Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.16 @ 21:08:20 Player: TheSkyeDoctor Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (2074) 2074 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 7966 Bonus ------- High Alert Combat Kills 42 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 127/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Coolant Injector Machine Analyzer Advanced System Shield > --- WEAPON (4) ------- Hardcell Cannon > --- INVENTORY (5) ---- Neutrino Core Wheel Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Target Analyzer Target Analyzer Core Analyzer Stasis Canceller > --- WEAPON ----------- Phase Cannon Cooled Plasma Cannon Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Wheel Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Hardened Medium Armor Plating Plasma Cutter [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Scrap Suit Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Medium Armor Plating Weapon Bolt Gun Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Bolt Gun Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power . | . . . . . . . . . Propulsion 4 | . . . . . . 2 . 2 Utility 6 | . . 2 . . . 2 2 . Weapon 2 | . . . . . . 2 . . Parts Attached 63 | 7 2 4 6 1 3 9 25 6 Power 5 | 1 1 . . . . 2 1 . Engine 3 | 1 1 . . . . 1 . . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 1 2 . . 1 11 1 Treads 6 | 2 . 1 2 . . 1 . . Leg . | . . . . . . . . . Wheel 1 | . . . . . . . 1 . Hover 1 | . . . . . . . . 1 Flight 10 | . . . . . . . 10 . Utility 24 | 2 . 3 1 1 1 2 10 4 Device 10 | 1 . . . . . 1 5 3 Storage 3 | 1 . . . 1 1 . . . Processor 6 | . . 2 . . . 1 2 1 Hackware 1 | . . . . . . . 1 . Protection 4 | . . 1 1 . . . 2 . Artifact . | . . . . . . . . . Weapon 16 | 2 1 . 3 . 2 4 3 1 Energy Gun 2 | 2 . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 3 | . . . 2 . 1 . . . Ballistic Cannon 4 | . . . . . 1 1 1 1 Launcher 1 | . . . . . . 1 . . Special Weapon 3 | . 1 . 1 . . . 1 . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Parts Lost 40 | . 1 1 1 . . 6 26 5 Power 3 | . . . . . . 1 2 . Propulsion 12 | . . . . . . . 11 1 Utility 15 | . . 1 1 . . 1 8 4 Weapon 10 | . 1 . . . . 4 5 . Highest Loss Streak 11 | . 1 1 1 . . 5 11 3 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 2 6 7 7 7 10 8 8 2 Power . | . 1 1 1 1 1 1 . 1 Propulsion 2 | 1 2 3 3 3 2 1 5 1 Utility 2 | . 1 2 2 2 2 4 . . Weapon 1 | . 1 . . . 2 . . . Tool/Special . | . . . . . . . . . Unused Backups 7 | . 3 . . . 2 1 . 1 Power 3 | . 1 . . . . 1 . 1 Propulsion 1 | . . . . . 1 . . . Utility 2 | . 2 . . . . . . . Weapon 1 | . . . . . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 99 98 100 100 100 80 80 24 Engine 7 | . 14 11 11 11 11 3 . . Core 1 | . . . . . . 2 4 . Treads 18 | . 28 22 22 22 22 19 4 . Flight 2 | . . . . . . . 15 . Device 3 | . 14 5 . . . 6 8 13 Storage 8 | . 14 11 11 11 11 6 3 . Processor 19 | . . 21 22 22 22 18 19 4 Protection 6 | . . 4 11 11 11 1 1 . Energy Gun 1 | . 15 21 2 . . . . . Energy Cannon 2 | . . . . . . 7 8 . Ballistic Gun 8 | . . . 17 22 11 2 3 . Ballistic Cannon 5 | . . . . . 10 7 2 . Peak Build Rating 68 | 7 9 12 17 17 17 46 68 39 Average Rating 24 | 5 7 11 15 17 14 37 55 27 On Entrance 15 | . 7 8 12 17 17 16 46 15 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 11 15 17 25 30 38 63 68 11 Greatest Support 60 | 40 40 40 40 40 40 60 60 10 Greatest Overweight (x) 6 | 1 . . . . . 1 6 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 15 15 15 5 Average Capacity 10 | 7 8 8 8 8 11 15 12 5 Most Carried 15 | 4 8 8 8 8 14 12 15 2 Average Carried 8 | 2 6 7 7 7 10 8 8 2 Final Capacity 15 | 8 8 8 8 10 15 15 5 5 Final Carried 14 | 4 8 8 7 8 14 8 2 2 Scrap Suit Usage (%) 17 | . . . . . . 96 26 . Parts Cannibalized 3 | . . . . . . 