3    .    .    .    8    22   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          31    | .    .    .    .    .    3    .    14   4    5    .    .    5    
  Robot Hit Streak         27    | .    10   3    11   22   18   10   10   14   27   .    4    10   
  Robot Miss Streak        12    | .    5    3    4    4    3    2    4    5    3    .    12   11   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        20    | .    3    .    .    2    2    2    6    1    4    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    1    1    1    .    .    .    
Shots Hit Robots           967   | .    76   15   84   106  193  68   245  41   51   .    8    80   
  Core Hits                505   | .    32   6    33   44   80   33   135  24   28   .    12   78   
  Critical Kills           6     | .    .    .    1    1    .    1    1    .    1    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    1    .    1    .    1    .    .    .    
  Critical Strikes         20    | .    .    1    1    8    4    1    2    .    2    .    .    1    
    Burn                   11    | .    .    1    .    7    3    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    1    1    .    .    .    .    .    .    .    .    
    Destroy                7     | .    .    .    .    .    1    1    2    .    2    .    .    1    
Melee Attacks              10    | .    .    .    .    .    .    .    2    .    .    .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    .    2    .    .    .    .    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21293 | .    636  248  1741 2143 3643 1235 5568 1147 1187 .    473  3272 
  Guns                     15703 | .    633  248  917  1346 2770 1235 4272 673  775  .    473  2361 
  Cannons                  2412  | .    .    .    824  797  791  .    .    .    .    .    .    .    
  Explosions               3006  | .    .    .    .    .    82   .    1290 474  412  .    .    748  
  Melee                    163   | .    .    .    .    .    .    .    .    .    .    .    .    163  
  Ramming                  9     | .    3    .    .    .    .    .    6    .    .    .    .    .    
  Kinetic                  10882 | .    633  .    319  .    2043 1235 4234 673  775  .    .    970  
  Thermal                  7693  | .    .    248  1422 2143 1518 .    192  186  61   .    473  1450 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2546  | .    .    .    .    .    82   .    1136 288  351  .    .    689  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 163   | .    .    .    .    .    .    .    .    .    .    .    .    163  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    3    1    1    1    2    .    .    .    16   1    
  Average Corruption       1     | .    .    .    2    1    1    1    1    .    .    .    9    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  55    | .    .    .    14   7    8    12   4    .    .    .    6    4    
    Message Errors         13    | .    .    .    2    1    1    5    1    .    .    .    2    1    
    Matter Fused           16    | .    .    .    7    2    3    1    1    .    .    .    1    1    
    Heat Flow Errors       9     | .    .    .    1    2    1    2    2    .    .    .    1    .    
    Energy Discharges      8     | .    .    .    3    1    1    2    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    1    2    .    .    .    .    1    .    
    Data Loss (major)      2     | .    .    .    1    .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    1    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            73    | .    .    .    2    1    11   .    28   .    17   .    .    14   
  Projectiles              14    | .    .    .    2    1    11   .    .    .    .    .    .    .    
  Explosions               59    | .    .    .    .    .    .    .    28   .    17   .    .    14   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      26    | .    .    .    .    .    .    .    26   .    .    .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             2     | .    1    .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        416   | .    18   156  212  285  300  249  416  294  354  .    390  305  
  Average Temperature      89    | .    9    70   47   56   79   39   140  141  167  .    139  91   
  Received Heat Transfer   3168  | .    231  66   150  439  873  153  315  123  67   .    105  646  
  Effects                  13    | .    .    .    .    1    1    .    6    .    1    .    4    .    
    Shutdowns              3     | .    .    .    .    .    .    .    2    .    1    .    .    .    
