Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 00:08:49 Player: jagoly Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (261) 1305 Value Destroyed (10152) 10152 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2926) 2926 TOTAL SCORE: 19383 Bonus ------- High Alert Combat Kills 2142 Follower Combat Kills 269 Entered Garrisons 200 Met Imprinter 300 Acquired ECA 300 Friendly Fire -285 Cogmind --------- Core Integrity 361/850 Matter 163/300 Energy 300/300 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Experimental Core Analyzer > --- WEAPON (4) ------- Great Axe > --- INVENTORY (20) --- Angular Momentum Engine Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Improved Shield Generator System Restoration Module Improved System Restoration Module Trap Extractor (0/4) Hacking Drone Bay (1/1) Enhanced Autogun Enhanced Autogun Enhanced Autogun Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Sensor Array Experimental Targeting Computer Experimental Core Analyzer > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Enhanced Nuclear Core Light Treads Medium Treads Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Improved Shield Generator Experimental System Shield System Restoration Module Trap Extractor Hacking Drone Bay Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Great Axe Self-destruct Interrupter [Rating: 88] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Storm Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 . . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 4 | . . . 1 1 . . . . . . . 2 Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 222 | 6 16 5 25 22 30 18 50 8 7 10 3 22 Power 17 | 1 3 . 1 1 3 1 4 . . 1 1 1 Engine 11 | 1 3 . 1 . 1 1 2 . . 1 1 . Core 6 | . . . . 1 2 . 2 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 71 | 2 6 . 11 5 13 7 14 1 1 2 2 7 Treads 58 | . 3 . 11 5 13 7 12 1 . 2 2 2 Leg 11 | 2 3 . . . . . . . 1 . . 5 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . Flight 1 | . . . . . . . 1 . . . . . Utility 66 | 1 3 2 9 6 9 3 16 2 4 6 . 5 Device 28 | . . 1 4 3 2 . 7 . 3 4 . 4 Storage 5 | 1 1 1 1 1 . . . . . . . . Processor 11 | . 1 . 1 1 1 1 3 1 . 2 . . Hackware 6 | . . . . . 1 . 4 . . . . 1 Protection 16 | . 1 . 3 1 5 2 2 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 68 | 2 4 3 4 10 5 7 16 5 2 1 . 9 Energy Gun 17 | . . 3 . 8 . 3 1 . . 1 . 1 Energy Cannon 4 | . . . 2 1 1 . . . . . . . Ballistic Gun 34 | 2 4 . 2 1 3 4 9 4 1 . . 4 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 8 | . . . . . 1 . 4 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 4 . . 5 . . 5 . 1 Corrupted Parts 2 | . . . . . . . . . . . 2 . System Corruption 16 | . . . . . . . . . . . 16 . Parts Lost 33 | . 2 . 1 3 3 1 4 5 . . . 14 Power 3 | . 1 . . . 1 . . . . . . 1 Propulsion 10 | . . . . 2 . . 2 2 . . . 4 Utility 11 | . 1 . 1 1 2 . 1 . . . . 5 Weapon 9 | . . . . . . 1 1 3 . . . 4 Highest Loss Streak 11 | . 1 . 1 3 1 1 2 3 . . . 11 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 90 100 99 99 98 91 99 95 92 76 76 76 Engine 5 | . 8 14 11 7 1 . 2 7 7 7 7 3 Core 2 | . . . . . 6 8 4 . . . . 2 Treads 28 | . 5 28 33 35 36 36 29 28 23 29 30 10 Leg 2 | . 22 . . . . . . . 4 . . 14 Device 6 | . . 12 12 15 5 . 4 . 7 5 7 14 Storage 8 | . 14 14 11 9 9 9 7 7 7 7 7 6 Processor 8 | . 3 1 . 9 9 9 8 10 7 13 15 12 Hackware 1 | . . . . . 4 1 7 4 . . . 1 Protection 4 | . 7 . 9 2 6 8 1 6 4 2 . . Energy Gun 5 | . . 25 10 9 3 . . . . 6 7 4 Energy Cannon 2 | . . . 9 7 3 . . . . . . . Ballistic Gun 12 | . 28 2 2 . 10 17 29 27 27 . . 3 Peak Build Rating 88 | 6 8 15 21 30 34 32 47 47 49 70 70 88 Average Rating 37 | 4 7 14 20 27 30 31 42 43 45 62 67 78 On Entrance 31 | . 