Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 21:13:45 Player: OctagonalPrism Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (171) 855 Value Destroyed (7101) 7101 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (4158) 4158 TOTAL SCORE: 17934 Bonus ------- High Alert Combat Kills 1136 Follower Combat Kills 753 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -131 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 100/100 System Corruption 24% Temperature Cool (18) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- Ion Cannon Force Lance > --- INVENTORY (5) ---- Active Sensor Spoofer Relay Coupler [Sentry] (19) Relay Coupler [Heavy] (13) High-powered Tractor Beam Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg > --- UTILITY ---------- Improved Heat Sink Machine Analyzer Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun AWS/Gauss Hardcell Cannon > --- INVENTORY -------- Improved Deuterium Engine Relay Coupler [Sentry] Relay Coupler [Heavy] Heavy Machine Gun Force Lance [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Utility Machine Analyzer Device Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Relay Coupler [NC] Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 . . 2 . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . 2 . . 2 . . . . . 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . Parts Attached 170 | 6 10 . 21 . . 3 3 21 15 2 4 4 23 7 21 30 Power 19 | 1 2 . 2 . . . . 2 . . 1 1 1 . 4 5 Engine 14 | 1 2 . 2 . . . . . . . . 1 . . 3 5 Core 1 | . . . . . . . . . . . . . . . 1 . Reactor 4 | . . . . . . . . 2 . . 1 . 1 . . . Propulsion 29 | 2 2 . 6 . . . 1 2 . . 3 1 4 1 2 5 Treads 16 | 2 2 . 6 . . . 1 2 . . 3 . . . . . Leg 10 | . . . . . . . . . . . . 1 4 1 2 2 Wheel 3 | . . . . . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 44 | 1 2 . 1 . . . 2 4 5 1 . 1 7 2 7 11 Device 27 | . 1 . 1 . . . . 3 4 1 . 1 2 2 4 8 Storage 2 | 1 1 . . . . . . . . . . . . . . . Processor 5 | . . . . . . . 1 . . . . . 2 . 1 1 Hackware 3 | . . . . . . . . . . . . . 1 . . 2 Protection 7 | . . . . . . . 1 1 1 . . . 2 . 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 78 | 2 4 . 12 . . 3 . 13 10 1 . 1 11 4 8 9 Energy Gun 9 | . . . . . . . . . . . . 1 . . 5 3 Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun 42 | 2 4 . 8 . . 3 . 9 4 1 . . 7 2 . 2 Ballistic Cannon 4 | . . . 1 . . . . . . . . . 1 . . 2 Launcher 6 | . . . 3 . . . . 2 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 2 5 . . . 3 . . . Piercing Weapon 6 | . . . . . . . . . . . . . . 2 3 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . 2 . . . . . . 1 1 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . . . . . . . 1 . . Parts Lost 49 | . . . 4 . . 2 1 1 2 . 6 . 2 1 9 21 Power 6 | . . . 1 . . . . . . . . . . . 1 4 Propulsion 12 | . . . 2 . . . 1 . . . 4 . 1 . 1 3 Utility 19 | . . . . . . . . 1 2 . 1 . 1 . 3 11 Weapon 12 | . . . 1 . . 2 . . . . 1 . . 1 4 3 Highest Loss Streak 9 | . . . 2 . . 1 1 1 1 . 5 . 1 1 9 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 95 100 98 100 100 95 92 98 98 84 64 31 79 92 91 86 Engine 6 | . 14 14 10 11 11 11 9 5 . . . 4 . . 3 9 Reactor 2 | . . . . . . . . 3 9 7 6 . 6 7 3 . Treads 12 | . 27 28 21 22 22 22 17 18 18 15 12 . . . . . Leg 5 | . . . . . . . . . . . . 7 12 15 14 8 Device 10 | . 11 14 11 11 11 11 9 7 9 15 13 5 6 7 9 16 Storage 6 | . 