    Interference           6     | .    .    .    .    1    1    .    1    .    .    .    3    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    1    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Parts Fried              15    | .    .    .    .    .    1    .    9    .    3    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             41    | .    .    3    14   14   4    .    .    .    .    .    1    5    
  Heat Transferred         14400 | .    .    629  2775 4588 3034 .    324  150  100  .    675  2125 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    1    .    3    2    1    .    .    1    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1620 | .    232  208  475  441  914  1589 1620 .    .    .    .    647  
  Initial                  833  | .    .    73   2    173  152  525  833  .    .    .    .    150  
  Average                  557  | .    68   111  210  270  484  1123 1119 .    .    .    .    305  
Maximum Alert Level        5    | .    1    1    2    2    3    4    5    .    .    .    .    2    
  Low Security (%)         31   | 100  96   78   62   30   8    .    .    .    .    .    .    14   
  Level 1                  21   | .    3    21   28   62   19   .    .    .    .    .    .    66   
  Level 2                  12   | .    .    .    8    6    55   16   .    .    .    .    .    18   
  Level 3                  15   | .    .    .    .    .    16   18   51   .    .    .    .    .    
  Level 4                  19   | .    .    .    .    .    .    65   47   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    2    1    5    3    11   .    17   .    1    .    .    6    
  Investigation            13   | .    2    1    2    2    3    .    3    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    5    .    .    .    .    1    
  Reinforcement            15   | .    .    .    3    .    2    .    6    .    .    .    .    4    
  Assault                  5    | .    .    .    .    1    .    .    2    .    1    .    .    1    
  Garrison                 7    | .    .    .    .    .    6    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    3    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac 
Distress Signals           16   | .   1   .   3   2   2   .   3   .   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              330  | .   22  5   38  35  50  27  62  11  14  .   8   58  
  Peak Tracking Total      16   | .   4   3   4   8   11  6   7   5   8   .   3   16  
  Tactical Retreats        25   | .   3   .   1   1   7   4   2   1   .   .   .   6   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac 
Traps Triggered            10   | .   1   .   2   1   2   .   4   .   .   .   .   .   
  Indirectly               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   .   2   .   .   .   
Most Traps Carried         3    | .   .   3   3   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac 
Machines Disabled          16   | .   .   1   2   4   .   5   4   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   1   1   .   1   2   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac 
Machines Accessed          50   | .   10  2   7   5   9   3   11  .   .   .   1   2   
  Terminals                31   | .   8   .   5   4   6   3   3   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   2   1   2   .   5   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
Total Hacks                127  | .   27  2   18  21  22  6   25  .   .   .   1   5   
  Successful               61   | .   13  2   10  11  10  1   11  .   .   .   1   2   
  Failed                   66   | .   14  .   8   10  12  5   14  .   .   .   .   3   
    Catastrophic           18   | .   4   .   2   4   .   2   5   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   3   .   5   10  6   .   6   .   .   .   .   1   
  Terminals                88   | .   23  .   12  17  18  6   8   .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          26   | .   4   .   6   4   3   .   9   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   3   .   .   .   .   2   
  Garrison Access          6    | .   .   .   .   .   1   .   5   .   .   .   .   .   
Terminal Hacks             36   | .   11  2   5   8   6   1   1   .   .   .   1   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   4   .   2   1   1   .   .   .   .   .   .   1   
  Open Door                5    | .   .   2   .   .   2   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   1   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   1   .   3   2   1   .   4   .   .   .   .   .   
  Report Inventory         7    | .   1   .   2   1   1   .   2   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   1   .   .   2   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   3   .   .   .   .   1   
  Insert Component         3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   2   1   2   .   2   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   2   1   2   .   2   .   .   .   .   .   
    Tunnel                 8    | .   1   .   2   1   2   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   1   2   1   .   1   .   .   .   .   .   
  Used                     3    | .   .   .   1   .   1   .   1   .   .   .   .   .   
Hacking Detections         37   | .   10  .   5   5   4   3   7   .   .   .   1   2   
  Full Trace Events        4    | .   1   .   .   1   1   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   1   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   7   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   1   .   15  .   .   .   .   .   .   
