Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 03:45:08

Player: Wyvric

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (89)      445
Value Destroyed (3478)     3478
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (1664)               1664
              TOTAL SCORE: 11567

 Bonus
-------
High Alert Combat Kills    54
Follower Combat Kills      14
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -4

 Cogmind 
---------
Core Integrity             726/850
Matter                     215/300
Energy                     272/315
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (113)
Location                   -6/Data Miner

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY (8) ------
       Advanced Heat Sink
   Experimental Heat Sink
   Experimental Heat Sink
          Large Storage Unit
      Makeshift Salvage Targeting Computer
      Makeshift Salvage Targeting Computer
        Zionite Weapon Casing
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
      Makeshift Hammer
                Power Maul
>               --- INVENTORY (15) ---
        Zionite Composite Leg I
        Zionite Biocell (600)
        Zionite Weapon Casing
                Plasma Rifle
        Zionite Laser-S
        Zionite Laser-S
        Zionite Laser-S
        Zionite Phaser-S
        Zionite Phaser-S
      Makeshift Shrapnel Gun
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY ----------
       Advanced Heat Sink
   Experimental Heat Sink
   Experimental Heat Sink
   Experimental Heat Sink
          Large Storage Unit
  High-capacity Battery
        Zionite Biocell
        Zionite Weapon Casing
>               --- WEAPON -----------
        Zionite Phaser-S
        Zionite Phaser-S
>               --- INVENTORY --------
        Zionite Light DM Reactor
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Weapon Casing
      Makeshift Hacking Suite
      Makeshift System Shield
      Makeshift System Shield
        Zionite Laser-S
        Zionite Laser-S
        Zionite Laser-S
                Phase Cannon
  Hypervelocity Gauss Rifle
                Great Maul
                Great Maul
                Dirty Bomb Trap
[Rating: 93]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Constructs
  Reactor                  Zionite Light DM Reactor
Propulsion                 Zionite Composite Leg I
  Treads                   Improved Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Compact Wheel
  Hover Unit               Zionite Glidesys I
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Zionite Weapon Casing
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat 
Slots Evolved              8    | .   .   .   2   .   .   4   .   .   .   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             174  | 6   10  11  7   16  1   4   4   5   12  5   9   49  6   3   11  12  3   
  Power                    11   | 1   1   2   .   1   .   .   .   .   .   .   .   4   .   .   1   1   .   
    Engine                 5    | 1   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   
  Propulsion               37   | 2   2   4   .   5   .   2   3   2   2   2   .   10  .   .   .   2   1   
    Treads                 18   | 2   .   .   .   4   .   2   1   2   2   1   .   4   .   .   .   .   .   
    Leg                    11   | .   2   2   .   .   .   .   .   .   .   .   .   4   .   .   .   2   1   
    Wheel                  6    | .   .   2   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  84   | 1   4   4   3   8   1   2   1   3   10  3   5   22  6   1   6   4   .   
    Device                 38   | .   1   1   1   6   1   1   1   1   6   2   4   6   4   .   2   1   .   
    Storage                8    | 1   1   .   .   .   .   .   .   .   .   .   .   4   1   1   .   .   .   
    Processor              6    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             32   | .   2   3   1   2   .   1   .   2   3   .   1   12  1   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   3   1   4   2   .   .   .   .   .   .   4   13  .   2   4   5   2   
    Energy Gun             14   | 2   .   .   .   1   .   .   .   .   .   .   2   7   .   .   2   .   .   
    Energy Cannon          4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Ballistic Gun          12   | .   3   1   .   .   .   .   .   .   .   .   1   2   .   .   2   3   .   
    Ballistic Cannon       4    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   .   .   .   .   .   .   .   .   8   1   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   
Parts Lost                 34   | .   1   1   .   2   .   .   .   2   .   .   .   22  3   .   .   2   1   
  Power                    4    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Propulsion               7    | .   1   .   .   1   .   .   .   1   .   .   .   3   .   .   .   .   1   
  Utility                  15   | .   .   1   .   .   .   .   .   1   .   .   .   8   3   .   .   2   .   
