Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.22 @ 20:44:18 Player: Joshua Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (439) 2195 Value Destroyed (21205) 21205 Prototype IDs (74) 1480 Alien Tech Used (12) 2400 Bonus (14718) 14718 TOTAL SCORE: 52498 Bonus ------- High Alert Combat Kills 4548 Follower Combat Kills 36 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 270 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Friendly Fire -36 Cogmind --------- Core Integrity 1322/1600 Matter 290/300 Energy 655/670 System Corruption 0% Temperature Cool (10) Movement Walking (116) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor Light Particle Reactor > --- PROPULSION (5) --- Biometal Leg Biometal Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY (15) ----- High-capacity Storage Unit Structural Scanner Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Quantum Capacitor Heavy Armor Plating Centrium Light Armor Plating Thermal Barrier > --- WEAPON (3) ------- Long-range Proton Cannon Enhanced Nova Cannon Vortex Lance > --- INVENTORY (20) --- Advanced Heavy Treads Myomer Leg Centrium Leg Advanced Energy Well (500) Advanced Component Analysis Suite Transdimensional Reconstructor Transdimensional Reconstructor Matter Drive Microwarp Drive Long-range Phase Cannon Heavy Machine Gun Helical Railgun Graviton Cannon Point Singularity Launcher Core Stripper Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads Enhanced Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Makeshift Sensor Array Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Centrium Heavy Armor Plating Thermal Barrier Experimental Force Field Microwarp Drive > --- WEAPON ----------- Heavy Phase Cannon Long-range Phase Cannon Graviton Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Advanced Energy Well Advanced Armor Integrity Analyzer Particle Accelerator Advanced Kinecellerator Experimental Focal Shield EM Dispersion Field Advanced Component Analysis Suite Transdimensional Reconstructor Transdimensional Reconstructor Matter Drive Long-range Proton Cannon Helical Railgun Helical Railgun Core Stripper Vortex Lance [Rating: 223] Favorites ----------- Power Fusion Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Regenerative Plating Artifact Matter Drive Weapon Improved KE Penetrator Energy Gun Cooled Plasma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 13 | . . . 2 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . 2 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 699 | 1 8 30 18 41 6 7 9 2 . 18 58 5 5 6 3 44 16 14 4 3 85 28 14 11 10 68 27 102 36 20 Power 20 | . 1 2 1 3 . 1 . . . . 4 . 1 . . . . . . . 3 . . 1 . . 1 . . 2 Engine 5 | . 1 1 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Core 5 | . . 1 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . 2 . 1 . . . . . . . 3 . . 1 . . 1 . . 2 Propulsion 79 | . 2 5 3 14 . 1 3 . . 1 12 . 1 . . 7 2 . . . 7 1 1 3 . 2 4 2 4 4 Treads 20 | . 2 4 3 8 . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Leg 45 | . . . . 1 . 1 3 . . 1 5 . 1 . . 7 1 . . . 6 1 1 3 . 2 2 2 4 4 Wheel 12 | . . . . 5 . . . . . . 7 . . . . . . . . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Utility 381 | 1 . 9 7 10 2 5 6 2 . 7 27 2 2 3 . 23 10 9 3 . 52 16 7 7 1 37 14 86 23 10 Device 274 | 1 . 8 4 6 2 5 6 2 . 4 13 . 1 3 . 17 7 7 1 . 38 12 6 6 1 24 11 69 16 4 Storage 12 | . . 1 . . . . . . . 1 3 . . . . 2 . . . . . . . . . 1 . 2 . 2 Processor 30 | . . . 1 3 . . . . . . 3 1 . . . . . 1 . . 6 . . 1 . 4 1 3 5 1 Hackware 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Protection 54 | . . . 2 1 . . . . . 2 7 1 1 . . 4 3 1 2 . 8 4 1 . . 6 1 5 2 3 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . . Weapon 219 | . 5 14 7 14 4 . . . . 10 15 3 1 3 3 14 4 5 1 3 23 11 6 . 9 29 8 14 9 4 Energy Gun 38 | . 3 5 1 1 4 . . . . 1 6 2 1 1 . 7 2 . . . 3 . . . . 1 . . . . Energy Cannon 65 | . . . . . . . . . . 4 . . . 1 2 3 . 2 . . 14 5 3 . 5 11 3 9 . 3 Ballistic Gun 70 | . 2 7 4 8 . . . . . 1 1 . . . . . 1 1 1 1 5 5 2 . 3 15 3 3 7 . Ballistic Cannon 13 | . . . . 2 . . . . . 2 5 . . . . . . . . . . . . . . . 1 2 1 . Launcher 13 | . . 2 . 3 . . . . . 2 2 1 . . . 1 1 . . . . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 10 | . . . 1 . . . . . . . 1 . . . 1 3 . 2 . 2 . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . 1 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . 2 1 1 1 . . . . 2 6 . . . . 1 . . 3 . 1 . . 7 . . 8 7 1 . Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . 1 1 . . . System Corruption 47 | . . . . . . . . . . . . . . . . . . 8 . . . 14 . 18 . 1 6 . . . Parts Lost 100 | . 6 7 4 18 . 2 1 . . 5 13 1 3 . . 2 3 2 . . 8 1 . . . 4 1 . 14 5 Power 9 | . 1 1 1 2 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 Propulsion 27 | . 2 . 1 9 . 1 1 . . 1 2 . . . . . 1 . . . 5 . . . . 1 1 . 1 1 Utility 31 | . . . 1 4 . . . . . 1 6 . 1 . . 1 1 1 . . 1 . . . . 2 . . 10 2 Weapon 33 | . 3 6 1 3 . . . . . 3 4 1 1 . . 1 1 1 . . 2 1 . . . 1 . . 3 1 Highest Loss Streak 13 | . 6 4 1 13 . 2 1 . . 3 6 1 2 . . 1 3 1 . . 2 1 . . . 3 1 . 6 3 Average Slot Usage (%) 95 | . 91 99 99 92 98 99 100 99 100 99 97 100 99 100 100 99 99 100 98 100 99 99 100 97 94 93 90 79 77 87 Core 1 | . . 4 9 4 7 6 7 7 7 7 2 . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 3 6 5 6 6 5 5 5 5 5 10 10 10 8 5 4 4 4 4 4 Treads 4 | . 15 32 27 20 7 7 2 . . . . . . . . . . . . . . . . . . . 2 9 7 . Leg 19 | . 12 . . . . 2 22 30 30 29 14 26 26 26 26 28 28 29 29 29 25 26 26 26 26 23 18 3 5 20 Wheel 1 | . . . . 6 23 20 5 . . . 11 . . . . . . . . . . . . . . . . . . . Device 12 | . 14 11 9 6 7 7 7 6 7 6 11 . 1 6 13 11 20 16 13 11 15 14 14 14 15 17 14 17 19 17 Storage 6 | . 14 11 9 7 7 7 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 Processor 16 | . . . 9 17 23 23 23 23 23 11 18 26 23 20 20 17 11 16 17 17 15 15 15 15 15 17 22 19 18 22 Protection 6 | . . . 8 3 . . . . . 10 6 13 14 13 6 10 7 6 6 11 10 10 10 10 10 6 4 3 3 6 Energy Gun 6 | . 10 13 . . 6 23 23 23 23 9 11 19 19 18 13 14 11 5 . . 2 . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . 5 . . . . 2 1 . 9 11 11 7 4 3 5 4 3 1 10 4 6 Ballistic Gun 6 | . 9 18 26 18 15 . . . . . 4 . . . . . 4 . . 