  Machine Destruction      16   | .   .   .   .   1   .   15  .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   3   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac 
Total Allies               8    | .   .   3   .   .   .   3   .   .   2   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   3   1   .   2   2   2   1   
  Highest-Rated Group      79   | .   .   40  32  .   .   79  20  .   48  48  48  32  
  Highest-Rated Ally       39   | .   .   16  16  .   .   39  20  .   32  32  32  32  
Total Orders               3    | .   .   .   .   .   1   .   .   .   .   2   .   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Ally Attacks               79   | .   .   .   48  .   .   13  1   .   .   .   15  2   
  Total Damage             1274 | .   .   .   389 .   .   296 40  .   .   .   522 27  
  Kills                    13   | .   .   .   6   .   .   3   .   .   .   .   4   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   .   .   3   2   2   .   
Drone Launches             17   | .   .   .   .   .   16  .   .   .   .   1   .   .   
  Drone Recoveries         3    | .   .   .   .   .   2   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               14340 | 52   1153 547  1727 1321 1273 1592 2151 622  802  1820 472  808  
Spaces Moved               7598  | 40   682  303  900  635  521  818  1105 358  424  1143 276  393  
  Core                     10    | 10   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6773  | .    122  303  900  635  521  818  1105 358  424  1143 276  168  
  Legs                     815   | 30   560  .    .    .    .    .    .    .    .    .    .    225  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  160  160  155  155  155  155  156  130  
  Average Speed            155   | 103  127  160  160  160  160  160  159  158  174  155  156  146  
  Slowest Speed            320   | 120  160  160  160  160  160  160  240  235  235  156  160  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 3    98   71   72   55   76   81   40   59   54   83   57   13   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     12    | .    1    .    2    1    2    .    2    1    1    1    1    .    
  Known Exits Taken        4     | .    .    .    .    1    1    .    1    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    .    1    1    1    .    .    
Scrap Searched             13    | .    .    1    .    .    .    .    .    7    3    2    .    .    
Spaces Dug                 4     | .    .    .    .    .    .    .    2    .    .    .    .    2    
Terrain Destroyed          26    | .    .    .    .    .    8    .    12   2    2    .    .    2    
  Melee                    4     | .    .    .    .    .    .    .    2    .    .    .    .    2    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      22    | .    .    .    .    .    8    .    10   2    2    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Low  Low  Zio  Pro  Fac  
Total                      9119 | 47   859  339  1051 793  760  1030 1388 390  464  1186 292  520  
  Wait                     319  | .    67   .    4    18   29   97   61   3    .    1    3    36   
  Move                     7585 | 39   681  302  899  634  520  816  1104 357  423  1142 275  393  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111  | 2    9    9    16   17   10   4    21   2    4    13   .    4    
  Fast Attach              58   | 6    6    1    6    5    7    1    10   .    2    4    3    7    
  Attach                   44   | .    1    3    4    7    3    3    6    3    2    .    .    12   
  Detach                   34   | .    3    4    6    5    .    2    8    .    2    2    .    2    
  Swap                     121  | .    9    1    15   10   20   14   35   5    3    6    .    3    
  Drop                     152  | .    12   4    28   18   27   9    24   .    1    18   3    8    
  Fire                     648  | .    70   15   73   79   137  62   116  20   21   .    8    47   