3 . . Class Distribution -------------------- 74% | Mutant 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Matter Collected 1341 | 270 . 60 229 . 60 312 363 47 Remotely . | . . . . . . . . . Salvage Created 1883 | 86 . 123 289 . . 456 882 47 Parts 109 | 4 . 9 29 . . 19 46 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Combat Hostiles Destroyed 44 | . 1 2 10 . . 9 21 1 Melee 6 | . . . . . . . 6 . Guns 14 | . . 2 10 . . . 2 . Cannons 18 | . 1 . . . . 4 12 1 AOE 3 | . . . . . . 3 . . Classes Destroyed 11 | 2 1 2 1 . . 4 1 . Worker 1 | . . . . . . . 1 . Tunneler 2 | 1 . . . . . 1 . . Recycler 1 | 1 . . . . . . . . Mechanic 1 | . . . . . . 1 . . Operator 2 | . . . . . . 1 1 . Watcher 7 | . . 1 2 . . 1 3 . Swarmer 22 | . . . 8 . . . 14 . Grunt 10 | . 1 1 . . . 5 3 . Sentry 7 | . . 1 2 . . 2 2 . Hunter 1 | . . . . . . 1 . . Programmer 4 | . . . . . . 1 2 1 Best Kill Streak 6 | 2 1 1 4 . . 5 6 1 Combat Bots Only 5 | . 1 1 4 . . 4 5 1 Max Kills in Single Turn 2 | 1 1 1 1 . . 2 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Hostile Shots Fired 435 | . 25 16 52 . . 57 176 109 Missed 149 | . 5 2 15 . . 18 63 46 Hits 286 | . 20 14 37 . . 39 113 63 Projectile 286 | . 20 14 37 . . 39 113 63 Critical Strikes 10 | . . . . . . 2 5 3 Damage Taken 6524 | . 491 178 380 . . 1276 2693 1506 Core 2526 | . 215 70 61 . . 212 804 1164 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 20 | . . . . . . . 20 . Regen/Repaired (Parts) 30 | . . . . . . 30 . . Core Remaining (%) 55 | 100 14 . . . 67 75 19 . Volleys Fired 130 | 3 18 14 29 . . 21 38 7 Largest 4 | 2 2 2 2 . . 4 4 1 Hottest 200 | 80 140 80 46 . . 200 194 55 Shots Fired 327 | 6 34 28 58 . . 67 127 7 Gun 151 | 6 18 28 58 . . 6 35 . Cannon 154 | . . . . . . 55 92 7 Launcher 6 | . . . . . . 6 . . Special 16 | . 16 . . . . . . . Kinetic 154 | . . . 58 . . 29 60 7 Thermal 167 | 6 34 28 . . . 32 67 . Explosive 6 | . . . . . . 6 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 5 11 14 9 . . 10 11 5 Robot Miss Streak 7 | . . 1 5 . . 7 7 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 174 | 5 6 22 39 . . 42 55 5 Core Hits 89 | 3 1 5 14 . . 33 32 1 Critical Kills 3 | . . . . . . 2 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . 1 . . 2 6 . Meltdown 3 | . . . . . . 2 1 . Destroy 1 | . . . 1 . . . . . Impale 5 | . . . . . . . 5 . Melee Attacks 27 | . . . . . . 2 25 . Impact 2 | . . . . . . 2 . . Slashing . | . . . . . . . . . Piercing 25 | . . . . . . . 25 . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4570 | 64 106 240 576 . . 1466 1853 265 Guns 1194 | 64 34 240 576 . . 74 206 . Cannons 2225 | . . . . . . 871 1119 235 Explosions 521 | . . . . . . 521 . . Melee 466 | . . . . . . . 466 . Ramming 92 | . . . . . . . 62 30 Kinetic 1614 | . . . 576 . . 393 410 235 Thermal 1976 | 64 106 240 . . . 651 915 . Explosive 422 | . . . . . . 422 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 466 | . . . . . . . 466 . Highest Corruption 24 | . . . . . . 1 24 9 Average Corruption 14 | . . . . . . 1 17 4 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 40 | . . . . . . 1 36 3 Message Errors 8 | . . . . . . . 7 1 Matter Fused 9 | . . . . . . 1 6 2 Heat Flow Errors 5 | . . . . . . . 5 . Energy Discharges 4 | . . . . . . . 4 . Parts Rejected 2 | . . . . . . . 2 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Misdirections 3 | . . . . . . . 3 . Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 247 | . . . . . . 143 70 34 Projectiles 46 | . . . . . . . 12 34 Explosions 143 | . . . . . . 143 . . Melee 58 | . . . . . . . 58 . Knockbacks 14 | . . . . . . 7 1 6 Impact 2 | . . . . . . . . 2 Kinetic 12 | . . . . . . 7 1 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 804 | . . . . . . 