14 14 11 11 11 11 9 9 9 7 6 . . . . . Processor 11 | . . . . . . . 5 9 9 7 7 7 21 23 26 18 Hackware 1 | . . . . . . . . . . . . . 1 7 3 3 Protection 3 | . . . . . . . 6 8 7 . . . 6 7 3 . Energy Gun 2 | . . . . . . . . . . . . 4 2 . 8 9 Ballistic Gun 21 | . 26 28 38 33 33 32 36 30 29 30 16 . 14 14 7 2 Ballistic Cannon 3 | . . . 3 11 11 7 . . . . . . 2 7 3 4 Slashing Weapon 1 | . . . . . . . . 4 6 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 3 5 Peak Build Rating 73 | 6 8 8 18 18 19 31 24 36 37 37 37 20 73 73 68 73 Average Rating 36 | 4 6 8 12 18 18 18 21 30 36 36 28 16 59 64 59 57 On Entrance 26 | . 6 8 8 18 18 19 19 24 36 36 37 5 20 71 58 67 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 52 | 14 20 20 31 31 31 31 34 45 43 37 37 15 52 51 51 50 Greatest Support 53 | 40 40 40 43 43 43 43 43 45 44 44 44 15 53 53 50 50 Greatest Overweight (x) 15 | 1 . . 1 . . . 1 1 . . 4 . 1 1 1 15 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 6 9 10 10 10 10 10 10 10 10 10 9 5 5 5 5 5 Most Carried 10 | 1 9 9 9 7 8 10 9 10 10 10 9 5 5 5 5 5 Average Carried 6 | . 5 8 7 6 6 8 8 8 9 9 8 4 4 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 1 8 9 6 6 8 9 9 10 10 9 5 4 5 5 5 5 Class Distribution -------------------- 45% | Gunner 16% | Mutant 16% | Skirmisher 11% | Scavenger-Skirmisher 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Skirmisher | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Garrison Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Matter Collected 5361 | 260 315 . 758 144 . 423 8 769 451 . . . 651 314 680 588 Remotely 613 | . . . . . . . . 300 74 . . . . . . 239 Salvage Created 6525 | . 424 . 996 92 . 312 80 954 873 . . . 1222 318 511 743 Parts 376 | . 33 . 56 6 . 24 6 51 55 . . . 72 16 23 34 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Combat Hostiles Destroyed 147 | . 13 . 21 2 . 15 1 16 20 . . . 25 7 12 15 Melee 6 | . . . . . . . . . 3 . . . . . 1 2 Guns 106 | . 13 . 16 2 . 13 1 13 13 . . . 25 3 5 2 Cannons 23 | . . . 1 . . 2 . . . . . . . 4 6 10 AOE 11 | . . . 4 . . . . 3 4 . . . . . . . Classes Destroyed 19 | . 4 . 3 . . . . 7 2 . . . 1 . . 2 Worker 1 | . . . . . . . . 1 . . . . . . . . Builder 3 | . . . . . . . . 2 . . . . . . . 1 Hauler 2 | . 1 . 1 . . . . . . . . . . . . . Recycler 1 | . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . Operator 7 | . . . 2 . . . 1 1 . . . . . 1 . 2 Watcher 9 | . 3 . 2 . . . . 2 . . . . . 1 1 . Swarmer 39 | . 9 . . . . 12 . . 4 . . . 12 2 . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 55 | . 4 . 16 1 . 3 . 4 8 . . . . 2 6 11 Brawler 4 | . . . . . . . . 2 . . . . . . . 2 Duelist 9 | . . . 1 1 . . . 2 2 . . . 3 . . . Protector 2 | . . . . . . . . 1 1 . . . . . . . Sentry 25 | . . . 4 . . . 1 6 1 . . . 7 2 4 . Demolisher 1 | . . . . . . . . . 1 . . . . . . . Specialist 5 | . . . . . . . . . 3 . . . 2 . . . Hunter 4 | . . . . . . . . 1 . . . . . 1 2 . Programmer 1 | . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 11 | . 7 . 11 2 . 8 1 6 9 . . . 5 3 4 8 Combat Bots Only 9 | . 6 . 9 2 . 8 1 4 9 . . . 5 3 4 8 Max Kills in Single Turn 5 | . 2 . 2 1 . 1 1 3 5 . . . 2 2 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . 2 4 . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Hostile Shots Fired 780 | . 48 . 93 . . 68 4 45 40 . 5 . 121 30 198 128 Missed 226 | . 11 . 23 . . 20 . 18 8 . . . 45 16 57 28 Damage Taken 8502 | . 332 . 1040 . . 523 64 421 529 . 229 . 