  Melee                    10   | .    .    .    .    .    .    .    2    .    .    .    .    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    1    .    .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   28   | .    .    .    .    .    .    22   .    .    6    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    .    .    7    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / Low)

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 16)
    53 | -11/Scrapyard      | Entered Materials
   117 | -10/Materials      | Discovered new exit (range 6)
   314 | -10/Materials      | Discovered new exit (range 16)
   317 | -10/Materials      | Build established: Mutant
   418 | -10/Materials      | Discovered new exit (range 13)
   704 | -10/Materials      | Core integrity fell below 50%
   875 | -10/Materials      | Discovered new exit (range 16)
  1027 | -10/Materials      | Discovered new exit (range 8)
  1110 | -10/Materials      | Build established: Scavenger-Mutant
  1206 | -10/Materials      | Entered Mines
  1227 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1419 | -10/Mines          | Found DCF Scrap (12 items)
  1465 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1468 | -10/Mines          | Found Prototype Device
  1486 | -10/Mines          | Core integrity fell below 20%
  1521 | -10/Mines          | Found a hidden stash of uninstalled traps
  1526 | -10/Mines          | Build established: Mutant
  1619 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1661 | -10/Mines          | Learned Materials security intel
  1661 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1717 | -10/Mines          | Discovered new exit (range 10)
  1750 | -10/Mines          | Excavation squad dispatched
  1750 | -10/Mines          | A large section of the Mines collapsed
  1753 | -10/Mines          | Entered Materials
  1753 | -9/Materials       | Accompanied by 2 allies
  1753 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2341 | -9/Materials       | Discovered new exit (range 4)
  3228 | -9/Materials       | Discovered new exit (range 5)
  3480 | -9/Materials       | Entered another Materials area
  3480 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3713 | -8/Materials       | Identified exit to Storage
  3789 | -8/Materials       | Build established: Scavenger-Mutant
  4261 | -8/Materials       | Discovered new exit (range 4)
  4500 | -8/Materials       | Lost 3 parts (2n1u)
  4597 | -8/Materials       | Discovered new exit (range 16)
  4762 | -8/Materials       | Build established: Mutant
  4801 | -8/Materials       | Entered Storage
  4976 | -8/Storage         | Garrison activated, responded to threat
  5228 | -8/Storage         | Discovered new exit (range 10)
  5482 | -8/Storage         | Build established: Scavenger-Mutant
  5544 | -8/Storage         | Garrison activated, responded to threat
  5570 | -8/Storage         | Core integrity fell below 50%
  5590 | -8/Storage         | Lost 10 allies
  6072 | -8/Storage         | Identified exit to Garrison
  6074 | -8/Storage         | Entered Garrison
  6134 | -8/Garrison        | Triggered checkpoint
  6265 | -8/Garrison        | Garrison Relay disabled
  6398 | -8/Garrison        | Triggered checkpoint
  6506 | -8/Garrison        | Triggered checkpoint
  6548 | -8/Garrison        | Garrison Relay disabled
  6781 | -8/Garrison        | Discovered new exit (range 12)
  6958 | -8/Garrison        | Triggered checkpoint
  7015 | -8/Garrison        | Garrison Relay disabled
  7046 | -8/Garrison        | Discovered new exit (range 10)
  7128 | -8/Garrison        | Triggered checkpoint
  7372 | -8/Garrison        | Triggered checkpoint
  7407 | -8/Garrison        | Garrison Relay disabled
  7453 | -8/Garrison        | Discovered new exit (range 10)
  7471 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  7546 | -8/Garrison        | Triggered checkpoint
  7666 | -8/Garrison        | Entered Factory
  7666 | -7/Factory         | Accompanied by 1 ally
  7666 | -7/Factory         | Evolved 2 slots: Weapon x2
  7959 | -7/Factory         | Build established: Scavenger-Gunner
  8866 | -7/Factory         | First assault squad dispatched
  9302 | -7/Factory         | Discovered new exit (range 8)
  9314 | -7/Factory         | Identified exit to Factory
  9594 | -7/Factory         | Identified exit to Lower Caves