1 2 10 10 10 9 9 9 2 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 155 | 14 14 57 64 68 61 64 64 64 64 78 86 78 81 86 77 90 91 91 85 85 112 118 125 121 126 130 147 147 155 133 Greatest Support 180 | 20 40 60 60 86 42 42 69 69 69 79 82 80 80 78 78 98 94 94 94 94 100 105 105 120 120 125 180 180 180 148 Greatest Overweight (x) 6 | . . 1 1 6 1 1 1 . . 1 2 . 1 1 . 1 1 . . . 1 1 1 1 1 1 1 . 1 . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 30 Average Capacity 19 | 8 8 18 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 6 7 16 19 17 19 19 19 19 20 18 19 19 19 19 20 19 18 19 19 19 19 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 8 20 20 19 20 20 20 20 20 17 20 19 19 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 19 Class Distribution -------------------- 19% | Gunner 18% | Scavenger-Gunner 15% | Scavenger-Mutant 12% | Alien-Mutant 10% | Mutant 7% | Derelict-Gunner 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Derelict-Mutant | -5/Proximity Caves Infiltrator-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Infiltrator-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Mutant | -2/Research Alien-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 11524 | 210 187 672 498 1605 80 75 111 11 . 132 1622 145 50 30 40 441 118 470 . 91 966 352 150 118 114 1216 469 593 800 158 Remotely 398 | . . . . 398 . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24445 | 17 306 1141 900 1862 403 267 211 . . 238 2975 417 167 . . 1635 108 404 . . 1845 601 160 129 105 1861 516 2655 2444 3078 Parts 1022 | 4 19 62 60 95 4 13 2 . . 4 100 5 12 . . 49 6 22 . . 81 15 4 7 3 101 10 127 105 112 Haulers Intercepted 21 | . 1 4 . 2 . . . . . . 4 . . . . 3 . . . . . . . . . 3 1 1 1 1 Recyclers Shooed 27 | . . . 1 6 . . . . . . 13 . . . . 2 . . . . 1 . . . . 2 . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . 2 4 . 3 . 3 10 1 . . 4 4 . . . 4 10 59 . . . . . . Prevented 61 | . . . . . . . . . . 3 . . . . . . 1 12 . . . 12 2 28 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 319 | . 7 26 24 29 1 3 4 . . 4 30 10 5 . . 11 4 7 . . 25 7 2 2 1 14 1 31 38 33 Melee 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 158 | . 5 22 24 16 1 2 4 . . 1 17 4 5 . . 10 3 . . . 11 . . 1 1 11 . . 20 . Cannons 76 | . . . . 3 . . . . . 2 4 . . . . . . 2 . . 8 2 . 1 . 1 . 25 14 14 AOE 32 | . . 3 . 10 . . . . . . 7 3 . . . . . 4 . . . . . . . . . . 3 2 Classes Destroyed 26 | 1 4 2 1 7 1 . . . . 1 2 1 . . . . . . . . . 1 . . . . 1 1 2 1 Worker 19 | . . . 2 3 . . . . . . 11 . . . . 1 . . . . 1 . . . . . . . . 1 Builder 15 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 4 . 5 1 2 Tunneler 3 | 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Hauler 21 | . 1 4 . 2 . . . . . . 4 . . . . 3 . . . . . . . . . 3 1 1 1 1 Recycler 29 | . . 1 . 7 . 1 . . . . 10 . . . . 3 . . . . 2 . . . . 3 1 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . Watcher 25 | . 2 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 4 4 3 Swarmer 66 | . 3 10 11 4 . . . . . . 2 2 4 . . . 4 4 . . 5 . . . . 2 . 4 11 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 84 | . 4 7 8 10 . . 3 . . 3 6 5 . . . 3 . . . . 6 4 . . . . . 3 7 15 Brawler 10 | . . . . 2 . . . . . . 2 1 . . . 1 . . . . . . . . . . . 1 . 3 Duelist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Protector 6 | . . . . 2 . . . . . . 2 . . . . . . . . . . . . 1 . . . 1 . . Sentry 39 | . . 9 5 1 . 3 . . . . 4 1 . . . 3 . 1 . . 3 1 . . 1 1 . 3 1 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hunter 33 | . . . . 4 . . 1 . . . 5 . 1 . . . . 2 . . 2 2 2 1 . 2 . 1 4 6 Programmer 58 | . . . . 6 . . . . . . 6 . . . . 4 . . . . 9 . . . . 9 . 15 3 6 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Compactor 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 3 4 11 12 1 4 3 . . 1 9 5 4 . . 5 5 4 . . 5 1 2 2 1 4 1 3 9 11 Combat Bots Only 10 | . 3 4 10 10 1 3 3 . . 1 7 5 4 . . 4 4 4 . . 5 1 2 2 1 3 1 3 9 10 Max Kills in Single Turn 4 | 1 1 3 2 3 1 1 1 . . 1 4 2 1 . . 1 2 4 . . 1 1 1 1 1 1 1 1 3 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Exploded 4 | . . 3 . 2 . . . . . . 4 2 . . . . . 4 . . . . . . . . . . 3 2 Melee 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Damage Taken 28200 | . 828 1412 1131 3174 . 263 171 . . 736 2409 767 363 . . 759 301 447 . . 2084 482 149 231 80 2296 244 1780 5835 2258 Core 2420 | . 223 54 83 372 . 58 36 . . 35 220 34 49 . . 51 12 . . . 111 41 19 18 . 155 . 313 258 278 Absorbed by Shields 2602 | . . . . . . . . . . . . . . . . . . . . . 150 120 66 68 24 . . 527 1647 . Reduced by Siege Mode 420 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 318 . Core Remaining (%) 68 | 100 10 86 84 . . . . . . 28 . . . . 64 . . . . 93 . . . . 83 . . 37 82 82 Volleys Fired 1242 | 4 41 80 50 102 2 7 10 . . 27 117 18 7 . 2 44 3 9 . . 89 26 3 4 20 84 17 192 99 185 Largest 3 | 2 2 3 3 3 3 3 3 . . 3 3 3 3 . 1 3 3 3 . . 3 3 3 3 3 3 3 3 3 1 Hottest 284 | 80 85 150 69 104 243 243 243 . . 243 124 72 72 . 90 185 206 221 . . 250 176 199 158 158 158 110 284 203 120 Shots Fired 2489 | 8 76 224 150 250 8 19 31 . . 49 313 48 21 . 2 114 8 24 . . 198 41 9 6 26 170 24 276 209 185 Gun 1541 | 8 76 222 150 220 8 19 31 . . 24 243 46 21 . . 109 6 13 . . 79 10 . 2 6 133 12 10 93 . Cannon 916 | . . . . 20 . . . . . 15 65 . . . 2 5 2 10 . . 119 31 9 4 20 36 12 266 115 185 Launcher 31 | . . 2 . 10 . . . . . 10 5 2 . . . . . 1 . . . . . . . . . . 1 . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 1023 | . 33 127 150 240 1 . . . . 7 142 . . . . . . . . . 35 10 . 2 6 133 12 11 114 . Thermal 1149 | 4 35 93 . . 7 19 31 . . 23 166 46 21 . 2 109 3 . . . 136 1 3 . 17 15 12 234 94 78 Explosive 15 | . . 2 . 4 . . . . . . 5 2 . . . . . 1 . . . . . . . . . . 1 . Electromagnetic 301 | 4 8 2 . 6 . . . . . 19 . . . . . 5 5 23 . . 27 30 6 4 3 21 . 31 . 107 Robot Hit Streak 56 | 5 5 17 18 28 4 14 16 . . 18 48 13 12 . . 30 27 2 . . 10 8 6 4 4 17 9 52 56 21 Robot Miss Streak 10 | 1 3 4 3 3 1 1 2 . . 3 4 6 2 . . 3 . 10 . . 4 3 1 1 2 3 1 2 2 4 Penetration Max 1 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . Secondary Targets 29 | . . 3 5 3 . . . . . . 2 3 1 . . 1 2 . . . . . . . . 4 . . 5 . Max Gunslinging Chain 2 | . . 