  Weapon                   8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Highest Loss Streak      18   | .   1   1   .   1   .   .   .   1   .   .   .   18  2   .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  100 95  97  78  90  91  88  91  92  73  76  94  88  99  99  100 
  Engine                   3    | .   14  8   11  8   10  7   7   7   1   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   5   .   .   .   .   .   .   5   7   7   2   .   .   .   2   6   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   7   6   6   4   .   
  Treads                   11   | .   23  .   .   5   22  29  14  28  23  20  12  6   .   .   .   .   .   
  Leg                      8    | .   3   26  .   .   .   .   .   .   .   .   .   8   30  26  26  26  26  
  Wheel                    2    | .   .   1   22  16  .   .   15  1   .   2   1   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   6   7   1   .   .   .   .   .   .   
  Device                   16   | .   1   .   11  18  22  22  23  22  18  17  16  12  6   26  25  21  20  
  Storage                  9    | .   14  14  11  11  11  7   7   7   7   7   7   6   18  15  19  6   6   
  Processor                4    | .   .   .   .   .   .   .   .   .   1   11  11  .   .   .   1   17  13  
  Protection               7    | .   5   13  17  14  .   6   7   4   9   1   1   15  14  .   5   6   13  
  Energy Gun               6    | .   6   .   .   .   10  7   7   7   7   7   4   9   15  10  11  .   .   
  Energy Cannon            2    | .   .   .   10  .   2   7   7   7   6   7   1   .   .   1   .   .   .   
  Ballistic Gun            3    | .   21  28  .   .   .   .   .   .   .   .   3   .   .   .   .   12  1   
  Ballistic Cannon         1    | .   .   .   11  21  .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 10  34  39  51  56  44  45  45  47  47  39  48  85  50  48  49  55  55  
  Greatest Support         96   | 40  40  32  32  46  46  92  46  89  89  66  87  96  96  96  96  96  96  
  Greatest Overweight (x)  28   | 2   3   1   1   4   .   .   1   1   .   2   2   28  .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  15  
  Most Carried             15   | 7   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 4   10  14  14  14  14  13  14  14  14  14  14  14  14  14  14  14  15  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  15  15  15  14  15  15  15  15  13  15  15  15  15  
Scrap Engine Consumption   62   | .   .   .   .   .   18  9   11  3   7   8   6   .   .   .   .   .   .   
  Constructs Created       5    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   
  Constructs Modified      16   | .   .   .   .   .   1   .   .   .   6   1   8   .   .   .   .   .   .   

 Class Distribution 
--------------------
 39% | Construct
 39% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
        Construct | -7/Lower Caves
        Construct | -7/Lower Caves
        Construct | -7/Zion
        Construct | -7/Deep Caves
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  
Matter Collected           3677 | 227  213  237  .    920  107  30   196  163  312  129  34   486  45   .    91   487  .    
  Remotely                 16   | .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4698 | .    480  182  .    741  177  25   1306 262  309  .    .    526  190  .    .    500  .    
  Parts                    182  | .    36   12   .    50   2    4    8    2    4    .    .    18   6    .    .    40   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      52   | .    .    .    .    .    .    .    .    .    4    .    3    .    5    .    .    40   .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat 
Combat Hostiles Destroyed  86   | .   13  5   .   25  1   .   6   6   7   .   .   12  3   .   .   8   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     39   | .   13  5   .   .   1   .   .   2   2   .   .   5   3   .   .   8   .   
  Cannons                  26   | .   .   .   .   25  .   .   .   .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   4   .   .   2   1   1   1   1   1   .   .   2   .   .   .   1   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  5    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    42   | .   10  4   .   17  .   .   .   3   2   .   .   .   3   .   .   3   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   
  Sentry                   12   | .   .   .   .   7   1   .   .   2   1   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Compactor                6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           6    | .   6   2   .   4   1   1   4   4   5   .   .   5   1   .   .   4   .   