6 8 15 21 29 32 31 44 42 49 65 70 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 83 | 10 20 37 48 63 68 68 73 72 76 83 76 72 Greatest Support 99 | 20 40 40 60 80 80 80 82 90 70 85 99 99 Greatest Overweight (x) 2 | 1 . . . . . . 1 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 14 15 19 20 20 20 20 20 20 20 20 Most Carried 20 | 2 10 14 15 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 7 11 14 18 19 19 19 18 17 19 20 18 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 9 14 15 20 20 20 20 17 19 20 20 13 Class Distribution -------------------- 34% | Scavenger-Gunner 26% | Scavenger-Mutant 26% | Mutant 8% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Matter Collected 6086 | 227 323 50 387 232 978 584 2060 358 387 100 37 363 Remotely . | . . . . . . . . . . . . . Salvage Created 11618 | . 433 108 1055 1228 2205 873 2790 461 815 . 215 1435 Parts 615 | . 30 6 67 59 112 49 158 33 28 . 11 62 Haulers Intercepted 19 | . 2 . 4 4 6 . 3 . . . . . Recyclers Shooed 4 | . 1 . . . 1 . . . . . . 2 Parts Field Recycled 12 | . . . . . . . 12 . . . . . Retrieved Matter 172 | . . . . . . . 172 . . . . . Parts Self-Destructed 59 | . . . . . . . . 24 19 1 15 . Prevented 12 | . . . . . . . . 4 8 . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 206 | . 10 5 18 21 33 23 40 10 15 . 5 26 Melee 2 | . . . . . . . . . . . . 2 Guns 159 | . 10 5 8 10 23 23 35 6 12 . 5 22 Cannons 29 | . . . 10 10 9 . . . . . . . AOE 13 | . . . . . 1 . 3 4 3 . . 2 Classes Destroyed 20 | . 5 . 4 1 1 . 6 1 . . . 2 Worker 9 | . 1 . 1 1 2 . 3 . . . . 1 Builder 2 | . . . . . . . 2 . . . . . Hauler 19 | . 2 . 4 4 6 . 3 . . . . . Recycler 3 | . 1 . . . 1 . 1 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 10 | . . . 3 2 2 . 3 . . . . . Drone 2 | . . . . . 1 . . . . . 1 . Watcher 11 | . . . 3 1 . . 6 . . . . 1 Swarmer 38 | . 5 3 3 4 . 9 4 4 2 . . 4 Cutter 2 | . . . . . . . . . . . . 2 Grunt 98 | . 5 2 9 14 18 8 14 3 9 . 2 14 Brawler 6 | . . . 1 . . . 3 1 1 . . . Duelist 4 | . . . . . . . 2 . 1 . 1 . Protector 2 | . . . . . . . 2 . . . . . Sentry 33 | . . . 5 2 14 6 4 1 1 . . . Demolisher 2 | . . . . . . . 2 . . . . . Specialist 3 | . . . . . . . . . . . . 3 Hunter 8 | . . . . 1 1 . 4 . 1 . . 1 Programmer 8 | . . . . . . . 5 . . . 1 2 Behemoth 1 | . . . . . . . . 1 . . . . Best Kill Streak 7 | . 4 3 4 6 7 4 7 4 7 . 2 7 Combat Bots Only 7 | . 4 3 4 6 6 4 6 4 7 . 2 6 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 2 2 2 . 1 2 Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 2 | . . . . . 1 . 2 2 2 . . 1 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Hostile Shots Fired 920 | . 88 27 57 120 144 51 153 72 26 . 16 166 Missed 253 | . 22 7 14 29 27 16 58 29 10 . 4 37 Damage Taken 9849 | . 681 211 495 1023 1913 412 1524 655 213 . 253 2469 Core 1373 | . 174 29 21 239 63 6 220 90 17 . 25 489 Absorbed by Shields 417 | . . . 18 318 . . . . 81 . . . Redirected to Shielding 51 | . 51 . . . . . . . . . . . Regen/Repaired (Parts) 62 | . . . . . . . . . . 62 . . Core Remaining (%) 61 | 100 . 18 94 . . 44 . . . . 49 . Volleys Fired 648 | . 70 15 73 79 137 62 116 20 21 . 8 47 Largest 4 | . 2 2 2 2 2 2 4 4 4 . 1 4 Hottest 250 | . 40 126 136 136 123 61 122 111 111 . 250 250 Shots Fired 1552 | . 140 30 146 155 273 111 433 71 78 . 8 107 Gun 1342 | . 140 30 86 89 217 111 419 67 73 . 8 102 Cannon 179 | . . . 60 66 53 . . . . . . . Launcher 31 | . . . . . 3 . 14 4 5 . . 5 Special . | . . . . . . . . . . . . . Kinetic 1070 | . 140 . 30 . 164 100 416 67 73 . . 80 Thermal 451 | . . 30 116 155 106 11 3 . . . 8 22 Explosive . | . . . . . . . . . . . . . Electromagnetic 31 | . . . . . 3 . 14 4 5 . . 5 Robot Hit Streak 27 | . 10 3 11 22 18 10 10 14 27 . 4 10 Robot Miss Streak 12 | . 5 3 4 4 3 2 4 5 3 . 