Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 03:45:08 Player: Wyvric Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (89) 445 Value Destroyed (3478) 3478 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1664) 1664 TOTAL SCORE: 11567 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 14 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -4 Cogmind --------- Core Integrity 726/850 Matter 215/300 Energy 272/315 System Corruption 1% Temperature Cool (0) Movement Walking (113) Location -6/Data Miner Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (8) ------ Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Large Storage Unit Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Zionite Weapon Casing Improved Medium Armor Plating > --- WEAPON (2) ------- Makeshift Hammer Power Maul > --- INVENTORY (15) --- Zionite Composite Leg I Zionite Biocell (600) Zionite Weapon Casing Plasma Rifle Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Phaser-S Zionite Phaser-S Makeshift Shrapnel Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Large Storage Unit High-capacity Battery Zionite Biocell Zionite Weapon Casing > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Zionite Laser-S Zionite Laser-S Zionite Laser-S Phase Cannon Hypervelocity Gauss Rifle Great Maul Great Maul Dirty Bomb Trap [Rating: 93] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Reactor Zionite Light DM Reactor Propulsion Zionite Composite Leg I Treads Improved Treads Leg Zionite Composite Leg I Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Zionite Weapon Casing Weapon Constructs Energy Gun Constructs Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Slots Evolved 8 | . . . 2 . . 4 . . . . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . Utility 6 | . . . 2 . . 2 . . . . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 174 | 6 10 11 7 16 1 4 4 5 12 5 9 49 6 3 11 12 3 Power 11 | 1 1 2 . 1 . . . . . . . 4 . . 1 1 . Engine 5 | 1 1 1 . 1 . . . . . . . 1 . . . . . Core 2 | . . 1 . . . . . . . . . . . . . 1 . Reactor 4 | . . . . . . . . . . . . 3 . . 1 . . Propulsion 37 | 2 2 4 . 5 . 2 3 2 2 2 . 10 . . . 2 1 Treads 18 | 2 . . . 4 . 2 1 2 2 1 . 4 . . . . . Leg 11 | . 2 2 . . . . . . . . . 4 . . . 2 1 Wheel 6 | . . 2 . 1 . . 2 . . 1 . . . . . . . Hover 2 | . . . . . . . . . . . . 2 . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 84 | 1 4 4 3 8 1 2 1 3 10 3 5 22 6 1 6 4 . Device 38 | . 1 1 1 6 1 1 1 1 6 2 4 6 4 . 2 1 . Storage 8 | 1 1 . . . . . . . . . . 4 1 1 . . . Processor 6 | . . . 1 . . . . . 1 1 . . . . 3 . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 32 | . 2 3 1 2 . 1 . 2 3 . 1 12 1 . 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 42 | 2 3 1 4 2 . . . . . . 4 13 . 2 4 5 2 Energy Gun 14 | 2 . . . 1 . . . . . . 2 7 . . 2 . . Energy Cannon 4 | . . . 2 . . . . . . . . . . 1 . 1 . Ballistic Gun 12 | . 3 1 . . . . . . . . 1 2 . . 2 3 . Ballistic Cannon 4 | . . . 2 1 . . . . . . . . . . . 1 . Launcher 1 | . . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . . . . 1 3 . 1 . . 2 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . . . . . . . 8 1 . . . . Corrupted Parts 3 | . . . . . . . . . . . . . 3 . . . . System Corruption 14 | . . . . . . . . . . . . . 14 . . . . Parts Lost 34 | . 1 1 . 2 . . . 2 . . . 22 3 . . 2 1 Power 4 | . . . . 1 . . . . . . . 3 . . . . . Propulsion 7 | . 1 . . 1 . . . 1 . . . 3 . . . . 1 Utility 15 | . . 1 . . . . . 1 . . . 8 3 . . 2 . Weapon 8 | . . . . . . . . . . . . 8 . . . . . Highest Loss Streak 18 | . 1 1 . 1 . . . 1 . . . 18 2 . . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 92 100 95 97 78 90 91 88 91 92 73 76 94 88 99 99 100 Engine 3 | . 14 8 11 8 10 7 7 7 1 . . . . . . . . Core 2 | . . 5 . . . . . . 5 7 7 2 . . . 2 6 Reactor 1 | . . . . . . . . . . . . 3 7 6 6 4 . Treads 11 | . 23 . . 5 22 29 14 28 23 20 12 6 . . . . . Leg 8 | . 3 26 . . . . . . . . . 8 30 26 26 26 26 Wheel 2 | . . 1 22 16 . . 15 1 . 2 1 . . . . . . Flight 1 | . . . . . . . . . 6 7 1 . . . . . . Device 16 | . 1 . 11 18 22 22 23 22 18 17 16 12 6 26 25 21 20 Storage 9 | . 14 14 11 11 11 7 7 7 7 7 7 6 18 15 19 6 6 Processor 4 | . . . . . . . . . 1 11 11 . . . 1 17 13 Protection 7 | . 5 13 17 14 . 6 7 4 9 1 1 15 14 . 5 6 13 Energy Gun 6 | . 6 . . . 10 7 7 7 7 7 4 9 15 10 11 . . Energy Cannon 2 | . . . 10 . 2 7 7 7 6 7 1 . . 1 . . . Ballistic Gun 3 | . 21 28 . . . . . . . . 3 . . . . 12 1 Ballistic Cannon 1 | . . . 11 21 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 10 34 39 51 56 44 45 45 47 47 39 48 85 50 48 49 55 55 Greatest Support 96 | 40 40 32 32 46 46 92 46 89 89 66 87 96 96 96 96 96 96 Greatest Overweight (x) 28 | 2 3 1 1 4 . . 1 1 . 2 2 28 . . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 10 14 14 14 14 13 14 14 14 14 14 14 14 14 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 14 15 15 15 15 13 15 15 15 15 Scrap Engine Consumption 62 | . . . . . 18 9 11 3 7 8 6 . . . . . . Constructs Created 5 | . . . . . 3 . . . 2 . . . . . . . . Constructs Modified 16 | . . . . . 1 . . . 6 1 8 . . . . . . Class Distribution -------------------- 39% | Construct 39% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -7/Deep Caves Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Matter Collected 3677 | 227 213 237 . 920 107 30 196 163 312 129 34 486 45 . 91 487 . Remotely 16 | . 16 . . . . . . . . . . . . . . . . Salvage Created 4698 | . 480 182 . 741 177 25 1306 262 309 . . 526 190 . . 500 . Parts 182 | . 36 12 . 50 2 4 8 2 4 . . 18 6 . . 40 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . 4 . 3 . 5 . . 40 . Prevented 1 | . . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Combat Hostiles Destroyed 86 | . 13 5 . 25 1 . 6 6 7 . . 12 3 . . 8 . Melee 1 | . . . . . . . . . . . . 1 . . . . . Guns 39 | . 13 5 . . 1 . . 2 2 . . 5 3 . . 8 . Cannons 26 | . . . . 25 . . . . 1 . . . . . . . . Classes Destroyed 14 | . 4 . . 2 1 1 1 1 1 . . 2 . . . 1 . Worker 1 | . . . . . . 1 . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . Recycler 2 | . . . . . 2 . . . . . . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . . . . . . . Swarmer 5 | . 3 1 . . . . . . . . . . . . . 1 . Grunt 42 | . 10 4 . 17 . . . 3 2 . . . 3 . . 3 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . Duelist 4 | . . . . . . . . 1 2 . . . . . . 1 . Sentry 12 | . . . . 7 1 . . 2 1 . . . . . . 1 . Hunter 2 | . . . . . . . . . 2 . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . 2 . Compactor 6 | . . . . . . . 6 . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . 8 . . . . . Assembled 3 | . . . . . . . . . . . . 3 . . . . . Best Kill Streak 6 | . 6 2 . 4 1 1 4 4 5 . . 5 1 . . 4 . Combat Bots Only 5 | . 4 2 . 4 1 . 4 4 5 . . 5 1 . . 4 . Max Kills in Single Turn 2 | . 2 1 . 1 1 1 1 1 2 . . 1 1 . . 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Hostile Shots Fired 629 | . 80 25 . 66 6 . . 73 54 . . 195 50 2 . 73 5 Missed 187 | . 20 7 . 24 . . . 28 16 . . 52 15 . . 23 2 Damage Taken 8671 | . 674 239 . 555 92 . . 403 457 . . 4587 557 39 . 931 137 Core 992 | . 103 48 . 108 14 . . 26 11 . . 414 144 . . 78 46 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 270 | . . 13 . 19 . . . . . . . . 23 . . 215 . Regen/Repaired (Parts) 172 | . . . . . . . . 