  Combat Bots Only         5    | .   4   2   .   4   1   .   4   4   5   .   .   5   1   .   .   4   .   
Max Kills in Single Turn   2    | .   2   1   .   1   1   1   1   1   2   .   .   1   1   .   .   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  
Hostile Shots Fired        629   | .    80   25   .    66   6    .    .    73   54   .    .    195  50   2    .    73   5    
  Missed                   187   | .    20   7    .    24   .    .    .    28   16   .    .    52   15   .    .    23   2    
Damage Taken               8671  | .    674  239  .    555  92   .    .    403  457  .    .    4587 557  39   .    931  137  
  Core                     992   | .    103  48   .    108  14   .    .    26   11   .    .    414  144  .    .    78   46   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  270   | .    .    13   .    19   .    .    .    .    .    .    .    .    23   .    .    215  .    
  Regen/Repaired (Parts)   172   | .    .    .    .    .    .    .    .    11   138  23   .    .    .    .    .    .    .    
Core Remaining (%)         55    | 100  .    39   .    .    69   .    .    .    .    .    .    .    15   .    .    .    .    
Volleys Fired              241   | .    32   17   .    52   6    1    35   20   15   .    .    16   12   .    .    35   .    
  Largest                  2     | .    2    2    .    2    2    1    1    1    2    .    .    2    2    .    .    2    .    
  Hottest                  140   | .    80   46   .    88   111  55   55   55   114  .    .    140  120  .    .    66   .    
Shots Fired                402   | .    64   34   .    102  7    1    33   18   19   .    .    30   24   .    .    70   .    
  Gun                      297   | .    64   34   .    2    6    1    33   18   15   .    .    30   24   .    .    70   .    
  Cannon                   105   | .    .    .    .    100  1    .    .    .    4    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  274   | .    62   34   .    100  .    .    .    .    .    .    .    8    .    .    .    70   .    
  Thermal                  97    | .    2    .    .    2    7    1    33   18   19   .    .    15   .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Phasic                   30    | .    .    .    .    .    .    .    .    .    .    .    .    6    24   .    .    .    .    
  Robot Hit Streak         24    | .    20   9    .    10   6    8    10   10   18   .    .    5    8    .    .    24   .    
  Robot Miss Streak        10    | .    2    3    .    10   4    2    4    4    5    .    .    4    2    .    .    1    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        6     | .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           356   | .    47   23   .    85   7    1    33   18   16   .    .    47   17   .    .    61   1    
  Core Hits                262   | .    21   9    .    85   11   3    24   37   25   .    .    10   6    .    .    31   .    
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    11   .    
  Critical Strikes         20    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    15   .    
    Destroy                15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Melee Attacks              70    | .    .    .    .    .    .    .    .    .    .    .    28   40   .    .    .    .    2    
  Impact                   70    | .    .    .    .    .    .    .    .    .    .    .    28   40   .    .    .    .    2    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Damage Inflicted           6490  | .    717  343  .    1264 113  12   556  296  303  .    .    1815 561  .    .    389  121  
  Guns                     3580  | .    717  343  .    .    88   12   556  296  264  .    .    354  561  .    .    389  .    
  Cannons                  1312  | .    .    .    .    1248 25   .    .    .    39   .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1582  | .    .    .    .    .    .    .    .    .    .    .    .    1461 .    .    .    .    121  
  Ramming                  16    | .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2761  | .    695  343  .    1248 .    .    .    .    .    .    .    86   .    .    .    389  .    
  Thermal                  1459  | .    22   .    .    .    113  12   556  296  303  .    .    157  .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12    | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Impact                   1582  | .    .    .    .    .    .    .    .    .    .    .    .    1461 .    .    .    .    121  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   660   | .    .    .    .    .    .    .    .    .    .    .    .    99   561  .    .    .    .    