1 1 1 . . . . . . 1 1 1 . . 1 2 . . . . . . . . 1 . . 2 . Capacitor 184 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184 Shots Hit Robots 1707 | 5 46 159 101 186 5 14 21 . . 33 247 42 13 . . 79 5 11 . . 123 28 7 4 6 107 14 158 165 128 Core Hits 803 | 1 17 78 43 98 3 6 7 . . 16 122 29 6 . . 37 3 13 . . 56 6 2 3 3 51 5 67 82 49 Critical Kills 39 | . . . 1 . . . . . . . 1 . . . . 6 1 . . . 2 . 1 . . 13 1 3 7 3 Critical Parts Destroyed 36 | . . . . 2 . . . . . . 1 . . . . 2 . . . . 6 2 . . . 15 2 2 4 . Critical Strikes 147 | . . 2 1 2 . 2 3 . . 2 21 8 1 . . 15 2 1 . . 9 4 1 2 1 30 3 7 14 16 Burn 37 | . . 2 . . . 2 3 . . 1 13 8 1 . . 7 . . . . . . . . . . . . . . Meltdown 11 | . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 . . . . 3 1 3 Destroy 64 | . . . 1 2 . . . . . . 2 . . . . 8 . . . . 6 2 . . . 28 3 2 10 . Blast 10 | . . . . . . . . . . 1 6 . . . . . . . . . . . . . . . . . 3 . Corrupt 25 | . . . . . . . . . . . . . . . . . 1 1 . . 1 2 . 2 1 2 . 2 . 13 Melee Attacks 59 | . . . 6 . . . . . . . 1 . . 2 2 5 . 3 . 3 10 1 1 . 12 9 2 . . 2 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Impact 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . 2 . . . . . . . 1 . . . 2 5 . 3 . 3 10 . . . . . . . . . Piercing 25 | . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . 12 9 . . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52789 | 62 508 2400 1568 5198 113 276 489 . . 886 7300 1495 316 . . 2144 115 719 . . 3891 902 230 141 158 3123 320 7103 7504 5828 Guns 23851 | 62 463 2217 1554 3169 113 276 489 . . 401 4424 958 316 . . 1959 85 123 . . 1450 213 . 29 92 2487 191 213 2567 . Cannons 23241 | . . . . 489 . . . . . 271 1428 . . . . 92 30 161 . . 2330 689 230 112 66 580 105 6806 4489 5363 Explosions 5046 | . . 183 . 1497 . . . . . 214 1441 537 . . . . . 176 . . . . . . . 25 . 67 448 458 Melee 518 | . . . . . . . . . . . . . . . . 93 . 259 . . 111 . . . . 31 24 . . . Ramming 133 | . 45 . 14 43 . . . . . . 7 . . . . . . . . . . . . . . . . 17 . 7 Kinetic 17003 | . 196 1257 1554 3658 . . . . . 101 2617 . . . . . . . . . 725 213 . 29 92 2487 215 213 3646 . Thermal 23851 | 34 215 916 . 71 113 276 489 . . 401 3235 958 316 . . 1925 55 . . . 2487 . 78 . . 25 105 5960 3410 2782 Explosive 3866 | . . 183 . 1081 . . . . . . 1441 537 . . . . . 176 . . . . . . . . . . 448 . Electromagnetic 7442 | 28 52 44 . 345 . . . . . 384 . . . . . 126 60 284 . . 568 689 152 112 66 580 . 913 . 3039 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 463 | . . . . . . . . . . . . . . . . 93 . 259 . . 111 . . . . . . . . . Piercing 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . Highest Corruption 18 | . . 2 . 10 8 8 8 . . . 4 . . . . 7 5 8 . . 5 14 . 18 . 13 17 . . . Average Corruption 4 | . . 2 . 8 8 8 3 . . . 3 . . . . 5 2 4 . . 2 4 . 17 . 9 14 . . . Corruption Purged 71 | . . . . 2 . . 8 . . . 5 . . . . 2 5 8 . . 1 19 . . . 17 4 . . . Effects 236 | . . 13 . 29 10 7 22 . . . 16 . . . . 13 11 22 . . 9 23 . . . 55 6 . . . Message Errors 48 | . . 4 . 3 1 2 6 . . . 8 . . . . 3 1 3 . . 2 8 . . . 7 . . . . Matter Fused 56 | . . . . 10 1 3 3 . . . 3 . . . . 3 4 10 . . 1 3 . . . 14 1 . . . Heat Flow Errors 32 | . . 3 . 2 2 2 4 . . . 1 . . . . 1 1 1 . . 2 5 . . . 8 . . . . Energy Discharges 33 | . . 3 . 4 . . 4 . . . 2 . . . . 2 2 6 . . 2 2 . . . 5 1 . . . Parts Rejected 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 23 | . . 2 . 1 3 . 3 . . . 1 . . . . 2 3 1 . . 1 3 . . . 3 . . . . Data Loss (major) 7 | . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . 2 1 . . . Misfires 9 | . . . . . 2 . 1 . . . . . . . . . . 1 . . . . . . . 5 . . . . Misdirections 12 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 7 2 . . . Weapon Failures 14 | . . 1 . 5 . . . . . . 1 . . . . 1 . . . . 1 . . . . 4 1 . . . Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Overflow Damage 1103 | . . . . 51 . . . . . . 55 . . . . . . 118 . . 58 53 7 23 . . 3 328 82 325 Projectiles 889 | . . . . 8 . . . . . . 51 . . . . . . . . . 58 53 7 23 . . 3 328 59 299 Explosions 96 | . . . . 43 . . . . . . 4 . . . . . . . . . . . . . . . . . 23 26 Melee 118 | . . . . . . . . . . . . . . . . . . 118 . . . . . . . . . . . . Knockbacks 32 | . . . 1 9 . . . . . 1 5 . . . . . . . . . . . . . . . . . 15 1 Impact 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 28 | . . . . 8 . . . . . 1 5 . . . . . . . . . . . . . . . . . 14 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 152 | . . 47 . 8 . . . . . 8 3 26 . . . . . 52 . . . . . . . . . . . 8 Shots 8 | . . 1 . 1 . . . . . 2 . 1 . . . . . 2 . . . . . . . . . . . 1 Rammed 26 | . 18 . 1 5 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Targets Rammed 44 | . 34 . 1 6 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Kicked 15 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crushed 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 353 | 54 243 324 16 228 324 197 334 . . 348 222 249 119 . 4 234 281 213 . . 353 173 104 . . 220 6 74 . 119 Average Temperature 73 | 25 62 71 9 75 126 114 125 . . 122 39 103 51 . 2 66 111 83 . . 94 39 45 . . 69 4 15 . 42 Received Heat Transfer 4601 | . 420 501 486 600 . 72 90 . . 280 426 267 . . . 108 . 9 . . 202 21 . 73 14 36 27 340 314 315 Effects 6 | . . 3 . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 5 . Total Turns 447 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298 149 . Longest Duration 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 55 . Robots Corrupted 36 | . . . . . . . . . . 1 . . . . . 1 . 1 . . 2 6 1 . . 2 . 5 . 17 Combat Hostiles 29 | . . . . . . . . . . 1 . . . . . . . 1 . . 2 5 1 . . 2 . 2 . 15 Parts Fried 80 | . . . . 2 . . . . . 1 . . . . . 3 . 4 . . 4 7 1 . 1 10 . 12 . 35 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 25 | . . 1 . . . 1 . . . . 4 3 . . . 2 1 . . . 4 . 1 . . . . 4 1 3 Combat Hostiles 21 | . . 1 . . . 1 . . . . 2 3 . . . 1 1 . . . 4 . 1 . . . . 4 1 2 Parts Melted 121 | . . 4 . . . 2 3 . . 1 26 11 2 . . 27 1 . . . 16 . . . . . . 12 6 10 Heat Transferred 33466 | 75 486 2072 . 100 185 592 999 . . 703 7483 2800 750 . . 4060 87 . . . 3376 . 111 . . 50 111 4514 2775 2137 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Peak Influence 1621 | 5 155 573 604 566 188 264 . . . . 