935 379 1254 2796 Core 1647 | . 73 . 131 . . 36 . 15 30 . 141 . 135 78 154 854 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 142 | . 142 . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 70 . . . 58 . . 91 . . . . . 27 . Volleys Fired 306 | . 40 . 43 2 . 18 3 43 26 . . . 26 19 38 48 Largest 4 | . 2 . 4 4 . 4 4 4 4 . . . 2 3 4 4 Hottest 225 | . 40 . 104 104 . 104 86 112 112 . . . 108 125 180 225 Shots Fired 1005 | . 80 . 160 8 . 74 12 146 96 . . . 142 60 100 127 Gun 856 | . 80 . 150 6 . 60 12 141 92 . . . 137 42 62 74 Cannon 137 | . . . 7 2 . 14 . . . . . . 5 18 38 53 Launcher 12 | . . . 3 . . . . 5 4 . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 921 | . 80 . 157 8 . 74 12 141 92 . . . 133 60 93 71 Thermal 14 | . . . . . . . . . . . . . 9 . . 5 Explosive 12 | . . . 3 . . . . 5 4 . . . . . . . Electromagnetic 58 | . . . . . . . . . . . . . . . 7 51 Robot Hit Streak 39 | . 9 . 20 6 . 11 9 23 31 . . . 39 10 18 25 Robot Miss Streak 4 | . 4 . 4 . . 3 . 3 3 . . . 4 3 2 3 Penetration Max 2 | . . . . . . . . 1 . . . . 1 . . 2 Secondary Targets 9 | . 2 . 2 . . . . 1 3 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 1 . . . 1 . . . Autonomous 119 | . . . . . . 12 . . . . . . 91 16 . . Shots Hit Robots 686 | . 42 . 97 2 . 45 6 98 65 . . . 127 36 74 94 Core Hits 324 | . 22 . 48 2 . 22 3 50 38 . . . 49 16 27 47 Critical Kills 2 | . . . . . . . . . 1 . . . . . 1 . Critical Parts Destroyed 5 | . 1 . . . . . . 2 1 . . . 1 . . . Critical Strikes 21 | . 1 . . . . . . 2 2 . . . 4 . 5 7 Destroy 8 | . 1 . . . . . . 2 2 . . . 2 . 1 . Blast 10 | . . . . . . . . . . . . . 1 . 3 6 Sever 1 | . . . . . . . . . . . . . 1 . . . Impale 2 | . . . . . . . . . . . . . . . 1 1 Melee Attacks 91 | . . . . . . . . 4 35 . . . 12 8 18 14 Impact . | . . . . . . . . . . . . . . . . . Slashing 51 | . . . . . . . . 4 35 . . . 12 . . . Piercing 40 | . . . . . . . . . . . . . . 8 18 14 Sneak Attacks 6 | . . . . . . . . . 6 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 16230 | . 531 . 1637 28 . 881 82 2461 1749 . . . 3729 984 2151 1997 Guns 10884 | . 531 . 1258 28 . 785 82 1746 941 . . . 3157 691 963 702 Cannons 2803 | . . . 66 . . 96 . . . . . . 121 293 1015 1212 Explosions 1401 | . . . 313 . . . . 715 373 . . . . . . . Melee 1142 | . . . . . . . . . 435 . . . 451 . 173 83 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 13061 | . 531 . 1324 28 . 881 82 1746 941 . . . 3102 984 1924 1518 Thermal 242 | . . . . . . . . . . . . . 176 . . 66 Explosive 1401 | . . . 313 . . . . 715 373 . . . . . . . Electromagnetic 384 | . . . . . . . . . . . . . . . 54 330 Impact . | . . . . . . . . . . . . . . . . . Slashing 886 | . . . . . . . . . 435 . . . 451 . . . Piercing 256 | . . . . . . . . . . . . . . . 173 83 Highest Corruption 24 | . . . . . . . . . . . 9 9 7 6 7 24 Average Corruption 6 | . . . . . . . . . . . 9 8 4 4 6 11 Corruption Purged 5 | . . . . . . . . . . . . 2 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 102 | . . . . . . . . . . . 3 2 33 19 17 28 Message Errors 16 | . . . . . . . . . . . . . 8 4 2 2 Matter Fused 20 | . . . . . . . . . . . 2 1 6 3 4 4 Heat Flow Errors 12 | . . . . . . . . . . . . . 3 3 2 4 Energy Discharges 15 | . . . . . . . . . . . . 1 3 3 2 6 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . Data Loss (minor) 16 | . . . . . . . . . . . 1 . 8 2 1 4 Data Loss (major) 5 | . . . . . . . . . . . . . 