Highest Corruption         16    | .    .    .    2    3    4    .    16   16   7    7    7    .    14   .    .    1    1    
  Average Corruption       5     | .    .    .    2    2    3    .    12   10   7    7    7    .    3    .    .    1    1    
  Corruption Purged        9     | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  135   | .    .    .    .    19   18   .    11   14   36   32   1    .    1    .    .    2    1    
    Message Errors         27    | .    .    .    .    4    2    .    3    1    11   5    .    .    .    .    .    1    .    
    Matter Fused           39    | .    .    .    .    5    8    .    1    2    10   11   1    .    .    .    .    1    .    
    Heat Flow Errors       16    | .    .    .    .    2    2    .    3    .    7    2    .    .    .    .    .    .    .    
    Energy Discharges      19    | .    .    .    .    2    2    .    1    2    4    7    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            5     | .    .    .    .    1    1    .    .    1    1    1    .    .    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    2    .    .    5    2    3    .    .    1    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        6     | .    .    .    .    2    .    .    2    2    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            300   | .    .    .    .    .    .    .    .    .    .    .    .    300  .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    300   | .    .    .    .    .    .    .    .    .    .    .    .    300  .    .    .    .    .    
Knockbacks                 32    | .    .    .    .    27   .    .    .    .    .    .    .    4    .    .    .    .    1    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    
  Kinetic                  26    | .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        406   | .    90   45   .    163  164  .    131  .    278  100  .    406  216  .    .    .    .    
  Average Temperature      83    | .    40   17   .    51   44   .    74   .    105  53   .    100  113  .    .    .    .    
  Received Heat Transfer   2637  | .    333  141  .    213  27   .    .    126  90   .    .    1278 177  18   .    234  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Impact Corruptions       19    | .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    
Robots Melted              15    | .    .    .    .    .    1    .    6    4    4    .    .    .    .    .    .    .    .    
  Combat Hostiles          14    | .    .    .    .    .    .    .    6    4    4    .    .    .    .    .    .    .    .    
  Parts Melted             36    | .    .    .    .    .    1    .    13   14   8    .    .    .    .    .    .    .    .    
  Heat Transferred         11145 | .    50   .    .    .    814  111  5143 2738 2070 .    .    219  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat 
Peak Influence             493  | .   292 252 35  493 324 480 168 270 .   .   .   .   .   24  .   .   .   
  Initial                  462  | .   .   94  20  14  192 462 168 110 .   .   .   .   .   9   .   .   .   
  Average                  205  | .   133 167 26  300 131 475 159 215 .   .   .   .   .   23  .   .   .   
Maximum Alert Level        2    | .   1   1   .   2   1   2   .   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         50   | 100 68  60  100 20  59  .   100 42  .   .   .   .   .   100 .   .   .   
  Level 1                  34   | .   31  39  .   53  40  .   .   57  .   .   .   .   .   .   .   .   .   
  Level 2                  15   | .   .   .   .   26  .   100 .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   5   .   .   7   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Investigation            6    | .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   19  8   1   26  1   .   6   6   8   .   .   12  4   3   .   9   3   
  Peak Tracking Total      5    | .   5   3   1   3   1   .   2   4   5   .   .   5   3   2   .   5   3   
  Tactical Retreats        2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat 
Traps Triggered            4    | .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat 
Machines Disabled          3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat 
Machines Accessed          42   | .   3   1   2   12  12  2   .   1   .   .   .   .   .   .   1   4   4   
  Terminals                21   | .   1   .   2   10  6   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   .   2   6   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                118  | .   4   1   5   29  32  5   .   1   .   .   .   .   .   .   1   9   31  
  Successful               73   | .   3   1   1   9   16  2   .   .   .   .   .   .   .   .   1   9   31  
  Failed                   45   | .   1   .   4   20  16  3   .   1   .   .   .   .   .   .   .   .   .   
