Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 22:24:02

Player: orthostice

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (701)      701
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2651

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
   Large Storage Unit
         Targeting Computer
>        --- WEAPON (4) -------
             (None)
>        --- INVENTORY (15) ---
         Ion Engine
   Light Ion Engine
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         Wheel
         Heat Sink
  Medium Battery (150)
         Shield Generator

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Battery
                Shield Generator
>               --- WEAPON -----------
                Beam Rifle
          Light EM Pulse Cannon
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Ion Engine
         Medium Battery
         Medium Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Battery
  Device                   Shield Generator
  Storage                  High-capacity Battery
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             41   | 7   10  7   5   12  
  Power                    7    | 2   2   .   1   2   
    Engine                 5    | 2   2   .   1   .   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   1   3   1   5   
    Treads                 7    | 2   1   3   1   .   
    Leg                    2    | .   .   .   .   2   
    Wheel                  3    | .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   2   1   2   
    Device                 1    | .   .   .   1   .   
    Storage                3    | 1   1   1   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   6   2   2   3   
    Energy Gun             10   | 2   4   2   .   2   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          2    | .   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 22   | .   2   3   1   16  
  Power                    4    | .   .   1   .   3   
  Propulsion               8    | .   1   .   1   6   
  Utility                  3    | .   .   1   .   2   
  Weapon                   7    | .   1   1   .   5   
  Highest Loss Streak      8    | .   2   2   2   8   
  To Critical Strikes      3    | .   .   1   1   1   
Average Slot Usage (%)     83   | .   88  89  89  72  
  Engine                   9    | .   14  10  10  3   
  Core                     1    | .   .   .   .   4   
  Treads                   22   | .   26  30  28  9   
  Leg                      1    | .   .   .   .   5   
  Device                   2    | .   .   .   6   1   
  Storage                  19   | .   18  22  22  17  
  Processor                1    | .   .   .   .   4   
  Protection               1    | .   .   5   .   2   
  Energy Gun               11   | .   22  13  4   7   
  Energy Cannon            2    | .   .   .   6   2   
  Ballistic Gun            6    | .   .   .   10  11  
  Special Weapon           2    | .   5   8   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 14  18  36  36  41  
  Greatest Support         60   | 40  40  60  60  60  
  Greatest Overweight (x)  9    | .   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         12   | 6   8   11  15  15  
  Most Carried             10   | 4   8   8   9   10  
  Average Carried          6    | 2   5   7   7   6   
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            9    | 4   8   7   7   9   