730 59 15 Shots 8 | . . . . . . 8 . . Rammed 4 | . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . 1 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 566 | 36 189 168 5 . . 566 368 . Average Temperature 104 | 18 71 59 3 . . 144 124 . Received Heat Transfer 689 | . 120 75 54 . . 233 180 27 Effects 11 | . . . . . . 7 4 . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 2 | . . . . . . 1 1 . Interference 6 | . . . . . . 3 3 . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . 2 1 . Combat Hostiles 3 | . . . . . . 2 1 . Parts Melted 14 | . . 4 . . . 5 5 . Heat Transferred 2926 | 150 225 550 . . . 796 1205 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Maximum Alert Level 2 | . . . . . . 1 2 1 Low Security (%) 82 | 100 100 100 100 100 . 64 69 83 Level 1 12 | . . . . . . 35 13 16 Level 2 4 | . . . . . . . 17 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 557 | 5 30 30 163 10 . 239 557 214 Initial 214 | . . 3 8 10 . . 84 214 Average 97 | . 1 5 56 . . 138 174 147 Influence Increases 2077 | 10 45 67 382 4 . 523 982 64 Destroy 0b10 Robot/C 880 | . 20 40 200 . . 180 420 20 Destroy 0b10 Robot/NC 70 | 10 . 5 10 . . 20 25 . Destroy Leader 214 | . 10 22 44 . . 62 66 10 Successful Hack 33 | . 5 . 6 4 . . 18 . Disable Machine 315 | . . . 30 . . 180 105 . Destroy Structure 265 | . 10 . 2 . . 81 168 4 Partial Spotted 30 | . . . . . . . 30 . Lose Combat Pursuer 270 | . . . 90 . . . 150 30 Influence Decreases 1969 | 10 35 57 373 33 . 350 716 395 Entered New Map 352 | . . 7 12 19 . . 89 225 Time Decay 1112 | 10 25 50 208 14 . 299 386 120 Lost Part 362 | . 10 . 10 . . 51 241 50 Purge Threat 143 | . . . 143 . . . . . Squads Dispatched 15 | . 1 1 . . . 3 7 3 Investigation 5 | . . . . . . 1 3 1 Extermination 3 | . . . . . . 1 2 . Reinforcement 7 | . 1 1 . . . 1 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Distress Signals 6 | . . 1 1 . . 1 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 4 5 18 . . 18 38 12 Peak Tracking Total 9 | . 2 2 5 . . 4 6 9 Tactical Retreats 9 | . . . 3 . . . 5 1 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Traps Triggered 2 | . . . . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Machines Disabled 21 | . . . 2 . . 12 7 . Max in Single Turn 9 | . . . 1 . . 9 3 . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Machines Accessed 26 | . 2 . 3 4 5 4 7 1 Terminals 12 | . 2 . 3 3 . . 4 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . 1 . 1 3 1 Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 53 | . 5 . 9 13 10 5 10 1 Successful 31 | . 2 . 6 5 10 3 4 1 Failed 22 | . 3 . 3 8 . 2 6 . Catastrophic 9 | . 3 . . 1 . . 5 . Database Lockouts . | . . . . . . . . . Manual 36 | . 5 . 9 11 . 1 9 1 Terminals 30 | . 5 . 9 11 . . 5 . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . . . . 2 . 1 5 1 Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 11 | . . . 1 . 10 . . . Record 9 | . . . . . 9 . . . Unreport Threat 1 | . . . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 1 | . . . . . . 1 . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 17 | . 2 . 5 4 . 1 4 1 Terminals 13 | . 2 . 5 4 . . 2 . Assimilate 4 | . 1 . 2 1 . . . . Botnet 9 | . 1 . 3 3 . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . 1 2 1 Fedlink 4 | . . . . . . 1 2 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 14 | . 2 . 3 4 . 1 4 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial UFD Resources 55 | . . . . . . 24 38 55 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Active Infowar (turns) 466 | 37 281 116 . . . . . 32 Seismic 434 | 37 281 116 . . . . . . Machine Analysis 32 | . . . . . . . . 32 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Turns Passed 6259 | 123 281 243 573 414 2535 847 1003 240 Spaces Moved 3802 | 65 117 118 251 254 1546 446 717 288 Core 304 | 4 . . . . . . 