    Catastrophic           16   | .   1   .   1   5   8   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   2   .   3   12  17  5   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                58   | .   2   .   5   27  19  5   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          18   | .   2   .   .   2   13  .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             59   | .   1   1   1   7   7   1   .   .   .   .   .   .   .   .   1   9   31  
  Record                   17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   11  
  Part Schematic           13   | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Robot Analysis           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   
  Open Door                9    | .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   2   .   .   2   6   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 10   | .   2   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   1   .   2   9   9   2   .   1   .   .   .   .   .   .   .   .   .   
  Full Trace Events        4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   1   1   .   .   .   .   .   .   15  .   .   .   .   .   11  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat 
Total Allies               4    | .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   1   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   
  Highest-Rated Group      79   | .   .   31  .   .   .   .   .   .   .   .   79  79  .   .   .   .   .   
  Highest-Rated Ally       39   | .   .   31  .   .   .   .   .   .   .   .   39  39  .   .   .   .   .   
Total Orders               17   | .   .   1   .   10  .   2   4   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  12   | .   .   .   .   9   .   1   2   .   .   .   .   .   .   .   .   .   .   
  RETURN                   5    | .   .   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   6   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   
  Total Damage             387  | .   .   104 .   .   .   .   .   .   .   .   .   283 .   .   .   .   .   
  Kills                    6    | .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat 
Robot Analysis Total       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   .   .   1   2   1   .   1   .   2   .   .   
Drone Launches             19   | .   .   1   .   10  .   2   3   .   .   .   .   3   .   .   .   .   .   
  Drone Recoveries         12   | .   .   1   .   7   .   2   2   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  
Turns Passed               13667 | 93   693  533  178  1092 951  386  206  277  1102 783  2483 1993 780  61   1115 839  102  
Spaces Moved               7909  | 53   326  242  131  538  560  228  116  147  614  533  1331 883  462  50   986  626  83   
  Core                     19    | 11   .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Treads                   3636  | 42   279  .    .    119  560  228  1    125  614  306  935  427  .    .    .    .    .    
  Legs                     2887  | .    47   225  .    .    .    .    .    .    .    .    .    408  462  50   986  626  83   
  Wheels                   1327  | .    .    17   131  419  .    .    115  22   .    227  396  .    .    .    .    .    .    
  Hover                    40    | .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  115  115  105  160  160  105  105  160  120  120  56   110  110  110  110  110  
  Average Speed            146   | 148  164  184  115  131  160  160  105  151  160  142  168  190  110  110  110  110  110  
  Slowest Speed            1450  | 160  330  190  115  320  160  160  160  160  160  160  240  1450 110  110  110  112  112  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 5    58   46   17   81   98   14   99   4    75   80   87   68   62   2    97   80   77   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     16    | .    2    .    .    3    6    .    .    .    1    .    2    .    .    .    .    1    1    
  Known Exits Taken        5     | .    .    .    1    .    .    .    .    1    .    1    1    .    .    1    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    .    .    .    1    .    .    1    1    .    1    1    .    
Scrap Searched             19    | .    .    2    .    .    .    .    .    .    4    4    2    .    2    .    1    4    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Terrain Destroyed          16    | .    .    .    .    .    .    .    .    .    .    .    3    4    6    .    .    3    .    
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Projectile               10    | .    .    .    .    .    .    .    .    .    .    .    .    4    6    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  
Total                      9461 | 65   424  295  159  823  613  251  165  181  714  555  1533 1104 711  54   1018 707  89   
  Wait                     789  | .    26   12   6    185  33   7    3    8    61   4    141  58   225  .    .    18   2    
  Move                     7893 | 52   325  241  130  537  559  228  115  146  613  532  1330 882  461  49   985  625  83   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  138  | 7    17   5    9    14   4    7    3    1    4    7    9    34   1    2    9    5    .    