12 11 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 20 | . 3 . . 2 2 2 6 1 4 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 1 1 . . . Shots Hit Robots 967 | . 76 15 84 106 193 68 245 41 51 . 8 80 Core Hits 505 | . 32 6 33 44 80 33 135 24 28 . 12 78 Critical Kills 6 | . . . 1 1 . 1 1 . 1 . . 1 Critical Parts Destroyed 3 | . . . . . 1 . 1 . 1 . . . Critical Strikes 20 | . . 1 1 8 4 1 2 . 2 . . 1 Burn 11 | . . 1 . 7 3 . . . . . . . Meltdown 2 | . . . 1 1 . . . . . . . . Destroy 7 | . . . . . 1 1 2 . 2 . . 1 Melee Attacks 10 | . . . . . . . 2 . . . . 8 Impact . | . . . . . . . . . . . . . Slashing 10 | . . . . . . . 2 . . . . 8 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21293 | . 636 248 1741 2143 3643 1235 5568 1147 1187 . 473 3272 Guns 15703 | . 633 248 917 1346 2770 1235 4272 673 775 . 473 2361 Cannons 2412 | . . . 824 797 791 . . . . . . . Explosions 3006 | . . . . . 82 . 1290 474 412 . . 748 Melee 163 | . . . . . . . . . . . . 163 Ramming 9 | . 3 . . . . . 6 . . . . . Kinetic 10882 | . 633 . 319 . 2043 1235 4234 673 775 . . 970 Thermal 7693 | . . 248 1422 2143 1518 . 192 186 61 . 473 1450 Explosive . | . . . . . . . . . . . . . Electromagnetic 2546 | . . . . . 82 . 1136 288 351 . . 689 Impact . | . . . . . . . . . . . . . Slashing 163 | . . . . . . . . . . . . 163 Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . 3 1 1 1 2 . . . 16 1 Average Corruption 1 | . . . 2 1 1 1 1 . . . 9 1 Corruption Purged 2 | . . . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 55 | . . . 14 7 8 12 4 . . . 6 4 Message Errors 13 | . . . 2 1 1 5 1 . . . 2 1 Matter Fused 16 | . . . 7 2 3 1 1 . . . 1 1 Heat Flow Errors 9 | . . . 1 2 1 2 2 . . . 1 . Energy Discharges 8 | . . . 3 1 1 2 . . . . . 1 Data Loss (minor) 4 | . . . . . 1 2 . . . . 1 . Data Loss (major) 2 | . . . 1 . . . . . . . 1 . Misfires 1 | . . . . 1 . . . . . . . . Weapon Failures 2 | . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 73 | . . . 2 1 11 . 28 . 17 . . 14 Projectiles 14 | . . . 2 1 11 . . . . . . . Explosions 59 | . . . . . . . 28 . 17 . . 14 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . 26 . . . . . Shots 2 | . . . . . . . 2 . . . . . Rammed 1 | . . . . . . . 1 . . . . . Targets Rammed 2 | . 1 . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . Highest Temperature 416 | . 18 156 212 285 300 249 416 294 354 . 390 305 Average Temperature 89 | . 9 70 47 56 79 39 140 141 167 . 139 91 Received Heat Transfer 3168 | . 231 66 150 439 873 153 315 123 67 . 105 646 Effects 13 | . . . . 1 1 . 6 . 1 . 4 . Shutdowns 3 | . . . . . . . 2 . 1 . . . Interference 6 | . . . . 1 1 . 1 . . . 3 . Matter Decay 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . 1 . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . Parts Fried 15 | . . . . . 1 . 9 . 3 . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . 1 2 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 41 | . . 3 14 14 4 . . . . . 1 5 Heat Transferred 14400 | . . 629 2775 4588 3034 . 324 150 100 . 675 2125 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 1 . 3 2 1 . . 1 Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Peak Influence 1620 | . 232 208 475 441 914 1589 1620 . . . . 647 Initial 833 | . . 73 2 173 152 525 833 . . . . 150 Average 557 | . 68 111 210 270 484 1123 1119 . . . . 305 Maximum Alert Level 5 | . 1 1 2 2 3 4 5 . . . . 2 Low Security (%) 31 | 100 96 78 62 30 8 . . . . . . 14 Level 1 21 | . 3 21 28 62 19 . . . . . . 66 Level 2 12 | . . . 8 6 55 16 . . . . . 18 Level 3 15 | . . . . . 16 18 51 . . . . . Level 4 19 | . . . . . . 65 47 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 46 | . 2 1 5 3 11 . 17 . 1 . . 6 Investigation 13 | . 2 1 2 2 3 . 3 . . . . . Extermination 6 | . . . . . . . 5 . . . . 