33 267 Treads 2902 | 61 117 118 251 254 1546 446 109 . Legs . | . . . . . . . . . Wheels 11 | . . . . . . . 11 . Hover 21 | . . . . . . . . 21 Flight 564 | . . . . . . . 564 . Fastest Speed 31 | 50 160 160 160 160 160 160 31 50 Average Speed 143 | 154 160 160 160 160 160 166 104 66 Slowest Speed 280 | 160 160 160 160 160 160 200 280 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 6 | . . . . . . . 6 . Cave-ins Triggered 4 | . 1 . . . . . 3 . Exploration Rate (%) 28 | 4 22 10 36 54 81 12 29 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 5 | . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . 1 . Scrap Searched 4 | . . . . . 4 . . . Spaces Dug 36 | . 13 . . . . 2 21 . Terrain Destroyed 215 | . 13 . . . . 101 99 2 Melee 8 | . . . . . . 2 6 . Projectile 71 | . 13 . . . . 13 43 2 AOE 135 | . . . . . . 86 49 . Terrain Rammed 1 | . . . . . . . 1 . Walls Destroyed 1 | . . . . . . . 1 . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Total 4229 | 79 147 144 336 262 1610 497 827 327 Wait 129 | . . 3 29 6 47 18 3 23 Move 3794 | 64 116 117 250 253 1545 445 716 288 Hop . | . . . . . . . . . Pick Up 41 | 5 7 4 2 1 9 1 12 . Fast Attach 23 | 6 . 1 . . . 2 8 6 Attach 28 | 1 . 3 1 . . 6 17 . Detach 2 | . . . . . . . 2 . Swap 16 | . 2 1 7 1 3 1 1 . Drop 19 | . 4 1 4 1 5 1 3 . Fire 130 | 3 18 14 29 . . 21 38 7 Melee 27 | . . . . . . 2 25 . Ram 5 | . . . . . . . 2 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous 14 | . . . 14 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Crushed by falling debris 238 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 6) 393 | -10/Materials | Core integrity fell below 20% 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x2 554 | -9/Materials | Discovered new exit (range 6) 643 | -9/Materials | Identified exit to Storage 648 | -9/Materials | Entered Storage 1182 | -9/Storage | Discovered new exit (range 3) 1220 | -9/Storage | Identified exit to Recycling 1221 | -9/Storage | Entered Recycling 1576 | -9/Recycling | Discovered new exit (range 8) 1592 | -9/Recycling | Scanned before Scraplab entrance 1616 | -9/Recycling | Entered Scraplab 1628 | -9/Recycling | Discovered new exit (range 4) 1632 | -9/Recycling | Identified exit to Scraptown 1635 | -9/Recycling | Entered Scraptown 1880 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2007 | -9/Scraptown | Discovered new exit (range 7) 2075 | -9/Scraptown | Identified exit to Factory 2247 | -9/Scraptown | Visited Assassins FH 2260 | -9/Scraptown | Visited Awakened 2600 | -9/Scraptown | Visited UFD Registry 2600 | -9/Scraptown | Registered with UFD as "Scraprider" 2669 | -9/Scraptown | Visited Cartography Club 3069 | -9/Scraptown | Visited Scrap Suit Storage 3081 | -9/Scraptown | Found Scrap Suit 3141 | -9/Scraptown | Visited Scrapoid Research Area 3219 | -9/Scraptown | Visited Derelict Rescue Squad 3246 | -9/Scraptown | Visited Scrapoid Pod Storage 3289 | -9/Scraptown | Visited LU-1G1's Boring Crew 3321 | -9/Scraptown | Visited Supply Room 3356 | -9/Scraptown | Visited Abandonware Association 3398 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 3443 | -9/Scraptown | Visited Science Guys 3935 | -9/Scraptown | Discovered exit to Factory (range 3) 4052 | -9/Scraptown | Met Optimus 4052 | -9/Scraptown | Accepted into 0bPrime 4170 | -9/Scraptown | Entered Factory 4170 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 4243 | -6/Factory | Loaded intel: 8 recycling unit locations 4344 | -6/Factory | Lost 5 parts (1p1u3w) 4760 | -6/Factory | Build established: Gunner 4997 | -6/Factory | Discovered new exit (range 6) 5005 | -6/Factory | Identified exit to Factory 5017 | -6/Factory | Entered another Factory area 5017 | -5/Factory | Evolved 2 slots: Utility x2 5272 | -5/Factory | Crushed by falling debris 5281 | -5/Factory | Crushed by falling debris 5281 | -5/Factory | System corruption reached 10% 5285 | -5/Factory | Crushed by falling debris 5306 | -5/Factory | Loaded intel: 8 recycling unit locations 5306 | -5/Factory | Learned location of Protoforge (-3) 5316 | -5/Factory | Lost 5 parts (2n3u) 5822 | -5/Factory | Lost 6 parts (2n1u3w) 5837 | -5/Factory | Spotted B-75 Beast 5955 | -5/Factory | Lost 4 parts (1p3u) 5986 | -5/Factory | Core integrity fell below 50% 6012 | -5/Factory | Discovered new exit (range 14) 6013 | -5/Factory | Core integrity fell below 20% 6020 | -5/Factory | Entered another Factory area 6020 | -4/Factory | Evolved 2 slots: Propulsion x2 6037 | -4/Factory | Lost 11 parts (1p7n1u2w) 6189 | -4/Factory | Core integrity fell below 50% 6202 | -4/Factory | Core integrity fell below 20% 6224 | -4/Factory | Loaded intel: 8 recycling unit locations 6232 | -4/Factory | Lost 3 parts (3u) 6253 | -4/Factory | Build established: Mutant 6260 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- UFD!SANITIZING UFD!... Loading Factory recycling unit intel (x8)... 06224_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 06227_ Slammed into R-10 Processor. 06227_ R-10 Processor knocked back. 06227_ Destabilizing: System corrupted (+2). 06228_ Acquired Machine Analyzer. 06232_ Acquired Hardcell Cannon. 06237_ =LHO<1ACORKM>HUTKWGG&A7 06243_ P-70 Sage destroyed. 06245_ Acquired 47 matter. 06251_ P-70 Sage knocked back. 06253_ Destroyed Imp. Remote Datajack. 06253_ P-70 Sage knocked back. 06253_ U-05 Engineer builds a Wall. 06254_ System corrupted: Matter fused (-5). 06257_ Destroyed Antigrav System. 06257_ P-70 Sage knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ??? | | "????????????????????????????????????????????? ?? | | "????????????????????????????????????????????? ?? | | "??????????????????????????????????????????###/### | | "???????????????????????????? #????????????# # | | "???????????????????????????# #????????????# # | | "???????????????????????????# #????????????# # | | ??????????????????????"T"???# #??????????### + | | ????????????????????????????+ ??????????? # | | ????????????????????????????# #???########## # | | ??????????????????#########?# #???# ! # # | | ??????????????????# ### ###?#"" # # | | ??????????????????# " " "@# #?#"Y ! # | | ??????????????????# " "%" # T" ###"" # | | ??????????????????# " " "!+ " + / | | ??????????????????# " " "p# ### """ # # | | ??????????????????# " " "u# % #?#! """ # # | | ??????????????????# " " " ## ####?# """ # # | | ??????????????????? " " " ## #????# =# # | | ??????????????????? " " " ## #????########## # | | ??????????????????? " " " ## #?????????????# # | | ???????????????????? ## #?????????????# + | | ????????????????????###?#;?# #?????????????# # | | ?????????????????????????#?# #?????????????# # | | ???????????????????????????# #?????"""?"""?# # | | ????????????????????????????+??????"""?"""?# # | | ???????????????????????????????????"""?"""?# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????"""?+ # | | ???????????????????????????????????????"""?# # | | ???????????????????????????????????????"""?? # | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 180 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Resistance: TH 20 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 7 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Into The Breach Challenges ------------ None Game ------ Seed BarrageContainmentDetector Manual? 0 Play Time 00:39:57 Cumulative 67.0 hours Start 2026.03.16 @ 20:30:24 End 2026.03.16 @ 21:08:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6f9a1f3-1e49-4ced-ba21-8f35b3dce7f4