1 1 1 2 Misfires 6 | . . . . . . . . . . . . . 1 . 1 4 Alerts 1 | . . . . . . . . . . . . . 1 . . . Weapon Failures 9 | . . . . . . . . . . . . . 1 3 3 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 286 | . . . 12 . . . . . 81 . . . 144 . 29 20 Projectiles 83 | . . . . . . . . . . . . . 56 . 7 20 Explosions 35 | . . . 12 . . . . . 23 . . . . . . . Melee 168 | . . . . . . . . . 58 . . . 88 . 22 . Knockbacks 24 | . . . 1 . . 2 . . . . . . 2 1 7 11 Impact . | . . . . . . . . . . . . . . . . . Kinetic 24 | . . . 1 . . 2 . . . . . . 2 1 7 11 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 31 | . . . 31 . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 597 | . . . 27 . . 75 2 110 42 . . . 247 102 195 597 Average Temperature 92 | . . . 8 . . 49 2 40 19 . . . 53 28 50 214 Received Heat Transfer 2315 | . 84 . 459 . . 198 18 162 252 . . . 162 36 330 614 Effects 24 | . . . . . . . . . . . . . . . . 24 Shutdowns 7 | . . . . . . . . . . . . . . . . 7 Interference 5 | . . . . . . . . . . . . . . . . 5 Short Circuit 2 | . . . . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . . . . . . 3 Damage (major) 5 | . . . . . . . . . . . . . . . . 5 Damage (core) 2 | . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . 1 1 . . Heat Transferred 470 | . . . . . . . . . . . . . 359 . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Peak Influence 1128 | . 326 37 548 221 . 185 54 461 1048 550 192 92 1063 862 1128 698 Initial 592 | . . 37 14 171 . . 13 22 299 550 192 92 64 557 560 592 Average 437 | . 180 37 346 144 . 106 43 199 639 550 180 92 547 736 963 525 Maximum Alert Level 4 | . 1 . 2 1 . . . 2 3 2 . . 3 3 4 2 Low Security (%) 30 | 100 37 100 20 51 . 100 100 56 . . 100 100 19 . . . Level 1 17 | . 62 . 35 48 . . . 27 20 . . . 8 . . 3 Level 2 28 | . . . 44 . . . . 15 42 100 . . 32 27 13 96 Level 3 21 | . . . . . . . . . 36 . . . 39 72 67 . Level 4 1 | . . . . . . . . . . . . . . . 18 . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 3 . . . . 5 . . . . . 4 . 10 Investigation 7 | . . . 1 . . . . 1 . . . . . 2 . 3 Extermination 2 | . . . . . . . . . . . . . . . . 2 Reinforcement 6 | . 2 . 2 . . . . . . . . . . . . 2 Assault 6 | . . . . . . . . 2 . . . . . 1 . 3 Garrison 3 | . . . . . . . . 2 . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Distress Signals 9 | . 1 . 4 . . . . 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 204 | . 20 . 26 2 . 15 1 23 17 . 6 . 28 18 21 27 Peak Tracking Total 8 | . 4 . 6 2 . 4 1 6 6 . 6 . 8 4 6 5 Tactical Retreats 6 | . 2 . . . . . . . 1 . . . 1 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Traps Triggered 14 | . 1 . . . . . . 1 1 1 . . 3 1 3 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Machines Disabled 15 | . . . . . . 1 . 3 3 . . . 3 1 3 1 Max in Single Turn 2 | . . . . . . 1 . 2 2 . . . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Garrison Relay 4 | . . . . . . . . . 1 . . . 2 . 1 . Phase Generator 1 | . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Machines Accessed 41 | . 7 . 5 . 1 . 1 6 3 . . 1 2 8 2 5 Terminals 26 | . 5 . 3 . . . 1 4 3 . . . 2 2 2 4 Fabricators 4 | . . . . . . . . . . . . . . 3 . 1 Repair Stations 3 | . 1 . 1 . . . . . . . . . . 1 . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . 1 . 2 . . Total Hacks 101 | . 23 . 14 . 1 . 3 13 5 . . 2 5 18 5 12 Successful 48 | . 14 . 5 . 1 . 2 7 2 . . 2 1 8 2 4 Failed 53 | . 9 . 9 . . . 1 6 3 . . . 