  9615 | -7/Factory         | Garrison activated, responded to threat
  9781 | -7/Factory         | Identified Exp. Sensor Array
  9817 | -7/Factory         | Entered Lower Caves
  9840 | -7/Lower Caves     | Met a Warlord Commander
  9841 | -7/Lower Caves     | Learned location of Warlord (-4)
  9842 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  9912 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10191 | -7/Lower Caves     | Spotted B-75 Beast
 10203 | -7/Lower Caves     | Destroyed B-75 Beast
 10233 | -7/Lower Caves     | Lost 3 parts (1n2w)
 10396 | -7/Lower Caves     | Discovered new exit (range 9)
 10439 | -7/Lower Caves     | Entered another Lower Caves area
 10477 | -7/Lower Caves     | Discovered exit to Factory (range 10)
 10500 | -7/Lower Caves     | Learned location of 1 exit from Factory
 10685 | -7/Lower Caves     | Destroyed 7 combat bots
 10726 | -7/Lower Caves     | Build established: Tank
 10876 | -7/Lower Caves     | Learned Factory terminal intel
 10904 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10950 | -7/Lower Caves     | Destroyed 7 combat bots
 11005 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11009 | -7/Lower Caves     | Discovered new exit (range 8)
 11015 | -7/Lower Caves     | Learned location of Zion (-7)
 11201 | -7/Lower Caves     | Build established: Gunner
 11241 | -7/Lower Caves     | Entered Zion
 11241 | -7/Zion            | Accompanied by 2 allies
 11301 | -7/Zion            | Found Prototype Energy Gun
 11301 | -7/Zion            | Identified Storm Laser
 11329 | -7/Zion            | Discovered new exit (range 9)
 11401 | -7/Zion            | Learned Factory trap positions
 11480 | -7/Zion            | Found Prototype Processor
 11480 | -7/Zion            | Identified Exp. Targeting Computer
 11483 | -7/Zion            | Found Prototype Processor
 11486 | -7/Zion            | Found Prototype Processor
 11489 | -7/Zion            | Found Prototype Hackware
 11493 | -7/Zion            | Identified Exp. Core Analyzer (x2)
 11498 | -7/Zion            | Found Exp. Targeting Computer
 11592 | -7/Zion            | Build established: Scavenger-Gunner
 11723 | -7/Zion            | Learned Factory stockpile data
 11854 | -7/Zion            | Given the Hacking Drone Bay
 11858 | -7/Zion            | Found Prototype Device
 11859 | -7/Zion            | Identified Hacking Drone Bay
 12104 | -7/Zion            | Found Prototype Device
 12104 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 12532 | -7/Zion            | Met Imprinter
 13061 | -7/Zion            | Entered Proximity Caves
 13061 | -6/Proximity Caves | Accompanied by 2 allies
 13063 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13103 | -6/Proximity Caves | Core integrity fell below 50%
 13368 | -6/Proximity Caves | Spotter reported a threat
 13436 | -6/Proximity Caves | Learned Factory garrison access intel
 13475 | -6/Proximity Caves | System corruption reached 10%
 13525 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 13533 | -6/Proximity Caves | Entered Factory
 13533 | -6/Factory         | Accompanied by 1 ally
 13533 | -6/Factory         | Evolved 2 slots: Utility x2
 13534 | -6/Factory         | Identified exit to Lower Caves
 13535 | -6/Factory         | Loaded intel: 117 trap records
 13537 | -6/Factory         | Loaded intel: 25 terminal locations
 13538 | -6/Factory         | Loaded intel: 4 garrison access locations
 13876 | -6/Factory         | Discovered new exit (range 14)
 14111 | -6/Factory         | Identified Exp. System Shield
 14233 | -6/Factory         | First assault squad dispatched
 14267 | -6/Factory         | Cargo convoy interrupted
 14337 | -6/Factory         | Core integrity fell below 50%
 14341 | -6/Factory         | Self-destructed

 Last Messages 
---------------
14322_ R-10 Processor collects Surge Thruster.
14323_ U-05 Engineer lays Concrete.
14324_ K-01 Serf collects debris.
14325_ Acquired 142 matter.
14325_ K-01 Serf collects debris.
14327_ R-10 Processor collects Targeting Computer.
14330_ Acquired 3 matter.
14331_ U-05 Engineer lays Concrete. <x2>
14333_ C-30 ARC bursts open, deploying its payload.