1146 . . . . 296 . . . . 357 . . . . 252 224 881 1323 1621 Initial 793 | . 3 27 209 221 188 131 . . . . . . . . . . . . . . . . . . . . 114 27 495 793 Average 357 | 4 86 292 452 386 188 184 . . . . 481 . . . . 102 . . . . 156 . . . . 93 137 404 796 1090 Maximum Alert Level 5 | . . 2 2 2 . 1 . . . . 4 . . . . 1 . . . . 1 . . . . 1 1 3 4 5 Low Security (%) 44 | 100 100 40 . . 100 68 . . . . 37 . . . . 84 . . . . 72 . . . . 86 74 27 . . Level 1 18 | . . 25 29 45 . 31 . . . . 5 . . . . 15 . . . . 27 . . . . 13 25 18 . . Level 2 23 | . . 33 70 53 . . . . . . 16 . . . . . . . . . . . . . . . . 45 55 . Level 3 9 | . . . . . . . . . . . 40 . . . . . . . . . . . . . . . . 7 21 47 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 51 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 . 6 5 . 3 . . . . 8 . . . . 3 . . . . 7 . . . . 5 . 8 . 10 Investigation 6 | . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Extermination 24 | . . . . 2 . . . . . . 3 . . . . 2 . . . . 5 . . . . 4 . 6 . 2 Reinforcement 14 | . 2 . 3 1 . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . . 3 Assault 8 | . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . 2 . 2 Garrison 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Haulers Reinforced 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 22 | . . 3 . 1 . . . . . . 1 . . . . . . . . . . 1 . . . 1 . 2 13 . Communications Jammed 95 | . . . . . . . . . . . 11 . . . . 19 . . . . 1 . . . . 2 . 60 2 . Distress Signals 94 | . . . . . . . . . . . 11 . . . . 19 . . . . 1 . . . . 2 . 59 2 . Times Spotted 501 | . 15 42 30 44 1 4 3 . . 15 45 11 5 . . 17 4 3 . . 35 8 2 30 1 29 3 61 50 43 Peak Tracking Total 13 | . 3 5 7 12 1 3 3 . . 4 11 6 3 . . 3 4 2 . . 5 3 2 13 1 3 1 6 11 9 Tactical Retreats 37 | . . 6 1 5 . . . . . 4 4 . . . . . . . . . 3 3 . 1 . 1 . 6 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 10 | . . 2 . 2 . 1 . . . . 1 . . . . 2 . . . . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . . . . . . . . . . 3 . 13 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 40 | . . 2 1 3 . . . . . . 2 1 . . . 3 . . . . . . . . . 3 3 15 1 6 Max in Single Turn 2 | . . 2 1 1 . . . . . . 1 1 . . . 1 . . . . . . . . . 1 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 112 | . 2 8 6 2 . 3 3 1 4 . 10 . . 1 . 10 . 1 9 . 11 2 . 7 . 14 5 8 . 5 Terminals 65 | . 2 8 6 . . 2 1 . . . 7 . . . . 6 . . . . 8 1 . . . 9 3 7 . 5 Fabricators 10 | . . . . 2 . 1 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 334 | . 9 23 27 5 . 5 6 1 29 . 24 . . 5 . 41 . 1 48 . 16 2 . 18 . 39 12 15 . 8 Successful 223 | . 3 17 18 . . 1 6 1 29 . 13 . . 5 . 25 . 1 48 . 4 2 . 18 . 20 5 7 . . Failed 111 | . 6 6 9 5 . 4 . . . . 11 . . . . 16 . . . . 12 . . . . 19 7 8 . 8 Catastrophic 22 | . . . 1 2 . 2 . . . . 1 . . . . 2 . . . . 5 . . . . 1 2 2 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 6 15 14 5 . 2 1 . . . 12 . . 1 . 17 . . . . 7 . . 1 . 22 4 10 . 2 Terminals 171 | . 9 23 27 . . 3 1 . . . 19 . . . . 24 . . . . 11 1 . . . 28 5 12 . 8 Fabricators 21 | . . . . 5 . 2 . . . . 4 . . . . 2 . . . . 4 . . . . 4 . . . . Repair Stations 15 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . 6 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . . . . . . . 1 . . . . 6 . . . . 1 . . . . 6 1 3 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 149 | . 1 7 11 . . . 6 1 29 . 3 . . 5 . 7 . 1 48 . 1 2 . 18 . 5 1 3 . . Record 71 | . . . . . . . 5 . 11 . . . . . . . . . 36 . . 1 . 17 . . 1 . . . Part Schematic 19 | . . . . . . . . . 8 . . . . 5 . 1 . . 4 . . . . . . 1 . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . 1 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 12 | . . 2 2 . . . . . 3 . . . . . . 1 . . 4 . . . . . . . . . . . Open Door 9 | . . . . . . . 1 1 . . . . . . . . . 1 . . 1 1 . 1 . . . 3 . . Branch Access Points 4 | . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . . 1 2 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . . 1 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 7 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . 3 . . . . Load Schematic 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . Build 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 2 . . . Scan Component 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 2 . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . . . . . . . 1 . . . . 6 . . . . 1 . . . . 4 . . . . Insert Component 7 | . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 2 . . . . Analyze 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 48 | . 2 10 7 . . 1 . . . . 7 . . . . 8 . . . . . . . . . 7 2 4 . . Terminals 44 | . 2 10 7 . . . . . . . 6 . . . . 8 . . . . . . . . . 6 2 3 . . Track 17 | . . 4 3 . . . . . . . 2 . . . . 3 . . . . . . . . . 2 1 2 . . Assimilate 4 | . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Botnet 18 | . 1 4 3 . . . . . . . 3 . . . . 2 . . . . . . . . . 3 1 1 . . Operators 5 | . 1 1 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Haulers 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 72 | . 2 5 6 2 . 3 . . . . 9 . . . . 9 . . . . 10 . . . . 12 4 5 . 5 Full Trace Events 5 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . 8 . . . . 5 . 4 . . 4 . . . . . . 2 . . . . Parts Built 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Matter 738 | . . . . . . . . . . . 285 . . . . . . . . . 351 . . . . 102 . . . . Time 314 | . . . . . . . . . . . 76 . . . . . . . . . 187 . . . . 51 . . . . Total Part Build Rating 13 | . . . . . . . . . . . 5 . . . . . . . . . 7 . . . . 1 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 26 | . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 10 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 6 1 Machine Destruction 6 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 1 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies 6 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 3 Largest Group 3 | . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 3 Highest-Rated Group 138 | . . 10 10 . . . . . . 95 . . . . . . . . . . . . . . . 26 . . . 138 Highest-Rated Ally 95 | . . 10 10 . . . . . . 95 . . . . . . . . . . . . . . . 