4 10 3 8 Catastrophic 11 | . . . 1 . . . 1 1 1 . . . 1 2 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 35 | . 3 . 7 . 1 . 2 4 . . . . . 10 . 8 Terminals 67 | . 16 . 8 . . . 3 11 5 . . . 5 5 5 9 Fabricators 9 | . . . . . . . . . . . . . . 6 . 3 Repair Stations 12 | . 4 . 4 . . . . . . . . . . 4 . . Recycling Units 4 | . 3 . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . . . 2 . 3 . . Terminal Hacks 19 | . 6 . 1 . 1 . 1 3 2 . . . 1 1 2 1 Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . 1 . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Emergency Access Points 3 | . 1 . . . . . . . 1 . . . . . 1 . Alert Level 1 | . . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . . 1 Patrol Navigation 2 | . . . . . . . . . 1 . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 . 1 Network Status 2 | . . . . . . . . . . . . . . 1 . 1 Repair Station Hacks 6 | . 4 . 1 . . . . . . . . . . 1 . . Scan Component 4 | . 2 . 1 . . . . . . . . . . 1 . . Repair 2 | . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . 1 . . . . . . . . Report Inventory 2 | . 1 . . . . . . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . 1 . . . 2 . 3 . . Unlock Access 3 | . . . . . . . . 1 . . . 1 . 1 . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . Coupler Status 2 | . . . . . . . . . . . . 1 . 1 . . Unauthorized Hacks 10 | . 2 . 1 . . . 1 2 . . . . . 2 . 2 Terminals 8 | . 2 . 1 . . . 1 2 . . . . . . . 2 Botnet 8 | . 2 . 1 . . . 1 2 . . . . . . . 2 Fabricators 2 | . . . . . . . . . . . . . . 2 . . Report 1 | . . . . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . . . 1 1 . . . . . 1 . 1 Used 2 | . . . 1 . . . 1 . . . . . . . . . Hacking Detections 35 | . 6 . 4 . . . 1 4 2 . . 1 2 8 2 5 Full Trace Events 12 | . 2 . 2 . . . . 1 1 . . . 1 1 1 3 Feedback Events 2 | . . . . . . . . . . . . . . . 1 1 Corruption 2 | . . . . . . . . . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . . . . . . 1 . . . 1 . 1 . Signal Jammer 1 | . . . . . . . . . . . . . . . 1 . Watcher Feeds 1 | . . . . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . . . . . 5 . . . 9 . 3 . Machine Destruction 17 | . . . . . . . . . 5 . . . 9 . 3 . Attached 2 | . . . . . . . . . . . . . 1 . . 1 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Total Allies 6 | . . . . . . . . 2 . . . . 4 . . . Largest Group 3 | . . . . . . . . 2 . . . . 3 3 1 . Highest-Rated Group 229 | . . . . . . . . 62 . . . . 229 229 95 . Highest-Rated Ally 95 | . . . . . . . . 31 . . . . 95 95 95 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 100 | . . . . . . . . 30 . . . . 15 38 17 . Total Damage 2700 | . . . . . . . . 459 . . . . 232 1352 657 . Kills 25 | . . . . . . . . 4 . . . . 3 10 8 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Turns Passed 9554 | 60 912 91 706 605 366 858 151 685 812 71 106 92 1261 788 880 1110 Spaces Moved 5329 | 35 442 57 310 344 229 487 82 314 414 48 77 78 878 533 463 538 Core 41 | 5 . . . . . . . . . . 14 9 . . . 13 Treads 2820 | 30 442 57 310 344 229 487 82 314 414 48 63 . . . . . Legs 2297 | . . . . . . . . . . . . 69 878 533 463 354 Wheels 171 | . . . . . . . . . . . . . . . . 171 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 145 145 145 50 50 115 115 120 95 Average Speed 146 | 147 160 160 161 160 160 160 160 154 145 145 131 111 125 130 143 150 Slowest Speed 800 | 160 160 160 240 160 160 160 240 225 145 145 250 120 190 190 190 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 42 | 4 80 20 40 73 44 93 10 46 57 1 81 3 79 17 58 16 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . . . . . 1 1 . . . 1 . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . . Scrap Searched 4 | . . . . 2 . 2 . . . . . . . . . . Spaces Dug 19 | . . . . . . . . 2 . . . . 1 4 . 12 Terrain Destroyed 202 | . . . 21 . . 6 . 39 86 . . . 12 16 2 20 Melee 19 | . . . . . . . . 2 . . . . 1 4 . 12 Projectile 41 | . . . . . . 6 . 1 1 . . . 11 12 2 8 AOE 142 | . . . 21 . . . . 36 85 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Gar Fac Gar Fac Total 6267 | 41 564 57 406 395 229 524 94 419 517 50 80 81 964 575 565 706 Wait 276 | . 61 . 21 46 . 11 6 26 22 . . . 7 4 8 64 Move 5311 | 34 441 56 309 343 228 486 81 313 412 48 76 77 876 532 461 538 Hop . | . . . . . . . . . . . . . . . . . Pick Up 34 | 1 8 1 2 2 1 3 1 3 2 . . . 5 1 3 1 Fast Attach 78 | 6 5 . 4 . . 2 2 4 1 . 2 3 13 1 10 25 Attach 18 | . 1 . 2 . . 1 1 1 . 1 2 1 2 2 3 1 Detach 6 | . . . . . . 1 . 1 . . . . 1 1 1 1 Swap 74 | . 4 . 15 . . . . 16 14 1 . . 8 4 8 4 Drop 58 | . 4 . 10 2 . 2 . 8 5 . . . 9 3 5 10 Fire 306 | . 40 . 43 2 . 18 3 43 26 . . . 26 19 38 48 Melee 91 | . . . . . . . . 4 35 . . . 12 8 18 14 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . 5 . 10 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Garrison -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 516 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Repaired Assault Rifle? 782 | -10/Materials | Repaired Assault Rifle 973 | -10/Materials | Entered Mines 980 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1043 | -10/Mines | Discovered new exit (range 14) 1064 | -10/Mines | Entered Materials 1064 | -9/Materials | Evolved 2 slots: Weapon x2 1253 | -9/Materials | Destroyed 9 combat bots 1684 | -9/Materials | Discovered new exit (range 10) 1758 | -9/Materials | Discovered new exit (range 9) 1770 | -9/Materials | Entered Mines 1895 | -9/Mines | Met a Derelict bent on vengeance 1962 | -9/Mines | Build established: Gunner 2340 | -9/Mines | Discovered new exit (range 7) 2369 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2369 | -9/Mines | Discovered new exit (range 5) 2375 | -9/Mines | Entered Exiles 2414 | -9/Exiles | Met 8R-AWN 2441 | -9/Exiles | Met EX-HEX 2484 | -9/Exiles | Met EX-BIN 2503 | -9/Exiles | Aligned with FarCom system 2505 | -9/Exiles | Given EX-Vault access code 2543 | -9/Exiles | Opened EX-Vault 2561 | -9/Exiles | Found AWS/Gauss 2602 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2722 | -9/Exiles | Discovered new exit (range 14) 2741 | -9/Exiles | Left Exiles lab with AWS/Gauss 2741 | -9/Exiles | Entered Mines 3035 | -8/Mines | Build established: Skirmisher 3342 | -8/Mines | Destroyed 8 combat bots 3586 | -8/Mines | Discovered new exit (range 8) 3599 | -8/Mines | Entered Materials 3599 | -8/Materials | Evolved 2 slots: Utility x2 3600 | -8/Materials | Identified exit to Storage 3608 | -8/Materials | Build established: Scavenger-Skirmisher 3750 | -8/Materials | Entered Storage 3968 | -8/Storage | Garrison activated, responded to threat 4125 | -8/Storage | Build established: Skirmisher 4136 | -8/Storage | Met a pair of Derelict thieves 4363 | -8/Storage | Garrison activated, responded to threat 4434 | -8/Storage | Identified exit to Garrison 4435 | -8/Storage | Entered Garrison 4466 | -8/Garrison | Triggered checkpoint 4713 | -8/Garrison | Triggered checkpoint 4742 | -8/Garrison | Garrison Relay disabled 4891 | -8/Garrison | Triggered checkpoint 4930 | -8/Garrison | Triggered checkpoint 4981 | -8/Garrison | Destroyed 9 combat bots 5060 | -8/Garrison | Discovered new exit (range 10) 5087 | -8/Garrison | Triggered checkpoint 5094 | -8/Garrison | Build established: Scavenger-Skirmisher 5211 | -8/Garrison | Installed Relay Interface Framework 5242 | -8/Garrison | Phase Generator disabled 5247 | -8/Garrison | Entered Factory 5247 | -7/Factory | Evolved 2 slots: Utility x2 5318 | -7/Factory | Sucked down chute 5318 | -7/Factory | Entered Waste 5333 | -7/Waste | EMP discharged 5350 | -7/Waste | Spotted C-40 Crusher 5350 | -7/Waste | Spotted C-40 Crusher 5352 | -7/Waste | Spotted C-40 Crusher 5354 | -7/Waste | Spotted C-40 Crusher 5367 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5371 | -7/Waste | Spotted C-40 Crusher 5389 | -7/Waste | Spotted C-40 Crusher 5406 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5409 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5412 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5416 | -7/Waste | Discovered new exit (range 13) 5418 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5424 | -7/Waste | Entered Factory 5449 | -7/Factory | Lost 5 parts (4n1u) 5511 | -7/Factory | Identified exit to Garrison 5516 | -7/Factory | Entered Garrison 5550 | -7/Garrison | Triggered checkpoint 5656 | -7/Garrison | Garrison Relay disabled 5682 | -7/Garrison | Build established: Mutant 5728 | -7/Garrison | Triggered checkpoint 5862 | -7/Garrison | Triggered checkpoint 5983 | -7/Garrison | Rescued a captive Derelict 5985 | -7/Garrison | Rescued a captive Derelict 6048 | -7/Garrison | Build established: Gunner 6062 | -7/Garrison | Discovered new exit (range 12) 6220 | -7/Garrison | Triggered checkpoint 6275 | -7/Garrison | Spotted B-75 Beast 6296 | -7/Garrison | Destroyed B-75 Beast 6376 | -7/Garrison | Discovered new exit (range 8) 6388 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 6586 | -7/Garrison | Triggered checkpoint 6640 | -7/Garrison | Discovered new exit (range 10) 6670 | -7/Garrison | Triggered checkpoint 6702 | -7/Garrison | Garrison Relay disabled 6752 | -7/Garrison | Found embedded Infiltrators 6777 | -7/Garrison | Entered Factory 6777 | -7/Factory | Accompanied by 3 allies 6850 | -7/Factory | Garrison activated, responded to threat 6918 | -7/Factory | Discovered new exit (range 14) 7076 | -7/Factory | Crushed by falling debris 7076 | -7/Factory | Core integrity fell below 50% 7177 | -7/Factory | First assault squad dispatched 7558 | -7/Factory | Identified exit to Garrison 7565 | -7/Factory | Entered Garrison 7565 | -7/Garrison | Accompanied by 1 ally 7647 | -7/Garrison | Triggered checkpoint 7688 | -7/Garrison | Garrison Relay disabled 7703 | -7/Garrison | Triggered checkpoint 7847 | -7/Garrison | Triggered checkpoint 7927 | -7/Garrison | Triggered checkpoint 7930 | -7/Garrison | Discovered new exit (range 13) 8053 | -7/Garrison | Lost 9 parts (1p1n3u4w) 8087 | -7/Garrison | Found Quantum Capacitor 8358 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 8373 | -7/Garrison | Discovered new exit (range 15) 8445 | -7/Garrison | Entered Factory 8445 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8973 | -6/Factory | Crushed by falling debris 8973 | -6/Factory | Core