 Class Distribution 
--------------------
 47% | Mutant
 41% | Scavenger-Mutant
 10% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           563  | 249 83  88  58  85  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            825  | .   101 291 83  350 
  Parts                    49   | .   11  18  2   18  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  25   | .   4   8   6   7   
  Guns                     22   | .   3   8   4   7   
  Cannons                  2    | .   .   .   2   .   
Classes Destroyed          6    | .   3   1   1   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  7    | .   2   3   2   .   
  Grunt                    10   | .   2   4   .   4   
  Sentry                   2    | .   .   1   .   1   
  Hunter                   2    | .   .   .   .   2   
  Assembled                4    | .   .   .   4   .   
Best Kill Streak           5    | .   3   5   2   4   
  Combat Bots Only         5    | .   2   5   2   4   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        271  | .    38   67   27   139  
  Missed                   66   | .    9    16   8    33   
Damage Taken               2740 | .    381  511  163  1685 
  Core                     753  | .    89   79   27   558  
  Absorbed by Shields      17   | .    .    .    17   .    
Core Remaining (%)         79   | 100  64   .    73   .    
Volleys Fired              98   | .    15   32   13   38   
  Largest                  3    | .    2    2    2    3    
  Hottest                  150  | .    150  106  106  96   
Shots Fired                159  | .    24   33   26   76   
  Gun                      148  | .    20   33   19   76   
  Cannon                   7    | .    .    .    7    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  4    | .    4    .    .    .    
  Kinetic                  53   | .    .    .    8    45   
  Thermal                  99   | .    24   33   11   31   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          7    | .    .    .    7    .    
  Robot Hit Streak         10   | .    4    5    8    10   
  Robot Miss Streak        3    | .    3    2    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           109  | .    15   21   18   55   
  Core Hits                52   | .    6    11   8    27   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    2    .    1    3    
    Burn                   6    | .    2    .    1    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1345 | .    236  309  265  535  
  Guns                     1203 | .    188  309  171  535  
  Cannons                  94   | .    .    .    94   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  289  | .    .    .    50   239  
  Thermal                  962  | .    236  309  121  296  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          94   | .    .    .    94   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Message Errors         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            8    | .    .    .    8    .    
  Projectiles              8    | .    .    .    8    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        414  | .    414  205  105  302  
  Average Temperature      111  | .    191  92   41   101  
  Received Heat Transfer   1153 | .    174  153  43   783  
  Effects                  7    | .    6    .    .    1    
    Shutdowns              2    | .    2    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
    Interference           2    | .    2    .    .    .    
    Damage (minor)         2    | .    1    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             2    | .    1    .    .    1    
  Heat Transferred         3060 | .    803  814  407  1036 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             275  | .   112 275 206 115 
  Initial                  106  | .   .   .   106 1   
  Average                  74   | .   36  112 149 32  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         89   | 100 100 81  72  100 
  Level 1                  10   | .   .   18  27  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   3   .   3   
  Investigation            3    | .   .   1   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   1   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              49   | .   11  12  9   17  
  Peak Tracking Total      6    | .   5   5   3   6   
  Tactical Retreats        3    | .   .   1   2   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            3    | .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          3    | .   1   1   .   1   
  Terminals                3    | .   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   1   3   .   3   
  Successful               4    | .   1   1   .   2   
  Failed                   3    | .   .   2   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   1   3   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   1   1   .   2   
  Record                   3    | .   .   1   .   2   
  Prototype ID Bank        1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   1   
  Full Trace Events        2    | .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1942 | 112 458 300 506 566 
Spaces Moved               968  | 65  244 137 288 234 
  Core                     19   | 6   .   .   .   13  
  Treads                   845  | 59  244 137 288 117 
  Legs                     82   | .   .   .   .   82  
  Wheels                   22   | .   .   .   .   22  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 95  
  Average Speed            165  | 149 160 160 160 185 
  Slowest Speed            500  | 160 160 160 160 500 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 5   47  17  58  17  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   1   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1153 | 77  277 187 308 304 
  Wait                     12   | .   .   3   .   9   
  Move                     964  | 64  243 136 287 234 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 6   6   4   3   9   
  Fast Attach              11   | 4   1   2   .   4   
  Attach                   15   | 2   2   1   3   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     15   | 1   7   4   2   1   
  Drop                     10   | .   3   5   .   2   
  Fire                     98   | .   15  32  13  38  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  460 | -10/Materials | Discovered new exit (range 14)
  571 | -10/Materials | Entered another Materials area
  571 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  617 | -9/Materials  | Discovered new exit (range 16)
  857 | -9/Materials  | Discovered new exit (range 9)
  871 | -9/Materials  | Entered Mines
  982 | -9/Mines      | Met a Derelict bent on vengeance
 1076 | -9/Mines      | Assembled infested the area
 1145 | -9/Mines      | Discovered new exit (range 5)
 1171 | -9/Mines      | Learned location of Storage (-9)
 1196 | -9/Mines      | Build established: Scavenger-Mutant
 1348 | -9/Mines      | Discovered new exit (range 13)
 1377 | -9/Mines      | Entered Materials
 1377 | -8/Materials  | Evolved 2 slots: Weapon x2
 1642 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1900 | -8/Materials  | Core integrity fell below 50%
 1929 | -8/Materials  | Core integrity fell below 20%
 1935 | -8/Materials  | Lost 8 parts (2p3n1u2w)
 1943 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Q|ZUY<YGKISHJEEPGOYEUTP1GL
R-06 Scavenger collects Lgt. Armor Plating.
Wheel destroyed.
R-06 Scavenger collects Hvy. Assault Rifle.
G-47 Trooper destroyed.
Med. Laser destroyed.
R-06 Scavenger collects Imp. Ion Engine.
Wheel destroyed.
R-06 Scavenger collects Beam Rifle.
Lgt. Assault Rifle destroyed.
Wheel destroyed.
Critical hit (Burn: +37).
M-13 Machinist repairs G-50 Soldier.
Hcp. Battery destroyed.
Lgt. Nuclear Core destroyed.
Scanalyzer disabled.
Acquired 12 matter.
Critical hit (Burn: +37).
Acquired Heat Sink.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ????#        #   #         #?????????????????????? |
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| ????#        #   # ""    ! #?????????????????????? |
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|                   #??????????????????????????????? |
| ########### #     #??????????????????????????????? |
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| ???????????   ???????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                41
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              FlightHardcellMultirail
  Manual?         0
Play Time         00:27:32
  Cumulative      3.5 hours
  Start           2024.04.26 @ 21:48:39
  End             2024.04.26 @ 22:24:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b9d2266-4fce-470f-ba7a-cf6efda543a4