26 . . . 46 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . 17 Total Damage 716 | . . . . . . . . . . 188 . . . . . . . . . . . . . . . . . . . 528 Kills 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Robot Analysis Total 7 | . . 1 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 19 | . . . . . . . 3 1 . 2 . 2 1 1 1 . 2 2 . 1 . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 34099 | 35 588 1682 904 1337 377 249 1744 778 97 1283 1831 1019 555 1496 515 1069 973 1265 218 1000 2488 2232 772 875 1791 1643 584 2513 1197 989 Spaces Moved 19784 | 18 280 779 320 620 324 191 1092 609 77 713 1103 751 339 822 403 634 753 858 164 736 1138 1184 584 588 969 1018 373 1173 518 653 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3109 | . 161 779 320 301 . . . . . . . . . . . . . . . . . . . . . . 76 1041 431 . Legs 14841 | 18 119 . . . . . 898 609 77 713 429 751 339 822 403 634 753 858 164 736 1138 1184 584 588 969 1018 297 . 87 653 Wheels 1702 | . . . . 319 324 191 194 . . . 674 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 95 | 120 120 160 170 95 108 108 115 127 127 127 108 127 125 125 125 122 124 124 124 124 122 120 120 114 114 108 108 160 112 112 Average Speed 140 | 120 143 166 210 154 108 109 124 127 127 166 117 127 153 179 125 123 124 124 124 124 173 128 125 135 175 120 124 160 153 114 Slowest Speed 345 | 120 160 260 270 345 108 115 127 127 127 207 206 127 205 205 125 202 202 124 124 124 207 202 200 196 196 196 260 160 260 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Microwarps 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Exploration Rate (%) 61 | 2 56 79 45 23 97 8 99 77 73 76 29 87 57 85 78 31 91 79 63 91 34 92 75 87 92 32 51 72 27 23 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 14 | . . . . . . . 2 . 1 1 . . . 4 . . . 2 3 . . . . 1 . . . . . . Known Exits Taken 9 | . . . . . . . . . . . 1 . . . 1 1 . . . 1 1 . . . . 1 1 1 1 . Unknown Exits Taken 19 | 1 1 1 1 . . 1 1 1 1 1 . 1 1 1 . . 1 1 1 . . 1 1 1 1 . . . . . Scrap Searched 29 | . . . . . . . 3 . . 1 . 1 2 3 1 . 2 3 . 2 . 2 4 . 5 . . . . . Spaces Dug 115 | . . 8 5 . . . . . . . 1 . . . 4 4 . 1 . 3 16 2 1 . 16 18 4 21 5 6 Terrain Destroyed 446 | . . 46 5 14 . . . . . 1 26 44 . . 4 6 . 24 . 3 51 2 1 1 21 25 4 65 68 35 Melee 44 | . . . 5 . . . . . . . 1 . . . 2 4 . 1 . 3 9 1 1 . 12 5 . . . . Projectile 226 | . . . . 2 . . . . . 1 9 . . . 2 2 . . . . 42 1 . 1 9 17 4 50 66 20 AOE 176 | . . 46 . 12 . . . . . . 16 44 . . . . . 23 . . . . . . . 3 . 15 2 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total 24029 | 23 383 988 426 828 349 215 1448 614 76 763 1392 774 358 841 409 816 776 1032 179 819 1453 1846 610 665 1012 1260 471 1584 730 889 Wait 1755 | . 8 58 13 25 . . 329 . . 2 22 . 3 . . 55 3 136 . 76 84 601 2 44 . 47 7 170 54 16 Move 19631 | 17 279 778 319 620 323 190 1091 608 76 712 1102 750 338 821 402 633 752 857 163 735 1137 1183 583 587 968 1017 372 1049 517 652 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 270 | 1 9 28 10 23 9 6 4 1 . 3 40 . 3 6 . 17 1 8 4 1 20 3 3 5 1 16 14 17 14 3 Fast Attach 142 | 1 2 5 1 9 1 1 2 1 . 1 17 . 1 1 . 8 2 . 4 . 9 1 . 7 . 4 10 33 12 9 Attach 132 | . 5 9 6 17 3 1 1 1 . 6 14 1 3 . . 5 2 2 . . 13 1 . . . 9 5 12 12 4 Detach 50 | . . 1 1 . . . . 1 . 1 9 . 1 . . 2 . . . . 8 . . 2 . 4 6 7 4 3 Swap 439 | . 1 16 11 15 2 5 6 . . 11 27 4 1 5 3 31 12 12 1 3 63 26 14 4 10 55 13 69 12 7 Drop 264 | . 4 13 8 11 9 5 5 2 . . 42 . 1 6 . 16 1 5 7 1 20 4 4 12 1 15 25 34 6 7 Fire 1242 | 4 41 80 50 102 2 7 10 . . 27 117 18 7 . 2 44 3 9 . . 89 26 3 4 20 84 17 192 99 185 Melee 59 | . . . 6 . . . . . . . 1 . . 2 2 5 . 3 . 3 10 1 1 . 12 9 2 . . 2 Ram 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kick 15 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crush 28 | . 20 . 1 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp / *Ext x2) -4/Upper Caves (discovered 2 exits: [*Upp] / *War) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -3/Section 7 -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 2) 36 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 6) 152 | -10/Materials | Discovered new exit (range 14) 297 | -10/Materials | Core integrity fell below 50% 333 | -10/Materials | Lost 6 parts (1p2n3w) 340 | -10/Materials | Build established: Mutant 340 | -10/Materials | Core integrity fell below 20% 570 | -10/Materials | Discovered new exit (range 11) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1066 | -9/Materials | Build established: Gunner 1069 | -9/Materials | Discovered new exit (range 4) 1430 | -9/Materials | Discovered new exit (range 15) 1721 | -9/Materials | Discovered new exit (range 3) 1730 | -9/Materials | Lost 4 parts (1p3w) 1736 | -9/Materials | Identified exit to Mines 1980 | -9/Materials | Discovered new exit (range 16) 2306 | -9/Materials | Entered another Materials area 2306 | -8/Materials | Accompanied by 1 ally 2306 | -8/Materials | Evolved 2 slots: Utility x2 2586 | -8/Materials | Garrison activated, responded to threat 2605 | -8/Materials | Build established: Tank 2838 | -8/Materials | Destroyed 10 combat bots 3146 | -8/Materials | Discovered new exit (range 8) 3210 | -8/Materials | Entered Factory 3210 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3888 | -7/Factory | Destroyed 10 combat bots 3914 | -7/Factory | Lost 13 parts (2p6n2u3w) 3996 | -7/Factory | System corruption reached 10% 4266 | -7/Factory | Build established: Scavenger-Gunner 4410 | -7/Factory | First assault squad dispatched 4497 | -7/Factory | Core integrity fell below 50% 4547 | -7/Factory | Sucked down chute 4547 | -7/Factory | Entered Waste 4547 | -7/Waste | The area was eerily silent 4634 | -7/Waste | Discovered new exit (range 20) 4880 | -7/Waste | A Compactor rumbled back to life 4880 | -7/Waste | Spotted C-40 Crusher 4887 | -7/Waste | Destroyed C-40 Crusher 4924 | -7/Waste | Entered Factory 5057 | -7/Factory | Discovered new exit (range 17) 5173 | -7/Factory | Entered Lower Caves 5508 | -7/Lower Caves | Build established: Gunner 5893 | -7/Lower Caves | Learned Extension trap positions 6056 | -7/Lower Caves | Build established: Derelict-Gunner 6118 | -7/Lower Caves | Encountered a Warlord checkpoint 