11 138 23 . . . . . . . Core Remaining (%) 55 | 100 . 39 . . 69 . . . . . . . 15 . . . . Volleys Fired 241 | . 32 17 . 52 6 1 35 20 15 . . 16 12 . . 35 . Largest 2 | . 2 2 . 2 2 1 1 1 2 . . 2 2 . . 2 . Hottest 140 | . 80 46 . 88 111 55 55 55 114 . . 140 120 . . 66 . Shots Fired 402 | . 64 34 . 102 7 1 33 18 19 . . 30 24 . . 70 . Gun 297 | . 64 34 . 2 6 1 33 18 15 . . 30 24 . . 70 . Cannon 105 | . . . . 100 1 . . . 4 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 274 | . 62 34 . 100 . . . . . . . 8 . . . 70 . Thermal 97 | . 2 . . 2 7 1 33 18 19 . . 15 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . 1 . . . . . Phasic 30 | . . . . . . . . . . . . 6 24 . . . . Robot Hit Streak 24 | . 20 9 . 10 6 8 10 10 18 . . 5 8 . . 24 . Robot Miss Streak 10 | . 2 3 . 10 4 2 4 4 5 . . 4 2 . . 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 6 | . 4 1 . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . 1 . Shots Hit Robots 356 | . 47 23 . 85 7 1 33 18 16 . . 47 17 . . 61 1 Core Hits 262 | . 21 9 . 85 11 3 24 37 25 . . 10 6 . . 31 . Critical Kills 5 | . . . . . . . . . . . . 1 . . . 4 . Critical Parts Destroyed 13 | . . . . . . . . . . . . 2 . . . 11 . Critical Strikes 20 | . . . . . . . . . . . . 5 . . . 15 . Destroy 15 | . . . . . . . . . . . . . . . . 15 . Smash 5 | . . . . . . . . . . . . 5 . . . . . Melee Attacks 70 | . . . . . . . . . . . 28 40 . . . . 2 Impact 70 | . . . . . . . . . . . 28 40 . . . . 2 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . 4 . . . . . Damage Inflicted 6490 | . 717 343 . 1264 113 12 556 296 303 . . 1815 561 . . 389 121 Guns 3580 | . 717 343 . . 88 12 556 296 264 . . 354 561 . . 389 . Cannons 1312 | . . . . 1248 25 . . . 39 . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 1582 | . . . . . . . . . . . . 1461 . . . . 121 Ramming 16 | . . . . 16 . . . . . . . . . . . . . Kinetic 2761 | . 695 343 . 1248 . . . . . . . 86 . . . 389 . Thermal 1459 | . 22 . . . 113 12 556 296 303 . . 157 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 12 | . . . . . . . . . . . . 12 . . . . . Impact 1582 | . . . . . . . . . . . . 1461 . . . . 121 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 660 | . . . . . . . . . . . . 99 561 . . . . Highest Corruption 16 | . . . 2 3 4 . 16 16 7 7 7 . 14 . . 1 1 Average Corruption 5 | . . . 2 2 3 . 12 10 7 7 7 . 3 . . 1 1 Corruption Purged 9 | . . . . . . . . 9 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 135 | . . . . 19 18 . 11 14 36 32 1 . 1 . . 2 1 Message Errors 27 | . . . . 4 2 . 3 1 11 5 . . . . . 1 . Matter Fused 39 | . . . . 5 8 . 1 2 10 11 1 . . . . 1 . Heat Flow Errors 16 | . . . . 2 2 . 3 . 7 2 . . . . . . . Energy Discharges 19 | . . . . 2 2 . 1 2 4 7 . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . Parts Fused 5 | . . . . 1 1 . . 1 1 1 . . . . . . . Data Loss (minor) 13 | . . . . . 2 . . 5 2 3 . . 1 . . . . Data Loss (major) 2 | . . . . . . . . . 1 1 . . . . . . . Misfires 2 | . . . . 2 . . . . . . . . . . . . . Alerts 4 | . . . . 1 1 . . . . 2 . . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . . . . Weapon Failures 6 | . . . . 2 . . 2 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 300 | . . . . . . . . . . . . 300 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 300 | . . . . . . . . . . . . 300 . . . . . Knockbacks 32 | . . . . 27 . . . . . . . 4 . . . . 1 Impact 5 | . . . . . . . . . . . . 4 . . . . 1 Kinetic 26 | . . . . 26 . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . 8 . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . 2 . . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 406 | . 