integrity fell below 50% 9145 | -6/Factory | First assault squad dispatched 9266 | -6/Factory | Lost 3 parts (3u) 9318 | -6/Factory | Core integrity fell below 20% 9318 | -6/Factory | System corruption reached 10% 9350 | -6/Factory | Destroyed 8 combat bots 9359 | -6/Factory | Lost 9 parts (2p2n3u2w) 9555 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Gauss Cannon misfires. Slug penetrates Wall. Acquired Ion Cannon. U-05 Engineer builds a Wall. ALERT: Rogue bot located, Programmers report to Factory Zone 8Y. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Dropped Rnf. Deuterium Engine. System corrupted: Heat flow error (+260). Gauss Cannon destroyed. Reaction Control System destroyed. System corrupted: Ion Cannon failed to cycle. B-48 Gladiator suffers critical hit (Impale). B-48 Gladiator destroyed. Critical hit (Burn: +50). Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????# " " " #???# #????????# #??????# # | | ????# #???? +????????# #??????# # | | ????? ##???? ?????????# #??????# # | | ##### #????? ???????????# #??????# # | | #??T?????????######## #??????# # | | #????????????# # #??????# # | | ?? ? +????????????# # #??????# # | | ??????? ?????????????# + #??????# # | | """""?????? ?????????????# * * # #??????# # | | ??? ?????????????# * # ######## # | | """"" ?????????###?????????????# # # | | [ ????????????????????######## # | | """"" ?????????????????????????????#^^ # | | ?????????????????????? + | | """"" ??????????gg?????????????#####+#### # | | ???????????g?????Y????????????????# # | | ??????????????????????????????????# # | | +#######???????????????????????????????????# # | | ???????????????????????????????????????????# + | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# + | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ?????????????##############????????????????# # | | ?????????????# @#????????????????# # | | ?????????????# =%*#????????????????# # | | ?????????????# #????????????????# # | | ?????????????# ##########???????# # | | ?????????????# ## ######### # | | ?????????????# gg ## # | | ?????????????# g ## # | | ???????????? + % ## # | | ????????????## % ## # | | ?????????????# ## %%%[# | | ?????????????# ## ##########/#### | | ?????????????# #### ###????# "%%% = | | ?????????????#######+######### #??????# """ // | | ?????????????????# #??????# ""F =% | | ?????????????????#] #??????# "" %! | | ?????????????????# """ """ #??????# %% | | ?????????????????# """ """ #??????# % | | ??????????????####""" """ """ #?????## | | ?????????????? #""F #?????## | | ?????????????? #"" """ """ #?????########### | | ?????????????? #""" """ """ #??????#### ????? | | ??????????????" #""" = """ """ #???????????????? | | ??????????? """ # #???????????????? | | ??????????? """ + #???????????????? | | ??????????" "" # #####"T"###???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 36 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Corruption Containment 12 Armor Coverage 375 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 12 Relay Coupler Types 1 Relay Coupler Value 29 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Oh No You Don't! Challenges ------------ None Game ------ Seed SpacefoldAblativeTreads Manual? 0 Play Time 01:49:46 Cumulative 77.5 hours Start 2024.08.23 @ 19:22:35 End 2024.08.23 @ 21:13:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8243ae51-4c91-465b-9d14-754eb6839879