6562 | -7/Lower Caves | Learned location of Extension (-4) 6576 | -7/Lower Caves | Discovered new exit (range 12) 6728 | -7/Lower Caves | Learned Factory stockpile data 6917 | -7/Lower Caves | Entered another Lower Caves area 6917 | -7/Lower Caves | Discovered new exit (range 13) 6918 | -7/Lower Caves | Encountered a Warlord checkpoint 7064 | -7/Lower Caves | Learned Factory terminal intel 7417 | -7/Lower Caves | Discovered new exit (range 9) 7695 | -7/Lower Caves | Entered Data Miner 7695 | -7/Data Miner | Discovered new exit (range 6) 7715 | -7/Data Miner | Met Data Miner 7744 | -7/Data Miner | Learned location of Section 7 (-3) 7744 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7764 | -7/Data Miner | Received God Mode back door access code from Data Miner 7792 | -7/Data Miner | Entered Proximity Caves 7889 | -6/Proximity Caves | Escorted by Enhanced Grunt 8168 | -6/Proximity Caves | Spotted B-75 Beast 8188 | -6/Proximity Caves | Destroyed B-75 Beast 8217 | -6/Proximity Caves | Lost 3 parts (1u2w) 8520 | -6/Proximity Caves | Build established: Mutant 9028 | -6/Proximity Caves | Discovered new exit (range 15) 9075 | -6/Proximity Caves | Entered Factory 9075 | -6/Factory | Evolved 2 slots: Utility x2 9076 | -6/Factory | Identified exit to Lower Caves 9078 | -6/Factory | Loaded intel: 20 terminal locations 9632 | -6/Factory | Lost 3 parts (2n1w) 9776 | -6/Factory | Destroyed 7 combat bots 9851 | -6/Factory | Lost 6 parts (1p3u2w) 9855 | -6/Factory | Cargo convoy interrupted 10125 | -6/Factory | First assault squad dispatched 10431 | -6/Factory | Build established: Scavenger-Gunner 10513 | -6/Factory | Found Prototype Launcher 10514 | -6/Factory | Identified Scatter Rocket Array 10791 | -6/Factory | Fabricated Lgt. Regenerative Plating? 10896 | -6/Factory | Incoming assault squad redirected 10906 | -6/Factory | Entered Lower Caves 10954 | -6/Lower Caves | Learned Factory stockpile data 10955 | -6/Lower Caves | Learned location of 1 exit from Factory 11157 | -6/Lower Caves | Build established: Gunner 11246 | -6/Lower Caves | Discovered new exit (range 8) 11424 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11464 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11676 | -6/Lower Caves | Spotted B-75 Beast 11925 | -6/Lower Caves | Entered another Lower Caves area 12237 | -6/Lower Caves | Discovered new exit (range 11) 12270 | -6/Lower Caves | Learned Factory non-interactive machine intel 12480 | -6/Lower Caves | Entered Zion 12513 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12579 | -6/Zion | Discovered new exit (range 22) 12593 | -6/Zion | Received a visual enhancement algorithm 12832 | -6/Zion | Learned location of Armory (-3) 12879 | -6/Zion | Learned location of Warlord (-4) 13027 | -6/Zion | Found Prototype Device 13384 | -6/Zion | Learned Factory terminal intel 13505 | -6/Zion | Learned location of Quarantine (-3) 13570 | -6/Zion | Learned location of 1 exit from Proximity Caves 13632 | -6/Zion | Found CR-A16's Pointy Stick 13947 | -6/Zion | Build established: Mutant 13976 | -6/Zion | Entered Proximity Caves 13977 | -5/Proximity Caves | Identified exit to Factory 14302 | -5/Proximity Caves | Spotted B-75 Beast 14379 | -5/Proximity Caves | Learned 4 Factory zone layouts 14444 | -5/Proximity Caves | Build established: Derelict-Mutant 14491 | -5/Proximity Caves | Entered Factory 14491 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14492 | -5/Factory | Identified exit to Factory 14493 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 14495 | -5/Factory | Loaded intel: 178 non-interactive machine locations 14496 | -5/Factory | Loaded intel: 19 terminal locations 14695 | -5/Factory | Repaired Hcp. Storage Unit 15018 | -5/Factory | Identified exit to Upper Caves 15248 | -5/Factory | Incoming investigation squad redirected 15560 | -5/Factory | Entered Upper Caves 15602 | -5/Upper Caves | Lost 3 parts (1n1u1w) 15689 | -5/Upper Caves | Encountered a Warlord checkpoint 15760 | -5/Upper Caves | Learned location of 2 exits from Factory 15858 | -5/Upper Caves | Build established: Scavenger-Gunner 15958 | -5/Upper Caves | Spotted B-75 Beast 16475 | -5/Upper Caves | Discovered new exit (range 7) 16533 | -5/Upper Caves | Entered another Upper Caves area 16661 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17014 | -5/Upper Caves | Build established: Gunner 17369 | -5/Upper Caves | Discovered new exit (range 13) 17798 | -5/Upper Caves | Entered Zhirov 17798 | -5/Zhirov | Discovered new exit (range 3) 17821 | -5/Zhirov | Met Zhirov 17843 | -5/Zhirov | Learned location of Testing (-2) 17843 | -5/Zhirov | Learned location of Command (-1) 17869 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17893 | -5/Zhirov | Found Alien Artifact 17893 | -5/Zhirov | Identified Integrated Dissipator 17893 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17943 | -5/Zhirov | Found Alien Artifact 18016 | -5/Zhirov | Entered Proximity Caves 18035 | -4/Proximity Caves | Build established: Mutant 18918 | -4/Proximity Caves | Discovered exit to Factory (range 8) 19016 | -4/Proximity Caves | Entered Factory 19016 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19017 | -4/Factory | Identified exit to Extension 19017 | -4/Factory | Identified exit to Upper Caves 19323 | -4/Factory | Build established: Infiltrator-Mutant 19327 | -4/Factory | Fabricated Exp. Optical Array (x1) 19868 | -4/Factory | Build established: Derelict-Mutant 19945 | -4/Factory | Found Quantum Capacitor 20060 | -4/Factory | Found Imp. Powered Armor 20430 | -4/Factory | Discovered exit to Extension (range 6) 20727 | -4/Factory | Discovered new exit (range 5) 20782 | -4/Factory | Identified Transdimensional Reconstructor 21323 | -4/Factory | Build established: Scavenger-Gunner 21504 | -4/Factory | Entered Upper Caves 21507 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 22337 | -4/Upper Caves | Build established: Scavenger-Mutant 22418 | -4/Upper Caves | Learned Research stockpile data 22712 | -4/Upper Caves | System corruption reached 10% 22835 | -4/Upper Caves | Discovered new exit (range 19) 23536 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23622 | -4/Upper Caves | Encountered a Warlord checkpoint 23736 | -4/Upper Caves | Entered another Upper Caves area 23737 | -4/Upper Caves | Encountered a Warlord checkpoint 23833 | -4/Upper Caves | Build established: Scavenger-Gunner 23903 | -4/Upper Caves | Spotted B-86 Titan 24148 | -4/Upper Caves | Learned Research emergency access door positions 24211 | -4/Upper Caves | Build established: Scavenger-Mutant 24247 | -4/Upper Caves | Discovered new exit (range 12) 24360 | -4/Upper Caves | Learned Research interactive machine intel 24508 | -4/Upper Caves | Entered Warlord 24575 | -4/Warlord | System corruption cleaned by Quarantine Array 24668 | -4/Warlord | Build established: Scavenger-Gunner 24884 | -4/Warlord | Visited the Vortex Lab 24891 | -4/Warlord | Warlord's base attacked by MAIN.C 24897 | -4/Warlord | Found Prototype Piercing Weapon 24973 | -4/Warlord | Learned Testing trap positions 24974 | -4/Warlord | Learned 4 Research zone layouts 24975 | -4/Warlord | Learned Research security intel 24975 | -4/Warlord | Learned Factory scanalyzer intel 24975 | -4/Warlord | Learned Research recycling unit intel 24975 | -4/Warlord | Learned Research garrison access intel 24988 | -4/Warlord | Met Warlord 24999 | -4/Warlord | Opened Warlord's prototype stash 25007 | -4/Warlord | Found Prototype Device 25007 | -4/Warlord | Identified Exp. Phase Shifter 25024 | -4/Warlord | Found Prototype Device 25024 | -4/Warlord | Identified Exp. Focal Shield 25027 | -4/Warlord | Found Prototype Processor 25027 | -4/Warlord | Identified Spectral Analyzer 25042 | -4/Warlord | Found Prototype Reactor 25042 | -4/Warlord | Identified Vortex Chain Reactor 25241 | -4/Warlord | Warlord forces counterattacked 25254 | -4/Warlord | Spotted Striker 25254 | -4/Warlord | Spotted Executioner 25318 | -4/Warlord | Spotted Executioner 25364 | -4/Warlord | Discovered new exit (range 12) 25383 | -4/Warlord | Entered Proximity Caves 25385 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25520 | -3/Proximity Caves | Spotted B-86 Titan 26081 | -3/Proximity Caves | Build established: Scavenger-Mutant 26565 | -3/Proximity Caves | Discovered new exit (range 16) 27174 | -3/Proximity Caves | Entered Research 27174 | -3/Research | Evolved 2 slots: Utility x2 27175 | -3/Research | Identified exit to Armory 27176 | -3/Research | Identified exit to Quarantine 27180 | -3/Research | Loaded intel: 41 interactive machine locations 27181 | -3/Research | Loaded intel: 4 recycling unit locations 27182 | -3/Research | Loaded intel: 4 garrison access locations 27193 | -3/Research | Spotted B-86 Titan 27478 | -3/Research | Crushed by falling debris 27478 | -3/Research | System corruption reached 10% 27509 | -3/Research | Lost 3 parts (1n1u1w) 27914 | -3/Research | Found Prototype Device 28040 | -3/Research | Fabricated Hcp. Storage Unit? 28109 | -3/Research | Identified Exp. Thermal Shield 28117 | -3/Research | Identified Vortex Lance 28157 | -3/Research | Found Gamma Bomb Array 28402 | -3/Research | Discovered new exit (range 16) 28417 | -3/Research | Identified exit to Research 28799 | -3/Research | Incoming investigation squad redirected 28817 | -3/Research | Entered Quarantine 28903 | -3/Quarantine | Found Alien Artifact 28903 | -3/Quarantine | Identified Core Reset Matrix 28903 | -3/Quarantine | Used Core Reset Matrix 28907 | -3/Quarantine | Detected hypermatrix surge 28907 | -3/Quarantine | Sensed 5 artifacts in vicinity 28926 | -3/Quarantine | Found Matter Drive 29028 | -3/Quarantine | Found Subatomic Replicator 29131 | -3/Quarantine | Found Core Stripper 29212 | -3/Quarantine | Spotted Fortress 29223 | -3/Quarantine | Destroyed Fortress 29230 | -3/Quarantine | Found Prototype Protection 29230 | -3/Quarantine | Identified Centrium Heavy Armor Plating 29233 | -3/Quarantine | Found Vortex Chain Reactor 29236 | -3/Quarantine | Found Prototype Device 29237 | -3/Quarantine | Identified EM Dispersion Field 29242 | -3/Quarantine | Found Prototype Device 29243 | -3/Quarantine | Identified Thermal Barrier 29276 | -3/Quarantine | Found Prototype Device 29277 | -3/Quarantine | Identified Exp. Force Field 29394 | -3/Quarantine | Discovered new exit (range 5) 29399 | -3/Quarantine | Identified exit to Section 7 29401 | -3/Quarantine | Entered Section 7 29402 | -3/Section 7 | Sensed 19 artifacts in vicinity 29413 | -3/Section 7 | Found Integrated Mediator 29413 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 29663 | -3/Section 7 | Spotted S7 Guard 29673 | -3/Section 7 | Found Core Membrane 29673 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 29681 | -3/Section 7 | Discovered exit to Research (range 4) 29713 | -3/Section 7 | Destroyed S7 Guard 29749 | -3/Section 7 | Build established: Alien-Mutant 30230 | -3/Section 7 | Found Integrated Mediator 30230 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 30294 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 30295 | -3/Section 7 | Found Integrated Reactor 30295 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30299 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30354 | -3/Section 7 | Found Microwarp Drive 30651 | -3/Section 7 | First assault squad dispatched 30686 | -3/Section 7 | Spotted B-86 Titan 30828 | -3/Section 7 | Spotted Executioner 30828 | -3/Section 7 | Spotted Executioner 31095 | -3/Section 7 | Found Integrated Dissipator 31095 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31098 | -3/Section 7 | Found Integrated Dissipator 31098 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31101 | -3/Section 7 | Found Integrated Dissipator 31101 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31162 | -3/Section 7 | Found LRC Energy Well 31162 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 31165 | -3/Section 7 | Found LRC Insulator 31165 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 31429 | -3/Section 7 | Found Matter Drive 31459 | -3/Section 7 | Found Transdimensional Reconstructor 31502 | -3/Section 7 | Destroyed Executioner 31518 | -3/Section 7 | Destroyed Executioner 31523 | -3/Section 7 | Found Prototype Processor 31523 | -3/Section 7 | Identified Exp. Core Analyzer 31529 | -3/Section 7 | Found Prototype Processor 31529 | -3/Section 7 | Identified Exp. Targeting Computer 31532 | -3/Section 7 | Found Prototype Device 31532 | -3/Section 7 | Identified Adv. Kinecellerator 31863 | -3/Section 7 | Found Integrity Redistributor 31863 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-345) 31864 | -3/Section 7 | Core integrity fell below 50% 31914 | -3/Section 7 | Entered Research 31914 | -2/Research | Warlord forces began assault on 0b10 31914 | -2/Research | Evolved 2 slots: Utility x2 31988 | -2/Research | Found Prototype Device 31989 | -2/Research | Identified Exp. Thermal Shield 32024 | -2/Research | Research machine network offline 32142 | -2/Research | Borebot progress halted 32192 | -2/Research | Met up with Warlord 32281 | -2/Research | Borebot progress halted 32352 | -2/Research | Found Prototype Launcher 32372 | -2/Research | Spotted Executioner 32373 | -2/Research | Identified Point Singularity Launcher 32384 | -2/Research | Spotted Executioner 32416 | -2/Research | Destroyed Executioner 32425 | -2/Research | Destroyed Executioner 32472 | -2/Research | Spotted Striker 32476 | -2/Research | Spotted Striker 32573 | -2/Research | Spotted Executioner 32583 | -2/Research | Destroyed Executioner 32585 | -2/Research | Spotted Striker 32596 | -2/Research | Borebot progress halted 32599 | -2/Research | Destroyed Striker 32642 | -2/Research | Spotted Striker 32644 | -2/Research | Spotted Striker 32646 | -2/Research | Spotted Executioner 32672 | -2/Research | Destroyed Striker 32693 | -2/Research | Destroyed Striker 32704 | -2/Research | Destroyed Executioner 32719 | -2/Research | Lost 5 parts (4u1w) 32761 | -2/Research | Destroyed 9 combat bots 32767 | -2/Research | Spotted Striker 32768 | -2/Research | Spotted Striker 32781 | -2/Research | Spotted Striker 32788 | -2/Research | Destroyed Striker 32794 | -2/Research | Destroyed Striker 32823 | -2/Research | Spotted Striker 32829 | -2/Research | Spotted Striker 32830 | -2/Research | Destroyed 8 combat bots 32840 | -2/Research | Destroyed Striker 32856 | -2/Research | Destroyed Striker 32861 | -2/Research | Lost 6 parts (5u1w) 32997 | -2/Research | Lost 3 parts (1n1u1w) 33058 | -2/Research | Discovered new exit (range 22) 33110 | -2/Research | Identified exit to Access 33111 | -2/Research | Entered Access 33111 | -1/Access | Evolved 2 slots: Utility x2 33163 | -1/Access | Found Quantum Capacitor 33402 | -1/Access | Spotted B-99 Colossus 33430 | -1/Access | Garrison activated, responded to threat 33463 | -1/Access | Incoming assault squad redirected 33861 | -1/Access | First assault squad dispatched 33908 | -1/Access | Lost 3 parts (1p1u1w) 33931 | -1/Access | Destroyed 10 combat bots 34069 | -1/Access | Discovered new exit (range 3) 34072 | -1/Access | Identified exit to Surface 34084 | -1/Access | Incoming investigation squad redirected 34088 | -1/Access | Garrison activated, responded to threat 34100 | *** | Heading to fleet! Last Messages --------------- 34064_ Sealed Barrier breached. 34069_ Main Access Shell breached. 34069_ EXIT=FOUND 34072_ EXIT=IDENTIFIED: SURFACE 34081_ B-74 Champion system terminally corrupted. 34081_ Penetrated by Slug. 34082_ Slug penetrates Wall. 34084_ H-88 Terminator system terminally corrupted. 34084_ Unknown Device fried. 34084_ Adv. Targeting Computer fried. 34084_ ALERT: Higher priority target reported, redirecting investigation. 34085_ Slug penetrates Wall. 34088_ Penetrated by Slug. 34088_ Slug penetrates Terminal. 34088_ ALERT: Activating Garrison Access A002. 34091_ Slug penetrates Terminal. 34091_ Penetrated by Slug. 34092_ Unknown Reactor fried. 34092_ Adv. Targeting Computer fried. 34092_ H-88 Terminator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????""""""?????????????????????? | | ??????????????????## ?" 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"@ "? ##?????????????????? | | ??????????????????## " "? ##?????????????????? | | ??????????????????## """ "" ############???????? | | ??????????????????## ############???????? | | ??????????????????## ### ???????? | | ??????????????????#""""" """"""## ?????????? | | ??????????????????##"" ### ??????????? | | ??????????????????##"" ### ==??????????? | | ??????????????????##"" ### =???????????? | | ??????????????????## ! ##? =???????????? | | ??????????????????##"" /%*##?? ????????????? | | ?????????????????###"" =### ######## | | ?????????###?????###"" %#####+##+########### | | ?????????## * = | | ?????????## [%!k | | ?????????## ######################## ###+####### | | ?????????## ######################## ## | | ???????????????????????????????????## ##????????? | | ???????????????????????????????????## ##????????? | | ???????????????????????????????????## ##????????? | | ???????????????????????????????????## ##????????? | | ???????????????????????????????????## ##????????? | | ???????????????????????????????????## ##????????? | | ???????????????????????????????????## ##????????? | | ???????????????????????????????????## ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 164 Coolant Potential 65 Energy Generation 75 Energy Capacity 1450 Matter Stores 434 Matter Capacity 550 Sight Range 24 Robot Scan Range 19 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 20 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 50 Resistance: EM 100 Thermal Conversion 30 Evasion (%) 60 Targeting Accuracy 20 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 45 Recoil Reduction 4 Energy Filtering 30 Particle Charging 30 Kinecelleration 50 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Exp. Optical Array | x1 | -4/Factory Hcp. Storage Unit | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Matter Drive Core Stripper Integrated Mediator Core Membrane Subatomic Replicator Integrated Reactor Microwarp Drive LRC Energy Well LRC Insulator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerHardlightCapacitor Manual? 0 Play Time 09:07:17 Cumulative 564.8 hours Start 2021.05.03 @ 19:18:35 End 2021.05.22 @ 20:44:18 Sessions 51 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type 2 Total 48 Types 26/4/6/3/2/2/3/1/1 Lore% 96 Gallery% 98 Achievement% 91 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 08ee1e6a-6ee4-423b-831f-7e82d6afd07f