90 45 . 163 164 . 131 . 278 100 . 406 216 . . . . Average Temperature 83 | . 40 17 . 51 44 . 74 . 105 53 . 100 113 . . . . Received Heat Transfer 2637 | . 333 141 . 213 27 . . 126 90 . . 1278 177 18 . 234 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . 7 . . . . . Impact Corruptions 19 | . . . . . . . . . . . . 19 . . . . . Robots Melted 15 | . . . . . 1 . 6 4 4 . . . . . . . . Combat Hostiles 14 | . . . . . . . 6 4 4 . . . . . . . . Parts Melted 36 | . . . . . 1 . 13 14 8 . . . . . . . . Heat Transferred 11145 | . 50 . . . 814 111 5143 2738 2070 . . 219 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Peak Influence 493 | . 292 252 35 493 324 480 168 270 . . . . . 24 . . . Initial 462 | . . 94 20 14 192 462 168 110 . . . . . 9 . . . Average 205 | . 133 167 26 300 131 475 159 215 . . . . . 23 . . . Maximum Alert Level 2 | . 1 1 . 2 1 2 . 1 . . . . . . . . . Low Security (%) 50 | 100 68 60 100 20 59 . 100 42 . . . . . 100 . . . Level 1 34 | . 31 39 . 53 40 . . 57 . . . . . . . . . Level 2 15 | . . . . 26 . 100 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 5 . . 7 . 1 . 1 . . . . . 1 . . . Investigation 6 | . 3 . . 3 . . . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . . . . . . Reinforcement 5 | . 2 . . 1 . 1 . . . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Distress Signals 1 | . 1 . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 106 | . 19 8 1 26 1 . 6 6 8 . . 12 4 3 . 9 3 Peak Tracking Total 5 | . 5 3 1 3 1 . 2 4 5 . . 5 3 2 . 5 3 Tactical Retreats 2 | . . 1 . . . . . . . . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Traps Triggered 4 | . 2 . 1 . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . Most Traps Carried 1 | . . . . . . . . . . . . . 1 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Machines Disabled 3 | . . . . 1 . . . . . . . 1 . . . . 1 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Machines Accessed 42 | . 3 1 2 12 12 2 . 1 . . . . . . 1 4 4 Terminals 21 | . 1 . 2 10 6 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . . 2 6 . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 118 | . 4 1 5 29 32 5 . 1 . . . . . . 1 9 31 Successful 73 | . 3 1 1 9 16 2 . . . . . . . . 1 9 31 Failed 45 | . 1 . 4 20 16 3 . 1 . . . . . . . . . Catastrophic 16 | . 1 . 1 5 8 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 39 | . 2 . 3 12 17 5 . . . . . . . . . . . Terminals 58 | . 2 . 5 27 19 5 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 2 . . 2 13 . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 59 | . 1 1 1 7 7 1 . . . . . . . . 1 9 31 Record 17 | . . . . . . . . . . . . . . . . 6 11 Part Schematic 13 | . . . 1 1 . . . . . . . . . . . . 11 Robot Schematic 6 | . . . . . . . . . . . . . . . . . 6 Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . 2 . . . . . . . . . . . 3 Open Door 9 | . . 1 . 4 . . . . . . . . . . 1 3 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . . Retrieve Components 3 | . . . . . 3 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . . 2 6 1 . . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . 2 6 . . . . . . . . . . . . Tunnel 10 | . 2 . . 2 6 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 2 9 9 2 . 1 . . . . . . . . . Full Trace Events 4 | . . . . 1 3 . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 3 . . . . . 6 Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 1 1 . . . . . . 15 . . . . . 11 Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Total Allies 4 | . . 1 . . . . . . . . 3 . . . . . . Largest Group 3 | . . 1 . . . . . . . . 3 3 . . . . . Highest-Rated Group 79 | . . 