1 Reinforcement 15 | . . . 3 . 2 . 6 . . . . 4 Assault 5 | . . . . 1 . . 2 . 1 . . 1 Garrison 7 | . . . . . 6 . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 3 . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Distress Signals 16 | . 1 . 3 2 2 . 3 . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 330 | . 22 5 38 35 50 27 62 11 14 . 8 58 Peak Tracking Total 16 | . 4 3 4 8 11 6 7 5 8 . 3 16 Tactical Retreats 25 | . 3 . 1 1 7 4 2 1 . . . 6 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Traps Triggered 10 | . 1 . 2 1 2 . 4 . . . . . Indirectly 3 | . . . . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . 2 . . . Most Traps Carried 3 | . . 3 3 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Machines Disabled 16 | . . 1 2 4 . 5 4 . . . . . Max in Single Turn 2 | . . 1 1 1 . 1 2 . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Garrison Relay 4 | . . . . . . 4 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Machines Accessed 50 | . 10 2 7 5 9 3 11 . . . 1 2 Terminals 31 | . 8 . 5 4 6 3 3 . . . 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 12 | . 2 . 2 1 2 . 5 . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . 1 Garrison Access 3 | . . . . . 1 . 2 . . . . . Total Hacks 127 | . 27 2 18 21 22 6 25 . . . 1 5 Successful 61 | . 13 2 10 11 10 1 11 . . . 1 2 Failed 66 | . 14 . 8 10 12 5 14 . . . . 3 Catastrophic 18 | . 4 . 2 4 . 2 5 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 31 | . 3 . 5 10 6 . 6 . . . . 1 Terminals 88 | . 23 . 12 17 18 6 8 . . . 1 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 26 | . 4 . 6 4 3 . 9 . . . . . Scanalyzers 5 | . . . . . . . 3 . . . . 2 Garrison Access 6 | . . . . . 1 . 5 . . . . . Terminal Hacks 36 | . 11 2 5 8 6 1 1 . . . 1 1 Record 1 | . . . . . . . . . . . 1 . Robot Analysis 2 | . 1 . . . 1 . . . . . . . Prototype ID Bank 9 | . 4 . 2 1 1 . . . . . . 1 Open Door 5 | . . 2 . . 2 1 . . . . . . Branch Access Points 2 | . . . . 1 . . 1 . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Unreport Threat 3 | . 1 . . 2 . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . Hauler Manifests 4 | . 1 . 1 1 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 1 . 3 2 1 . 4 . . . . . Report Inventory 7 | . 1 . 2 1 1 . 2 . . . . . Retrieve Matter 3 | . . . . 1 . . 2 . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . . 3 . . . . 1 Insert Component 3 | . . . . . . . 2 . . . . 1 Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 8 | . 1 . 2 1 2 . 2 . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . 1 . 2 1 2 . 2 . . . . . Tunnel 8 | . 1 . 2 1 2 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 2 1 . 1 . . . . . Used 3 | . . . 1 . 1 . 1 . . . . . Hacking Detections 37 | . 10 . 5 5 4 3 7 . . . 1 2 Full Trace Events 4 | . 1 . . 1 1 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 1 . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . . . 7 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . 1 . 15 . . . . . . Machine Destruction 16 | . . . . 1 . 15 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 3 . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Total Allies 8 | . . 3 . . . 3 . . 2 . . . Largest Group 3 | . . 3 2 . . 3 1 . 2 2 2 1 Highest-Rated Group 79 | . . 40 32 . . 79 20 . 48 48 48 32 Highest-Rated Ally 39 | . . 16 16 . . 39 20 . 32 32 32 32 Total Orders 3 | . . . . . 1 . . . . 2 . . EXPLORE 1 | . . . . . 1 . . . . . . . RETURN 2 | . . . . . . . . . . 2 . . Ally Attacks 79 | . . . 48 . . 13 1 . . . 15 2 Total Damage 1274 | . . . 389 . . 296 40 . . . 522 27 Kills 13 | . . . 6 . . 3 . . . . 4 . Allies Corrupted 1 | . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . 3 2 2 . Drone Launches 17 | . . . . . 16 . . . . 1 . . Drone Recoveries 3 | . . . . . 