14333_ G-50 Soldier unfolds itself. <x2>
14334_ Slug penetrates Wall.
14334_ U-05 Engineer builds a Wall.
14336_ U-05 Engineer lays Concrete.
14336_ Slug penetrates Wall.
14336_ Imp. Titanium Leg destroyed.
14338_ U-05 Engineer lays Concrete.
14339_ Adv. Heat Sink destroyed.
14340_ U-05 Engineer lays Concrete.
14341_ K-01 Serf collects debris.
14341_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????? ?????#   #???????  ???????????????? |
| ??????????????? ????#   #??????   ???????????????? |
| ???????????????  ???#   #?????     ??????????????? |
| ????????????????  ??#   #????     ???????????????? |
| ????????????????? ??+   #???    ?????????????????? |
| ?????????????????  ?#   ####   ????????????????^?? |
| ??????????????????  #         ???????????????????? |
| ??????????????????? #! % =  ?????????????????????? |
| ????????????????????/[[*![|??????????????????????? |
| ?????????#######?????%%=*!???????????????????????? |
| ?????????#     ########/#????????"" "????????????? |
| ?????????#     ##   ==!k#???????""" ""???T???????? |
| ?????????#     ##   *!!g##?????      ????????????? |
| ?????????#!!!  ##   ==!u######  """ ?????????????? |
| ?????????#!!!  ##   %   ;     i """ ?????????????? |
| ?????????#!!   ## uH    ; %     """ ""???????????? |
| ?????????#     ##      m#           ""???????????? |
| ?????????###+###;       ;@          o    ????????? |
| ####+##+###   ##; kg    ## ###       k   ????????? |
|               k k     ^ #?+#???#+#####  ?????????? |
| ###########   ###       #????????????????????????? |
|          ### ##?#       #????????????????????????? |
|   """""" #?# #??#   ^   #????????????????????????? |
|   """""" #?# #??#       #????????????????????????? |
|   """""" ###+####       #????????????????????????? |
|   """""" ##    ##       #????????????????????????? |
|          ## "" ##       #????????????????????????? |
|   """""" ## "" ##       #????????????????????????? |
|   """""" ## T" ##########????????????????????????? |
|   """"""["# "" #?????????????????????????????????? |
|   """""" ## "" #?????????????????????????????????? |
|          ##    #?????????????????????????????????? |
|          ##  ! #?????????????????????????????????? |
| ###########!   #?????????????????????????????????? |
| ??????????######??????????????????????^??????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             10
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         20
Core Analysis              8
Armor Integrity Analysis   30
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          16

 Item Schematics 
-----------------
              Enh. Autogun | -7/Factory | Scanalyzed
        Hvy. Plasma Cannon | -7/Zion    | Archive
           Hvy. Ion Cannon | -7/Zion    | Archive
 Imp. Melee Analysis Suite | -7/Zion    | Archive
    Nuclear Pulse Thruster | -7/Zion    | Archive
         Fusion Compressor | -7/Zion    | Archive
           Remote Datajack | -7/Zion    | Archive
       EM Disruption Field | -7/Zion    | Archive
                  Flak Gun | -7/Zion    | Archive
     Imp. Coolant Injector | -7/Zion    | Archive
  Lyr. Light Armor Plating | -7/Zion    | Archive
              Plasma Rifle | -7/Zion    | Archive
               Mass Driver | -7/Zion    | Archive
             Matter Filter | -7/Zion    | Archive
    Imp. Thermal Generator | -7/Zion    | Archive

 Robot Schematics 
------------------
 G-47 Trooper | -7/Zion | Archive
 L-41 Fighter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              InertialGammaStorage
  Manual?         0
Play Time         03:57:57
  Cumulative      209.6 hours
  Start           2024.09.28 @ 17:49:32
  End             2025.01.12 @ 00:08:49
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          63
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/X11
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e117901-dcd8-4249-8773-c799ab66a084