  Fast Attach              66   | 5    5    1    .    6    1    1    .    2    3    .    2    22   3    1    5    9    .    
  Attach                   42   | 1    3    1    2    2    .    3    1    3    2    .    3    16   2    .    1    2    .    
  Detach                   9    | .    1    .    .    .    1    .    .    1    2    .    2    .    2    .    .    .    .    
  Swap                     66   | .    2    9    5    8    .    .    3    .    7    5    4    11   1    2    5    1    3    
  Drop                     150  | .    13   9    7    17   9    4    5    .    7    7    14   29   4    .    13   12   .    
  Fire                     241  | .    32   17   .    52   6    1    35   20   15   .    .    16   12   .    .    35   .    
  Melee                    65   | .    .    .    .    .    .    .    .    .    .    .    28   36   .    .    .    .    1    
  Ram                      2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory
-7/Lower Caves (discovered 2 exits: [*Low] / *Zio)
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    31 | -11/Scrapyard      | Discovered new exit (range 16)
    94 | -11/Scrapyard      | Entered Materials
   326 | -10/Materials      | Build established: Mutant
   338 | -10/Materials      | Discovered new exit (range 10)
   738 | -10/Materials      | Discovered new exit (range 8)
   787 | -10/Materials      | Entered Mines
   795 | -10/Mines          | Met a Derelict bent on vengeance
   920 | -10/Mines          | Discovered new exit (range 6)
   923 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   991 | -10/Mines          | Core integrity fell below 50%
  1089 | -10/Mines          | Discovered new exit (range 12)
  1185 | -10/Mines          | Found the Drone Emporium
  1192 | -10/Mines          | Found Prototype Device
  1192 | -10/Mines          | Identified Thief Drone Bay
  1271 | -10/Mines          | Assembled infested the area
  1320 | -10/Mines          | Entered Materials
  1320 | -9/Materials       | Evolved 2 slots: Utility x2
  1486 | -9/Materials       | Discovered new exit (range 4)
  1492 | -9/Materials       | Identified exit to Storage
  1498 | -9/Materials       | Entered Storage
  2171 | -9/Storage         | Discovered new exit (range 12)
  2234 | -9/Storage         | Learned location of Armory (-4)
  2250 | -9/Storage         | Garrison activated, responded to threat
  2370 | -9/Storage         | Discovered new exit (range 13)
  2584 | -9/Storage         | Used back door to open Recycling access
  2590 | -9/Storage         | Entered Recycling
  2591 | -9/Recycling       | Found Scrap Engine
  3035 | -9/Recycling       | Discovered new exit (range 6)
  3541 | -9/Recycling       | Entered Factory
  3541 | -7/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  3545 | -7/Factory         | Identified exit to Lower Caves
  3927 | -7/Factory         | Sucked down chute
  3927 | -7/Factory         | Entered Waste
  3942 | -7/Waste           | EMP discharged
  3945 | -7/Waste           | Spotted C-40 Crusher
  3951 | -7/Waste           | Spotted C-40 Crusher
  3952 | -7/Waste           | Destroyed C-40 Crusher
  3969 | -7/Waste           | Destroyed C-40 Crusher
  3981 | -7/Waste           | Spotted C-40 Crusher
  3984 | -7/Waste           | Spotted C-40 Crusher
  3988 | -7/Waste           | Destroyed C-40 Crusher
  3994 | -7/Waste           | Spotted C-40 Crusher
  3997 | -7/Waste           | Spotted C-40 Crusher
  3998 | -7/Waste           | Destroyed C-40 Crusher
  4024 | -7/Waste           | Discovered new exit (range 44)
  4042 | -7/Waste           | EMP discharged
  4042 | -7/Waste           | System corruption reached 10%
  4048 | -7/Waste           | Destroyed C-40 Crusher
  4078 | -7/Waste           | Found Damper Plating
  4096 | -7/Waste           | Destroyed C-40 Crusher
  4133 | -7/Waste           | Entered Factory