2 . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Turns Passed 14340 | 52 1153 547 1727 1321 1273 1592 2151 622 802 1820 472 808 Spaces Moved 7598 | 40 682 303 900 635 521 818 1105 358 424 1143 276 393 Core 10 | 10 . . . . . . . . . . . . Treads 6773 | . 122 303 900 635 521 818 1105 358 424 1143 276 168 Legs 815 | 30 560 . . . . . . . . . . 225 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 155 155 155 155 156 130 Average Speed 155 | 103 127 160 160 160 160 160 159 158 174 155 156 146 Slowest Speed 320 | 120 160 160 160 160 160 160 240 235 235 156 160 320 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 98 71 72 55 76 81 40 59 54 83 57 13 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 12 | . 1 . 2 1 2 . 2 1 1 1 1 . Known Exits Taken 4 | . . . . 1 1 . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 1 . . Scrap Searched 13 | . . 1 . . . . . 7 3 2 . . Spaces Dug 4 | . . . . . . . 2 . . . . 2 Terrain Destroyed 26 | . . . . . 8 . 12 2 2 . . 2 Melee 4 | . . . . . . . 2 . . . . 2 Projectile . | . . . . . . . . . . . . . AOE 22 | . . . . . 8 . 10 2 2 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Total 9119 | 47 859 339 1051 793 760 1030 1388 390 464 1186 292 520 Wait 319 | . 67 . 4 18 29 97 61 3 . 1 3 36 Move 7585 | 39 681 302 899 634 520 816 1104 357 423 1142 275 393 Hop . | . . . . . . . . . . . . . Pick Up 111 | 2 9 9 16 17 10 4 21 2 4 13 . 4 Fast Attach 58 | 6 6 1 6 5 7 1 10 . 2 4 3 7 Attach 44 | . 1 3 4 7 3 3 6 3 2 . . 12 Detach 34 | . 3 4 6 5 . 2 8 . 2 2 . 2 Swap 121 | . 9 1 15 10 20 14 35 5 3 6 . 3 Drop 152 | . 12 4 28 18 27 9 24 . 1 18 3 8 Fire 648 | . 70 15 73 79 137 62 116 20 21 . 8 47 Melee 10 | . . . . . . . 2 . . . . 8 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . 1 . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 28 | . . . . . . 22 . . 6 . . . Trap . | . . . . . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 13) 704 | -10/Materials | Core integrity fell below 50% 875 | -10/Materials | Discovered new exit (range 16) 1027 | -10/Materials | Discovered new exit (range 8) 1110 | -10/Materials | Build established: Scavenger-Mutant 1206 | -10/Materials | Entered Mines 1227 | -10/Mines | Met a Derelict shopkeep closing up shop 1419 | -10/Mines | Found DCF Scrap (12 items) 1465 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1468 | -10/Mines | Found Prototype Device 1486 | -10/Mines | Core integrity fell below 20% 1521 | -10/Mines | Found a hidden stash of uninstalled traps 1526 | -10/Mines | Build established: Mutant 1619 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1661 | -10/Mines | Learned Materials security intel 1661 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1717 | -10/Mines | Discovered new exit (range 10) 1750 | -10/Mines | Excavation squad dispatched 1750 | -10/Mines | A large section of the Mines collapsed 1753 | -10/Mines | Entered Materials 1753 | -9/Materials | Accompanied by 2 allies 1753 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2341 | -9/Materials | Discovered new exit (range 4) 3228 | -9/Materials | Discovered new exit (range 5) 3480 | -9/Materials | Entered another Materials area 3480 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3713 | -8/Materials | Identified exit to Storage 3789 | -8/Materials | Build established: Scavenger-Mutant 4261 | -8/Materials | Discovered new exit (range 4) 4500 | -8/Materials | Lost 3 parts (2n1u) 4597 | -8/Materials | Discovered new exit (range 16) 4762 | -8/Materials | Build established: Mutant 4801 | -8/Materials | Entered Storage 4976 | -8/Storage | Garrison activated, responded to threat 5228 | -8/Storage | Discovered new exit (range 10) 5482 | -8/Storage | Build established: Scavenger-Mutant 5544 | -8/Storage | Garrison activated, responded to threat 5570 | -8/Storage | Core integrity fell below 50% 5590 | -8/Storage | Lost 10 allies 6072 | -8/Storage | Identified exit to Garrison 6074 | -8/Storage | Entered Garrison 6134 | -8/Garrison | Triggered checkpoint 6265 | -8/Garrison | Garrison Relay disabled 6398 | -8/Garrison | Triggered checkpoint 6506 | -8/Garrison | Triggered checkpoint 6548 | -8/Garrison | Garrison Relay disabled 6781 | -8/Garrison | Discovered new exit (range 12) 6958 | -8/Garrison | Triggered checkpoint 7015 | -8/Garrison | Garrison Relay disabled 7046 | -8/Garrison | Discovered new exit (range 10) 7128 | -8/Garrison | Triggered checkpoint 7372 | -8/Garrison | Triggered checkpoint 7407 | -8/Garrison | Garrison Relay disabled 7453 | -8/Garrison | Discovered new exit (range 10) 7471 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7546 | -8/Garrison | Triggered checkpoint 7666 | -8/Garrison | Entered Factory 7666 | -7/Factory | Accompanied by 1 ally 7666 | -7/Factory | Evolved 2 slots: Weapon x2 7959 | -7/Factory | Build established: Scavenger-Gunner 8866 | -7/Factory | First assault squad dispatched 9302 | -7/Factory | Discovered new exit (range 8) 9314 | -7/Factory | Identified exit to Factory 9594 | -7/Factory | Identified exit to Lower Caves 9615 | -7/Factory | Garrison activated, responded to threat 9781 | -7/Factory | Identified Exp. Sensor Array 9817 | -7/Factory | Entered Lower Caves 9840 | -7/Lower Caves | Met a Warlord Commander 9841 | -7/Lower Caves | Learned location of Warlord (-4) 9842 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9912 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10191 | -7/Lower Caves | Spotted B-75 Beast 10203 | -7/Lower Caves | Destroyed B-75 Beast 10233 | -7/Lower Caves | Lost 3 parts (1n2w) 10396 | -7/Lower Caves | Discovered new exit (range 9) 10439 | -7/Lower Caves | Entered another Lower Caves area 10477 | -7/Lower Caves | Discovered exit to Factory (range 10) 10500 | -7/Lower Caves | Learned location of 1 exit from Factory 10685 | -7/Lower Caves | Destroyed 7 combat bots 10726 | -7/Lower Caves | Build established: Tank 10876 | -7/Lower Caves | Learned Factory terminal intel 10904 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10950 | -7/Lower Caves | Destroyed 7 combat bots 11005 | -7/Lower Caves | Encountered a Warlord checkpoint 11009 | -7/Lower Caves | Discovered new exit (range 8) 11015 | -7/Lower Caves | Learned location of Zion (-7) 11201 | -7/Lower Caves | Build established: Gunner 11241 | -7/Lower Caves | Entered Zion 11241 | -7/Zion | Accompanied by 2 allies 11301 | -7/Zion | Found Prototype Energy Gun 11301 | -7/Zion | Identified Storm Laser 11329 | -7/Zion | Discovered new exit (range 9) 11401 | -7/Zion | Learned Factory trap positions 11480 | -7/Zion | Found Prototype Processor 11480 | -7/Zion | Identified Exp. Targeting Computer 11483 | -7/Zion | Found Prototype Processor 11486 | -7/Zion | Found Prototype Processor 11489 | -7/Zion | Found Prototype Hackware 11493 | -7/Zion | Identified Exp. Core Analyzer (x2) 11498 | -7/Zion | Found Exp. Targeting Computer 11592 | -7/Zion | Build established: Scavenger-Gunner 11723 | -7/Zion | Learned Factory stockpile data 11854 | -7/Zion | Given the Hacking Drone Bay 11858 | -7/Zion | Found Prototype Device 11859 | -7/Zion | Identified Hacking Drone Bay 12104 | -7/Zion | Found Prototype Device 12104 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12532 | -7/Zion | Met Imprinter 13061 | -7/Zion | Entered Proximity Caves 13061 | -6/Proximity Caves | Accompanied by 2 allies 13063 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13103 | -6/Proximity Caves | Core integrity fell below 50% 13368 | -6/Proximity Caves | Spotter reported a threat 13436 | -6/Proximity Caves | Learned Factory garrison access intel 13475 | -6/Proximity Caves | System corruption reached 10% 13525 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13533 | -6/Proximity Caves | Entered Factory 13533 | -6/Factory | Accompanied by 1 ally 13533 | -6/Factory | Evolved 2 slots: Utility x2 13534 | -6/Factory | Identified exit to Lower Caves 13535 | -6/Factory | Loaded intel: 117 trap records 13537 | -6/Factory | Loaded intel: 25 terminal locations 13538 | -6/Factory | Loaded intel: 4 garrison access locations 13876 | -6/Factory | Discovered new exit (range 14) 14111 | -6/Factory | Identified Exp. System Shield 14233 | -6/Factory | First assault squad dispatched 14267 | -6/Factory | Cargo convoy interrupted 14337 | -6/Factory | Core integrity fell below 50% 14341 | -6/Factory | Self-destructed Last Messages --------------- 14322_ R-10 Processor collects Surge Thruster. 14323_ U-05 Engineer lays Concrete. 14324_ K-01 Serf collects debris. 14325_ Acquired 142 matter. 14325_ K-01 Serf collects debris. 14327_ R-10 Processor collects Targeting Computer. 14330_ Acquired 3 matter. 14331_ U-05 Engineer lays Concrete. 14333_ C-30 ARC bursts open, deploying its payload. 14333_ G-50 Soldier unfolds itself. 14334_ Slug penetrates Wall. 14334_ U-05 Engineer builds a Wall. 14336_ U-05 Engineer lays Concrete. 14336_ Slug penetrates Wall. 14336_ Imp. Titanium Leg destroyed. 14338_ U-05 Engineer lays Concrete. 14339_ Adv. Heat Sink destroyed. 14340_ U-05 Engineer lays Concrete. 14341_ K-01 Serf collects debris. 14341_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# #????????????????????????? | | ?????????????? ?????# #??????? ???????????????? | | ??????????????? ????# #?????? ???????????????? | | ??????????????? ???# #????? ??????????????? | | ???????????????? ??# #???? ???????????????? | | ????????????????? ??+ #??? ?????????????????? | | ????????????????? ?# #### ????????????????^?? | | ?????????????????? # ???????????????????? | | ??????????????????? #! % = ?????????????????????? | | ????????????????????/[[*![|??????????????????????? | | ?????????#######?????%%=*!???????????????????????? | | ?????????# ########/#????????"" 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""???T???????? | | ?????????# ## *!!g##????? ????????????? | | ?????????#!!! ## ==!u###### """ ?????????????? | | ?????????#!!! ## % ; i """ ?????????????? | | ?????????#!! ## uH ; % """ ""???????????? | | ?????????# ## m# ""???????????? | | ?????????###+###; ;@ o ????????? | | ####+##+### ##; kg ## ### k ????????? | | k k ^ #?+#???#+##### ?????????? | | ########### ### #????????????????????????? | | ### ##?# #????????????????????????? | | """""" #?# #??# ^ #????????????????????????? | | """""" #?# #??# #????????????????????????? | | """""" ###+#### #????????????????????????? | | """""" ## ## #????????????????????????? | | ## "" ## #????????????????????????? | | """""" ## "" ## #????????????????????????? | | """""" ## T" ##########????????????????????????? | | """"""["# "" #?????????????????????????????????? | | """""" ## "" #?????????????????????????????????? | | ## #?????????????????????????????????? | | ## ! #?????????????????????????????????? | | ###########! #?????????????????????????????????? | | ??????????######??????????????????????^??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mass Driver | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed InertialGammaStorage Manual? 0 Play Time 03:57:57 Cumulative 209.6 hours Start 2024.09.28 @ 17:49:32 End 2025.01.12 @ 00:08:49 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/X11 Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e117901-dcd8-4249-8773-c799ab66a084