31 . . . . . . . . 79 79 . . . . . Highest-Rated Ally 39 | . . 31 . . . . . . . . 39 39 . . . . . Total Orders 17 | . . 1 . 10 . 2 4 . . . . . . . . . . EXPLORE 12 | . . . . 9 . 1 2 . . . . . . . . . . RETURN 5 | . . 1 . 1 . 1 2 . . . . . . . . . . Ally Attacks 27 | . . 6 . . . . . . . . . 21 . . . . . Total Damage 387 | . . 104 . . . . . . . . . 283 . . . . . Kills 6 | . . 2 . . . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Robot Analysis Total 2 | . . . . . 2 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 1 2 1 . 1 . 2 . . Drone Launches 19 | . . 1 . 10 . 2 3 . . . . 3 . . . . . Drone Recoveries 12 | . . 1 . 7 . 2 2 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Turns Passed 13667 | 93 693 533 178 1092 951 386 206 277 1102 783 2483 1993 780 61 1115 839 102 Spaces Moved 7909 | 53 326 242 131 538 560 228 116 147 614 533 1331 883 462 50 986 626 83 Core 19 | 11 . . . . . . . . . . . 8 . . . . . Treads 3636 | 42 279 . . 119 560 228 1 125 614 306 935 427 . . . . . Legs 2887 | . 47 225 . . . . . . . . . 408 462 50 986 626 83 Wheels 1327 | . . 17 131 419 . . 115 22 . 227 396 . . . . . . Hover 40 | . . . . . . . . . . . . 40 . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 115 115 105 160 160 105 105 160 120 120 56 110 110 110 110 110 Average Speed 146 | 148 164 184 115 131 160 160 105 151 160 142 168 190 110 110 110 110 110 Slowest Speed 1450 | 160 330 190 115 320 160 160 160 160 160 160 240 1450 110 110 110 112 112 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 58 46 17 81 98 14 99 4 75 80 87 68 62 2 97 80 77 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 16 | . 2 . . 3 6 . . . 1 . 2 . . . . 1 1 Known Exits Taken 5 | . . . 1 . . . . 1 . 1 1 . . 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 . . . 1 . . 1 1 . 1 1 . Scrap Searched 19 | . . 2 . . . . . . 4 4 2 . 2 . 1 4 . Spaces Dug 3 | . . . . . . . . . . . 3 . . . . . . Terrain Destroyed 16 | . . . . . . . . . . . 3 4 6 . . 3 . Melee 3 | . . . . . . . . . . . 3 . . . . . . Projectile 10 | . . . . . . . . . . . . 4 6 . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Total 9461 | 65 424 295 159 823 613 251 165 181 714 555 1533 1104 711 54 1018 707 89 Wait 789 | . 26 12 6 185 33 7 3 8 61 4 141 58 225 . . 18 2 Move 7893 | 52 325 241 130 537 559 228 115 146 613 532 1330 882 461 49 985 625 83 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 138 | 7 17 5 9 14 4 7 3 1 4 7 9 34 1 2 9 5 . Fast Attach 66 | 5 5 1 . 6 1 1 . 2 3 . 2 22 3 1 5 9 . Attach 42 | 1 3 1 2 2 . 3 1 3 2 . 3 16 2 . 1 2 . Detach 9 | . 1 . . . 1 . . 1 2 . 2 . 2 . . . . Swap 66 | . 2 9 5 8 . . 3 . 7 5 4 11 1 2 5 1 3 Drop 150 | . 13 9 7 17 9 4 5 . 7 7 14 29 4 . 13 12 . Fire 241 | . 32 17 . 52 6 1 35 20 15 . . 16 12 . . 35 . Melee 65 | . . . . . . . . . . . 28 36 . . . . 1 Ram 2 | . . . . 2 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 10) 738 | -10/Materials | Discovered new exit (range 8) 787 | -10/Materials | Entered Mines 795 | -10/Mines | Met a Derelict bent on vengeance 920 | -10/Mines | Discovered new exit (range 6) 923 | -10/Mines | Received a Mining Laser from a helpful Derelict 991 | -10/Mines | Core integrity fell below 50% 1089 | -10/Mines | Discovered new exit (range 12) 1185 | -10/Mines | Found the Drone Emporium 1192 | -10/Mines | Found Prototype Device 1192 | -10/Mines | Identified Thief Drone Bay 1271 | -10/Mines | Assembled infested the area 1320 | -10/Mines | Entered Materials 1320 | -9/Materials | Evolved 2 slots: Utility x2 1486 | -9/Materials | Discovered new exit (range 4) 1492 | -9/Materials | Identified exit to Storage 1498 | -9/Materials | Entered Storage 2171 | -9/Storage | Discovered new exit (range 12) 2234 | -9/Storage | Learned location of Armory (-4) 2250 | -9/Storage | Garrison activated, responded to threat 2370 | -9/Storage | Discovered new exit (range 13) 2584 | -9/Storage | Used back door to open Recycling access 2590 | -9/Storage | Entered Recycling 2591 | -9/Recycling | Found Scrap Engine 3035 | -9/Recycling | Discovered new exit (range 6) 3541 | -9/Recycling | Entered Factory 3541 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3545 | -7/Factory | Identified exit to Lower Caves 3927 | -7/Factory | Sucked down chute 3927 | -7/Factory | Entered Waste 3942 | -7/Waste | EMP discharged 3945 | -7/Waste | Spotted C-40 Crusher 3951 | -7/Waste | Spotted C-40 Crusher 3952 | -7/Waste | Destroyed C-40 Crusher 3969 | -7/Waste | Destroyed C-40 Crusher 3981 | -7/Waste | Spotted C-40 Crusher 3984 | -7/Waste | Spotted C-40 Crusher 3988 | -7/Waste | Destroyed C-40 Crusher 3994 | -7/Waste | Spotted C-40 Crusher 3997 | -7/Waste | Spotted C-40 Crusher 3998 | -7/Waste | Destroyed C-40 Crusher 4024 | -7/Waste | Discovered new exit (range 44) 4042 | -7/Waste | EMP discharged 4042 | -7/Waste | System corruption reached 10% 4048 | -7/Waste | Destroyed C-40 Crusher 4078 | -7/Waste | Found Damper Plating 4096 | -7/Waste | Destroyed C-40 Crusher 4133 | -7/Waste | Entered Factory 4171 | -7/Factory | Discovered exit to Lower Caves (range 10) 4410 | -7/Factory | Entered Lower Caves 4415 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4750 | -7/Lower Caves | Build established: Construct 4872 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5408 | -7/Lower Caves | Discovered new exit (range 9) 5491 | -7/Lower Caves | Spotted B-75 Beast 5512 | -7/Lower Caves | Entered another Lower Caves area 5640 | -7/Lower Caves | Discovered new exit (range 5) 6209 | -7/Lower Caves | Discovered new exit (range 9) 6217 | -7/Lower Caves | Learned 4 Factory zone layouts 6233 | -7/Lower Caves | Identified exit to Zion 6295 | -7/Lower Caves | Entered Zion 6329 | -7/Zion | System corruption cleaned by Quarantine Array 6358 | -7/Zion | Gained Derelict followers 6491 | -7/Zion | Discovered new exit (range 13) 6659 | -7/Zion | Given A8's code to call for help 6692 | -7/Zion | Identified exit to Deep Caves 6775 | -7/Zion | Learned location of Warlord (-5) 7411 | -7/Zion | Received a visual enhancement algorithm 8757 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8778 | -7/Zion | Entered Deep Caves 8778 | -7/Deep Caves | Accompanied by 3 allies 9374 | -7/Deep Caves | Z-Facility disabled 9591 | -7/Deep Caves | Attacked by Z-Imprinter 9643 | -7/Deep Caves | Lost 6 allies 9700 | -7/Deep Caves | Core integrity fell below 50% 9750 | -7/Deep Caves | Lost 18 parts (3p3n4u8w) 9752 | -7/Deep Caves | Destroyed Z-Imprinter 10049 | -7/Deep Caves | Build established: Scavenger-Mutant 10239 | -7/Deep Caves | Found Prototype Protection 10239 | -7/Deep Caves | Identified Zio. Weapon Casing 10250 | -7/Deep Caves | Lost 3 parts (3u) 10262 | -7/Deep Caves | Found Zio. Weapon Casing 10266 | -7/Deep Caves | Found Zio. Weapon Casing 10364 | -7/Deep Caves | Found Zio. Weapon Casing 10379 | -7/Deep Caves | Found Zio. Weapon Casing 10381 | -7/Deep Caves | Found Zio. Weapon Casing 10561 | -7/Deep Caves | Discovered new exit (range 11) 10720 | -7/Deep Caves | Build established: Mutant 10771 | -7/Deep Caves | Entered Proximity Caves 10880 | -6/Proximity Caves | Core integrity fell below 20% 11123 | -6/Proximity Caves | Spotted B-75 Beast 11193 | -6/Proximity Caves | Learned Factory terminal intel 11497 | -6/Proximity Caves | Discovered new exit (range 5) 11551 | -6/Proximity Caves | Entered Factory 11551 | -6/Factory | Evolved 2 slots: Utility x2 11552 | -6/Factory | Identified exit to Lower Caves 11554 | -6/Factory | Loaded intel: 26 terminal locations 11612 | -6/Factory | Entered Lower Caves 11676 | -6/Lower Caves | Encountered a Warlord checkpoint 11685 | -6/Lower Caves | Learned Factory emergency access door positions 11860 | -6/Lower Caves | Build established: Scavenger-Mutant 12125 | -6/Lower Caves | Learned Factory stockpile data 12449 | -6/Lower Caves | Discovered new exit (range 7) 12727 | -6/Lower Caves | Entered another Lower Caves area 13297 | -6/Lower Caves | Learned Armory terminal intel 13357 | -6/Lower Caves | Encountered a Warlord checkpoint 13399 | -6/Lower Caves | Discovered new exit (range 12) 13566 | -6/Lower Caves | Entered Data Miner 13566 | -6/Data Miner | Discovered new exit (range 6) 13590 | -6/Data Miner | Met Data Miner 13616 | -6/Data Miner | Learned location of Section 7 (-2) 13616 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13634 | -6/Data Miner | Received God Mode back door access code from Data Miner 13647 | -6/Data Miner | Data Conduit disabled 13668 | -6/Data Miner | Self-destructed Last Messages --------------- Schematic downloaded. >>Schematic "A-27 Freighter" Downloading schematic... A-27 Freighter Tier: 7 Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\A3HM to gain control via the back door I've installed. Now off with you. 13647_ Sneak attack on Data Miner. 13647_ Data Miner disappears through a trap door. 13661_ System corrupted: Energy discharge (-100). 13667_ Zio. Composite Leg I destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????################??????????????# | | ????#"""""""""""""""######????????## | | ???#""""""""" """"""""########## | | ???"""""""""" | | ???"""""" g | | ??#"""""" gg | | ??#""""" @ | | ??#""""""" | | ???""""""" """""""""""" | | ???"""""""" """"########## | | ???#""""""" """""###????????? | | ????#"""""""" "#####??????????? | | ??????######"## "#??????????????? | | ???????????#"### "#??????????????? | | ???????????#"### "#??????????????? | | ???????????#"?# "#??????????????? | | ?????????????## "#??????????????? | | ?????????????# "#??????????????? | | ?????????????### "#??????????????? | | ???????????????# "##?????????????? | | ??????????????## ""#?????????????? | | ???????????#?## ""#?????????????? | | ?????????"##"#"X ""#?????????????? | | ?????????"""""" "####??????????? | | ?????????#""""" X"""""??????????? | | ??????????##"#"X "##"#??????????? | | ???????????#?## X""""#??????????? | | ??????????????## "##"#??????????? | | ???????????????#######?????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 65 Energy Generation 27 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 2000 Resistance: EM 90 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Recoil Reduction 4 Salvage Targeting 12 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked EMP Blaster | -9/Storage | Hacked Mak. System Shield | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Beamcaster | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Focal Shield | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Dual-blade Saw | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryThermoelectricCloak Manual? 0 Play Time 01:57:52 Cumulative 274.3 hours Start 2024.05.01 @ 12:59:52 End 2024.05.02 @ 03:45:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 16 Types 8/3/3/1/1/0/0/0/0 Lore% 56 Gallery% 78 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b44faf5-77af-4f03-816f-0eafd59d256f