  4171 | -7/Factory         | Discovered exit to Lower Caves (range 10)
  4410 | -7/Factory         | Entered Lower Caves
  4415 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4750 | -7/Lower Caves     | Build established: Construct
  4872 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  5408 | -7/Lower Caves     | Discovered new exit (range 9)
  5491 | -7/Lower Caves     | Spotted B-75 Beast
  5512 | -7/Lower Caves     | Entered another Lower Caves area
  5640 | -7/Lower Caves     | Discovered new exit (range 5)
  6209 | -7/Lower Caves     | Discovered new exit (range 9)
  6217 | -7/Lower Caves     | Learned 4 Factory zone layouts
  6233 | -7/Lower Caves     | Identified exit to Zion
  6295 | -7/Lower Caves     | Entered Zion
  6329 | -7/Zion            | System corruption cleaned by Quarantine Array
  6358 | -7/Zion            | Gained Derelict followers
  6491 | -7/Zion            | Discovered new exit (range 13)
  6659 | -7/Zion            | Given A8's code to call for help
  6692 | -7/Zion            | Identified exit to Deep Caves
  6775 | -7/Zion            | Learned location of Warlord (-5)
  7411 | -7/Zion            | Received a visual enhancement algorithm
  8757 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  8778 | -7/Zion            | Entered Deep Caves
  8778 | -7/Deep Caves      | Accompanied by 3 allies
  9374 | -7/Deep Caves      | Z-Facility disabled
  9591 | -7/Deep Caves      | Attacked by Z-Imprinter
  9643 | -7/Deep Caves      | Lost 6 allies
  9700 | -7/Deep Caves      | Core integrity fell below 50%
  9750 | -7/Deep Caves      | Lost 18 parts (3p3n4u8w)
  9752 | -7/Deep Caves      | Destroyed Z-Imprinter
 10049 | -7/Deep Caves      | Build established: Scavenger-Mutant
 10239 | -7/Deep Caves      | Found Prototype Protection
 10239 | -7/Deep Caves      | Identified Zio. Weapon Casing
 10250 | -7/Deep Caves      | Lost 3 parts (3u)
 10262 | -7/Deep Caves      | Found Zio. Weapon Casing
 10266 | -7/Deep Caves      | Found Zio. Weapon Casing
 10364 | -7/Deep Caves      | Found Zio. Weapon Casing
 10379 | -7/Deep Caves      | Found Zio. Weapon Casing
 10381 | -7/Deep Caves      | Found Zio. Weapon Casing
 10561 | -7/Deep Caves      | Discovered new exit (range 11)
 10720 | -7/Deep Caves      | Build established: Mutant
 10771 | -7/Deep Caves      | Entered Proximity Caves
 10880 | -6/Proximity Caves | Core integrity fell below 20%
 11123 | -6/Proximity Caves | Spotted B-75 Beast
 11193 | -6/Proximity Caves | Learned Factory terminal intel
 11497 | -6/Proximity Caves | Discovered new exit (range 5)
 11551 | -6/Proximity Caves | Entered Factory
 11551 | -6/Factory         | Evolved 2 slots: Utility x2
 11552 | -6/Factory         | Identified exit to Lower Caves
 11554 | -6/Factory         | Loaded intel: 26 terminal locations
 11612 | -6/Factory         | Entered Lower Caves
 11676 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11685 | -6/Lower Caves     | Learned Factory emergency access door positions
 11860 | -6/Lower Caves     | Build established: Scavenger-Mutant
 12125 | -6/Lower Caves     | Learned Factory stockpile data
 12449 | -6/Lower Caves     | Discovered new exit (range 7)
 12727 | -6/Lower Caves     | Entered another Lower Caves area
 13297 | -6/Lower Caves     | Learned Armory terminal intel
 13357 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13399 | -6/Lower Caves     | Discovered new exit (range 12)
 13566 | -6/Lower Caves     | Entered Data Miner
 13566 | -6/Data Miner      | Discovered new exit (range 6)
 13590 | -6/Data Miner      | Met Data Miner
 13616 | -6/Data Miner      | Learned location of Section 7 (-2)
 13616 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13634 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13647 | -6/Data Miner      | Data Conduit disabled
 13668 | -6/Data Miner      | Self-destructed

 Last Messages 
---------------
  Schematic downloaded.
>>Schematic "A-27 Freighter"
Downloading schematic...
    A-27 Freighter
    Tier: 7
  Schematic downloaded.
Data Miner: I've just received further
  instructions.
God Mode is nearly complete and we think you
  might be able to put it to better use than
  Warlord, so if you see an opportunity, hack it
  and enter \\A3HM to gain control via the back
  door I've installed.
Now off with you.
13647_ Sneak attack on Data Miner.
13647_ Data Miner disappears through a trap
  door.
13661_ System corrupted: Energy discharge
  (-100).
13667_ Zio. Composite Leg I destroyed.

 Map 
-----
+----------------------------------------------------+
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|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ?????################??????????????# |
|               ????#"""""""""""""""######????????## |
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|               ?????????????#     "#??????????????? |
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|               ???????????#?##    ""#?????????????? |
|               ?????????"##"#"X   ""#?????????????? |
|               ?????????""""""     "####??????????? |
|               ?????????#"""""    X"""""??????????? |
|               ??????????##"#"X    "##"#??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           134
Coolant Potential          65
Energy Generation          27
Energy Capacity            1300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       110
Armor Coverage             2000
Resistance: EM             90
Propulsion Shielding       33
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                60
Recoil Reduction           4
Salvage Targeting          12

 Item Schematics 
-----------------
               Huge Storage Unit | -9/Materials  | Hacked
                     EMP Blaster | -9/Storage    | Hacked
              Mak. System Shield | -7/Zion       | Archive
            Imp. Target Analyzer | -7/Zion       | Archive
                  Adv. ECM Suite | -7/Zion       | Archive
  0b10 Decoder Chip [Skirmisher] | -7/Zion       | Archive
 Mak. Salvage Targeting Computer | -7/Zion       | Archive
         Angular Momentum Engine | -7/Zion       | Archive
                  Microactuators | -7/Zion       | Archive
  Adv. System Restoration Module | -7/Zion       | Archive
                   Neutrino Core | -7/Zion       | Archive
             Adv. Assault Cannon | -7/Zion       | Archive
                      Beamcaster | -7/Zion       | Archive
               Corruption Screen | -7/Zion       | Archive
                    Focal Shield | -7/Zion       | Archive
                       Hvy. Pick | -7/Zion       | Archive
           Imp. Carbon-fiber Leg | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
     Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
                  Thunder Hammer | -6/Data Miner | Free
            Imp. Antigrav System | -6/Data Miner | Free
                   Nanoactuators | -6/Data Miner | Free
                  Dual-blade Saw | -6/Data Miner | Free
        Imp. Transmission Jammer | -6/Data Miner | Free
                Imp. Force Field | -6/Data Miner | Free
          Impulse Thruster Array | -6/Data Miner | Free

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion       | Archive
   M-14 Sweeper | -7/Zion       | Archive
 R-06 Scavenger | -7/Zion       | Archive
     S-27 Virus | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryThermoelectricCloak
  Manual?         0
Play Time         01:57:52
  Cumulative      274.3 hours
  Start           2024.05.01 @ 12:59:52
  End             2024.05.02 @ 03:45:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           8/3/3/1/1/0/0/0/0
Lore%             56
Gallery%          78
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          25x17
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b44faf5-77af-4f03-816f-0eafd59d256f